Lots of players have Daidai Genome as one of their top performances worth around 270 pp with an A rank because of the last seconds of the map, specially the three triples followed by some weird angled jumps. the start of the choruses are also significantly harder than the others parts in the map, but not even close to the final pattern. Koigokoro is constant.Endaris wrote:
Especially for Koigokoro and Daidai it's very obvious that they have no serious difficulty spikes which enables players to fc them once they can play the map as they won't get stuck on a single hard pattern.
I think I get what you're saying here. A map being constant is better considering it only has very sparse spikes, if it gets lots of spikes the map becomes significantly harder.Endaris wrote:
The more flat a map is in terms of difficulty the better for pp-farm.
The few maps that have only 1 outstanding pattern at the very beginning or the very end are mostly flat too and you can take some pp by just fc'ing the rest of the map. Once you have two or more of such patterns maybe without such a high peak the map will be noticeable harder to pp.
But if you're talking about not having any spikes at all, nah. It's harder.
Kheldragar wrote:
Maybe the people who can't fc daidai or koigokoro deserve to be lagged in rank behind the people that can because, get this, they don't have the skill to fc those maps! Daidai is annoying though, the small patterns on the left and right side of the screen fucked me up more than the big jumps ever did.
If the map pool from where you can farm isn't limited this is what will happen, it's the best pick optimal maps if they want to increase rank. One should also assume that everyone will go to these maps instead of bitching about honor or some other bullshit and refusing to play these.Riince wrote:
Or maybe they just don't want to FC them because they hate the maps. Although, doing this prevents them from being allowed to bitch about being ranked lower than people who they are better than. Not that they would anyway, since they wouldn't care about other peoples rank if they don't even care about their own.
But of course, each player should play their strong points. Daidai Genome is an aim map, you will farm in it if this is your best aspect. Speed players should go to maps like Midnight Siege, and Accuracy players can play long maps with constant but easy difficulty as M@sterpiece (or for no mod, some of the one many DnB maps around 5.5 stars with OD 9).
The problem is that the system gauges three different skills: Aim, Speed and Accuracy. We cannot see how much of it each player have like the old tp site.Riince wrote:
There shouldn't be a select few maps you should have play to compete rank-wise if you don't want to be underranked, you should be able to play whatever you enjoy and have your 'skill' gauged accurately by pp, but it isn't so.
A player might be worse than an player bellow him in two aspects but still have a higher ranking because his one best aspect is rated higher than the other two from the second player.
Here, the problem is with the map pool size (hundreds of thousands of maps) and the dominating mapping style.