RIP my creation(s)
[ Faded ] wrote:
Thank's for modding this! It helped a lot!ColdTooth wrote:
Hello. I promised a mod for you, and for like several other people.
[General]
I'm really uncertain. I have really high hopes of this map, but when I see the spread from H - I - X, it just goes blank for me. Mehh
Ignore the previous statement if you do not care.
Now that Yellow is the new combo color in exchange of that horrifying blue, the new combo color should be a bit darker imo I'll get some more thoughts.
[Normal]
HP 3.5 ok
00:20:939 (1) - Fix slider. Personally, these should not be allowed in normals. Not sure what's wrong with it, but I made an adjustment anyway.
00:34:046 (3,1,2,3) - Eh, transition could be a lot better here. You could make 1 and 2 into a 1/1 slider I think it's fine as it is.
00:35:502 (3,1) - Oooh, that almost overlapping slider(s) Fixed!
00:58:221 (1,2) - Fix blanket Wasn't sure how to fix sliderblankets like these, made an effort to make the slidertrail edges as parallel as possible though.
00:59:677 (3,5) - Should stack Can't really do that because sliders like 01:01:716 (1) - will get pushed off the edge when I move it to comply with spacing. It can't be that bad though since they're not both on the screen at the same time. If more people mention it then I'll probably just redo the pattern.
01:03:755 (2,1) - The idea of stacking like this on normal is kind of really weird. I mean, some people wouldn't know there would be a stack underneath. That's just me. I don't see any stacks here. :/
01:06:376 (3) - Blanket issues Fixed
01:06:085 (2,3,4,1) - Not even a square I don't see anything wrong with it...
01:11:036 (3,4) - Consider blanketing each one's sliderbegin Not a bad idea, but 01:10:745 (2) - would overlap on top of the end of (4) and I'll have to redo a bunch of stuff. It's fine as it is~ (if I move them the other way then I wouldn't be able to place 01:12:201 (1) - without some sort of nasty overlap.)
01:15:696 (3) - Heeeey loook, blanket! Fixed!
01:15:405 (2,3,4,1) - Nu squareI don't see anything wrong with this either.
01:20:356 (3,4) - Consider blanketing each one's sliderbegin Fine as is, see 01:11:036 (3,4) - for reasons.
01:43:657 (3,4,1) - Make into triangle Fixed.
01:58:803 (1) - Not blanket Fixed.
02:13:657 (2) - Oh dear. Unstack from 1. Yeah the note had nowhere else to go, I thought it was pretty bad as well. I ended up redoing the pattern and I came up with something better. Fixed!
I really didn't like the end. It felt poorly done, and rushed. I found the ending really hard to map. If it's that bad I'll probably end up remapping it.
02:37:322 (1) - Do the same for what I said in easy ok
[Insane]
00:11:036 (2,3,4) - Unfitting I thought that as well, fixed.
00:27:929 (1,2) - Fix blanket Fixed (I think)
00:34:046 (2,3,4,5,6,7) - Really jagged. Yeah, I'll get some more thoughts on it, it shouldn't effect gameplay too much.
00:43:366 (5,1,2,1,2) - Holy combo batman lol fixed
01:13:657 (2,3,4) - To me, this kind of looks really weird. I like the pattern, no change~
01:15:405 (5,1) - nice blank- I mean, fix blanket Fixed!
01:22:978 (2,3,4) - Looks weird I like it~
01:24:143 (1,2,1) - Spacing Fixed
01:34:628 (2,3) - Rough. I would flip 3 so it would flow smoothly I think it's fine as it is.
01:47:153 (1) - yaaaay unrankable slider Didn't know it was unrankable, fixed.
01:53:269 (2,3,4,5,6,7) - Rework this. This is just completely rushed, and really bad I think it's ok, I will get more thoughts on this.
01:59:968 (1,2,3,4) - I will say this. This is not a square Fixed (I think)
02:03:755 (2,3,4) - Horrible blankets imo I readjusted (3), but I think the other blanket's fine.
02:37:322 (1) - Remove spinner, add note instead. I think an insane player would easily be able to react to the second spinner. No change~
[Extra]
AAAAAAAAAAAAAAAAA I'm done
FYI: I still don't really know the correct technique for fixing/doing complex shapes like these easily.
There are several improper blankets like 00:29:386 (1,2) - Fix 'em Ok.
00:31:424 (2,1,2,3,4) - srsly, not a pentagon Fixed
00:33:026 (2,3,4,5,6) - ^^
00:34:046 (1) - What the hell is this kind of blanket idk, fixed.
00:37:832 (3,4,5,6,1) - PENTAGON. 5 SIDES. STAR. Learn what you did in geometry class ok
00:47:153 (3,4,5,6) - SQUARE. 4 SIDES. 4 POINTS. sorry im trying to entertain myself I replaced the square with a different pattern altogether. np
00:49:191 (3,5) - Blanket I think it's fine, but I made a small adjustment anyway.
00:50:648 (3,4,1,2) - What kind of jump is this? idk™. Plays fine so I don't really see an issue. No change.
00:59:968 (3,4,5,6,1) - YOU'RE ALMOST THERE! i think Almost!
01:03:755 (1,2,3) - TRIANGLE! 3. FRIGGIN. SIDES. 3. POINTS! srsly lol fixed
01:23:269 (4,5,1) - Please. I'm asking you again. I will continue to harp on you if you do not decrease the jump Hnnnnnnnnnng fine >.<
01:27:055 (1,2) - Blanket
01:45:551 (3,4,5,6,7,8,9,10) - OCTAGON HAS 8 FANTASTIC SIDES. THIS IS NOT AN OCTAGON BECAUSE SPACING omg im having fun I was aiming for more of a circle than an octagon. I think it's fine~
02:03:755 (2,4) - Definitely fix blanket ok
02:06:376 (3,4,5,6) - How jumpy Jumps \o/
02:15:696 (3,4,5,6,1) - FIVE. NIGHTS. AT. PENTAGONS. ok ill stop Fixed lol.
02:18:318 (4,5,6) - TRIANGLE Fixed.
02:37:322 (1) - Consider spinner idea Like insane, players are skilled enough to handle two spinners.
Really, the whole extra difficulty really needs some work. asdfghjkl
Thanks for modding!suricate1 wrote:
i dont mod easy or normals, are ridiculous to try mod:D
Insane
02:01:763 (3) - move to x1036 y:144 I'm assuming you mean x136. In that case, I disagree, it would be inconsistent to put a jump there because all the other patterns like that are normally spaced.
no more modds found
Extra
00:43:414 (2,3,4,5) - its suposed to make a square Nope, that would be unnecessary becasue you can't notice it in-game. It's fine as it is.
01:06:278 (5) - ; 01:08:608 (5) -; 01:10:938 (8) - ; 01:13:268 (5) - ; 01:15:599 (5) - ; 01:17:929 (5) - ;01:20:259 (8) - ; 01:22:589 (5) - ; 01:49:384 (4) - for all i recommend a slider back to fit the sound, because its a extra diffy No. Extra difficulties are still supposed to be difficult. If you listen closely then you'll hear that there are appropriate sounds for these circles, so it would be a waste to make them repeats.
