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Scott Simons - Livin a Double Life

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Total Posts
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Topic Starter
Mekki
This beatmap was submitted using in-game submission on quinta-feira, 13 de agosto de 2015 at 13:02:40

Artist: Scott Simons
Title: Livin a Double Life
Source: The Thundermans
Tags: Nickelodeon Baraatje123 Gero Jack Griffo Kira Kosarin Addison Riecke Diego Velazquez Chris Tallman Rosa Blasi opening Living
BPM: 147
Filesize: 21400kb
Play Time: 00:34
Difficulties Available:
  1. Baraatje123's Normal (4,48 stars, 54 notes)
  2. Easy (2,74 stars, 37 notes)
  3. Gero's Hard (4,96 stars, 76 notes)
  4. Insane (4,85 stars, 117 notes)
Download: Scott Simons - Livin a Double Life
Download: Scott Simons - Livin a Double Life (no video)
Information: Scores/Beatmap Listing
---------------
#1

Timed by Charles445
Normal level and hitsounds by Bara-
Hard level by Gero

Modders
Gero
Kuron-Kun
baraatje123
-Ldan-
LGV894
Nhawak
Magenta
Kyle Y
-Bakari-
UndeadCapulet
HappyRocket88
sheela901
Mackenzie
Charles445 (timing check)
Irreversible
Inyuschan
ByBy13
sheela901

Nomination history
Bubbled by sheela901
Qualified by Mackenzie
Disqualified by Quality Assurance Team
Re-Bubbled by sheela901
Re-Qualified by Inyuschan
Disqualified by Gero
Re-Bubbled by ByBy13
Re-Qualified by sheela901

Thanks to everyone I met in this game for making all of this happen; my journey here has been amazing so far. ~MkGuh, 2020 <3

check the un-modded version too!
Gero
Timing per request.

BPM: 147.000
Offset: 3313
Topic Starter
Mekki

Gero wrote:

Timing per request.

BPM: 147.000
Offset: 3313

Thank You, Gero xD
Kuron-kun

IRC Mod

click
15:28 *MkGuh is listening to [http://osu.ppy.sh/b/693328 Kira and Jack - Livin' A Double Life (TV Size)]
15:44 MkGuh: :o
15:44 MkGuh: vc olhou tudo
15:44 Kuron-kun: eu só acho q vc deve focar menos o vocal
15:44 MkGuh: o timing
15:44 MkGuh: o ritmo
15:44 Kuron-kun: olhei
15:44 Kuron-kun: ta certo
15:44 MkGuh: mano
15:44 MkGuh: tipo
15:44 MkGuh: a dificuldade q eu tinha antes era como fazer os sliders e tals
15:44 MkGuh: mas agr
15:44 Kuron-kun: vc n precisa trocar o hitnormal toda hora com ponto verde
15:44 MkGuh: eu acho MTO dificil fazer o ritmo
15:45 MkGuh: por isso q eu n sei exatamente
15:45 Kuron-kun: é só vc nomear os hitsounds pra soft-hitfinish, soft-hitclap ou soft-hitwhistle
15:45 Kuron-kun: e usar os coisas do lado direito
15:45 MkGuh: nossa
15:46 MkGuh: n entnedi mto bem
15:46 Kuron-kun: vc usou as linhas verdes
15:46 Kuron-kun: toda hora
15:46 Kuron-kun: pra colocar hitsound
15:46 MkGuh: sim
15:46 MkGuh: tem como n fazer isso??
15:46 MkGuh: se tiver eu n sei
15:46 MkGuh: kkk
15:46 MkGuh: tipo
15:46 MkGuh: eu sei q [isso q vc falou pra eu fazer foi para eu n precisar fazer isso
15:47 MkGuh: mas eu n entendi
15:47 Kuron-kun: http://puu.sh/hG97n.png
15:47 Kuron-kun: as linhas verdes
15:47 Kuron-kun: que vc colocou
15:47 MkGuh: ss
15:48 Kuron-kun: vc usou elas pra trocar o barulho que as notas fazem
15:48 Kuron-kun: n foi
15:49 Kuron-kun: o arquivo que tem dentro da sua pasta é normal-hitnormal.wav
15:49 MkGuh: s
15:49 Kuron-kun: e vc ficou alternando entre Custom 1 e o som padrão
15:49 Kuron-kun: mas vc n precisa fazer isso
15:49 Kuron-kun: você pode renomear esse hitsound pra normal-hitfinish, normal-hitclap ou normal-hitwhistle
15:49 Kuron-kun: deixar todos os hitsounds das linhas verdes em Custom 1
15:50 Kuron-kun: e sempre que vc quiser usar o .wav é só selecionar a nota e clica no quadrado direito que corresponde ao nome que vc colocou
15:50 MkGuh: to comecando a entender
15:50 MkGuh: por ex
15:50 MkGuh: ah
15:50 MkGuh: agr entendi
15:50 MkGuh: vamos s[upor q e[u coloque hit-finish
15:50 MkGuh: ai eu precisar u[t[ilizar o som de finish sem ser o c[ustom sound
15:51 Kuron-kun: mas antes vc tem que deixar TODAS as linhas verdes em Custom 1
15:51 Kuron-kun: Custom 1 é pra hitsounds
15:51 MkGuh: ai sim eu tenho q criar um ponto verde, n[é?
15:51 Kuron-kun: tem
15:51 Kuron-kun: e depois vc deleta todos esses
15:51 Kuron-kun: basta 1 ponto verde
15:51 MkGuh: hhm..
15:51 MkGuh: vlw
15:51 MkGuh: vc acha melhor eu fazer isso nesse mapa
15:51 MkGuh: ou deixar pa um proximo mapa??
15:51 MkGuh: se houver, n
15:51 Kuron-kun: faz ué
15:51 MkGuh: né*
15:51 Kuron-kun: então, eu só acho q vc tem que focar mais nas batidas
15:51 MkGuh: ok
15:51 Kuron-kun: do que no vocal
15:52 MkGuh: entao eu e[xcluo todos esses negocios q eu fiz
15:52 Kuron-kun: vc pode enfatizar o vocal com os sliders, mas seguir só eles fica meio chato
15:52 MkGuh: e começo de novo
15:52 Kuron-kun: n precisa excluir
15:52 MkGuh: ok
15:52 Kuron-kun: o modo que vc mapeou n ta errado
15:52 MkGuh: isso vai ser bem útil mesmo
15:52 MkGuh: =P
15:52 Kuron-kun: alias, outra dica
15:52 Kuron-kun: sempre que tiver uma batida mais forte
15:52 Kuron-kun: vc pode usar jump se quiser
15:53 Kuron-kun: é sempre melhor colocar jump na batida mais forte
15:53 MkGuh: isso só se fo[r insane ou hard, n[é?
15:54 MkGuh: ei, tem alguma possível chance de deixar esse mapa com pelo menos 4 estrelas no insane?
15:56 Kuron-kun: qlq diff
15:56 Kuron-kun: e tem
15:56 Kuron-kun: é só adicionar jump
15:56 MkGuh: ok
15:56 MkGuh: vou deixar essa versão, ai eu crio um insane novo
15:56 MkGuh: s[e o insane novo ficar melhor
15:56 Kuron-kun: td bem
15:57 MkGuh: eu apago essa dai e coloco o insane novo
15:57 MkGuh: xD
15:57 MkGuh: vlw
15:57 MkGuh: <3
15:57 Kuron-kun: dnd
15:57 MkGuh: isso merece um kudosu??
15:58 Kuron-kun: se vc quiser pode dar
15:58 Kuron-kun: ajuda seu map tb
15:58 MkGuh: mas tipo
15:58 MkGuh: como eu vou dar um kudosu pra vc
15:59 MkGuh: kkkk
15:59 Kuron-kun: eu vou salvar o log e postar la
15:59 Kuron-kun: ai quando eu postar vc clica em "give kudosu"

