Lol, y still in pending beatmaps thread? wtf
Gz Fort, nice 7 star diff waow
Gz Fort, nice 7 star diff waow
Good, constructive criticism.Timorisu wrote:
This is horrible in every aspect I could imagine
who cares when u got flow :^)Aka wrote:
terror diff is messy as hell duh
:^)Timorisu wrote:
00:16:113 (2) - Unstack for better movement
00:16:833 (4) - Soft sampleset
00:20:673 (5) - Soft sampleset
00:22:833 (6) - CTRL+G for better spacing and lead-in to 00:23:073 (1) -
00:23:793 (2) - Unstack for better movement
00:24:513 (4) - Soft sampleset
00:28:353 (4) - Soft sampleset
00:28:713 (5,1,2) - Since these follow the lyrics there's -
00:29:433 - A missing circle here
00:32:223 (1) - Why the hell is this such a strong sound. A quiet soft sampleset (with removed whistles) would sound way better, since there's no actual 1/8
sound
00:32:673 (1,2,3,4,5,6) - This would work WAY better as 2 sliders followed by 4 circles, just CTRL+G 00:32:913 (2,3,4) - to see how much better this sounds and would play
00:33:633 (1,2,3,4,5,6,7) - These center points, 00:33:633 (1,3,5,7) - , are way too clustered. Additionally this pattern has horrible flow.
00:33:693 - Also missed a beat here
00:34:593 (1,2,3,4,5,6) - Again, this would work WAY better as 2 sliders followed by 4 circles
00:35:613 - Also missed one more beat here
00:35:553 (1,2,3,4,5,6,7) - These center points, 00:35:553 (1,3,5,7) - , are way too clustered. Additionally this pattern has horrible flow.
00:36:513 (1,2,3,4,5,6) - You know it, 2 sliders followed by 4 circles
00:37:473 (1,2,3,4,5,6) - These center points, 00:37:473 (1,3,5) - , are way too clustered. Stacking 00:38:073 (6,7) - under 00:37:833 (4,5) - is completely redundant looking at the other patterns like this, since they're all based on "circular "flow"". Mapping a sharp repeat like this after the previous patterns is off-putting.
00:37:533 - Again, a missed beat
00:38:433 (1,2,3,4) - You know what I'm going to say
00:40:113 (5) - CTRL+Shift+F? You missed a rather promiment sound at 00:40:173 -
00:40:353 (1,2,3) - This back and forth thing doesn't play well at all, move 00:40:353 (1) - to the right to create a more circular motion
00:40:353 (1,2,3,4,5,6,7) - Unlike the first part I'd make this 4 circles followed by 2 sliders, for consistency's sake
00:41:553 (2,3,4,5,6) - This doesn't play well at all, especially the sharp back and forth thing again. Try a star pattern of some sort http://i.imgur.com/ZqtGUUO.png
00:42:753 (5,6,7) - Again, for consistency's sake I'd place 4 circles followed by 2 sliders here
00:42:993 (6,7,2) - This is a complete bitch to read, since 00:43:473 (2) - is still hidden under the expanding 00:42:993 (6,7) - at the time of having to be hit
00:43:593 (3,4,5,6) - Again, these close back and forth things make no sense, a more spaced out square or something would work better
00:44:193 (1,2,3,4,5,6,7) - The 4 circles followed by 2 sliders thing again
00:44:193 (1,2,3,4) - The overlap on 00:44:193 (1,3) - is bugging me, you could use a zigzag square to clean this up a little http://i.imgur.com/xerZv09.png
00:45:393 (2,3,4) - Again, these close back and forth things make no sense and are horrible to play
00:46:293 - Missed out on a beat here
00:47:493 (8) - There's no sound here - remove this
00:48:033 (1) - Id' rather have this spinner end on 00:51:393 - with two circles after it placed at 00:51:633 - and 00:51:873 -
The best thing about this map is that it'd play just fine with AR9 if your patterns weren't so clustered and ugly (and no, that is NOT a valid excuse to use AR10)
Please don't reply with things like "but this is my mapping style, deal with it 8)" but instead reason your mapping. Afterall, you're thinking about the song and the best possible map you can give it by placing circles and sliders which compliment the song. Therefore all/most of your objects should have a reason to be where they are. If they do you shouldn't have a problem reasoning your mapping.
