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The Living Tombstone - Five Nights at Freddy's

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Rainbow-

ezek wrote:

[ Faded ] wrote:

Sorry guys, but I'm just not motivated to rank this anymore. I have added an AR9.6 difficulty and an AR10 one for these who prefer it. Please have fun with it, since that's the whole point of playing a beatmap in the first place. (not for a leaderboard and pp!)
Hey Faded ! How can your motivation just fade away like that when your map is almost ranked?! Do you know how close you are?? This is a very nice map! you can't just leave it in the darkness of the beatmap graveyard! And if you're planning to leave mapping, at least let this be your only ranked map, people love it! just look at how many people added this as their favorite beatmap, is a lot for a beatmap that has not been ranked! I know you said that the point of playing a map is just to have fun... but YOU ARE VERY CLOSE TO GET THIS RANKED, so don't give up! And don't even mind about Gero's mapset being ranked, everyone's mapset is unique! :)
Think about it..
Actually, don't even think about it, just get it ranked!

Motivational Speeches ;) by ezek :D
[Shiny]
Oh no.... so bad :( I was hoping this gets ranked.

I really like this beatmap, for me is better than Gero's version.
ZekeyHache

DJVinyl wrote:

Motivational Speeches ;) by ezek :D
I don't always give motivational speeches, but when I do, I make sure they are worth it! 8-)
Spayyce
gg wp map i r8 8/bait m8
Topic Starter
Phos-
wow. So many people still care about this mapset, I just don't know what to say. Thanks so much guys, I really appreciate it. Guess I'll try to keep working on this, but I wouldn't say it's "nearly ranked" despite once having a bubble. I'll need to fix the spread and it's really not as simple as just making the Insane easier. If I do that then there would be too much of a gap between Insane and Extra, So either way I'll need to add a new difficulty and get entire mods for it, which can be a long process, especially for me.

tfw new page
Rainbow-
FADED-SAN IS BACK! :D :D :D I WANNA TWERK ON CHU



lemme do light insane?
Topic Starter
Phos-

DJVinyl wrote:

lemme do light insane?
loll. It's actually going to be an easier extra, and I'm doing it, so I'll have to decline. Thanks for the offer though :3
ZekeyHache
Yeah! Nice to see you're not giving up! :)
Ciyus Miapah
ok when rebub?
Topic Starter
Phos-

Fort wrote:

ok when rebub?
I don't really know tbh.
Pereira006

[ Faded ] wrote:

Fort wrote:

ok when rebub?
I don't really know tbh.
You really know :D that mean you can chance ask me to re-bu
Spayyce
Nice to see this back, best of luck as always :)
Nitrousdragon
:)
Spayyce
lmao remove 'the' from the tags as they are repeated.
ColdTooth
RIP my creation(s)
624338352

[ Faded ] wrote:

ColdTooth wrote:

Hello. I promised a mod for you, and for like several other people.

[General]

I'm really uncertain. I have really high hopes of this map, but when I see the spread from H - I - X, it just goes blank for me. Mehh
Ignore the previous statement if you do not care.

Now that Yellow is the new combo color in exchange of that horrifying blue, the new combo color should be a bit darker imo I'll get some more thoughts.

[Normal]

HP 3.5 ok

00:20:939 (1) - Fix slider. Personally, these should not be allowed in normals. Not sure what's wrong with it, but I made an adjustment anyway.

00:34:046 (3,1,2,3) - Eh, transition could be a lot better here. You could make 1 and 2 into a 1/1 slider I think it's fine as it is.

00:35:502 (3,1) - Oooh, that almost overlapping slider(s) Fixed!

00:58:221 (1,2) - Fix blanket Wasn't sure how to fix sliderblankets like these, made an effort to make the slidertrail edges as parallel as possible though.

00:59:677 (3,5) - Should stack Can't really do that because sliders like 01:01:716 (1) - will get pushed off the edge when I move it to comply with spacing. It can't be that bad though since they're not both on the screen at the same time. If more people mention it then I'll probably just redo the pattern.

01:03:755 (2,1) - The idea of stacking like this on normal is kind of really weird. I mean, some people wouldn't know there would be a stack underneath. That's just me. I don't see any stacks here. :/

01:06:376 (3) - Blanket issues Fixed

01:06:085 (2,3,4,1) - Not even a square I don't see anything wrong with it...

01:11:036 (3,4) - Consider blanketing each one's sliderbegin Not a bad idea, but 01:10:745 (2) - would overlap on top of the end of (4) and I'll have to redo a bunch of stuff. It's fine as it is~ (if I move them the other way then I wouldn't be able to place 01:12:201 (1) - without some sort of nasty overlap.)

01:15:696 (3) - Heeeey loook, blanket! Fixed!

01:15:405 (2,3,4,1) - Nu squareI don't see anything wrong with this either.

01:20:356 (3,4) - Consider blanketing each one's sliderbegin Fine as is, see 01:11:036 (3,4) - for reasons.

01:43:657 (3,4,1) - Make into triangle Fixed.

01:58:803 (1) - Not blanket Fixed.

02:13:657 (2) - Oh dear. Unstack from 1. Yeah the note had nowhere else to go, I thought it was pretty bad as well. I ended up redoing the pattern and I came up with something better. Fixed!

I really didn't like the end. It felt poorly done, and rushed. I found the ending really hard to map. If it's that bad I'll probably end up remapping it.

02:37:322 (1) - Do the same for what I said in easy ok


[Insane]

00:11:036 (2,3,4) - Unfitting I thought that as well, fixed.

00:27:929 (1,2) - Fix blanket Fixed (I think)

00:34:046 (2,3,4,5,6,7) - Really jagged. Yeah, I'll get some more thoughts on it, it shouldn't effect gameplay too much.

00:43:366 (5,1,2,1,2) - Holy combo batman lol fixed

01:13:657 (2,3,4) - To me, this kind of looks really weird. I like the pattern, no change~

01:15:405 (5,1) - nice blank- I mean, fix blanket Fixed!

01:22:978 (2,3,4) - Looks weird I like it~

01:24:143 (1,2,1) - Spacing Fixed

01:34:628 (2,3) - Rough. I would flip 3 so it would flow smoothly I think it's fine as it is.

01:47:153 (1) - yaaaay unrankable slider Didn't know it was unrankable, fixed.

01:53:269 (2,3,4,5,6,7) - Rework this. This is just completely rushed, and really bad I think it's ok, I will get more thoughts on this.

01:59:968 (1,2,3,4) - I will say this. This is not a square Fixed (I think)

02:03:755 (2,3,4) - Horrible blankets imo I readjusted (3), but I think the other blanket's fine.

02:37:322 (1) - Remove spinner, add note instead. I think an insane player would easily be able to react to the second spinner. No change~


[Extra]

AAAAAAAAAAAAAAAAA I'm done

FYI: I still don't really know the correct technique for fixing/doing complex shapes like these easily.

There are several improper blankets like 00:29:386 (1,2) - Fix 'em Ok.

00:31:424 (2,1,2,3,4) - srsly, not a pentagon Fixed

00:33:026 (2,3,4,5,6) - ^^

00:34:046 (1) - What the hell is this kind of blanket idk, fixed.

00:37:832 (3,4,5,6,1) - PENTAGON. 5 SIDES. STAR. Learn what you did in geometry class ok

00:47:153 (3,4,5,6) - SQUARE. 4 SIDES. 4 POINTS. sorry im trying to entertain myself I replaced the square with a different pattern altogether. np

00:49:191 (3,5) - Blanket I think it's fine, but I made a small adjustment anyway.

00:50:648 (3,4,1,2) - What kind of jump is this? idk™. Plays fine so I don't really see an issue. No change.

00:59:968 (3,4,5,6,1) - YOU'RE ALMOST THERE! i think Almost!

01:03:755 (1,2,3) - TRIANGLE! 3. FRIGGIN. SIDES. 3. POINTS! srsly lol fixed

01:23:269 (4,5,1) - Please. I'm asking you again. I will continue to harp on you if you do not decrease the jump Hnnnnnnnnnng fine >.<

01:27:055 (1,2) - Blanket

01:45:551 (3,4,5,6,7,8,9,10) - OCTAGON HAS 8 FANTASTIC SIDES. THIS IS NOT AN OCTAGON BECAUSE SPACING omg im having fun I was aiming for more of a circle than an octagon. I think it's fine~

02:03:755 (2,4) - Definitely fix blanket ok

02:06:376 (3,4,5,6) - How jumpy Jumps \o/

02:15:696 (3,4,5,6,1) - FIVE. NIGHTS. AT. PENTAGONS. ok ill stop Fixed lol.

02:18:318 (4,5,6) - TRIANGLE Fixed.

02:37:322 (1) - Consider spinner idea Like insane, players are skilled enough to handle two spinners.

