forum

t+pazolite - Call me it. (500 Tortures)

posted
Total Posts
466
show more
Yohanes
OMG!!!
You actually did it!!
ErunamoJAZZ
:D confrats fort ^^
-Nanaka-
7.05 lol
grazt! Fort 8-)
Cerulean Veyron
Lol, y still in pending beatmaps thread? wtf

Gz Fort, nice 7 star diff waow
jodmangel
I'm really not sure if this is relevant at all, but how is BPM handled for speedcore maps? The bass during the kiais would make it (if they're counted as seperate beats) 500bpm during those parts (like in the title of the song). Of course the map plays like a 250bpm map but I'd like some clarification anyway.
John Cena

Timorisu wrote:

This is horrible in every aspect I could imagine
Good, constructive criticism.

Nice.
Aka
terror diff is messy as hell duh
Deif
Moved to the appropriate subforum. Good luck on passing the QAT's tests :)
Sky Trias
Single tap like hell .. gratz :3
Nathan
(`・ω・´)
byfar

Aka wrote:

terror diff is messy as hell duh
who cares when u got flow :^)
Euny
welcome to fort's hell


gratz i just saw xD.
Timorisu
00:16:113 (2) - Unstack for better movement

00:16:833 (4) - Soft sampleset

00:20:673 (5) - Soft sampleset

00:22:833 (6) - CTRL+G for better spacing and lead-in to 00:23:073 (1) -

00:23:793 (2) - Unstack for better movement

00:24:513 (4) - Soft sampleset

00:28:353 (4) - Soft sampleset

00:28:713 (5,1,2) - Since these follow the lyrics there's -

00:29:433 - A missing circle here

00:32:223 (1) - Why the hell is this such a strong sound. A quiet soft sampleset (with removed whistles) would sound way better, since there's no actual 1/8
sound

00:32:673 (1,2,3,4,5,6) - This would work WAY better as 2 sliders followed by 4 circles, just CTRL+G 00:32:913 (2,3,4) - to see how much better this sounds and would play

00:33:633 (1,2,3,4,5,6,7) - These center points, 00:33:633 (1,3,5,7) - , are way too clustered. Additionally this pattern has horrible flow.

00:33:693 - Also missed a beat here

00:34:593 (1,2,3,4,5,6) - Again, this would work WAY better as 2 sliders followed by 4 circles

00:35:613 - Also missed one more beat here

00:35:553 (1,2,3,4,5,6,7) - These center points, 00:35:553 (1,3,5,7) - , are way too clustered. Additionally this pattern has horrible flow.

00:36:513 (1,2,3,4,5,6) - You know it, 2 sliders followed by 4 circles

00:37:473 (1,2,3,4,5,6) - These center points, 00:37:473 (1,3,5) - , are way too clustered. Stacking 00:38:073 (6,7) - under 00:37:833 (4,5) - is completely redundant looking at the other patterns like this, since they're all based on "circular "flow"". Mapping a sharp repeat like this after the previous patterns is off-putting.

00:37:533 - Again, a missed beat

00:38:433 (1,2,3,4) - You know what I'm going to say

00:40:113 (5) - CTRL+Shift+F? You missed a rather promiment sound at 00:40:173 -

00:40:353 (1,2,3) - This back and forth thing doesn't play well at all, move 00:40:353 (1) - to the right to create a more circular motion

00:40:353 (1,2,3,4,5,6,7) - Unlike the first part I'd make this 4 circles followed by 2 sliders, for consistency's sake

00:41:553 (2,3,4,5,6) - This doesn't play well at all, especially the sharp back and forth thing again. Try a star pattern of some sort http://i.imgur.com/ZqtGUUO.png

00:42:753 (5,6,7) - Again, for consistency's sake I'd place 4 circles followed by 2 sliders here

00:42:993 (6,7,2) - This is a complete bitch to read, since 00:43:473 (2) - is still hidden under the expanding 00:42:993 (6,7) - at the time of having to be hit

00:43:593 (3,4,5,6) - Again, these close back and forth things make no sense, a more spaced out square or something would work better

00:44:193 (1,2,3,4,5,6,7) - The 4 circles followed by 2 sliders thing again

00:44:193 (1,2,3,4) - The overlap on 00:44:193 (1,3) - is bugging me, you could use a zigzag square to clean this up a little http://i.imgur.com/xerZv09.png

00:45:393 (2,3,4) - Again, these close back and forth things make no sense and are horrible to play

00:46:293 - Missed out on a beat here

00:47:493 (8) - There's no sound here - remove this

00:48:033 (1) - Id' rather have this spinner end on 00:51:393 - with two circles after it placed at 00:51:633 - and 00:51:873 -

The best thing about this map is that it'd play just fine with AR9 if your patterns weren't so clustered and ugly (and no, that is NOT a valid excuse to use AR10)

Please don't reply with things like "but this is my mapping style, deal with it 8)" but instead reason your mapping. Afterall, you're thinking about the song and the best possible map you can give it by placing circles and sliders which compliment the song. Therefore all/most of your objects should have a reason to be where they are. If they do you shouldn't have a problem reasoning your mapping.