And I'm not even a minute in, how did this get qualified?
Honestly at this point it looks like a random circle dump with the wrong intentions and flawed execution, probably because that's what it is.
Genocide wrote:
Please don't make an argument before get disqualified except you want to get better for this mapset!
Timorisu wrote:
How to avoid having to answer to a lengthy post: Ignore it. But that's none of my business :^)
i lol'd :vinverness wrote:
Unless of course, you didn't really care about the quality of your own (ranked) map.
thats why TV sizes so much in hereFrey wrote:
The higher bpm the song has, the more difficulties you will need
That's why nobody wants to make a high-bpm map now.
Alright, spread wins
its okay nouk, take it easy. its fine if this map disqualify cuz spread i think, but how even i map lower diffs in 250bpm maps lmaonouk wrote:
None of the QAT can play this nomod :~| they're kinda bad at the game
and rip my 483x on Terror
Lust wrote:
Greetings Fort, on behalf of the QAT I must disqualify this beatmap over the following:The mapset needs more work. From our internal discussion, we have agreed that the top three difficulties need further quality revision to be even considered for the rank status. Some of our issues included the following (specifically the Terror difficulty, however these can be applied to the rest of the mapset as well):
- Various quality issues present in the Another, Extra, and Terror difficulties (more particularly the Terror diff) oh okay sure
- Questionable spread between Hard, Insane, and Another. i need more detail information about this not just some issues, please
- Combo 1 and Combo 2 are very similar, almost to the point where one might not be able to differentiate between the two. Find a different color for either of them. im very disagree with this since im using colorhax in beginning, it just didnt really problem (im use light Gray + Dark gray) so its easy to recognize but, i will re setting colorhax in this mapset
- The extended breaks found throughout the difficulties are nonsensical. Stuff like 00:51:873 - should be shortened to at least after the spinner, as there is no rhythmic cue to indicate such a need for the break to be put off. i dont know about this, im just want to use effective slider leght in here so this spinner didnt take spin time too long
Please note, not every instance of poor patterning, beat placement, rhythm choice, flow, and gameplay has been mentioned. This is just an overall run through of issues that are present, and are consistently found throughout the difficulty + the others as well. You can take what we have mentioned here and apply it to the rest of the set. Please note that we are looking for heavy quality revision here for it to be considered for rank. okay sure
- 00:40:113 (5,1,2,3,4,5) - Very poor flow, the slider 00:40:113 (5) - here transitions very poorly into 00:40:353 (1,2,3,4) - (which itself is a very poor flowing pattern). There are plenty of issues in regards to flow throughout the difficulty and mapset, whether it be through inconsistent gameplay, jerky movements, or lack of momentum. Please re-examine your patterns to make sure everything flows well. this back sliders? oh okay
- 01:14:913 (1) - to 01:18:513 (9) - The spacing in this section is inconsistent and nonsensical. The spacing in this part is shorter than the spacing that was before it. In a section that has stronger beats, higher spacing to accent the change in rhythm should be used. This inconsistency causes for some unnatural and jerky gameplay. atleast i make this pattern keep didnt rigid for mouse players. since when im use distance snap on this slow slider? lmao
- 01:37:953 (1) - From this point onwards, patterns start to become more and more difficult to read and play, due to the clunky and clustered nature of the gameplay employed. agree with this i think because some overlaps + high jump can make some players hard to read this notes
- 01:41:793 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - The inconsistent spacing is rather confusing and lacks a basis in the music. The spacing is large but decreased as the pattern goes on even though the rhythm is basically the same. It is rather unintuitive and counteracts the increased level of gameplay you wish to present will considering this speed up of pattern, im sure distance too consistant can make this map even harder or maybe easier
- 02:20:193 (1) - to 02:26:913 (1) - There are plenty of overlapping patterns and jerky back and forth movements throughout this section. This can make things not only difficult to read, but also uncomfortable to play.
Alongside our list of general concerns, the spread seems to have some issues as well. Please have a closer examination on the spread between the Hard, Insane, and Another difficulties, and make sure that no gap is present between them. ok
The colors of the first two combos are way too similar. This can cause confusion, as it is difficult to tell them apart. One of them must be changed in order to accommodate the player. description above
The extended breaks after the spinners that I have mentioned are nonsensical (the spinner in and of itself is very questionable). Please do not move the start of these breaks to where you have them. We recommend that you shorten the start to right after the spinner. This applies to all of the difficulties.
