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Hitomi Sato - Arceus battle theme

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Topic Starter
zozozofun
This beatmap was submitted using in-game submission on zaterdag 5 februari 2011 at 12:36:58

Artist: Hitomi Sato
Title: Arceus battle theme
Source: Pokemon Diamond Pearl Platinum
BPM: 75
Filesize: 1627kb
Play Time: 01:10
Difficulties Available:
  1. Great Ball (3,24 stars, 89 notes)
  2. Master Ball (4,9 stars, 197 notes)
  3. PokeBall (1,76 stars, 71 notes)
  4. Ultra Ball (4,45 stars, 129 notes)
Download: Hitomi Sato - Arceus battle theme
Information: Scores/Beatmap Listing
---------------
My first map after i knew how the BPM worked and it was sort of... average!

16/06/10: Lowered overall in Masterball.
17/06/10: Added colours - Changed soft to normal.
18/06/10: Added HUGE changes to Poke/Great/Ultra Ball.
19/06/10: Asked to mod if u saw something that have to be fixed.
20/06/10: Added GladiOol's edit.
22/06/10: Fixed Great Ball.
23/06/10: Stopped caring about the dates.
sonic master_old
YAY I WIlL ADD STAR I LOVE IT!!!!!!!
Hika
Modded the map because I saw a few errors.
It's not much, but I messed up a bit while doing the map.


Poke` Ball & Great Ball
- Timing & spacing looks correct. So it's good. ~

Ultra Ball
- 00:43:893 - In my opinion, make the stacked notes more visible.
- 00:54:709 to 00:56:129 - ^ same

Master Ball
- 00:09:847 to 00:15:697 - Stacked notes need to be visible.
- 00:56:662 to 01:07:292 - ^ same


& That's all I caught, but I couldn't see the approach circles fast enough, it's just some suggestions I typed.
You don't have to correct, I'm just saying it'll help a lot better & try to add some colour to the notes. They're all bright & shizz. D:
Oh well, I'll give you a star. ~
Topic Starter
zozozofun
[quote="HikariKira"]Modded the map because I saw a few errors.
It's not much, but I messed up a bit while doing the map.


Poke` Ball & Great Ball
- Timing & spacing looks correct. So it's good. ~

Ultra Ball
- 00:43:893 - In my opinion, make the stacked notes more visible.
- 00:54:709 to 00:56:129 - ^ same

Master Ball
- 00:09:847 to 00:15:697 - Stacked notes need to be visible.
- 00:56:662 to 01:07:292 - ^ same


& That's all I caught, but I couldn't see the approach circles fast enough, it's just some suggestions I typed.
You don't have to correct, I'm just saying it'll help a lot better & try to add some colour to the notes. They're all bright & shizz. D:
Oh well, I'll give you a star. ~[/qu

Is it better now or does it need other colours?
Shiro
to change absolutely
not great, to change if possible
suggestions

Overall :
CORRECT OFFSET : 3 280
I suggest you use the normal sound set.

Great Ball :

00:16:480 (2,3) - try using these hitsounds : normal-normal-clap
00:19:680 (2,3) - same


Ultra ball :
00:56:480 (1) - this one is too far from the previous hit
Maybe you should reduce the speed of the last slider.

Master ball :

00:06:480 - Add a Break Time here.
00:21:280 - after this point until 01:00:880 - , remove all the claps, or make the claps follow the music.

EDIT : it's good now, star~
Niva
I see this map on #modreqs yesterday, I'll mod it :P

[General]
-> Change the title to "Arceus Battle Theme".
-> Open the songs folder, and delete "Hitomi Sato - Arceus battle theme (zozozofun).osb".
-> The countdown is not used, disable it through Song Setup ->Storyboarding -> uncheck Enable Countdown.
-> Preview point is not set. Choose any time you like, then Timing -> Set Current Position as Preview Point. Do this for all difficulty.
-> Around 00:07:00 or so, there's break on Great ball and Master Ball, but there's no break at Pokeball and Ultra Ball. Decide whether you want to add a break or not.
-> Add source : Pokémon?
-> Add some tags?

[Pokeball]
-> The difficulty name should be Poké Ball.
00:19:280 (7,1) - Because this is Easy, the spacing shall not changed.
00:19:680 (1) - Sliders overlapping themselves are unrankable.
00:23:280 (5) - Unrankable slider.
00:30:880 (3,1,2,3,4,5) - Spacing
00:43:680 (1) - Remove clap at end
01:00:880 (1) - Add finish at end
01:10:080 (1) - Remove clap at start
-> Easy difficulties are made for beginners. And beginners click intuitively based on distance spacing. That's why spacing changes are not recommended for Easy.

[Great ball]
-> The difficulty name should be Great Ball.
00:06:080 (2) - One lv3 grid right.
00:17:280 (3,4) - Spacing
00:23:880 (6,1) - Spacing
00:36:080 (5) - Spacing (this is really confusing. I miss this slider at test mode)
00:51:880 (2) - Spacing. Also, two lv3 grids right.
01:02:480 (2) - Stack perfectly with 01:00:880 (1).
-> To stack perfectly, set the distance snap to 0.0x, turn off grid snap, and reposition the note.
01:04:080 (3,4,5) - Why not stacking each other?
01:07:280 (5) - Stack perfectly with previous slider.
01:10:032 (1) - Finish at end
-> There are other spacing problems, but I'll let others find it.