And I'm not even a minute in, how did this get qualified?
Honestly at this point it looks like a random circle dump with the wrong intentions and flawed execution, probably because that's what it is.





Edit because why not

01:05:793 (3,4,5,6,7) - This pattern does not play well at all, you're forcing sharp and quick angles on the player on a calm part. Especially the direction change 01:05:913 (4,5,6,7) - has is horrible

01:05:793 (3,5) - This stack is concerning. Again, the second circle is still covered by the first circle's expanding effect after being hit, even with transparent 300s

01:06:273 (7,8,9,10) - This spacing doesn't make any sense. Work on an even arc at least

01:09:033 (11) - Move this upwards to avoid those stacks I've mentioned like 20 times already. You should know why they're problematic by now. This also brings more of a circular motion into the pattern and eases the movement, making the created pattern (01:08:793 (9,10,11,1) - ) more comfortable to play

01:09:993 (6) - Place this somewhere around 240|112 to ease reading. This still keeps a similiar movement from 01:09:993 (6) - to 01:10:113 (7) - like 01:09:753 (4) - to 01:09:873 (5) - has

01:10:593 (9,10,11,12,1) - While I agree that there should be a more spaced part here it shouldn't be nearly as jump as this, concidering the general tone of the part this is set in. This could easily be fixed by moving 01:10:953 (12) - upwards a little

01:12:153 (7,8,9) - The change from small spacing to rather big spacing is kind of off-putting, especially with the slider on a red tick. Consider moving 01:12:153 (7) - outwards a little

01:14:433 (9) - Move this to where 01:12:993 (1) - was, then CTRL+G for a pattern that doesn't cause the player to do these awkward back-and-forth-stopping motions on the sliders

01:18:753 (1) - This spinner doesn't make any sense at all. Doesn't add to the map or the song and feels plain wrong.

01:20:673 - And what is this break doing here? You're basically covering up the interesting speeding up part with these

01:24:393 (15) - There's no sound here - remove this

01:25:653 (9) - There's no sound here - remove this. Then adjust either 01:25:593 (8) - or 01:25:713 (9) - to remove the 1/2 stack

01:28:033 - and 01:28:073 - You missed out on two important 1/6 beats here

01:28:353 (1,5) - You know why I dislike these stacks by now. Hidden objects and bad playability.

01:28:473 (2,3,4,6) - Yeah

01:31:113 (6) - Remove the repeat and add a circle at 01:31:353 - to keep consistency with the previous patterns

01:32:073 (12) - There's no sound here - remove this

01:34:113 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - There's no reason for variable spacing, especially accelerating one. This is mindless 1/2 spam from the music with no change in tone or pitch whatsoever, so it should be mapped accordingly, not like something that gets more intense by the second

01:34:953 (8,2) - Stacks and stuff

01:35:433 (4,6) - The darn problematic stacks

01:35:073 (1,2,3,4,5,6,7) - This pattern especially is shit to play. 01:35:073 (1,2) - Is forcing the player to speed up and move horizontally, 01:35:193 (2,3) - promptly speeds down again and is placed to play in an awkward going-up-but-not-really place. 01:35:313 (3,4,5) - This completely random spacing isn't only bad to look at but bad to play also, plus 01:35:433 (4,5,6) - being basically a repeat could really screw the player over.

01:35:553 (5,6,7) - This change of spacing is random and illogical

01:36:273 (2) - CTRL+G

01:36:513 (3,4) - CTRL+G

01:36:513 (3,5) - CTRl+G

In that order, so a circular motion will be created. The dropdown from 01:36:753 (5) - to 01:36:873 (6) - will also make the transition into the slider better

01:36:813 - Missed out on part of the stream here

01:38:193 (3,5) - I'd write a comment for each stack I find but then this post would be 300% longer

01:38:313 (4,5,6,7) - Again, this spacing change is sudden and irrational, the sharp angle from 01:38:313 (4) - to 01:38:433 (5) - is a bitch to read and play, which sucks because 01:38:433 (5,6,7) - is kinda nice

01:38:553 (6,7,8,1) - But then again, this spacing is really weird

01:38:313 (4,8) - Oh look, another stack that hides the second circle

01:39:393 (5,6,7) - These spacing changes are... you know. This could easily be solved by moving 01:39:513 (6) - somewhere around 268|352

01:40:113 (2) - CTRL+G

01:40:353 (3,4,5,6) - Switch these placements

01:40:653 - Missed a part of the stream here

01:42:633 (8,3) - The first circle hides half of the second circle. Clean yo stacks