In conclusion, we are not pleased with the quality of the mapset and demand that this goes under further revision. Please take our concerns seriously in order to benefit the set in an effort to acquire ranked status. Keep in mind what various people have pointed out in this thread beforehand, as much of it can be applied for consistency. The BNG will handle this mapset's requalification. Good luck! ok im on it
at overall i didnt really want to follow your suggestion, this looks very different with my though, im just want to improve this map with my self, if i accept all of this im sure 10/10 i cant even testplaying againTimorisu wrote:
00:16:113 (2) - Unstack for better movement why? this pattern very perfect for some breaks + warming up
00:16:833 (4) - Soft sampleset why soft sampleset? im sure its better with normal sampleset instead of soft sampleset
00:20:673 (5) - Soft sampleset ^
00:22:833 (6) - CTRL+G for better spacing and lead-in to 00:23:073 (1) - not sure about this feels so forced i guess
00:23:793 (2) - Unstack for better movement ^ again this is completely didnt make sense, im just want to keep 2 and 3 flow clearly visible since that pattern has high spacing
00:24:513 (4) - Soft sampleset ^
00:28:353 (4) - Soft sampleset ^
00:28:713 (5,1,2) - Since these follow the lyrics there's - i didnt follow lyrics you just hear my previous pattern right?
00:29:433 - A missing circle here ^reason above
00:32:223 (1) - Why the hell is this such a strong sound. A quiet soft sampleset (with removed whistles) would sound way better, since there's no actual 1/8
sound but atleast i decrease volume
00:32:673 (1,2,3,4,5,6) - This would work WAY better as 2 sliders followed by 4 circles, just CTRL+G 00:32:913 (2,3,4) - to see how much better this sounds and would play will considering patterning for this
00:33:633 (1,2,3,4,5,6,7) - These center points, 00:33:633 (1,3,5,7) - , are way too clustered. Additionally this pattern has horrible flow. i testplaying this so many times and didnt find why this pattern is horrible enough as you say (maybe you just testplay this with HT mods)
00:33:693 - Also missed a beat here so if im add some notes in that you can deal with it? its very quit hard you map different patterning for this hell song
00:34:593 (1,2,3,4,5,6) - Again, this would work WAY better as 2 sliders followed by 4 circles ^
00:35:613 - Also missed one more beat here ^
00:35:553 (1,2,3,4,5,6,7) - These center points, 00:35:553 (1,3,5,7) - , are way too clustered. Additionally this pattern has horrible flow. ^
00:36:513 (1,2,3,4,5,6) - You know it, 2 sliders followed by 4 circles ^
00:37:473 (1,2,3,4,5,6) - These center points, 00:37:473 (1,3,5) - , are way too clustered. Stacking 00:38:073 (6,7) - under 00:37:833 (4,5) - is completely redundant looking at the other patterns like this, since they're all based on "circular "flow"". Mapping a sharp repeat like this after the previous patterns is off-putting. will restructure this pattern
00:37:533 - Again, a missed beat ^
00:38:433 (1,2,3,4) - You know what I'm going to say please yes, i will make maps for you not for fun again :^)
00:40:113 (5) - CTRL+Shift+F? You missed a rather promiment sound at 00:40:173 - totally disagree with this because that pattern is okay wihtout streamsand since the distance on next pattern is quiet hard im just didnt want to do this
00:40:353 (1,2,3) - This back and forth thing doesn't play well at all, move 00:40:353 (1) - to the right to create a more circular motion im on it
00:40:353 (1,2,3,4,5,6,7) - Unlike the first part I'd make this 4 circles followed by 2 sliders, for consistency's sake sometimes, hard pattern on this map can be easy if you can deal with it and have retries and retries, not just talking like this
00:41:553 (2,3,4,5,6) - This doesn't play well at all, especially the sharp back and forth thing again. Try a star pattern of some sort http://i.imgur.com/ZqtGUUO.png so for what im use spacing?