Really, the whole extra difficulty really needs some work. asdfghjkl
Thank's for modding this! It helped a lot!
Topic Starter
Phos-
Time to revive this!
Pereira006
Go -Fade- GO, BELIEVE !!"!"!"$"#%!$"#&
Kathex
i dont mod easy or normals, are ridiculous to try mod:D
ColdTooth's Advanced
Great , but 02:38:462 (1) - move to center
ColdTooth's Hard
00:19:530 (2,3,4) - visualy bad, 00:19:676 (3) - move to x224 Y:300
01:35:549 (1) - move to x:148 y:32
02:20:420 (2) - invert this to up>down>up
Insane
02:01:763 (3) - move to x1036 y:144
no more modds found
Extra
00:43:414 (2,3,4,5) - its suposed to make a square
01:06:278 (5) - ; 01:08:608 (5) -; 01:10:938 (8) - ; 01:13:268 (5) - ; 01:15:599 (5) - ; 01:17:929 (5) - ;01:20:259 (8) - ; 01:22:589 (5) - ; 01:49:384 (4) - for all i recommend a slider back to fit the sound, because its a extra diffy
Nightmare
u have a extra, maybe at nightmare u can place AR9,5 ur choice
00:12:831 (1) - first curve to inside of corner, more beatifull visual
00:33:656 (6) - make it a S horizontaly
00:37:880 (3) - move to x:64 y:204
00:40:064 (3) - this hit in a line with (2) and (4), can be change to x:348 y:176
01:07:588 (1,2,3,1,2,3) - that patterns are strange, rotate vertically 01:08:316 (1,2,3) - , and move 01:09:045 (4) - to x:168 y:236
01:17:637 (1,2,3) - same ^^ and move 01:18:365 (4) - too
01:41:957 (3) - this hit looks bad position, move it more to down
01:50:404 (5,6,1,2,1,2,1) - make thats sliders close a cirlce and move 01:51:860 (1) - maybe to x271 Y:293

Good luck, i think its ready to get ranked :)
Topic Starter
Phos-

suricate1 wrote:

i dont mod easy or normals, are ridiculous to try mod:D
Insane
02:01:763 (3) - move to x1036 y:144 I'm assuming you mean x136. In that case, I disagree, it would be inconsistent to put a jump there because all the other patterns like that are normally spaced.
no more modds found
Extra
00:43:414 (2,3,4,5) - its suposed to make a square Nope, that would be unnecessary becasue you can't notice it in-game. It's fine as it is.
01:06:278 (5) - ; 01:08:608 (5) -; 01:10:938 (8) - ; 01:13:268 (5) - ; 01:15:599 (5) - ; 01:17:929 (5) - ;01:20:259 (8) - ; 01:22:589 (5) - ; 01:49:384 (4) - for all i recommend a slider back to fit the sound, because its a extra diffy No. Extra difficulties are still supposed to be difficult. If you listen closely then you'll hear that there are appropriate sounds for these circles, so it would be a waste to make them repeats.
Nightmare
u have a extra, maybe at nightmare u can place AR9,5 ur choice Okay. I made Extra 9.2 and Nightmare 9.5
00:12:831 (1) - first curve to inside of corner, more beatifull visual Nah, that would result in a worse flow, so no change.
00:33:656 (6) - make it a S horizontaly No. This is supposed to be blanketed by 00:34:093 (1) - . If I made this slider an S shape, the blanket would be ruined. No change.
00:37:880 (3) - move to x:64 y:204 Nope, this is suppose to be a star/pentagon. Doing this would ruin it.
00:40:064 (3) - this hit in a line with (2) and (4), can be change to x:348 y:176 No, this is not noticeable during gameplay. Doing this would make the pattern worse by ruining flow and creating uneven spacing throughout the jump.
01:07:588 (1,2,3,1,2,3) - that patterns are strange, rotate vertically 01:08:316 (1,2,3) - , and move 01:09:045 (4) - to x:168 y:236 Yeah I agree, this pattern is better. I did this but with higher spacing between the jumps.
01:17:637 (1,2,3) - same ^^ and move 01:18:365 (4) - too Same ^^
01:41:957 (3) - this hit looks bad position, move it more to down It's in a fine position, flows well from the slider.
01:50:404 (5,6,1,2,1,2,1) - make thats sliders close a cirlce and move 01:51:860 (1) - maybe to x271 Y:293 Not too sure what you mean by this, but I think the pattern is fine.

Good luck, i think its ready to get ranked :)
Thanks for modding!
Lumael
Hello!

[Extra]

  1. AR 9 This is an Insane, Ar 9.2 is too high
  2. HP 7
  3. OD 8
    ~These are MUSTS to make the diffs consistent
  4. 00:11:083 (7,1) - Stack is some pixels off lmfao xD
  5. 00:15:161 (5,6) - You may ignore here but I'd rather if you blanket
  6. 00:16:326 (1,2) - Curve them less to make it consistent with all the rest
  7. 00:17:637 - Such importante beat lost
  8. 00:24:482 (5) - Move a bit to the left because it's too crouded on 00:23:899 (3) -
  9. 00:27:394 - I suggest here using a slider finishing on 1/8 next to 00:27:977 (1) - with low SV, will feel much better
  10. CLAPS are too random on kiai, you didn't follow the music, the claps were supposed to be inserted every 2/1 beat, doesn't matter the fact that this diff is overmapped that the claps have to be overmapped as well..
  11. 00:32:200 - Add circle
  12. 00:33:656 (5) - make this 1/2 because you lose a beat at 00:33:802 - and this is very importante
  13. 00:34:967 - Same here, highly recommended
  14. 00:50:695 (3,4,1,2) - naaah this is too boring to play, change 00:51:278 (1,2) - for circles or try a different rhythm because the music makes a small change here and this is too boring to play
  15. 01:00:015 (3,4,1,2) - Yeah same, I feel like this extra is very good at some parts and others its a bit boring to play. Avoid unecessary 1/2 sliders, Extra is more about singletapping, that's probably why the Star rating is low
  16. 01:05:258 (1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,5,6) - This is too static for the rhythm it's playing on, please remove some 1/2 sliders and place circles to make the song more fluid and it will definetly improve the gameplay
  17. 01:06:278 (5) - Don't place this 1/1 slider starting on the red tick right before the next section, you Always lose a bit on the White tick, please fix this and 01:13:268 (5) - on this part of the song, but there are more, I'll link the ones I find
  18. 01:13:850 - Add a circle here please!
  19. 01:14:579 (1,2,3,4,5,1,2,3,1,2,3,4,5) - Too much sliders D::: please change some for circles, it's very boring to play this part, look at the other ranked version of this song, this part is very strongly mapped on the other version (Gero's map), and here you mapped like it was a calm part
  20. yeah all this part without vocals is mapped with constant 1/2 sliders, I suggest changing some of them for circles as I said b4, I won't link what I find next
  21. 01:20:259 (8) - remove that, you lose a beat at 01:20:404 -
  22. 01:21:278 (3) - same thing, this beat is important !!
  23. 01:32:054 (5) - change this for 2 circles on the end and on the beginning of this slider to give emphasys on this sound
  24. 01:46:763 - add a circle here please
  25. 01:48:365 - lost beat because of the damn 01:48:219 (5) - 1/1 slider D:::
  26. 01:49:384 (4) - again!
  27. 01:55:792 (2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1) - Look how this section is much better than the ones I linked with spam of 1/2 sliders, this is how it should be mapped imo
That's it! The mapset is good overall, I wish you all of the best!
Troponoop
Howdy, M4M

[Nightmare]

00:12:831 (1) - this slider has an unnatural bend in it, i'd say it should be changed to the more curvy style that you have going, or maybe make other sliders look like this one, because a solo mutant slider shouldn't be all on it's own :(

00:24:190 (4) - make this the same color as 00:24:482 (1,2,3) - because you are making a square out of the sliders, so you should keep the color consistent

00:34:093 (1,2,3) - lots of opposite slider directions here, and it's also continued at 00:34:093 (1,2,3,1,2) -, these are just two examples, but it's a common thing throughout the map, so maybe spice it up a bit with different slider shapes, spacing, stacking, etc

00:45:452 (1,2,1,2) - and 02:00:307 (4,1,2) - instead of making these parts have big jumps for the sake of big jumps, it could be more of a tiny easy section to continue with the rest of the difficult kiai time

00:51:860 (3,4,1,2) - and 00:57:685 (5,6,1,2) - these are just two examples of the recurring back-and-forth patterns that have been constantly used, and i think it gets a little stale after a while, so spice these up and make them all not so similar to the last

01:04:093 (3,1) - i'd say that there should be some notes to follow the vocals here because you put notes during 00:45:744 (2,1,2) -

01:13:996 (4) - Doesn't really match up well with all the previous curvy sliders, it should be changed to be somewhat similar to them

01:23:316 (4) - should extend to the next blue tick (remove the circle that is there)

01:39:918 (5,1,2,3,4,1) - i dont think you need these large jumps to prep for the kiai time, it feels a little forced. i think the spacing should be lowered, or maybe throw in an inward spiral

01:55:792 (4) - this is curvy goodness, i think the other large sliders that i was bullying should be similar to this one because it's gucci 8-)

02:00:015 (3,4,1,2) - again, i think that this should be remapped into something without huge jumps

02:18:656 (6,1) - throw some simple notes in here ( thats just what i would do because i think you can get pretty creative with it)


[extra]

00:17:491 (5,6,7,8) - this really feels like it disrupts the flow, because you are ignoring the dominant beats

00:31:472 (1,2,3,4) - ^ this is an even larger issue in kiai time

00:34:093 (1,2) - 00:39:482 (5,1) - these are two examples (there are many more) of sliders that make the flow of the song feel uncomfortable because they lead you into the opposite direction of the next note. i suggest curving the sliders into the next note, or not having such a sharp 180 turn

00:48:656 (5,1) - should look like 00:53:316 (5,1) -

01:02:928 (1,2,3) - imo i dont like flow of this, each slider is aimed away from the last

01:16:909 (1,2,3) - ^

02:12:394 (4,1) - don't let those overlap

02:38:607 (1) - end this spinner one tick to the left, on the white mark


[Insane]

00:37:006 (9,10,1) - 9+10 could be in the same combo as the slider because it signifies a return to the normal beat

00:58:850 (3,4) - i don't like the angle that these are stacked at, it just looks odd and looks nothing like 01:02:637 (10,1) - which you have been consistently using

01:08:171 (4,5) - i'd say that the first slider-end could be moved a little towards the right, so it overlaps on the middle of 5

01:17:491 (4,5) - ^


Really nice maps you have here, it seemed like the easier the difficulty the harder to mod :o . Anyways, you mapped extremely consistent in all the difficulties but the only issue would be that the maps get a little tiring with the same repeating patterns, but that is all my opinion. i hoped i helped even a tiny bit, good luck with the map!
ColdTooth
Don't mind me, have an extra mini-mod.


[Kenterz's Easy]

00:11:666 (3) - blanket 00:11:083 (2) - better

00:46:617 (1,2,3) - spacing seems wrong here

01:43:705 (2,3,4) - I have a slight issue with shape here, and it does not resemble a triangle /run

02:11:666 (2) - blanket 02:10:501 (1) - 's sliderend better

02:33:817 (1) - uncertain that this shape seems really off, but that might be me


[Normal]

00:24:482 (3) - This doesn't look like it's in the right place. x368 y224 looks a lot better imo

00:27:977 (1,3) - Both of these look really off, they could blanket each other

00:36:423 (4) - better blanket

01:47:782 (2,3) - oh god what happened

01:58:850 (1) - better blanket

everything else looks neutral, but in my opinion, a little rework on certain parts of this difficulty won't hurt, they all look either bland or just too bleh


[Insane]

00:21:569 (3) - does not fit the song

00:25:647 (1,2,3,4) - I'm not so certain about this, all of this looks a little random. Try making them come out from a center of a triangle

00:43:122 (6,8) - eh?

