Mahogany wrote:
Oh, Setting Sail is hardly the only map. I don't keep up-to-date with DT farm maps, but isn't this a similar situation with many other maps? I'm thinking this PP overweight applies to any AR8 OD8 map, and that's why maps such as several of Ztrot's pony maps are also considered good DT farm maps, along with Daidai genome (Though the difficulty spike at the end probably contributes a lot)
As there are many HR farm maps out there, basically almost all MIIRO TV Size Insane and Extra difficulties are good HR farm maps. There are way more short maps with huge jumps, few triples and easy streams (like Daisy, Univer Page, Artcore Jinja, Diamond...) to farm with HR than there are with DT.
Mahogany wrote:
...then again, you also have Koigokoro, and both of the insanes are only OD7, but it still manages to be one of the most popular DT farm maps.
I think it's safe to say, though, that the OD increase is one of the major contributing factors to DT overweight.
Same with HR assuming you can get good acc. And Koigokoro is a map that is worth quite a bit and you're not so harshly penalized for getting a so-so accuracy, different from Daidai Genome because OD8 becomes very close to OD10 with DT.
Mahogany wrote:
At a medium level, HR is a lot harder to play as well as DT is. If you're playing HR it's a lot harder to get a full combo on maps with an equivalent star rating with DT (IMHO), because of the higher AR, and (often) very low note density, compared to DT-ing the map, as well as the smaller CS.
OD is also a factor and I believe OD9.67 is far easier to get good acc on compared to OD10.
Like you said. In your opinion, probably because of your skillset. Using the example bellow:
Mahogany wrote:
Technically, HR is still more valuable than DT at a mid level. Look at my top scores. I have a 201pp HDHR SS score on a 4.38* map, compared to the ~5* 99.66% 207PP score that my DT Setting Sail gave. The problem is that the HDHR score is all acc PP, and that score was worth like 150pp for 99%, which would be completely worthless to me, whereas a DT score would still be valuable at less-than-perfect accuracy. So unless you're playing HR perfectly, which the majority of people cannot do until they start being very high ranked, the PP gain potential is simply incomparable and you're better off playing nomod rather than HR for PP.
First, with HR it becomes a 4.68 star map.
Notice something you're saying in this. DT is still valuable even without less than perfect accuracy because it is harder to play assuming you can read both maps properly, it got harder patterns and jumps than Fjarlaegur, BPM is irrelevant in both. It's just that HR is harder for most players because they aren't used to play the circle size and AR10. It's fair that Fjarlaegur can only be compared to it because of the accuracy boost, actually, it is overrated if you look directly at the heart of the matter because you can make a map considerably easier worth almost as much when both maps have only a 0.5 ms timing window difference.
It is still hilarious that a single one hundred is worth 12 pp in this and 8 pp in Setting Sail. A 0.5 ms timing window difference = 4 pp difference in a longer map. Whatever... this just shows how much OD is broken.
In all these we are talking about simple maps, like most farm maps, that are relatively easy to play and don't actually have what makes both mods harder at the highest levels: streams. In DT it's high BPM streams and in HR is keeping accuracy on long streams. And keeping accuracy in a <200 BPM stream is much easier than playing 240+ BPM in general.
Mahogany wrote:
I don't know, I'm too focused on the OD increase, because that's the only thing that really stands out to me, personally...I don't know what else it could be. In my experience, I've always found high OD to be OP, but at the same time I've always been an accuracy whore.
It'll be good to get others' inputs on this, but I've thought about this for a long time and this is my personal conclusion.
Also, I would agree with changing how acc is handled. I feel that PP is too weighted towards 99%+ scores, personally. I'd like there to be a more even spread between 97%-100%
Like Jesse said, many (including myself) aren't very satisfied with how accuracy is handled. The way it scales at higher ODs is just ridiculous to the point that getting a 98.5% score feels like crap when looking at something just 1% above, the difference is huge even when there is a mere 0.5 ms difference in the timing window.
This and the balance between maps with simple difficulty spikes vs constant difficulty or high BPM streams, specially OD8 jump maps. For firetruck sake, Daidai Genome is worth almost as much as
Magica with around two thirds the object count, and way more than
Netoge Haijin Sprechchor. Just a glance at the leaderboards tells us which ones are harder.
PS - I'm not saying all streams are underrated, we all know spaced streams are all the rage when making good farm maps, they don't even need to be all that spaced to be worth lots compared to more condensed but way faster streams.