What we did: I gave some opinions about the rhythm, helped with some unnecessary Inherited Points, hitsounds, emphasys, etc...
(:
Bara-
As talked about it in-game, here is my mod for Insane (as you'll remap Easy with DS and Hard is currently WIP)
After this is done, I'll edit this post with my Normal

First of all, there are a few things which might be good to talk about

Overlaps - When a slider and a circle or 2 sliders touch each others

Here for example, you see the slider touch the other slider, and that is pretty bad.
This can be fixed in multipl ways
1.) Make it a blanket, explanation comes below
2.) Stack them, By some usage of the "Reverse" button (Ctrl G) you can make stacks with sliders
SPOILER
First Ctrl G both sliders

Then move them to the same place

Then Ctrl G both sliders again

The stack is gone
3.) Move them apart, you can also just move them apart. This is the most recommended one to use, but it's generally fine if you use any of the 3 (I personally prefer 1.))


Blankets - As I said to you in-game, this is one of the most important factors
As said in-game, a blanket is when a approachcircle of an oobject falls together with the slider border

Things like this are already terrible

Make them with care

Distance snap - It's a must to have this on on Easy and Normal. I highly recommend you to do this on Hard as well.
It's preferred value is 1.0. This way, circles have the same movement speed as the sliders. This might be hard to follow, but if you start working with it, you'll understand this

[Insane]
00:03:313 (1,2) - As it's insane, this feels rather easy
I recommend to make this 2 1/2 sliders and then a slider
Here is just an example of something which looks nice and also plays well
Try to blanket (1,2) and stack (1,3), then blanket (3,4)

00:05:353 - It's recommended to have a circle here. In the music, there is a strong sound, a clap
Put it somewhere, so you can blanket it with (6). Use distance snap to place it (for flow, something like 428:240 works well)
Then move (6) with distance snap (for flow, something like 464:148 works well)
Then change the shape of it to make (6) blanket (5)

00:06:782 (2) - Move this note to the place where it has a good blanket with (3), for example 168:204 (Make sure it doesn't overlap with 00:06:170 (7) -

