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Hitoshizuku x Yama* - Party*Party

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HabiHolic


your request

[General]

  1. None~
[Novice Party]

  1. 00:21:330 (1) - i think flow is bad imo. change curve slider this?
  2. 00:29:537 (2) - add whistle
  3. 00:34:066 (2) - ^ (same)
  4. 01:57:273 (3) - why this Normal hitsound use? your mistake?
  5. 02:00:669 (1,3) - Your NC patten is vocal flow now (My think). swap NC here?
  6. 03:07:462 (1) - i think 03:02:933 (1,2) - this patten batter.The same Change here
  7. 03:19:915 (3) - add whistle on the tail
[Advanced Party]

  1. 00:09:443 (2) - not sure this patten. Don't repeat the slider Change the slider one
  2. 00:20:481 (5,6) - (6) note delete and (5) slider increase 00:20:952 - here imo
  3. 00:40:292 (3) - same 00:09:443 (2) - this
  4. 01:19:207 - Whistle awkward.i think add 01:18:783 (3) - this slider tail batter
  5. 01:25:858 - whistle?
  6. 01:26:424 - same (^)
  7. 01:43:688 (1) - Delete NC here. awkward this
  8. 01:47:084 (1,2) - change hitsound soft?
  9. 01:57:273 (3) - same (^)
  10. 02:55:009 (3,4) - patten is bad. here pattern suggested.
  11. 03:06:330 (3) - same 01:25:858 -this
  12. 03:09:018 (1) - Delete NC
[Ultimate Party]

  1. 00:23:028 (2,3,4) - spacing change please. now is bad.
  2. 00:28:971 (5) - NC?
  3. 00:30:103 (8) - same (^)
  4. 00:32:650 (3) - same (^)
  5. 00:45:575 (1) - (2) slider stack batter
[Expert Party]

  1. 02:59:537 (6) - add NC batter
cool map~ Best of Luck!
Topic Starter
Pho

HabiHolic wrote:



your request

[General]

  1. None~
[Novice Party]

  1. 00:21:330 (1) - i think flow is bad imo. change curve slider this?
  2. 00:29:537 (2) - add whistle
  3. 00:34:066 (2) - ^ (same)
  4. 01:57:273 (3) - why this Normal hitsound use? your mistake? This is intended throughout all diffs for the strong instrumentals.
  5. 02:00:669 (1,3) - Your NC patten is vocal flow now (My think). swap NC here? Forgot to set NC at 3 too.
  6. 03:07:462 (1) - i think 03:02:933 (1,2) - this patten batter.The same Change here
  7. 03:19:915 (3) - add whistle on the tail
[Advanced Party]

  1. 00:09:443 (2) - not sure this patten. Don't repeat the slider Change the slider one
  2. 00:20:481 (5,6) - (6) note delete and (5) slider increase 00:20:952 - here imo This should be fine, I like to put emphasis on this beat here..
  3. 00:40:292 (3) - same 00:09:443 (2) - this I'll think about it when it becomes a real issue.
  4. 01:19:207 - Whistle awkward.i think add 01:18:783 (3) - this slider tail batter
  5. 01:25:858 - whistle?
  6. 01:26:424 - same (^)
  7. 01:43:688 (1) - Delete NC here. awkward this I'll keep this for now, as it's the same like in Expert and Ultimate.
  8. 01:47:084 (1,2) - change hitsound soft? That is too weak fore the instruments, and I discussed this with a BAT already.
  9. 01:57:273 (3) - same (^) No change cuz of instruments.
  10. 02:55:009 (3,4) - patten is bad. here pattern suggested. My, you really like these patterns don't you :D
  11. 03:06:330 (3) - same 01:25:858 -this
  12. 03:09:018 (1) - Delete NC Will keep, it's the same in the higher diffs.
[Ultimate Party]

  1. 00:23:028 (2,3,4) - spacing change please. now is bad.
  2. 00:28:971 (5) - NC?
  3. 00:30:103 (8) - same (^)
  4. 00:32:650 (3) - same (^)
  5. 00:45:575 (1) - (2) slider stack batter This is intended.
[Expert Party]

  1. 02:59:537 (6) - add NC batter
cool map~ Best of Luck!
Anything not mentioned has been fixed. Thanks a lot! :)
Zero__wind
oh well I actually checked Insane earlier but forgot why I didn't post something lol

good to see you changed the tick rate to 1 after I updated the map. tick rate 2 is never appropriate for a 1/3 rhythm map because the ticks don't land on beats and cause easy sliderbreaks.

generally talking about the Insane diff
  1. the color coding is a really good idea, distinguishing different characters
  2. hitsound choice is pretty interesting as well but there're still some points you could consider for iimprovements like normal samples for 01:03:783 (1,2,3,4) - (normal sample with soft finish addition for 4)
  3. spacing usage could be better imo. some sudden small spacings like 00:14:537 (2,3) - and 00:58:971 (3,1) - don't feel really good to me. 00:50:952 (5,6) - is ok but you'd better add a NC on 6 to make it more intuitive.
    also, I'm not sure if it's your way to keep maps neat but I think some bigger spacings which are more difficult to aim should be set at some strong vocal tones like 01:16:518 (1,2) - to emphasize them, but not like 01:22:462 (2,3,4,5,6,7) - 01:24:443 (1,2,3,4,5,6,7,8) - 'hey this is a pattern and it's meant be hard'. just take the two stanzas from 01:24:443 - to 01:26:707 - as example, the stronger vocal is obviously in the latter stanza while 01:25:575 (1,2,3,4) - is much easier to play comparing to 01:24:443 (1,2,3,4,5,6,7,8) - and I think this is not a good idea arranging your general spacing. many other iffy spacing exist like 02:15:669 (2,3) - (too small when it should be a jump) 03:07:462 (1,2,3) - (doesn't deserve to be that big jump)
    just saying, 02:57:273 (1,2,3,4,5,6,7) - is a much wiser arrangement
  4. rhythm can be more detailed, eg. I would like to see a circle at 01:03:688 - for the bassdrum
that's it for now. it's a quite interesting map and good luck on making it further better~
oh, and have a star for your good work :3
Topic Starter
Pho