Nightmare
u have a extra, maybe at nightmare u can place AR9,5 ur choice Okay. I made Extra 9.2 and Nightmare 9.5
00:12:831 (1) - first curve to inside of corner, more beatifull visual Nah, that would result in a worse flow, so no change.
00:33:656 (6) - make it a S horizontaly No. This is supposed to be blanketed by 00:34:093 (1) - . If I made this slider an S shape, the blanket would be ruined. No change.
00:37:880 (3) - move to x:64 y:204 Nope, this is suppose to be a star/pentagon. Doing this would ruin it.
00:40:064 (3) - this hit in a line with (2) and (4), can be change to x:348 y:176 No, this is not noticeable during gameplay. Doing this would make the pattern worse by ruining flow and creating uneven spacing throughout the jump.
01:07:588 (1,2,3,1,2,3) - that patterns are strange, rotate vertically 01:08:316 (1,2,3) - , and move 01:09:045 (4) - to x:168 y:236 Yeah I agree, this pattern is better. I did this but with higher spacing between the jumps.
01:17:637 (1,2,3) - same ^^ and move 01:18:365 (4) - too Same ^^
01:41:957 (3) - this hit looks bad position, move it more to down It's in a fine position, flows well from the slider.
01:50:404 (5,6,1,2,1,2,1) - make thats sliders close a cirlce and move 01:51:860 (1) - maybe to x271 Y:293 Not too sure what you mean by this, but I think the pattern is fine.
Good luck, i think its ready to get ranked
Lumael wrote:
Hello!
[Extra]That's it! The mapset is good overall, I wish you all of the best!
- AR 9 This is an Insane, Ar 9.2 is too high
- HP 7
- OD 8
~These are MUSTS to make the diffs consistent I think they're fine, it's an extra not an insane (the SR lies ;-;) If they really are MUSTS then I'm sure another modder will mention it, and if they do I'll change.- 00:11:083 (7,1) - Stack is some pixels off lmfao xD can't change this because of how it autostacks x.x
- 00:15:161 (5,6) - You may ignore here but I'd rather if you blanket It is blanketed, but I curved it more so it's clearer.
- 00:16:326 (1,2) - Curve them less to make it consistent with all the rest ok.
- 00:17:637 - Such importante beat lost Okay, added a circle there.
- 00:24:482 (5) - Move a bit to the left because it's too crouded on 00:23:899 (3) - I'll keep this. If I moved it to the left, then I would lose the symmetrical pattern I have going with 00:24:190 (4,6) -
- 00:27:394 - I suggest here using a slider finishing on 1/8 next to 00:27:977 (1) - with low SV, will feel much better I think that would sound/play horrible, although I've probably misinterpreted this suggestion.
- CLAPS are too random on kiai, you didn't follow the music, the claps were supposed to be inserted every 2/1 beat, doesn't matter the fact that this diff is overmapped that the claps have to be overmapped as well.. I think they sound fine personally, I'll see what other modders have to say.
- 00:32:200 - Add circle Assuming it's like what you said for 00:17:637 - then ok.
- 00:33:656 (5) - make this 1/2 because you lose a beat at 00:33:802 - and this is very importante Nah, not all beats have to be mapped. This section puts more emphasis onto the vocal, so that's why the slider's like that.
- 00:34:967 - Same here, highly recommended Same as above ^
- 00:50:695 (3,4,1,2) - naaah this is too boring to play, change 00:51:278 (1,2) - for circles or try a different rhythm because the music makes a small change here and this is too boring to play I think it's pretty fun~ The change in hitsounds is what changes in accordance to the music.
- 01:00:015 (3,4,1,2) - Yeah same, I feel like this extra is very good at some parts and others its a bit boring to play. Avoid unecessary 1/2 sliders, Extra is more about singletapping, that's probably why the Star rating is low Same as above, I like the sliders.
- 01:05:258 (1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,5,6) - This is too static for the rhythm it's playing on, please remove some 1/2 sliders and place circles to make the song more fluid and it will definetly improve the gameplay Alright, I replaced some.
- 01:06:278 (5) - Don't place this 1/1 slider starting on the red tick right before the next section, you Always lose a bit on the White tick, please fix this and 01:13:268 (5) - on this part of the song, but there are more, I'll link the ones I find I think it's fine, listen to the low pitch sound in the music and you'll notice that it does fit. Not everything has to land on a beat, otherwise the map will be bland.
- 01:13:850 - Add a circle here please! I prefer it as it is now because it adds more emphasis onto the stronger beats at this part of the music.
- 01:14:579 (1,2,3,4,5,1,2,3,1,2,3,4,5) - Too much sliders D::: please change some for circles, it's very boring to play this part, look at the other ranked version of this song, this part is very strongly mapped on the other version (Gero's map), and here you mapped like it was a calm part Okay, added circles.
- yeah all this part without vocals is mapped with constant 1/2 sliders, I suggest changing some of them for circles as I said b4, I won't link what I find next
- 01:20:259 (8) - remove that, you lose a beat at 01:20:404 - Nope, keeping this for variety.
- 01:21:278 (3) - same thing, this beat is important !! ^
- 01:32:054 (5) - change this for 2 circles on the end and on the beginning of this slider to give emphasys on this sound Nah it's just the hitsounds being funny, sorted that out.
- 01:46:763 - add a circle here please ok
- 01:48:365 - lost beat because of the damn 01:48:219 (5) - 1/1 slider D::: I'll keep this as is.
- 01:49:384 (4) - again! ^
- 01:55:792 (2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1) - Look how this section is much better than the ones I linked with spam of 1/2 sliders, this is how it should be mapped imo
Troponoop wrote:
Howdy, M4M
[Nightmare]
00:12:831 (1) - this slider has an unnatural bend in it, i'd say it should be changed to the more curvy style that you have going, or maybe make other sliders look like this one, because a solo mutant slider shouldn't be all on it's own I'd agree, fixed.
00:24:190 (4) - make this the same color as 00:24:482 (1,2,3) - because you are making a square out of the sliders, so you should keep the color consistent But then it would be inconsistent with the combo scheme I have going (2 NCs per measure)
00:34:093 (1,2,3) - lots of opposite slider directions here, and it's also continued at 00:34:093 (1,2,3,1,2) -, these are just two examples, but it's a common thing throughout the map, so maybe spice it up a bit with different slider shapes, spacing, stacking, etc it plays fine though, I'll rather keep these I'm not good with slidershapes :<
00:45:452 (1,2,1,2) - and 02:00:307 (4,1,2) - instead of making these parts have big jumps for the sake of big jumps, it could be more of a tiny easy section to continue with the rest of the difficult kiai time Nop it's called nightmare for a reason, the player has to have the stamina to keep up
00:51:860 (3,4,1,2) - and 00:57:685 (5,6,1,2) - these are just two examples of the recurring back-and-forth patterns that have been constantly used, and i think it gets a little stale after a while, so spice these up and make them all not so similar to the last I like them, there's enough variety in the map imo there's nothing wrong with having a repeating pattern every now and then.
