00:16:113 (2) - Unstack for better movement
00:16:833 (4) - Soft sampleset
00:20:673 (5) - Soft sampleset
00:22:833 (6) - CTRL+G for better spacing and lead-in to 00:23:073 (1) -
00:23:793 (2) - Unstack for better movement
00:24:513 (4) - Soft sampleset
00:28:353 (4) - Soft sampleset
00:28:713 (5,1,2) - Since these follow the lyrics there's -
00:29:433 - A missing circle here
00:32:223 (1) - Why the hell is this such a strong sound. A quiet soft sampleset (with removed whistles) would sound way better, since there's no actual 1/8
sound
00:32:673 (1,2,3,4,5,6) - This would work WAY better as 2 sliders followed by 4 circles, just CTRL+G 00:32:913 (2,3,4) - to see how much better this sounds and would play
00:33:633 (1,2,3,4,5,6,7) - These center points, 00:33:633 (1,3,5,7) - , are way too clustered. Additionally this pattern has horrible flow.
00:33:693 - Also missed a beat here
00:34:593 (1,2,3,4,5,6) - Again, this would work WAY better as 2 sliders followed by 4 circles
00:35:613 - Also missed one more beat here
00:35:553 (1,2,3,4,5,6,7) - These center points, 00:35:553 (1,3,5,7) - , are way too clustered. Additionally this pattern has horrible flow.
00:36:513 (1,2,3,4,5,6) - You know it, 2 sliders followed by 4 circles
00:37:473 (1,2,3,4,5,6) - These center points, 00:37:473 (1,3,5) - , are way too clustered. Stacking 00:38:073 (6,7) - under 00:37:833 (4,5) - is completely redundant looking at the other patterns like this, since they're all based on "circular "flow"". Mapping a sharp repeat like this after the previous patterns is off-putting.
00:37:533 - Again, a missed beat
00:38:433 (1,2,3,4) - You know what I'm going to say
00:40:113 (5) - CTRL+Shift+F? You missed a rather promiment sound at 00:40:173 -
00:40:353 (1,2,3) - This back and forth thing doesn't play well at all, move 00:40:353 (1) - to the right to create a more circular motion
00:40:353 (1,2,3,4,5,6,7) - Unlike the first part I'd make this 4 circles followed by 2 sliders, for consistency's sake
00:41:553 (2,3,4,5,6) - This doesn't play well at all, especially the sharp back and forth thing again. Try a star pattern of some sort
http://i.imgur.com/ZqtGUUO.png00:42:753 (5,6,7) - Again, for consistency's sake I'd place 4 circles followed by 2 sliders here
00:42:993 (6,7,2) - This is a complete bitch to read, since 00:43:473 (2) - is still hidden under the expanding 00:42:993 (6,7) - at the time of having to be hit
00:43:593 (3,4,5,6) - Again, these close back and forth things make no sense, a more spaced out square or something would work better
00:44:193 (1,2,3,4,5,6,7) - The 4 circles followed by 2 sliders thing again
00:44:193 (1,2,3,4) - The overlap on 00:44:193 (1,3) - is bugging me, you could use a zigzag square to clean this up a little
http://i.imgur.com/xerZv09.png00:45:393 (2,3,4) - Again, these close back and forth things make no sense and are horrible to play
00:46:293 - Missed out on a beat here
00:47:493 (8) - There's no sound here - remove this
00:48:033 (1) - Id' rather have this spinner end on 00:51:393 - with two circles after it placed at 00:51:633 - and 00:51:873 -
The best thing about this map is that it'd play just fine with AR9 if your patterns weren't so clustered and ugly (and no, that is NOT a valid excuse to use AR10)
Please don't reply with things like "but this is my mapping style, deal with it 8)" but instead reason your mapping. Afterall, you're thinking about the song and the best possible map you can give it by placing circles and sliders which compliment the song. Therefore all/most of your objects should have a reason to be where they are. If they do you shouldn't have a problem reasoning your mapping.
And I'm not even a minute in, how did this get qualified?