[Ultra Ball]
-> HP drain rate -1, overall difficulty -1 (the current one is definitely Insane setting)
00:03:280 (1) - One lv3 grid down
00:04:080 (2,3,4,5,6) - Unstack please, looks very ugly in test mode. Also, consider decreasing volume incrementally?
-> To decrease the volume, make sure you're between (1) and (2), then press Ctrl+Shift+P -> Audio -> Decrease the volume. Then do the same thing for (2) and (3), (3) and (4), and so on.
00:41:280 (5,6) - Not stacked perfectly.

[Master Ball]
00:03:280 (1) - One lv3 grid up
00:38:480 (9) - Unrankable slider
00:54:080 (9,10) - Personally I don't like the jump placement. Maybe copy-paste 00:54:080 (9) and horizontal flip?
00:56:480 (1,2,3,4,5,6,7) - Maybe like this?

And, don't forget to Full Submit (not Standard Submit) the map. Star!
kratoskitten
STAH!
:3

Hehe, thanks
have a special star too~ :3

Lol. get shinxyn to make a difficulty!
I love him.
Topic Starter
zozozofun

kratoskitten wrote:

STAH!
:3
Still thanks for your help at the beginning of Poke Ball
Topic Starter
zozozofun

Nivalis wrote:

I see this map on #modreqs yesterday, I'll mod it :P

[General]
-> Change the title to "Arceus Battle Theme".
-> Open the songs folder, and delete "Hitomi Sato - Arceus battle theme (zozozofun).osb".
-> The countdown is not used, disable it through Song Setup ->Storyboarding -> uncheck Enable Countdown.
-> Preview point is not set. Choose any time you like, then Timing -> Set Current Position as Preview Point. Do this for all difficulty.
-> Around 00:07:00 or so, there's break on Great ball and Master Ball, but there's no break at Pokeball and Ultra Ball. Decide whether you want to add a break or not.
-> Add source : Pokémon?
-> Add some tags?

[Pokeball]
-> The difficulty name should be Poké Ball.
00:19:280 (7,1) - Because this is Easy, the spacing shall not changed.
00:19:680 (1) - Sliders overlapping themselves are unrankable.
00:23:280 (5) - Unrankable slider.
00:30:880 (3,1,2,3,4,5) - Spacing
00:43:680 (1) - Remove clap at end
01:00:880 (1) - Add finish at end
01:10:080 (1) - Remove clap at start
-> Easy difficulties are made for beginners. And beginners click intuitively based on distance spacing. That's why spacing changes are not recommended for Easy.

[Great ball]
-> The difficulty name should be Great Ball.
00:06:080 (2) - One lv3 grid right.
00:17:280 (3,4) - Spacing
00:23:880 (6,1) - Spacing
00:36:080 (5) - Spacing (this is really confusing. I miss this slider at test mode)
00:51:880 (2) - Spacing. Also, two lv3 grids right.
01:02:480 (2) - Stack perfectly with 01:00:880 (1).
-> To stack perfectly, set the distance snap to 0.0x, turn off grid snap, and reposition the note.
01:04:080 (3,4,5) - Why not stacking each other?
01:07:280 (5) - Stack perfectly with previous slider.
01:10:032 (1) - Finish at end
-> There are other spacing problems, but I'll let others find it.

[Ultra Ball]
-> HP drain rate -1, overall difficulty -1 (the current one is definitely Insane setting)
00:03:280 (1) - One lv3 grid down
00:04:080 (2,3,4,5,6) - Unstack please, looks very ugly in test mode. Also, consider decreasing volume incrementally?
-> To decrease the volume, make sure you're between (1) and (2), then press Ctrl+Shift+P -> Audio -> Decrease the volume. Then do the same thing for (2) and (3), (3) and (4), and so on.
00:41:280 (5,6) - Not stacked perfectly.

[Master Ball]
00:03:280 (1) - One lv3 grid up
00:38:480 (9) - Unrankable slider
00:54:080 (9,10) - Personally I don't like the jump placement. Maybe copy-paste 00:54:080 (9) and horizontal flip?
00:56:480 (1,2,3,4,5,6,7) - Maybe like this?
SPOILER
[attachment=0:5acc5]arceusmod.jpg[/attachment:5acc5]

And, don't forget to Full Submit (not Standard Submit) the map. Star!
Fixed most of it
[milky]
zozo <3 here a star
GladiOol
Hoi slet
Probeer dit 's uit.