00:42:753 (5,6,7) - Again, for consistency's sake I'd place 4 circles followed by 2 sliders here i put this as subjective mods ever i see, want a reason? yeah so you push me to map more like you and what about freedom mapping? yeah its not free map with your style k lol bye bye sayonara nazi
00:42:993 (6,7,2) - This is a complete bitch to read, since 00:43:473 (2) - is still hidden under the expanding 00:42:993 (6,7) - at the time of having to be hit okay then
00:43:593 (3,4,5,6) - Again, these close back and forth things make no sense, a more spaced out square or something would work better sure
00:44:193 (1,2,3,4,5,6,7) - The 4 circles followed by 2 sliders thing again
00:44:193 (1,2,3,4) - The overlap on 00:44:193 (1,3) - is bugging me, you could use a zigzag square to clean this up a little http://i.imgur.com/xerZv09.png
00:45:393 (2,3,4) - Again, these close back and forth things make no sense and are horrible to play
00:46:293 - Missed out on a beat here
00:47:493 (8) - There's no sound here - remove this
00:48:033 (1) - Id' rather have this spinner end on 00:51:393 - with two circles after it placed at 00:51:633 - and 00:51:873 -
The best thing about this map is that it'd play just fine with AR9 if your patterns weren't so clustered and ugly (and no, that is NOT a valid excuse to use AR10)
Please don't reply with things like "but this is my mapping style, deal with it 8)" but instead reason your mapping. Afterall, you're thinking about the song and the best possible map you can give it by placing circles and sliders which compliment the song. Therefore all/most of your objects should have a reason to be where they are. If they do you shouldn't have a problem reasoning your mapping.
And I'm not even a minute in, how did this get qualified?
Honestly at this point it looks like a random circle dump with the wrong intentions and flawed execution, probably because that's what it is.
Edit because why not
01:05:793 (3,4,5,6,7) - This pattern does not play well at all, you're forcing sharp and quick angles on the player on a calm part. Especially the direction change 01:05:913 (4,5,6,7) - has is horrible
01:05:793 (3,5) - This stack is concerning. Again, the second circle is still covered by the first circle's expanding effect after being hit, even with transparent 300s
01:06:273 (7,8,9,10) - This spacing doesn't make any sense. Work on an even arc at least
01:09:033 (11) - Move this upwards to avoid those stacks I've mentioned like 20 times already. You should know why they're problematic by now. This also brings more of a circular motion into the pattern and eases the movement, making the created pattern (01:08:793 (9,10,11,1) - ) more comfortable to play
01:09:993 (6) - Place this somewhere around 240|112 to ease reading. This still keeps a similiar movement from 01:09:993 (6) - to 01:10:113 (7) - like 01:09:753 (4) - to 01:09:873 (5) - has
01:10:593 (9,10,11,12,1) - While I agree that there should be a more spaced part here it shouldn't be nearly as jump as this, concidering the general tone of the part this is set in. This could easily be fixed by moving 01:10:953 (12) - upwards a little
01:12:153 (7,8,9) - The change from small spacing to rather big spacing is kind of off-putting, especially with the slider on a red tick. Consider moving 01:12:153 (7) - outwards a little
01:14:433 (9) - Move this to where 01:12:993 (1) - was, then CTRL+G for a pattern that doesn't cause the player to do these awkward back-and-forth-stopping motions on the sliders
01:18:753 (1) - This spinner doesn't make any sense at all. Doesn't add to the map or the song and feels plain wrong.
01:20:673 - And what is this break doing here? You're basically covering up the interesting speeding up part with these
01:24:393 (15) - There's no sound here - remove this
01:25:653 (9) - There's no sound here - remove this. Then adjust either 01:25:593 (8) - or 01:25:713 (9) - to remove the 1/2 stack
01:28:033 - and 01:28:073 - You missed out on two important 1/6 beats here
01:28:353 (1,5) - You know why I dislike these stacks by now. Hidden objects and bad playability.
01:28:473 (2,3,4,6) - Yeah
01:31:113 (6) - Remove the repeat and add a circle at 01:31:353 - to keep consistency with the previous patterns
01:32:073 (12) - There's no sound here - remove this
01:34:113 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - There's no reason for variable spacing, especially accelerating one. This is mindless 1/2 spam from the music with no change in tone or pitch whatsoever, so it should be mapped accordingly, not like something that gets more intense by the second
01:34:953 (8,2) - Stacks and stuff
01:35:433 (4,6) - The darn problematic stacks
01:35:073 (1,2,3,4,5,6,7) - This pattern especially is shit to play. 01:35:073 (1,2) - Is forcing the player to speed up and move horizontally, 01:35:193 (2,3) - promptly speeds down again and is placed to play in an awkward going-up-but-not-really place. 01:35:313 (3,4,5) - This completely random spacing isn't only bad to look at but bad to play also, plus 01:35:433 (4,5,6) - being basically a repeat could really screw the player over.