01:04:093 (3,1) - i'd say that there should be some notes to follow the vocals here because you put notes during 00:45:744 (2,1,2) - I'll leave this blank, he says it in a somewhat awkward rhythm unlike at 45 where it's a normal 1/2
01:13:996 (4) - Doesn't really match up well with all the previous curvy sliders, it should be changed to be somewhat similar to them Well the slider's long, it would be bland if it was just a simple curve.
01:23:316 (4) - should extend to the next blue tick (remove the circle that is there) I think it plays better as it is now, but if more people mention it I'll probably change.
01:39:918 (5,1,2,3,4,1) - i dont think you need these large jumps to prep for the kiai time, it feels a little forced. i think the spacing should be lowered, or maybe throw in an inward spiral I'll see what other people have to say.
01:55:792 (4) - this is curvy goodness, i think the other large sliders that i was bullying should be similar to this one because it's gucci
02:00:015 (3,4,1,2) - again, i think that this should be remapped into something without huge jumps nope the player can probably handle it if they made it this far.
02:18:656 (6,1) - throw some simple notes in here ( thats just what i would do because i think you can get pretty creative with it) Nah like I said previously there's an awkward rhythm.
[extra]
00:17:491 (5,6,7,8) - this really feels like it disrupts the flow, because you are ignoring the dominant beats Fixed in Lumael's mod.
00:31:472 (1,2,3,4) - ^ this is an even larger issue in kiai time Fixed in Lumael's mod.
00:34:093 (1,2) - 00:39:482 (5,1) - these are two examples (there are many more) of sliders that make the flow of the song feel uncomfortable because they lead you into the opposite direction of the next note. i suggest curving the sliders into the next note, or not having such a sharp 180 turn I'll keep them, you're not suppose to follow them all the way through.
00:48:656 (5,1) - should look like 00:53:316 (5,1) - No it looks fine as it is imo. Not everything has to be nice and symmetrical.
01:02:928 (1,2,3) - imo i dont like flow of this, each slider is aimed away from the last Like I said, you shouldn't follow them all the way. Keep that mindset and then they should be fun.
01:16:909 (1,2,3) - ^ ^
02:12:394 (4,1) - don't let those overlap Alright, I moved it.
02:38:607 (1) - end this spinner one tick to the left, on the white mark How did I not catch that? Fixed.
[Insane]
00:37:006 (9,10,1) - 9+10 could be in the same combo as the slider because it signifies a return to the normal beat I'd rather not do this. It'll make the comboing inconsistent and I like that symmetrical pattern I used being a single colour.
00:58:850 (3,4) - i don't like the angle that these are stacked at, it just looks odd and looks nothing like 01:02:637 (10,1) - which you have been consistently using Not really enough room for that pattern at 1:02 but I changed the angle.
01:08:171 (4,5) - i'd say that the first slider-end could be moved a little towards the right, so it overlaps on the middle of 5 Not too sure what you mean by this, it's already overlapped.
01:17:491 (4,5) - ^ ^
Really nice maps you have here, it seemed like the easier the difficulty the harder to mod . Anyways, you mapped extremely consistent in all the difficulties but the only issue would be that the maps get a little tiring with the same repeating patterns, but that is all my opinion. i hoped i helped even a tiny bit, good luck with the map!
That was some intense modding right there. Thanks guys!ColdTooth wrote:
Don't mind me, have an extra mini-mod.
[Normal]
00:24:482 (3) - This doesn't look like it's in the right place. x368 y224 looks a lot better imo I'd agree, fixed.
00:27:977 (1,3) - Both of these look really off, they could blanket each other I think it looks fine~
00:36:423 (4) - better blanket Uh the blanket looks completely fine to me.
01:47:782 (2,3) - oh god what happened I have no idea. Fixed!
01:58:850 (1) - better blanket Again it seems fine.
everything else looks neutral, but in my opinion, a little rework on certain parts of this difficulty won't hurt, they all look either bland or just too bleh
[Insane]
00:21:569 (3) - does not fit the song I'd agree, changed it a bit.
00:25:647 (1,2,3,4) - I'm not so certain about this, all of this looks a little random. Try making them come out from a center of a triangle i think it looks/plays/feels fine.
00:43:122 (6,8) - eh? I ran out of room. Made the overlap tighter.
01:09:627 (8,9,10) - I don't even hear these in the song, either it's too faint or it doesn't make sense 1/6 snap, our bubble got popped because of that :3
01:18:948 (8,9,10) - ^ ^
01:34:967 (8) - move it a little to the left why? Nothing seems wrong~
otherwise, solid difficulty, just me ranting on stuff
[Extra]
00:20:695 (8,9,1) - shape seems off Okay, sorted that out.
01:02:928 (1,2,3) - 2 seems a little too close to 1 if you were going consistant lol okay I moved it further.
"it's alright 10/10 ign"
[Nightmare]
hp 7.5 and ar9.6 /run I changed the AR, but 7.5 seems a bit harsh.
that's it for now, no kudos
/runs before called a bad modder
[ Space ] wrote:
ayy lmao, really quick glance at the first two difficulties. no kds
[Kenterz Easy]
00:46:617 (1) - This would be better if it were symmetrical with eachother like so: I think what he was trying to do here was make the slider less intense as time goes to compliment that vocal, no change.
01:14:579 (1) - I don't believe that the curve in the slider properly compliments the red anchors that are present aswell with how you've interpreted the music with the anchor sliders, you would also have one for where the curve for consistency. not too sure what you mean by this but I think it's fine.
01:26:229 (3,4) - Spacing inconsitency. It's inconsistent because it goes into the slow part, no change.
01:25:647 (2,1) - This slider is inconsistent with itself, I would try something like this:Anchor points for referenceNot sure what you mean by this either. Middle anchor point? The slider you linked only has one red anchor point and an even amount of white anchors, so it's impossible to know what you're talking about.Middle white anchor:x:312 y:372
Second red anchor:x:264 y:352
02:33:817 (1) - Ctrl+G and curve the end of it the other way? ctrl+g would ruin the spacing nuh
[Normal]
00:31:472 (3,2) - lmao blanket please for consistency. Nah not supposed to blanket.
00:57:103 (3) - Move this two to the left for a consistent circle with the previous slider lol ok
02:03:511 (1,2) - Blanket this perhaps for better looks? ok blanleted better.
02:08:171 (5) - NC perhaps? nice catch, fixed.
02:15:161 (5) - Swap the NC to here, you put it after and it's really inconsistent with the NC patterns you've done previously. Fixed.
Thanks for modding!ColdTooth wrote:
Don't mind me, have an extra mini-mod.
[Kenterz's Easy]
00:11:666 (3) - blanket 00:11:083 (2) - better Done.