00:07:394 (4) - After you do ^^, move this slider to a place where it will not overlap (2). I recommend you to change the slider

00:08:619 (1,2) - It feels weird having a stack here. You can make it a 1/1 circle stack at 140:72, and then the jumps as they are

00:11:068 (1,2,3,4,5) - This is really well made, but it can be made nicer. There is a button in the editor which makes such patterns with ease which look perfect. I'm talking about the "Create Polygonal Circles" under the "Compose" tab in the menu bar (With File, Edit, View, Compose)
Set the number of circles to 5, distance should be 1.2, and then set the correct offset/angle (Idk how it's called due to translations), then make it the same as current (but with better spacing)

00:13:108 (1,2) - Blanket needs improving. As you should learn how to do it, I'll leave it up to you. Ask me if you don't know how to do it (Best way to learn is to make mistakes, isn't it?)

00:14:537 (6,1) - This part has kinda bad rhythm
It's recommended to start sliders at white ticks, as it'll feel weird other wise. Delete circle (5), move (6) to that time
Then for flow, change (1)

00:15:149 - Starting here until start of kiai, this part is 1/4
As it's an insane, you can make this a stream. Make a nice slider here

Then convert it to a stream, press compose and click on "Covert slider into stream". Set the number of objects to 9, and press ok

00:16:374 (1,2) - Try to blanket these ((2) to 172:192), then move (3) to an other place for movement (176:292 for example), or keep it at under (2) (also move it to 172:192 then)

00:19:639 (1,2) - This stack feels rather weird. If you change it, I recommend you to change (1,2,3,4)
First slider 1, then go down to circle (2), then go back up for circle (3), which is a blanket with slider (1), then back down to slider (4) which blankets circle (2)

00:21:272 (2,3,4,5,6) - The timing here feels weird, Use the timing as listed in the screenshot

To make this look nice, make (2) blanket (1), make (3) blanket (2), and then make (4) be a blanket of (3) and also blanket it. The approachcircle or (3) fits in with (4)'s border, and so does (4)'s Apporachcircle compared to (3)'s border

00:24:741 (2,3) - These sliders feel weird as they start on a red tick. They should start on a white tick. Try to move this, and add circles when needed

00:26:170 (1,2) - Make (1) a little less curvy (Read as: Quite a lot less) so you can blanket (2) with it, and also keep a decent distance

00:26:782 (3) - This feels weird due to red ticks, make this 2 circles, they fit more

00:27:802 (1,2,3) - Move (2) away from the stack, and then use it to change (3) to make a blanket. You can choose if you want to ctrl G (3) or not

00:31:068 (1,2,3,4) - This is actually fun. This plays well, but the sliders (1,2) can be made a little nicer (inb4 Nazi). Set slidertickrate to 4, and try to have the slidertick fall together with the red slider node


[Hard]

00:03:313 (1,2) - Blanket this, as you now know how to blanket, you know how to do it 180:60
00:05:353 (5) - Add a circle here, as there is a rather strong sound in the music (a clap)
00:06:374 (1,2,3) - Move forwards to 00:06:578 (1,2,3) - for the "Sliders-shouldn't-start-on-red-ticks" -reason as listed in insane
However, you should add proper distance between (7) and (1) now this is moved, move (7) to 168:100 for example
For the looks, I recommend you to slightly change the way (2,3) look
Then change the next notes, cause the jump is huge (00:07:802 (1))
00:07:802 (1) - However, might work better if they are 2 circles which are stacked (at 392:212 for a good blanket)
00:08:415 (6,7) - Bad timing, for the "Sliders-shouldn't-start-on-red-ticks" -reason as listed in insane. Redo this, use timing from the screenshot

Perhaps you can make it like this
(1,2) are stacked, blanketing the previous slider
Then you have (3), which is a regular slider, made this way for good flow
Then (4)'s approachcircle blankets (3), and (1)'s appraochcircle blankets the end of (4) properly
After ^^ is applied (following the screenshot), 00:08:619 (4,1) - will overlap. Stack the ends of those 2 sliders (see the tutorial in the begin of this mod post)
00:10:659 (4,1) - Try to blanket those 224:320
00:11:884 (3) - Slider doesn't look really pretty. Ctrl G 00:12:496 (1) - so you can make the slider a nice blanket (don't forget to ctrl G it again afterwards)
00:13:925 (3) - Kinda bad flow, Ctrl G this
00:14:333 (1) - ^^
00:14:333 (1,3) - Blanket please (move (3) to 224:236
00:14:741 (2,3) - You know what I'm gonna say right? Blanket (Do ^^ before you do this)
Kiai - It's very overmapped, it's only a hard, not an insane, make some sliders 1/1 or delete some circles. It's too much
00:17:190 (4,1) - Distance between them is very low, the others have +- 1.20, this has 0.7. Space them more, they look really close to each other
00:18:823 (3) - Make this a 1/2 slider with a reverse