Zero__wind wrote:

oh well I actually checked Insane earlier but forgot why I didn't post something lol

good to see you changed the tick rate to 1 after I updated the map. tick rate 2 is never appropriate for a 1/3 rhythm map because the ticks don't land on beats and cause easy sliderbreaks. Yea, I realized that later on :3

generally talking about the Insane diff
  1. the color coding is a really good idea, distinguishing different characters
  2. hitsound choice is pretty interesting as well but there're still some points you could consider for iimprovements like normal samples for 01:03:783 (1,2,3,4) - (normal sample with soft finish addition for 4) I'm still in the process of improving it, when it's finished I'm going to apply the same HS scheme to the lower diffs.
  3. spacing usage could be better imo. some sudden small spacings like 00:14:537 (2,3) - and 00:58:971 (3,1) - don't feel really good to me. 00:50:952 (5,6) - is ok but you'd better add a NC on 6 to make it more intuitive.
    also, I'm not sure if it's your way to keep maps neat but I think some bigger spacings which are more difficult to aim should be set at some strong vocal tones like 01:16:518 (1,2) - to emphasize them, but not like 01:22:462 (2,3,4,5,6,7) - 01:24:443 (1,2,3,4,5,6,7,8) - 'hey this is a pattern and it's meant be hard'. just take the two stanzas from 01:24:443 - to 01:26:707 - as example, the stronger vocal is obviously in the latter stanza while 01:25:575 (1,2,3,4) - is much easier to play comparing to 01:24:443 (1,2,3,4,5,6,7,8) - and I think this is not a good idea arranging your general spacing. many other iffy spacing exist like 02:15:669 (2,3) - (too small when it should be a jump) 03:07:462 (1,2,3) - (doesn't deserve to be that big jump)
    just saying, 02:57:273 (1,2,3,4,5,6,7) - is a much wiser arrangement I was trying some new things out to see how other people feel about it. thanks for the feedback, I think some spacing/object-placement decisions put pressure at the wrong places, I'm gonna rework the kiai sections again.
  4. rhythm can be more detailed, eg. I would like to see a circle at 01:03:688 - for the bassdrum True! I'm recently reworking the whole rhythm to support the instrumental parts better, as it was primarily focussed on vocals before and left out vital beats in the music. Gonna apply what you mentioned. :)
that's it for now. it's a quite interesting map and good luck on making it further better~
oh, and have a star for your good work :3
Kaguya Hourain
Backsummoned by Okoratu to check this hi!

General
  1. Ehhhh BG is 1280x720. I got you a 1366x768 version: http://puu.sh/e9t4X.jpg
  2. Timing looks okay.
  3. You have no custom hitsound samples but some of your inherited timing sections have D:C1. You should remove the custom and set them to default.

Novice Party
  1. 00:06:330 (2) - 206|24 perfects blanket.
  2. 00:07:462 (1) - Likewise at 409|252
  3. 00:08:594 (2,3) - This overlap is just ugly. You should increase the DS to 1,1 to avoid this everywhere.
  4. 00:08:594 (2,3) - Yes this just doesn't look good.
  5. 00:25:481 (1) - Multiple reverses are a nono. You should make this two sliders or something.
  6. 00:32:367 (1,2) - o: Giant blanket <3
  7. 00:49:349 (5,1) - I dunno if you intended a blanket here but do one either way XD
  8. 00:53:311 (4,5) - How would you feel about this:
  9. 01:04:066 (1,2,1,2,1,2) - Bagels are underrated o/
  10. 01:16:235 (2,3) - If you followed my advice on using 1,1 DS 2 should go to 197|320 and 3 to 279|289
  11. 01:17:367 - Maybe you could add a circle here? Strong vocal.
  12. 01:43:688 (4) - Not sure what purpose this serves on the grid. You should at least blanket it to 3 and bend it a little downwards to make it flow easier to the next object.
  13. 01:58:405 (1,2) - Almost cool blanket. Moving the node after the red one to 390|196 and the last node to 483|153 makes it perfect!

Advanced Party
  1. I think you could do AR5 safely.
  2. 00:09:160 (1,2) - This flow here is pretty bad. Rotate 2 by -20 clockwise and place it to 141|141, then place 00:10:009 (1) - to 195|226. That should play smoother.
  3. 00:11:990 (1,2) - Ayyyyy muh blanket :( Blanket and resnap or no?
  4. 00:15:386 (4) - Please why double reverse :(
    Hey bokkusu-chan~
    You will have to resnap some things nothing too hard though:



  5. 00:37:745 (3,4) - I'd love to see a blanket here. The easiest way to do this is to move 3 to 139|228 and 4 to 229|184
  6. 00:51:613 (4) - Curve this a little more, flows to the next object better.
  7. 01:18:217 (2,3) - Blanket :(
  8. 01:25:575 (3) - Nononononononono
  9. 01:30:103 (3,4) - Move the whole thing to 200|88 for blanket :P
  10. 01:47:084 (1,2,3) - Ohhh I like this one :D
  11. 01:55:009 (2) - 332|221 blanket :P
  12. 02:19:632 (2) - 320|130 ^
  13. 02:21:047 (1) - 132|248 ^
  14. 02:26:424 (2,3) - REALLY uncertain about the flow here. Rotate 3 clockwise by -20 and move to 341|185?
  15. 02:38:028 (4) - 278|126 for blanket.
  16. 03:00:669 (1,2) - Does this look ugly only to me?
  17. 03:06:330 (3) - Aaaaaaaaaaa
  18. 03:15:386 (4) -

Expert Party
  1. Difference of OD and AR higher than 1 is bad. Fix that somehow.
  2. 01:07:462 (4,5) - 376|236?
  3. 01:46:235 (2,1) - Nice!
  4. 01:49:349 (1,2) - Align these perfectly?
  5. This is insanely better than the easier diffs nice!

Ultimate Party
  1. OD AR thing. Fix with OD to 8 pls
  2. You should probably have a designated colour for SV increases and a different one for SV decreases, would make this pretty easier to read since you can't really use Tick Rate 2 here.
  3. 02:26:707 (5) - Uhhh this is not symmetrical :v
  4. 03:31:707 (7) - Neither is this :(
  5. Design-wise this has little to no flaws and well rhythm and polarity are literally flawless. Not sure what else I can mod here.

That's all from me good luck with this dude o/
Topic Starter
Pho

Kaguya Hourain wrote:

Backsummoned by Okoratu to check this hi! Hi :3/

General
  1. Ehhhh BG is 1280x720. I got you a 1366x768 version: http://puu.sh/e9t4X.jpg I thought the current resolution was fine~ Allright, i'm gonna change it, thanks! :)
  2. Timing looks okay.
  3. You have no custom hitsound samples but some of your inherited timing sections have D:C1. You should remove the custom and set them to default. *derp*