00:46:617 (1,2,3) - spacing seems wrong here Made it consistent.
01:43:705 (2,3,4) - I have a slight issue with shape here, and it does not resemble a triangle /run I like the shape, made the triangle better though.
02:11:666 (2) - blanket 02:10:501 (1) - 's sliderend better Blanket seems fine.
02:33:817 (1) - uncertain that this shape seems really off, but that might be me I think it's fine.
Very useful mod, thanks!eeezzzeee wrote:
Hello, from your M4M request!
[General][Extra]
- 00:45:525 - you can turn off kiai time here for a nice effect
- 02:00:088 - ^ I'll think about it, the amount of lights might put off the player imo
[Insane]
- 00:12:249 (3,4) - select both of them and drag to x240 y4 to make a perfect shape with 1,2 . You might also want to move everything starting from 00:09:336 - down a few grids since its so high up on the screen I actually thought moving them to these coords made the shape worse. However now that I know the shape is bad, I've moved the two sliders else where.
- 00:19:821 (5) - maybe ctrl+g on this I think works well with the vocal Nope, you don't follow the sliders all the way through. What I wanted here was so that the cursor moves an equal distance is it goes from one slider head to another.
- 00:36:715 (6) - missing a hitsound here? Indeed. Sounds a lot nicer now that I've fixed.
- 00:42:831 (5) - move to x280 y160 i assume you wanted it to be same distance as 00:41:957 (1,3) - hm alright, but I moved to y164 instead because the blanket is better there.
- 00:45:015 (4) - did you want to stack this under 00:44:287 (1) - ? if yes then please check, if not then try moving it 2-3 grids to the left so its more noticeably not stacking Wow that stack... Fixed!
- 00:45:452 (1) - ^ This stack seems perfect to me though.
- 00:49:530 (3,4,1) - hmm this doesn't sound right, try the rhythm like this http://puu.sh/jNFve/9b75b211f5.jpg I'd agree, that does sound better. Changed.
- 00:51:278 (1,2) - i don't know about placing them like this, it gives the feeling of something that is repeating.. but here the music not really right? this is a stylistic choice though, completely up to you ( 01:38:753 (5,6,7,8) - over here is a good example of where this style of placement works well imo) Alright, done.
- 00:58:850 (3,4,1) - same as 00:49:530 yep
- 01:00:598 (1,2) - same as 00:51:278 done
- 01:13:268 (5) - I think theres a very noticeable sound being skipped over at 01:13:414 - and you should really try to get that in somehow. Maybe we can even try a triple like this http://puu.sh/jNG7h/0a96e38069.jpg But if you dont want any 1/8 just some 1/4 notes work too Nah it wouldn't matter because I'm not really mapping to that layer atm, I'm mapping to the low pitched melody.
- 01:22:589 (5) - ^ ^
- 01:27:685 (2) - maybe this double whistle here is not necessary ok I got rid of it.
- 01:29:142 (3,4) - put 3 at x172 y88 and 4 at x256 y156 for moar perfect patterns Move (3), and (4) is already in that position lol.
- 01:37:588 (9,1) - maybe you can unstack these like you did here 01:33:219 (9,1) - so it will be easier to tell it is 1/2 timing Alright, done.s
- 01:42:831 (2,3) - this jump is huge vs the spacing between the slider before it and the stuff after it is very small (because sliders dont need to follow to the end) so it does not flow too well imo. maybe try moving 2 somewhere down like this http://puu.sh/jNH3v/b49e02b750.jpg Don't really know what I was thinking there, I shrunk it.
- 01:43:705 (1,3) - compare to 01:44:870 (1,3) - Changed the spacing up a bit so they're the same.
- 01:51:278 (3) - same as 00:36:715 - (if you did this on purpose then I think you should add drum whistle here) Ok, added a drum whistle.
- 02:04:093 (3,4,1) - same as 00:49:530 Done~
- 02:13:414 (3,4,1) - ^ ^
- 02:20:565 (4) - check ds
- 02:26:972 (2) - ^
- 02:36:293 (2) - ^ Fixed all errors.
--------------------------------------------------------------------
- 00:17:637 (5) - i feel like this doesn't fit the music too well, the sound ends at 00:18:365 - so try the rhythm like this http://puu.sh/jNHBF/05d3147ea5.jpg Nope, the sound doesn't end it just changes pitch, and I have acknowledged that with a repeater so I think it's fine. No change.
- 00:20:404 (8) - i think this slider should be shortened into 1/2 sounds better I'd very much agree, changed!
- 00:27:977 - you can divide all the combos in half again kinda like how the combos are done in Extra, I think it will help emphasize certain parts of the song better like 00:36:132 - Nah I don't think it's dense enough for that, unlike the other two harder difficulties.
- 00:43:559 (8) - stacking? Stacked!
- 00:49:530 (3,4) - oh this just plays so much better than the same part on Extra lol. Need that 1/2 slider on blue tick!
- 00:57:103 (7) - move to x460 y292 for a more perfect shape (judging by the distance between their endpoints) Indeed, done.
- 01:09:627 (8,9,10) - I don't recommend using 1/3 for an easy insane like this... maybe we can just go for the reverse slider Ok, made it a reverse slider.
- 01:18:948 (8,9,10) - ^^
- 01:32:200 (5) - same as 00:17:637 Nah
- 01:34:967 (8) - same as 00:20:404 Done.
- 02:13:850 (4,6) - do you want to make these the same shape? They already are the same shape though~
- 02:19:821 (1,2,3) - maybe we can try slider - circle / circle - slider patterns for these instead? http://puu.sh/jNICW/80760efcbd.jpg Because these 3 single taps makes this section more intense than it should be considering the rest of the map doesn't have many 1/4 single taps in a row. Or even just copy what was on the Extra, that is easier too xD I think extra is harder due to spacing, but If more people have this opinion then I might just remap it.
The lower diffs look ok to me
That's all. Good luck!
Thanks for modding! I've found that most of your hitsound suggestions I denied sounded... out of place. Not too sure if this is misinterpretation on my part or something.Firmatorenio wrote:
A stupid post suggesting stupid things~
Note that I didn't read much of those 15 pages, so expect possible repeats
[Normal]
Inconsistently loud hitsounds in the intro Alright, changed to 50%
00:10:210 (2,2,2,3,2,2) - i'm not sure these claps fit, but lack of one 00:18:365 (3) - here confuses me; i think they would work better on sliderends though ok I gave it a clap.
00:27:394 (3) - maybe normal clap? Nope, the clap pattern ends here due to change in the music.
00:58:850 (2,4) - why are these asymmetric again?.. oops made it symmetrical.
02:21:002 (2) - this sliderstart still sounds off Sounds fine to me.
[Insane]
00:13:414 (6) - this sliderend doesn't rhythmically fit imo, maybe 1/4 shorter?
00:16:909 (3) - ^
00:17:637 (5) - ^Emphasising the vocals here, no change.
