Here's the rest of the difficulties! It's not really a mod post, but a quick follow-up suggestion post and stuff.
DO NOT GIVE KUDOSU FOR THIS POST.
[Miau's Hard]
Important!
Okay, there seems to be a lot of unsnapped sliders and notes which are very off the rhythm. Here's what you need to do:
I'm going to skip this diff since it's already well-made and properly timed.
[Easy]
If this mapset is indeed going for rank, then I am going to have to ask you to re-map this difficulty.
DO NOT GIVE KUDOSU FOR THIS POST.
[Miau's Hard]
Important!
Okay, there seems to be a lot of unsnapped sliders and notes which are very off the rhythm. Here's what you need to do:
- Green inherited timing sections with an offset less than 25327 should have a slider velocity multiplier of 1.0x
- Green inherited timing sections with an offset of between 37155 to 51992 should also have a slider velocity multiplier of 1.0x
- Move any hit-objects placed between 00:17:815 and 00:36:687 backwards by a 1/4 beat
- Move any timing sections with offsets of between 17815 and 36687 by -94
- Move any hit-objects placed between 00:36:687 and 00:49:456 backwards by a 1/2 beat
- Move any timing sections with offsets of between 36687 and 49550 by -188
- Move any hit-objects placed after 00:49:644 backwards by a 1/1 beat
- Move any timing sections with offsets of beyond 49644 by -376
- After doing this, there will be quite a few unsnapped sliders, but most of the sliders and awkward timing should be fixed.
I'm going to skip this diff since it's already well-made and properly timed.
[Easy]
If this mapset is indeed going for rank, then I am going to have to ask you to re-map this difficulty.
- It is unrankable since consistent spacing is required.
- Source: http://osu.ppy.sh/wiki/Difficulty_appro ... ments#Easy
- Consistent spacing generally means that most of the distance spacing does not get picked up by AIMod as being too far or too close.
- As a rule of thumb, when mapping an Easy diff, distance snap should always be turned on.
- A 1/1 beat snap divisor must always be used.
- In general, there cannot be 1/2 notes in Easy diffs, or otherwise it would be a normal difficulty.
- This also means that all circles, slider-heads, slider-ends, and spinners must be on a 1/1 white tick
- The aesthetics of this difficulty isn't very well done.
- I know you play a lot of easy diffs. Analyze those maps and learn from them. Open them in the editor or play it as you always do. Next time, watch the shape of their sliders, or the general structure of their combos/patterns.