The rest of the mod, obviously no kudosu.
[General]
Please make your breaks consistent, becase break start:
novice - http://puu.sh/gUnmG/bd21961d4b.jpg
advanced - http://puu.sh/gUniU/b517669dbe.jpg
break start and ending is different on expert party (and please check ultimate too)
[Ultimate Party]
Also, you don't have any custom hitsounds apart from soft-hitclap so there is no use in using D:C1 and N:C1 anymore.
I feel like I'm forgetting something but that's it for now X_X
Also, all in all, it's not a bad mapset, but the ultimate and expert difficulties looks so...messy (?) to me, but oh well.
[General]
Please make your breaks consistent, becase break start:
novice - http://puu.sh/gUnmG/bd21961d4b.jpg
advanced - http://puu.sh/gUniU/b517669dbe.jpg
break start and ending is different on expert party (and please check ultimate too)
[Ultimate Party]
- 02:19:066 (2,3) - this distance change it disturbing to the eyes tbh xD please place 02:19:349 (3) - to equal distance between (2) and (4) since it doesn't make sense to use different spacing - https://osu.ppy.sh/ss/2947903
- 02:32:933 (4) - this might as well be unrankable "Every slider must have a clear and visible path to follow from start to end." http://puu.sh/gUkAs/e655a12528.jpg - please try to use something different
- 02:33:217 (5) - same as above, but this one is slightly better but I would still change it (especially because it looks like you want to use a similar (or same) shape to 02:32:933 (4) -
- 02:45:386 (10,11) - a slider would fit better than 2 hit circles because of the long vocals
- 03:10:858 (1,2,3) - this is absolutely a no-no X_X "Slider anchors/nodes must not be used to manipulate slider speeds" and you even used a higher slider velocity, but then used wiggly sliders so please use a different shape
- http://puu.sh/gUn03/6ec5bd5427.png
Also, you don't have any custom hitsounds apart from soft-hitclap so there is no use in using D:C1 and N:C1 anymore.
I feel like I'm forgetting something but that's it for now X_X
Also, all in all, it's not a bad mapset, but the ultimate and expert difficulties looks so...messy (?) to me, but oh well.