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Go Ichinose - Encounter! - Team Aqua/Magma Horde

posted
Total Posts
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Topic Starter
Kotori-Chan
This beatmap was submitted using in-game submission on Sonntag, 2. August 2015 at 17:12:10

Artist: Go Ichinose
Title: Encounter! - Team Aqua/Magma Horde
Source: Pokemon Omega Ruby/Alpha Sapphire
Tags: go ichinose junichi masuda adachi minako HappyRocket88
BPM: 159,76
Filesize: 2794kb
Play Time: 00:58
Difficulties Available:
  1. Collab Normal (2,04 stars, 112 notes)
  2. Easy (1,61 stars, 83 notes)
  3. Insane (3,88 stars, 177 notes)
  4. Rocket's Hard (3,51 stars, 172 notes)
Download: Go Ichinose - Encounter! - Team Aqua/Magma Horde
Information: Scores/Beatmap Listing
---------------
Presidente Miau_old
Hi! What about making a Easy diff of this?

I can help. n.n7
Topic Starter
Kotori-Chan
of course you can make an easy diff !
would be nice if you could also mod the other diffs ;-;
Presidente Miau_old


Hi. Mr. respected player HolyNightmare. as you know you're one of my idols and you already know why. I'm not a good modder. So if you don't agree with my mod, it's fine. I'm constantly learning.

SOME PERSONAL COMMENTS
  1. I really liked the song. I knew it comes from pokemos and I played the whole version of this game. Except from the "XandY". You found a great song to map so I'll do my best to support this map when you need. But with all of that means you have really good likes. o3o
  2. I really suggest you to move this map from Pending maps to Work in progress because it's missing some diffs more and also is missing to apply the hitsounds.
  3. I know it's less than a minute the song, but I know mapping it's easier than we think. However, all diffs are well mapped though, so xD Congratulations!
  4. Well I wish this map will get ranked soon. So keep working on it! and never give up. Good luck. n.n7
Now my mod starts

✿ General ✿

GENERAL STUFFS BEFORE MODDING

  1. AUDIO STULL HIGHER THAN 192 I already talked to you about this in chat. And I provide you this with exactly 192kbps from mediafire. I hope you know this page. and I had to make shorter the link because osu didn't let me to post something as longer as it is. http://smlk.es/encounter It will go to adfly and skip the publicity and then you're in the mediafire page. :)
    2015-04-02 12:02 Presidente Miau: Ugh... wher did you get the mp3 file?
    2015-04-02 12:02 Presidente Miau: *where
    2015-04-02 12:02 Presidente Miau: It's more than 192 kbps
    2015-04-02 12:02 HolyNightmare: ehhh
    2015-04-02 12:03 Presidente Miau: I'll provide you one less heavy
    2015-04-02 12:03 HolyNightmare: from a taiko version of this song :>
    2015-04-02 12:03 Presidente Miau: ^^/
    2015-04-02 12:03 HolyNightmare: oky thanks :3
  2. HITSOUNDS STUFFS I totally suggest you to put some wild hitsounds in the song. Because it's kind of boring just playing with the default one. and don't worry if it doesn't look well at the beginning, everything is a process and you'll learn how to. ;)
  3. TIMING POINTS It's important to have inhereted points. http://puu.sh/gZ54u/24100cb272.png These things will make the song enjoyable and it will be easier to players to follow the rhythm. Every should have have at least 1 inherented points.
  4. SYMMETRIC PATTERS I think this is something to keep in mind while we're mapping. It's importante that what we map will be played for someone and they could find symetric patterns and do not get crazy following just sliders and circles.
  5. THE SONG'S END SHOULD TIE IN WITH THE SLIDERS 00:39:681 I would say here start the low part of the song. So, it means the timing point should be slower as it was going in the song. Here, seems that sliders go faster and do not flow with the song.
  6. KIAI TIME NEVER SHOULD BE IGNORED It's important to have kiai time at the song. You should place it where the song is hacing like the more "hype" part. You can add it between to inherented points. :)

✿ Difficulties avalable ✿

Insane

  1. GENERAL: It's well mapped but you should map with the Beat Snap Divison in 1/4
  2. 00:00:868 (1,2,3,4) Looks fine but why not making a symmetric patter here. For example: http://puu.sh/gZ6JB/d5c8f6813a.jpg
  3. 00:03:306 Is it missing a note here? I'd suggest you to add it because it would flow with song.
  4. 00:04:994 (4) Ctrl H. It just a symmetric pattern.
  5. 00:06:587 (11,12,13) I suggest you to place this little stream to 00:06:494. And add more notes in the other stacks, For example. http://puu.sh/gZ9CB/643ed227f4.jpg
  6. 00:06:119 (8) New combo.
  7. 00:09:494 Add a note here.
  8. 00:08:744 (5,6,7,8,9) http://puu.sh/gZaeo/e752a029c5.jpg What about making a star pattern here.
  9. 00:09:681 (1) This should be here 00:09:869
  10. 00:10:056 (2) This should be here 00:10:244
  11. 00:11:744 (7) New combo
  12. 00:12:119 (8) You can place this slider here to make a slider pattern and do not overlap sliders. It look weird. :s x=264 | y=312
  13. 00:15:681 (1) This should be here 00:15:869
  14. 00:16:056 (2) This should be here 00:16:244. Make that jump lineal. I t would be easier to player to follow. :)
  15. 00:16:994 (4) You can move this circle to x=256 | y=148 to make a symmetric pattern and you can also move this 00:17:181 (5) to x=380 | y=240 to make fancy. :)
  16. 00:17:931 (6,7) I'd suggest to convert these sliders 1/4 instead of 1/2. It flows with the song because that parts seems to be a tiny stream. o.o
  17. 00:21:494 Add a note here.
  18. 00:22:431 (3,4) What about making these sliders like this http://puu.sh/gZbXH/56b1f64b36.jpg just a symmetric pattern.

Bakari's Advanced

  1. GENERAL I love this diff and Bakari always maps well. :D
  2. I'd just suggest to add the kiai time and more hitsounds.
  3. Also, I'd suggest to reduce the slider velocity in an inherented point at the end as I said before in General stuffs. :3
If you need help because you didn't understand well what I was pointing at, you can ask me whenever you need. :D
Topic Starter
Kotori-Chan

Presidente Miau wrote:



Hi. Mr. respected player HolyNightmare. as you know you're one of my idols and you already know why. I'm not a good modder. So if you don't agree with my mod, it's fine. I'm constantly learning.

SOME PERSONAL COMMENTS
  1. I really liked the song. I knew it comes from pokemos and I played the whole version of this game. Except from the "XandY". You found a great song to map so I'll do my best to support this map when you need. But with all of that means you have really good likes. o3o
  2. I really suggest you to move this map from Pending maps to Work in progress because it's missing some diffs more and also is missing to apply the hitsounds.
  3. I know it's less than a minute the song, but I know mapping it's easier than we think. However, all diffs are well mapped though, so xD Congratulations!
  4. Well I wish this map will get ranked soon. So keep working on it! and never give up. Good luck. n.n7
Now my mod starts

✿ General ✿

GENERAL STUFFS BEFORE MODDING

  1. AUDIO STULL HIGHER THAN 192 I already talked to you about this in chat. And I provide you this with exactly 192kbps from mediafire. I hope you know this page. and I had to make shorter the link because osu didn't let me to post something as longer as it is. http://smlk.es/encounter It will go to adfly and skip the publicity and then you're in the mediafire page. :)
    2015-04-02 12:02 Presidente Miau: Ugh... wher did you get the mp3 file?
    2015-04-02 12:02 Presidente Miau: *where
    2015-04-02 12:02 Presidente Miau: It's more than 192 kbps
    2015-04-02 12:02 HolyNightmare: ehhh
    2015-04-02 12:03 Presidente Miau: I'll provide you one less heavy
    2015-04-02 12:03 HolyNightmare: from a taiko version of this song :>
    2015-04-02 12:03 Presidente Miau: ^^/
    2015-04-02 12:03 HolyNightmare: oky thanks :3
  2. HITSOUNDS STUFFS I totally suggest you to put some wild hitsounds in the song. Because it's kind of boring just playing with the default one. and don't worry if it doesn't look well at the beginning, everything is a process and you'll learn how to. ;)
  3. TIMING POINTS It's important to have inhereted points. http://puu.sh/gZ54u/24100cb272.png These things will make the song enjoyable and it will be easier to players to follow the rhythm. Every should have have at least 1 inherented points.
  4. SYMMETRIC PATTERS I think this is something to keep in mind while we're mapping. It's importante that what we map will be played for someone and they could find symetric patterns and do not get crazy following just sliders and circles.
  5. THE SONG'S END SHOULD TIE IN WITH THE SLIDERS 00:39:681 I would say here start the low part of the song. So, it means the timing point should be slower as it was going in the song. Here, seems that sliders go faster and do not flow with the song.
  6. KIAI TIME NEVER SHOULD BE IGNORED It's important to have kiai time at the song. You should place it where the song is hacing like the more "hype" part. You can add it between to inherented points. :)