01:35:553 (5,6,7) - This change of spacing is random and illogical
01:36:273 (2) - CTRL+G
01:36:513 (3,4) - CTRL+G
01:36:513 (3,5) - CTRl+G
In that order, so a circular motion will be created. The dropdown from 01:36:753 (5) - to 01:36:873 (6) - will also make the transition into the slider better
01:36:813 - Missed out on part of the stream here
01:38:193 (3,5) - I'd write a comment for each stack I find but then this post would be 300% longer
01:38:313 (4,5,6,7) - Again, this spacing change is sudden and irrational, the sharp angle from 01:38:313 (4) - to 01:38:433 (5) - is a bitch to read and play, which sucks because 01:38:433 (5,6,7) - is kinda nice
01:38:553 (6,7,8,1) - But then again, this spacing is really weird
01:38:313 (4,8) - Oh look, another stack that hides the second circle
01:39:393 (5,6,7) - These spacing changes are... you know. This could easily be solved by moving 01:39:513 (6) - somewhere around 268|352
01:40:113 (2) - CTRL+G
01:40:353 (3,4,5,6) - Switch these placements
01:40:653 - Missed a part of the stream here
01:42:633 (8,3) - The first circle hides half of the second circle. Clean yo stacks
01:42:273 (5,6,7,8,1,2,3,4) - The reducing spacing is weird since you previously based this kiai on accelerating spacing, rather then reducing it
01:43:113 (4,5,6,7) - You even have accelerating spacing right in this pattern, starting at a completely random point
01:45:633 (1,2,3,4) - From 1.2 to 3.3 to 1.4? Nonononono
01:45:753 (2,3) - Plus this is a complete bitch to play especially with follow points since you're forcing the player to go through the end of 01:45:393 (4) - and 01:45:633 (1) - again
01:45:873 (3,7) - First circle hides more than half of the second circle on this stack
01:46:113 (5,8) - The first circle nearly hides the complete second circle
01:47:193 (6) - Uneven spacing. Move this further to the top left
01:48:333 - Missed out on part of the stream again
01:49:653 - Missed a triple here
01:49:833 (4,5,6) - This is not nice to play at all, especially with 01:49:953 (5) - being a slider, making the player drag away from 01:50:193 (6) - even more
01:51:073 - and 01:51:113 - You missed out on two important 1/6 beats here
01:51:573 (3) - Missed a triple here
01:51:633 (3,4,5) - Random, uneven spacing
01:53:493 - Missed a triple here
01:54:033 (6) - Move 1 grid up
01:54:633 (11,12) - CTRL+G and move 01:54:633 (11) - out a little. Pay attention to even spacing
01:54:913 - and 01:54:953 - You missed out on two important 1/6 beats here
01:55:413 - Missed a triple here
01:55:713 (5,1) - This overlap is unnecessary and easily avoidable
01:56:793 (4,5,6,7,1,2) - Very uneven spacing
01:57:333 - Missed a triple here
01:57:633 (5,6,7) - Even though this isn't the worst spacing this map has to show, it certainly isn't the best either. Try moving and rotating 01:57:993 (7) - around to create an even spacing from 01:57:873 (6) - to 01:57:993 (7) - to 01:58:233 (8) -
01:58:293 - Missed a triple here
01:58:753 - and 01:58:793 - You missed out on two important 1/6 beats here
01:59:253 - Missed a triple here
01:59:193 (2,3,4,5) - This is the most uneven spacing I have seen
02:00:273 (2,3) - These being so close together doesn't make much sense, looking at 02:00:033 (1,2) - and 02:00:513 (3,4) - , both of which transitions are highly spaced
02:00:753 (4,1) - Same thing here, these being so close together after the really jumpy and highly spaced part doesn't make much sense
02:01:173 - Missed a triple here
02:01:113 (2,3,4,5) - Honestly what the fuck is this spacing? From 1.1 to 2.5 to 3.1?