Download: Hitomi Sato - Arceus battle theme (zozozofun) [Master Ball].osu
  1. Heb hitsounds veranderd, één pattern en overall difficulty 1 omlaag gedaan. Als ie op 9 zit, speelt de map niet leuk. Bij 8 speelt ie wel leuk.
  2. TAGs: Platinum
  3. Scource: Pokemon Diamond & Pearl (<-- not 100% sure)
  4. Offset +10 (3290)
eddieee
sterretje leuk hoor
graftak
Pokemon <3
~star
banvi
oh , pokemon's BGM 0.0
I came from modreq :D

mod
SPOILER
Poke Ball
00:45:280 (9) I think , this combo is long for easy. So add new combo?
00:58:880 (4) same as before partten , add new combo?
Ultra Ball
Oh, Circle Size is too small! XD
I think better -1
Master ball
00:38:090 (1) remove whistle or clap. Ear hurt this... Everyone usually say "more than 2 hitsounds is bad." Ever, I was said this by a good modder.
00:41:290 (3) ^
00:41:690 (4) remove whistle.
00:42:890 (4,5,6) please compose with (1,2,3) about spacing. This spacing is closer than (1,2,3)
00:57:490 (6) 1 grid left?(grid lv3)

nice map~
star & gl ;)
TheVileOne
Pokeball

00:31:680 (4) - I think this can be safely placed outside the grid. You should try to avoid oddly overlapping notes if possible.

http://osu.ppy.sh/ss/13778

All you would need to do is shift the 7 notes after it over and then full stack 00:36:080 (1) - on the slider before it.

http://osu.ppy.sh/ss/13779

Just a suggestion. It doesn't need to be done.

Ultra ball

00:22:680 (8) - Empty note. I suggest removing since it interferes with the actual beat.

00:23:480 (3) - Note shouldn't be there. The beat is 12-345 not 123456

00:25:880 (2) - ^

00:32:480 (2) - Reduce this by two repeats and add a note at 00:33:280 -

01:04:080 (1) - Not fully stacked on the previous slider. Fix.


Master Ball

Offset is different than the other difficulties.
Tags are different than the other difficulties.

00:19:690 (1) - Too many repeats. 1 is enough. Add a note here 00:20:490 -

00:26:690 (4) - Empty sound remove. It interferes with the triplets.

00:27:290 (1) - Should be a part of the grey combo.

01:00:890 (1,2,3,4) - I don't know why but these stacks are glitching out for me. The notes are being placed not directly under the main slider.

01:02:490 (1,2,3,4) - ^

01:04:090 (1,2,3,4) - ^



Eh you did a lot more than I expected you could with a song like that. This definitely deserves to be ranked. Stared.






Edit: I didn't see a Great Ball difficulty when I downloaded it.
johnny4boy4
I really like it but you can make the pokeball (easy) a little bit more easy.
For the rest appreciate that you've made this map in all difficulties! :roll:

P.S. Change great ball there's something wrong...
Topic Starter
zozozofun

TheVileOne wrote:

Pokeball

00:31:680 (4) - I think this can be safely placed outside the grid. You should try to avoid oddly overlapping notes if possible.

http://osu.ppy.sh/ss/13778

All you would need to do is shift the 7 notes after it over and then full stack 00:36:080 (1) - on the slider before it.

http://osu.ppy.sh/ss/13779

Just a suggestion. It doesn't need to be done.

Ultra ball

00:22:680 (8) - Empty note. I suggest removing since it interferes with the actual beat.

00:23:480 (3) - Note shouldn't be there. The beat is 12-345 not 123456

00:25:880 (2) - ^

00:32:480 (2) - Reduce this by two repeats and add a note at 00:33:280 -

01:04:080 (1) - Not fully stacked on the previous slider. Fix.


Master Ball

Offset is different than the other difficulties.
Tags are different than the other difficulties.

00:19:690 (1) - Too many repeats. 1 is enough. Add a note here 00:20:490 -

00:26:690 (4) - Empty sound remove. It interferes with the triplets.

00:27:290 (1) - Should be a part of the grey combo.

01:00:890 (1,2,3,4) - I don't know why but these stacks are glitching out for me. The notes are being placed not directly under the main slider.

01:02:490 (1,2,3,4) - ^

01:04:090 (1,2,3,4) - ^



Eh you did a lot more than I expected you could with a song like that. This definitely deserves to be ranked. Stared.






Edit: I didn't see a Great Ball difficulty when I downloaded it.
Fixed Great Ball can you re-download it so you have the Great Ball?
Topic Starter
zozozofun

johnny4boy4 wrote:

I really like it but you can make the pokeball (easy) a little bit more easy.
For the rest appreciate that you've made this map in all difficulties! :roll:

P.S. Change great ball there's something wrong...
I fixed Great Ball please re-download the map.
[deleted user]
I failed very hard at Master Ball xD a friend gave it to me and said i had to star it :D
Omega
Nice song. Interesting map. Star.

Also:
could you raise the health drain and reduce the general difficulty in Great ball each by a single tick?
I think they'd look better that way.
Haneii
I'll just continue where I left off :)

~MasterBall~
01:01:890 (2)- spacing.
01:02:090 (3,4)- ^. Too close to each other.
01:03:490 (2,3,4)-^
01:05:090 (2,3,4)- ^

Went over pokeball again and decide it's actually okay.

*STAR*
Qicchliciouz
whoaa XD
it's great XD
too bad it's short X3
but I love it~
gregar55
star
koujiro nonomiya
it's awesome, i like pokemon
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