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Hitoshizuku x Yama* - Party*Party

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Topic Starter
Pho
This beatmap was submitted using in-game submission on Mittwoch, 3. Juni 2015 at 21:35:04

Artist: Hitoshizuku x Yama*
Title: Party*Party
Source: ニコニコ超パーティーⅢ
Tags: PartyxParty hatsune miku megurine luka rin len kagamine kaito meiko suzunosuke vocaloid polkadodge TSO VAVA nico nico douga nnd
BPM: 212
Filesize: 24432kb
Play Time: 03:34
Difficulties Available:
  1. Advanced Party (2,66 stars, 465 notes)
  2. Expert Party (3,64 stars, 638 notes)
  3. Novice Party (1,71 stars, 248 notes)
  4. Ultimate Party (4,77 stars, 820 notes)
Download: Hitoshizuku x Yama* - Party*Party
Download: Hitoshizuku x Yama* - Party*Party (no video)
Information: Scores/Beatmap Listing
---------------
Forum bugs, if you want to download the set without video, click here!

Fun weird map to a fun weird song - Get ready for the Ultimate Party!!
☆*・゜゚・*(^▽^)/*・゜゚・*☆

Original video: http://www.nicovideo.jp/watch/sm23336175
Praise the makers of this song and vgperson for the awesome translation! Link to his video here.

A fun map is fraught with danger! Grind just to the right level! ♪
Novice Party - Level 1-20.
Advanced Party - Level 20-40.
Expert Party - Level 40-70.
Insane - Level 70-100.

Thanks to _vanity providing support with MP3! \o/ GD dismissed on her own accord.

About the slightly alternating spacing changes in Advanced Party
To the QATs or whoever is concerned about it: I switched between the regular 1.0xDS as well as 1.1xDS in the case that objects are 2/3 beats from each other away. This is INTENDED as players will have an easier time to seperate 1/3 from 2/3 beats.

The modding party
Krisom & Lanturn - for metadata
VeeLaHee104
RandomEffect
gorgonzoler
Gray Veyron
Darcsol
Mao
neonat
zlaskus
appleeaterx
_WinRAWR
HabiHolic
Zero__Wind
Kaguya Hourain
Mystyk
Sieg
Krisom
(pssst, artist should be "Hitoshizuku-P" / "ひとしずくP")
(don't kudosu)
Topic Starter
Pho

Krisom wrote:

(pssst, artist should be "Hitoshizuku-P" / "ひとしずくP")
(don't kudosu)
Lol, that went fast, gonna fix that xD Thanks!

EDIT: Realized there's much off with my file, gonna fix that too. ._.
Lanturn
JMQ stuff (btw paseli, I'm still working on your Prism map, give me a couple more days ;-;)
NO KD please!

Title: Party×Party
Romanised Title: Party*Party (Yes, the X isn't part of the standard unicode characters accepted in the Romanised field so we have to use a * to replace it.) Please put PartyxParty in your tags for now.

I'm not 100% entirely sure of the artist, so I'm going to get a double-check.

Artist: ひとしずく×やま△
Romanized Artist: Hitoshiziku x Yama* (Going off the romanization left on the official video. Though it has the official Japanese writing on the video description at Nico Nico, so the artist field is fine as is.)


Sources (for the next JMQ member)
http://www.nicovideo.jp/watch/sm23336175
http://vocaloid.wikia.com/wiki/Party%C3%97Party (Unofficial but might help)
http://www.chokaigi.jp/choparty/

Source: ニコニコ超パーティーⅢ or NicoNico ChoParty III | This song was used as the theme song for it!
Topic Starter
Pho

Lanturn wrote:

JMQ stuff (btw paseli, I'm still working on your Prism map, give me a couple more days ;-;)
NO KD please!

Title: Party×Party
Romanised Title: Party*Party (Yes, the X isn't part of the standard unicode characters accepted in the Romanised field so we have to use a * to replace it.) Please put PartyxParty in your tags for now.

I'm not 100% entirely sure of the artist, so I'm going to get a double-check.

Artist: ひとしずく×やま△
Romanized Artist: Hitoshiziku x Yama* (Going off the romanization left on the official video. Though it has the official Japanese writing on the video description at Nico Nico, so the artist field is fine as is.)


Sources (for the next JMQ member)
http://www.nicovideo.jp/watch/sm23336175
http://vocaloid.wikia.com/wiki/Party%C3%97Party (Unofficial but might help)
http://www.chokaigi.jp/choparty/

Source: ニコニコ超パーティーⅢ or NicoNico ChoParty III | This song was used as the theme song for it!
Okay, tell me when you've asked for a second opinion about the artist, I don't want to have the same submission issues again like last time. <.<
Ah okay, take your time for the Prism map, I'm not really in a hurry. :)

Greetings,
paseli
Venellys
Hello, from VV modding queue~ love the song <3 =w=b

[Novice Party]
  • 00:30:109 (3,1) - distance looked bad here, what distance you used here?
    00:34:638 (3,1) - ^
    00:41:430 (1,2,3) - make the sliders sym
    00:52:751 (3) - a little boring when holding slider for long time
    01:10:864 (3) - ^
    01:22:185 (1,2) - make double blanket?
    02:07:468 (1) - same like 00:52:751 (3) -, reduce just one reverse and add note
    02:09:732 (1) - ^
    02:30:675 (2,3) - make something here like parallel or sym
    02:35:770 (3) - same like 02:07:468 (1) -
    03:06:336 (3,4) - same like 00:30:109 (3,1) -
    03:30:109 (1,2) - stack slider tail perfectly
[Advanced Party]
  • 00:08:883 (1,1,1,1) - remove some new combos here, too much draining for the hp
    00:32:373 (1,3) - stack perfectly
    01:05:204 (4,1,2) - distance is different here, or is it jump?
    01:23:317 (3,1) - stack perfectly
    01:51:619 (5) - unsharp and smooth for double blanket
    02:15:958 (2,1) - you make parallel then it overlapped with another slider
    02:42:562 (3,4) - make parallel?
    03:05:204 (1,2) - stack, or make double blanket
the ultimate party diff is too hard for me to mod, so i just mod two diffs... very nice map song!!
please wait for gray veyron to mod this ~ ^^
Topic Starter
Pho

VeeLaHee104 wrote:

Hello, from VV modding queue~ love the song <3 =w=b <3

[Novice Party]
  • 00:30:109 (3,1) - distance looked bad here, what distance you used here? My self-made one :D Fixed that, I'll go with 1.0x here
    00:34:638 (3,1) - ^^
    00:41:430 (1,2,3) - make the sliders sym These are actually symmetrical already. Or do you mean the whole pattern? Because in that case, i'd need to set c2 at a beat that doesn't go with the song.
    00:52:751 (3) - a little boring when holding slider for long time FReplace with slider + backslider
    01:10:864 (3) - ^ This one should be fine.
    01:22:185 (1,2) - make double blanket? okay~
    02:07:468 (1) - same like 00:52:751 (3) -, reduce just one reverse and add note Need more opinions on this, it actually fits to the vocal. Maybe it's the even number of backslides that bugs you off.
    02:09:732 (1) - ^^
    02:30:675 (2,3) - make something here like parallel or sym Fixed, that really looked terrible.
    02:35:770 (3) - same like 02:07:468 (1) - Fixed my own way.
    03:06:336 (3,4) - same like 00:30:109 (3,1) -Fixed~
    03:30:109 (1,2) - stack slider tail perfectly Used something different.
[Advanced Party]
  • 00:08:883 (1,1,1,1) - remove some new combos here, too much draining for the hp Done. Not sure why i did that anyway.
    00:32:373 (1,3) - stack perfectly Fixed... I guess?
    01:05:204 (4,1,2) - distance is different here, or is it jump? Pretty sure it's the same DS, but i made this combo look prettier anyway.
    01:23:317 (3,1) - stack perfectly
    01:51:619 (5) - unsharp and smooth for double blanket Probably didn't noticed that I used edgy sliders for the orange/dark-turqoise combos here (make voices). But even then, this should be fine.
    02:15:958 (2,1) - you make parallel then it overlapped with another slider Not sure what you are meaning with this.
    02:42:562 (3,4) - make parallel? Would make for a sharp dropoff flow here which I don't want to happen too much in this map.
    03:05:204 (1,2) - stack, or make double blanket Fixed my way.
the ultimate party diff is too hard for me to mod, so i just mod two diffs... very nice map song!! Thanks for the mod! :)
please wait for gray veyron to mod this ~ ^^
RandF
From my queue~