✿ Difficulties avalable ✿

Insane

  1. GENERAL: It's well mapped but you should map with the Beat Snap Divison in 1/4
  2. 00:00:868 (1,2,3,4) Looks fine but why not making a symmetric patter here. For example: http://puu.sh/gZ6JB/d5c8f6813a.jpg
  3. 00:03:306 Is it missing a note here? I'd suggest you to add it because it would flow with song.
  4. 00:04:994 (4) Ctrl H. It just a symmetric pattern.
  5. 00:06:587 (11,12,13) I suggest you to place this little stream to 00:06:494. And add more notes in the other stacks, For example. http://puu.sh/gZ9CB/643ed227f4.jpg
  6. 00:06:119 (8) New combo.
  7. 00:09:494 Add a note here.
  8. 00:08:744 (5,6,7,8,9) http://puu.sh/gZaeo/e752a029c5.jpg What about making a star pattern here.
  9. 00:09:681 (1) This should be here 00:09:869
  10. 00:10:056 (2) This should be here 00:10:244
  11. 00:11:744 (7) New combo
  12. 00:12:119 (8) You can place this slider here to make a slider pattern and do not overlap sliders. It look weird. :s x=264 | y=312
  13. 00:15:681 (1) This should be here 00:15:869
  14. 00:16:056 (2) This should be here 00:16:244. Make that jump lineal. I t would be easier to player to follow. :)
  15. 00:16:994 (4) You can move this circle to x=256 | y=148 to make a symmetric pattern and you can also move this 00:17:181 (5) to x=380 | y=240 to make fancy. :)
  16. 00:17:931 (6,7) I'd suggest to convert these sliders 1/4 instead of 1/2. It flows with the song because that parts seems to be a tiny stream. o.o
  17. 00:21:494 Add a note here.
  18. 00:22:431 (3,4) What about making these sliders like this http://puu.sh/gZbXH/56b1f64b36.jpg just a symmetric pattern.

Bakari's Advanced

  1. GENERAL I love this diff and Bakari always maps well. :D
  2. I'd just suggest to add the kiai time and more hitsounds.
  3. Also, I'd suggest to reduce the slider velocity in an inherented point at the end as I said before in General stuffs. :3
If you need help because you didn't understand well what I was pointing at, you can ask me whenever you need. :D

Thank you so much for modding :3 fixed everything
Presidente Miau_old
Hi. Here my Hard diff. You're free if you want to use or no. ;)

Miau's hard
osu file format v14

[General]
AudioFilename: Encounter! Horde.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 1
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Encounter! - Team Aqua/Magma Horde
TitleUnicode:Encounter! - Team Aqua/Magma Horde
Artist:Go Ichinose
ArtistUnicode:Go Ichinose
Creator:HolyNightmare
Version:Miau's hard
Source:Pokemon Omega Rubin/Alpha Sapphir
Tags:go ichinose junichi masuda adachi minako
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG_ORAS.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
869,375,4,3,0,100,1,0
13056,375,4,3,0,100,1,1
25431,375,4,3,0,100,1,0
25431,-83.3333333333333,4,3,0,100,0,0
37056,375,4,3,0,100,1,1
49431,375,4,3,0,100,1,0
52431,-117.647058823529,4,3,0,100,0,0


[HitObjects]
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riffy
Please , kudosu only posts with mods/suggestions. Guest mappers shouldn't be given a kudosu award, unless they moded your map

Did some stuff, thank you for suggestions

code
osu file format v14

[General]
AudioFilename: Encounter! Horde.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 1
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Encounter! - Team Aqua/Magma Horde
TitleUnicode:Encounter! - Team Aqua/Magma Horde
Artist:Go Ichinose
ArtistUnicode:Go Ichinose
Creator:HolyNightmare
Version:Bakari's Advanced
Source:Pokemon Omega Rubin/Alpha Sapphir
Tags:go ichinose junichi masuda adachi minako
BeatmapID:673990
BeatmapSetID:299228

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG_ORAS.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
869,375,4,1,1,100,1,0
2931,-100,4,2,1,100,0,0
3587,-100,4,1,1,100,0,0
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Topic Starter
Kotori-Chan

-Bakari- wrote:

Please , kudosu only posts with mods/suggestions. Guest mappers shouldn't be given a kudosu award, unless they moded your map

Did some stuff, thank you for suggestions

code
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[General]
AudioFilename: Encounter! Horde.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 1
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[Metadata]
Title:Encounter! - Team Aqua/Magma Horde
TitleUnicode:Encounter! - Team Aqua/Magma Horde
Artist:Go Ichinose
ArtistUnicode:Go Ichinose
Creator:HolyNightmare
Version:Bakari's Advanced
Source:Pokemon Omega Rubin/Alpha Sapphir
Tags:go ichinose junichi masuda adachi minako
BeatmapID:673990
BeatmapSetID:299228

[Difficulty]
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CircleSize:4
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ApproachRate:6
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130,210,50369,2,0,L|122:134,2,60
256,280,51119,1,0,0:0:0:0:
372,196,51494,2,0,P|384:160|384:120,1,60,0|0,0:0|0:0,0:0:0:0:
344,80,51869,5,0,0:0:0:0:
208,124,52244,2,0,P|184:128|132:120,1,60,0|0,0:0|0:0,0:0:0:0:
84,160,52619,2,0,P|80:208|97:276,1,102.000001945496
199,316,53369,1,0,0:0:0:0:
309,263,53744,2,0,P|313:243|313:191,1,51.0000009727478
304,152,54119,1,0,0:0:0:0:
189,194,54494,1,0,0:0:0:0:
256,192,54869,12,0,57869,0:0:0:0:
Thanks Bakari :D
Arphimigon
o/
This is a quick mod, I'm just gonna mod Insane -for now- and come back to this again -hopefully- another time
No kudos until I come back and mod other diffs! (or w/e)

Also, mapset is unrankable unless there is a diff below 2 stars! (based stars)
Correct BPM is 159.76


[Insane]
Needs a consistent rhythm, this feels real weird with missed notes in general. Also more use of DS would be nice.
00:00:868 (1,4) - Would be nice if these were flips of each other o/
00:02:931 (5,6,7,8,9,1) - Space inbetween these are actually beats, full or not but missing the downbeat is weird. I would just bring 00:03:587 (1) - 1/4 back its weird here
00:04:337 (2,3) - Dont place these on blue ticks
00:06:869 (11) - Rhythm feels better if this is extended 1/4 more and 00:07:337 (1) - is 1/4 later
00:08:744 (1,2,3,4,5) - Use "create polygon circles" for nicer stars in the Compose menu at the top o/
00:12:119 (2,3,4,5) - Dont stack these, make them spread just low DS
00:20:556 (3,4,5,6,7,8) - Fix DS here
00:44:181 (2,3,4,5,6) - Unstack and spread out!

I will return to this set hopefully soon. Fix the BPM is the main issue. Good luck!
Feerum
Hello Holy! And all other who GD this Mapset =)

Like Ingame requestet i try to Mod this Mapset. I'm not good in Standard Modding but í'll try my best to help you!

General

Please check the AiMod in ALL Difficulty's there some Unrankable stuff that you have to fix.
The Audio Bitrate is over 192kBit/s. This is Unrankable. Try to get the right mp3.
I have checked while the Mod the Redlines. It looks like there is no need for more than one! When you remove the other and resnapp the Notes it will be ok! Use for Kiai please Greenlines (resnapp all greenlines too after removing the Redlines)
The offbeat is because there to many redlines.
I have talk with a friend he told me BPM should be 159,75
Kiai should be from 00:12:887 - to 00:24:904 - and from 00:36:921 - to 00:48:939 -

Bakari's Advanced

First off all. Please fix the RedLine Timing Points o.o different Bpm? Why?
00:45:681 (6) - Why this one? You never Mapped in 1/4 in this difficult it came really really surprising i suggest to remove this one
Many notes are offbeat.. fix them Please..