Honestly at this point it looks like a random circle dump with the wrong intentions and flawed execution, probably because that's what it is.
Edit because why not
01:05:793 (3,4,5,6,7) - This pattern does not play well at all, you're forcing sharp and quick angles on the player on a calm part. Especially the direction change 01:05:913 (4,5,6,7) - has is horrible
01:05:793 (3,5) - This stack is concerning. Again, the second circle is still covered by the first circle's expanding effect after being hit, even with transparent 300s
01:06:273 (7,8,9,10) - This spacing doesn't make any sense. Work on an even arc at least
01:09:033 (11) - Move this upwards to avoid those stacks I've mentioned like 20 times already. You should know why they're problematic by now. This also brings more of a circular motion into the pattern and eases the movement, making the created pattern (01:08:793 (9,10,11,1) - ) more comfortable to play
01:09:993 (6) - Place this somewhere around 240|112 to ease reading. This still keeps a similiar movement from 01:09:993 (6) - to 01:10:113 (7) - like 01:09:753 (4) - to 01:09:873 (5) - has
01:10:593 (9,10,11,12,1) - While I agree that there should be a more spaced part here it shouldn't be nearly as jump as this, concidering the general tone of the part this is set in. This could easily be fixed by moving 01:10:953 (12) - upwards a little
01:12:153 (7,8,9) - The change from small spacing to rather big spacing is kind of off-putting, especially with the slider on a red tick. Consider moving 01:12:153 (7) - outwards a little
01:14:433 (9) - Move this to where 01:12:993 (1) - was, then CTRL+G for a pattern that doesn't cause the player to do these awkward back-and-forth-stopping motions on the sliders
01:18:753 (1) - This spinner doesn't make any sense at all. Doesn't add to the map or the song and feels plain wrong.
01:20:673 - And what is this break doing here? You're basically covering up the interesting speeding up part with these
01:24:393 (15) - There's no sound here - remove this
01:25:653 (9) - There's no sound here - remove this. Then adjust either 01:25:593 (8) - or 01:25:713 (9) - to remove the 1/2 stack
01:28:033 - and 01:28:073 - You missed out on two important 1/6 beats here
01:28:353 (1,5) - You know why I dislike these stacks by now. Hidden objects and bad playability.
01:28:473 (2,3,4,6) - Yeah
01:31:113 (6) - Remove the repeat and add a circle at 01:31:353 - to keep consistency with the previous patterns
01:32:073 (12) - There's no sound here - remove this
01:34:113 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - There's no reason for variable spacing, especially accelerating one. This is mindless 1/2 spam from the music with no change in tone or pitch whatsoever, so it should be mapped accordingly, not like something that gets more intense by the second
01:34:953 (8,2) - Stacks and stuff
01:35:433 (4,6) - The darn problematic stacks
01:35:073 (1,2,3,4,5,6,7) - This pattern especially is shit to play. 01:35:073 (1,2) - Is forcing the player to speed up and move horizontally, 01:35:193 (2,3) - promptly speeds down again and is placed to play in an awkward going-up-but-not-really place. 01:35:313 (3,4,5) - This completely random spacing isn't only bad to look at but bad to play also, plus 01:35:433 (4,5,6) - being basically a repeat could really screw the player over.
