of course you can make an easy diff !
would be nice if you could also mod the other diffs ;-;
would be nice if you could also mod the other diffs ;-;
2015-04-02 12:02 Presidente Miau: Ugh... wher did you get the mp3 file?
2015-04-02 12:02 Presidente Miau: *where
2015-04-02 12:02 Presidente Miau: It's more than 192 kbps
2015-04-02 12:02 HolyNightmare: ehhh
2015-04-02 12:03 Presidente Miau: I'll provide you one less heavy
2015-04-02 12:03 HolyNightmare: from a taiko version of this song :>
2015-04-02 12:03 Presidente Miau: ^^/
2015-04-02 12:03 HolyNightmare: oky thanks :3
Presidente Miau wrote:
Hi. Mr. respected player HolyNightmare. as you know you're one of my idols and you already know why. I'm not a good modder. So if you don't agree with my mod, it's fine. I'm constantly learning.
SOME PERSONAL COMMENTSNow my mod starts
- I really liked the song. I knew it comes from pokemos and I played the whole version of this game. Except from the "XandY". You found a great song to map so I'll do my best to support this map when you need. But with all of that means you have really good likes. o3o
- I really suggest you to move this map from Pending maps to Work in progress because it's missing some diffs more and also is missing to apply the hitsounds.
- I know it's less than a minute the song, but I know mapping it's easier than we think. However, all diffs are well mapped though, so xD Congratulations!
- Well I wish this map will get ranked soon. So keep working on it! and never give up. Good luck. n.n7
✿ General ✿GENERAL STUFFS BEFORE MODDING
- AUDIO STULL HIGHER THAN 192 I already talked to you about this in chat. And I provide you this with exactly 192kbps from mediafire. I hope you know this page. and I had to make shorter the link because osu didn't let me to post something as longer as it is. http://smlk.es/encounter It will go to adfly and skip the publicity and then you're in the mediafire page.
2015-04-02 12:02 Presidente Miau: Ugh... wher did you get the mp3 file?
2015-04-02 12:02 Presidente Miau: *where
2015-04-02 12:02 Presidente Miau: It's more than 192 kbps
2015-04-02 12:02 HolyNightmare: ehhh
2015-04-02 12:03 Presidente Miau: I'll provide you one less heavy
2015-04-02 12:03 HolyNightmare: from a taiko version of this song :>
2015-04-02 12:03 Presidente Miau: ^^/
2015-04-02 12:03 HolyNightmare: oky thanks :3- HITSOUNDS STUFFS I totally suggest you to put some wild hitsounds in the song. Because it's kind of boring just playing with the default one. and don't worry if it doesn't look well at the beginning, everything is a process and you'll learn how to.
- TIMING POINTS It's important to have inhereted points. http://puu.sh/gZ54u/24100cb272.png These things will make the song enjoyable and it will be easier to players to follow the rhythm. Every should have have at least 1 inherented points.
- SYMMETRIC PATTERS I think this is something to keep in mind while we're mapping. It's importante that what we map will be played for someone and they could find symetric patterns and do not get crazy following just sliders and circles.
- THE SONG'S END SHOULD TIE IN WITH THE SLIDERS 00:39:681 I would say here start the low part of the song. So, it means the timing point should be slower as it was going in the song. Here, seems that sliders go faster and do not flow with the song.
- KIAI TIME NEVER SHOULD BE IGNORED It's important to have kiai time at the song. You should place it where the song is hacing like the more "hype" part. You can add it between to inherented points.
✿ Difficulties avalable ✿Insane
- GENERAL: It's well mapped but you should map with the Beat Snap Divison in 1/4
- 00:00:868 (1,2,3,4) Looks fine but why not making a symmetric patter here. For example: http://puu.sh/gZ6JB/d5c8f6813a.jpg
- 00:03:306 Is it missing a note here? I'd suggest you to add it because it would flow with song.
- 00:04:994 (4) Ctrl H. It just a symmetric pattern.
- 00:06:587 (11,12,13) I suggest you to place this little stream to 00:06:494. And add more notes in the other stacks, For example. http://puu.sh/gZ9CB/643ed227f4.jpg
- 00:06:119 (8) New combo.
- 00:09:494 Add a note here.
- 00:08:744 (5,6,7,8,9) http://puu.sh/gZaeo/e752a029c5.jpg What about making a star pattern here.