Nothing more found

Miau's hard

First: Again, please fix the Redline Timing Points. There is no different BPM in this song i think.
00:09:506 - Suggest to Add here a Note. Strong Beat and feels really empty while playing.
00:11:760 - This part plays really really strange. I can hear which sound you follow with this one 00:11:760 (5) - but what is this 00:12:323 (6) - ? My suggestion for this part is this one:
Make this one 00:11:760 (5) - 1/2 shorter and then move 00:12:323 (6) - to 00:12:135 - and than add a circle here 00:12:511 - .
It follows great the music and is really good to play.
00:29:931 (2,3,4,5,6,7) - I think i now which sound you try to follow but these circles dont hit the sound.. they feels really random like this. Mabye there is a problem with the Timing? (Problem will be fixes when follow the Step in Red in General)

Insane

Follow the Step in Red in General
00:05:657 - to 00:06:878 - It feels a little bit strange while playing.. i let me give you a suggestion:
00:05:657 (1,2,3) - Move this three 1/4 beat forward
00:06:032 (4) - Remove this one
00:06:596 (9) - Remove this one to. Maybe rearrange the circles after this. Try it! :3
<- Should look like this after my suggestion.
00:08:380 (6) - Distance Snap 1x to the previous
00:18:332 (5) - From here to the next Combo.. mh.. maybe you should make 00:18:332 (5) - 1/4 beat shorter and than move 00:18:801 (6,7) - 1/4 beat back?
00:22:087 (2) - This sounds wrong? Should this finish maybe be here 00:21:899 - ? :D
Mhm.. 00:39:737 (1,2) - This two finish sounds wrong too... is it me or which sound you try to follow? :x
00:45:746 (1,2) - ^same..
00:54:386 (6) - Little bit to long?

Alright! I'll try it. Hope the mod helps you. Please fix the Redlines it's a really big and unrankable problem! Without them it sounds better and the Circles are not longer offbeat (after resnapping)

Good luck Holy >w</
Topic Starter
Kotori-Chan

Feerum wrote:

Hello Holy! And all other who GD this Mapset =)

Like Ingame requestet i try to Mod this Mapset. I'm not good in Standard Modding but í'll try my best to help you!

General

Please check the AiMod in ALL Difficulty's there some Unrankable stuff that you have to fix.
The Audio Bitrate is over 192kBit/s. This is Unrankable. Try to get the right mp3.
I have checked while the Mod the Redlines. It looks like there is no need for more than one! When you remove the other and resnapp the Notes it will be ok! Use for Kiai please Greenlines (resnapp all greenlines too after removing the Redlines)
The offbeat is because there to many redlines.
I have talk with a friend he told me BPM should be 159,75
Kiai should be from 00:12:887 - to 00:24:904 - and from 00:36:921 - to 00:48:939 -

Bakari's Advanced

First off all. Please fix the RedLine Timing Points o.o different Bpm? Why?
00:45:681 (6) - Why this one? You never Mapped in 1/4 in this difficult it came really really surprising i suggest to remove this one
Many notes are offbeat.. fix them Please..

Nothing more found

Miau's hard

First: Again, please fix the Redline Timing Points. There is no different BPM in this song i think.
00:09:506 - Suggest to Add here a Note. Strong Beat and feels really empty while playing.
00:11:760 - This part plays really really strange. I can hear which sound you follow with this one 00:11:760 (5) - but what is this 00:12:323 (6) - ? My suggestion for this part is this one:
Make this one 00:11:760 (5) - 1/2 shorter and then move 00:12:323 (6) - to 00:12:135 - and than add a circle here 00:12:511 - .
It follows great the music and is really good to play.
00:29:931 (2,3,4,5,6,7) - I think i now which sound you try to follow but these circles dont hit the sound.. they feels really random like this. Mabye there is a problem with the Timing? (Problem will be fixes when follow the Step in Red in General)

Insane

Follow the Step in Red in General
00:05:657 - to 00:06:878 - It feels a little bit strange while playing.. i let me give you a suggestion:
00:05:657 (1,2,3) - Move this three 1/4 beat forward
00:06:032 (4) - Remove this one
00:06:596 (9) - Remove this one to. Maybe rearrange the circles after this. Try it! :3
<- Should look like this after my suggestion.
00:08:380 (6) - Distance Snap 1x to the previous
00:18:332 (5) - From here to the next Combo.. mh.. maybe you should make 00:18:332 (5) - 1/4 beat shorter and than move 00:18:801 (6,7) - 1/4 beat back?
00:22:087 (2) - This sounds wrong? Should this finish maybe be here 00:21:899 - ? :D
Mhm.. 00:39:737 (1,2) - This two finish sounds wrong too... is it me or which sound you try to follow? :x
00:45:746 (1,2) - ^same..
00:54:386 (6) - Little bit to long?

Alright! I'll try it. Hope the mod helps you. Please fix the Redlines it's a really big and unrankable problem! Without them it sounds better and the Circles are not longer offbeat (after resnapping)

Good luck Holy >w</


Thanks Feerum :D

Your mod helped me a lot :33
Wish i could help you with your stuff,,, but got no idea from mania modding :(
Meow Mix


Errgghh.... It's going to be hard to compete with President Miau. I'll try my best anyway.

Some Personal Comments
  1. If you're going for rank, you should make a difficulty with less than 2.00★ as it won't be rankable otherwise
  2. Also, you will need to map one additional difficulty by yourself, since a map creator has to map more diffs than any of its guest mappers.
  3. For hitsounding, if you want a soft, normal, or drum hitsounds without inherited timing sections, you can always use this: http://puu.sh/h82KK.jpg
    Also, here's a guide to hitsounding: viewtopic.php?p=3348552 and t/306177
  4. Ermm... I honestly don't know what to add to this "personal comments" section... I'm kinda new to modding
  5. Good luck! (ノ◕ヮ◕)ノ*:・゚✧
[General]
  1. Offset should be 915. To do this without manually moving all the notes, timing sections, etc., do this: http://puu.sh/habHH.jpg
    1. Select all the timing sections
    2. Checkmark all of the boxes at the bottom
    3. Move selected offsets by 46 and press move
    4. Select OK
    5. Note: All mods in this post are done using this new offset.
  2. Source is not in English or its original Japanese. I would suggest changing the source it to: Pokémon Omega Ruby and Alpha Sapphire
[Insane]
Sorry for the long wait! :D

Recommendations
  1. 00:02:229 - I would add a circle here
  2. 00:18:003 (3,4,5) - Over here, the spacing of 00:18:284 (4) makes it seem like it plays like this: http://puu.sh/h83K6.jpg while in reality it plays more like this: http://puu.sh/h83Mz.jpg
  3. 00:18:801 (4,5) - Move these two objects 1/4 earlier
  4. 00:22:322 - Add a circle here
  5. 00:25:138 (4) - Delete this circle and add a circle at 00:25:326
  6. 00:26:641 (3,4,5,6,7,1,2) - Change this section from this: http://puu.sh/h93Uy.jpg to this: http://puu.sh/h9414.jpg
  7. 00:31:147 (5) - Delete this circle and add a circle at 00:31:335 New combo the new object and remove the combo of the next object.
  8. 00:33:213 (7,8,1,2) - Change this section from this: http://puu.sh/h94GA.jpg to this: http://puu.sh/h94Iz.jpg
  9. 00:38:471 (3,4,5,6,7,8) - This pattern is significantly harder than the rest of the map. You might want to scale it down a bit.
  10. 00:39:222 (7,8,1,2) - Change this section from this: http://puu.sh/h991L.jpg to this: http://puu.sh/h9927.jpg (Ignore the red 8 and 9 circles, that was my mistake)
  11. 00:43:165 (9) - Remove this circle and add a circle at 00:43:353 New combo this new circle and remove the combo of the next object.
  12. 00:44:104 - Add a circle over here since there's a beat in the song that's not mapped
  13. 00:45:419 (6,1,2) - Turn this: http://puu.sh/h9dbx.jpg into this: http://puu.sh/h9dcM.jpg
  14. 00:47:109 - Add a circle here since there's a beat in the song that's not mapped
  15. 00:47:297 (4,5,6,7,8,9,10) - Remove the reverse arrow from slider 00:47:860 (5) and move 00:48:423 (6,7,8,9,10) backwards by a 1/2 beat.
  16. 00:49:362 - Add a circle here
  17. 00:51:803 (1,2) - Turn this: http://puu.sh/h9dqD.jpg to this: http://puu.sh/h9drj.jpg
  18. 00:52:554 - Move these sliders backwards by a 1/2 beat. Also, you might want to re-snap the end of the first so that it's 1/1 in length.
  19. 00:54:057 (5,6) - Delete these objects. Instead, add a 1/2 slider at 00:53:869 with 3 reverse arrows.
Minor Suggestions
  1. 00:02:417 (4,5,6,7,8,9) - Having the slider overlap the stream is a bit confusing to read to some players
  2. 00:10:304 (8,1) - Slider should blanket the circle better. Here's a guide to blanketing objects and slider neatness in general: t/208596
  3. 00:16:313 (2,3) - Stack the circle on top of the slider to make it easier to read. Also, if you are implementing this suggestion, I would also move the 00:15:890 (1) closer to the center.
  4. 00:17:252 (5) - Move this slider to x:384 y:232 to make the pattern more symmetrical
  5. 00:26:641 (3) - I would unstack this circle from the previous slider.
  6. 00:26:828 (4,5,6,7) - Nice job on the square jumps btw. Really fun to play.
  7. 00:29:082 (4) - Space this circle evenly with the previous and next slider. Try moving it to x:328 y: 144
  8. 00:43:541 (1,2,3,4,5,6) - Add some spacing between 00:43:541 (1) and 00:44:292 (2,3,4,5,6) to better show the pause between 00:43:541 (1,2)
  9. 00:49:550 (1,2) - Slider should blanket the circle better
  10. 00:50:301 (3,4) - ^
[Other Diffs]
Coming soon... ... in like a few hours or a day
Topic Starter
Kotori-Chan

Beatmeup50 wrote:



Errgghh.... It's going to be hard to compete with President Miau. I'll try my best anyway.