01:35:553 (5,6,7) - This change of spacing is random and illogical
01:36:273 (2) - CTRL+G
01:36:513 (3,4) - CTRL+G
01:36:513 (3,5) - CTRl+G
In that order, so a circular motion will be created. The dropdown from 01:36:753 (5) - to 01:36:873 (6) - will also make the transition into the slider better
01:36:813 - Missed out on part of the stream here
01:38:193 (3,5) - I'd write a comment for each stack I find but then this post would be 300% longer
01:38:313 (4,5,6,7) - Again, this spacing change is sudden and irrational, the sharp angle from 01:38:313 (4) - to 01:38:433 (5) - is a bitch to read and play, which sucks because 01:38:433 (5,6,7) - is kinda nice
01:38:553 (6,7,8,1) - But then again, this spacing is really weird
01:38:313 (4,8) - Oh look, another stack that hides the second circle
01:39:393 (5,6,7) - These spacing changes are... you know. This could easily be solved by moving 01:39:513 (6) - somewhere around 268|352
01:40:113 (2) - CTRL+G
01:40:353 (3,4,5,6) - Switch these placements
01:40:653 - Missed a part of the stream here
01:42:633 (8,3) - The first circle hides half of the second circle. Clean yo stacks
01:42:273 (5,6,7,8,1,2,3,4) - The reducing spacing is weird since you previously based this kiai on accelerating spacing, rather then reducing it
01:43:113 (4,5,6,7) - You even have accelerating spacing right in this pattern, starting at a completely random point
01:45:633 (1,2,3,4) - From 1.2 to 3.3 to 1.4? Nonononono
01:45:753 (2,3) - Plus this is a complete bitch to play especially with follow points since you're forcing the player to go through the end of 01:45:393 (4) - and 01:45:633 (1) - again
01:45:873 (3,7) - First circle hides more than half of the second circle on this stack
01:46:113 (5,8) - The first circle nearly hides the complete second circle
01:47:193 (6) - Uneven spacing. Move this further to the top left
01:48:333 - Missed out on part of the stream again
01:49:653 - Missed a triple here
01:49:833 (4,5,6) - This is not nice to play at all, especially with 01:49:953 (5) - being a slider, making the player drag away from 01:50:193 (6) - even more
01:51:073 - and 01:51:113 - You missed out on two important 1/6 beats here
01:51:573 (3) - Missed a triple here
01:51:633 (3,4,5) - Random, uneven spacing
01:53:493 - Missed a triple here
01:54:033 (6) - Move 1 grid up
01:54:633 (11,12) - CTRL+G and move 01:54:633 (11) - out a little. Pay attention to even spacing
01:54:913 - and 01:54:953 - You missed out on two important 1/6 beats here
01:55:413 - Missed a triple here
01:55:713 (5,1) - This overlap is unnecessary and easily avoidable
01:56:793 (4,5,6,7,1,2) - Very uneven spacing
01:57:333 - Missed a triple here
01:57:633 (5,6,7) - Even though this isn't the worst spacing this map has to show, it certainly isn't the best either. Try moving and rotating 01:57:993 (7) - around to create an even spacing from 01:57:873 (6) - to 01:57:993 (7) - to 01:58:233 (8) -
01:58:293 - Missed a triple here
01:58:753 - and 01:58:793 - You missed out on two important 1/6 beats here
01:59:253 - Missed a triple here
01:59:193 (2,3,4,5) - This is the most uneven spacing I have seen
02:00:273 (2,3) - These being so close together doesn't make much sense, looking at 02:00:033 (1,2) - and 02:00:513 (3,4) - , both of which transitions are highly spaced
02:00:753 (4,1) - Same thing here, these being so close together after the really jumpy and highly spaced part doesn't make much sense
02:01:173 - Missed a triple here
02:01:113 (2,3,4,5) - Honestly what the fuck is this spacing? From 1.1 to 2.5 to 3.1?
02:01:953 (8,12) - The first circle covers most of the second circle
02:02:593 - and 02:02:633 - You missed out on two important 1/6 beats here
02:03:093 - Missed a triple here
02:03:993 (2,4) - Ugh
02:03:993 (2,3,4,5,6,7,8,9) - The sudden change from high to low spacing is kind of weird but whatevs
After looking at 50% of this... thing I've come to the conclusion that you should work on easier maps at first. Learn to be way more consistent with both, timeline and grid placement. Your current map looks like you played the song at 100% speed and placed the circles where you thought they belong, which is not what you should do on 250/500 BPM maps. After working on making easier, more consistent maps, try getting those ranked to get a grasp of what a good mod is and how to properly reply to a mod. When you've got the basics nailed down (which you
should have done by now) try to slowly transition into making harder maps. Trying to map stuff like this out of the blue, overnight, will end up as the mess that you currently offer as a map.
My two cents. I'm not going to look at the rest of the map since I can't imagine anything good coming out of this.
Sorry if I sound a little harsh.