[General]
  1. Artist: ひとしずく×やま△
    Romanised artist: Hitoshizuku x Yamasankakke-
  2. title: Party×Party
    (space is unnecessary)
  3. tags suggetion:
    vocaloid
  4. according to beatmap page, this map set is incomplete? if so, you should submit to WIP not pending
about metadata, please prioritize JMQ stuff's suggetion over mine
[Novice Party]
  1. 00:40:298 (4) - I prefer the slider decorated with several points. revrse slider is confusing
  2. 00:41:430 (1) - you should use 1/4 rhythm in the same way as others
  3. 00:42:562 (3) - ^
  4. 01:55:015 (2) - ^
  5. 02:36:902 (1) - ^
  6. 00:56:147 (2) - out of playfield unranked!!
  7. 01:04:072 (1,1) - avoid overlapping
  8. 01:06:336 (1,1) - ^
  9. 01:22:185 (1,2) - make symmetrically
  10. 01:44:826 (1,1,1,1) - NC rush is unnecessary, imo
  11. 02:11:996 (1,2) - not good flow. how about blanketting?
  12. 02:53:883 (2) - NC
  13. 03:07:468 (4,5) - check DS
  14. 03:31:241 (2,3) - ^
  15. 03:32:656 (3) - NC?
  16. 03:33:506 (4) - ^
[Advanced Party]
  1. 00:08:317 (3,4,1,2,3) - you can make more symmetrically
    SPOILER

    452,228,8317,2,0,L|363:146,1,120
    264,212,8883,1,0,0:0:0:0:
    163,147,9166,5,0,0:0:0:0:
    204,34,9449,1,0,0:0:0:0:
    324,34,9732,1,4,0:0:0:0:
  2. 00:10:015~00:26:713- too long break for hard, imo (insane is also)
  3. 01:22:185 (1,2) - not good flow and confusing pattern
  4. 02:07:468 (2) - NC?
  5. 02:13:600 (4) - move dawnward for good flow
  6. 02:14:260 (6,7) - make more symmetrically
  7. 02:16:524 (1,1,1,1) - NC rush is unnecessary
  8. 02:18:789 (2) - NC
  9. 02:41:430 (1,2) - I prefer symmetric slider
  10. 02:53:883 (3) - NC
  11. 03:25:581 (3) - ^
  12. 03:27:845 (7) - ^
  13. 03:34:638 (4) - suggetion~
[Ultimate Party]
  1. too many SV changing...
  2. 00:43:317- add a note
  3. 00:52:373 (11) - NC
  4. 01:01:807 (10) - ^
  5. 01:07:468 (5,6) - combine into 1 slider in the same way as 01:06:053 (1) -
  6. 01:41:902 (6,9) - stack correctly
  7. 02:13:411 (2,3) - too big jup, imo
  8. 02:24:921 (3) - end at 02:25:298
  9. 03:03:506 (3,4) - make symmetrically
  10. 03:10:581 (5) - I prefer the symmetric angular slider as 03:10:298 (4) -

~Good Luck~
Topic Starter
Pho

RandomEffect wrote:

From my queue~

[General]
  1. Artist: ひとしずく×やま△
    Romanised artist: Hitoshizuku x Yamasankakke-
  2. title: Party×Party
    (space is unnecessary)
  3. tags suggetion:
    vocaloid
  4. according to beatmap page, this map set is incomplete? if so, you should submit to WIP not pending
about metadata, please prioritize JMQ stuff's suggetion over mine
[Novice Party]
  1. 00:40:298 (4) - I prefer the slider decorated with several points. revrse slider is confusing I'll try to fmake something.
  2. 00:41:430 (1) - you should use 1/4 rhythm in the same way as others Okay~
  3. 00:42:562 (3) - ^Okay~
  4. 01:55:015 (2) - ^Okay~
  5. 02:36:902 (1) - ^Okay~
  6. 00:56:147 (2) - out of playfield unranked!! Didn't notice that wow. Fixed.
  7. 01:04:072 (1,1) - avoid overlapping It should be fine. I'll wait for another person to point it out.
  8. 01:06:336 (1,1) - ^ ^. But it blankets so well. :/
  9. 01:22:185 (1,2) - make symmetrically Fixed... I guess?
  10. 01:44:826 (1,1,1,1) - NC rush is unnecessary, imo Fixed~
  11. 02:11:996 (1,2) - not good flow. how about blanketting?Okay~
  12. 02:53:883 (2) - NCOops.
  13. 03:07:468 (4,5) - check DS Okay~
  14. 03:31:241 (2,3) - ^ Okay~
  15. 03:32:656 (3) - NC? Okay~
  16. 03:33:506 (4) - ^ Okay~
[Advanced Party]
  1. 00:08:317 (3,4,1,2,3) - you can make more symmetrically Fixed~
    SPOILER

    452,228,8317,2,0,L|363:146,1,120
    264,212,8883,1,0,0:0:0:0:
    163,147,9166,5,0,0:0:0:0:
    204,34,9449,1,0,0:0:0:0:
    324,34,9732,1,4,0:0:0:0:
  2. 00:10:015~00:26:713- too long break for hard, imo (insane is also) Possibly, but I can't find a good point to get back in inbetween. I'm sure the long pause is fine.
  3. 01:22:185 (1,2) - not good flow and confusing pattern Fixed~
  4. 02:07:468 (2) - NC? How could I for get these...
  5. 02:13:600 (4) - move dawnward for good flow Did something different.
  6. 02:14:260 (6,7) - make more symmetrically Kind of fixed?
  7. 02:16:524 (1,1,1,1) - NC rush is unnecessary Fixed~
  8. 02:18:789 (2) - NC Fixed~
  9. 02:41:430 (1,2) - I prefer symmetric sliderSlider's are point-symmetrical to center, should be fine.
  10. 02:53:883 (3) - N Fixed~C
  11. 03:25:581 (3) - ^ Fixed~
  12. 03:27:845 (7) - ^ Fixed~
  13. 03:34:638 (4) - suggetion~
    [img]http://puu.sh/bnRUN/8045e7cc61.jpg[/img Prefer the current one.]
[Ultimate Party]
  1. too many SV changing... I like them to make this map more interesting :/ Maybe I'll change some if someone points them out again.
  2. 00:43:317- add a note
  3. 00:52:373 (11) - NC Done.. :c
  4. 01:01:807 (10) - ^ Done.. :c
  5. 01:07:468 (5,6) - combine into 1 slider in the same way as 01:06:053 (1) - Fixed~
  6. 01:41:902 (6,9) - stack correctly Fixed~
  7. 02:13:411 (2,3) - too big jup, imo Fixed~
  8. 02:24:921 (3) - end at 02:25:298 Fixed~
  9. 03:03:506 (3,4) - make symmetricallyFixed, but in a different way.
  10. 03:10:581 (5) - I prefer the symmetric angular slider as 03:10:298 (4) - Fixed~