01:09:627 (8,9,10) - I don't even hear these in the song, either it's too faint or it doesn't make sense

01:18:948 (8,9,10) - ^

01:34:967 (8) - move it a little to the left

otherwise, solid difficulty, just me ranting on stuff


[Extra]

00:20:695 (8,9,1) - shape seems off

01:02:928 (1,2,3) - 2 seems a little too close to 1 if you were going consistant

"it's alright 10/10 ign"


[Nightmare]

hp 7.5 and ar9.6 /run

that's it for now, no kudos

/runs before called a bad modder
Topic Starter
Phos-

Lumael wrote:

Hello!

[Extra]

  1. AR 9 This is an Insane, Ar 9.2 is too high
  2. HP 7
  3. OD 8
    ~These are MUSTS to make the diffs consistent I think they're fine, it's an extra not an insane (the SR lies ;-;) If they really are MUSTS then I'm sure another modder will mention it, and if they do I'll change.
  4. 00:11:083 (7,1) - Stack is some pixels off lmfao xD can't change this because of how it autostacks x.x
  5. 00:15:161 (5,6) - You may ignore here but I'd rather if you blanket It is blanketed, but I curved it more so it's clearer.
  6. 00:16:326 (1,2) - Curve them less to make it consistent with all the rest ok.
  7. 00:17:637 - Such importante beat lost Okay, added a circle there.
  8. 00:24:482 (5) - Move a bit to the left because it's too crouded on 00:23:899 (3) - I'll keep this. If I moved it to the left, then I would lose the symmetrical pattern I have going with 00:24:190 (4,6) -
  9. 00:27:394 - I suggest here using a slider finishing on 1/8 next to 00:27:977 (1) - with low SV, will feel much better I think that would sound/play horrible, although I've probably misinterpreted this suggestion.
  10. CLAPS are too random on kiai, you didn't follow the music, the claps were supposed to be inserted every 2/1 beat, doesn't matter the fact that this diff is overmapped that the claps have to be overmapped as well.. I think they sound fine personally, I'll see what other modders have to say.
  11. 00:32:200 - Add circle Assuming it's like what you said for 00:17:637 - then ok.
  12. 00:33:656 (5) - make this 1/2 because you lose a beat at 00:33:802 - and this is very importante Nah, not all beats have to be mapped. This section puts more emphasis onto the vocal, so that's why the slider's like that.
  13. 00:34:967 - Same here, highly recommended Same as above ^
  14. 00:50:695 (3,4,1,2) - naaah this is too boring to play, change 00:51:278 (1,2) - for circles or try a different rhythm because the music makes a small change here and this is too boring to play I think it's pretty fun~ The change in hitsounds is what changes in accordance to the music.
  15. 01:00:015 (3,4,1,2) - Yeah same, I feel like this extra is very good at some parts and others its a bit boring to play. Avoid unecessary 1/2 sliders, Extra is more about singletapping, that's probably why the Star rating is low Same as above, I like the sliders.
  16. 01:05:258 (1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,5,6) - This is too static for the rhythm it's playing on, please remove some 1/2 sliders and place circles to make the song more fluid and it will definetly improve the gameplay Alright, I replaced some.
  17. 01:06:278 (5) - Don't place this 1/1 slider starting on the red tick right before the next section, you Always lose a bit on the White tick, please fix this and 01:13:268 (5) - on this part of the song, but there are more, I'll link the ones I find I think it's fine, listen to the low pitch sound in the music and you'll notice that it does fit. Not everything has to land on a beat, otherwise the map will be bland.
  18. 01:13:850 - Add a circle here please! I prefer it as it is now because it adds more emphasis onto the stronger beats at this part of the music.
  19. 01:14:579 (1,2,3,4,5,1,2,3,1,2,3,4,5) - Too much sliders D::: please change some for circles, it's very boring to play this part, look at the other ranked version of this song, this part is very strongly mapped on the other version (Gero's map), and here you mapped like it was a calm part Okay, added circles.
  20. yeah all this part without vocals is mapped with constant 1/2 sliders, I suggest changing some of them for circles as I said b4, I won't link what I find next
  21. 01:20:259 (8) - remove that, you lose a beat at 01:20:404 - Nope, keeping this for variety.
  22. 01:21:278 (3) - same thing, this beat is important !! ^
  23. 01:32:054 (5) - change this for 2 circles on the end and on the beginning of this slider to give emphasys on this sound Nah it's just the hitsounds being funny, sorted that out.
  24. 01:46:763 - add a circle here please ok
  25. 01:48:365 - lost beat because of the damn 01:48:219 (5) - 1/1 slider D::: I'll keep this as is.
  26. 01:49:384 (4) - again! ^
  27. 01:55:792 (2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1) - Look how this section is much better than the ones I linked with spam of 1/2 sliders, this is how it should be mapped imo
That's it! The mapset is good overall, I wish you all of the best!

Troponoop wrote:

Howdy, M4M

[Nightmare]

00:12:831 (1) - this slider has an unnatural bend in it, i'd say it should be changed to the more curvy style that you have going, or maybe make other sliders look like this one, because a solo mutant slider shouldn't be all on it's own :( I'd agree, fixed.

00:24:190 (4) - make this the same color as 00:24:482 (1,2,3) - because you are making a square out of the sliders, so you should keep the color consistent But then it would be inconsistent with the combo scheme I have going (2 NCs per measure)

00:34:093 (1,2,3) - lots of opposite slider directions here, and it's also continued at 00:34:093 (1,2,3,1,2) -, these are just two examples, but it's a common thing throughout the map, so maybe spice it up a bit with different slider shapes, spacing, stacking, etc it plays fine though, I'll rather keep these I'm not good with slidershapes :<

00:45:452 (1,2,1,2) - and 02:00:307 (4,1,2) - instead of making these parts have big jumps for the sake of big jumps, it could be more of a tiny easy section to continue with the rest of the difficult kiai time Nop it's called nightmare for a reason, the player has to have the stamina to keep up

00:51:860 (3,4,1,2) - and 00:57:685 (5,6,1,2) - these are just two examples of the recurring back-and-forth patterns that have been constantly used, and i think it gets a little stale after a while, so spice these up and make them all not so similar to the last I like them, there's enough variety in the map imo there's nothing wrong with having a repeating pattern every now and then.

01:04:093 (3,1) - i'd say that there should be some notes to follow the vocals here because you put notes during 00:45:744 (2,1,2) - I'll leave this blank, he says it in a somewhat awkward rhythm unlike at 45 where it's a normal 1/2

01:13:996 (4) - Doesn't really match up well with all the previous curvy sliders, it should be changed to be somewhat similar to them Well the slider's long, it would be bland if it was just a simple curve.

01:23:316 (4) - should extend to the next blue tick (remove the circle that is there) I think it plays better as it is now, but if more people mention it I'll probably change.

01:39:918 (5,1,2,3,4,1) - i dont think you need these large jumps to prep for the kiai time, it feels a little forced. i think the spacing should be lowered, or maybe throw in an inward spiral I'll see what other people have to say.

01:55:792 (4) - this is curvy goodness, i think the other large sliders that i was bullying should be similar to this one because it's gucci 8-)

02:00:015 (3,4,1,2) - again, i think that this should be remapped into something without huge jumps nope the player can probably handle it if they made it this far.

02:18:656 (6,1) - throw some simple notes in here ( thats just what i would do because i think you can get pretty creative with it) Nah like I said previously there's an awkward rhythm.


[extra]

00:17:491 (5,6,7,8) - this really feels like it disrupts the flow, because you are ignoring the dominant beats Fixed in Lumael's mod.

00:31:472 (1,2,3,4) - ^ this is an even larger issue in kiai time Fixed in Lumael's mod.

00:34:093 (1,2) - 00:39:482 (5,1) - these are two examples (there are many more) of sliders that make the flow of the song feel uncomfortable because they lead you into the opposite direction of the next note. i suggest curving the sliders into the next note, or not having such a sharp 180 turn I'll keep them, you're not suppose to follow them all the way through.

00:48:656 (5,1) - should look like 00:53:316 (5,1) - No it looks fine as it is imo. Not everything has to be nice and symmetrical.

01:02:928 (1,2,3) - imo i dont like flow of this, each slider is aimed away from the last Like I said, you shouldn't follow them all the way. Keep that mindset and then they should be fun.

01:16:909 (1,2,3) - ^ ^

02:12:394 (4,1) - don't let those overlap Alright, I moved it.

02:38:607 (1) - end this spinner one tick to the left, on the white mark How did I not catch that? Fixed.


[Insane]

00:37:006 (9,10,1) - 9+10 could be in the same combo as the slider because it signifies a return to the normal beat I'd rather not do this. It'll make the comboing inconsistent and I like that symmetrical pattern I used being a single colour.

00:58:850 (3,4) - i don't like the angle that these are stacked at, it just looks odd and looks nothing like 01:02:637 (10,1) - which you have been consistently using Not really enough room for that pattern at 1:02 but I changed the angle.

01:08:171 (4,5) - i'd say that the first slider-end could be moved a little towards the right, so it overlaps on the middle of 5 Not too sure what you mean by this, it's already overlapped.

01:17:491 (4,5) - ^ ^


Really nice maps you have here, it seemed like the easier the difficulty the harder to mod :o . Anyways, you mapped extremely consistent in all the difficulties but the only issue would be that the maps get a little tiring with the same repeating patterns, but that is all my opinion. i hoped i helped even a tiny bit, good luck with the map!

ColdTooth wrote:

Don't mind me, have an extra mini-mod.

[Normal]

00:24:482 (3) - This doesn't look like it's in the right place. x368 y224 looks a lot better imo I'd agree, fixed.

00:27:977 (1,3) - Both of these look really off, they could blanket each other I think it looks fine~

00:36:423 (4) - better blanket Uh the blanket looks completely fine to me.

01:47:782 (2,3) - oh god what happened I have no idea. Fixed!