00:20:864 (4,1,2,3,4) - This part has bad timing and is very overmapped

(1)'s approachcircle blankets (4), (2) flows good with (1), (3) is the same but w/o reverse IIRC, and it blankets with (4), and it stacks with the next circle (1), which blankets with the next slider
00:25:149 (3,4,5) - A stack feels a little boring, perhaps make it a slider (can be 1/1)
It might feel weird at first, but sliders like this are generally okay (Look at my ranked map (see sig) in normal)
00:25:761 (4) - Ctrl H this, it has a much better flow IMO for the next note.
00:27:802 (1,2,3,4,1,2,3,4,5) - Timing feels awkward. Please redo this part

Or you can just copy me :P
(1) is a reverse slider blanketing (2), and it also gets blanketed by it, (3,4) are just circles for good flow. Ctrl C V this (Copy paste) and Ctrl HJ (Flip horizontally/vertically) and make (3,4,1) a triangle, then the same thing happens. The final (1) also blankets and is blanketed by (2), and then (3) is blanketed by (2), and then the spinner comes


Byfar my most detailed mod, cost me 2 hours O.o
Topic Starter
Mekki

baraatje123 wrote:

As talked about it in-game, here is my mod for Insane (as you'll remap Easy with DS and Hard is currently WIP)
After this is done, I'll edit this post with my Normal

First of all, there are a few things which might be good to talk about

Overlaps - When a slider and a circle or 2 sliders touch each others

Here for example, you see the slider touch the other slider, and that is pretty bad.
This can be fixed in multipl ways
1.) Make it a blanket, explanation comes below
2.) Stack them, By some usage of the "Reverse" button (Ctrl G) you can make stacks with sliders
SPOILER
First Ctrl G both sliders

Then move them to the same place

Then Ctrl G both sliders again

The stack is gone
3.) Move them apart, you can also just move them apart. This is the most recommended one to use, but it's generally fine if you use any of the 3 (I personally prefer 1.))


Blankets - As I said to you in-game, this is one of the most important factors
As said in-game, a blanket is when a approachcircle of an oobject falls together with the slider border

Things like this are already terrible

Make them with care

Distance snap - It's a must to have this on on Easy and Normal. I highly recommend you to do this on Hard as well.
It's preferred value is 1.0. This way, circles have the same movement speed as the sliders. This might be hard to follow, but if you start working with it, you'll understand this

[Insane]
00:03:313 (1,2) - As it's insane, this feels rather easy
I recommend to make this 2 1/2 sliders and then a slider
Here is just an example of something which looks nice and also plays well
Try to blanket (1,2) and stack (1,3), then blanket (3,4)

00:05:353 - It's recommended to have a circle here. In the music, there is a strong sound, a clap
Put it somewhere, so you can blanket it with (6). Use distance snap to place it (for flow, something like 428:240 works well)
Then move (6) with distance snap (for flow, something like 464:148 works well)
Then change the shape of it to make (6) blanket (5)

00:06:782 (2) - Move this note to the place where it has a good blanket with (3), for example 168:204 (Make sure it doesn't overlap with 00:06:170 (7) -

00:07:394 (4) - After you do ^^, move this slider to a place where it will not overlap (2). I recommend you to change the slider

00:08:619 (1,2) - It feels weird having a stack here. You can make it a 1/1 circle stack at 140:72, and then the jumps as they are

00:11:068 (1,2,3,4,5) - This is really well made, but it can be made nicer. There is a button in the editor which makes such patterns with ease which look perfect. I'm talking about the "Create Polygonal Circles" under the "Compose" tab in the menu bar (With File, Edit, View, Compose)
Set the number of circles to 5, distance should be 1.2, and then set the correct offset/angle (Idk how it's called due to translations), then make it the same as current (but with better spacing)

00:13:108 (1,2) - Blanket needs improving. As you should learn how to do it, I'll leave it up to you. Ask me if you don't know how to do it (Best way to learn is to make mistakes, isn't it?)

00:14:537 (6,1) - This part has kinda bad rhythm
It's recommended to start sliders at white ticks, as it'll feel weird other wise. Delete circle (5), move (6) to that time
Then for flow, change (1)

00:15:149 - Starting here until start of kiai, this part is 1/4
As it's an insane, you can make this a stream. Make a nice slider here

Then convert it to a stream, press compose and click on "Covert slider into stream". Set the number of objects to 9, and press ok

00:16:374 (1,2) - Try to blanket these ((2) to 172:192), then move (3) to an other place for movement (176:292 for example), or keep it at under (2) (also move it to 172:192 then)

00:19:639 (1,2) - This stack feels rather weird. If you change it, I recommend you to change (1,2,3,4)
First slider 1, then go down to circle (2), then go back up for circle (3), which is a blanket with slider (1), then back down to slider (4) which blankets circle (2)

00:21:272 (2,3,4,5,6) - The timing here feels weird, Use the timing as listed in the screenshot

To make this look nice, make (2) blanket (1), make (3) blanket (2), and then make (4) be a blanket of (3) and also blanket it. The approachcircle or (3) fits in with (4)'s border, and so does (4)'s Apporachcircle compared to (3)'s border