- 00:09:681 (1) This should be here 00:09:869
- 00:10:056 (2) This should be here 00:10:244
- 00:11:744 (7) New combo
- 00:12:119 (8) You can place this slider here to make a slider pattern and do not overlap sliders. It look weird. :s x=264 | y=312
- 00:15:681 (1) This should be here 00:15:869
- 00:16:056 (2) This should be here 00:16:244. Make that jump lineal. I t would be easier to player to follow.
- 00:16:994 (4) You can move this circle to x=256 | y=148 to make a symmetric pattern and you can also move this 00:17:181 (5) to x=380 | y=240 to make fancy.
- 00:17:931 (6,7) I'd suggest to convert these sliders 1/4 instead of 1/2. It flows with the song because that parts seems to be a tiny stream. o.o
- 00:21:494 Add a note here.
- 00:22:431 (3,4) What about making these sliders like this http://puu.sh/gZbXH/56b1f64b36.jpg just a symmetric pattern.
If you need help because you didn't understand well what I was pointing at, you can ask me whenever you need.Bakari's Advanced
- GENERAL I love this diff and Bakari always maps well.
- I'd just suggest to add the kiai time and more hitsounds.
- Also, I'd suggest to reduce the slider velocity in an inherented point at the end as I said before in General stuffs. :3
osu file format v14
[General]
AudioFilename: Encounter! Horde.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 1
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3
[Metadata]
Title:Encounter! - Team Aqua/Magma Horde
TitleUnicode:Encounter! - Team Aqua/Magma Horde
Artist:Go Ichinose
ArtistUnicode:Go Ichinose
Creator:HolyNightmare
Version:Miau's hard
Source:Pokemon Omega Rubin/Alpha Sapphir
Tags:go ichinose junichi masuda adachi minako
BeatmapID:0
BeatmapSetID:-1
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ApproachRate:7
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osu file format v14
[General]
AudioFilename: Encounter! Horde.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 1
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0
[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Encounter! - Team Aqua/Magma Horde
TitleUnicode:Encounter! - Team Aqua/Magma Horde
Artist:Go Ichinose
ArtistUnicode:Go Ichinose
Creator:HolyNightmare
Version:Bakari's Advanced
Source:Pokemon Omega Rubin/Alpha Sapphir
Tags:go ichinose junichi masuda adachi minako
BeatmapID:673990
BeatmapSetID:299228
[Difficulty]
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CircleSize:4
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.2
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[Events]
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Thanks Bakari-Bakari- wrote:
Please , kudosu only posts with mods/suggestions. Guest mappers shouldn't be given a kudosu award, unless they moded your map
Did some stuff, thank you for suggestionscodeosu file format v14
[General]
AudioFilename: Encounter! Horde.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 1
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Encounter! - Team Aqua/Magma Horde
TitleUnicode:Encounter! - Team Aqua/Magma Horde
Artist:Go Ichinose
ArtistUnicode:Go Ichinose
Creator:HolyNightmare
Version:Bakari's Advanced
Source:Pokemon Omega Rubin/Alpha Sapphir
Tags:go ichinose junichi masuda adachi minako
BeatmapID:673990
BeatmapSetID:299228
[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:2
[Events]
//Background and Video events
0,0,"BG_ORAS.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Feerum wrote:
Hello Holy! And all other who GD this Mapset =)
Like Ingame requestet i try to Mod this Mapset. I'm not good in Standard Modding but í'll try my best to help you!General
Please check the AiMod in ALL Difficulty's there some Unrankable stuff that you have to fix.
The Audio Bitrate is over 192kBit/s. This is Unrankable. Try to get the right mp3.
I have checked while the Mod the Redlines. It looks like there is no need for more than one! When you remove the other and resnapp the Notes it will be ok! Use for Kiai please Greenlines (resnapp all greenlines too after removing the Redlines)
The offbeat is because there to many redlines.
I have talk with a friend he told me BPM should be 159,75
Kiai should be from 00:12:887 - to 00:24:904 - and from 00:36:921 - to 00:48:939 -Bakari's Advanced
First off all. Please fix the RedLine Timing Points o.o different Bpm? Why?
00:45:681 (6) - Why this one? You never Mapped in 1/4 in this difficult it came really really surprising i suggest to remove this one
Many notes are offbeat.. fix them Please..