~Good Luck~ Thanks for the mod! ^_^
gorgonzoler
from soga‘s queue
my mod just advise.
novice party
00:34:638 (3) - move the red dot to the slider tick.it can perform the beat better.
01:58:694 - is that your unfinish part??? if don't.Then fill the breaktime will better(i think)
03:24:449 (3,4) - is that reeeeeeeally allow this kind of slider appear in this diff? ignore it if is yes.
advanced party
01:58:506 - same as easy,i think you should map here too.the rest breaktime is not need to fill
okay. i don't find any problem here
ultmate party
00:04:638 (1,1) - i know the auto can spin for 1000 bonus.But consider the spinner more longer and sooner(forgive my bad english)
00:07:185 (1) - This spinner should be placed like this https://osu.ppy.sh/ss/2010226In order to let the game player to reflect.
02:57:468 (2,4,6) - i know this part is great. but consider delete them to make a unique beat,and make left hand more relax.
03:24:449 (1,2,3,4,5,6) - i will exchange something else if i were you.
i don't usually mod this kind of song.
amazing map! i should learn some skill from your map :)
also this is not a good mod. the secound try of modding this kind of song(usually play insturmental map)
Topic Starter
Pho

gorgonzoler wrote:

from soga‘s queue
my mod just advise.
novice party
00:34:638 (3) - move the red dot to the slider tick.it can perform the beat better. Sure.
01:58:694 - is that your unfinish part??? if don't.Then fill the breaktime will better(i think) Breaks are intended for the newer players.
03:24:449 (3,4) - is that reeeeeeeally allow this kind of slider appear in this diff? ignore it if is yes. Might be really confusing, yes. I try something out.
advanced party
01:58:506 - same as easy,i think you should map here too.the rest breaktime is not need to fill Hmm, I'll think about it.
okay. i don't find any problem here
ultmate party
00:04:638 (1,1) - i know the auto can spin for 1000 bonus.But consider the spinner more longer and sooner(forgive my bad english) Okay, I made them a bit longer.
00:07:185 (1) - This spinner should be placed like this https://osu.ppy.sh/ss/2010226In order to let the game player to reflect. It would end in at a weird beat for me, but I rearranged the start a bit to make it play more comfortable.
02:57:468 (2,4,6) - i know this part is great. but consider delete them to make a unique beat,and make left hand more relax. Won't work for me, I like to keep pressure constant here. Also, I'd miss some voice notes.
03:24:449 (1,2,3,4,5,6) - i will exchange something else if i were you. I'd rather not. Can't really see a reason to remove this, it goes perfectly with the rhythm.
i don't usually mod this kind of song.
amazing map! i should learn some skill from your map :) Thanks for compliment, but I don't usually map that kind of songs either. More like a fun map to me. :D
also this is not a good mod. the secound try of modding this kind of song(usually play insturmental map) No problem, any modder has to start somewhere. You had some good points already. Thanks for the mod! :)
Cerulean Veyron
Hi, paseli! Sorry for a late mod ;_;

Almost a crap map to make a big mod like this one, but the Insane diffs saved you from breaking my rules... So... Here's my mod.
[> General <]
  1. - Do you actually need the word "Party" on the diff names? Just asking ._.
  2. - I recommend your Background should be 1366x768, since you're using it as widescreen.
  3. - I think the offset should be 670. If you do, resnap.
[> Novice Party <]
  1. 00:07:468 (1,2,1,2) - How about making a Square or a Diamond formation here?
  2. 00:32:373 (1,2,3) - The spacing differed here, were you using 0.8x and 1.0x near the same time?
  3. 00:42:562 (2,3) - Blanketing here would be nice.
  4. 00:43:694 (3,4) - You might want to curve these two sliders for a better flowing > http://puu.sh/byBZm/249fdb6b2e.png
  5. 00:49:355 (1) - Remove NC? new track, but it's too much for the draining hp.
  6. 00:52:751 (3,4) - Same as 00:43:694 (3,4) -, Also, check the spacing.
  7. 00:54:449 (1) - Same as 00:49:355 (1) -
  8. 00:58:411 (1) - ^
  9. 01:08:600 (1,2) - A little less curving for a blanket here on circle (2).
  10. 01:17:656 (1,2) - Good Symmetric, you've used 1.0x spacing 'til it differed here.
  11. 01:19:921 (1,2,1) - Make a triangle here by moving the second slider (1) to x:216|y:208.
  12. 01:40:298 (1,2) - The flow broke much here, Why not try the way you did before on 00:45:958 (1,2) -?
  13. 01:56:147 (2,3) - Try making a parallel with the half of slider (2) and slider (3)?
  14. 02:07:468 (1) - I don't feel the rhythm is right here, so i suggest this > http://puu.sh/byCHQ/4b13a68a2e.png
  15. 02:09:732 (1) - ^, Why? it needs to be clickable for players with the vocals on the song track.
  16. 02:16:524 (1,2) - Same as 00:43:694 (3,4) -
  17. 02:19:921 (6) - Curve like the way you did on the previous sliders, the flow would be ongoing.
  18. 02:27:845 (1,1,1) - Weird NC you did here, i know you're trying to make it with the video, but too much hp draining would be not-so great... pattern is nice btw.
  19. 02:33:506 (3,1) - Blanket?
  20. 02:41:430 (1) - Fine, but i prefer remaking this slider as a three beat slider like here 02:43:128 (3) - .
  21. 02:58:411 (1,3) - Two choice for this ... 1st- Curve slider (1) like slider (3), it will perform an S formation. / 2nd- Uncurve Slider (3) like slider (1), it will, too, perform a Parallel.
  22. 03:18:789 (1,2) - Same as 00:43:694 (3,4) -
  23. 03:24:449 (1) - A bit more curve on the quarter of slider's tail, so it would be a symmetric slider > http://puu.sh/byDwX/7e7f55fb8c.png
  24. 03:26:147 (1,2,3,1) - You should've made a diamond formation here... If you move slider (1) to x:340|y:192 or near to that. Don't worry, it'll still blanket circle (3).
  25. - I've seen some unused inherited points in this diff, but I spotted them out for you > 00:31:454 - / 00:31:807 - / 00:32:090 - / 00:34:213 - / 01:02:656 - / 01:05:958 - / 01:06:053 - / 01:31:241 - / 01:35:770 - / 01:38:034 - / 01:38:883 - / 01:39:355 - / 01:58:694 - / 01:58:977 - / 02:01:807 - / 02:02:656 - / 02:02:939 - / 02:06:312 - / 02:06:902 - / 02:16:241 - / 02:20:770 - / 02:25:581 -(two at the same time, delete one) / 03:02:656 -, And that's it.
  26. - Overall, good diff, but it needs some rhythms fixes.. so.... Nice job.
[> Advanced Party <]
  1. 00:07:185 (1,2) - Stack slider tails perfectly.
  2. 00:08:883 (1,2,3,4) - Make a diamond formation here.
  3. 00:30:109 (1) - This slider broke a symmetry here, It's okay if the slider's position is horizoned from slider 00:27:845 (1) - , Flow is still the same as you did, my suggestion > http://puu.sh/byESY/453f92901e.png
  4. 00:30:534 (2,3) - Also, make blanket when you did ^
  5. 00:32:373 (1,3) - Stack slider (1)'s tail perfectly, also recorrect the blanket with circle (2).
  6. 00:39:590 (2,3) - Almost overlapped with slider (2), try splitting them a bit further, but watch the spacing.
  7. 00:41:147 (1,2) - Swap NC, new track.
  8. 00:43:411 (1,2) - ^
  9. 00:43:694 (2,3) - Check your spacing here.
  10. 00:45:675 (1,2) - Same as 00:41:147 (1,2) -
  11. 00:46:430 (3,4,5) - Same as 00:43:694 (2,3) -
  12. 00:47:939 (1,2) - Same as 00:41:147 (1,2) -
  13. 00:49:355 (1,1,2) - Same as 00:43:694 (2,3) -
  14. 00:50:204 (1,2) - Same as 00:41:147 (1,2) -..
  15. 00:50:487 (2,3,4,5,6) - Make a symmetry here.
  16. 00:52:468 (1,2) - Same as 00:41:147 (1,2) -....
  17. 00:54:166 (1) - Remove NC, still on the same track.
  18. 00:54:732 (1,2) - Same as 00:41:147 (1,2) -.......
  19. 00:56:996 (1,2) - ^
  20. 00:59:260 (1,2) - ^
  21. 01:01:147 (6,1,2) - Spacing...
  22. 01:01:524 (1,2) - Same as 00:41:147 (1,2) -................... This'll also go to another NCs you made(to avoid confusion).
  23. 01:04:072 (2) - Curve this slider for a smoother flow.
  24. 01:05:204 (4,1,2) - Spacing...
  25. 01:15:392 (1,3) - Is this overlap on purpose? if not, split for a triangle formation or stack.
  26. 01:22:185 (1) - Same as 01:04:072 (2) -
  27. 01:23:317 (3,1) - Same as 00:32:373 (1,3) -
  28. 01:40:015 (1,5) - Just stack and that's... NAZI
  29. 01:51:619 (5) - Unsharp and curve like the next slider, smotther flow ofc.
  30. 01:56:147 (1,2,3) - Make a Cycle formation here? It would look much like a triangle formation, just give it a try.
  31. 02:15:392 (1,2) - Where did these two ugly sliders come from? :c
  32. 02:32:373 (1,2,3,1) - Symmetry? doesn't look much as it is.
  33. 02:57:279 (3,4,5,6) - ^
  34. 03:04:072 (3,4,5,6) - Make a diamond formation here.
  35. 03:05:204 (1,2) - I think stacking here is not a good idea, players would think it's a 1/2 beat slider and would have a high chance for a combo break, Split them.
  36. 03:14:543 (1) - Add finish, a strong percussion on the song track.
  37. 03:22:185 (1,2,3,4,1,2,3,4) - Much like an overlap, Try making a Polygon or a Hexagon formation.
  38. - Good, but not amazed with your spacing patterns, so just fix those. And be careful with the "Same as" NCs >_< Also, some unused inherited points, find it yourself!
[> Ultimate Party <]
  1. - Just some nazi suggestions due it looks overmapped to me, but not very much with those cool patterns G_G
  2. 00:08:600 (1,1,1,1,1,1,1) - Remove few NCs here, too much for the draining hp.
  3. 00:45:675 (1,2) - Recorrect your blanket here.
  4. 01:01:807 (3,4,5) - Almost a triangle formation, and a bit more curve on slider (4).
  5. 01:12:845 (2) - Stack slider tails perfectly.
  6. 01:45:298 (1,1) - ^
  7. 01:47:090 (1,2,3,4,5,6) - Recorrect your Hexagon formation here.
  8. 02:14:543 (2,4) - Same as 01:12:845 (2) -
  9. - Nothing much on other parts i didn't mention, Really good d(u_ud)