01:58:850 (1) - better blanket Again it seems fine.

everything else looks neutral, but in my opinion, a little rework on certain parts of this difficulty won't hurt, they all look either bland or just too bleh


[Insane]

00:21:569 (3) - does not fit the song I'd agree, changed it a bit.

00:25:647 (1,2,3,4) - I'm not so certain about this, all of this looks a little random. Try making them come out from a center of a triangle i think it looks/plays/feels fine.

00:43:122 (6,8) - eh? I ran out of room. Made the overlap tighter.

01:09:627 (8,9,10) - I don't even hear these in the song, either it's too faint or it doesn't make sense 1/6 snap, our bubble got popped because of that :3

01:18:948 (8,9,10) - ^ ^

01:34:967 (8) - move it a little to the left why? Nothing seems wrong~

otherwise, solid difficulty, just me ranting on stuff


[Extra]

00:20:695 (8,9,1) - shape seems off Okay, sorted that out.

01:02:928 (1,2,3) - 2 seems a little too close to 1 if you were going consistant lol okay I moved it further.

"it's alright 10/10 ign"


[Nightmare]

hp 7.5 and ar9.6 /run I changed the AR, but 7.5 seems a bit harsh.

that's it for now, no kudos

/runs before called a bad modder
That was some intense modding right there. Thanks guys!
Spayyce
ayy lmao, really quick glance at the first two difficulties. no kds

[Kenterz Easy]

00:46:617 (1) - This would be better if it were symmetrical with eachother like so:


01:14:579 (1) - I don't believe that the curve in the slider properly compliments the red anchors that are present aswell with how you've interpreted the music with the anchor sliders, you would also have one for where the curve for consistency.

01:26:229 (3,4) - Spacing inconsitency.

01:25:647 (2,1) - This slider is inconsistent with itself, I would try something like this:

Anchor points for reference
Middle white anchor:x:312 y:372
Second red anchor:x:264 y:352

02:33:817 (1) - Ctrl+G and curve the end of it the other way?

[Normal]

00:31:472 (3,2) - lmao blanket please for consistency.

00:57:103 (3) - Move this two to the left for a consistent circle with the previous slider

02:03:511 (1,2) - Blanket this perhaps for better looks?

02:08:171 (5) - NC perhaps?

02:15:161 (5) - Swap the NC to here, you put it after and it's really inconsistent with the NC patterns you've done previously.
Topic Starter
Phos-
Hi, Kenterz said I could apply the mods on his behalf.

[ Space ] wrote:

ayy lmao, really quick glance at the first two difficulties. no kds

[Kenterz Easy]

00:46:617 (1) - This would be better if it were symmetrical with eachother like so: I think what he was trying to do here was make the slider less intense as time goes to compliment that vocal, no change.


01:14:579 (1) - I don't believe that the curve in the slider properly compliments the red anchors that are present aswell with how you've interpreted the music with the anchor sliders, you would also have one for where the curve for consistency. not too sure what you mean by this but I think it's fine.

01:26:229 (3,4) - Spacing inconsitency. It's inconsistent because it goes into the slow part, no change.

01:25:647 (2,1) - This slider is inconsistent with itself, I would try something like this:

Anchor points for reference
Middle white anchor:x:312 y:372
Second red anchor:x:264 y:352
Not sure what you mean by this either. Middle anchor point? The slider you linked only has one red anchor point and an even amount of white anchors, so it's impossible to know what you're talking about.

02:33:817 (1) - Ctrl+G and curve the end of it the other way? ctrl+g would ruin the spacing nuh

[Normal]

00:31:472 (3,2) - lmao blanket please for consistency. Nah not supposed to blanket.

00:57:103 (3) - Move this two to the left for a consistent circle with the previous slider lol ok

02:03:511 (1,2) - Blanket this perhaps for better looks? ok blanleted better.

02:08:171 (5) - NC perhaps? nice catch, fixed.

02:15:161 (5) - Swap the NC to here, you put it after and it's really inconsistent with the NC patterns you've done previously. Fixed.

ColdTooth wrote:

Don't mind me, have an extra mini-mod.


[Kenterz's Easy]

00:11:666 (3) - blanket 00:11:083 (2) - better Done.

00:46:617 (1,2,3) - spacing seems wrong here Made it consistent.

01:43:705 (2,3,4) - I have a slight issue with shape here, and it does not resemble a triangle /run I like the shape, made the triangle better though.

02:11:666 (2) - blanket 02:10:501 (1) - 's sliderend better Blanket seems fine.

02:33:817 (1) - uncertain that this shape seems really off, but that might be me I think it's fine.
Thanks for modding!
eeezzzeee
Hello, from your M4M request!

[General]
  1. 00:45:525 - you can turn off kiai time here for a nice effect
  2. 02:00:088 - ^
[Extra]
  1. 00:12:249 (3,4) - select both of them and drag to x240 y4 to make a perfect shape with 1,2 . You might also want to move everything starting from 00:09:336 - down a few grids since its so high up on the screen
  2. 00:19:821 (5) - maybe ctrl+g on this I think works well with the vocal
  3. 00:36:715 (6) - missing a hitsound here?
  4. 00:42:831 (5) - move to x280 y160 i assume you wanted it to be same distance as 00:41:957 (1,3) -
  5. 00:45:015 (4) - did you want to stack this under 00:44:287 (1) - ? if yes then please check, if not then try moving it 2-3 grids to the left so its more noticeably not stacking
  6. 00:45:452 (1) - ^
  7. 00:49:530 (3,4,1) - hmm this doesn't sound right, try the rhythm like this http://puu.sh/jNFve/9b75b211f5.jpg
  8. 00:51:278 (1,2) - i don't know about placing them like this, it gives the feeling of something that is repeating.. but here the music not really right? this is a stylistic choice though, completely up to you ( 01:38:753 (5,6,7,8) - over here is a good example of where this style of placement works well imo)
  9. 00:58:850 (3,4,1) - same as 00:49:530
  10. 01:00:598 (1,2) - same as 00:51:278
  11. 01:13:268 (5) - I think theres a very noticeable sound being skipped over at 01:13:414 - and you should really try to get that in somehow. Maybe we can even try a triple like this http://puu.sh/jNG7h/0a96e38069.jpg But if you dont want any 1/8 just some 1/4 notes work too
  12. 01:22:589 (5) - ^
  13. 01:27:685 (2) - maybe this double whistle here is not necessary
  14. 01:29:142 (3,4) - put 3 at x172 y88 and 4 at x256 y156 for moar perfect patterns
  15. 01:37:588 (9,1) - maybe you can unstack these like you did here 01:33:219 (9,1) - so it will be easier to tell it is 1/2 timing
  16. 01:42:831 (2,3) - this jump is huge vs the spacing between the slider before it and the stuff after it is very small (because sliders dont need to follow to the end) so it does not flow too well imo. maybe try moving 2 somewhere down like this http://puu.sh/jNH3v/b49e02b750.jpg
  17. 01:43:705 (1,3) - compare to 01:44:870 (1,3) -
  18. 01:51:278 (3) - same as 00:36:715 - (if you did this on purpose then I think you should add drum whistle here)
  19. 02:04:093 (3,4,1) - same as 00:49:530
  20. 02:13:414 (3,4,1) - ^
  21. 02:20:565 (4) - check ds
  22. 02:26:972 (2) - ^
  23. 02:36:293 (2) - ^
[Insane]
  1. 00:17:637 (5) - i feel like this doesn't fit the music too well, the sound ends at 00:18:365 - so try the rhythm like this http://puu.sh/jNHBF/05d3147ea5.jpg
  2. 00:20:404 (8) - i think this slider should be shortened into 1/2 sounds better
  3. 00:27:977 - you can divide all the combos in half again kinda like how the combos are done in Extra, I think it will help emphasize certain parts of the song better like 00:36:132 -
  4. 00:43:559 (8) - stacking?
  5. 00:49:530 (3,4) - oh this just plays so much better than the same part on Extra lol. Need that 1/2 slider on blue tick!
  6. 00:57:103 (7) - move to x460 y292 for a more perfect shape (judging by the distance between their endpoints)
  7. 01:09:627 (8,9,10) - I don't recommend using 1/3 for an easy insane like this... maybe we can just go for the reverse slider http://puu.sh/jNIkT/64812f40bd.jpg
  8. 01:18:948 (8,9,10) - ^
  9. 01:32:200 (5) - same as 00:17:637
  10. 01:34:967 (8) - same as 00:20:404
  11. 02:13:850 (4,6) - do you want to make these the same shape?
  12. 02:19:821 (1,2,3) - maybe we can try slider - circle / circle - slider patterns for these instead? http://puu.sh/jNICW/80760efcbd.jpg Because these 3 single taps makes this section more intense than it should be considering the rest of the map doesn't have many 1/4 single taps in a row. Or even just copy what was on the Extra, that is easier too xD
[ColdTooth's Hard]
  1. 00:34:967 (1,2) - check spacing
  2. 00:59:142 (4) - try the rhythm like this http://puu.sh/jNIOC/73b504108f.jpg
  3. 01:45:598 - maybe you can add a note here, the 3/4 timing feels a little weird to play
  4. 02:19:894 (1) - is the timing for this one correct?? sounds very off to me
[ColdTooth's Advanced]
  1. 02:19:894 (1) - same as Hard
--------------------------------------------------------------------
The lower diffs look ok to me
That's all. Good luck! :)

xxjesus1412fanx wrote:

ive decided i hate this song, the singing is awful
but the map, the map is still great
Topic Starter
Phos-

eeezzzeee wrote:

Hello, from your M4M request!