Nothing more foundMiau's hard
First: Again, please fix the Redline Timing Points. There is no different BPM in this song i think.
00:09:506 - Suggest to Add here a Note. Strong Beat and feels really empty while playing.
00:11:760 - This part plays really really strange. I can hear which sound you follow with this one 00:11:760 (5) - but what is this 00:12:323 (6) - ? My suggestion for this part is this one:
Make this one 00:11:760 (5) - 1/2 shorter and then move 00:12:323 (6) - to 00:12:135 - and than add a circle here 00:12:511 - .
It follows great the music and is really good to play.
00:29:931 (2,3,4,5,6,7) - I think i now which sound you try to follow but these circles dont hit the sound.. they feels really random like this. Mabye there is a problem with the Timing? (Problem will be fixes when follow the Step in Red in General)Insane
Follow the Step in Red in General
00:05:657 - to 00:06:878 - It feels a little bit strange while playing.. i let me give you a suggestion:
00:05:657 (1,2,3) - Move this three 1/4 beat forward
00:06:032 (4) - Remove this one
00:06:596 (9) - Remove this one to. Maybe rearrange the circles after this. Try it! :3
<- Should look like this after my suggestion.
00:08:380 (6) - Distance Snap 1x to the previous
00:18:332 (5) - From here to the next Combo.. mh.. maybe you should make 00:18:332 (5) - 1/4 beat shorter and than move 00:18:801 (6,7) - 1/4 beat back?
00:22:087 (2) - This sounds wrong? Should this finish maybe be here 00:21:899 - ?
Mhm.. 00:39:737 (1,2) - This two finish sounds wrong too... is it me or which sound you try to follow?
00:45:746 (1,2) - ^same..
00:54:386 (6) - Little bit to long?
Alright! I'll try it. Hope the mod helps you. Please fix the Redlines it's a really big and unrankable problem! Without them it sounds better and the Circles are not longer offbeat (after resnapping)
Good luck Holy >w</
THANKS SO MUCHBeatmeup50 wrote:
Errgghh.... It's going to be hard to compete with President Miau. I'll try my best anyway.
Some Personal Comments[General]
- If you're going for rank, you should make a difficulty with less than 2.00★ as it won't be rankable otherwise
- Also, you will need to map one additional difficulty by yourself, since a map creator has to map more diffs than any of its guest mappers.
- For hitsounding, if you want a soft, normal, or drum hitsounds without inherited timing sections, you can always use this: http://puu.sh/h82KK.jpg
Also, here's a guide to hitsounding: viewtopic.php?p=3348552 and t/306177- Ermm... I honestly don't know what to add to this "personal comments" section... I'm kinda new to modding
- Good luck! (ノ◕ヮ◕)ノ*:・゚✧
[Insane]
- Offset should be 915. To do this without manually moving all the notes, timing sections, etc., do this: http://puu.sh/habHH.jpg
- Select all the timing sections
- Checkmark all of the boxes at the bottom
- Move selected offsets by 46 and press move
- Select OK
- Note: All mods in this post are done using this new offset.
- Source is not in English or its original Japanese. I would suggest changing the source it to: Pokémon Omega Ruby and Alpha Sapphire
Sorry for the long wait!
RecommendationsMinor Suggestions
- 00:02:229 - I would add a circle here
- 00:18:003 (3,4,5) - Over here, the spacing of 00:18:284 (4) makes it seem like it plays like this: http://puu.sh/h83K6.jpg while in reality it plays more like this: http://puu.sh/h83Mz.jpg
- 00:18:801 (4,5) - Move these two objects 1/4 earlier
- 00:22:322 - Add a circle here
- 00:25:138 (4) - Delete this circle and add a circle at 00:25:326
- 00:26:641 (3,4,5,6,7,1,2) - Change this section from this: http://puu.sh/h93Uy.jpg to this: http://puu.sh/h9414.jpg
- 00:31:147 (5) - Delete this circle and add a circle at 00:31:335 New combo the new object and remove the combo of the next object.
- 00:33:213 (7,8,1,2) - Change this section from this: http://puu.sh/h94GA.jpg to this: http://puu.sh/h94Iz.jpg
- 00:38:471 (3,4,5,6,7,8) - This pattern is significantly harder than the rest of the map. You might want to scale it down a bit.