Some Personal Comments
  1. If you're going for rank, you should make a difficulty with less than 2.00★ as it won't be rankable otherwise
  2. Also, you will need to map one additional difficulty by yourself, since a map creator has to map more diffs than any of its guest mappers.
  3. For hitsounding, if you want a soft, normal, or drum hitsounds without inherited timing sections, you can always use this: http://puu.sh/h82KK.jpg
    Also, here's a guide to hitsounding: viewtopic.php?p=3348552 and t/306177
  4. Ermm... I honestly don't know what to add to this "personal comments" section... I'm kinda new to modding
  5. Good luck! (ノ◕ヮ◕)ノ*:・゚✧
[General]
  1. Offset should be 915. To do this without manually moving all the notes, timing sections, etc., do this: http://puu.sh/habHH.jpg
    1. Select all the timing sections
    2. Checkmark all of the boxes at the bottom
    3. Move selected offsets by 46 and press move
    4. Select OK
    5. Note: All mods in this post are done using this new offset.
  2. Source is not in English or its original Japanese. I would suggest changing the source it to: Pokémon Omega Ruby and Alpha Sapphire
[Insane]
Sorry for the long wait! :D

Recommendations
  1. 00:02:229 - I would add a circle here
  2. 00:18:003 (3,4,5) - Over here, the spacing of 00:18:284 (4) makes it seem like it plays like this: http://puu.sh/h83K6.jpg while in reality it plays more like this: http://puu.sh/h83Mz.jpg
  3. 00:18:801 (4,5) - Move these two objects 1/4 earlier
  4. 00:22:322 - Add a circle here
  5. 00:25:138 (4) - Delete this circle and add a circle at 00:25:326
  6. 00:26:641 (3,4,5,6,7,1,2) - Change this section from this: http://puu.sh/h93Uy.jpg to this: http://puu.sh/h9414.jpg
  7. 00:31:147 (5) - Delete this circle and add a circle at 00:31:335 New combo the new object and remove the combo of the next object.
  8. 00:33:213 (7,8,1,2) - Change this section from this: http://puu.sh/h94GA.jpg to this: http://puu.sh/h94Iz.jpg
  9. 00:38:471 (3,4,5,6,7,8) - This pattern is significantly harder than the rest of the map. You might want to scale it down a bit.
  10. 00:39:222 (7,8,1,2) - Change this section from this: http://puu.sh/h991L.jpg to this: http://puu.sh/h9927.jpg (Ignore the red 8 and 9 circles, that was my mistake)
  11. 00:43:165 (9) - Remove this circle and add a circle at 00:43:353 New combo this new circle and remove the combo of the next object.
  12. 00:44:104 - Add a circle over here since there's a beat in the song that's not mapped
  13. 00:45:419 (6,1,2) - Turn this: http://puu.sh/h9dbx.jpg into this: http://puu.sh/h9dcM.jpg
  14. 00:47:109 - Add a circle here since there's a beat in the song that's not mapped
  15. 00:47:297 (4,5,6,7,8,9,10) - Remove the reverse arrow from slider 00:47:860 (5) and move 00:48:423 (6,7,8,9,10) backwards by a 1/2 beat.
  16. 00:49:362 - Add a circle here
  17. 00:51:803 (1,2) - Turn this: http://puu.sh/h9dqD.jpg to this: http://puu.sh/h9drj.jpg
  18. 00:52:554 - Move these sliders backwards by a 1/2 beat. Also, you might want to re-snap the end of the first so that it's 1/1 in length.
  19. 00:54:057 (5,6) - Delete these objects. Instead, add a 1/2 slider at 00:53:869 with 3 reverse arrows.
Minor Suggestions
  1. 00:02:417 (4,5,6,7,8,9) - Having the slider overlap the stream is a bit confusing to read to some players
  2. 00:10:304 (8,1) - Slider should blanket the circle better. Here's a guide to blanketing objects and slider neatness in general: t/208596
  3. 00:16:313 (2,3) - Stack the circle on top of the slider to make it easier to read. Also, if you are implementing this suggestion, I would also move the 00:15:890 (1) closer to the center.
  4. 00:17:252 (5) - Move this slider to x:384 y:232 to make the pattern more symmetrical
  5. 00:26:641 (3) - I would unstack this circle from the previous slider.
  6. 00:26:828 (4,5,6,7) - Nice job on the square jumps btw. Really fun to play.
  7. 00:29:082 (4) - Space this circle evenly with the previous and next slider. Try moving it to x:328 y: 144
  8. 00:43:541 (1,2,3,4,5,6) - Add some spacing between 00:43:541 (1) and 00:44:292 (2,3,4,5,6) to better show the pause between 00:43:541 (1,2)
  9. 00:49:550 (1,2) - Slider should blanket the circle better
  10. 00:50:301 (3,4) - ^
[Other Diffs]
Coming soon... ... in like a few hours or a day
THANKS SO MUCH
Helped me a lot!!!
:)
-Lemons
>fueling my KD addiction
Shame on you

Easy
[General]
http://puu.sh/hbBAt/a56c05b224.png check your snapping and fix up the AiMod stuff
I'm not a big fan of breaking away from 1/1 beat snap divisors on easy's, I would maybe make this into a normal map and then make a new easy or something, up to you though
You use a lot of straight sliders, Maybe curve some of them up to make it funner to play :D, stuff like these slider 00:17:252 (4,5) - can be blanketed around eachother to make an interesting element to the map
Your combos get pretty high up, usually in easy maps you want to keep them lower, having a max of say 5

[Modding Stuff]
00:10:304 (4) - slider is kinda ugly, something like this would be better http://puu.sh/hbBNT/c6797ca0eb.jpg
00:18:003 (5,2) - These get awfully close to each other, I'd curve around 5 so they don't even get close
00:55:183 (1) - Have this end at 00:58:000

Bakari's Advanced
[General]
For whatever reason the game thinks this is an insane map, lol. You probably shouldn't break away from DS on normal maps http://puu.sh/hbCu8/a3e3d99e4b.png check AiMod
There are a lot of missed strong beats that I'm hearing, listen carefully to parts like at 00:09:928 where you missed a note that should be there as it's a strong beat
[Modding Stuff]
00:10:304 (2) - I'm not a fan of this slider, I don't really have a good suggestion for you on what to do with it but it just looks out of place in the map seeing as it's the only slider with this sort of pattern to it and it's not on any super strong synth or anything so it stands out for not a good reason. Definitely look into fixing this up with something different, maybe even just having single notes on the slider beginning and slider end would be better I think
00:12:181 (6) - Blanket 5's slider end with this
00:14:059 (3,4,5) - Move these so they're not touching
00:30:960 (3) - This note should dip lower to keep the circular motion going, or you need to move 4 up
00:38:659 (5) - Touching the previous note
00:54:244 (6) - ^

Miau's Hard
[General]
I'm not sure what in the world happened but your map needs to be retimed, a pretty big chunk of the map is mistimed even if you were using something like 1/4 and switched to 1/2, things like 00:00:868 (1) - not even starting on the downbeat where you have your offset set at is a big nono. Fix this ASAP

Really I can't mod much of the map because this is a huge issue that needs to be fixed before I can even comment on if it matches the rhythm of the song

From what I could see the flow is pretty boring, Spice it up with different combos, be creative!
[Modding Stuff]
00:03:543 (2) - Make this less sharp
00:56:873 (4,1) - The empty space between this should have something

Insane
[General]
The flow of the map is kinda jaggedy since you have a lot of pauses, I'm not a fan of them because you tend to miss a lot of strong beats
You probably shouldn't use Distance Snap on an insane map, but I might just be crazy and imagining things
t/208596 You have a lot of really ugly sliders that you need to fix. Do a complete overhaul of the slider designs in the map as there were quite a few ones
[Modding Stuff]
00:00:868 (1) - Start at the white downbeat
00:18:660 (6,7) - Move these over so 7 rests on the downbeat tick, then add a single note onto 00:18:660 like so http://puu.sh/hbDKW/aadc64f3dd.jpg
00:36:969 You start kiai here but you have no note!