[General]
  1. 00:45:525 - you can turn off kiai time here for a nice effect
  2. 02:00:088 - ^ I'll think about it, the amount of lights might put off the player imo
[Extra]
  1. 00:12:249 (3,4) - select both of them and drag to x240 y4 to make a perfect shape with 1,2 . You might also want to move everything starting from 00:09:336 - down a few grids since its so high up on the screen I actually thought moving them to these coords made the shape worse. However now that I know the shape is bad, I've moved the two sliders else where.
  2. 00:19:821 (5) - maybe ctrl+g on this I think works well with the vocal Nope, you don't follow the sliders all the way through. What I wanted here was so that the cursor moves an equal distance is it goes from one slider head to another.
  3. 00:36:715 (6) - missing a hitsound here? Indeed. Sounds a lot nicer now that I've fixed.
  4. 00:42:831 (5) - move to x280 y160 i assume you wanted it to be same distance as 00:41:957 (1,3) - hm alright, but I moved to y164 instead because the blanket is better there.
  5. 00:45:015 (4) - did you want to stack this under 00:44:287 (1) - ? if yes then please check, if not then try moving it 2-3 grids to the left so its more noticeably not stacking Wow that stack... Fixed!
  6. 00:45:452 (1) - ^ This stack seems perfect to me though.
  7. 00:49:530 (3,4,1) - hmm this doesn't sound right, try the rhythm like this http://puu.sh/jNFve/9b75b211f5.jpg I'd agree, that does sound better. Changed.
  8. 00:51:278 (1,2) - i don't know about placing them like this, it gives the feeling of something that is repeating.. but here the music not really right? this is a stylistic choice though, completely up to you ( 01:38:753 (5,6,7,8) - over here is a good example of where this style of placement works well imo) Alright, done.
  9. 00:58:850 (3,4,1) - same as 00:49:530 yep
  10. 01:00:598 (1,2) - same as 00:51:278 done
  11. 01:13:268 (5) - I think theres a very noticeable sound being skipped over at 01:13:414 - and you should really try to get that in somehow. Maybe we can even try a triple like this http://puu.sh/jNG7h/0a96e38069.jpg But if you dont want any 1/8 just some 1/4 notes work too Nah it wouldn't matter because I'm not really mapping to that layer atm, I'm mapping to the low pitched melody.
  12. 01:22:589 (5) - ^ ^
  13. 01:27:685 (2) - maybe this double whistle here is not necessary ok I got rid of it.
  14. 01:29:142 (3,4) - put 3 at x172 y88 and 4 at x256 y156 for moar perfect patterns Move (3), and (4) is already in that position lol.
  15. 01:37:588 (9,1) - maybe you can unstack these like you did here 01:33:219 (9,1) - so it will be easier to tell it is 1/2 timing Alright, done.s
  16. 01:42:831 (2,3) - this jump is huge vs the spacing between the slider before it and the stuff after it is very small (because sliders dont need to follow to the end) so it does not flow too well imo. maybe try moving 2 somewhere down like this http://puu.sh/jNH3v/b49e02b750.jpg Don't really know what I was thinking there, I shrunk it.
  17. 01:43:705 (1,3) - compare to 01:44:870 (1,3) - Changed the spacing up a bit so they're the same.
  18. 01:51:278 (3) - same as 00:36:715 - (if you did this on purpose then I think you should add drum whistle here) Ok, added a drum whistle.
  19. 02:04:093 (3,4,1) - same as 00:49:530 Done~
  20. 02:13:414 (3,4,1) - ^ ^
  21. 02:20:565 (4) - check ds
  22. 02:26:972 (2) - ^
  23. 02:36:293 (2) - ^ Fixed all errors.
[Insane]
  1. 00:17:637 (5) - i feel like this doesn't fit the music too well, the sound ends at 00:18:365 - so try the rhythm like this http://puu.sh/jNHBF/05d3147ea5.jpg Nope, the sound doesn't end it just changes pitch, and I have acknowledged that with a repeater so I think it's fine. No change.
  2. 00:20:404 (8) - i think this slider should be shortened into 1/2 sounds better I'd very much agree, changed!
  3. 00:27:977 - you can divide all the combos in half again kinda like how the combos are done in Extra, I think it will help emphasize certain parts of the song better like 00:36:132 - Nah I don't think it's dense enough for that, unlike the other two harder difficulties.
  4. 00:43:559 (8) - stacking? Stacked!
  5. 00:49:530 (3,4) - oh this just plays so much better than the same part on Extra lol. Need that 1/2 slider on blue tick!
  6. 00:57:103 (7) - move to x460 y292 for a more perfect shape (judging by the distance between their endpoints) Indeed, done.
  7. 01:09:627 (8,9,10) - I don't recommend using 1/3 for an easy insane like this... maybe we can just go for the reverse slider Ok, made it a reverse slider.
  8. 01:18:948 (8,9,10) - ^^
  9. 01:32:200 (5) - same as 00:17:637 Nah
  10. 01:34:967 (8) - same as 00:20:404 Done.
  11. 02:13:850 (4,6) - do you want to make these the same shape? They already are the same shape though~
  12. 02:19:821 (1,2,3) - maybe we can try slider - circle / circle - slider patterns for these instead? http://puu.sh/jNICW/80760efcbd.jpg Because these 3 single taps makes this section more intense than it should be considering the rest of the map doesn't have many 1/4 single taps in a row. Or even just copy what was on the Extra, that is easier too xD I think extra is harder due to spacing, but If more people have this opinion then I might just remap it.
--------------------------------------------------------------------
The lower diffs look ok to me
That's all. Good luck! :)

xxjesus1412fanx wrote:

ive decided i hate this song, the singing is awful
but the map, the map is still great
Very useful mod, thanks!
BrianTheDrummer
Yes! Glad to see you revived this.
Wish you the best of luck on getting this ranked. Especially with how close you've gotten last time, you should definitely be able to do this!
Firmatorenio
A stupid post suggesting stupid things~
Note that I didn't read much of those 15 pages, so expect possible repeats

[Easy]
01:41:957 (4,1) - pls, stacks are to be introduced in Normal diff

[Normal]
Inconsistently loud hitsounds in the intro
00:10:210 (2,2,2,3,2,2) - i'm not sure these claps fit, but lack of one 00:18:365 (3) - here confuses me; i think they would work better on sliderends though
00:27:394 (3) - maybe normal clap?
00:58:850 (2,4) - why are these asymmetric again?..
02:21:002 (2) - this sliderstart still sounds off

[Advanced]
Tick rate 2 maybe after bpm fix?
00:36:715 (5) - uhh normal clap on the end?
00:49:821 (2) - ^
00:49:967 (3) - ^
01:23:316 (1,1) - make them overlap a bit maybe, so it's visible that the gap is 1/4, not 1/2?
01:36:132 (2) - why is this clap normal uh?
01:55:355 (2) - normal clap on the end?
02:19:894 (1,2,3) - something weird's happening here, for certain it'll be better if (1) starts on the old red line's timing because there's where the song crashes

[Hard]
Loud intro again
00:40:792 (1) - normal clap on the end?
00:59:142 (4) - this doesn't really fit, maybe a circle and a slider? (also ^)
01:03:802 (4) - normal clap on the end?
01:59:287 (2) - ^
02:04:384 (4) - soft whistle?
02:14:433 (2) - ^
02:19:894 (1,2,3) - again, derped timing
This outro is surprisingly easier than one in the Advanced diff

[Insane]
00:13:414 (6) - this sliderend doesn't rhythmically fit imo, maybe 1/4 shorter?
00:16:909 (3) - ^
00:17:637 (5) - ^
00:37:151 (10) - normal clap?
00:41:375 (8) - normal clap on the start?
00:45:452 (7) - this is unexpected, maybe move it slightly so it's not in the exactly in the same place as the sliderhead before?
01:27:977 (6) - again, maybe 1/4 shorter?
01:31:472 (3) - ^
01:36:132 (3) - ^ and a circle
01:59:724 (5) - normal clap?
02:00:015 (7) - a normal hitnormal?
02:30:031 (6) - whistle?
02:30:613 (9) - whistle on the start?

[Extra]
00:36:715 (6) - normal clap on the start?
00:59:724 (2) - normal hitnormal?
01:32:054 (5) - maybe two stacked circles?
01:55:938 (3) - normal clap on the start?
01:59:142 (2) - normal hitnormal?
01:59:724 (5) - ^
02:04:967 (2) - ^
02:14:287 (2) - ^
Aaand the outro is easier than in Insane, ye.

[Nightmare]
00:36:569 (3) - normal clap on the end?
01:50:986 (1) - ^
01:51:132 (2) - ^
01:59:724 (1) - ^
02:00:015 (3) - ^
This outro could be harder /me runs

Sooo, I'm sorry this turned out to be a hitsound mod, but otherwise I can't find anything bad in here.
Topic Starter
Phos-

Firmatorenio wrote:

A stupid post suggesting stupid things~
Note that I didn't read much of those 15 pages, so expect possible repeats

[Normal]
Inconsistently loud hitsounds in the intro Alright, changed to 50%
00:10:210 (2,2,2,3,2,2) - i'm not sure these claps fit, but lack of one 00:18:365 (3) - here confuses me; i think they would work better on sliderends though ok I gave it a clap.
00:27:394 (3) - maybe normal clap? Nope, the clap pattern ends here due to change in the music.
00:58:850 (2,4) - why are these asymmetric again?.. oops made it symmetrical.
02:21:002 (2) - this sliderstart still sounds off Sounds fine to me.

[Insane]
00:13:414 (6) - this sliderend doesn't rhythmically fit imo, maybe 1/4 shorter?
00:16:909 (3) - ^
00:17:637 (5) - ^Emphasising the vocals here, no change.
00:37:151 (10) - normal clap? Nope, I don't think it would fit on the blue tick imo.
00:41:375 (8) - normal clap on the start? nah this isn't part of the clap pattern. Put a clap on the start of 00:41:083 (7) - instead.
00:45:452 (7) - this is unexpected, maybe move it slightly so it's not in the exactly in the same place as the sliderhead before? It's intentional. The slider would've disapeared by then, giving the player plenty of time to react and read this note.
01:27:977 (6) - again, maybe 1/4 shorter?
01:31:472 (3) - ^ Again, focusing on vocals.
01:36:132 (3) - ^ and a circle I agree with this though!
01:59:724 (5) - normal clap? ok added.
02:00:015 (7) - a normal hitnormal? nah don't like it imo.
02:30:031 (6) - whistle?
02:30:613 (9) - whistle on the start? ok added whistles.