00:24:741 (2,3) - These sliders feel weird as they start on a red tick. They should start on a white tick. Try to move this, and add circles when needed

00:26:170 (1,2) - Make (1) a little less curvy (Read as: Quite a lot less) so you can blanket (2) with it, and also keep a decent distance

00:26:782 (3) - This feels weird due to red ticks, make this 2 circles, they fit more

00:27:802 (1,2,3) - Move (2) away from the stack, and then use it to change (3) to make a blanket. You can choose if you want to ctrl G (3) or not

00:31:068 (1,2,3,4) - This is actually fun. This plays well, but the sliders (1,2) can be made a little nicer (inb4 Nazi). Set slidertickrate to 4, and try to have the slidertick fall together with the red slider node


[Hard]

00:03:313 (1,2) - Blanket this, as you now know how to blanket, you know how to do it 180:60
00:05:353 (5) - Add a circle here, as there is a rather strong sound in the music (a clap)
00:06:374 (1,2,3) - Move forwards to 00:06:578 (1,2,3) - for the "Sliders-shouldn't-start-on-red-ticks" -reason as listed in insane
However, you should add proper distance between (7) and (1) now this is moved, move (7) to 168:100 for example
For the looks, I recommend you to slightly change the way (2,3) look
Then change the next notes, cause the jump is huge (00:07:802 (1))
00:07:802 (1) - However, might work better if they are 2 circles which are stacked (at 392:212 for a good blanket)
00:08:415 (6,7) - Bad timing, for the "Sliders-shouldn't-start-on-red-ticks" -reason as listed in insane. Redo this, use timing from the screenshot

Perhaps you can make it like this
(1,2) are stacked, blanketing the previous slider
Then you have (3), which is a regular slider, made this way for good flow
Then (4)'s approachcircle blankets (3), and (1)'s appraochcircle blankets the end of (4) properly
After ^^ is applied (following the screenshot), 00:08:619 (4,1) - will overlap. Stack the ends of those 2 sliders (see the tutorial in the begin of this mod post)
00:10:659 (4,1) - Try to blanket those 224:320
00:11:884 (3) - Slider doesn't look really pretty. Ctrl G 00:12:496 (1) - so you can make the slider a nice blanket (don't forget to ctrl G it again afterwards)
00:13:925 (3) - Kinda bad flow, Ctrl G this
00:14:333 (1) - ^^
00:14:333 (1,3) - Blanket please (move (3) to 224:236
00:14:741 (2,3) - You know what I'm gonna say right? Blanket (Do ^^ before you do this)
Kiai - It's very overmapped, it's only a hard, not an insane, make some sliders 1/1 or delete some circles. It's too much
00:17:190 (4,1) - Distance between them is very low, the others have +- 1.20, this has 0.7. Space them more, they look really close to each other
00:18:823 (3) - Make this a 1/2 slider with a reverse

00:20:864 (4,1,2,3,4) - This part has bad timing and is very overmapped

(1)'s approachcircle blankets (4), (2) flows good with (1), (3) is the same but w/o reverse IIRC, and it blankets with (4), and it stacks with the next circle (1), which blankets with the next slider
00:25:149 (3,4,5) - A stack feels a little boring, perhaps make it a slider (can be 1/1)
It might feel weird at first, but sliders like this are generally okay (Look at my ranked map (see sig) in normal)
00:25:761 (4) - Ctrl H this, it has a much better flow IMO for the next note.
00:27:802 (1,2,3,4,1,2,3,4,5) - Timing feels awkward. Please redo this part

Or you can just copy me :P
(1) is a reverse slider blanketing (2), and it also gets blanketed by it, (3,4) are just circles for good flow. Ctrl C V this (Copy paste) and Ctrl HJ (Flip horizontally/vertically) and make (3,4,1) a triangle, then the same thing happens. The final (1) also blankets and is blanketed by (2), and then (3) is blanketed by (2), and then the spinner comes


Byfar my most detailed mod, cost me 2 hours O.o
Thank you for the mod!! :) :) :) :) :) :) (fixed all)
-Ldan-
Normal
Normal is just fine, ready

Hard
Timing Section

Don't see how this match the beat 00:31:884 (3,4,5) - try

Or if you're already going in for the multi

With a new combo

Insane
Tip Section

00:26:578 (2,3,4,5) - Is a mess try
Topic Starter
Mekki

- Ldan - wrote:

Normal
Normal is just fine, ready

Hard
Timing Section

Don't see how this match the beat 00:31:884 (3,4,5) - try i fixed with a better idea xD

Or if you're already going in for the multi

With a new combo

Insane
Tip Section

00:26:578 (2,3,4,5) - Is a mess try fixed xD
Thank you for the mod !! :) :) :) :) :)
LGV894
Custom Combo colors, please?!

baraatje123's Normal

Open
- 00:06:578 (1) - Rotate 5-10 degrees clockwise, idk.
- I like it.....


Hard

Open
- Ctrl+G?
- 00:10:251 (2) - Move this to the right. Same DS.
- 00:31:476 (2) - Rotate this maybe 10-20 degrees just to give it a bit more variation.
- Please follow baraatje123's hitsounding style.