Not bad, but it definitely needs some work. Let me know if there's anything you need clarified as I would be happy to help :D
Topic Starter
Kotori-Chan

-Lemons wrote:

>fueling my KD addiction
Shame on you

Easy
[General]
http://puu.sh/hbBAt/a56c05b224.png check your snapping and fix up the AiMod stuff
I'm not a big fan of breaking away from 1/1 beat snap divisors on easy's, I would maybe make this into a normal map and then make a new easy or something, up to you though
You use a lot of straight sliders, Maybe curve some of them up to make it funner to play :D, stuff like these slider 00:17:252 (4,5) - can be blanketed around eachother to make an interesting element to the map
Your combos get pretty high up, usually in easy maps you want to keep them lower, having a max of say 5

[Modding Stuff]
00:10:304 (4) - slider is kinda ugly, something like this would be better http://puu.sh/hbBNT/c6797ca0eb.jpg
00:18:003 (5,2) - These get awfully close to each other, I'd curve around 5 so they don't even get close
00:55:183 (1) - Have this end at 00:58:000

Bakari's Advanced
[General]
For whatever reason the game thinks this is an insane map, lol. You probably shouldn't break away from DS on normal maps http://puu.sh/hbCu8/a3e3d99e4b.png check AiMod
There are a lot of missed strong beats that I'm hearing, listen carefully to parts like at 00:09:928 where you missed a note that should be there as it's a strong beat
[Modding Stuff]
00:10:304 (2) - I'm not a fan of this slider, I don't really have a good suggestion for you on what to do with it but it just looks out of place in the map seeing as it's the only slider with this sort of pattern to it and it's not on any super strong synth or anything so it stands out for not a good reason. Definitely look into fixing this up with something different, maybe even just having single notes on the slider beginning and slider end would be better I think
00:12:181 (6) - Blanket 5's slider end with this
00:14:059 (3,4,5) - Move these so they're not touching
00:30:960 (3) - This note should dip lower to keep the circular motion going, or you need to move 4 up
00:38:659 (5) - Touching the previous note
00:54:244 (6) - ^

Miau's Hard
[General]
I'm not sure what in the world happened but your map needs to be retimed, a pretty big chunk of the map is mistimed even if you were using something like 1/4 and switched to 1/2, things like 00:00:868 (1) - not even starting on the downbeat where you have your offset set at is a big nono. Fix this ASAP

Really I can't mod much of the map because this is a huge issue that needs to be fixed before I can even comment on if it matches the rhythm of the song

From what I could see the flow is pretty boring, Spice it up with different combos, be creative!
[Modding Stuff]
00:03:543 (2) - Make this less sharp
00:56:873 (4,1) - The empty space between this should have something

Insane
[General]
The flow of the map is kinda jaggedy since you have a lot of pauses, I'm not a fan of them because you tend to miss a lot of strong beats
You probably shouldn't use Distance Snap on an insane map, but I might just be crazy and imagining things
t/208596 You have a lot of really ugly sliders that you need to fix. Do a complete overhaul of the slider designs in the map as there were quite a few ones
[Modding Stuff]
00:00:868 (1) - Start at the white downbeat
00:18:660 (6,7) - Move these over so 7 rests on the downbeat tick, then add a single note onto 00:18:660 like so http://puu.sh/hbDKW/aadc64f3dd.jpg
00:36:969 You start kiai here but you have no note!

Not bad, but it definitely needs some work. Let me know if there's anything you need clarified as I would be happy to help :D
Thanks for mod :D
Meow Mix
Here's the rest of the difficulties! It's not really a mod post, but a quick follow-up suggestion post and stuff.
DO NOT GIVE KUDOSU FOR THIS POST.

[Miau's Hard]

Important!
Okay, there seems to be a lot of unsnapped sliders and notes which are very off the rhythm. Here's what you need to do:
  1. Green inherited timing sections with an offset less than 25327 should have a slider velocity multiplier of 1.0x
  2. Green inherited timing sections with an offset of between 37155 to 51992 should also have a slider velocity multiplier of 1.0x
  3. Move any hit-objects placed between 00:17:815 and 00:36:687 backwards by a 1/4 beat
  4. Move any timing sections with offsets of between 17815 and 36687 by -94
  5. Move any hit-objects placed between 00:36:687 and 00:49:456 backwards by a 1/2 beat
  6. Move any timing sections with offsets of between 36687 and 49550 by -188
  7. Move any hit-objects placed after 00:49:644 backwards by a 1/1 beat
  8. Move any timing sections with offsets of beyond 49644 by -376
  9. After doing this, there will be quite a few unsnapped sliders, but most of the sliders and awkward timing should be fixed.
[Bakari's Advanced]
I'm going to skip this diff since it's already well-made and properly timed.

[Easy]
If this mapset is indeed going for rank, then I am going to have to ask you to re-map this difficulty.
  1. It is unrankable since consistent spacing is required.
    1. Source: http://osu.ppy.sh/wiki/Difficulty_appro ... ments#Easy
    2. Consistent spacing generally means that most of the distance spacing does not get picked up by AIMod as being too far or too close.
    3. As a rule of thumb, when mapping an Easy diff, distance snap should always be turned on.
  2. A 1/1 beat snap divisor must always be used.
    1. In general, there cannot be 1/2 notes in Easy diffs, or otherwise it would be a normal difficulty.
    2. This also means that all circles, slider-heads, slider-ends, and spinners must be on a 1/1 white tick
  3. The aesthetics of this difficulty isn't very well done.
    1. I know you play a lot of easy diffs. Analyze those maps and learn from them. Open them in the editor or play it as you always do. Next time, watch the shape of their sliders, or the general structure of their combos/patterns.
The reason I'm saying all of this rather than saying something along the lines of, "00:06:924 (1,2,3) - More consistent spacing" is because no amount of "NC here" or "Move this to x:100 y:120" is going to fix the underlying problem. As said previously, I know you play a lot of Easy diffs. I really want you to study them and to get an idea of what a good Easy difficulty should be. I know you can do it. I believe in you! (ノ◕ヮ◕)ノ*:・゚✧
Topic Starter
Kotori-Chan
i changed most of the things, but one thing

how can i move that offset stuff... i can only move all or nothing
tell D:
Lumael
Hi from #modreqs !

Overall
:arrow: This song is so static, I wouldn't map it, but if you feel like you like the song, go for it.

Easy
:arrow: AR 2?
:arrow: CS 2.5?
:arrow: Add Hitsounds to make the song less static
:arrow: 00:00:915 - Add circle here?
:arrow: Maybe Vol at 80%?

Bakari's Advanced
:arrow: CS 3.2? 4 is too hard for Advanced
:arrow: 00:25:326 - Circle?
:arrow: 00:30:960 - Same
:arrow: Finish Hitsounds, I could just hear some at the beginning and at the end copycopycopy

Miau's Hard
:arrow: 00:10:304 (2) - This slider weird basing on the next circle
:arrow: CS 3.8? CS 4 is mostly used for insane
:arrow: 00:17:158 (6) - Fix this unsnapped slider :P
:arrow: 00:20:068 (7,8) - Change to y: 188
:arrow: 00:44:104 (7,8) - Same
:arrow: 00:57:812 (1) - Change the end of this slider


Insane
:arrow: Noticed excess of claps, think of changing it.
:arrow: Fix the end of the last spinner, inconsistent with the end of the song
Topic Starter
Kotori-Chan

LucaSA4 wrote:

Hi from #modreqs !

Overall
:arrow: This song is so static, I wouldn't map it, but if you feel like you like the song, go for it. why not D: hitsounds will be done soon

Easy
:arrow: AR 2? fixed everything
:arrow: CS 2.5?
:arrow: Add Hitsounds to make the song less static
:arrow: 00:00:915 - Add circle here?
:arrow: Maybe Vol at 80%?