Novice Party
  1. 00:06:330 (2) - 206|24 perfects blanket.
  2. 00:07:462 (1) - Likewise at 409|252 I rearranged this pattern a bit, but no blankets sry. :c
  3. 00:08:594 (2,3) - This overlap is just ugly. You should increase the DS to 1,1 to avoid this everywhere. I found these kind of overlaps pretty neat at this stage. Thanks for making me realize that 1.1 is better and i have to rework the whole diff again cuz of that lol
  4. 00:08:594 (2,3) - Yes this just doesn't look good.
  5. 00:25:481 (1) - Multiple reverses are a nono. You should make this two sliders or something. Not sure how to fix this because the music forces me to set the slider at violet beats and making two sliders start on them at once may confuse newer players since it's not a rhythm you are used to play.
  6. 00:32:367 (1,2) - o: Giant blanket <3 It also blankets with 3 hue
  7. 00:49:349 (5,1) - I dunno if you intended a blanket here but do one either way XD
  8. 00:53:311 (4,5) - How would you feel about this: Like the rhythm, but i arranged the pattern a bit different.
  9. 01:04:066 (1,2,1,2,1,2) - Bagels are underrated o/ True
  10. 01:16:235 (2,3) - If you followed my advice on using 1,1 DS 2 should go to 197|320 and 3 to 279|289
  11. 01:17:367 - Maybe you could add a circle here? Strong vocal.
  12. 01:43:688 (4) - Not sure what purpose this serves on the grid. You should at least blanket it to 3 and bend it a little downwards to make it flow easier to the next object. I feel fine with the current direction. I don't want to make flow too smooth here because that slider goes well with the bartender's voice and the previous/next objects follow other vocals.
  13. 01:58:405 (1,2) - Almost cool blanket. Moving the node after the red one to 390|196 and the last node to 483|153 makes it perfect!

Advanced Party
  1. I think you could do AR5 safely.
  2. 00:09:160 (1,2) - This flow here is pretty bad. Rotate 2 by -20 clockwise and place it to 141|141, then place 00:10:009 (1) - to 195|226. That should play smoother.
  3. 00:11:990 (1,2) - Ayyyyy muh blanket :( Blanket and resnap or no?
  4. 00:15:386 (4) - Please why double reverse :( Please why not :( I mean what speaks against them, they are good to follow if the slider is long enough and vary the gameplay.
    Hey bokkusu-chan~
    You will have to resnap some things nothing too hard though:



  5. 00:37:745 (3,4) - I'd love to see a blanket here. The easiest way to do this is to move 3 to 139|228 and 4 to 229|184
  6. 00:51:613 (4) - Curve this a little more, flows to the next object better.
  7. 01:18:217 (2,3) - Blanket :(
  8. 01:25:575 (3) - Nononononononono D: I made my point clear already tho
  9. 01:30:103 (3,4) - Move the whole thing to 200|88 for blanket :P
  10. 01:47:084 (1,2,3) - Ohhh I like this one :D
  11. 01:55:009 (2) - 332|221 blanket :P
  12. 02:19:632 (2) - 320|130 ^
  13. 02:21:047 (1) - 132|248 ^
  14. 02:26:424 (2,3) - REALLY uncertain about the flow here. Rotate 3 clockwise by -20 and move to 341|185?
  15. 02:38:028 (4) - 278|126 for blanket.
  16. 03:00:669 (1,2) - Does this look ugly only to me? Probably, I like it. :p
  17. 03:06:330 (3) - Aaaaaaaaaaa hue
  18. 03:15:386 (4) -

Expert Party
  1. Difference of OD and AR higher than 1 is bad. Fix that somehow.
  2. 01:07:462 (4,5) - 376|236?
  3. 01:46:235 (2,1) - Nice! 2015 hard mapping right there.
  4. 01:49:349 (1,2) - Align these perfectly?
  5. This is insanely better than the easier diffs nice! How to make good easy diffs in a 1/3 BS song :((

Ultimate Party
  1. OD AR thing. Fix with OD to 8 pls
  2. You should probably have a designated colour for SV increases and a different one for SV decreases, would make this pretty easier to read since you can't really use Tick Rate 2 here. It's kind of hard to achieve that when seven of the colours are used for the characters already and I don't really want to add some extra colour tbh. :/
  3. 02:26:707 (5) - Uhhh this is not symmetrical :v
  4. 03:31:707 (7) - Neither is this :(
  5. Design-wise this has little to no flaws and well rhythm and polarity are literally flawless. Not sure what else I can mod here.

That's all from me good luck with this dude o/
Thanks for the random mod! :)
Okoratu
PARTY PARTY
Eines Abends dachte ich ich wollte etwas modden, dann setzte ich mich dazu hin hatte die erste diff durch und bei der zweiten bekam ich dann richtig kopfweh
alles was mir wichtig ist, gibt's diesmal in LightSeaGreen
General
  1. Irgendwas ist ziemlich seltsam mit der Art und Weise, wie du △ und × romanised, einmal wird × zu x und einmal zu * was ziemlich-ziemlich seltsam ist dein eigener BG suggested sogar Party x Party aber ich hab da auch grad nich so viel ahnung von was man mit diesen sletsamen zeichen wirklich macht.... und ich hab keine ahnung wie legitim es ist das △ ebenfalls als * rauszuhauen aber uhhhhhhhh
  2. Wo ist Nico und Douga (?) tag fuer NicoNico dings
  3. Combo 3 ist doch fuer Kaito wenn ich das jetzt recht verstanden habe, wieso ist die nicht Blauer und Combo 7 im gegenzug mehr lila ??
  4. Das Expert -> Ultimate spread ist ziemlich wide aufgrund der ganzen SV changes und 1/3 spaced patterns in Ultimate, wuerde Expert um einiges haeter machen und zwischen Advanced und Expert eine weitere diff adden because #spread (dann koennte Advanced an einigen stellen etwas einfacher sein - sieht momentan nach einer ziemlich erzwungenen difficulty aus)
  5. Die Sliderslide in den leiseren, ruhigeren parts des songs nicht zu muten geht vor allem in niedrigeren difficulties gehoerig auf den senkel

Ultimate Party
  1. 00:14:537 (2,3) - diese pause spielt sich vom spacing her ziemlich komisch, wuerde nen circle in 00:14:820 - in betracht ziehen fuer 2/3 break consistency oder halt stinknormal wie 00:13:122 (1,2,3,4) - ?
  2. 00:20:198 (5,1) - distance nerfen wuerde sich etwas besser spielen, da es zu deiner sonst ueblichen distance da passt, ausserdem koennten 00:20:386 (1,2,3) - irgendwie fluessiger flowen
  3. 00:39:632 (1,1,2,3,4,5,6,7) - weniger streamspacing, oder groesser werdendes wuerde besser passen weil der slider an sich schon so langsam ist, ist der uebergang zu dem stream nich wirklihc fluessig
  4. 00:43:405 (4) - sowas mit kurzen slidern zu machen sieht meiner meinung nach nicht wirklich aus
  5. 01:12:650 - y u ignore D:
  6. 01:21:518 (3,4,5,6,7) - uebergang von slider/streamshape koennte fluessiger sein, indem du 3 irgendwie rotierst oder den stream mit allem drum und dran nach rechts verschiebst
  7. 01:26:707 (1) - nen 2/3 slider + circle pattern passt besser auf den vocal
  8. 01:35:764 (1) - ich glaube nicht wirklihc das es im sinne des erfinders ist wieder mit derselben farbe zu starten, wie du vor der break aufgehoert hattest
  9. 02:06:896 (1) - wenn ich schwierigkeiten kriege ne sv change richtig zu lesen, bin ich dann schlecht oder heisst das die meisten misreaden das
  10. 02:16:518 (1,2,1,2,1,2,1,2) - n i c e
  11. 02:26:707 (5) - vocal sound endet ja schon in 02:27:273 - hau da ne green line mit soft sampleset rein und dann eine auf das ende mit drum, damit die whistle da aufhoert und der rest soft sliderslide ist
  12. 03:21:047 - die sv in diesem part ist ehrlich gesagt etwas uebertrieben...