Insane

Open
- 00:05:557 (7) - Curved slider?
- 00:14:333 (5,6,7) - Change this pattern, it's... meh.
- 00:16:782 (3) - Unstack and adjust next patterns.
- 00:21:272 (2,3) - Why not just use 3 white points?
- Follow baraatje123's hitsounding style.
Topic Starter
Mekki

LGV894 wrote:

Custom Combo colors, please?! Ok

Hard

Open
- Ctrl+G? deleted the diff
- 00:10:251 (2) - Move this to the right. Same DS.
- 00:31:476 (2) - Rotate this maybe 10-20 degrees just to give it a bit more variation.
- Please follow baraatje123's hitsounding style.


Insane

Open
- 00:05:557 (7) - Curved slider?changed the whole diff
- 00:14:333 (5,6,7) - Change this pattern, it's... meh.
- 00:16:782 (3) - Unstack and adjust next patterns.
- 00:21:272 (2,3) - Why not just use 3 white points?
- Follow baraatje123's hitsounding style.ok
ok
Gero
Finished.

Gero's Hard
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 3313
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Livin' A Double Life (TV Size)
TitleUnicode:Livin' A Double Life (TV Size)
Artist:Kira and Jack
ArtistUnicode:Kira and Jack
Creator:MkGuh
Version:Gero's Hard
Source:The Thundermans
Tags:Nickelodeon baraatje123
BeatmapID:0
BeatmapSetID:-1

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CircleSize:4
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Topic Starter
Mekki

Gero wrote:

Finished.

Gero's Hard
osu file format v14

[General]
AudioFilename: Livin' A Double Life Lyrics.mp3
AudioLeadIn: 0
PreviewTime: 3313
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Livin' A Double Life (TV Size)
TitleUnicode:Livin' A Double Life (TV Size)
Artist:Kira and Jack
ArtistUnicode:Kira and Jack
Creator:MkGuh
Version:Gero's Hard
Source:The Thundermans
Tags:Nickelodeon baraatje123
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:6.5
ApproachRate:8
SliderMultiplier:1.45
SliderTickRate:2

[Events]
//Background and Video events
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UPDATED!
Buttercup
Olá, vim a pedido

  • General
  1. Bitrate do áudio passou de 192kbps, cheque o AiMod para mais informações

  2. O que você acha de uma Easy difficulty? não é necessário, mas é mais opções para os novatos, apenas uma dica


    Baraatje123's Normal
  3. 00:19:231 - The blanket can be improved


    Gero's Hard
  4. 00:16:986 - Bad flow in relation to 00:17:190 - (Suggestion)


    Insane
  5. 00:03:313 (1,2,3) - Espaçamento inconsistente em relação a 00:03:925 (2) - e 00:04:129 (3) -

  6. 00:07:802 (5) - Está muito grudado, distancie mais, essa parte tem ênfase mas não tem jump, fora que o espaçamento ficou inconsistente também

  7. 00:09:639 (1) - Jump desnecessário, não é uma batida importante, e recomendo trocar por duas notas, pois o final do slider é uma batida importante e precisa ser clicado

  8. 00:15:149 (1,2,3,4,5,6,7,8,9,10,1,2,1) - Stream muito espaçada, forçando o grau de dificuldade

  9. 00:16:170 (1) - Remova esse NC

  10. 00:32:496 - Meio vazio aqui, adicione uma nota

Boa sorte!
Gero

Nhawak wrote:

Gero's Hard
  1. 00:16:986 - Bad flow in relation to 00:17:190 - (Suggestion) That is intentional.
Thanks.
Topic Starter
Mekki

Nhawak wrote:

Olá, vim a pedido Oiee <3


Insane

[*] 00:03:313 (1,2,3) - Espaçamento inconsistente em relação a 00:03:925 (2) - e 00:04:129 (3) - Acho que consertei :P


[*] 00:07:802 (5) - Está muito grudado, distancie mais, essa parte tem ênfase mas não tem jump, fora que o espaçamento ficou inconsistente também Tbm acho q consertei


[*] 00:09:639 (1) - Jump desnecessário, não é uma batida importante, e recomendo trocar por duas notas, pois o final do slider é uma batida importante e precisa ser clicado de novo, acho que consertei


[*] 00:15:149 (1,2,3,4,5,6,7,8,9,10,1,2,1) - Stream muito espaçada, forçando o grau de dificuldade ah.. prefiro ela assim mesmo :v


[*] 00:16:170 (1) - Remova esse NC Ok


[*] 00:32:496 - Meio vazio aqui, adicione uma nota[/list][/notice] Consertei

Boa sorte!
Obrigado =3

Vlw pelo mod
Topic Starter
Mekki
Olá, vim a pedido

General

[*] Bitrate do áudio passou de 192kbps, cheque o AiMod para mais informações Entendi.. Vou tentar converter aqui


[*] O que você acha de uma Easy difficulty? não é necessário, mas é mais opções para os novatos, apenas uma dica Só se vc fizer uma :3
Magenta
Normal

Looks fine.