Bakari's Advanced
:arrow: CS 3.2? 4 is too hard for Advanced fixed everything,, and i will do hitsounds soon
:arrow: 00:25:326 - Circle?
:arrow: 00:30:960 - Same
:arrow: Finish Hitsounds, I could just hear some at the beginning and at the end copycopycopy

Miau's Hard
:arrow: 00:10:304 (2) - This slider weird basing on the next circle fixed everything
:arrow: CS 3.8? CS 4 is mostly used for insane
:arrow: 00:17:158 (6) - Fix this unsnapped slider :P
:arrow: 00:20:068 (7,8) - Change to y: 188
:arrow: 00:44:104 (7,8) - Same
:arrow: 00:57:812 (1) - Change the end of this slider


Insane
:arrow: Noticed excess of claps, think of changing it. fixed
:arrow: Fix the end of the last spinner, inconsistent with the end of the song
Thanks for mod :3
Chaoslitz
From M4M :3/
[Easy]
  1. 00:09:552 (1) - A strong beat in 00:09:928, which I think it is not suitable to place a slider end here. Consider to use a note in 00:09:552 (1) and then a slider starting at 00:09:928 (2) to emphasis the downbeat
  2. 00:11:055 (4) - Same thing as above, using a reverse in downbeat is not strong enough for a strong beat
  3. 00:20:068 (3) - A 1/2 reverse slider here looks weird, and this the only one which you mapped in the whole diff, which will break the consistence
  4. 00:20:068 (3,6) - Avoid overlapping like this which decrease readability
[Bakari's Advanced]
  1. Unfinished hitsounds
  2. 00:02:417 (4) - Inconsistent spacing in 00:02:417 (4,5,6), which may mislead players to hit the notes wrongly
  3. 00:03:168 (6,7) - Using 2x in Advanced diff is too high, decreasing the spacing in it
  4. 00:03:731 (1) - There is no sound at all in 00:03:731, why dont you start the slider in 00:03:919 instead?
  5. 00:08:989 (5,1,2) - The spacing difference here may be too large, consider fixing this
  6. 00:10:304 (3) - Here should not be in the same distance since they own different gaps
  7. 00:12:181 (7,8) - 2.4x is too large

    I am not sure about if an Advanced diff requires consistent spacing or not, but I would suggest to keep it consistently.
[Hard]
  1. 00:06:736 (1,2) - Stack it please, it looks weird when there is only 1 grid or even lower between notes
  2. 00:11:806 (5,6) - 1/4 instead of 1/3 for this two reverse sliders
  3. 00:13:120 (1) - This slider start too early in my opinion, try staring it in 00:13:308 instead
  4. 00:14:435 - A downbeat which I think it should not be missed, try to add a note here
  5. 00:16:970 (5) - I guess it is placed wrongly in timeline?
  6. 00:24:951 - Another downbeat which cannot be missed
  7. 00:33:025 (2,4) - nazi, but stack this two
  8. 00:36:030 (4,5,6) - Wrongly snapped, try this one
  9. 00:36:969 (1) - There is no reason for use 1/6 here, change it back to 1/4
  10. 00:49:362 (1,2) - Increasing the spacing here because the gap here is large
  11. 00:57:812 (1) - Spinner ends too early, you may have to follow Easy and Advanced diff to end at 00:58:000
[Insane]
  1. 00:18:660 (6,7,8) - Same spacing in here will mislead players to hit it as triplets
  2. 00:52:367 (2) - Wrongly snapped
  3. 00:54:996 (1) - End spinner at 00:58:000 like other diffs

Good luck~
Topic Starter
Kotori-Chan
Thanks Chaoslitz ~~

Helped me a lot :3

<3
Bara-
Mod as requested via PM

[Easy]
00:01:290 (2) - It feels weird if a slider starts on a 2nd beat. IT's recommended to start 1/1 sliders only on 1st and 3rd beats, but due to the hitsounds, I guess it's fine
00:02:417 (4) - Sldier is way to curvy, make it less curvy, and use that to blanket 00:03:543 (1) - with it
00:03:919 (2,4) - These notes are slightly overlapping, move (4) a little more to the left to fix this
00:05:421 (4,1) - These 2 overlap, because (4) overlaps with both, try to make it stack with (1) (this also immediately fixes ^^)
00:09:928 (6) - NC, the combo is quite long, and this is for consistency with the rest of the diff
00:12:181 (10) - Make it less curvy, so you can blanket (9) with it
00:11:806 (9,1) - These 2 should be stacked, and overlap is more confusing then a stack (and it looks better with the blanket if you apply ^^)
00:14:435 (3) - It's generally not recommended to have sliders with more then 1 reverse, as it's rather hard for a newbie to properly see it in time. Make it 2 1/1 sliders
00:17:815 (7) - ^^
00:17:815 (7,3) - Ugly overlap, perhaps you fix this after you fix ^^, but if it doesn't, move (3) down a little to fix this (Make sure it doesn't overlap with (4,5))
00:21:946 (6) - NC, the combo is quite long, and this is for consistency with the rest of the diff
00:27:955 (2,4) - I'm quite unsure about this overlap. (2) disappears right a tthe moment (4) dissappears. It's safer to move it away, but I'm not sure
00:40:724 (3,4) - Try to blanket them better
00:45:982 (5) - NC, the combo is quite long, and this is for consistency with the rest of the diff
00:51:991 (6) - ^^

[Bakari's Advanced]
00:02:792 (6,7,8) - What? I treat Advanced as a normal, and this is most definitely not allowed in normal. It's a very big jump (I even thought it was 1/1 and I'm not even a newbie O.o) Set the distance to 1.0
00:03:919 (1,2,3) - Blanket them better, the blanket is off
00:04:482 (2) - Spacing issues, move to 88:24
00:05:046 (4) - ^^ (180:96)
00:08:426 (4,1,2) - The overlap is pretty bad, move (1,2) more away from (4)
00:10:304 (3,4,5) - What? I treat Advanced as a normal, and this is most definitely not allowed in normal. It's a very big jump (I even thought it was 1/1 and I'm not even a newbie O.o) Set the distance to 1.0
00:25:514 (2,6) - Fairly bad overlap, when you fix it, do NOT stack it, as then the reverse is covered by te other slider which is probably even worse
00:27:579 (1) - Hooray, even more huge jumps (Decrese distance please)
00:38:283 (3,4,5) - Even spacing please
00:39:785 (1) - Very misleading due to it being 1/1 and not 1/2, increase distance
00:44:104 (2,3) - This'll look better if (3) is (2) Ctrl H'd

Even though it's weirdly mapped, I do like it (To bad it's not rankable due to spacing issues)

[Miau's Hard]

00:04:295 (1) - Spacing is very low compared to the previous note, consider moving it further away
00:09:552 (5) - Move it a little more up, it overlaps with (3)
00:19:129 (4) - This should be a NC, considering the new part starts here
00:36:030 (3,7) - Bad overlap, move (3) a little more up, also, give (7) a NC as it's where the kiai starts
00:43:165 (4) - This should be a NC, considering the new part starts here

Sorry, I don't think this diff is good at all. The flow overall is not that great, and the map doesn't look aesthetically appealing. If I'd type down everything which isn't good, i'd have to be free for around 4-5 hours, cause it's just too much.
I strongly recommend you to remap it, or to delete this diff and ask someone else to make it.
When you remap, you may Always ask me for help. Also read the first part of my mod HERE
It has tips on how to improve the aesthetics of your diff

[Insane]
00:10:304 (8,1) - Try to blanket these 2
00:13:871 (2,3,4) - Distance should be alittle higher here, it's very confusing, it looks like 1/4
00:18:378 (5,6,7) - Really bad spacing, move them a little closer
00:36:030 (1,2) - Such low distance, icrease it please
00:52:367 (2,3) - Uhm, I think you made a small mistake here, they are snapped terrible, make it all 1/1

Try to improve the looks of some sliders, but overall, this diff is neat (it still needs some work though)

Good luck!
Everything
Hi, from #modreqs, leaving this here as a placeholder. Will come back to this (:
Topic Starter
Kotori-Chan
ooo:

alright~
but pls wait with mod,,, i still didnt do that mod from baratje >.<

wait till i finished it pls ><
Everything

HolyNightmare wrote:

ooo:

alright~
but pls wait with mod,,, i still didnt do that mod from baratje >.<

wait till i finished it pls ><
Noted :)
Topic Starter
Kotori-Chan
Ok~

mod from baratje is now finished.
You can mod all diffs except the hard diff,,
i will remove it later anyway~
hope i can find someone else to make one ;_;

and thank you in advance for modding ><
Everything
Easy
00:03:919 (2) - this overlaps with the upcoming combo 4. While it is not that major, making them all spaced out (especially whole notes) would make it clearer for beginners to read
00:06:172 (5,1) - make a slight blanket improvement
00:11:806 (4,5) - looks like a weird flow. I suggest making them to a blanket if possible
00:16:313 (2,3,4) - placement can be improved. Combo 4 is making the flow go off
00:40:724 (3,4) - blanket
Normal
starting from 00:05:140, it Sounds out of sync ):
will mod if all the notes are in the right spot
Insane
why is this difficulty 1/1 beat snap divisor ;_;
00:37:156 (1,2) - the music does match with these note, but I feel like they don't flow well with gameplay
As for Normal, I can check it again if the notes are correctly placed. Right now, it is way off the editor ;___; Hope you find this helpful and also hope you find someone who can make a GD for you. best of luck :) also was there another difficulty? o . o
RikiH_
Hello, mod right here!

