Mystyk wrote:
Hi! Very late mod from my queue, sorry X_X
[General]
00:50:481 (1) - maybe you could change this light yellow color to something lighter, so that the reverse arrow turns black >.< (this is from Novice diff, but in general you would have to change it in each diff) (it's especially hard to see during the kiai) I made it brighter now, hope it isn't too bright now. <.<
Side note: I have reworked all hitsounds in my maps with an additional custom dumkick, so you might wanna redl for check again later. Consider almost all hitsound suggestions here applied.
[Novice Party][Advanced Party]
- 00:05:198 (1,2,3) - I think these should start 1/3 earlier o.o they sound weird like this X_X so, look at the timeline - https://osu.ppy.sh/ss/2941484 I'd I'd like to keep them as they are now for simplicity. The maps oriented on beginner players, and 5/3 gaps are not really beginner-friendly to play. Besides, the Sliders start on strong drumkicks as well, so there shouldn't be an issue with this.
- 00:42:556 (2) - why don't you emphasize those sounds with something louder than soft whistle? it would fit better, for example drum finish
- 00:43:688 (3) - emphasize slider-end with normal sampleset?
- 00:44:254 (4) - same for slidermiddle (just remove the whistle) and for the end of the slider, I would rather use a finish (+whistle that you used to use) so what I mean is, finish sounds better than clap
- 00:47:084 (3) - you could emphasize the sliderbeginning again with something loud like normal sampleset
- 00:55:009 (1) - starting here, I would recommend to use normal sampleset on the loud beats, like:
00:56:990 (3) -
00:58:405 (5) - slidermiddle
01:00:386 (2) -
01:00:669 (3) - slidermiddle...etc.
01:13:971 (2) - same here...etc. I think you know what I mean, you don't have to do it, but I think it would sound better, and your custom sounds can be barely heard imo even if it has 80% volume X_X I mean, it is audible but for this song, something louder is better in my opinion
01:40:292 (1,2,3) - here again, try to use more hitsounds please, sliderend could be ephasized so well!! and sliderbeginning of (2) and (3) should rather be simply normal sampleset (or drum finish etc.) but not clap imo
Well the diff is nice, I didn't really have problems, but the hitsounds could use some more work imo Reworked~ I had to change a lot because the beat placement in this diff is way different than in the other diffs. x.x[Expert Party]
- 00:21:330 (1,2) - very small thing, but I think you could make this look nicer X_X - https://osu.ppy.sh/ss/2943471 Done lol.
- 01:55:481 (4) - this is really personal but it's so unappealing :C - might be an ugly example, but it would be nice to see a different shape - https://osu.ppy.sh/ss/2943517 I don't like your shape tbh, i find my current one appealing already. But yeah, this is more of a personal issue i guess, i'd like to keep that :p
- 02:43:122 (7,8,9) - this is a bit confusing, I would suggest you to unstack (7) and (9) - https://osu.ppy.sh/ss/2944360 Knew this would happen orz Fixed!
- 03:02:273 (5) - again slidershape, I don't really see a reason to use it Changed a bit.
- 03:14:537 (2) - add finish to emphasize the big beat in the music
[Ultimate Party]
- 01:46:235 (2) - this looks really weird, moreover the sliderend is too close to the sliderbeginning, it really doesn't look good, I think you should try something different :C I like it though and there's not too much of a playability/readability concern with this :C I seem to get different opinions on this anyway.
- 02:07:462 (1,2,3,4) - might be just me but these straight sliders don't look nice, try a nicer pattern with different shapes maybe, example - http://osu.ppy.sh/ss/2944403 This happens when you want to vary the structure same rhythm pattern about 16 times in the same map , fixed
- 02:30:952 (4,5) - why the distance change? looks unreasonable so I would rather use the same distance
- 02:33:217 (4,5) - same here ^ and if it was because of the vocals, then try using a little bit higher spacing and a different combo color Yup, this is done consistently to put little more emphasis on the starting vocal beats. I'm sure it is fine as it is, players at this stage should recognize this as a small jump.
- 02:35:481 (3,4) - ^
- 02:38:028 (7,8,9) - weird pattern again, mainly the 2 straight sliders (7) and (8) but it would also look better if (7) and (9) didn't touch - Now this is more personal again I guess, but I really like this pattern xP I don't see any issue with this one really, it plays fine.https://osu.ppy.sh/ss/2944435
Sorry but I'm falling asleep so I'll finish this in the morning ;_; and I'm sorry that it's not really useful, the mapset is nice so far, I'll see about the highest diff later.
- 00:15:103 (5) - it might be just me, but I think this slider doesn't flow well because it leads downwards but then still upwards and it plays a little weird, so I would choose a different shape but it's really just my opinionThis should play well. The hook is for a nicer touch on the isntrumental beat, flow should still be fine.
- 00:25:481 (3,3,3) - sliders are not bad but I think that hit circles would emphasize the big beats a lot better! They would, yes, but sliders on the other hand follow the prolonged notes from the trumpet much better, so I'd rather stick to that.
- 00:27:839 (2,3,4) - weird distance, first anti-jump, then a jump, it's kind of misleading and also unreasonable, example - https://osu.ppy.sh/ss/2946134 Agreed, fixed it my own way though.
- 00:36:896 (3,4) - I really don't like how these flow (because of the weird curve) so it might be better to change but again this is mainly subjective Yup, I'd like to keep these as well.
- 00:38:028 (1,2,3) - weird spacing again, same as 00:27:839 (2,3,4) - ^
- 00:41:424 (3,4,5) - here again, why do they have equal spacing when they are not like that on the timeline? I was focussing a lot on interesting patterns here i guess and I feel this one is really fun to play. I just changed NC a bit to make this pattern more readable.
- ...in a few hours (I have to catch my bus sorry xD :'D) Lol, take your time. I'll finish the reply later then.