Expert party
  1. wenn du das mit dem buffen dieser diff machen wollen wuerdest wuerde ich hier nen paar stellen die buff brauchen koennten reinschreiben
  2. 00:05:103 (2,4) - die flowen total selstsam weil das ende mehr oder weniger nen hold slider ist
  3. 00:08:358 - wtffff
  4. 00:37:179 (4,5) - unstacken weil du bis jetzt
  5. 00:36:471 (1,2) - Schau an die gleiche stelle in Ultimate
  6. 00:37:179 (4,5) - 2/3 stacks sind irgendwie confusing wenn du vorher entweder 1/1 stacks hattest oder 1/3 D:
  7. 01:01:801 (3,4,5,6,1) - ich weiss schon das das sinn dieses patterns ist und so aber das sieht wirklihc ziemlich zusammengedrueckt und eng aus da ... :/
  8. uhm ohhhhhhhh mir is da was aufgefallen:
    folgende slider sind nicht wirklihc passend, da sie einfahc nur 3/2 sind wo die musik aber was anderes macht
    00:41:424 (3,4) -
    00:48:217 (1) -
    01:09:726 (4) -
    02:04:066 (5) -
    02:49:349 (4) -
  9. 02:08:594 (1,2) - wenn du dem mehr distance gibst wird aus 02:11:141 (2,3,4) - ein weniger verwirrender jump..?
  10. 02:51:613 (1,3) - are you serious.....? (how2hide repeat arrows, an easy tutorial)
  11. 03:11:424 (3) - wie dieser slider aufs verrecken nicht symmetrisch ist D:

ADVANCED
  1. 00:20:481 (5,6) - spacings wie dieses sind gundlegend verwirrend
  2. selbiges mit den repeat slidern gilt auch hier...
  3. 00:32:084 (4,1) - space
  4. 00:36:613 (1,2) - stacks machen sich irgendwie seltsam in dieser diff... weil du es sonst kaum irgendwo machst
  5. 01:21:047 (3) - anstatt das zu machen wuerde dieser rhythmus besser passen
  6. 01:27:839 (3) - 4:3
  7. 01:47:084 (1,2,3) - ein weniger overlap pattern waere super klasse \:
  8. 02:39:726 (2) - 4:3 mag dich nicht
  9. 02:57:273 (4,5,6,7,1) - das wirkt wirklich irgendwie gezwungen, weil du das die ganze andere zeit grossteilig mit 1/1 circles gemacht hast :\
meh.

Easy
  1. Bei der durchschnittslaenge eines sliders hier sollte SV noch niedriger sein imo weil ansonsten 2/1 1.1x spacing ziemlich viel groesser aussieht als es eigentlich geplant ist .. ?

01:39:443 - nice boobs
Topic Starter
Pho

Okoratu wrote:

PARTY PARTY
Eines Abends dachte ich ich wollte etwas modden, dann setzte ich mich dazu hin hatte die erste diff durch und bei der zweiten bekam ich dann richtig kopfweh
alles was mir wichtig ist, gibt's diesmal in LightSeaGreen
General
  1. Irgendwas ist ziemlich seltsam mit der Art und Weise, wie du △ und × romanised, einmal wird × zu x und einmal zu * was ziemlich-ziemlich seltsam ist dein eigener BG suggested sogar Party x Party aber ich hab da auch grad nich so viel ahnung von was man mit diesen sletsamen zeichen wirklich macht.... und ich hab keine ahnung wie legitim es ist das △ ebenfalls als * rauszuhauen aber uhhhhhhhh Ich bezieh mich mal auf Lanturn's Post: p/3356076
  2. Wo ist Nico und Douga (?) tag fuer NicoNico dings
  3. Combo 3 ist doch fuer Kaito wenn ich das jetzt recht verstanden habe, wieso ist die nicht Blauer und Combo 7 im gegenzug mehr lila ?? Kaito trägt hier eher türkisfarbene Kleidung, deswegen das türkis :p Ich sehe hier ehrlich gesag kein Problem, beide Farben sind ziemlich stark voneinander unterscheidbar lol
  4. Das Expert -> Ultimate spread ist ziemlich wide aufgrund der ganzen SV changes und 1/3 spaced patterns in Ultimate, wuerde Expert um einiges haeter machen und zwischen Advanced und Expert eine weitere diff adden because #spread (dann koennte Advanced an einigen stellen etwas einfacher sein - sieht momentan nach einer ziemlich erzwungenen difficulty aus) #fckspread :C Ich hol mir ein paar meinungen dazu ein.
  5. Die Sliderslide in den leiseren, ruhigeren parts des songs nicht zu muten geht vor allem in niedrigeren difficulties gehoerig auf den senkel Habs gedrosselt, sollte jetzt ruhiger sein ;)

