Presidente Miau wrote:
Hi. Mr. respected player HolyNightmare. as you know you're one of my idols and you already know why. I'm not a good modder. So if you don't agree with my mod, it's fine. I'm constantly learning.
SOME PERSONAL COMMENTSNow my mod starts
- I really liked the song. I knew it comes from pokemos and I played the whole version of this game. Except from the "XandY". You found a great song to map so I'll do my best to support this map when you need. But with all of that means you have really good likes. o3o
- I really suggest you to move this map from Pending maps to Work in progress because it's missing some diffs more and also is missing to apply the hitsounds.
- I know it's less than a minute the song, but I know mapping it's easier than we think. However, all diffs are well mapped though, so xD Congratulations!
- Well I wish this map will get ranked soon. So keep working on it! and never give up. Good luck. n.n7
✿ General ✿GENERAL STUFFS BEFORE MODDING
- AUDIO STULL HIGHER THAN 192 I already talked to you about this in chat. And I provide you this with exactly 192kbps from mediafire. I hope you know this page. and I had to make shorter the link because osu didn't let me to post something as longer as it is. http://smlk.es/encounter It will go to adfly and skip the publicity and then you're in the mediafire page.
2015-04-02 12:02 Presidente Miau: Ugh... wher did you get the mp3 file?
2015-04-02 12:02 Presidente Miau: *where
2015-04-02 12:02 Presidente Miau: It's more than 192 kbps
2015-04-02 12:02 HolyNightmare: ehhh
2015-04-02 12:03 Presidente Miau: I'll provide you one less heavy
2015-04-02 12:03 HolyNightmare: from a taiko version of this song :>
2015-04-02 12:03 Presidente Miau: ^^/
2015-04-02 12:03 HolyNightmare: oky thanks :3- HITSOUNDS STUFFS I totally suggest you to put some wild hitsounds in the song. Because it's kind of boring just playing with the default one. and don't worry if it doesn't look well at the beginning, everything is a process and you'll learn how to.
- TIMING POINTS It's important to have inhereted points. http://puu.sh/gZ54u/24100cb272.png These things will make the song enjoyable and it will be easier to players to follow the rhythm. Every should have have at least 1 inherented points.
- SYMMETRIC PATTERS I think this is something to keep in mind while we're mapping. It's importante that what we map will be played for someone and they could find symetric patterns and do not get crazy following just sliders and circles.
- THE SONG'S END SHOULD TIE IN WITH THE SLIDERS 00:39:681 I would say here start the low part of the song. So, it means the timing point should be slower as it was going in the song. Here, seems that sliders go faster and do not flow with the song.
- KIAI TIME NEVER SHOULD BE IGNORED It's important to have kiai time at the song. You should place it where the song is hacing like the more "hype" part. You can add it between to inherented points.
✿ Difficulties avalable ✿Insane
- GENERAL: It's well mapped but you should map with the Beat Snap Divison in 1/4
- 00:00:868 (1,2,3,4) Looks fine but why not making a symmetric patter here. For example: http://puu.sh/gZ6JB/d5c8f6813a.jpg
- 00:03:306 Is it missing a note here? I'd suggest you to add it because it would flow with song.
- 00:04:994 (4) Ctrl H. It just a symmetric pattern.
- 00:06:587 (11,12,13) I suggest you to place this little stream to 00:06:494. And add more notes in the other stacks, For example. http://puu.sh/gZ9CB/643ed227f4.jpg
- 00:06:119 (8) New combo.
- 00:09:494 Add a note here.
- 00:08:744 (5,6,7,8,9) http://puu.sh/gZaeo/e752a029c5.jpg What about making a star pattern here.
- 00:09:681 (1) This should be here 00:09:869
- 00:10:056 (2) This should be here 00:10:244
- 00:11:744 (7) New combo
- 00:12:119 (8) You can place this slider here to make a slider pattern and do not overlap sliders. It look weird. :s x=264 | y=312
- 00:15:681 (1) This should be here 00:15:869
- 00:16:056 (2) This should be here 00:16:244. Make that jump lineal. I t would be easier to player to follow.
- 00:16:994 (4) You can move this circle to x=256 | y=148 to make a symmetric pattern and you can also move this 00:17:181 (5) to x=380 | y=240 to make fancy.
- 00:17:931 (6,7) I'd suggest to convert these sliders 1/4 instead of 1/2. It flows with the song because that parts seems to be a tiny stream. o.o
- 00:21:494 Add a note here.
- 00:22:431 (3,4) What about making these sliders like this http://puu.sh/gZbXH/56b1f64b36.jpg just a symmetric pattern.
If you need help because you didn't understand well what I was pointing at, you can ask me whenever you need.Bakari's Advanced
- GENERAL I love this diff and Bakari always maps well.
- I'd just suggest to add the kiai time and more hitsounds.
- Also, I'd suggest to reduce the slider velocity in an inherented point at the end as I said before in General stuffs. :3
Thank you so much for modding :3 fixed everything