[Extra]
00:36:715 (6) - normal clap on the start? Nah this isn't part of the hitsound pattern.
00:59:724 (2) - normal hitnormal? Sounds somewhat out of place if you ask me.
01:32:054 (5) - maybe two stacked circles? Replacing the slider with two stacked circles would play very bad here, but I'm not sure what you mean by this, and I'm assuming that's not what you meant.
01:55:938 (3) - normal clap on the start? Sounds kind of out of place.
01:59:142 (2) - normal hitnormal?
01:59:724 (5) - ^
02:04:967 (2) - ^
02:14:287 (2) - ^ All of these would sound out of place imo
Aaand the outro is easier than in Insane, ye. hnnng

[Nightmare]
00:36:569 (3) - normal clap on the end? Nah would sound out of place.
01:50:986 (1) - ^ ^
01:51:132 (2) - ^ ^
01:59:724 (1) - ^ ^
02:00:015 (3) - ^ ^
This outro could be harder /me runs /me chases

Sooo, I'm sorry this turned out to be a hitsound mod, but otherwise I can't find anything bad in here.
Thanks for modding! I've found that most of your hitsound suggestions I denied sounded... out of place. Not too sure if this is misinterpretation on my part or something.
BrianTheDrummer
Mod as requested.

[General]
00:45:452 - to 00:46:617 - Remove Kiai?
Some objects are not snapped due to the new timing points near the end. I think you can just keep it like that, but if you haven't yet, ask a BN if you're allowed to have this in a ranked map.
It seems that on every difficulty you chose not to map the snare just before the music really starts. Personally I would choose to map it, especially on the higher difficulties. Though, it sounds fine like this so I understand it if you decide to keep it the way it is.

[Kenterz's Easy]
Great sliders!

[Normal]
00:09:336 (1,3,1,3,1,3) - Maybe change the shape from one pair of these sliders for some variety?
00:34:967 (1,2,3) - Try ctrl+g. It seems to better fit the vocals.

[ColdTooth's Advanced]
00:11:375 (4,5,1) - this tripple isn't really supported by the music. Considering that this is advanved, I recommend removing it.
It seems like you used more triples in this difficulty. It's not really something I'm into, but it seems like you are, so I'm fine with it if you keep them.
00:27:394 (1) - I rather expect a place like this to have a jump, instead of having a smaller distance.
01:23:316 (1) - Since there's no support from the music on the sliderend, I recommend not puting hitsounds on it, or even make it more silent.
02:09:482 (3,4,5) - Fits with the music, but perhaps too hard for this difficulty. Maybe try a reverse slider instead?
02:14:579 - Ignoring the snare here sounds kinda odd to me.

[ColdTooth's Hard]
00:50:695 (3) - Make this jump slightly bigger to accentuate the snare.
00:59:142 (4) - Ignoring the vocals here sounds bad to me.

[Insane]
Nice symmetrical patterns!
01:23:753 (9) - I think it's better to remove this and just extend 8 so that it will fit the scream more.

[Extra]
00:32:054 (3,4,5) - A very minor thing, but I think it would be nice to have the same distance here as the sliderheads from 00:30:598 (2,3,4) -
01:23:608 (8) - I know this is extra, but this note just doesn't really fit to me.
01:33:219 (9) - I feel like this jump should be the biggest, but it's smaller than the one before.
01:49:821 (1,2) - Here there is 1/4 on the vocals, though they're the same as 01:50:404 (3) - which only has vocals on the sliderhead. Since this is Extra, I think you should change 01:49:821 (1,2) - into circles. Or something else to make them different.

[Nightmare]
You asked me some time ago about those 1/6 circles after the kiai time. I really like how you fixed it! Plays much better in my opinion.
01:11:375 (1) - If you decided to use a 1/2 slider here. I recommend doing it at the start of note from the synthesizer? you hear, for example at 01:11:083 (1) - rather than ending the slider at it.
01:42:685 (2) - Considering this is on a blue tick, and not really supported by the music. I recommend not making the jump so big, it would fit better on for example the slider after it.
01:55:792 (4) - Did you on purpose make this slider kinda look like a 7? If so, that's pretty clever!
02:02:346 (1,2,3,4,1,2) - A lot of parts are perfectly symmetrical, but for some reason this part isn't.

This was all I could find. I could definitely see this getting ranked, and hopefully you manage to do that. Good luck!
Topic Starter
Phos-

BrianTheDrummer wrote:

Mod as requested.

[General]
00:45:452 - to 00:46:617 - Remove Kiai? Alright, did this to both kiais.
Some objects are not snapped due to the new timing points near the end. I think you can just keep it like that, but if you haven't yet, ask a BN if you're allowed to have this in a ranked map. I am certain that unsnapped notes are unrankable regardless of the BPM/Offset changes. I fixed most of them but I'm not sure how to fix in Kenterz's easy due to how long the sliders are. I'll probably ask a QAT or someone on how to fix this.
It seems that on every difficulty you chose not to map the snare just before the music really starts. Personally I would choose to map it, especially on the higher difficulties. Though, it sounds fine like this so I understand it if you decide to keep it the way it is. I'd prefer not to map it, it's a cool intro that allows players to get ready before the map starts.

[Normal]
00:09:336 (1,3,1,3,1,3) - Maybe change the shape from one pair of these sliders for some variety? I think that for a normal diff, it is better to stay consistent rather than having variety. This isn't that bland, because the pattern is still different as it goes from bottom, middle, then top.
00:34:967 (1,2,3) - Try ctrl+g. It seems to better fit the vocals. I'm assuming that I've misinterpreted your suggestion, but I think this would create a horrible jump that has no place in a normal diff. Not sure what you could mean otherwise.

[Insane]
Nice symmetrical patterns!
01:23:753 (9) - I think it's better to remove this and just extend 8 so that it will fit the scream more. I'm not too sure about this either, but it'll be bland if I just extended (8).

[Extra]
00:32:054 (3,4,5) - A very minor thing, but I think it would be nice to have the same distance here as the sliderheads from 00:30:598 (2,3,4) - lol this probably doesn't even matter; I'd rather prioritize the symmetry.
01:23:608 (8) - I know this is extra, but this note just doesn't really fit to me. Oops I forgot to change that when I copy+pasted lol. Fixed!
01:33:219 (9) - I feel like this jump should be the biggest, but it's smaller than the one before. No their lengths are equal, you're not supposed to follow the sliders all the way.
01:49:821 (1,2) - Here there is 1/4 on the vocals, though they're the same as 01:50:404 (3) - which only has vocals on the sliderhead. Since this is Extra, I think you should change 01:49:821 (1,2) - into circles. Or something else to make them different. Nope. It fits because if you listen closely you can see emphasis at the end of "to".

[Nightmare]
You asked me some time ago about those 1/6 circles after the kiai time. I really like how you fixed it! Plays much better in my opinion.
01:11:375 (1) - If you decided to use a 1/2 slider here. I recommend doing it at the start of note from the synthesizer? you hear, for example at 01:11:083 (1) - rather than ending the slider at it. Actually not too sure what you mean by this, but I think the slider is fine.
01:42:685 (2) - Considering this is on a blue tick, and not really supported by the music. I recommend not making the jump so big, it would fit better on for example the slider after it. I'd rather keep the jump, it's still fun to play imo.
01:55:792 (4) - Did you on purpose make this slider kinda look like a 7? If so, that's pretty clever!
02:02:346 (1,2,3,4,1,2) - A lot of parts are perfectly symmetrical, but for some reason this part isn't. Okay, fixed.

This was all I could find. I could definitely see this getting ranked, and hopefully you manage to do that. Good luck!
Thanks for modding!
Pereira006

-Faded- wrote:

BrianTheDrummer wrote:

Mod as requested.

[General]
00:45:452 - to 00:46:617 - Remove Kiai? Alright, did this to both kiais.
Some objects are not snapped due to the new timing points near the end. I think you can just keep it like that, but if you haven't yet, ask a BN if you're allowed to have this in a ranked map. I am certain that unsnapped notes are unrankable regardless of the BPM/Offset changes. I fixed most of them but I'm not sure how to fix in Kenterz's easy due to how long the sliders are. I'll probably ask a QAT or someone on how to fix this.
In easy 02:19:821 (1) - The begin is snap ok but in end will never snap white tick or whatever ticks, also you can't either use notepad manual. This map https://osu.ppy.sh/s/251059 that issues is same this thing. Is don't matter you will try fix that Slider of end won't never snap in BPM or Slider long pass BPM is same never snap in ticks. you need fix that. Also Normal, Extra and Nightmare, you need fix that too.

Don't try Slider of end snap in BPM, will never work. just change something rhythm

no kd
Topic Starter
Phos-

Pereira006 wrote:

-Faded- wrote:

Mod as requested.

[General]
00:45:452 - to 00:46:617 - Remove Kiai? Alright, did this to both kiais.
Some objects are not snapped due to the new timing points near the end. I think you can just keep it like that, but if you haven't yet, ask a BN if you're allowed to have this in a ranked map. I am certain that unsnapped notes are unrankable regardless of the BPM/Offset changes. I fixed most of them but I'm not sure how to fix in Kenterz's easy due to how long the sliders are. I'll probably ask a QAT or someone on how to fix this.
In easy 02:19:821 (1) - The begin is snap ok but in end will never snap white tick or whatever ticks, also you can't either use notepad manual. This map https://osu.ppy.sh/s/251059 that issues is same this thing. Is don't matter you will try fix that Slider of end won't never snap in BPM or Slider long pass BPM is same never snap in ticks. you need fix that. Also Normal, Extra and Nightmare, you need fix that too.