00:37:151 (10) - normal clap? Nope, I don't think it would fit on the blue tick imo.
00:41:375 (8) - normal clap on the start? nah this isn't part of the clap pattern. Put a clap on the start of 00:41:083 (7) - instead.
00:45:452 (7) - this is unexpected, maybe move it slightly so it's not in the exactly in the same place as the sliderhead before? It's intentional. The slider would've disapeared by then, giving the player plenty of time to react and read this note.
01:27:977 (6) - again, maybe 1/4 shorter?
01:31:472 (3) - ^ Again, focusing on vocals.
01:36:132 (3) - ^ and a circle I agree with this though!
01:59:724 (5) - normal clap? ok added.
02:00:015 (7) - a normal hitnormal? nah don't like it imo.
02:30:031 (6) - whistle?
02:30:613 (9) - whistle on the start? ok added whistles.
[Extra]
00:36:715 (6) - normal clap on the start? Nah this isn't part of the hitsound pattern.
00:59:724 (2) - normal hitnormal? Sounds somewhat out of place if you ask me.
01:32:054 (5) - maybe two stacked circles? Replacing the slider with two stacked circles would play very bad here, but I'm not sure what you mean by this, and I'm assuming that's not what you meant.
01:55:938 (3) - normal clap on the start? Sounds kind of out of place.
01:59:142 (2) - normal hitnormal?
01:59:724 (5) - ^
02:04:967 (2) - ^
02:14:287 (2) - ^ All of these would sound out of place imo
Aaand the outro is easier than in Insane, ye. hnnng
[Nightmare]
00:36:569 (3) - normal clap on the end? Nah would sound out of place.
01:50:986 (1) - ^ ^
01:51:132 (2) - ^ ^
01:59:724 (1) - ^ ^
02:00:015 (3) - ^ ^
This outro could be harder /me runs /me chases
Sooo, I'm sorry this turned out to be a hitsound mod, but otherwise I can't find anything bad in here.
Thanks for modding!BrianTheDrummer wrote:
Mod as requested.
[General]
00:45:452 - to 00:46:617 - Remove Kiai? Alright, did this to both kiais.
Some objects are not snapped due to the new timing points near the end. I think you can just keep it like that, but if you haven't yet, ask a BN if you're allowed to have this in a ranked map. I am certain that unsnapped notes are unrankable regardless of the BPM/Offset changes. I fixed most of them but I'm not sure how to fix in Kenterz's easy due to how long the sliders are. I'll probably ask a QAT or someone on how to fix this.
It seems that on every difficulty you chose not to map the snare just before the music really starts. Personally I would choose to map it, especially on the higher difficulties. Though, it sounds fine like this so I understand it if you decide to keep it the way it is. I'd prefer not to map it, it's a cool intro that allows players to get ready before the map starts.
[Normal]
00:09:336 (1,3,1,3,1,3) - Maybe change the shape from one pair of these sliders for some variety? I think that for a normal diff, it is better to stay consistent rather than having variety. This isn't that bland, because the pattern is still different as it goes from bottom, middle, then top.
00:34:967 (1,2,3) - Try ctrl+g. It seems to better fit the vocals. I'm assuming that I've misinterpreted your suggestion, but I think this would create a horrible jump that has no place in a normal diff. Not sure what you could mean otherwise.
[Insane]
Nice symmetrical patterns!
01:23:753 (9) - I think it's better to remove this and just extend 8 so that it will fit the scream more. I'm not too sure about this either, but it'll be bland if I just extended (8).
[Extra]
00:32:054 (3,4,5) - A very minor thing, but I think it would be nice to have the same distance here as the sliderheads from 00:30:598 (2,3,4) - lol this probably doesn't even matter; I'd rather prioritize the symmetry.
01:23:608 (8) - I know this is extra, but this note just doesn't really fit to me. Oops I forgot to change that when I copy+pasted lol. Fixed!
01:33:219 (9) - I feel like this jump should be the biggest, but it's smaller than the one before. No their lengths are equal, you're not supposed to follow the sliders all the way.
01:49:821 (1,2) - Here there is 1/4 on the vocals, though they're the same as 01:50:404 (3) - which only has vocals on the sliderhead. Since this is Extra, I think you should change 01:49:821 (1,2) - into circles. Or something else to make them different. Nope. It fits because if you listen closely you can see emphasis at the end of "to".
[Nightmare]
You asked me some time ago about those 1/6 circles after the kiai time. I really like how you fixed it! Plays much better in my opinion.
01:11:375 (1) - If you decided to use a 1/2 slider here. I recommend doing it at the start of note from the synthesizer? you hear, for example at 01:11:083 (1) - rather than ending the slider at it. Actually not too sure what you mean by this, but I think the slider is fine.
01:42:685 (2) - Considering this is on a blue tick, and not really supported by the music. I recommend not making the jump so big, it would fit better on for example the slider after it. I'd rather keep the jump, it's still fun to play imo.
01:55:792 (4) - Did you on purpose make this slider kinda look like a 7? If so, that's pretty clever!
02:02:346 (1,2,3,4,1,2) - A lot of parts are perfectly symmetrical, but for some reason this part isn't. Okay, fixed.
This was all I could find. I could definitely see this getting ranked, and hopefully you manage to do that. Good luck!
In easy 02:19:821 (1) - The begin is snap ok but in end will never snap white tick or whatever ticks, also you can't either use notepad manual. This map https://osu.ppy.sh/s/251059 that issues is same this thing. Is don't matter you will try fix that Slider of end won't never snap in BPM or Slider long pass BPM is same never snap in ticks. you need fix that. Also Normal, Extra and Nightmare, you need fix that too.-Faded- wrote:
BrianTheDrummer wrote:
Mod as requested.
[General]
00:45:452 - to 00:46:617 - Remove Kiai? Alright, did this to both kiais.
Some objects are not snapped due to the new timing points near the end. I think you can just keep it like that, but if you haven't yet, ask a BN if you're allowed to have this in a ranked map. I am certain that unsnapped notes are unrankable regardless of the BPM/Offset changes. I fixed most of them but I'm not sure how to fix in Kenterz's easy due to how long the sliders are. I'll probably ask a QAT or someone on how to fix this.
Ah I see. Well, I think I've fixed this on my difficulties and I'll ask Kenterz on how he wants to do this. Thanks for clearing it up~Pereira006 wrote:
In easy 02:19:821 (1) - The begin is snap ok but in end will never snap white tick or whatever ticks, also you can't either use notepad manual. This map https://osu.ppy.sh/s/251059 that issues is same this thing. Is don't matter you will try fix that Slider of end won't never snap in BPM or Slider long pass BPM is same never snap in ticks. you need fix that. Also Normal, Extra and Nightmare, you need fix that too.-Faded- wrote:
Mod as requested.
[General]
00:45:452 - to 00:46:617 - Remove Kiai? Alright, did this to both kiais.