Hard

00:13:517 (2) - Extremely picky, but doesn't blanket properly.

Insane

00:09:639 (1,2,3,4) - I'd change this to a diamond shape, it feels better to play IMO.


00:11:068 (1) - Flip this horizontally, imo.
00:18:006 (4) - Same with this
00:20:251 (3) - And this
Topic Starter
Mekki

Magenta wrote:

Insane

00:09:639 (1,2,3,4) - I'd change this to a diamond shape, it feels better to play IMO. No


00:11:068 (1) - Flip this horizontally, imo. No
00:18:006 (4) - Same with this Ok
00:20:251 (3) - And thisOk

Thank You :D
Kyle Y
#modding queue
[NM]
SPOILER
00:17:190 (3) - blanket
00:18:210 - missing notes
00:19:843 - ^
00:20:659 - 00:21:068 - um.... maybe use reversed 1/2 beat slider?
00:23:517 - missing
00:25:149 - missing
00:26:170 (1) - skipping all the vocal is good?

um...since it is NM, I just point out the time that contain vocal but you didn't map it, maybe try to consider to use them?

[HD]
SPOILER
00:06:374 (5) - off map?
00:07:394 (3) - better blanket, you slider:
[spoilerbox][img]https://osu.ppy.sh/ss/3213192[img]
00:09:843 (1) - blanket

this map is okay for me

[Insane]
SPOILER
00:04:537 (5,1) - just like simplize it, use slider instead
00:06:578 (1) - why anti-jump
00:14:741 (7,8) - slider and stream start at 00:15:047 -
00:15:149 (1,2,3,4,5,6,7,8,9,10,11,12,1) -
I do not suggest ot use it, streams are not the tools for you to increase stars.
If you del this stream, the map decrease to around 3.4 stars
00:16:374 (1) - slider
00:16:578 (2) - slider at 00:16:782 - without reverse
00:19:639 (1,2) - flowing? maybe my illusion
00:31:068 (2,3,4) - 00:32:292 (5,6) - if you want to increase star a little bit, map a little jump?
00:12:292 (1,2,3,4) - try a little pattern?
Gero
I've fixed everything, thanks a lot.

Gero's Hard
osu file format v14

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AudioLeadIn: 0
PreviewTime: 3313
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Livin' A Double Life (TV Size)
TitleUnicode:Livin' A Double Life (TV Size)
Artist:Kira and Jack
ArtistUnicode:Kira and Jack
Creator:MkGuh
Version:Gero's Hard
Source:The Thundermans
Tags:Nickelodeon baraatje123 Gero
BeatmapID:709177
BeatmapSetID:298219

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CircleSize:4
OverallDifficulty:6.5
ApproachRate:8
SliderMultiplier:1.45
SliderTickRate:2

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Topic Starter
Mekki

Kyle Y wrote:

#modding queue Hi!! :3

[Insane]
SPOILER
00:04:537 (5,1) - just like simplize it, use slider instead Ok
00:06:578 (1) - why anti-jump I didn't understand this very well, so i didn't change
00:14:741 (7,8) - slider and stream start at 00:15:047 - I put a slider here, but it's a little weird the stream start on the blue tick
00:15:149 (1,2,3,4,5,6,7,8,9,10,11,12,1) - I didn't remove the stream, but i gave less space
I do not suggest ot use it, streams are not the tools for you to increase stars.
If you del this stream, the map decrease to around 3.4 stars
00:16:374 (1) - slider Ok
00:16:578 (2) - slider at 00:16:782 - without reverse Ok
00:19:639 (1,2) - flowing? maybe my illusion Ok
00:31:068 (2,3,4) - 00:32:292 (5,6) - if you want to increase star a little bit, map a little jump? Ok
00:12:292 (1,2,3,4) - try a little pattern? No

Thank you!! :)
Topic Starter
Mekki

Gero wrote:

I've fixed everything, thanks a lot.

Gero's Hard
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 3313
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
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TitleUnicode:Livin' A Double Life (TV Size)
Artist:Kira and Jack
ArtistUnicode:Kira and Jack
Creator:MkGuh
Version:Gero's Hard
Source:The Thundermans
Tags:Nickelodeon baraatje123 Gero
BeatmapID:709177
BeatmapSetID:298219

