*shoot star~* let me giv you some share !~hau
Shadow Fear wrote:
For Rain
00:10:393 (6,7,8) - http://puu.sh/ihUGY/e64d67224d.jpg [Sorry Puush for my PC is retarded abit]
00:13:703 (6,7,8) - Same as above [Repeat Design]
Ok
00:17:014 (5,6) - http://puu.sh/ihUSA/75df874bca.jpg
00:17:841 (1,2) - http://puu.sh/ihUVM/936fea1a36.jpg
Move them on similar pattern~
00:20:634 (4,5) - http://puu.sh/ihV1O/a3969d7249.jpg
Move it a bit further
00:29:427 (1,2,3,4,1) - Heavily modified (test it out) - 1) http://puu.sh/ihVoA/70c63dd38d.jpg
2) http://puu.sh/ihVpc/4c7cb3e840.jpg
3) http://puu.sh/ihVq7/759b5417b8.jpg
Sure, but nerf the last slider sharp curve a bit
01:27:979 (9,10,11) - http://puu.sh/ihVy8/efb5af755f.jpg
Thank you.
Sure Thanks for the feedback, sry for late respond... X_X
Thanks for the check~Spectator wrote:
General
- Unwanted Content : Actually I'm unsure about the video in the mapset. Could you ask some QATs if it is fine or not?
Ive asked CLSW, let see what will he say...
but imo, this is not a problem thou , cant see why its unsafe ... since the video is so adorable >w<- Hitsounds Issues :
Damn, my fault, i usually never leave any single hitsound file have issue, sry i fix it myself... thanks for the notice.
- Every .wav file must be at least 100ms long. normal-hitfinish has only 40ms of length which is unrankable. Add this in the folder instead
- normal-hitwhistle has more than 5ms of delay(a bit more than 15ms) which is unrankable. Use this instead
- Unused hitsounds : Found unused .wav files:
- Okay, but ... i used it properly, too lazy to rename into custom set and set timing.
- lr3_kick wbds.wav
- lr_kick low strong beat.wav
- lr3_bassdropssg.wav
Used here : 00:46:807 (1,2,3,4,5) -- lr3_fxdsrpf - l.wav
- lr3_fxdsrpf - r.wav
Used here : 00:07:703 (6,7,8) -- lr3_hat ocv.wav
00:19:496 - and 01:12:772 - section- normal-slidertick.wav
Thanks, i found this useless since i dont use N timing at all XD , removedCup
- 01:12:669 - unnecessary inherited point here
Removed, XD- 01:12:462 (1,2,3,4) - As it comes right after the spinner, I'd reduce the distance for a bit to make it easier
made them closer nowSalad
- 00:26:117 (1,2) - I'd avoid using 3/4 rhythm in salad diff
ill make it 1/2 distance then ^^- 00:35:014 (1,2) - This is quite harsh considering it's salad. Ctrl+g and reduce the distance
- 00:35:841 (1,2) - ^
- 00:36:669 (1,2) - ^
- 00:40:807 (1,2,1,2,1,2,1,2) - Reduce the distances a little bit
i reduce the distance for all, it can be walked by good timing, and yea... a bit dash is more safe, its a good way to let salad player get used to dash while its still easy and catchy, thats what i aim for ^^- 00:46:807 (1,2,3,4,5) - Using 1/4 in the salad isn't really recommended. I'd rather use 1/2 here(also the 1/4 jump for 4 to 5 can be a problem as well)
Sure, removed 1/4 rhythm.- 01:24:048 (1) - Move note to where the spinner ends.
- 01:24:462 (1) - The NC seems unnecessary. Could you remove it?
Move them closer, just a tiny bit XD , and removedPlatter
- 00:07:703 (6,7,8,1) - The jump for 8 to 1 is pretty unexpected. Consider moving 1 to a bit right
Sure...- 00:19:910 (5) - The timeline here feels weird. I'd remove SV change here and put slider's end on 00:20:324 -
oh, u mean the end of the slider, yea i can extend it, while keeping the effect , but i wont remove SV
i want it to be full dash to catch this one- 01:12:876 (3) - It plays not really good as it's kinda lack of movement. Try this
- 01:13:703 (6) - Here's the same. I'd move slider's head to the left slightly
okay- 01:17:841 (2) - The vertical one here breaks the flow imo. Make it horizontal instead?
- 01:18:669 (2) - I felt the same here, make it horizontal
slightly changed them~- 01:20:738 (6) - The NC here is quite messed up. I'd remove NC on 01:20:945 - but add new one on 01:20:738 -
i actually emphasize the cymbal by breaking the fruit combo(split effect) but okay, removedRain
- 00:10:393 (6,7,8) - Expecting a bit more extreme movement here.
- 00:13:703 (6,7,8) - The same as above. Wouldn't it be better if you put a little more spacing for notes?
- 00:17:014 (5,6) - It's lack of movement for 5 to 6. I'd rather move 6 to the left side, for instance x:224
remake them , done- 00:40:600 (5) - I'd move this to about x:330 to make this part plays better
nice~- 00:41:221 (3,4) - Missing hdash between them
- 00:42:876 (3,4) - Adding hdash is highly recommended
oops, damn those one suppose to have Hdash , no wonder i miss often there XD thanks- 00:53:014 (5) - I'm unsure about this slider as there's no reason to keep fast slider here. There's not even a strong vocal sound to emphasize actually.