- 00:39:222 (7,8,1,2) - Change this section from this: http://puu.sh/h991L.jpg to this: http://puu.sh/h9927.jpg (Ignore the red 8 and 9 circles, that was my mistake)
- 00:43:165 (9) - Remove this circle and add a circle at 00:43:353 New combo this new circle and remove the combo of the next object.
- 00:44:104 - Add a circle over here since there's a beat in the song that's not mapped
- 00:45:419 (6,1,2) - Turn this: http://puu.sh/h9dbx.jpg into this: http://puu.sh/h9dcM.jpg
- 00:47:109 - Add a circle here since there's a beat in the song that's not mapped
- 00:47:297 (4,5,6,7,8,9,10) - Remove the reverse arrow from slider 00:47:860 (5) and move 00:48:423 (6,7,8,9,10) backwards by a 1/2 beat.
- 00:49:362 - Add a circle here
- 00:51:803 (1,2) - Turn this: http://puu.sh/h9dqD.jpg to this: http://puu.sh/h9drj.jpg
- 00:52:554 - Move these sliders backwards by a 1/2 beat. Also, you might want to re-snap the end of the first so that it's 1/1 in length.
- 00:54:057 (5,6) - Delete these objects. Instead, add a 1/2 slider at 00:53:869 with 3 reverse arrows.
[Other Diffs]
- 00:02:417 (4,5,6,7,8,9) - Having the slider overlap the stream is a bit confusing to read to some players
- 00:10:304 (8,1) - Slider should blanket the circle better. Here's a guide to blanketing objects and slider neatness in general: t/208596
- 00:16:313 (2,3) - Stack the circle on top of the slider to make it easier to read. Also, if you are implementing this suggestion, I would also move the 00:15:890 (1) closer to the center.
- 00:17:252 (5) - Move this slider to x:384 y:232 to make the pattern more symmetrical
- 00:26:641 (3) - I would unstack this circle from the previous slider.
- 00:26:828 (4,5,6,7) - Nice job on the square jumps btw. Really fun to play.
- 00:29:082 (4) - Space this circle evenly with the previous and next slider. Try moving it to x:328 y: 144
- 00:43:541 (1,2,3,4,5,6) - Add some spacing between 00:43:541 (1) and 00:44:292 (2,3,4,5,6) to better show the pause between 00:43:541 (1,2)
- 00:49:550 (1,2) - Slider should blanket the circle better
- 00:50:301 (3,4) - ^
Coming soon... ... in like a few hours or a day
Thanks for mod-Lemons wrote:
>fueling my KD addiction
Shame on youEasy[General]
http://puu.sh/hbBAt/a56c05b224.png check your snapping and fix up the AiMod stuff
I'm not a big fan of breaking away from 1/1 beat snap divisors on easy's, I would maybe make this into a normal map and then make a new easy or something, up to you though
You use a lot of straight sliders, Maybe curve some of them up to make it funner to play , stuff like these slider 00:17:252 (4,5) - can be blanketed around eachother to make an interesting element to the map
Your combos get pretty high up, usually in easy maps you want to keep them lower, having a max of say 5
[Modding Stuff]
00:10:304 (4) - slider is kinda ugly, something like this would be better http://puu.sh/hbBNT/c6797ca0eb.jpg
00:18:003 (5,2) - These get awfully close to each other, I'd curve around 5 so they don't even get close
00:55:183 (1) - Have this end at 00:58:000Bakari's Advanced[General]
For whatever reason the game thinks this is an insane map, lol. You probably shouldn't break away from DS on normal maps http://puu.sh/hbCu8/a3e3d99e4b.png check AiMod
There are a lot of missed strong beats that I'm hearing, listen carefully to parts like at 00:09:928 where you missed a note that should be there as it's a strong beat
[Modding Stuff]
00:10:304 (2) - I'm not a fan of this slider, I don't really have a good suggestion for you on what to do with it but it just looks out of place in the map seeing as it's the only slider with this sort of pattern to it and it's not on any super strong synth or anything so it stands out for not a good reason. Definitely look into fixing this up with something different, maybe even just having single notes on the slider beginning and slider end would be better I think
00:12:181 (6) - Blanket 5's slider end with this
00:14:059 (3,4,5) - Move these so they're not touching
00:30:960 (3) - This note should dip lower to keep the circular motion going, or you need to move 4 up
00:38:659 (5) - Touching the previous note
00:54:244 (6) - ^Miau's Hard[General]
I'm not sure what in the world happened but your map needs to be retimed, a pretty big chunk of the map is mistimed even if you were using something like 1/4 and switched to 1/2, things like 00:00:868 (1) - not even starting on the downbeat where you have your offset set at is a big nono. Fix this ASAP
Really I can't mod much of the map because this is a huge issue that needs to be fixed before I can even comment on if it matches the rhythm of the song
From what I could see the flow is pretty boring, Spice it up with different combos, be creative!
