Thanks for modding!Gero wrote:
Alright.
GeneralNormal
- I'd like to suggest you to use my mp3/video to improve the quality also you can take my timing as well since there are some variations on it. Ok, done.
- This is a personal suggestion but you can take it if you want, what about to use this as background? it looks quite better if you ask me. I prefer my other background.
- About those last spinners I think it doesn't has enough time after the last note so I suggest you to starting them on the next tick. Fixed
Extra
- 00:16:570 (1) - What about shorten this slider by 1/2 and then adding a circle at this 00:17:153 - part? I think it fits better than a long slider if you ask me. I think it sounds/plays fine, personally, so I'd rather not change this.
- 00:22:978 - Add something clickable here due vocals? ^, and the vocals are a bit too fast for them to make sense on a normal.
- 00:35:211 (2) - Yeah you should take a look at this note since the spacing is quite confusing. (You should apply the same thing to parts that are similar.) I don't get why the spacing is so confusing.
- 01:37:832 (1) - Same as above. ^
- 02:23:852 (2,3,4) - I think that is a bad idea using stacks on a normal difficulty even if they fits with the song since it makes the pattern confusing for newbies players also if I'm not wrong you didn't used them until this part so it's makes a inconsistency tbh. Newbie players can play easy if stacks are too hard for them, imo. About the inconsistencies, I think it's fine because the music is drastically different here as well. If it's really that bad though, I'll fix.
- 02:33:172 (2,3,4) - Same as above. ^
- 02:37:250 (5,1) - Stack them please, I found unnecessary a manual stacking with those two objects. ok
Well I asked for some BNs opinions about the AR and we come the same conclusion about decrease it by - 3 so the AR be 9.3 also use 8 as OD as well. I fixed the AR, but I'd rather keep the OD because the map doesn't contain any 1/8, and is filled with very simple rhythms. Since this is an extra, I'd rather keep the OD challenging.
- The principal problem is this difficulty since you abused of the 1/4 sliders and that can be considered as overmapped also the jumps doesn't help at all btw the gap between Hard and Insane is quite huge if you ask me because 3.7 to 4.51 is unrankable, sadly that is the truth so you should add another difficulty there or at the least decrease the 1/4 spam on the Insane so I won't bubble it for those reasons. I'll see what I can do about it.
- Your hitsounds is not that bad at all but sometimes it turned annoying for my ears, remember this is a 103 song that works with 206 of BPM and spamming 1/1 claps is so weird, I suggest you to remove some claps following the background could be a good option 02:19:774 - for example here you used claps when almost all of them makes no sense due the music at this part is soft, so using whistles instead claps could be good imo. ok, I replaced them.
- Another thing that I want to drop here is about the higher SV on the Extra/Insane seriously 1.50 as SV is so exaggerated,quite random and hard to read at the first testplay but I guess that you won't to change that since you mapped it like this. I'd rather not change it.
That's all, I hope you understand that I don't want to force myself to bubbled something that not making me feel sure so good luck for now.
Also Kenterz, since you made the changes before I added the new mp3/video/timing, you're gonna have to redo your changes, sorry :/