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Hitoshizuku x Yama* - Party*Party

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Topic Starter
Pho

Mystyk wrote:

Hi! Very late mod from my queue, sorry X_X

[General]
00:50:481 (1) - maybe you could change this light yellow color to something lighter, so that the reverse arrow turns black >.< (this is from Novice diff, but in general you would have to change it in each diff) (it's especially hard to see during the kiai) I made it brighter now, hope it isn't too bright now. <.<

Side note: I have reworked all hitsounds in my maps with an additional custom dumkick, so you might wanna redl for check again later. Consider almost all hitsound suggestions here applied.

[Novice Party]
  1. 00:05:198 (1,2,3) - I think these should start 1/3 earlier o.o they sound weird like this X_X so, look at the timeline - https://osu.ppy.sh/ss/2941484 I'd I'd like to keep them as they are now for simplicity. The maps oriented on beginner players, and 5/3 gaps are not really beginner-friendly to play. Besides, the Sliders start on strong drumkicks as well, so there shouldn't be an issue with this.
  2. 00:42:556 (2) - why don't you emphasize those sounds with something louder than soft whistle? it would fit better, for example drum finish
  3. 00:43:688 (3) - emphasize slider-end with normal sampleset?
  4. 00:44:254 (4) - same for slidermiddle (just remove the whistle) and for the end of the slider, I would rather use a finish (+whistle that you used to use) so what I mean is, finish sounds better than clap
  5. 00:47:084 (3) - you could emphasize the sliderbeginning again with something loud like normal sampleset
  6. 00:55:009 (1) - starting here, I would recommend to use normal sampleset on the loud beats, like:
    00:56:990 (3) -
    00:58:405 (5) - slidermiddle
    01:00:386 (2) -
    01:00:669 (3) - slidermiddle...etc.
    01:13:971 (2) - same here...etc. I think you know what I mean, you don't have to do it, but I think it would sound better, and your custom sounds can be barely heard imo even if it has 80% volume X_X I mean, it is audible but for this song, something louder is better in my opinion
    01:40:292 (1,2,3) - here again, try to use more hitsounds please, sliderend could be ephasized so well!! and sliderbeginning of (2) and (3) should rather be simply normal sampleset (or drum finish etc.) but not clap imo
    Well the diff is nice, I didn't really have problems, but the hitsounds could use some more work imo :P Reworked~ I had to change a lot because the beat placement in this diff is way different than in the other diffs. x.x
[Advanced Party]
  1. 00:21:330 (1,2) - very small thing, but I think you could make this look nicer X_X - https://osu.ppy.sh/ss/2943471 Done lol.
  2. 01:55:481 (4) - this is really personal but it's so unappealing :C - might be an ugly example, but it would be nice to see a different shape - https://osu.ppy.sh/ss/2943517 I don't like your shape tbh, i find my current one appealing already. But yeah, this is more of a personal issue i guess, i'd like to keep that :p
  3. 02:43:122 (7,8,9) - this is a bit confusing, I would suggest you to unstack (7) and (9) - https://osu.ppy.sh/ss/2944360 Knew this would happen orz Fixed!
  4. 03:02:273 (5) - again slidershape, I don't really see a reason to use it Changed a bit.
  5. 03:14:537 (2) - add finish to emphasize the big beat in the music
[Expert Party]
  1. 01:46:235 (2) - this looks really weird, moreover the sliderend is too close to the sliderbeginning, it really doesn't look good, I think you should try something different :C I like it though and there's not too much of a playability/readability concern with this :C I seem to get different opinions on this anyway.
  2. 02:07:462 (1,2,3,4) - might be just me but these straight sliders don't look nice, try a nicer pattern with different shapes maybe, example - http://osu.ppy.sh/ss/2944403 This happens when you want to vary the structure same rhythm pattern about 16 times in the same map , fixed
  3. 02:30:952 (4,5) - why the distance change? looks unreasonable so I would rather use the same distance
  4. 02:33:217 (4,5) - same here ^ and if it was because of the vocals, then try using a little bit higher spacing and a different combo color Yup, this is done consistently to put little more emphasis on the starting vocal beats. I'm sure it is fine as it is, players at this stage should recognize this as a small jump.
  5. 02:35:481 (3,4) - ^
  6. 02:38:028 (7,8,9) - weird pattern again, mainly the 2 straight sliders (7) and (8) but it would also look better if (7) and (9) didn't touch :P - Now this is more personal again I guess, but I really like this pattern xP I don't see any issue with this one really, it plays fine.https://osu.ppy.sh/ss/2944435
[Ultimate Party]
  1. 00:15:103 (5) - it might be just me, but I think this slider doesn't flow well because it leads downwards but then still upwards and it plays a little weird, so I would choose a different shape but it's really just my opinionThis should play well. The hook is for a nicer touch on the isntrumental beat, flow should still be fine.
  2. 00:25:481 (3,3,3) - sliders are not bad but I think that hit circles would emphasize the big beats a lot better! They would, yes, but sliders on the other hand follow the prolonged notes from the trumpet much better, so I'd rather stick to that.
  3. 00:27:839 (2,3,4) - weird distance, first anti-jump, then a jump, it's kind of misleading and also unreasonable, example - https://osu.ppy.sh/ss/2946134 Agreed, fixed it my own way though.
  4. 00:36:896 (3,4) - I really don't like how these flow (because of the weird curve) so it might be better to change but again this is mainly subjective Yup, I'd like to keep these as well.
  5. 00:38:028 (1,2,3) - weird spacing again, same as 00:27:839 (2,3,4) - ^
  6. 00:41:424 (3,4,5) - here again, why do they have equal spacing when they are not like that on the timeline? I was focussing a lot on interesting patterns here i guess and I feel this one is really fun to play. I just changed NC a bit to make this pattern more readable.
  7. ...in a few hours (I have to catch my bus sorry xD :'D) Lol, take your time. I'll finish the reply later then. :)
Sorry but I'm falling asleep so I'll finish this in the morning ;_; and I'm sorry that it's not really useful, the mapset is nice so far, I'll see about the highest diff later.
Mystyk
The rest of the mod, obviously no kudosu.