General

Not sure about the spread between Hard and Insane... Maybe the Insane should be a little bit harder!
Normal is broken xD if you fix it you can call me and I'll check it

Insane

Well, you've got lots of spacing issues in this diff... I will point out the most important, but I suggest that you go through the map and try to fix as much errors as you can

00:11:242 (3,4,1) - Weird spacing right here, you know what I mean, move (1) a bit
00:14:247 (4,5) - Same here, it's really confusing
00:24:012 (1,2,3) - The spacing should be consistent between these three sliders
00:27:579 (6) - Stack this with (2) , so you will fix the spacing
00:32:462 (5,6,7) - Spacing again, (5) is supposed to be more on the right
00:36:969 - You should really add a note here and let the kiai start here

Hard

00:15:937 (7,1) - The NC is supposed to be on (7), since that note is on the big white tick
00:20:444 (6,1) - Same here, NCs should really go on big, white ticks. There are some exceptions, of course, but this is not the case
00:27:955 (7) - Same here. Go through the diff and re-arrange all the NCs, I won't point them out anymore

Overall, this diff looks good. I just want to point out one last thing:
I suggest that you remove streams of 5 notes like this 00:48:235 (3,4,5,6,7) - since they are difficult to play for Hard players, replace them with sliders instead. Also, jumps like this 00:06:548 (7,8,9) are a bit too hard as well, I'd reduce the spacing just a bit

Easy

00:16:313 (2,4) - This overlap is so ugly... change it please
00:32:462 (3) - Spacing mistake, the previous one is x1.28 and the following one is x1.19

__

This map looks good. I just don't like the insane at all... There really are too many errors, maybe you should consider remapping it :cry:
Anyway call me back, I will mod the Normal, and if you want I can also recheck the Insane :)
HappyRocket88

Omg! Fixed everything. o.o


Thanks a bunch for your mod. ºuº)/

Holy, here's the update. Please, better rank this as we talked in the mp forum. :D/

I am a pokemon
osu file format v14

[General]
AudioFilename: Encounter! Horde.mp3
AudioLeadIn: 0
PreviewTime: 46
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.199999

[Metadata]
Title:Encounter! - Team Aqua/Magma Horde
TitleUnicode:Encounter! - Team Aqua/Magma Horde
Artist:Go Ichinose
ArtistUnicode:Go Ichinose
Creator:HolyNightmare
Version:Rocket's Hard
Source:Pokemon Omega Ruby/Alpha Sapphire
Tags:go ichinose junichi masuda adachi minako
BeatmapID:673989
BeatmapSetID:299228

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG_ORAS.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
915,375.563345017526,4,1,1,80,1,0
2977,-100,4,2,1,80,0,0
3543,-100,4,1,1,80,0,0
4295,-100,4,2,1,80,0,0
5046,-100,4,1,1,80,0,0
5703,-100,4,2,1,80,0,0
7393,-100,4,1,1,80,0,0
7956,-100,4,2,1,80,0,0
8426,-100,4,1,1,80,0,0
8801,-100,4,2,1,80,0,0
10491,-100,4,1,1,80,0,0
11055,-100,4,2,1,80,0,0
11806,-100,4,1,1,80,0,0
12559,-100,4,2,1,80,0,0
12933,-100,4,2,1,80,0,1
13308,-100,4,1,1,80,0,1
13871,-100,4,2,1,80,0,1
14623,-100,4,1,1,80,0,1
15186,-100,4,2,1,80,0,1
16500,-100,4,1,1,80,0,1
17063,-100,4,2,1,80,0,1
17251,-100,4,1,1,80,0,1
18003,-100,4,2,1,80,0,1
19317,-100,4,1,1,80,0,1
20632,-100,4,2,1,80,0,1
22509,-100,4,1,1,80,0,1
23824,-100,4,2,1,80,0,1
24951,-100,4,2,1,80,0,0
25514,-100,4,1,1,80,0,0
26641,-100,4,2,1,80,0,0
28518,-100,4,1,1,80,0,0
30584,-100,4,2,1,80,0,0
31898,-100,4,1,1,80,0,0
32462,-100,4,2,1,80,0,0
32837,-100,4,1,1,80,0,0
33213,-100,4,2,1,80,0,0
34527,-100,4,1,1,80,0,0
35091,-100,4,2,1,80,0,0
35466,-100,4,1,1,80,0,0
36030,-100,4,2,1,80,0,0
37156,-100,4,1,1,80,0,1
38471,-100,4,2,1,80,0,1
40536,-100,4,1,1,80,0,1
42602,-100,4,2,1,80,0,1
43541,-100,4,1,1,80,0,1
44292,-100,4,2,1,80,0,1
44668,-100,4,1,1,80,0,1
45419,-100,4,2,1,80,0,1
46545,-100,4,1,1,80,0,1
48423,-100,4,2,1,80,0,1
48987,-100,4,2,1,80,0,0
49548,-100,4,1,1,80,0,0
50113,-100,4,2,1,80,0,0
50301,-100,4,1,1,80,0,0
50864,-100,4,2,1,80,0,0
51052,-100,4,1,1,80,0,0
52367,-117.647058823529,4,1,1,70,0,0
54057,-117.647058823529,4,2,1,70,0,0
54432,-100,4,1,1,70,0,0
58000,-100,4,1,1,20,0,0


[Colours]
Combo1 : 0,132,196
Combo2 : 255,23,23

[HitObjects]
104,56,915,6,0,L|160:168,1,120
208,216,1478,2,0,P|256:232|288:216,1,60
336,208,1853,2,0,P|376:192|408:208,1,60
448,240,2229,1,0,0:0:0:0:
380,268,2417,6,8,P|268:340|168:280,1,240
116,172,3543,2,8,L|164:124,1,60,8|0,0:0|0:0,0:0:0:0:
208,76,3919,1,4,0:0:0:0:
248,216,4295,6,0,B|308:192|308:240|368:208,1,120
412,156,4858,1,0,0:0:0:0:
436,224,5046,2,0,L|456:296,1,60
380,292,5421,2,0,L|396:356,1,60
320,344,5797,5,8,0:0:0:0:
304,344,5891,1,8,0:0:0:0:
288,344,5985,1,8,0:0:0:0:
136,264,6172,1,8,0:0:0:0:
148,264,6266,1,8,0:0:0:0:
160,264,6360,1,8,0:0:0:0:
288,200,6548,1,2,0:0:0:0:
168,92,6736,1,2,0:0:0:0:
288,200,6924,1,4,0:0:0:0:
424,152,7299,6,0,L|440:88,1,60
384,40,7675,1,0,0:0:0:0:
320,80,7862,1,0,0:0:0:0:
264,32,8050,2,0,L|184:32,1,60
152,84,8426,5,2,0:0:0:0:
152,96,8520,1,2,0:0:0:0:
152,108,8614,1,2,0:0:0:0:
216,144,8801,2,0,L|268:140,2,30
156,184,9177,2,0,L|156:272,1,60
256,320,9552,5,2,0:0:0:0:
76,320,9740,1,2,0:0:0:0:
256,320,9928,1,4,0:0:0:0:
360,220,10304,6,0,B|336:168|376:168|348:100,1,120
300,52,10867,1,0,0:0:0:0:
236,88,11055,2,0,P|180:96|164:92,1,60
120,56,11430,2,0,P|64:48|48:52,1,60
76,120,11806,5,2,0:0:0:0:
80,136,11900,1,2,0:0:0:0:
84,152,11994,1,2,0:0:0:0:
160,184,12181,1,2,0:0:0:0:
156,200,12275,1,2,0:0:0:0:
152,216,12369,1,2,0:0:0:0:
88,320,12557,1,0,0:0:0:0:
212,336,12745,1,0,0:0:0:0:
288,220,12933,6,0,P|312:136|352:108,2,120,4|0|0,0:0|0:0|0:0,0:0:0:0:
400,308,14059,2,8,L|400:244,1,60
468,220,14435,2,0,P|444:136|404:108,2,120
444,288,15374,1,8,0:0:0:0:
384,328,15561,1,8,0:0:0:0:
312,328,15749,1,8,0:0:0:0:
252,288,15937,5,4,0:0:0:0:
164,176,16313,2,0,P|120:208|112:276,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
208,120,17252,1,0,0:0:0:0:
260,68,17439,2,0,L|332:68,1,60
376,116,17815,5,2,0:0:0:0:
376,136,17909,1,2,0:0:0:0:
376,152,18003,1,2,0:0:0:0:
372,292,18190,1,2,0:0:0:0:
372,276,18284,1,2,0:0:0:0:
372,264,18378,1,2,0:0:0:0:
444,212,18566,1,8,0:0:0:0:
312,216,18754,1,8,0:0:0:0:
312,328,18942,6,0,B|244:312|244:340|168:312,1,120,4|0,0:0|0:0,0:0:0:0:
152,260,19505,1,0,0:0:0:0:
112,200,19693,2,0,L|68:128,1,60
108,84,20068,1,8,0:0:0:0:
168,124,20256,1,8,0:0:0:0:
212,68,20444,6,0,L|276:96,1,60,4|0,0:0|0:0,0:0:0:0:
228,152,20819,2,0,L|296:176,1,60
336,220,21195,1,2,0:0:0:0:
308,288,21383,1,2,0:0:0:0:
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Speed of Snail
M4M from HappyRocket's Queue

The Easy looks great so I'll leave it alone.