Expert Party is good too. Anyway, I can see your mapping on Easy/Normal diffs not greatly mapped. But i'm sure you'll improve it someday :3/
Good Luck!
Topic Starter
Pho

Gray Veyron wrote:

Hi, paseli! Sorry for a late mod ;_;

Almost a crap map to make a big mod like this one, but the Insane diffs saved you from breaking my rules... So... Here's my mod. I've never been a great mapper at easier diffs. ;-;
[> General <]
  1. - Do you actually need the word "Party" on the diff names? Just asking ._. It fits so well to the name of the song :) If it's going to become a serious problem, I'll rename them.
  2. - I recommend your Background should be 1366x768, since you're using it as widescreen. I'll try to find someone who can fix this.
  3. - I think the offset should be 670. If you do, resnap.
[> Novice Party <]
I'll rework the whole diff. Give me a few days for rework. ;)
  1. 00:07:468 (1,2,1,2) - How about making a Square or a Diamond formation here?
  2. 00:32:373 (1,2,3) - The spacing differed here, were you using 0.8x and 1.0x near the same time?
  3. 00:42:562 (2,3) - Blanketing here would be nice.
  4. 00:43:694 (3,4) - You might want to curve these two sliders for a better flowing > http://puu.sh/byBZm/249fdb6b2e.png
  5. 00:49:355 (1) - Remove NC? new track, but it's too much for the draining hp.
  6. 00:52:751 (3,4) - Same as 00:43:694 (3,4) -, Also, check the spacing.
  7. 00:54:449 (1) - Same as 00:49:355 (1) -
  8. 00:58:411 (1) - ^
  9. 01:08:600 (1,2) - A little less curving for a blanket here on circle (2).
  10. 01:17:656 (1,2) - Good Symmetric, you've used 1.0x spacing 'til it differed here.
  11. 01:19:921 (1,2,1) - Make a triangle here by moving the second slider (1) to x:216|y:208.
  12. 01:40:298 (1,2) - The flow broke much here, Why not try the way you did before on 00:45:958 (1,2) -?
  13. 01:56:147 (2,3) - Try making a parallel with the half of slider (2) and slider (3)?
  14. 02:07:468 (1) - I don't feel the rhythm is right here, so i suggest this > http://puu.sh/byCHQ/4b13a68a2e.png
  15. 02:09:732 (1) - ^, Why? it needs to be clickable for players with the vocals on the song track.
  16. 02:16:524 (1,2) - Same as 00:43:694 (3,4) -
  17. 02:19:921 (6) - Curve like the way you did on the previous sliders, the flow would be ongoing.
  18. 02:27:845 (1,1,1) - Weird NC you did here, i know you're trying to make it with the video, but too much hp draining would be not-so great... pattern is nice btw.
  19. 02:33:506 (3,1) - Blanket?
  20. 02:41:430 (1) - Fine, but i prefer remaking this slider as a three beat slider like here 02:43:128 (3) - .
  21. 02:58:411 (1,3) - Two choice for this ... 1st- Curve slider (1) like slider (3), it will perform an S formation. / 2nd- Uncurve Slider (3) like slider (1), it will, too, perform a Parallel.
  22. 03:18:789 (1,2) - Same as 00:43:694 (3,4) -
  23. 03:24:449 (1) - A bit more curve on the quarter of slider's tail, so it would be a symmetric slider > http://puu.sh/byDwX/7e7f55fb8c.png
  24. 03:26:147 (1,2,3,1) - You should've made a diamond formation here... If you move slider (1) to x:340|y:192 or near to that. Don't worry, it'll still blanket circle (3).
  25. - I've seen some unused inherited points in this diff, but I spotted them out for you > 00:31:454 - / 00:31:807 - / 00:32:090 - / 00:34:213 - / 01:02:656 - / 01:05:958 - / 01:06:053 - / 01:31:241 - / 01:35:770 - / 01:38:034 - / 01:38:883 - / 01:39:355 - / 01:58:694 - / 01:58:977 - / 02:01:807 - / 02:02:656 - / 02:02:939 - / 02:06:312 - / 02:06:902 - / 02:16:241 - / 02:20:770 - / 02:25:581 -(two at the same time, delete one) / 03:02:656 -, And that's it.
  26. - Overall, good diff, but it needs some rhythms fixes.. so.... Nice job.
[> Advanced Party <]
I'll rework the whole diff. Give me a few days for rework. ;)
  1. 00:07:185 (1,2) - Stack slider tails perfectly.
  2. 00:08:883 (1,2,3,4) - Make a diamond formation here.
  3. 00:30:109 (1) - This slider broke a symmetry here, It's okay if the slider's position is horizoned from slider 00:27:845 (1) - , Flow is still the same as you did, my suggestion > http://puu.sh/byESY/453f92901e.png
  4. 00:30:534 (2,3) - Also, make blanket when you did ^
  5. 00:32:373 (1,3) - Stack slider (1)'s tail perfectly, also recorrect the blanket with circle (2).
  6. 00:39:590 (2,3) - Almost overlapped with slider (2), try splitting them a bit further, but watch the spacing.
  7. 00:41:147 (1,2) - Swap NC, new track.
  8. 00:43:411 (1,2) - ^
  9. 00:43:694 (2,3) - Check your spacing here.
  10. 00:45:675 (1,2) - Same as 00:41:147 (1,2) -
  11. 00:46:430 (3,4,5) - Same as 00:43:694 (2,3) -
  12. 00:47:939 (1,2) - Same as 00:41:147 (1,2) -
  13. 00:49:355 (1,1,2) - Same as 00:43:694 (2,3) -
  14. 00:50:204 (1,2) - Same as 00:41:147 (1,2) -..
  15. 00:50:487 (2,3,4,5,6) - Make a symmetry here.
  16. 00:52:468 (1,2) - Same as 00:41:147 (1,2) -....
  17. 00:54:166 (1) - Remove NC, still on the same track.
  18. 00:54:732 (1,2) - Same as 00:41:147 (1,2) -.......
  19. 00:56:996 (1,2) - ^
  20. 00:59:260 (1,2) - ^
  21. 01:01:147 (6,1,2) - Spacing...
  22. 01:01:524 (1,2) - Same as 00:41:147 (1,2) -................... This'll also go to another NCs you made(to avoid confusion).
  23. 01:04:072 (2) - Curve this slider for a smoother flow.
  24. 01:05:204 (4,1,2) - Spacing...
  25. 01:15:392 (1,3) - Is this overlap on purpose? if not, split for a triangle formation or stack.
  26. 01:22:185 (1) - Same as 01:04:072 (2) -
  27. 01:23:317 (3,1) - Same as 00:32:373 (1,3) -
  28. 01:40:015 (1,5) - Just stack and that's... NAZI
  29. 01:51:619 (5) - Unsharp and curve like the next slider, smotther flow ofc.
  30. 01:56:147 (1,2,3) - Make a Cycle formation here? It would look much like a triangle formation, just give it a try.
  31. 02:15:392 (1,2) - Where did these two ugly sliders come from? :c
  32. 02:32:373 (1,2,3,1) - Symmetry? doesn't look much as it is.
  33. 02:57:279 (3,4,5,6) - ^
  34. 03:04:072 (3,4,5,6) - Make a diamond formation here.
  35. 03:05:204 (1,2) - I think stacking here is not a good idea, players would think it's a 1/2 beat slider and would have a high chance for a combo break, Split them.
  36. 03:14:543 (1) - Add finish, a strong percussion on the song track.
  37. 03:22:185 (1,2,3,4,1,2,3,4) - Much like an overlap, Try making a Polygon or a Hexagon formation.
  38. - Good, but not amazed with your spacing patterns, so just fix those. And be careful with the "Same as" NCs >_< Also, some unused inherited points, find it yourself! I'll lower SV and general DS a bit to make it play more like a normal map.
[> Ultimate Party <]
  1. - Just some nazi suggestions due it looks overmapped to me, but not very much with those cool patterns G_G :3 Might be a bit slider-heavy, so I'll try to fix that too.
  2. 00:08:600 (1,1,1,1,1,1,1) - Remove few NCs here, too much for the draining hp. Fixed ~
  3. 00:45:675 (1,2) - Recorrect your blanket here. Done.
  4. 01:01:807 (3,4,5) - Almost a triangle formation, and a bit more curve on slider (4). Fixed~
  5. 01:12:845 (2) - Stack slider tails perfectly. Fixed~
  6. 01:45:298 (1,1) - ^ Fixed~
  7. 01:47:090 (1,2,3,4,5,6) - Recorrect your Hexagon formation here. Fixed, also balanced the DS.
  8. 02:14:543 (2,4) - Same as 01:12:845 (2) - Fixed~
  9. - Nothing much on other parts i didn't mention, Really good d(u_ud) :3

