seems to be 170-210, really.silmarilen wrote:
which bpm is easier to acc is too subjective
lowest ur 240+bpm play i have ever seen, yes three sliderbreaks.
I hope you're aware that if you're rank 50000 and you get -50 ranks you'll be 49950 after it.DahakaMVl wrote:
Still confused by the pp-System. Just played hard/advanced map. First try full combo, map rank #153 and acc 97.5% and lost 70 global ranks?
I lose rank all the time I play hard maps full combo and 96+ acc. Why is this happening. (I play almost daily)
I obviously meant I got ranked worse.Endaris wrote:
I hope you're aware that if you're rank 50000 and you get -50 ranks you'll be 49950 after it.DahakaMVl wrote:
Still confused by the pp-System. Just played hard/advanced map. First try full combo, map rank #153 and acc 97.5% and lost 70 global ranks?
I lose rank all the time I play hard maps full combo and 96+ acc. Why is this happening. (I play almost daily)
Just like for oh so many others :^)silmarilen wrote:
other people play the game aswell, while you werent playing they passed you in rank but yours didnt get updated until you set a new score.
damn i should really make a macro for that response.
But pp is an arbitrary number with no meaning behind itMahogany wrote:
Just pay attention to your PP rather than your rank omg people pls
But the situation is someone thinking he's losing ranks for making new plays when infact his pp is increasing but not fast enough to offset the delay.GoldenWolf wrote:
But pp is an arbitrary number with no meaning behind itMahogany wrote:
Just pay attention to your PP rather than your rank omg people pls
There was an approved feature request asking for this from a few years ago (iirc.)Kim wrote:
Why hello there everyone!
Yes I indeed came here to rant about how it's possbile to lose rank although I gained more acc/points on a map
After reading the latest comments, a lot of what I had in my mind has been answered so... thank you for that!
But... if it meanwhile is a common thing that players only happen to see their rank dropping after playing a map, wouldn't it be neat if we could see the gain of pp as welll when finishing a beatmap? -or lose of course if it's decreasing.
Greets~
Thanks for the answer!- [ U z z I ] - wrote:
There was an approved feature request asking for this from a few years ago (iirc.)
multiplayer looks at score, the whole reason why pp was implemented in the first place was because score was not a good measurement of skill. let's not go back in time.ReynBolt wrote:
What I'm seing from there?
I have nothing againist high accuracy players, but come on, I would find rasonable if you reward these that can complete maps or are close to complete these maps. On an OWC match the 96.50% is worth as a lot more of score and more useful for your country than that 99.47% with several misses but 99.47% accuracy.
Endaris wrote:
He got a lot of pp cause his combo was still decently high. Combo has a linear scaling iirc therefore he already got a decent amount of combo pp.
If he got 3 750 Combos your pp would be a lot lower. Misses are also detrimental for pp but with only 2 of them on such a long map it doesn't have a huge impact.
The question in terms of pp is also:
How likely is the 96,5% player to replicate the FC? He isn't cause he obviously show inconsistency on various spots that will probably cause him to miss on such a long map. The 99,47% player is highly consistent so he should have no problems to get a play of similar quality without much effort even though he might choke on a different spot than before. Therefore the pp awarded seem fair and square for me.
argggg 138 bpm streams is too hard!!! ... seriusly the more far to 185-225 bpm the harder is it to me!!! (regardless if it's slower or faster than the given range)Endaris wrote:
The actual mapdesign and complexity is much more important.
I also thought we weren't talking about DT?
Anyway, enjoy SSing this for massive 286pp:
https://osu.ppy.sh/s/290040
ReynBolt wrote:
The thing that I do not like is that accuracy is completely independant of map's level.
silmarilen wrote:
acc should be a function of map complexity, not just of map length and od. too bad there dont seem to be any ways to do that.
Please don't act like the bpm is your problem. It's the technical complexity and high OD that keeps you from getting anything close to good acc on it.ReynBolt wrote:
argggg 138 bpm streams is too hard!!! ... seriusly the more far to 185-225 bpm the harder is it to me!!! (regardless if it's slower or faster than the given range)Endaris wrote:
The actual mapdesign and complexity is much more important.
I also thought we weren't talking about DT?
Anyway, enjoy SSing this for massive 286pp:
https://osu.ppy.sh/s/290040
> thelewa did 99%Endaris wrote:
The actual mapdesign and complexity is much more important.
I also thought we weren't talking about DT?
Anyway, enjoy SSing this for massive 286pp:
https://osu.ppy.sh/s/290040
I broke it, rip wrjesus1412 wrote:
I think that was the longest time that this thread hasn't been posted in since it was made.
That would be quite retarded, combo > all.KukiMonster wrote:
I wish pp scoring was acc based like mania or at least acc based pp and with some combo bonus pp. never gonna happen :{