[Modding Stuff]
00:03:543 (2) - Make this less sharp
00:56:873 (4,1) - The empty space between this should have somethingInsane[General]
The flow of the map is kinda jaggedy since you have a lot of pauses, I'm not a fan of them because you tend to miss a lot of strong beats
You probably shouldn't use Distance Snap on an insane map, but I might just be crazy and imagining things
t/208596 You have a lot of really ugly sliders that you need to fix. Do a complete overhaul of the slider designs in the map as there were quite a few ones
[Modding Stuff]
00:00:868 (1) - Start at the white downbeat
00:18:660 (6,7) - Move these over so 7 rests on the downbeat tick, then add a single note onto 00:18:660 like so http://puu.sh/hbDKW/aadc64f3dd.jpg
00:36:969 You start kiai here but you have no note!
Not bad, but it definitely needs some work. Let me know if there's anything you need clarified as I would be happy to help
Thanks for mod :3LucaSA4 wrote:
Hi from #modreqs !Overall:arrow: This song is so static, I wouldn't map it, but if you feel like you like the song, go for it. why not D: hitsounds will be done soonEasy:arrow: AR 2? fixed everything
CS 2.5?
Add Hitsounds to make the song less static
00:00:915 - Add circle here?
Maybe Vol at 80%?Bakari's Advanced:arrow: CS 3.2? 4 is too hard for Advanced fixed everything,, and i will do hitsounds soon
00:25:326 - Circle?
00:30:960 - Same
Finish Hitsounds, I could just hear some at the beginning and at the end copycopycopyMiau's Hard:arrow: 00:10:304 (2) - This slider weird basing on the next circle fixed everything
CS 3.8? CS 4 is mostly used for insane
00:17:158 (6) - Fix this unsnapped slider
00:20:068 (7,8) - Change to y: 188
00:44:104 (7,8) - Same
00:57:812 (1) - Change the end of this sliderInsane:arrow: Noticed excess of claps, think of changing it. fixed
Fix the end of the last spinner, inconsistent with the end of the song
NotedHolyNightmare wrote:
ooo:
alright~
but pls wait with mod,,, i still didnt do that mod from baratje >.<
wait till i finished it pls ><
osu file format v14
[General]
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AudioLeadIn: 0
PreviewTime: 46
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.199999
[Metadata]
Title:Encounter! - Team Aqua/Magma Horde
TitleUnicode:Encounter! - Team Aqua/Magma Horde
Artist:Go Ichinose
ArtistUnicode:Go Ichinose
Creator:HolyNightmare
Version:Rocket's Hard
Source:Pokemon Omega Ruby/Alpha Sapphire
Tags:go ichinose junichi masuda adachi minako
BeatmapID:673989
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Thanks for your mod. :'3TheOnlyLeon wrote:
ROCKET'S HARD
00:14:059 - (2) Perhaps Re-position this slider a little bit downwards and slant it so that the tail is a little right of the head so that it flows nicely into the 3 slider.
You're right, but I didn't like the flow you suggest me to do. So I'll keep it as it is.
00:49:550 - I'd suggest adding a circle here to keep the rhythm going just as a transition. Fixed!
osu file format v14
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[Editor]
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[Metadata]
Title:Encounter! - Team Aqua/Magma Horde
TitleUnicode:Encounter! - Team Aqua/Magma Horde
Artist:Go Ichinose
ArtistUnicode:Go Ichinose
Creator:HolyNightmare
Version:Rocket's Hard
Source:Pokemon Omega Ruby/Alpha Sapphire
Tags:go ichinose junichi masuda adachi minako
BeatmapID:673989
BeatmapSetID:299228
[Difficulty]
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CircleSize:4
OverallDifficulty:5
ApproachRate:7
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[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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