NORMAL


General - Why is there no Kiai time on this diff? No timing points or anything.

00:02:908 - (6,7) Earlier in this pattern you map all three ticks, however the second time it happens here you only mapped the second two ticks ignoring the first which completely throws off my timing while playing.

00:04:482 - (2) I hear a note one tick before this, And nothing on this one, even at 25% speed. Completely breaks me while playing

00:05:891 (5,6) What is this mapping? I honestly can't follow this at all.

00:11:524 - (3) Again, why is this here if it were placed one tick earlier it'd make sense with the song but I don't get anything here.

00:14:341 - (4,5) I'm not sure what this gap is, I can hear a melody in the middle of the gap and Just a mess around the notes.

Ok, I'm starting to feel like the notes are just offset really badly and if you shifted most of the map a tick or two it'd work. So I'm going to leave my mod of the Normal as is.

ROCKET'S HARD


00:14:059 - (2) Perhaps Re-position this slider a little bit downwards and slant it so that the tail is a little right of the head so that it flows nicely into the 3 slider.

00:49:550 - I'd suggest adding a circle here to keep the rhythm going just as a transition.

Largely already polished.

So the Easy Hard and Insane are in pretty good shape as is. But the normal definitely needs to be fixed up. GL Repairing the mapset
Topic Starter
Kotori-Chan
Thanks to all of you~~ i´m going to do the mod for easy and insane from RikiH and Celeste as soon as possible~

Thank you people so much for helping me ;w;

kinda busy the last days~ (irl things)

will hitsounds the normal diff soon
HappyRocket88

TheOnlyLeon wrote:

ROCKET'S HARD


00:14:059 - (2) Perhaps Re-position this slider a little bit downwards and slant it so that the tail is a little right of the head so that it flows nicely into the 3 slider.
You're right, but I didn't like the flow you suggest me to do. So I'll keep it as it is.
00:49:550 - I'd suggest adding a circle here to keep the rhythm going just as a transition. Fixed!
Thanks for your mod. :'3

HolyNightmare

  1. The Bg resolution is 1024x724 which differs of the allowed sized that they are 1024*768, 1366*768, 800*600 so for that I'm asking for resizing the bg in an awesome queue. So, let's wait. :'3.
  2. Consider add my name "HappyRocket88" in all the diffs.. ><
  3. This is an alternative bg suggest by Asonate. Up to you to change it or not.

I am a magikarp
osu file format v14

[General]
AudioFilename: Encounter! Horde.mp3
AudioLeadIn: 0
PreviewTime: 46
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.199999

[Metadata]
Title:Encounter! - Team Aqua/Magma Horde
TitleUnicode:Encounter! - Team Aqua/Magma Horde
Artist:Go Ichinose
ArtistUnicode:Go Ichinose
Creator:HolyNightmare
Version:Rocket's Hard
Source:Pokemon Omega Ruby/Alpha Sapphire
Tags:go ichinose junichi masuda adachi minako
BeatmapID:673989
BeatmapSetID:299228

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.2
SliderTickRate:1

[Events]
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//Break Periods
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360,124,43541,1,0,0:0:0:0:
400,184,43729,2,0,L|444:256,1,60
404,300,44104,1,0,0:0:0:0:
344,260,44292,1,0,0:0:0:0:
300,316,44480,2,8,L|236:288,1,60
284,232,44855,6,0,L|216:208,1,60
176,164,45231,1,8,0:0:0:0:
204,96,45419,1,2,0:0:0:0:
276,92,45606,1,2,0:0:0:0:
300,160,45794,1,2,0:0:0:0:
352,216,45982,2,0,P|376:164|340:96,1,120
304,56,46545,2,0,L|240:36,1,60
176,40,46921,2,0,L|112:64,1,60
80,120,47297,1,0,0:0:0:0:
72,190,47484,6,0,L|72:264,1,60
124,300,47860,2,0,L|172:328,2,30
164,192,48235,2,0,L|208:192,4,30
120,76,48799,1,8,0:0:0:0:
216,80,48987,6,0,L|344:116,1,120,2|0,0:0|0:0,0:0:0:0:
368,176,49550,1,0,0:0:0:0:
372,252,49738,2,0,L|248:216,1,120
188,204,50301,1,0,0:0:0:0:
136,252,50489,6,2,L|136:304,2,30
80,208,50864,1,0,0:0:0:0:
28,156,51052,1,0,0:0:0:0:
72,100,51240,2,0,P|136:80|196:96,1,120
240,136,51803,1,0,0:0:0:0:
292,188,51991,6,0,P|350:198|406:178,1,120,4|0,0:0|0:0,0:0:0:0:
340,280,52742,2,0,P|300:308|292:364,1,102.000001945496
168,348,53493,2,0,L|120:304,1,51.0000009727478
92,264,53869,1,0,0:0:0:0:
76,204,54057,2,0,L|72:136,2,51.0000009727478
148,200,54620,5,0,0:0:0:0:
212,228,54808,1,0,0:0:0:0:
256,192,54996,12,4,58000,0:0:0:0:
Ringating
from my queue:

I found a higher res version of the image and cropped+resized it to 1366x768.no kds
HappyRocket88
Ohhhhh!!!! You're the best! ºuº)/

I would love to give kudosu but it goes against rules.

Thanks a bunch anyway.

HolyNightmare

  1. So the new bg is here thanks to ringating modding queue. :D/
Topic Starter
Kotori-Chan
Did all the mods~
Thank you people :3

But seriously i dont know about that normal diff ;;

i dont like it on my own,,,i hope that thing is at least rankable,,,somehow ;;
Akitoshi


[Easy]
  1. 00:00:915 (1) - How about put this above? so the 00:00:915 (1,2,3) - pattern is more smooth (it's like the flow is falling)
  2. 00:03:919 (2) - Remove clap (?)
  3. 00:13:308 (1) - Fix blanket with 00:12:181 (5) - since You had a nice blanket here 00:40:724 (3,4) -
[Normal]
  1. CS = 3.5 or 3
  2. 00:11:994 (5,6) - This one seems pretty hard pattern, maybe round up the shape of 00:11:430 (4) -
  3. 00:16:313 - there's no missing beat? I heard some wood clap (I dunno what exactly is but sounds like that) here.
  4. 00:30:960 (1) - sounds awkward, please trim it to 00:31:335 -
  5. 00:35:842 (4) - NC?
  6. 00:42:978 (1) - Seems awkward here too.
[Hard]
  1. I think consider to change some triples into reverse arrow, two triples in a row is pretty hard imo. (i.e 00:05:797 (1,2,3,4,5,6) - this two triples have reverse flow. try to convert into slider, or at least their flow is not reversed.)
  2. Add finish note in 00:54:996 - then start spinner at 00:55:090 -
[Insane]
  1. 00:03:543 (1) - Why not 1/2 Beat? :3
  2. 00:08:050 (2,3,4,5,6) - Fix stream pattern (?)
  3. 00:15:374 - 00:15:561 - 00:15:749 - Add note. Remember that this is already an insane. Don't be scared to spam notes (just don't overmap it :3)
  4. 00:40:536 (3,4,5) - this part is boring imo, try add some funnier pattern than to do 3 reverse arrow
  5. 00:53:869 (4) - consider to re-map this part, put a circles and sliders instead of this.
  6. Add finish note in 00:54:996 - then start spinner at 00:55:090 -
  7. 00:58:000 - Reduce Volume here.
Topic Starter
Kotori-Chan
Thank you Aki :33

fixed most stuff~
Hiyori


Hello there! I'm here for the M4M request with HappyRocket88. Don't forget to vote on my poll. Thank you!


Easy:
  1. 00:03:919 (2,4) - fix overlap
  2. 00:11:806 (4,1) - ^^
  3. 00:25:326 (1,2) - triangle this
  4. 00:52:367 (2) - move to x:356 y:96

Collab Normal:
  1. 00:11:994 (5) - swap with 00:12:181 (6) and fix DS. like this
  2. 00:18:566 (7,8) - fix DS
  3. 00:47:860 (3,4,5) - fix this flow

Rocket's Hard
  1. 00:09:177 (5,1) - stack 1 with 5 instead
  2. and maybe just fix some flow issues but overall great diff Queen Leonor!

Sorry for the short mod. Can't find any issues really :( Goodluck with ranking!
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