Expert Party is good too. Anyway, I can see your mapping on Easy/Normal diffs not greatly mapped. But i'm sure you'll improve it someday :3/ Gonna try to improve it as best as I can since good =/= high-qual. . Many thanks for the thorough mod! Feel free to hit me again for that Mamacita map if you need a mod for it. :)
Good Luck!
Darcsol
M4M Request


[General]
  1. Include vocaloid to tags
  2. Combo colours 2 and 5 should be slightly darker.
  3. (Optional) Remove "Party" in all difficulty names. It's redundant.

  4. I've noticed the types of sliders used felt random throughout your diffs. It's very noticeable especially in the easier diffs. There are a bunch of bezier, linear, and in-betweens everywhere, creating an inconsistent style that hurt the overall quality of the map. I won't mention them, but I recommend going over your diffs and adjust the sliders to be more consistent with the style you're trying to achieve.

    1. 00:09:873 - Nearly 10 seconds into the map and there's a break already? It doesn't help when it's the longest break of them all. It hurts pacing. Personally, I would map the break in all difficulties.

[Novice Party]
  • Edit: You said you will rework this diff, making this mod void. :( My points still stand.
  1. This is by far the messiest diff of them all. Please add polish to it.
  2. I highly recommend spacing should be consistent throughout the diff. Majority of beginner players do not have the experience to recognize or adjust their spacing accordingly, especially when it's minor. You should go over the diff with 1.0x distance spacing.

    1. 00:06:336 (1) - Remove combo?
    2. 00:30:109 (3) - Slider suppose to be symmetric to (1)?
    3. 00:34:072 (2) - Spacing
    4. 00:50:487 (1,2,3,4) - ^
    5. 01:18:789 (2) - Slider suppose to be symmetric to (1)?
    6. 01:47:090 (1) - This type of slider is highly discouraged in easy diffs. Keep it simple. A long slider should do the trick.
    7. 01:58:034 - I highly recommend mapping this break. Newer players or not, they should not be crippled and should be consistent from the harder diffs. If newer players don't have the stamina to play it, this map is not for them.
    8. 02:07:468 (1) - It's jarring when all repeating sliders before this one repeat once only. It may be fine on harder diffs, but not this one. Please shorten them and keep them consistent.
    9. 02:09:732 (1) - ^
    10. 02:41:430 (1) - ^
    11. 02:43:883 - Again, I highly recommend mapping this break.

[Advanced Party]
  • Edit: You said you will rework this diff, making this mod void. :( My points still stand.
  1. Note: Because of the diff name and difficulty, I'm assuming this is a normal difficulty.

  2. This diff is messy too, but not as bad as Novice. Please polish this diff.
  3. Again, I highly recommend spacing should be consistent throughout the diff. I've notice some spots fluctuates between 0.9, 1.0, and 1.2 distance spacing. Choose a value and use it throughout the diff.

    1. 00:33:506 (3) - I highly recommend slider ends should be visible at all times. This is okay in harder diffs, but not this one.
    2. 01:22:185 (1) - This slider should be moved slightly to the right.
    3. 01:58:034 - Like I said in the Novice Party diff, I recommend mapping this break.
    4. 02:11:996 (1) - Spacing
    5. 02:16:524 (1,2) - ^
    6. 03:21:053 - The distance spacing values go back to 1.0. It hurts pacing since it was 1.2 before.

[Expert Party]
  1. 01:28:694 (2) - Move this slider away from (1). Having it under (1) disrupts the pacing a bit.

[Ultimate Party]
  1. For an insane(?) diff, this is easier than I thought. Maybe it's me, but consider adding jumps? Some parts of the song are perfect for them.
  2. I noticed this diff does a lot of "speed boosts" to emphasize parts of the song, but there are too many of them. I recommend you to cut back on them. They should be only used on special occasions.

    1. 00:06:760 (1) - Why is this spinner shorter than in the Expert Party diff? Either extend it like the Expert diff, or the Expert diff should be shorten.
    2. 00:34:638 (1,2,3,4) - Either I suck or the speed-up is too sudden. If you're going to keep this one, the speed-up should be more gradual. Consider this to all other speed-ups.

Overall, it's a fun map. Everything is in place, but it needs to be polished. Clean places up like the sliders and it'll be great.

Happy mapping
Topic Starter
Pho

Darcsol wrote:

M4M Request

Hey, sry for the late reply. <.<

[General]
  1. Include vocaloid to tags Done~
  2. Combo colours 2 and 5 should be slightly darker. Why noone likes brighter CC? ;-; I don't think it blends too much, but if I get more mods with the same issue, I'll fix.
  3. (Optional) Remove "Party" in all difficulty names. It's redundant.Again, I'll wait for more mods on this issue.

  4. I've noticed the types of sliders used felt random throughout your diffs. It's very noticeable especially in the easier diffs. There are a bunch of bezier, linear, and in-betweens everywhere, creating an inconsistent style that hurt the overall quality of the map. I won't mention them, but I recommend going over your diffs and adjust the sliders to be more consistent with the style you're trying to achieve. Yeah, I was goofing off a bit with the sliders trying to create some variety this way. Reduced it alot and focused on curved/1-anchored sliders.

    1. 00:09:873 - Nearly 10 seconds into the map and there's a break already? It doesn't help when it's the longest break of them all. It hurts pacing. Personally, I would map the break in all difficulties. I personally don't think it hurts map gameplay. I got the feeling that the transition from the instrumental part to the vocals may be not so good - just a feeling :s. If it's going to be a serious issue in the future, I'll try to find a solution.