[General]
Please make your breaks consistent, becase break start:
novice - http://puu.sh/gUnmG/bd21961d4b.jpg
advanced - http://puu.sh/gUniU/b517669dbe.jpg
break start and ending is different on expert party (and please check ultimate too)

[Ultimate Party]
  1. 02:19:066 (2,3) - this distance change it disturbing to the eyes tbh xD please place 02:19:349 (3) - to equal distance between (2) and (4) since it doesn't make sense to use different spacing - https://osu.ppy.sh/ss/2947903
  2. 02:32:933 (4) - this might as well be unrankable "Every slider must have a clear and visible path to follow from start to end." http://puu.sh/gUkAs/e655a12528.jpg - please try to use something different
  3. 02:33:217 (5) - same as above, but this one is slightly better but I would still change it (especially because it looks like you want to use a similar (or same) shape to 02:32:933 (4) -
  4. 02:45:386 (10,11) - a slider would fit better than 2 hit circles because of the long vocals
  5. 03:10:858 (1,2,3) - this is absolutely a no-no X_X "Slider anchors/nodes must not be used to manipulate slider speeds" and you even used a higher slider velocity, but then used wiggly sliders so please use a different shape
  6. http://puu.sh/gUn03/6ec5bd5427.png
Expert Party: turn off widescreen support to make it consistent with the other difficulties

Also, you don't have any custom hitsounds apart from soft-hitclap so there is no use in using D:C1 and N:C1 anymore.

I feel like I'm forgetting something but that's it for now X_X

Also, all in all, it's not a bad mapset, but the ultimate and expert difficulties looks so...messy (?) to me, but oh well.
Topic Starter
Pho

Mystyk wrote:

The rest of the mod, obviously no kudosu.

[General]
Please make your breaks consistent, becase break start:
novice - http://puu.sh/gUnmG/bd21961d4b.jpg
advanced - http://puu.sh/gUniU/b517669dbe.jpg
break start and ending is different on expert party (and please check ultimate too)

[Ultimate Party]
  1. 02:19:066 (2,3) - this distance change it disturbing to the eyes tbh xD please place 02:19:349 (3) - to equal distance between (2) and (4) since it doesn't make sense to use different spacing - https://osu.ppy.sh/ss/2947903 Herpderp.
  2. 02:32:933 (4) - this might as well be unrankable "Every slider must have a clear and visible path to follow from start to end." http://puu.sh/gUkAs/e655a12528.jpg - please try to use something different I fixed slightly, but the shape's the same. It should be fine now since both sliderhead/-tail are apart from each other.
  3. 02:33:217 (5) - same as above, but this one is slightly better but I would still change it (especially because it looks like you want to use a similar (or same) shape to 02:32:933 (4) - ^
  4. 02:45:386 (10,11) - a slider would fit better than 2 hit circles because of the long vocals Not needed imo, the vocal started at 02:45:292 - already and i would miss the 10-beat if i'd map it. :/
  5. 03:10:858 (1,2,3) - this is absolutely a no-no X_X "Slider anchors/nodes must not be used to manipulate slider speeds" and you even used a higher slider velocity, but then used wiggly sliders so please use a different shape I'm going to ask around. It should be fine as all three are pure wiggle sliders(means no non-wiggle paths inbetween) and of same velocity, and they are clearly distictable from the previous and next combo. Yes, they are manipulating the actual SV in this section, but the speed is constant. Referring to a discussion not long ago about this issue: t/256438&start=0
  6. http://puu.sh/gUn03/6ec5bd5427.png
Fixed all from the list (I should really get that tool orz)