Remove then....- 01:17:014 (4) - The movement here feels kinda plain. Try ctrl+g for it
- 01:17:014 (4,5,1) - If you agree with the above suggestion, try this to make the part better
Ok- 01:26:738 (1) - How about moving this to about x:217 to prevent unnatural movement caused by lack of spacing between 4 and 1? also it'd be better to catch 2~5
I made them closer to each other
popped bubble as there are some unrankable issues
also don't forget to reply(at least reply) all the mods in the thread before the ranking process.
some change on platter is to smoothen the jump by adding Hdash here >>> 01:13:290 (4,5,7) -Quality Assurance Team wrote:
Disqualification Notice
Hello!
Unfortunately, the Quality Assurance Team has decided to disqualify this beatmap. The following is a list of reasons and examples for the disqualification. We do not outline every issue in detail, so make sure to take the idea behind each reason and apply it to the entire beatmap as issues might be found in more than the spots mentioned below. If you have any questions, please reply to this post and we will do our best to clarify any misunderstandings.General
Incorrect MetadataChanged to all dif~
The source of the mapset should be "Choujigen Game Neptune THE ANIMATION", according to the official website : http://nep-anime.tv/ .
Cup
Inappropriate usages of structures
Unacceptable continuous anti-flow movements with bigger scales than expected, they're pretty extreme. The flow should be changed with easier.Platter
- 00:14:531 (7,1,2,3,4,5,1,2) -
anti flow is a bit wrong, if i keep on mapping the same pattern, NORMALLY other people will say, its became boring, repetitive,
oh well... WHATever since i will change it....- 00:47:634 (1,2,3,1,2,3,1,2,3) -
- 01:00:876 (4,1,2,1,2,3) -
Changed , that now it can be plate without even moving, changing it to normal / or \ will be damn repetitive across the whole reef, so its not an option, thus i expect this one should not be an issue at all....
Inappropriate usage of hyperdash
Usage of 1/4 HDash for bpm140↑ at Platter difficulty is unrankable. At least the shape of current pattern should be curved inwards, but it wasn't.Rain
- 00:47:117 (4,5) -
Then, i can just change it into normal dash without need of HDash at all...
same trick and play technique ^, both need to dash, but the previous one is UNRANKABLE issue which is a bit.... orz
Inappropriate usages of hyperdashes
- 00:19:496 (1,2,3,4,1,2,3,4,1,2,3,4,5) - The hyperdashes at the positions except the last one are overdone, since the noise sounds at the background don't introduce well with its hyperdash flows.
hmm... i will just simply remove the Hdash, and make it Normal Dash instead....
i keep the 1/4 since i use it here as well >> 01:12:772 -- 00:33:979 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Incorrect hyperdash placements, they should have snapped on clap-sound added objects.
i know that you are trying to lead me on placing the Hdash on those clap but NO, im still following the song just fine, im sure this is not one of unrankable issue, i place this Hdash according to the sound and pattern that im using.
stryver12 wrote:
CAPSLOCK TIME
About the diffs.... I dunno what to say but I'm fine with them.
its okay guys ^^TheBronyGames wrote:
I'm a massive Hyperdimension Neptunia Fan, and I hang around #ctb a lot, so I want to spread this around. Sad it got DQ'ed, but in any case, take 2 of my stars. it's a fun mapset!
BoberOfDarkness wrote:
Just few random stufff from me
00:31:083 (1,2) - in my opinion the distance is too big for non hyper jump and so big jumps doesnt fit music (ofc in my opinion) I sugest you to move (2) closer
This one is nice, thanks for the great notice ^^
as for the rest, nope XD
my NC style is to break or give the burst effect while "playing"
notice that at end of combo, the catched fruit on the plate will burst out.... thats what i AIM especially for impact and cymbal
Cup and Platter backgrounds are <33333333333
Good luck!
o.oYuii- wrote:
It means so many things that you don't really want to know it (?)
Nah, just kidding. Basically you add one when you are sure you will bubble the map, it's sorta of a placeholder-y thing.
yay~Yuii- wrote:
Placeholder then
00:37:496 (1,2) - (On Salad) This doesn't require any dash, you wanna keep it? It's quite inconsistent with the previous patterns.
yep, dont wnt to change it, since... 00:36:669 (1,2) - this pattern is kind a walkable as well "if" timed perfectly XD
00:47:014 (2,3) - (On Salad) Why this suddenly requires a dash when the previous Finish sounds are pretty much walkable? Remember that (3) is a downbeat, so it shouldn't be that emphasised in the map.
i will simply decrease their gap, and no need to long dash , ^^
01:03:773 (5,6,1,2,3) - (On Rain) I want to see different opinions in this part because it is impossible for me to catch them. I tried several times (like 10) and failed in all of them.
i feel the same... i got this pattern from kuro, but it need a full dash without letting go and full turning to catch it...
(this pattern is still too hard to me , so i reduce the length of the slider that player need to plate but still the same pattern ^^)
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