[Novice Party]
  • Edit: You said you will rework this diff, making this mod void. :( My points still stand. Only a partial rework ;) Fixed rhythm & consistent spacing issue mainly and also some difficult patterns. I just comment on things i haven't fixed during the rework.
  1. This is by far the messiest diff of them all. Please add polish to it.
  2. I highly recommend spacing should be consistent throughout the diff. Majority of beginner players do not have the experience to recognize or adjust their spacing accordingly, especially when it's minor. You should go over the diff with 1.0x distance spacing.

    1. 00:06:336 (1) - Remove combo?
    2. 00:30:109 (3) - Slider suppose to be symmetric to (1)? oops lol.
    3. 00:34:072 (2) - Spacing
    4. 00:50:487 (1,2,3,4) - ^
    5. 01:18:789 (2) - Slider suppose to be symmetric to (1)?
    6. 01:47:090 (1) - This type of slider is highly discouraged in easy diffs. Keep it simple. A long slider should do the trick.
    7. 01:58:034 - I highly recommend mapping this break. Newer players or not, they should not be crippled and should be consistent from the harder diffs. If newer players don't have the stamina to play it, this map is not for them.
    8. 02:07:468 (1) - It's jarring when all repeating sliders before this one repeat once only. It may be fine on harder diffs, but not this one. Please shorten them and keep them consistent.
    9. 02:09:732 (1) - ^
    10. 02:41:430 (1) - ^
    11. 02:43:883 - Again, I highly recommend mapping this break.

[Advanced Party]
  • Edit: You said you will rework this diff, making this mod void. :( My points still stand.This is probably going to be changed to a GD. Sry :c But still thanks for putting effort in here.
  1. Note: Because of the diff name and difficulty, I'm assuming this is a normal difficulty.

  2. This diff is messy too, but not as bad as Novice. Please polish this diff.
  3. Again, I highly recommend spacing should be consistent throughout the diff. I've notice some spots fluctuates between 0.9, 1.0, and 1.2 distance spacing. Choose a value and use it throughout the diff.

    1. 00:33:506 (3) - I highly recommend slider ends should be visible at all times. This is okay in harder diffs, but not this one.
    2. 01:22:185 (1) - This slider should be moved slightly to the right.
    3. 01:58:034 - Like I said in the Novice Party diff, I recommend mapping this break.
    4. 02:11:996 (1) - Spacing
    5. 02:16:524 (1,2) - ^
    6. 03:21:053 - The distance spacing values go back to 1.0. It hurts pacing since it was 1.2 before.

[Expert Party]
  1. 01:28:694 (2) - Move this slider away from (1). Having it under (1) disrupts the pacing a bit. This would cause inconsistency since i always go double stack with these circle-sliders. After all, I did the same in the other kiai times as well.

[Ultimate Party]
  1. For an insane(?) diff, this is easier than I thought. Maybe it's me, but consider adding jumps? Some parts of the song are perfect for them. The difficulty of the map is appropriate imo, I don't think more jumps would make it better, but let's wait for more modders who can share their opinions on this.
  2. I noticed this diff does a lot of "speed boosts" to emphasize parts of the song, but there are too many of them. I recommend you to cut back on them. They should be only used on special occasions. I reduced the number of them already.

    1. 00:06:760 (1) - Why is this spinner shorter than in the Expert Party diff? Either extend it like the Expert diff, or the Expert diff should be shorten. Oh, looks like I fixed that already.
    2. 00:34:638 (1,2,3,4) - Either I suck or the speed-up is too sudden. If you're going to keep this one, the speed-up should be more gradual. Consider this to all other speed-ups. It is gradual, haven't you checked the timing sections here? :o

Overall, it's a fun map. Everything is in place, but it needs to be polished. Clean places up like the sliders and it'll be great. Thanks for the mod! ^_^ Also for the star that you didn't mentioned here :D <3