Expert Party: turn off widescreen support to make it consistent with the other difficulties

Also, you don't have any custom hitsounds apart from soft-hitclap so there is no use in using D:C1 and N:C1 anymore.

I feel like I'm forgetting something but that's it for now X_X No need to haste, i got time lol

Also, all in all, it's not a bad mapset, but the ultimate and expert difficulties looks so...messy (?) to me, but oh well. Probably because i used so many different/varying patterns and slidershapes. I feel they represent the mood of the song better than conventional shapes/patterns, as this song is meant to be a bit gimmicky (at least that's my interpretation).
EDIT: I got confirmation from a QAT that the wiggle sliders are good to go since all of them are clearly visible.
Shiro
WHY ARE YOU MAPPING THIS I WAS REQUESTED TO MAP IT AND NOW I DONT KNOW IF I WILL
I cry.



EDIT: btw offsets are inconsistent across the diffs
Topic Starter
Pho

Shiro wrote:

WHY ARE YOU MAPPING THIS I WAS REQUESTED TO MAP IT AND NOW I DONT KNOW IF I WILL
I cry.



EDIT: btw offsets are inconsistent across the diffs
Lol, sure can give it a try if you want.

I still need to update stuff later orz
Sieg

Pho wrote:

I know you love vocaloids hue
I do

nothing to say, really good job here
Topic Starter
Pho
Oh wow :O
Thank you a lot Sieg! :)
HabiHolic
oh.. Bubbled..

Gratz!
Zero__wind
I'd actually like to check this map BUT before that

Why is there no "no video download" button on the score page?
I think it's some kind of uploading/forum bug thus the map is not safe to be qualified now

Any idea?
Topic Starter
Pho
Yea, that bug persisted for a while now orz

Not sure what the issue could be, updating the set doesn't seem to fix it (and i'm currently not able to resubmit it for checking either until next weekend).

EDIT: It seems like this bug is not fixable, but I was told to add the link to the set without the video in the Creator's words (it actually exists yep). There shouldn't be an issue with it this way.
Sieg
rprd
Zero__wind
ok let's see

Novice Party
plz remove the redundant inherited points like 00:08:782 - 02:24:914 - 02:43:688 - 02:53:499 - . plz also check these points in other diffs on your own!
00:07:462 (3) - better NC for consistency referring to the following part
00:17:650 (3) - maybe also whistle at end
02:02:367 (2) - maybe add clap like 02:00:103 (2) - ?
02:24:443 (3) - better use a 5/3 slider like 01:30:103 (6) - as the current repeat doesn't fit in the song well
03:01:801 (3) - probably need a whistle or something on head

Advanced Party
00:09:160 (1) - is not very safe considering the BPM is 212, better replace it with a circle at 00:09:442 - . there's no important beat at 00:09:159 - after all
00:18:217 (6) - better add a whistle or clap on head
00:42:273 (2) - recommended to be moved to 00:42:178 - and have a clap for the drum, of course you need to change the spacing accordingly
01:49:915 (2,4) - better have clap on their heads as you're following the drums here instead of vocal, you did consistent clapping in the following phrases 01:51:613 (1,2,3,4,5) -
02:30:103 (1) - need a normal at reversing point for consistency
03:20:386 (1) - I dont think this deserves a single NC. 03:09:159 (1) - and 03:32:650 (1) - are acceptable as they are distinguishing the characters and are consistent in all diffs. but the NC on 03:20:386 (1) - should better be removed

Expert Party
01:38:216 (3,4) - maybe CTRL+G? seems more freindly to be in a Hard diff (this whole pattern is already very unfriendly to be in this diff though =.=)
02:53:877 (1) - better move it more to the center as it's following a spinner quite closely. some easy rotating can solve this
03:09:631 - it'd be nice to add a circle here stacking on the following slider's head