Don't try Slider of end snap in BPM, will never work. just change something rhythm

no kd
Ah I see. Well, I think I've fixed this on my difficulties and I'll ask Kenterz on how he wants to do this. Thanks for clearing it up~
Squichu
hey there! Sorry for the delay ;-;
I'm just making suggestions, feel free to disagree with me! >w<

General
all fine \o/

Kenterz's Easy
just some suggestions cause of personal preferabces -
  1. 00:16:326 (3) - looks nice. but might be confusing, because you can't see the sliderborder clearly
    yes, I've really seen beginner players who are confused by that
    changing the shape slightly to avoid that would be nice for them ;w;
    same goes for 01:49:530 (3) - then
  2. 01:41:957 (4,1) - imo, this shouldn't be stacked. it plays fine, but it's inconsistent with previous and following stacks (this is 1/1 while all others are 2/1), that's confusing as well :c
Normal
  1. 00:15:161 (3) - cause the next line of the vocals starts on the downbeat this feels a little off while playing. remove the reverse and add a circle on the red tick? then you can emphasise the vocals better by placing another circle on the downbeat or let the following slider start there and extend it by 1/2 at the end
  2. 01:29:724 (3,1) - just about aesthetics - cause the sliderborders nearly touch, I'd prefer if you change (1) slightly to get a little more space in between. example: http://puu.sh/jOXC0.jpg
  3. 02:19:894 - 40% volume sounds so quiet.. ;-; I think it'd work better if you increase this slightly (~50-55% ?), because it's barely audiable atm, at least the not-hitsounded objects.. but they still should provide feedback, especially the circles here 02:23:914 (2,3,4) - (2) totally goes unnoticed, while (3) gived proper feedback.. might just be me, but really think this part should be louder or hitsounded differently >:
ColdTooth's Advanced and ColdTooth's Hard look fine to me, I don't have anything to point out. :3
(I don't agree with some rhythms tbh, but they are very well playable and I don't think there's any need to change this if the mapper likes it that way.)

Insane
  1. 00:17:637 (5) - the reverse doesn't match the music or the vocals (cause they end on the downbeat).. there clearly are sounds on the first blue tick and the white tick, but there's nothing noticeable on the second blue tick.. remove the reverse? you could also add a cirlce at 00:18:365 - because there's another sound there
    same goes for 01:32:200 (5) -
  2. 01:09:627 (8,1) - hmh. I'm not sure what bothers me here, might be the stack. you basically don't have to move for the reverse slider and you don't have to tap either, so this kinda stops the flow.. :c I'd prefer if you used three circles instead and spaced them, that might be harder to read and to play because it's 1/6 snap, but I still think it plays fine and moreover is more fun.
    same goes for 01:18:948 (8) -
  3. 01:38:753 (3,4) - so close to each other ;o; could you move 4 a few pixels further up?
  4. 02:08:899 (4) - ctrl+g flows much better with the previous objects, you'd have to change 02:09:336 (5) - then to match this, but it's worth it, imo. plays so nicely ;o;
Extra
  1. 00:31:181 (4,1,2,3) - this plays kinda weird. (1,2,3) don't really match the melody. or rather, the vocals. thy're hold so the pace of the song slows down a little.. the circles are not spaced that far, but just hitting them feels off. I think a 1/2 reverse slider makes more sense, you'd have the reverse on the red tick, so it's still emphasised, while matching the vocals slightly better. (you could even slow down the SV)
    http://puu.sh/jOZdq.jpg (because I know my explanations suck. xD)
    same here 01:46:035 (1,2,3) -
  2. 01:09:336 (3,1,2,3,4) - aah, basically similar to what I said in Insane. not moving at all here stops the flow, so I think unstacking (3) and (1) would be better. (1,2,3,4) work fine stacked, cause players have to tap here, that's 'enough' (I'd still prefer them unstacked, too, but it's fine either way!)
    same for 01:18:657 (3,1,2,3,4) -
Have to skip Nightmare, it's just far above my skill level. uxu

overall the mapset looks pretty good! Hope you get it ranked fast, good luck! :3
And sorry for being of so little help, if that even helped you at all.. ;-; mapset too good.
//squee
Topic Starter
Phos-

Squirrel wrote:

hey there! Sorry for the delay ;-;
I'm just making suggestions, feel free to disagree with me! >w<

General
all fine \o/

Normal
  1. 00:15:161 (3) - cause the next line of the vocals starts on the downbeat this feels a little off while playing. remove the reverse and add a circle on the red tick? then you can emphasise the vocals better by placing another circle on the downbeat or let the following slider start there and extend it by 1/2 at the end I agree. Got rid of the repeat and added a circle on the downbeat.
  2. 01:29:724 (3,1) - just about aesthetics - cause the sliderborders nearly touch, I'd prefer if you change (1) slightly to get a little more space in between. example: http://puu.sh/jOXC0.jpg Alright I changed the slider. It's different from your example pic so I can get a smooth transition to 01:32:054 (2) -
  3. 02:19:894 - 40% volume sounds so quiet.. ;-; I think it'd work better if you increase this slightly (~50-55% ?), because it's barely audiable atm, at least the not-hitsounded objects.. but they still should provide feedback, especially the circles here 02:23:914 (2,3,4) - (2) totally goes unnoticed, while (3) gived proper feedback.. might just be me, but really think this part should be louder or hitsounded differently >: I had my effect volume much higher than the music volume while mapping this for some reason. When I make them equal though then I can see where you're coming from. I increased the hitsound volume tp 50%
Insane
  1. 00:17:637 (5) - the reverse doesn't match the music or the vocals (cause they end on the downbeat).. there clearly are sounds on the first blue tick and the white tick, but there's nothing noticeable on the second blue tick.. remove the reverse? you could also add a cirlce at 00:18:365 - because there's another sound there Guess I'd agree, done.
    same goes for 01:32:200 (5) -
  2. 01:09:627 (8,1) - hmh. I'm not sure what bothers me here, might be the stack. you basically don't have to move for the reverse slider and you don't have to tap either, so this kinda stops the flow.. :c I'd prefer if you used three circles instead and spaced them, that might be harder to read and to play because it's 1/6 snap, but I still think it plays fine and moreover is more fun. Another modder told me to make it into a repeater, but I reverted that change because I kinda agree with you more. It's a stack though, not a stream because I feel as though that would be hard and unexpected for the player.
    same goes for 01:18:948 (8) -
  3. 01:38:753 (3,4) - so close to each other ;o; could you move 4 a few pixels further up? Okay done.
  4. 02:08:899 (4) - ctrl+g flows much better with the previous objects, you'd have to change 02:09:336 (5) - then to match this, but it's worth it, imo. plays so nicely ;o; Not too sure how it could flow better tbh, it just becomes a jump that is very hard compared to the rest of the map. No change~
Extra
  1. 00:31:181 (4,1,2,3) - this plays kinda weird. (1,2,3) don't really match the melody. or rather, the vocals. thy're hold so the pace of the song slows down a little.. the circles are not spaced that far, but just hitting them feels off. I think a 1/2 reverse slider makes more sense, you'd have the reverse on the red tick, so it's still emphasised, while matching the vocals slightly better. (you could even slow down the SV)
    http://puu.sh/jOZdq.jpg (because I know my explanations suck. xD) Personally I think it plays fine, no change~
    same here 01:46:035 (1,2,3) -
  2. 01:09:336 (3,1,2,3,4) - aah, basically similar to what I said in Insane. not moving at all here stops the flow, so I think unstacking (3) and (1) would be better. (1,2,3,4) work fine stacked, cause players have to tap here, that's 'enough' (I'd still prefer them unstacked, too, but it's fine either way!) Personally I think it's fine for the flow to stop here because the pace of the instrument I'm mapping to stops here as well. No change~
    same for 01:18:657 (3,1,2,3,4) -
Have to skip Nightmare, it's just far above my skill level. uxu

overall the mapset looks pretty good! Hope you get it ranked fast, good luck! :3
And sorry for being of so little help, if that even helped you at all.. ;-; mapset too good.
//squee
Thanks for modding, it was very helpful :3
ZekeyHache
Nice!
-Tochi

  • General

  1. Disable Widescreen Support, there's no SB.


  • Nightmare

  1. 00:18:656 (1,2) - Please improve this blanket.
  2. 00:19:530 (4,1) - Well, i don't really like this spacing. It's kinda random imo. (1) is too close to (4), make the spacing bigger? Like: http://puu.sh/jTNas/c5bb5f965c.png
  3. 00:22:151 (1,2,3,4) - You should use DS here too, 00:22:151 (1,2) - And then make a little jump here 00:23:171 (4,1) - like: http://puu.sh/jTNdS/62c834d615.png It plays better imo.
  4. 00:27:977 (1,2,3) - Inconsistent spacing here, please make it consistent.
  5. Imo, the high SV's in the kiai times, is not needed. The high SV's is too high, and just makes it awkward to play.
  6. 00:30:161 (1,2) - This jump is really awkward to play. Imo you should stack 00:30:161 (1) - under 00:29:870 (2) - to make it flow better.
  7. 00:31:326 (1) - Delete NC, and make new NC here 00:31:472 (7) -
  8. 00:34:967 (1,2,3,4,5) - This plays really awkward. You break the flow here 00:34:967 (1,2,3) - by blanking (2), and the you make the next circle go to the left, which makes the flow weird. You can improve it by moving 00:35:549 (3) - to x:384 y:336, and 00:35:695 (4) - to x:380 y:88
  9. 00:36:132 (1,2,3,4,5) - This pattern looks good, but it doesn't fit the song. Try something like: http://puu.sh/jTNDL/d9bf12de61.png to make it fit with the music.
  10. 00:39:918 (2,3,4) - DS'ing here doesn't fit with the song. Make a little jump by moving (4) more to the right.
  11. 00:40:210 (4,5) - This spacing is really awkward. You should move (5) more up like: http://puu.sh/jTNMk/35899e5321.png
  12. 00:47:200 (3,4) - Awkward and weird to play, because it's inconsistent. Try to fix it by stacking (3) on 00:47:491 (1) -
  13. 01:13:559 (2,3) - Really awkward to play. Move 01:13:559 (2) - to x:120 y:136 to fix it, and for a better flow.
  14. 01:22:880 (2,3) - Same as above.
  15. 01:42:540 (1,2,3) - Inconsistent spacing, please make it even.
  16. 01:42:831 (3,4,5) - This plays really awkward, because of the inconsistent spacing. Try to do something like: http://puu.sh/jTOcQ/5181e65edf.png to fix it.
  17. 01:43:705 (1) - Ctrl+G and reshape/rotate it so it's like: http://puu.sh/jTOja/600690e39b.png
  18. 01:44:870 (1) - Same as above, just rotate it like: http://puu.sh/jTOmz/fd40174f6f.png
  19. 01:49:239 (3) - Move to x:132 y:336
  20. 01:50:986 (1,2,1) - Switch places with 01:51:132 (2,1) - and delete new combo on 01:51:423 (1) -
  21. 01:53:608 (1) - This part can be improved like: http://puu.sh/jTOG9/6a9e43298e.png Coordinates: 01:53:608 (1) - x:144 y:60 01:53:753 (2) - x:160 y:216 01:53:899 (1) - x:284 y:40 01:54:045 (2) - x:276 y:232
  22. 02:18:074 (3,4,5) - Please fix this inconsistent spacing.
  23. 02:29:885 - Why not add a circle, like you do in the Insane diff?.
  24. 02:34:545 - Same as above ^