Ultimate Party
  1. 00:14:537 (2,3) - diese pause spielt sich vom spacing her ziemlich komisch, wuerde nen circle in 00:14:820 - in betracht ziehen fuer 2/3 break consistency oder halt stinknormal wie 00:13:122 (1,2,3,4) - ?
  2. 00:20:198 (5,1) - distance nerfen wuerde sich etwas besser spielen, da es zu deiner sonst ueblichen distance da passt, ausserdem koennten 00:20:386 (1,2,3) - irgendwie fluessiger flowen
  3. 00:39:632 (1,1,2,3,4,5,6,7) - weniger streamspacing, oder groesser werdendes wuerde besser passen weil der slider an sich schon so langsam ist, ist der uebergang zu dem stream nich wirklihc fluessig
  4. 00:43:405 (4) - sowas mit kurzen slidern zu machen sieht meiner meinung nach nicht wirklich aus
  5. 01:12:650 - y u ignore D:
  6. 01:21:518 (3,4,5,6,7) - uebergang von slider/streamshape koennte fluessiger sein, indem du 3 irgendwie rotierst oder den stream mit allem drum und dran nach rechts verschiebst
  7. 01:26:707 (1) - nen 2/3 slider + circle pattern passt besser auf den vocal 1/1 passt auch und löst ein wenig die spannung nach den doubles.
  8. 01:35:764 (1) - ich glaube nicht wirklihc das es im sinne des erfinders ist wieder mit derselben farbe zu starten, wie du vor der break aufgehoert hattest
  9. 02:06:896 (1) - wenn ich schwierigkeiten kriege ne sv change richtig zu lesen, bin ich dann schlecht oder heisst das die meisten misreaden das Naaahhhhhhhhhh, ist machbar xD ich wills nur ungern runtertun.
  10. 02:16:518 (1,2,1,2,1,2,1,2) - n i c e B E S T P A T T E R N
  11. 02:26:707 (5) - vocal sound endet ja schon in 02:27:273 - hau da ne green line mit soft sampleset rein und dann eine auf das ende mit drum, damit die whistle da aufhoert und der rest soft sliderslide istCoole Sache, wusste gar nicht dass das funktioniert LOL
  12. 03:21:047 - die sv in diesem part ist ehrlich gesagt etwas uebertrieben...

Expert party
  1. wenn du das mit dem buffen dieser diff machen wollen wuerdest wuerde ich hier nen paar stellen die buff brauchen koennten reinschreiben
  2. 00:05:103 (2,4) - die flowen total selstsam weil das ende mehr oder weniger nen hold slider ist
  3. 00:08:358 - wtffff FFFFFFFFFFFFFFFUUUUUU
  4. 00:37:179 (4,5) - unstacken weil du bis jetzt
  5. 00:36:471 (1,2) - Schau an die gleiche stelle in Ultimate
  6. 00:37:179 (4,5) - 2/3 stacks sind irgendwie confusing wenn du vorher entweder 1/1 stacks hattest oder 1/3 D: Fixed. Gut dass dus zweimal erwähnt hast lawl
  7. 01:01:801 (3,4,5,6,1) - ich weiss schon das das sinn dieses patterns ist und so aber das sieht wirklihc ziemlich zusammengedrueckt und eng aus da ... :/
  8. uhm ohhhhhhhh mir is da was aufgefallen: Ich wusste mit denen stimmt was nicht ._. Hab es für diese und Advanced Diff gefixxt.
    folgende slider sind nicht wirklihc passend, da sie einfahc nur 3/2 sind wo die musik aber was anderes macht
    00:41:424 (3,4) -
    00:48:217 (1) -
    01:09:726 (4) -
    02:04:066 (5) -
    02:49:349 (4) -
  9. 02:08:594 (1,2) - wenn du dem mehr distance gibst wird aus 02:11:141 (2,3,4) - ein weniger verwirrender jump..?
  10. 02:51:613 (1,3) - are you serious.....? (how2hide repeat arrows, an easy tutorial)
  11. 03:11:424 (3) - wie dieser slider aufs verrecken nicht symmetrisch ist D:

ADVANCED
  1. 00:20:481 (5,6) - spacings wie dieses sind gundlegend verwirrend
  2. selbiges mit den repeat slidern gilt auch hier...
  3. 00:32:084 (4,1) - space
  4. 00:36:613 (1,2) - stacks machen sich irgendwie seltsam in dieser diff... weil du es sonst kaum irgendwo machst
  5. 01:21:047 (3) - anstatt das zu machen wuerde dieser rhythmus besser passen
  6. 01:27:839 (3) - 4:3
  7. 01:47:084 (1,2,3) - ein weniger overlap pattern waere super klasse \:
  8. 02:39:726 (2) - 4:3 mag dich nicht
  9. 02:57:273 (4,5,6,7,1) - das wirkt wirklich irgendwie gezwungen, weil du das die ganze andere zeit grossteilig mit 1/1 circles gemacht hast :\
meh. Hab die ganze Diff nochmal mit einer etwas höheren SV und einigen Rhythmusänderungen überarbeitet, sollte nun viel angenehmer zu spielen sein.

Easy
  1. Bei der durchschnittslaenge eines sliders hier sollte SV noch niedriger sein imo weil ansonsten 2/1 1.1x spacing ziemlich viel groesser aussieht als es eigentlich geplant ist .. ? Ich denke es ist machbar für Anfänger :p

01:39:443 - nice boobs Overvalued.
No comment = fixed anyway, THX for ze mod.
Btw, can someone delete that doublepost below for me thx <.<
Mystyk
Hi! Very late mod from my queue, sorry X_X

[General]
00:50:481 (1) - maybe you could change this light yellow color to something lighter, so that the reverse arrow turns black >.< (this is from Novice diff, but in general you would have to change it in each diff) (it's especially hard to see during the kiai)