Ultimate Party
00:46:518 - consider adding a circle with normal sample here
00:57:556 (4) - I know you're trying to make blanket and stack with the following slidertail but I don't think 00:57:273 (3,4,1) - flows well, I'd say it's better to move 4 down to around (188,344)
02:07:367 - better add a circle here to fill in the blank, also to mention, the spacing between 02:06:896 (1,1) - would be way too small otherwise
03:20:952 - maybe also add a circle here stacking on the following sliderhead

probably nothing else
call me back
Topic Starter
Pho

Zero__wind wrote:

ok let's see

Novice Party
plz remove the redundant inherited points like 00:08:782 - 02:24:914 - 02:43:688 - 02:53:499 - . plz also check these points in other diffs on your own! Leftovers from copying greenlines throughout all diffs I guess. Will fix, but i don't think it's too much of a concern.
00:07:462 (3) - better NC for consistency referring to the following part
00:17:650 (3) - maybe also whistle at end
02:02:367 (2) - maybe add clap like 02:00:103 (2) - ?
02:24:443 (3) - better use a 5/3 slider like 01:30:103 (6) - as the current repeat doesn't fit in the song well
03:01:801 (3) - probably need a whistle or something on head

Advanced Party
00:09:160 (1) - is not very safe considering the BPM is 212, better replace it with a circle at 00:09:442 - . there's no important beat at 00:09:159 - after all
00:18:217 (6) - better add a whistle or clap on head
00:42:273 (2) - recommended to be moved to 00:42:178 - and have a clap for the drum, of course you need to change the spacing accordingly Done, but used slider to make this segment more lenient to play.
01:49:915 (2,4) - better have clap on their heads as you're following the drums here instead of vocal, you did consistent clapping in the following phrases 01:51:613 (1,2,3,4,5) -
02:30:103 (1) - need a normal at reversing point for consistency
03:20:386 (1) - I dont think this deserves a single NC. 03:09:159 (1) - and 03:32:650 (1) - are acceptable as they are distinguishing the characters and are consistent in all diffs. but the NC on 03:20:386 (1) - should better be removed

Expert Party
01:38:216 (3,4) - maybe CTRL+G? seems more freindly to be in a Hard diff (this whole pattern is already very unfriendly to be in this diff though =.=) Nerfed it by making circles stack now as well as decreasing the DS between them slightly.
02:53:877 (1) - better move it more to the center as it's following a spinner quite closely. some easy rotating can solve this
03:09:631 - it'd be nice to add a circle here stacking on the following slider's head I feel this is fine as it is, I'd like to give players a little break here.

Ultimate Party
00:46:518 - consider adding a circle with normal sample here I don't think this is necessary, it's not a beat you would identify in gameplay since it doesn't go with the leading melody IMO. Applying this would also force me to do it consistently at similar places like 00:51:046 - 00:55:858 (6) - 01:01:235 -
00:57:556 (4) - I know you're trying to make blanket and stack with the following slidertail but I don't think 00:57:273 (3,4,1) - flows well, I'd say it's better to move 4 down to around (188,344)
02:07:367 - better add a circle here to fill in the blank, also to mention, the spacing between 02:06:896 (1,1) - would be way too small otherwise Increased the spacing, but a circle feels unfitting to me as there's no strong beat to cover with it at this point.
03:20:952 - maybe also add a circle here stacking on the following sliderhead Feels like too much pressure for me here, I like to have a break here.

probably nothing else
call me back
Will update later and call you back, thanks a bunch for the mod zero! :)

EDIT: Updated, also fixed some rhythm inconsistencies in the kiais of the lower diffs.
Zero__wind
For metadata: https://osu.ppy.sh/forum/t/238660/start=3
Also to clarify that the frequent NC usage like 02:27:838 (1,1,2,1,2,1,2,1,2) - in Insane is a way of color coding which distinguishes the vocaloid characters and is the best idea throughout this whole mapset. So please don't take them as meaningless NC spamming

Party Time!!!
Mint
woah noodle soup you made it!
grats :)
Milan-

appleeaterx wrote:

woah noodle soup you made it!
grats :)
wtf go to sleep


also, paseli <3
Sieg

Zero__wind wrote:

Party Time!!!
Topic Starter
Pho

Zero__wind wrote:

Party Time!!!
Woohoo, thanks to everyone who helped me with pushing this forward , I really appreciate every effort you guys put into it! :)
meii18

Zero__wind wrote:

Party Time!!!
~ \o3o/ ~
luxoDeh
wooo Gratz Pho! :D
guineaQ
bout damn time B)
Euny
gratz pho
Akasha-
Congrats Phở xD
KatouMegumi
Well... Should be unranked.
Reason: Shocking content.
(Where's Luka's body?)
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