Some objects are not snapped due to the new timing points near the end. I think you can just keep it like that, but if you haven't yet, ask a BN if you're allowed to have this in a ranked map. I am certain that unsnapped notes are unrankable regardless of the BPM/Offset changes. I fixed most of them but I'm not sure how to fix in Kenterz's easy due to how long the sliders are. I'll probably ask a QAT or someone on how to fix this.
Don't try Slider of end snap in BPM, will never work. just change something rhythm
no kd
Thanks for modding, it was very helpful :3Squirrel wrote:
hey there! Sorry for the delay ;-;
I'm just making suggestions, feel free to disagree with me! >w<
General
all fine \o/
NormalInsane
- 00:15:161 (3) - cause the next line of the vocals starts on the downbeat this feels a little off while playing. remove the reverse and add a circle on the red tick? then you can emphasise the vocals better by placing another circle on the downbeat or let the following slider start there and extend it by 1/2 at the end I agree. Got rid of the repeat and added a circle on the downbeat.
- 01:29:724 (3,1) - just about aesthetics - cause the sliderborders nearly touch, I'd prefer if you change (1) slightly to get a little more space in between. example: http://puu.sh/jOXC0.jpg Alright I changed the slider. It's different from your example pic so I can get a smooth transition to 01:32:054 (2) -
- 02:19:894 - 40% volume sounds so quiet.. ;-; I think it'd work better if you increase this slightly (~50-55% ?), because it's barely audiable atm, at least the not-hitsounded objects.. but they still should provide feedback, especially the circles here 02:23:914 (2,3,4) - (2) totally goes unnoticed, while (3) gived proper feedback.. might just be me, but really think this part should be louder or hitsounded differently >: I had my effect volume much higher than the music volume while mapping this for some reason. When I make them equal though then I can see where you're coming from. I increased the hitsound volume tp 50%
Extra
- 00:17:637 (5) - the reverse doesn't match the music or the vocals (cause they end on the downbeat).. there clearly are sounds on the first blue tick and the white tick, but there's nothing noticeable on the second blue tick.. remove the reverse? you could also add a cirlce at 00:18:365 - because there's another sound there Guess I'd agree, done.
same goes for 01:32:200 (5) -- 01:09:627 (8,1) - hmh. I'm not sure what bothers me here, might be the stack. you basically don't have to move for the reverse slider and you don't have to tap either, so this kinda stops the flow.. :c I'd prefer if you used three circles instead and spaced them, that might be harder to read and to play because it's 1/6 snap, but I still think it plays fine and moreover is more fun. Another modder told me to make it into a repeater, but I reverted that change because I kinda agree with you more. It's a stack though, not a stream because I feel as though that would be hard and unexpected for the player.
same goes for 01:18:948 (8) -- 01:38:753 (3,4) - so close to each other ;o; could you move 4 a few pixels further up? Okay done.
- 02:08:899 (4) - ctrl+g flows much better with the previous objects, you'd have to change 02:09:336 (5) - then to match this, but it's worth it, imo. plays so nicely ;o; Not too sure how it could flow better tbh, it just becomes a jump that is very hard compared to the rest of the map. No change~
Have to skip Nightmare, it's just far above my skill level. uxu
- 00:31:181 (4,1,2,3) - this plays kinda weird. (1,2,3) don't really match the melody. or rather, the vocals. thy're hold so the pace of the song slows down a little.. the circles are not spaced that far, but just hitting them feels off. I think a 1/2 reverse slider makes more sense, you'd have the reverse on the red tick, so it's still emphasised, while matching the vocals slightly better. (you could even slow down the SV)
http://puu.sh/jOZdq.jpg (because I know my explanations suck. xD) Personally I think it plays fine, no change~
same here 01:46:035 (1,2,3) -- 01:09:336 (3,1,2,3,4) - aah, basically similar to what I said in Insane. not moving at all here stops the flow, so I think unstacking (3) and (1) would be better. (1,2,3,4) work fine stacked, cause players have to tap here, that's 'enough' (I'd still prefer them unstacked, too, but it's fine either way!) Personally I think it's fine for the flow to stop here because the pace of the instrument I'm mapping to stops here as well. No change~
same for 01:18:657 (3,1,2,3,4) -
overall the mapset looks pretty good! Hope you get it ranked fast, good luck! :3
And sorry for being of so little help, if that even helped you at all.. ;-; mapset too good.
//squee
Thanks for modding!-Tochi wrote:
General
- Disable Widescreen Support, there's no SB. ok.
Nightmare
- 00:18:656 (1,2) - Please improve this blanket. ok improved.
- 00:19:530 (4,1) - Well, i don't really like this spacing. It's kinda random imo. (1) is too close to (4), make the spacing bigger? Like: I think the spacing is fine, but I moved it a tad further.http://puu.sh/jTNas/c5bb5f965c.png
- 00:22:151 (1,2,3,4) - You should use DS here too, 00:22:151 (1,2) - And then make a little jump here 00:23:171 (4,1) - like: http://puu.sh/jTNdS/62c834d615.png It plays better imo. I prefer having the jump, no change.
- 00:27:977 (1,2,3) - Inconsistent spacing here, please make it consistent. Ok, done.
- Imo, the high SV's in the kiai times, is not needed. The high SV's is too high, and just makes it awkward to play. the sv is fine.
- 00:30:161 (1,2) - This jump is really awkward to play. Imo you should stack 00:30:161 (1) - under 00:29:870 (2) - to make it flow better. Personally I think it would flow worse since the cursor would have to make an awkward turn to follow the whole of 00:30:307 (2) -
- 00:31:326 (1) - Delete NC, and make new NC here 00:31:472 (7) - Nah, I have it like that so players can easily read the pairs of notes.
- 00:34:967 (1,2,3,4,5) - This plays really awkward. You break the flow here 00:34:967 (1,2,3) - by blanking (2), and the you make the next circle go to the left, which makes the flow weird. You can improve it by moving 00:35:549 (3) - to x:384 y:336, and 00:35:695 (4) - to x:380 y:88 Hmm okay, done.
- 00:36:132 (1,2,3,4,5) - This pattern looks good, but it doesn't fit the song. Try something like: http://puu.sh/jTNDL/d9bf12de61.png to make it fit with the music. I think it's fine imo
- 00:39:918 (2,3,4) - DS'ing here doesn't fit with the song. Make a little jump by moving (4) more to the right. I'd rather not change this. I made it so the cursor moves in a straight line while hitting the notes.
- 00:40:210 (4,5) - This spacing is really awkward. You should move (5) more up like: http://puu.sh/jTNMk/35899e5321.png I agree, fixed.
- 00:47:200 (3,4) - Awkward and weird to play, because it's inconsistent. Try to fix it by stacking (3) on 00:47:491 (1) - Eh, partially fixed.
- 01:13:559 (2,3) - Really awkward to play. Move 01:13:559 (2) - to x:120 y:136 to fix it, and for a better flow. Done.
- 01:22:880 (2,3) - Same as above. Done.
- 01:42:540 (1,2,3) - Inconsistent spacing, please make it even. Alright, fixed.