[Novice Party]
  1. 00:05:198 (1,2,3) - I think these should start 1/3 earlier o.o they sound weird like this X_X so, look at the timeline - https://osu.ppy.sh/ss/2941484
  2. 00:42:556 (2) - why don't you emphasize those sounds with something louder than soft whistle? it would fit better, for example drum finish
  3. 00:43:688 (3) - emphasize slider-end with normal sampleset?
  4. 00:44:254 (4) - same for slidermiddle (just remove the whistle) and for the end of the slider, I would rather use a finish (+whistle that you used to use) so what I mean is, finish sounds better than clap
  5. 00:47:084 (3) - you could emphasize the sliderbeginning again with something loud like normal sampleset
  6. 00:55:009 (1) - starting here, I would recommend to use normal sampleset on the loud beats, like:
    00:56:990 (3) -
    00:58:405 (5) - slidermiddle
    01:00:386 (2) -
    01:00:669 (3) - slidermiddle...etc.
    01:13:971 (2) - same here...etc. I think you know what I mean, you don't have to do it, but I think it would sound better, and your custom sounds can be barely heard imo even if it has 80% volume X_X I mean, it is audible but for this song, something louder is better in my opinion
    01:40:292 (1,2,3) - here again, try to use more hitsounds please, sliderend could be ephasized so well!! and sliderbeginning of (2) and (3) should rather be simply normal sampleset (or drum finish etc.) but not clap imo
    Well the diff is nice, I didn't really have problems, but the hitsounds could use some more work imo :P
[Advanced Party]
  1. 00:21:330 (1,2) - very small thing, but I think you could make this look nicer X_X - https://osu.ppy.sh/ss/2943471
  2. 01:55:481 (4) - this is really personal but it's so unappealing :C - might be an ugly example, but it would be nice to see a different shape - https://osu.ppy.sh/ss/2943517
  3. 02:43:122 (7,8,9) - this is a bit confusing, I would suggest you to unstack (7) and (9) - https://osu.ppy.sh/ss/2944360
  4. 03:02:273 (5) - again slidershape, I don't really see a reason to use it
  5. 03:14:537 (2) - add finish to emphasize the big beat in the music
[Expert Party]
  1. 01:46:235 (2) - this looks really weird, moreover the sliderend is too close to the sliderbeginning, it really doesn't look good, I think you should try something different :C
  2. 02:07:462 (1,2,3,4) - might be just me but these straight sliders don't look nice, try a nicer pattern with different shapes maybe, example - http://osu.ppy.sh/ss/2944403
  3. 02:30:952 (4,5) - why the distance change? looks unreasonable so I would rather use the same distance
  4. 02:33:217 (4,5) - same here ^ and if it was because of the vocals, then try using a little bit higher spacing and a different combo color
  5. 02:35:481 (3,4) - ^
  6. 02:38:028 (7,8,9) - weird pattern again, mainly the 2 straight sliders (7) and (8) but it would also look better if (7) and (9) didn't touch :P - https://osu.ppy.sh/ss/2944435
[Ultimate Party]
  1. 00:15:103 (5) - it might be just me, but I think this slider doesn't flow well because it leads downwards but then still upwards and it plays a little weird, so I would choose a different shape but it's really just my opinion
  2. 00:25:481 (3,3,3) - sliders are not bad but I think that hit circles would emphasize the big beats a lot better!
  3. 00:27:839 (2,3,4) - weird distance, first anti-jump, then a jump, it's kind of misleading and also unreasonable, example - https://osu.ppy.sh/ss/2946134
  4. 00:36:896 (3,4) - I really don't like how these flow (because of the weird curve) so it might be better to change but again this is mainly subjective
  5. 00:38:028 (1,2,3) - weird spacing again, same as 00:27:839 (2,3,4) -
  6. 00:41:424 (3,4,5) - here again, why do they have equal spacing when they are not like that on the timeline?
  7. ...in a few hours (I have to catch my bus sorry xD :'D)
Sorry but I'm falling asleep so I'll finish this in the morning ;_; and I'm sorry that it's not really useful, the mapset is nice so far, I'll see about the highest diff later.
Topic Starter
Pho

Mystyk wrote:

Hi! Very late mod from my queue, sorry X_X

[General]
00:50:481 (1) - maybe you could change this light yellow color to something lighter, so that the reverse arrow turns black >.< (this is from Novice diff, but in general you would have to change it in each diff) (it's especially hard to see during the kiai) I made it brighter now, hope it isn't too bright now. <.<

Side note: I have reworked all hitsounds in my maps with an additional custom dumkick, so you might wanna redl for check again later. Consider almost all hitsound suggestions here applied.

[Novice Party]
  1. 00:05:198 (1,2,3) - I think these should start 1/3 earlier o.o they sound weird like this X_X so, look at the timeline - https://osu.ppy.sh/ss/2941484 I'd I'd like to keep them as they are now for simplicity. The maps oriented on beginner players, and 5/3 gaps are not really beginner-friendly to play. Besides, the Sliders start on strong drumkicks as well, so there shouldn't be an issue with this.
  2. 00:42:556 (2) - why don't you emphasize those sounds with something louder than soft whistle? it would fit better, for example drum finish
  3. 00:43:688 (3) - emphasize slider-end with normal sampleset?
  4. 00:44:254 (4) - same for slidermiddle (just remove the whistle) and for the end of the slider, I would rather use a finish (+whistle that you used to use) so what I mean is, finish sounds better than clap
  5. 00:47:084 (3) - you could emphasize the sliderbeginning again with something loud like normal sampleset
  6. 00:55:009 (1) - starting here, I would recommend to use normal sampleset on the loud beats, like:
    00:56:990 (3) -
    00:58:405 (5) - slidermiddle
    01:00:386 (2) -
    01:00:669 (3) - slidermiddle...etc.
    01:13:971 (2) - same here...etc. I think you know what I mean, you don't have to do it, but I think it would sound better, and your custom sounds can be barely heard imo even if it has 80% volume X_X I mean, it is audible but for this song, something louder is better in my opinion
    01:40:292 (1,2,3) - here again, try to use more hitsounds please, sliderend could be ephasized so well!! and sliderbeginning of (2) and (3) should rather be simply normal sampleset (or drum finish etc.) but not clap imo
    Well the diff is nice, I didn't really have problems, but the hitsounds could use some more work imo :P Reworked~ I had to change a lot because the beat placement in this diff is way different than in the other diffs. x.x
[Advanced Party]
  1. 00:21:330 (1,2) - very small thing, but I think you could make this look nicer X_X - https://osu.ppy.sh/ss/2943471 Done lol.
  2. 01:55:481 (4) - this is really personal but it's so unappealing :C - might be an ugly example, but it would be nice to see a different shape - https://osu.ppy.sh/ss/2943517 I don't like your shape tbh, i find my current one appealing already. But yeah, this is more of a personal issue i guess, i'd like to keep that :p
  3. 02:43:122 (7,8,9) - this is a bit confusing, I would suggest you to unstack (7) and (9) - https://osu.ppy.sh/ss/2944360 Knew this would happen orz Fixed!
  4. 03:02:273 (5) - again slidershape, I don't really see a reason to use it Changed a bit.
  5. 03:14:537 (2) - add finish to emphasize the big beat in the music
[Expert Party]
  1. 01:46:235 (2) - this looks really weird, moreover the sliderend is too close to the sliderbeginning, it really doesn't look good, I think you should try something different :C I like it though and there's not too much of a playability/readability concern with this :C I seem to get different opinions on this anyway.
  2. 02:07:462 (1,2,3,4) - might be just me but these straight sliders don't look nice, try a nicer pattern with different shapes maybe, example - http://osu.ppy.sh/ss/2944403 This happens when you want to vary the structure same rhythm pattern about 16 times in the same map , fixed
  3. 02:30:952 (4,5) - why the distance change? looks unreasonable so I would rather use the same distance
  4. 02:33:217 (4,5) - same here ^ and if it was because of the vocals, then try using a little bit higher spacing and a different combo color Yup, this is done consistently to put little more emphasis on the starting vocal beats. I'm sure it is fine as it is, players at this stage should recognize this as a small jump.
  5. 02:35:481 (3,4) - ^
  6. 02:38:028 (7,8,9) - weird pattern again, mainly the 2 straight sliders (7) and (8) but it would also look better if (7) and (9) didn't touch :P - Now this is more personal again I guess, but I really like this pattern xP I don't see any issue with this one really, it plays fine.https://osu.ppy.sh/ss/2944435
[Ultimate Party]
  1. 00:15:103 (5) - it might be just me, but I think this slider doesn't flow well because it leads downwards but then still upwards and it plays a little weird, so I would choose a different shape but it's really just my opinionThis should play well. The hook is for a nicer touch on the isntrumental beat, flow should still be fine.
  2. 00:25:481 (3,3,3) - sliders are not bad but I think that hit circles would emphasize the big beats a lot better! They would, yes, but sliders on the other hand follow the prolonged notes from the trumpet much better, so I'd rather stick to that.
  3. 00:27:839 (2,3,4) - weird distance, first anti-jump, then a jump, it's kind of misleading and also unreasonable, example - https://osu.ppy.sh/ss/2946134 Agreed, fixed it my own way though.
  4. 00:36:896 (3,4) - I really don't like how these flow (because of the weird curve) so it might be better to change but again this is mainly subjective Yup, I'd like to keep these as well.
  5. 00:38:028 (1,2,3) - weird spacing again, same as 00:27:839 (2,3,4) - ^
  6. 00:41:424 (3,4,5) - here again, why do they have equal spacing when they are not like that on the timeline? I was focussing a lot on interesting patterns here i guess and I feel this one is really fun to play. I just changed NC a bit to make this pattern more readable.
  7. ...in a few hours (I have to catch my bus sorry xD :'D) Lol, take your time. I'll finish the reply later then. :)
Sorry but I'm falling asleep so I'll finish this in the morning ;_; and I'm sorry that it's not really useful, the mapset is nice so far, I'll see about the highest diff later.
Mystyk
The rest of the mod, obviously no kudosu.