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165,179,13108,6,0,L|93:179,1,72.5,2|0,0:0|0:0,0:0:0:0:
220,114,13517,2,0,P|249:179|220:243,1,145,8|2,0:0|0:0,0:0:0:0:
165,308,14129,1,0,0:0:0:0:
220,372,14333,2,0,B|252:372|252:372|260:368|260:368|292:368,1,72.5,8|0,0:0|0:0,0:0:0:0:
165,308,14741,6,0,B|133:308|133:308|125:304|125:304|93:304,1,72.5,4|0,0:0|0:0,0:0:0:0:
220,242,15149,2,0,L|264:242,3,36.25,12|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
286,272,15557,2,0,L|330:272,3,36.25,12|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
353,303,15966,2,0,L|397:303,3,36.25,12|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
424,272,16374,6,0,B|412:310|412:310|424:348,1,79.7500024337769,14|0,0:0|0:0,0:0:0:0:
368,208,16782,2,0,B|380:170|380:170|368:132,1,79.7500024337769,10|0,0:0|0:0,0:0:0:0:
440,68,17190,1,10,0:0:0:0:
368,8,17394,1,0,0:0:0:0:
293,68,17598,2,0,P|256:80|219:68,1,79.7500024337769,10|0,0:0|0:0,0:0:0:0:
144,8,18006,6,0,L|192:164,1,159.500004867554,14|10,0:0|0:0,0:0:0:0:
146,304,18619,1,0,0:0:0:0:
146,304,18823,2,0,L|124:228,1,79.7500024337769,10|0,0:0|0:0,0:0:0:0:
236,264,19231,2,0,L|258:340,1,79.7500024337769,10|0,0:0|0:0,0:0:0:0:
368,368,19639,6,0,P|444:368|484:296,1,159.500004867554,14|10,0:0|0:0,0:0:0:0:
416,234,20251,1,0,0:0:0:0:
348,166,20455,2,0,B|360:128|360:128|348:90,1,79.7500024337769,10|0,0:0|0:0,0:0:0:0:
261,53,20864,2,0,B|249:91|249:91|261:129,1,79.7500024337769,10|0,0:0|0:0,0:0:0:0:
348,90,21272,6,0,L|174:90,1,173.999994689942,14|10,0:0|0:0,0:0:0:0:
112,12,21884,2,0,P|148:92|111:172,1,181.25,4|0,0:0|0:0,0:0:0:0:
38,245,22496,1,10,0:0:0:0:
111,318,22700,1,12,0:0:0:0:
111,318,22802,1,8,0:0:0:0:
111,318,22904,6,0,P|149:318|188:340,1,79.7500024337769,10|0,0:0|0:0,0:0:0:0:
292,249,23312,2,0,B|256:233|256:233|220:249,1,79.7500024337769,10|0,0:0|0:0,0:0:0:0:
326,337,23721,2,0,P|361:318|401:318,1,79.7500024337769,10|0,0:0|0:0,0:0:0:0:
474,245,24129,1,10,0:0:0:0:
401,171,24333,1,0,0:0:0:0:
472,96,24537,6,0,B|415:40|415:40|324:40,1,159.500004867554,14|10,0:0|0:0,0:0:0:0:
256,96,25149,1,0,0:0:0:0:
180,152,25353,2,0,B|180:177|180:177|176:185|176:185|184:185|184:185|180:193|180:193|180:221,1,79.7500024337769,10|0,0:0|0:0,0:0:0:0:
104,96,25761,2,0,B|104:70|104:70|108:62|108:62|100:62|100:62|104:54|104:54|104:26,1,79.7500024337769,10|0,0:0|0:0,0:0:0:0:
28,152,26170,6,0,B|28:219|28:219|24:227|24:227|32:227|32:227|28:235|28:235|28:302,1,159.500004867554,14|10,0:0|0:0,0:0:0:0:
95,369,26782,1,0,0:0:0:0:
162,301,26986,2,0,P|199:288|236:300,1,79.7500024337769,10|0,0:0|0:0,0:0:0:0:
378,231,27394,2,0,P|341:244|304:232,1,79.7500024337769,10|0,0:0|0:0,0:0:0:0:
452,156,27802,6,0,B|476:232|476:232|452:308,1,159.500004867554,12|8,0:0|0:0,0:0:0:0:
378,231,28415,2,0,B|354:155|354:155|378:79,1,159.500004867554,8|8,0:0|0:0,0:0:0:0:
296,16,29027,2,0,L|216:16,1,79.7500024337769
378,78,29435,6,0,L|458:78,2,79.7500024337769,12|0|8,0:0|0:0|0:0,0:0:0:0:
308,156,30047,2,0,B|244:156|244:156|192:156|164:200,1,159.500004867554,8|8,0:0|0:0,0:0:0:0:
90,273,30659,1,0,0:0:0:0:
163,346,30864,1,0,0:0:0:0:
90,273,31068,6,0,B|52:261|52:261|14:273,1,79.7500024337769,12|0,0:0|0:0,0:0:0:0:
164,199,31476,2,0,B|202:211|202:211|240:199,1,79.7500024337769,0|8,0:0|0:0,0:0:0:0:
90,111,31884,2,0,B|52:99|52:99|14:111,1,79.7500024337769,0|8,0:0|0:0,0:0:0:0:
163,38,32292,2,0,B|201:50|201:50|239:38,1,79.7500024337769,8|8,0:0|0:0,0:0:0:0:
312,111,32700,5,4,0:0:0:0:
256,192,32802,12,4,34333,0:0:0:0:

UPDATED!
Topic Starter
Mekki
Thank you for the mods, guys!! :) i really appreaciated then ;) :P
Buttercup
triple kill
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