- 01:42:831 (3,4,5) - This plays really awkward, because of the inconsistent spacing. Try to do something like: http://puu.sh/jTOcQ/5181e65edf.png to fix it. I think it's fine. When I play it it's fine, and the spacing isn't supposed to be perfect it's a 6* jump map.
- 01:43:705 (1) - Ctrl+G and reshape/rotate it so it's like: http://puu.sh/jTOja/600690e39b.png Nah I'll keep it as it is. If the player has to move too horizontally, then they'll likely taildrop on their way up to 01:43:996 (2) -
- 01:44:870 (1) - Same as above, just rotate it like: http://puu.sh/jTOmz/fd40174f6f.png I think it's fine imo the cursor will only follow the slider until about half way and then it'll go to the next slider.
- 01:49:239 (3) - Move to x:132 y:336 That'll play better I guess. Moved it to different coords though.
- 01:50:986 (1,2,1) - Switch places with 01:51:132 (2,1) - and delete new combo on 01:51:423 (1) - Got rid of the NC, but kept the rest as it is.
- 01:53:608 (1) - This part can be improved like: http://puu.sh/jTOG9/6a9e43298e.png Coordinates: 01:53:608 (1) - x:144 y:60 01:53:753 (2) - x:160 y:216 01:53:899 (1) - x:284 y:40 01:54:045 (2) - x:276 y:232 I think it plays fine imo.
- 02:18:074 (3,4,5) - Please fix this inconsistent spacing. No, the last three notes are supposed to be a triangle and you won't follow the slider all the way. No change~
- 02:29:885 - Why not add a circle, like you do in the Insane diff?. I'd want to stay consistent to thee rhythm pattern I have going, so nah no change.
- 02:34:545 - Same as above ^ ^
Extra
- 00:23:899 (3,5) - Too close to each other, please avoid this. Can't really be noticed in-game, and even if you could it wouldn't really matter because they're not touching.
- 00:42:685 (4) - Stack on 00:41:957 (1) 's end? Guess that would be better, done.
- 00:44:287 (1) - Improve blanket. done.
- 01:06:278 (5) - This should end here 01:06:423 - and put a note here 01:06:569 - There's no really sound to supporter this, so it's kinda overmapped. You should shorten it. To me there is a sound, so I'll keep this for now.
- 01:08:608 (5) - This fits more because there's no sound at 01:08:753 - ^
- 01:10:938 (8) - Same as 01:06:278 (5) - ^
- 01:13:268 (5) - Same as above. The beat is too strong to not be noticed, so it sounds awkward to end where it ends now. Same as above ^
- 01:15:599 (5) - Same as above.
- 01:17:929 (5) - Same as above.
- 01:20:259 (8) - Same as above...
- 01:22:589 (5) - Same as above. I disagree with all of these, because there is a sound. The reasoning behind them being a slider though is because it's longer and not as powerful, so it wouldn't be good just to have them circles or 1/2 sliders.
- 01:44:142 (3,4,5) - Inconsistent spacing, please fix it. Nope, the jump is meant to be smaller because the beat isn;t as strong.
- 01:48:948 (2,3,4) - Same as above. Made it a bit better.
- 01:51:278 (3,4,5,1) - I'm not sure about this.. It's fine you won't follow the slider all the way.
- 01:53:899 (4,5) - This flow plays really weird. Stack (5) on (4) to fix it. I think it would flow worse because the cursor would then have to turn in order to follow 01:54:190 (1) -
- 02:06:569 (4) - Stack under 02:06:132 (2) 's head? Nah, it's like that so the cursor would make the same movement as if it was a slider. This is good because it's consistent.
- 02:12:831 (1,3) - Fix this: http://puu.sh/jTUZY/77d0500f7e.png and make it fit more. Not sure what you mean tbh, the blanket is fine.
- 02:25:225 - Why don't you add a circle/map this sound, like you do in the Insane diff? Nah like I said for nightmare I want to keep this consistent.
- 02:29:885 - Same as above. ^
Insane
- 01:06:278 (5) - Same as in Extra, there's no sound supporting how you mapped this slider. So it sounds weird/confusing because it should end/start here 01:06:423 - Same goes for: 01:08:608 (5) - 01:10:938 (5) - 01:13:268 (5) - 01:15:598 (5) - 01:17:929 (5) - 01:20:259 (5) - and 01:22:589 (5) - Like I said, there is a sound being mapped to, so I think they;re fine.
- 01:43:268 (4,5,6) - Inconsistent spacing, you don't need to change this, but i recommend you to. I'll keep it as it is for now.
- 02:04:530 (4) - Improve this blanket. improved.
Feedback
Imo, this needs a few more mods, idk. Im not a BN.
Anyways good luck o/
Thanks for modding!Doormat wrote:
Hello, from my modding queue. Sorry for taking a while; had some personal things to take care of.
Personally, I’m not a fan of the games, but I will admit that this is a pretty kickass song. Used to listen to quite a bit of TheLivingTombstone myself a few years back.
Difficulties looked at: Insane, Extra
General
– I was originally going to say that I thought your BPM was half of what it should be and that you should double it to 206, but then according to the artist’s youtube page the song is 103 BPM, so you’re probably good there. I still think it should be 206 but whatever
Insane
– Try decreasing the OD to 7. I think 7.5 OD might be a bit too high 7.5 is fine imo, it's an insane that uses fairly simple rhythms with little 1/8
00:16:909 (3,4,5,6) – This pattern feels off in my opinion. Maybe try a pattern like this? I'm focusing more on the background noises rather than the vocals here, so I think it should be fine.
00:20:841 – Consider adding a note here? Nope, there isn't a sound here that would call for it.
00:54:336 (4,5,6,7) – Again, this pattern feels a little off. Maybe try a pattern like this? I prefer my other rhythm, it would be better to play since the beat is clickable.
01:11:666 (7) – Consider reversing (Ctrl + G) this? Nah this plays fine. You only follow the sliders about half-way before going to the next one, so if I were to ctrl+g that, the cursor would have to make an awkward turn, ruining the flow.
01:20:987 (7) – ^
01:23:753 (9) – Maybe you can delete this note to give more emphasis to 01:23:899 (1)? Done~
01:31:472 (3,4,5,6) – Similar issue to the pattern at 00:16:909 (3,4,5,6)
02:08:899 (4,5,6,7) – Similar issue to the pattern at 00:54:336 (4,5,6,7) No change to either, for the same reasons I have mentioned for 00:16:909 (3,4,5,6) and 00:54:336 (4,5,6,7)
Extra
00:31:617 – I think you’re missing a beat here. Consider adding a note or changing 00:31:472 (1) into a ½ slider? Nice catch, added a circle so that the pattern is symmetrical.
00:31:909 – ^ I'll leave this though, the reason for a gap is to distinguish the change in pitch for the instruments.
01:23:608 – I think adding a note here would be good, since you missed a beat here. Probably going to want to place it in the same position where you placed 01:23:316 (8) Ok I agree, done.