[General]
Please make your breaks consistent, becase break start:
novice - http://puu.sh/gUnmG/bd21961d4b.jpg
advanced - http://puu.sh/gUniU/b517669dbe.jpg
break start and ending is different on expert party (and please check ultimate too)

[Ultimate Party]
  1. 02:19:066 (2,3) - this distance change it disturbing to the eyes tbh xD please place 02:19:349 (3) - to equal distance between (2) and (4) since it doesn't make sense to use different spacing - https://osu.ppy.sh/ss/2947903
  2. 02:32:933 (4) - this might as well be unrankable "Every slider must have a clear and visible path to follow from start to end." http://puu.sh/gUkAs/e655a12528.jpg - please try to use something different
  3. 02:33:217 (5) - same as above, but this one is slightly better but I would still change it (especially because it looks like you want to use a similar (or same) shape to 02:32:933 (4) -
  4. 02:45:386 (10,11) - a slider would fit better than 2 hit circles because of the long vocals
  5. 03:10:858 (1,2,3) - this is absolutely a no-no X_X "Slider anchors/nodes must not be used to manipulate slider speeds" and you even used a higher slider velocity, but then used wiggly sliders so please use a different shape
  6. http://puu.sh/gUn03/6ec5bd5427.png
Expert Party: turn off widescreen support to make it consistent with the other difficulties

Also, you don't have any custom hitsounds apart from soft-hitclap so there is no use in using D:C1 and N:C1 anymore.

I feel like I'm forgetting something but that's it for now X_X

Also, all in all, it's not a bad mapset, but the ultimate and expert difficulties looks so...messy (?) to me, but oh well.
Topic Starter
Pho

Mystyk wrote:

The rest of the mod, obviously no kudosu.

[General]
Please make your breaks consistent, becase break start:
novice - http://puu.sh/gUnmG/bd21961d4b.jpg
advanced - http://puu.sh/gUniU/b517669dbe.jpg
break start and ending is different on expert party (and please check ultimate too)

[Ultimate Party]
  1. 02:19:066 (2,3) - this distance change it disturbing to the eyes tbh xD please place 02:19:349 (3) - to equal distance between (2) and (4) since it doesn't make sense to use different spacing - https://osu.ppy.sh/ss/2947903 Herpderp.
  2. 02:32:933 (4) - this might as well be unrankable "Every slider must have a clear and visible path to follow from start to end." http://puu.sh/gUkAs/e655a12528.jpg - please try to use something different I fixed slightly, but the shape's the same. It should be fine now since both sliderhead/-tail are apart from each other.
  3. 02:33:217 (5) - same as above, but this one is slightly better but I would still change it (especially because it looks like you want to use a similar (or same) shape to 02:32:933 (4) - ^
  4. 02:45:386 (10,11) - a slider would fit better than 2 hit circles because of the long vocals Not needed imo, the vocal started at 02:45:292 - already and i would miss the 10-beat if i'd map it. :/
  5. 03:10:858 (1,2,3) - this is absolutely a no-no X_X "Slider anchors/nodes must not be used to manipulate slider speeds" and you even used a higher slider velocity, but then used wiggly sliders so please use a different shape I'm going to ask around. It should be fine as all three are pure wiggle sliders(means no non-wiggle paths inbetween) and of same velocity, and they are clearly distictable from the previous and next combo. Yes, they are manipulating the actual SV in this section, but the speed is constant. Referring to a discussion not long ago about this issue: t/256438&start=0
  6. http://puu.sh/gUn03/6ec5bd5427.png
Fixed all from the list (I should really get that tool orz)

Expert Party: turn off widescreen support to make it consistent with the other difficulties

Also, you don't have any custom hitsounds apart from soft-hitclap so there is no use in using D:C1 and N:C1 anymore.

I feel like I'm forgetting something but that's it for now X_X No need to haste, i got time lol

Also, all in all, it's not a bad mapset, but the ultimate and expert difficulties looks so...messy (?) to me, but oh well. Probably because i used so many different/varying patterns and slidershapes. I feel they represent the mood of the song better than conventional shapes/patterns, as this song is meant to be a bit gimmicky (at least that's my interpretation).
EDIT: I got confirmation from a QAT that the wiggle sliders are good to go since all of them are clearly visible.
Shiro
WHY ARE YOU MAPPING THIS I WAS REQUESTED TO MAP IT AND NOW I DONT KNOW IF I WILL
I cry.



EDIT: btw offsets are inconsistent across the diffs
Topic Starter
Pho

Shiro wrote:

WHY ARE YOU MAPPING THIS I WAS REQUESTED TO MAP IT AND NOW I DONT KNOW IF I WILL
I cry.



EDIT: btw offsets are inconsistent across the diffs
Lol, sure can give it a try if you want.

I still need to update stuff later orz
Sieg

Pho wrote:

I know you love vocaloids hue
I do

nothing to say, really good job here
Topic Starter
Pho
Oh wow :O
Thank you a lot Sieg! :)
HabiHolic
oh.. Bubbled..

Gratz!
Zero__wind
I'd actually like to check this map BUT before that

Why is there no "no video download" button on the score page?
I think it's some kind of uploading/forum bug thus the map is not safe to be qualified now

Any idea?
Topic Starter
Pho
Yea, that bug persisted for a while now orz

Not sure what the issue could be, updating the set doesn't seem to fix it (and i'm currently not able to resubmit it for checking either until next weekend).