02:01:953 (8,12) - The first circle covers most of the second circle
02:02:593 - and 02:02:633 - You missed out on two important 1/6 beats here
02:03:093 - Missed a triple here
02:03:993 (2,4) - Ugh
02:03:993 (2,3,4,5,6,7,8,9) - The sudden change from high to low spacing is kind of weird but whatevs
After looking at 50% of this... thing I've come to the conclusion that you should work on easier maps at first. Learn to be way more consistent with both, timeline and grid placement. Your current map looks like you played the song at 100% speed and placed the circles where you thought they belong, which is not what you should do on 250/500 BPM maps. After working on making easier, more consistent maps, try getting those ranked to get a grasp of what a good mod is and how to properly reply to a mod. When you've got the basics nailed down (which you should have done by now) try to slowly transition into making harder maps. Trying to map stuff like this out of the blue, overnight, will end up as the mess that you currently offer as a map.
My two cents. I'm not going to look at the rest of the map since I can't imagine anything good coming out of this. dun play this map pls
Sorry if I sound a little harsh.
testplay my map without NF or HT pls thanks
Locking this thread while I clean up some less than desirable posts. I am asking you all politely to stop with the fighting. Any post that is not constructive/beneficial will be removed.Cherry Blossom wrote:
Time has come, please, anyone can clean up this thread.... ?
Since this beatmap has been DQ ..Cherry Blossom wrote:
Time has come, please, anyone can clean up this thread.... ?
thanks lust hope i can rerank this map with new things hahaLust wrote:
Locking this thread while I clean up some less than desirable posts. I am asking you all politely to stop with the fighting. Any post that is not constructive/beneficial will be removed.Cherry Blossom wrote:
Time has come, please, anyone can clean up this thread.... ?
Thank you.
EDIT: Thread unlocked, lets keep things clean fellas.
fix all except red one. thanks for mods :3Sky Trias wrote:
Since this beatmap has been DQ ..Cherry Blossom wrote:
Time has come, please, anyone can clean up this thread.... ?
I will mod this now.
Hope this helping a bit
no kds please .. this not help anything
[General]
- You can add tag : HARDCORE TANO*C
- Some trouble on spinning i think : Hyper , Insane , Another , Extra , Terror
04:13:473 (1) - This spinner is 720 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.- come on Fort .. please don't add another Terror difficult ;_;
- all fine
[Easy]
[*]01:14:913 (1) - missing finish (head)
- 00:23:073 (1) - make same as 00:24:033 (2)
[*]01:15:873 (2) - change finish (head)
[Normal]
[Hard]
- 02:49:113 - 02:50:673 - add spinner ? make same Hard and other ?
[Hyper]
- 00:45:993 (6) - move to x : 368 y : 368 ( you can make same flow like 00:40:353 (1,2,3) - )
- 01:41:073 (5) - unsight not when i testplay with HD
- 02:29:313 (5) - longer till 02:29:673 - sound's better nope i follow something there
- 03:46:953 (4) - move to x: 400 y: 172 will keep this i guess
- 04:00:033 (4) - move to x: 432 y: 152 (blanked with 04:00:273 (5) - )
- 04:18:153 (7) - move to x: 444 y: 212
[Insane]
- 00:46:113 (1) - weird .. better than before make something didnt weird there
- 02:45:993 (4) - stack with 02:46:113 (1) - ?? lol looks too weird
- 03:00:033 (8,9,1) - weird flow .. better than before : ( move 03:00:393 (9) - x:96 y:172 then 03:00:513 (1) - x:84 y:228 )
[Another]
- 04:15:393 (1,2,3,4) - very weird flow over here. maybe move 04:15:513 (2) - to x: 352 y: 92
[Extra]
- 01:32:073 (8) - remove
- 01:16:593 (4) - Ctrl+G will be better
- 04:18:753 (3,4,5,6) - very weird flow over here. idk how to make this better, please check this.
- i feel weird if you use double hitsound like whistle and clap on single not / slider (head/tail). very diffrent with other mapset.
[Terror]
- 01:32:073 (10) - remove
- is this good? I can't even follow the flow ..
- 01:32:073 (12) - remove
something REALLY hard than Terror diffDefault wrote:
Out of curiosity, what does Terror Relinquished mean? I don't understand it, and I can't find a decent translation.
relinquished means "release"Default wrote:
I am talking about the actual meaning of the words.
Is that something to be proud of?wuzzat wrote:
FORT=Da Next Blue Dragon (?)