01:33:219 (9) – Start a new combo here rather than at 01:33:511 (1) I placed an NC at (1) so I could distinguish the anti jump, if I change it then players might have trouble knowing which is which.
--
That’s about all I can. Hope this helps you out
If you need me to clarify anything, don’t hesitate to ask.
Thanks! <3Pereira006 wrote:
[Normal]
Gameplay:Other diff's ok but my main problem is still Hitsound I can see there lot inconsistency, let me give example:
- 01:41:957 (3,1) - just saying, this stack is confuse to newbies players, prefer unstack I did this not to make it clearer for newbies, (personally I think stacks are fine in normal) but to make it consistent with 00:27:394 (3,1) - . Done.
- 01:47:491 (1,2) - inconsistency spacing Fixed
- 02:08:171 (1,2) - ^ same Fixed
- 02:23:914 (2,3,4) - unstack is better than stack for this level IMO Alright, done.
- 02:33:234 (2,3,4) - ^ same Done.
In Extra 00:09:336 (T) - Timing green line, why there N:C1 30% ? in 01:23:899 (T) - this song vocal is like "repetive" in 00:09:336 but this line green you use is S with 50%
Another example: Insane, extra and nightmare, all kiais, you use is S with 100% but In normal is N with 100%.
I prefer you use more consistency, all hitsound must be same by your style expect Guest diff's
I spent a long while going over all these hitsounds and making them as consistent as I can for my diffs. I fixed all of the above, hopefully this is better ^^
I still wanna this hitsounds could be more little work and be more consisntecy, my view there huge inconsistency and I suggest recheck hitsounds
You still can call me to re-bubble when you done this hitsounds
Good luck
Pereira006 wrote:
[kenterz's Easy]
Gameplay:
- 00:25:647 (3,1) - inconsistency spacing, fix DS 0.80x Done
- 02:19:821 (1,2,3,4) - inconsistency spacing Ok, I changed them to ~0.80x.
Haha yeah, thanks for the support. Right now we're just waiting for ColdTooth to apply the mod. Hopefully he'll get to it soon ^^ezek wrote:
I believe in you Faded! you can get this to the ranked section!
FADED! FADED! FADED! FADED!!!
Thanks for modding! Maybe we can get this map rolling again~Pereira006 wrote:
[coldtooth's advanced]
Gameplay:[]
- 00:15:452 (3) - this kindy unfit to follow vocal, i prefer this rhythm http://puu.sh/kB1Ix/05420225b2.jpg I agree, done.
Also coldtooth's advanced and Hard, you style is inconsistency too, example Advanced in 00:47:200 (2) - in begin you don't use Normal hit but Hard does have and there many more Yeah, I added more normal hits on ColdTooth's Advanced
Thanks for recheck, I'll call you back ^^Pereira006 wrote:
hi ! *waiting 2 month* gg
[Extra]
Gameplay:
- 01:25:064 (1) - this isn't should be remove NC ? this part rhythm is similiar in begin
- 01:27:394 (1) - ^ same
- 01:29:724 (1) - ^ same
- 02:36:874 (1) - ^ same Removed all NCs here
[Nigthmare]
Hitsound:
- 00:00:016 (T) - you forget change N:C1 to S like other diff's Yeah, fixed~
Gameplay:[]
- 01:23:899 (1,2,1,2,1,2,1,2,3,1,2) - I do understand you try but you don't use NC same as in begin ? I suppose it would be better that way, fixed.
- 02:37:021 (1) - same extra Done~
ok now hitsound is consistency
No need kudosu, call me when you fix this
Hypeee. Thanks for the rebubble, I really do appreciate all the times you've been through this mapset. Let's hope this bubble is it ^^Pereira006 wrote:
alrigth, let's try!
Rebubble
Thanks for modding, will call back! ^^Desperate-kun wrote:
Checking high-SP bubbles. Sadly, I need to bubble pop because of a Timing Issue.
[General][Nightmare]
- 02:19:894 - What's up with this Timing Section? I don't see the purpose of it as the music snaps to the old section, and only Coldtooth's difficulties are following it at the moment (which sounds off). I know it's in the Ranked Version, but it seems like a mistake. Alright I got rid of it.
[Insane]
- 00:30:161 (1,2) - Hmm what's up with the random NCing here? The NC should be on (2), it follows both the music and the pattern better. Okay, done.
- 00:30:598 (3,4,5,1,2,1) - Again, quite random NCing. Shouldn't the NC be here 00:31:472 - instead of the two notes around that? Also, the back and forth here 00:30:598 (3,4,5) - was quite unintuitive to play and difficult to read for me, and I don't really understand why the spacing is so low here 00:31:181 (5,1) - . I would suggest this fix for this pattern: https://osu.ppy.sh/ss/4024607 Yeah, that's much better, done.
- 00:56:812 (1,2,3) - NC should be at (3) instead to follow your logic, because there is no back-and-forth pattern here. Done~
- 01:13:414 (1) - I feel like this is missing a hitound. Consider using Normal Sampleset here, because the sound is identical to the ones you followed with Normal Sampleset. This might apply to lower diffs as well. Okay, I added normal samplesets on the difficulties where this is applicable.
- 01:22:734 (1) - Same as above. ^
- 01:58:268 (1,2,3,1) - Why are these NCs here? Originally had them to help reading, but I suppose it's perfectly readable as it is, got rid of the NCs.
- 02:06:715 (5) - I expected a NC here for consistency with similar patterns. Added
- Yeah, take a look at those NCs again. I think you are trying to NC after patterns, but it needs to be consistent if you want to do that. I'll have a look :3
[Coldtooth's Hard]
- 00:57:394 (7,8) - The flow wasn't the best here, going upwards after (7) didn't feel intuitive to me. Pattern suggestion: Agreed, changed. https://osu.ppy.sh/ss/4024719
- 01:41:666 (6) - Hmm this seems like an odd decision... Why didn't you just mirror 01:41:083 (4) - to make a diamond? Lol I'm not sure, probably an accident. Fixed!
Okay everything seems nice overall, except the hitsounding. This song has very dominant instruments in the "loud" sections, the kicks snares etc. It plays really weird if such a strong sound is just mapped with a Soft Hitnormal. I pointed out a few missing hitsounds in my mod, but it would be nice if you can go through all diffs and watch out if there are missing hitsounds and if the hitsounding is consistent. Yeah I went through the diff after applying your suggestions and I think they're good now.
- 00:36:715 (3) - You are missing a Drum Whistle here. Same applies for the Advanced. Yeah I noticed, fixed~
- 01:45:307 (2,3) - This gap feels empty, almost as if you deleted something. Consider to add a circle at 01:45:598 - atleast. Indeed, added a circle where you suggested.
- 01:48:365 - Why is there no Drum Whistle here? Same for the Advanced. Alright, added drum whistles
- The difficulty gap to Insane is quite big. Oh well, should be acceptable.
Call me back when you are done with that