EDIT: It seems like this bug is not fixable, but I was told to add the link to the set without the video in the Creator's words (it actually exists yep). There shouldn't be an issue with it this way.
Sieg
rprd
Zero__wind
ok let's see

Novice Party
plz remove the redundant inherited points like 00:08:782 - 02:24:914 - 02:43:688 - 02:53:499 - . plz also check these points in other diffs on your own!
00:07:462 (3) - better NC for consistency referring to the following part
00:17:650 (3) - maybe also whistle at end
02:02:367 (2) - maybe add clap like 02:00:103 (2) - ?
02:24:443 (3) - better use a 5/3 slider like 01:30:103 (6) - as the current repeat doesn't fit in the song well
03:01:801 (3) - probably need a whistle or something on head

Advanced Party
00:09:160 (1) - is not very safe considering the BPM is 212, better replace it with a circle at 00:09:442 - . there's no important beat at 00:09:159 - after all
00:18:217 (6) - better add a whistle or clap on head
00:42:273 (2) - recommended to be moved to 00:42:178 - and have a clap for the drum, of course you need to change the spacing accordingly
01:49:915 (2,4) - better have clap on their heads as you're following the drums here instead of vocal, you did consistent clapping in the following phrases 01:51:613 (1,2,3,4,5) -
02:30:103 (1) - need a normal at reversing point for consistency
03:20:386 (1) - I dont think this deserves a single NC. 03:09:159 (1) - and 03:32:650 (1) - are acceptable as they are distinguishing the characters and are consistent in all diffs. but the NC on 03:20:386 (1) - should better be removed

Expert Party
01:38:216 (3,4) - maybe CTRL+G? seems more freindly to be in a Hard diff (this whole pattern is already very unfriendly to be in this diff though =.=)
02:53:877 (1) - better move it more to the center as it's following a spinner quite closely. some easy rotating can solve this
03:09:631 - it'd be nice to add a circle here stacking on the following slider's head

Ultimate Party
00:46:518 - consider adding a circle with normal sample here
00:57:556 (4) - I know you're trying to make blanket and stack with the following slidertail but I don't think 00:57:273 (3,4,1) - flows well, I'd say it's better to move 4 down to around (188,344)
02:07:367 - better add a circle here to fill in the blank, also to mention, the spacing between 02:06:896 (1,1) - would be way too small otherwise
03:20:952 - maybe also add a circle here stacking on the following sliderhead

probably nothing else
call me back
Topic Starter
Pho

Zero__wind wrote:

ok let's see

Novice Party
plz remove the redundant inherited points like 00:08:782 - 02:24:914 - 02:43:688 - 02:53:499 - . plz also check these points in other diffs on your own! Leftovers from copying greenlines throughout all diffs I guess. Will fix, but i don't think it's too much of a concern.
00:07:462 (3) - better NC for consistency referring to the following part
00:17:650 (3) - maybe also whistle at end
02:02:367 (2) - maybe add clap like 02:00:103 (2) - ?
02:24:443 (3) - better use a 5/3 slider like 01:30:103 (6) - as the current repeat doesn't fit in the song well
03:01:801 (3) - probably need a whistle or something on head

Advanced Party
00:09:160 (1) - is not very safe considering the BPM is 212, better replace it with a circle at 00:09:442 - . there's no important beat at 00:09:159 - after all
00:18:217 (6) - better add a whistle or clap on head
00:42:273 (2) - recommended to be moved to 00:42:178 - and have a clap for the drum, of course you need to change the spacing accordingly Done, but used slider to make this segment more lenient to play.
01:49:915 (2,4) - better have clap on their heads as you're following the drums here instead of vocal, you did consistent clapping in the following phrases 01:51:613 (1,2,3,4,5) -
02:30:103 (1) - need a normal at reversing point for consistency
03:20:386 (1) - I dont think this deserves a single NC. 03:09:159 (1) - and 03:32:650 (1) - are acceptable as they are distinguishing the characters and are consistent in all diffs. but the NC on 03:20:386 (1) - should better be removed

Expert Party
01:38:216 (3,4) - maybe CTRL+G? seems more freindly to be in a Hard diff (this whole pattern is already very unfriendly to be in this diff though =.=) Nerfed it by making circles stack now as well as decreasing the DS between them slightly.
02:53:877 (1) - better move it more to the center as it's following a spinner quite closely. some easy rotating can solve this
03:09:631 - it'd be nice to add a circle here stacking on the following slider's head I feel this is fine as it is, I'd like to give players a little break here.

Ultimate Party
00:46:518 - consider adding a circle with normal sample here I don't think this is necessary, it's not a beat you would identify in gameplay since it doesn't go with the leading melody IMO. Applying this would also force me to do it consistently at similar places like 00:51:046 - 00:55:858 (6) - 01:01:235 -
00:57:556 (4) - I know you're trying to make blanket and stack with the following slidertail but I don't think 00:57:273 (3,4,1) - flows well, I'd say it's better to move 4 down to around (188,344)
02:07:367 - better add a circle here to fill in the blank, also to mention, the spacing between 02:06:896 (1,1) - would be way too small otherwise Increased the spacing, but a circle feels unfitting to me as there's no strong beat to cover with it at this point.
03:20:952 - maybe also add a circle here stacking on the following sliderhead Feels like too much pressure for me here, I like to have a break here.

probably nothing else
call me back
Will update later and call you back, thanks a bunch for the mod zero! :)

EDIT: Updated, also fixed some rhythm inconsistencies in the kiais of the lower diffs.
Zero__wind
For metadata: https://osu.ppy.sh/forum/t/238660/start=3
Also to clarify that the frequent NC usage like 02:27:838 (1,1,2,1,2,1,2,1,2) - in Insane is a way of color coding which distinguishes the vocaloid characters and is the best idea throughout this whole mapset. So please don't take them as meaningless NC spamming

Party Time!!!
Mint
woah noodle soup you made it!
grats :)
Milan-

appleeaterx wrote:

woah noodle soup you made it!
grats :)
wtf go to sleep


also, paseli <3
Sieg

Zero__wind wrote:

Party Time!!!
Topic Starter
Pho

Zero__wind wrote:

Party Time!!!
Woohoo, thanks to everyone who helped me with pushing this forward , I really appreciate every effort you guys put into it! :)
meii18

Zero__wind wrote:

Party Time!!!
~ \o3o/ ~
luxoDeh
wooo Gratz Pho! :D
guineaQ
bout damn time B)
Euny
gratz pho
Akasha-
Congrats Phở xD
KatouMegumi
Well... Should be unranked.
Reason: Shocking content.
(Where's Luka's body?)
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