Happy mapping
Mao
Spontanous IRC-Talk to paseli \:3/

Log
2014-09-19 19:25 paseli: :D es ist die eine vocaloid map wegen der ich dir zum ersten mal geschrieben hab xD
2014-09-19 19:25 paseli: ACTION is listening to [http://osu.ppy.sh/b/495530 Hitoshizuku x Yama* - Party*Party]
2014-09-19 19:26 paseli: hab ein paar kritiken wegen SV changes und zu wenigen Jumps erhalten & dass die erste pause zu lang ist :s
2014-09-19 19:31 Mao: zu wenig jumps find ich unsinn, das passt so viel besser zur atmosphäre des lieds
2014-09-19 19:32 Mao: die pause find ich völlig okay
2014-09-19 19:32 paseli: Jo, dachte ich mir auch
2014-09-19 19:32 Mao: 00:48:688 (10) - bitte solche drastischen SV changes NCn
2014-09-19 19:32 Mao: das machts besser lesbare
2014-09-19 19:33 Mao: 00:54:066 (1) - wtf Slider xD
2014-09-19 19:33 paseli: kann nicht sagen, ob sie qualitativ so gut ist, das ist eigentlich nicht mein gewöhnlicher mappingstil mit dieser map xd oh ja, mach ich
2014-09-19 19:33 paseli: face slider :p
2014-09-19 19:33 Mao: 01:02:933 (1) - also nach dem ganzen soft sampleset wirkt das so BÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄMS
2014-09-19 19:33 Mao: xD
2014-09-19 19:34 Mao: und wieso zur hölle hast du hitsound volumen 100%? =v=
2014-09-19 19:35 paseli: hmm gute frage xD ich tus mal lieber runter :v
2014-09-19 19:35 Mao: danke
2014-09-19 19:36 paseli: ich hab ein paar hitsound packages runtergeladen, aber weiß nicht ob das gestohlen wirkt wenn ich was davon in meine maps reintuh :s
2014-09-19 19:37 Mao: nah, dafür sind sie da xD
2014-09-19 19:37 Mao: folgst du nur vocals?
2014-09-19 19:37 Mao: oder instrument oder so
2014-09-19 19:37 paseli: teilweise auch instrumenten, aber hauptsächlich vocals
2014-09-19 19:38 paseli: -> 1/3 beat slider spam
2014-09-19 19:39 Mao: ja gut es ist personal opinion aber halt bei gaps wie 01:19:349 - fänd ich auf dem tick nen circle schön wegen den drums
2014-09-19 19:39 Mao: aber wie gesagt, personal preference
2014-09-19 19:40 paseli: ich wollte nicht allzu viele doubles reinmachen in die map :s
2014-09-19 19:40 Mao: xD
2014-09-19 19:40 Mao: ja ich verstehe
2014-09-19 19:40 Mao: 01:21:518 (3,4) - hier hat mich der rhythm aber ingame total verwirrt
2014-09-19 19:40 Mao: wegen 3
2014-09-19 19:40 Mao: ich dachte 3 endet eher weil da ja die drums sind
2014-09-19 19:41 Mao: und dann war ich total raus
2014-09-19 19:41 paseli: jaah xD
2014-09-19 19:41 Mao: warte
2014-09-19 19:41 paseli: ich weiß auch nicht, ich hat vorher einen circle drin, dann wieder nicht, dann wieder
2014-09-19 19:41 Mao: http://puu.sh/bFvsj/ffe8217192.jpg
2014-09-19 19:41 Mao: DENSITY INCREASE DSGU>FSD(UIQA
2014-09-19 19:41 Mao: ACTION runs
2014-09-19 19:41 Mao: naja, es ist ja irgendwie die teilung der kiai, da ist ein build-up cool D:
2014-09-19 19:41 Mao: und es ist in der musik
2014-09-19 19:43 paseli: oh wow, das klingt super x)
2014-09-19 19:43 paseli: zuvor klang es dort immer so abgehackt .-.
2014-09-19 19:43 Mao: eben xD
2014-09-19 19:44 paseli: ist auch eine gute abwechslung zu den slider sections
2014-09-19 19:47 Mao: 01:47:084 (1,2,3,4,5,6) - warum genau hat das drum sampleset?
2014-09-19 19:47 Mao: außerdem kriegst du auch ein schöneres sechseck hin D:
2014-09-19 19:48 Mao: warte mal, lass mich mal am hitsounding rumprobieren ell
2014-09-19 19:48 paseli: ja, ich bin ein hitsound noob :D ja, da sechseck hab ich hauptsächlich mit GS gemacht, ist zu klein?
2014-09-19 19:48 Mao: *lel
2014-09-19 19:49 Mao: es ist uneven
2014-09-19 19:50 Mao: leiseres volumen
2014-09-19 19:50 Mao: Soft Sampleset
2014-09-19 19:50 Mao: und auf den heads von den sliderns
2014-09-19 19:50 Mao: jeweils http://puu.sh/bFw3v/a1c1fa6885.jpg
2014-09-19 19:50 paseli: Ok, ich seh's gerade an den DS schwankungen ._. ich schau's mir nochmal an
2014-09-19 19:50 Mao: hört sich viel besser an weil so die heads besser betont sind
2014-09-19 19:50 Mao: :D
2014-09-19 19:52 paseli: supii, 13 timing sections in 1.5 sec :D
2014-09-19 19:52 Mao: wieso timing sections?
2014-09-19 19:52 Mao: ...
2014-09-19 19:52 Mao: klick den head an
2014-09-19 19:52 Mao: und auf normal sampleset
2014-09-19 19:52 Mao: links
2014-09-19 19:52 Mao: bei sampleset
2014-09-19 19:52 Mao: dann kannst du das vereinfacht unabhängig von inherited points machen
2014-09-19 19:52 paseli: achso, das kann man einstellen? ._.
2014-09-19 19:52 Mao: ja
2014-09-19 19:52 paseli: LOL
2014-09-19 19:52 Mao: additions sind hitsounds wie finish
2014-09-19 19:53 Mao: da kannste beispielsweise Normal sampleset haben
2014-09-19 19:53 Mao: als hitnormal
2014-09-19 19:53 Mao: und nen soft finish, clap oder whistle
2014-09-19 19:53 Mao: xD
2014-09-19 19:53 paseli: ich dachte immer man muss extra eine timing sectionfür sampleset change machen
2014-09-19 19:53 Mao: nö
2014-09-19 19:53 Mao: \:D/
2014-09-19 19:53 paseli: <--- dumb
2014-09-19 19:54 paseli: okay, das ist echt nützlich, muss ich mir merken
2014-09-19 19:54 Mao: wissen sehr viele nicht anscheinend
2014-09-19 19:54 Mao: mensch, fragen sich die leute nicht was das da links ist und bauen damit scheiße? xD
2014-09-19 19:55 paseli: nein. ich schau mir leider nicht alle funktionen an, die mir der editor anbietet lel
2014-09-19 19:55 paseli: so wie den slider convert, hab ich auch erst vor ein paar wochen entdeckt
2014-09-19 19:55 Mao: XD
2014-09-19 19:56 Mao: man muss den editor erforschen ;b
2014-09-19 19:56 paseli: oder das rechts oben die DS zu den jew. nächsten/vorheringen objekten steht. Ja, sowas kommt halt erst mit der zeit bei mir xD
2014-09-19 19:56 Mao: sigh
2014-09-19 19:57 Mao: 02:06:896 (1) - garnicht übertrieben langer gerader slider NEIN
2014-09-19 19:57 Mao: lass mich das mal spielen
2014-09-19 19:57 paseli: ich find das ist ein guter Burst :D
2014-09-19 19:58 Mao: lel
2014-09-19 19:59 paseli: extra NC damit man es auch sieht :p vl schraub ichs ein wenig runter
2014-09-19 19:59 Mao: 02:15:858 (3) - hmmm, der verändert doch am anfang die geschwindigkeit des sliders durch die wiggles o-o
2014-09-19 19:59 paseli: yup, für die vocals. ist wohl ein wenig übertrieben
2014-09-19 20:00 Mao: das ist unrankable xD
2014-09-19 20:00 Mao: wiggles dürfen sliderspeed nichtmehr ändern
2014-09-19 20:00 paseli: ja, hab schon davon gehört hmm
2014-09-19 20:02 Mao: "Slider anchors/nodes must not be used to manipulate slider speeds"
2014-09-19 20:02 paseli: yup, okay <.<
2014-09-19 20:03 Mao: am schlimmsten ist 03:09:160 (1) -
2014-09-19 20:04 paseli: xD
2014-09-19 20:04 paseli: ja, ich fix das grad
2014-09-19 20:04 Mao: 03:10:858 (1,2,3) -
2014-09-19 20:04 Mao: trotzdem
2014-09-19 20:04 Mao: ich liste sie vorsichtshalber auf
2014-09-19 20:05 Mao: 03:29:443 (3) -
2014-09-19 20:05 Mao: 03:31:707 (7) -
2014-09-19 20:05 paseli: und der letzte wahrscheinlich auch
2014-09-19 20:05 Mao: 03:35:103 (3) -
2014-09-19 20:05 Mao: ja
2014-09-19 20:05 Mao: auch das ende würde ich vermeiden
2014-09-19 20:05 Mao: wenn man sich den stress mit inverness' map anschaut
2014-09-19 20:06 paseli: ah, introverted slider :D
2014-09-19 20:07 paseli: du meinst wohl die bonfire. okay, da war ging es noch einigermaßen, dann fix ich das bei mir
2014-09-19 20:08 Mao: ja
2014-09-19 20:10 paseli: okay, danke dir für den live mod! :3 brauchte eigentlich nur eine generelle meinung zu der map, aber danke für die mühe :3
2014-09-19 20:10 Mao: 02:52:650 (1) -
2014-09-19 20:10 Mao: DAS GRENZT AN NINJA SPINNER DU MONSTER
2014-09-19 20:10 Mao: "mod" xD
2014-09-19 20:11 paseli: xD
2014-09-19 20:12 paseli: bot kriegt noch 1k drauf xD
2014-09-19 20:12 Mao: ja, leider
2014-09-19 20:12 Mao: mensch nicht
2014-09-19 20:12 Mao: dämonen-katze auch nicht
2014-09-19 20:13 paseli: leider :c

What we've talked about:
  1. General Placement + Unrankable Sliders
  2. Hitsounding Improvements
  3. Rhythm Improvements
ego_17
this looooong break its like a torture ! whyyyyy
start map after break or map it - its realy not fun to wait in the start.
Topic Starter
Pho
I hear this issue very often, but I don't feel like mapping this pause. =w= It's a pretty long instrumental part and doesn't seem to complement well to the rest of this map if I'd map it (see my reply to the previous mod).

I may test out how well it works, but for the moment, I'll keep the pause as it is. If more of these complains will come from more experienced mappers/modders, I'll certainly map them out.
neonat
Oh a Party x Party map. I plan to actually map this in the future (bought the album), but hey, the more beatmaps, the better.

General

I don't think ニコニコ超パーティーⅢ is a valid Source. In fact, I don't think this song should have a Source, as like most Vocaloid songs other than those related to games, etc. This one isn't, that I am very sure of it.
Feel free to add Polkadodge to the tags, it's the album this song is from. TSO and VAVA made the video too

00:09:726 - 00:26:707 - wow. This part is so beautiful, yet it's not mapped at all. This is really waste of the song and should be mapped, there is a lot of potential in this part

Novice Party

00:05:198 (1,2,1) - spacing distance inconsistent here
01:31:235 - shift the break line here
01:53:594 (3,1,2) - space evenly between each other to look nicer
01:58:405 (1) - either way it overlaps 01:56:141 (1) - but at least then make 01:56:990 (2,3,1) space evenly between each other for better presentation
02:34:632 (1,2) - straight line
03:34:632 (3) - end the slider at 03:35:056 and add a finish to the end

Honestly, can't really change much of the rhythm because of the simplistic nature of the difficulty, being the easiest difficulty, but I feel a lot can be done for presentation, how it looks, to make it look more decent. More of linking of the different patterns together, rather than focusing too much on each individual pattern. For example, looking at 02:24:443 (6,1) - it looks like the apttern 02:23:311 (4,5,6) has no relation to what's coming next 02:25:575 (1,2) and they are just placed there because of distance spacing. This is because 02:25:575 (1) is placed on the side of 02:24:443 (6) which the direction of play is not moving to, as it's direction is to the left and top, which 02:25:575 (1) is not moving to, and is instead going to the top right corner. It's thinks like this that make the map look less attached to each other, even if the rhythms are fine. I hope you can do something about all that

vanity's Normal

Not using the combo colours of the other difficulties, please do something about that.