  • Extra

  1. 00:23:899 (3,5) - Too close to each other, please avoid this.
  2. 00:42:685 (4) - Stack on 00:41:957 (1) 's end?
  3. 00:44:287 (1) - Improve blanket.
  4. 01:06:278 (5) - This should end here 01:06:423 - and put a note here 01:06:569 - There's no really sound to supporter this, so it's kinda overmapped. You should shorten it.
  5. 01:08:608 (5) - This fits more because there's no sound at 01:08:753 -
  6. 01:10:938 (8) - Same as 01:06:278 (5) -
  7. 01:13:268 (5) - Same as above. The beat is too strong to not be noticed, so it sounds awkward to end where it ends now.
  8. 01:15:599 (5) - Same as above.
  9. 01:17:929 (5) - Same as above.
  10. 01:20:259 (8) - Same as above...
  11. 01:22:589 (5) - Same as above.
  12. 01:44:142 (3,4,5) - Inconsistent spacing, please fix it.
  13. 01:48:948 (2,3,4) - Same as above.
  14. 01:51:278 (3,4,5,1) - I'm not sure about this..
  15. 01:53:899 (4,5) - This flow plays really weird. Stack (5) on (4) to fix it.
  16. 02:06:569 (4) - Stack under 02:06:132 (2) 's head?
  17. 02:12:831 (1,3) - Fix this: http://puu.sh/jTUZY/77d0500f7e.png and make it fit more.
  18. 02:25:225 - Why don't you add a circle/map this sound, like you do in the Insane diff?
  19. 02:29:885 - Same as above.



  • Insane

  1. 01:06:278 (5) - Same as in Extra, there's no sound supporting how you mapped this slider. So it sounds weird/confusing because it should end/start here 01:06:423 - Same goes for: 01:08:608 (5) - 01:10:938 (5) - 01:13:268 (5) - 01:15:598 (5) - 01:17:929 (5) - 01:20:259 (5) - and 01:22:589 (5) -
  2. 01:43:268 (4,5,6) - Inconsistent spacing, you don't need to change this, but i recommend you to.
  3. 02:04:530 (4) - Improve this blanket.


  • Feedback


    Imo, this needs a few more mods, idk. Im not a BN.
    Anyways good luck o/
Topic Starter
Phos-

-Tochi wrote:


  • General

  1. Disable Widescreen Support, there's no SB. ok.


  • Nightmare

  1. 00:18:656 (1,2) - Please improve this blanket. ok improved.
  2. 00:19:530 (4,1) - Well, i don't really like this spacing. It's kinda random imo. (1) is too close to (4), make the spacing bigger? Like: I think the spacing is fine, but I moved it a tad further.http://puu.sh/jTNas/c5bb5f965c.png
  3. 00:22:151 (1,2,3,4) - You should use DS here too, 00:22:151 (1,2) - And then make a little jump here 00:23:171 (4,1) - like: http://puu.sh/jTNdS/62c834d615.png It plays better imo. I prefer having the jump, no change.
  4. 00:27:977 (1,2,3) - Inconsistent spacing here, please make it consistent. Ok, done.
  5. Imo, the high SV's in the kiai times, is not needed. The high SV's is too high, and just makes it awkward to play. the sv is fine.
  6. 00:30:161 (1,2) - This jump is really awkward to play. Imo you should stack 00:30:161 (1) - under 00:29:870 (2) - to make it flow better. Personally I think it would flow worse since the cursor would have to make an awkward turn to follow the whole of 00:30:307 (2) -
  7. 00:31:326 (1) - Delete NC, and make new NC here 00:31:472 (7) - Nah, I have it like that so players can easily read the pairs of notes.
  8. 00:34:967 (1,2,3,4,5) - This plays really awkward. You break the flow here 00:34:967 (1,2,3) - by blanking (2), and the you make the next circle go to the left, which makes the flow weird. You can improve it by moving 00:35:549 (3) - to x:384 y:336, and 00:35:695 (4) - to x:380 y:88 Hmm okay, done.
  9. 00:36:132 (1,2,3,4,5) - This pattern looks good, but it doesn't fit the song. Try something like: http://puu.sh/jTNDL/d9bf12de61.png to make it fit with the music. I think it's fine imo
  10. 00:39:918 (2,3,4) - DS'ing here doesn't fit with the song. Make a little jump by moving (4) more to the right. I'd rather not change this. I made it so the cursor moves in a straight line while hitting the notes.
  11. 00:40:210 (4,5) - This spacing is really awkward. You should move (5) more up like: http://puu.sh/jTNMk/35899e5321.png I agree, fixed.
  12. 00:47:200 (3,4) - Awkward and weird to play, because it's inconsistent. Try to fix it by stacking (3) on 00:47:491 (1) - Eh, partially fixed.
  13. 01:13:559 (2,3) - Really awkward to play. Move 01:13:559 (2) - to x:120 y:136 to fix it, and for a better flow. Done.
  14. 01:22:880 (2,3) - Same as above. Done.
  15. 01:42:540 (1,2,3) - Inconsistent spacing, please make it even. Alright, fixed.
  16. 01:42:831 (3,4,5) - This plays really awkward, because of the inconsistent spacing. Try to do something like: http://puu.sh/jTOcQ/5181e65edf.png to fix it. I think it's fine. When I play it it's fine, and the spacing isn't supposed to be perfect it's a 6* jump map.
  17. 01:43:705 (1) - Ctrl+G and reshape/rotate it so it's like: http://puu.sh/jTOja/600690e39b.png Nah I'll keep it as it is. If the player has to move too horizontally, then they'll likely taildrop on their way up to 01:43:996 (2) -
  18. 01:44:870 (1) - Same as above, just rotate it like: http://puu.sh/jTOmz/fd40174f6f.png I think it's fine imo the cursor will only follow the slider until about half way and then it'll go to the next slider.
  19. 01:49:239 (3) - Move to x:132 y:336 That'll play better I guess. Moved it to different coords though.
  20. 01:50:986 (1,2,1) - Switch places with 01:51:132 (2,1) - and delete new combo on 01:51:423 (1) - Got rid of the NC, but kept the rest as it is.
  21. 01:53:608 (1) - This part can be improved like: http://puu.sh/jTOG9/6a9e43298e.png Coordinates: 01:53:608 (1) - x:144 y:60 01:53:753 (2) - x:160 y:216 01:53:899 (1) - x:284 y:40 01:54:045 (2) - x:276 y:232 I think it plays fine imo.
  22. 02:18:074 (3,4,5) - Please fix this inconsistent spacing. No, the last three notes are supposed to be a triangle and you won't follow the slider all the way. No change~
  23. 02:29:885 - Why not add a circle, like you do in the Insane diff?. I'd want to stay consistent to thee rhythm pattern I have going, so nah no change.
  24. 02:34:545 - Same as above ^ ^



  • Extra

  1. 00:23:899 (3,5) - Too close to each other, please avoid this. Can't really be noticed in-game, and even if you could it wouldn't really matter because they're not touching.
  2. 00:42:685 (4) - Stack on 00:41:957 (1) 's end? Guess that would be better, done.
  3. 00:44:287 (1) - Improve blanket. done.
  4. 01:06:278 (5) - This should end here 01:06:423 - and put a note here 01:06:569 - There's no really sound to supporter this, so it's kinda overmapped. You should shorten it. To me there is a sound, so I'll keep this for now.
  5. 01:08:608 (5) - This fits more because there's no sound at 01:08:753 - ^
  6. 01:10:938 (8) - Same as 01:06:278 (5) - ^
  7. 01:13:268 (5) - Same as above. The beat is too strong to not be noticed, so it sounds awkward to end where it ends now. Same as above ^
  8. 01:15:599 (5) - Same as above.
  9. 01:17:929 (5) - Same as above.
  10. 01:20:259 (8) - Same as above...
  11. 01:22:589 (5) - Same as above. I disagree with all of these, because there is a sound. The reasoning behind them being a slider though is because it's longer and not as powerful, so it wouldn't be good just to have them circles or 1/2 sliders.
  12. 01:44:142 (3,4,5) - Inconsistent spacing, please fix it. Nope, the jump is meant to be smaller because the beat isn;t as strong.
  13. 01:48:948 (2,3,4) - Same as above. Made it a bit better.
  14. 01:51:278 (3,4,5,1) - I'm not sure about this.. It's fine you won't follow the slider all the way.
  15. 01:53:899 (4,5) - This flow plays really weird. Stack (5) on (4) to fix it. I think it would flow worse because the cursor would then have to turn in order to follow 01:54:190 (1) -
  16. 02:06:569 (4) - Stack under 02:06:132 (2) 's head? Nah, it's like that so the cursor would make the same movement as if it was a slider. This is good because it's consistent.
  17. 02:12:831 (1,3) - Fix this: http://puu.sh/jTUZY/77d0500f7e.png and make it fit more. Not sure what you mean tbh, the blanket is fine.
  18. 02:25:225 - Why don't you add a circle/map this sound, like you do in the Insane diff? Nah like I said for nightmare I want to keep this consistent.
  19. 02:29:885 - Same as above. ^



  • Insane

  1. 01:06:278 (5) - Same as in Extra, there's no sound supporting how you mapped this slider. So it sounds weird/confusing because it should end/start here 01:06:423 - Same goes for: 01:08:608 (5) - 01:10:938 (5) - 01:13:268 (5) - 01:15:598 (5) - 01:17:929 (5) - 01:20:259 (5) - and 01:22:589 (5) - Like I said, there is a sound being mapped to, so I think they;re fine.
  2. 01:43:268 (4,5,6) - Inconsistent spacing, you don't need to change this, but i recommend you to. I'll keep it as it is for now.
  3. 02:04:530 (4) - Improve this blanket. improved.


  • Feedback


    Imo, this needs a few more mods, idk. Im not a BN.
    Anyways good luck o/
Thanks for modding!
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