Recheck the whole difficulty for spacing errors, I will just highlight some of them here, you have to fix all though

00:27:839 (2,3,4) - please use constant spacing
00:30:103 (4) - NC
00:31:801 (6,7) - stack properly
00:32:367 (7) - NC, remove NC from 00:35:198 (1)
00:36:896 (3) - NC
00:39:160 (6) - ^
00:40:292 (8,2) - don't overlap, it doesn't look good
00:41:424 (2,3) - ^
00:41:424 (2) - NC here instead of (1)
00:43:688 (4) - NC
00:45:386 (6) - finish on end of slider
00:46:518 (7) - remove the finish at start of slider
00:47:650 (1) - remove both finishes
00:49:914 (5) - remove the finish at the start of the slider, put a finish at the end. Such hitsounds should really be used for specific emphasis in the song, especially when there's cymbals
00:51:047 (6) - remove both finishes
00:52:745 (7) - remove finish at end of slider
00:51:047 (6) - NC
00:54:443 (1) - remove both finishes and add finish on repeat (middle) part of slider
00:56:707 (3,4,5) - don't overlap
^ do everything I mentioned for the rest this part with all the finishes, this isn't the way to use that hitsound for emphasis in this song
00:59:537 (7) - NC
01:00:669 (1) - remove NC
01:01:801 (3) - NC
01:01:801 (3,4) - don't overlap
01:04:349 (5) - NC
I don't think I should keep repeating myself about the NC and removing NC. Relook through the whole difficulty and use the combos with more consistency and use it when verses, phrases start or when specific emphasis is needed
01:06:896 (2,3) - this stack doesn't fit the song
01:09:726 (7,8,1) - another reminder about spacing error, errors are found throughout the map
01:13:122 - this is the start of the chorus, where something should start here and where there should be a new combo. But due to the peculiar rhythms you use that is impossible for many of the new phrases, becasue you either have a slider incomplete there, or you end a slider on a new phrase, hindering the ability to show a new combo, as well as distorting the rhythm such that it does not really suit the song because the emphasis cannot be done on the start of phrases. This leads to poorer rhythms that do not suit the song fully and hence does not fully show the potential of the song. another example just look at 01:15:386 where a slider ends here but it is the start of a new phrase in the chorus. The new combo is nowhere near in sight and the rhythm lacks the emphasis of the vocals where something should be clicked, but isn't there right now.
01:22:179 (2) - NC here instead
01:26:141 (8,1,2) - spacing error
01:57:273 (4,5,6) - ^
01:58:688 (7,8) - ^
02:00:952 (1,2) - ^
02:09:443 (5,6) - a stack doesn't suit this
02:16:801 (7,8) - spacing error
02:43:971 (3,4) - ^ the multiple repeats also don't suit this part, as well as it shouldn't be used in the Normal, it is unexpected as well for players.
02:47:650 (8,1) - spacing error
02:49:631 (3,4,5,6) - ^
02:50:481 (6) - don't use a repeat slider with more than 1 repeat. This shouldn't be in a Normal. This part of the song, you have to emphasize the parts at 02:50:481 -, 02:51:047 - and 02:51:613 which should all have something start there, like a 1/1 slider
02:53:877 - as usual, because of the weird rhythm, this part where the new verse starts and a new combo is needed and something to click on here, you have the middle of a weird repeat slider instead
02:55:574 (4,6) - don't overlap like this, you block the view, it doesn't look good either
02:58:971 (1,3) - ^
03:02:367 (7,1,3) - ^
03:07:462 (6) - NC
03:07:462 (6,7) - stack the ends properly
03:09:443 (8,1) - spacing error
03:16:518 (2,3) - ^
03:23:311 (3) - ugly stack/ovelap, don't do this
03:23:877 (4,5) - spacing error and don't overlap
03:34:349 (8) - doesn't end the map well, add more rhythm behind this

This difficulty looks very poor, you should either remap this fully or scrap it honestly, it doesn't present the map well, the rhythm does suit the song and it almost never phrases right with poor comboing due to the sliders and objects not ending and starting where the phrases and verses do.

I peeked at the other difficulties, honestly, these lower difficulties are the ones that need the most attention and work right now. (we can always look at the rest in the future) The rest do have work needed to be done but I want to focus on these lower ones, which really look like they need a lot of refurbishing (especially normal, which looks like it needs a full remap)

I could come back to this song again in the future months, that is if you ever want again (I'm just a pm away). As long as I hope that in the future the lower difficulties would look much better and I won't spend so much time again on them that the other difficulties take a backseat once again because I feel the easier difficulties need the most attention again.

Good Luck.
Topic Starter
Pho

neonat wrote:

Oh a Party x Party map. I plan to actually map this in the future (bought the album), but hey, the more beatmaps, the better. Sure :) The song offers quite a bit, might be interesting to see how you'd map it.

General

I don't think ニコニコ超パーティーⅢ is a valid Source. In fact, I don't think this song should have a Source, as like most Vocaloid songs other than those related to games, etc. This one isn't, that I am very sure of it.
Feel free to add Polkadodge to the tags, it's the album this song is from. TSO and VAVA made the video too I let a JMQ member look through the metadata stuff, and the song actually is a theme song for theNicoNico Cho-Party 3 - the source should be correct. I'll add the tags to the metadata

00:09:726 - 00:26:707 - wow. This part is so beautiful, yet it's not mapped at all. This is really waste of the song and should be mapped, there is a lot of potential in this part Okay, that's like the 10th complain I get about this already. :lol:

Novice Party

00:05:198 (1,2,1) - spacing distance inconsistent here Shouldn't use Grid snap for this stuff ever again -.- Fixed
01:31:235 - shift the break line here I'd like to hear the reason for this as it doesn't make too much of a difference to me.
01:53:594 (3,1,2) - space evenly between each other to look nicer Tried :?
01:58:405 (1) - either way it overlaps 01:56:141 (1) - but at least then make 01:56:990 (2,3,1) space evenly between each other for better presentation Not sure if I understood you right, but I repositioned the objects a bit to avoid the 'overlap' (i didn't notice that for some reason). It should be spaced evenly already.
02:34:632 (1,2) - straight line This is more of a personal preference, but i like the to pu an anchor in the slider, feels better to play.
03:34:632 (3) - end the slider at 03:35:056 and add a finish to the end Sounds good, but I added a clap HS instead to make it synergize better

Honestly, can't really change much of the rhythm because of the simplistic nature of the difficulty, being the easiest difficulty, but I feel a lot can be done for presentation, how it looks, to make it look more decent. More of linking of the different patterns together, rather than focusing too much on each individual pattern. For example, looking at 02:24:443 (6,1) - it looks like the apttern 02:23:311 (4,5,6) has no relation to what's coming next 02:25:575 (1,2) and they are just placed there because of distance spacing. This is because 02:25:575 (1) is placed on the side of 02:24:443 (6) which the direction of play is not moving to, as it's direction is to the left and top, which 02:25:575 (1) is not moving to, and is instead going to the top right corner. It's thinks like this that make the map look less attached to each other, even if the rhythms are fine. I hope you can do something about all that I noticed that some patterns don't complement each other too well already. I think i might make some changes to a few of them then c:

I peeked at the other difficulties, honestly, these lower difficulties are the ones that need the most attention and work right now. (we can always look at the rest in the future) The rest do have work needed to be done but I want to focus on these lower ones, which really look like they need a lot of refurbishing (especially normal, which looks like it needs a full remap).

I could come back to this song again in the future months, that is if you ever want again (I'm just a pm away). As long as I hope that in the future the lower difficulties would look much better and I won't spend so much time again on them that the other difficulties take a backseat once again because I feel the easier difficulties need the most attention again.

Good Luck.
Thanks for the mod! I'll see what I can do about it, might PM you as soon as I rechecked these diffs.
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