01:42:273 (5,6,7,8,1,2,3,4) - The reducing spacing is weird since you previously based this kiai on accelerating spacing, rather then reducing it

01:43:113 (4,5,6,7) - You even have accelerating spacing right in this pattern, starting at a completely random point

01:45:633 (1,2,3,4) - From 1.2 to 3.3 to 1.4? Nonononono

01:45:753 (2,3) - Plus this is a complete bitch to play especially with follow points since you're forcing the player to go through the end of 01:45:393 (4) - and 01:45:633 (1) - again

01:45:873 (3,7) - First circle hides more than half of the second circle on this stack

01:46:113 (5,8) - The first circle nearly hides the complete second circle

01:47:193 (6) - Uneven spacing. Move this further to the top left

01:48:333 - Missed out on part of the stream again

01:49:653 - Missed a triple here

01:49:833 (4,5,6) - This is not nice to play at all, especially with 01:49:953 (5) - being a slider, making the player drag away from 01:50:193 (6) - even more

01:51:073 - and 01:51:113 - You missed out on two important 1/6 beats here

01:51:573 (3) - Missed a triple here

01:51:633 (3,4,5) - Random, uneven spacing

01:53:493 - Missed a triple here

01:54:033 (6) - Move 1 grid up

01:54:633 (11,12) - CTRL+G and move 01:54:633 (11) - out a little. Pay attention to even spacing

01:54:913 - and 01:54:953 - You missed out on two important 1/6 beats here

01:55:413 - Missed a triple here

01:55:713 (5,1) - This overlap is unnecessary and easily avoidable

01:56:793 (4,5,6,7,1,2) - Very uneven spacing

01:57:333 - Missed a triple here

01:57:633 (5,6,7) - Even though this isn't the worst spacing this map has to show, it certainly isn't the best either. Try moving and rotating 01:57:993 (7) - around to create an even spacing from 01:57:873 (6) - to 01:57:993 (7) - to 01:58:233 (8) -

01:58:293 - Missed a triple here

01:58:753 - and 01:58:793 - You missed out on two important 1/6 beats here

01:59:253 - Missed a triple here

01:59:193 (2,3,4,5) - This is the most uneven spacing I have seen

02:00:273 (2,3) - These being so close together doesn't make much sense, looking at 02:00:033 (1,2) - and 02:00:513 (3,4) - , both of which transitions are highly spaced

02:00:753 (4,1) - Same thing here, these being so close together after the really jumpy and highly spaced part doesn't make much sense

02:01:173 - Missed a triple here

02:01:113 (2,3,4,5) - Honestly what the fuck is this spacing? From 1.1 to 2.5 to 3.1?

02:01:953 (8,12) - The first circle covers most of the second circle

02:02:593 - and 02:02:633 - You missed out on two important 1/6 beats here

02:03:093 - Missed a triple here

02:03:993 (2,4) - Ugh

02:03:993 (2,3,4,5,6,7,8,9) - The sudden change from high to low spacing is kind of weird but whatevs

After looking at 50% of this... thing I've come to the conclusion that you should work on easier maps at first. Learn to be way more consistent with both, timeline and grid placement. Your current map looks like you played the song at 100% speed and placed the circles where you thought they belong, which is not what you should do on 250/500 BPM maps. After working on making easier, more consistent maps, try getting those ranked to get a grasp of what a good mod is and how to properly reply to a mod. When you've got the basics nailed down (which you should have done by now) try to slowly transition into making harder maps. Trying to map stuff like this out of the blue, overnight, will end up as the mess that you currently offer as a map.

My two cents. I'm not going to look at the rest of the map since I can't imagine anything good coming out of this.

Sorry if I sound a little harsh.
Bass

Timorisu wrote:

00:16:113 (2) - Unstack for better movement

00:16:833 (4) - Soft sampleset

00:20:673 (5) - Soft sampleset

00:22:833 (6) - CTRL+G for better spacing and lead-in to 00:23:073 (1) -

00:23:793 (2) - Unstack for better movement

00:24:513 (4) - Soft sampleset

00:28:353 (4) - Soft sampleset

00:28:713 (5,1,2) - Since these follow the lyrics there's -

00:29:433 - A missing circle here

00:32:223 (1) - Why the hell is this such a strong sound. A quiet soft sampleset (with removed whistles) would sound way better, since there's no actual 1/8
sound

00:32:673 (1,2,3,4,5,6) - This would work WAY better as 2 sliders followed by 4 circles, just CTRL+G 00:32:913 (2,3,4) - to see how much better this sounds and would play

00:33:633 (1,2,3,4,5,6,7) - These center points, 00:33:633 (1,3,5,7) - , are way too clustered. Additionally this pattern has horrible flow.

00:33:693 - Also missed a beat here

00:34:593 (1,2,3,4,5,6) - Again, this would work WAY better as 2 sliders followed by 4 circles

00:35:613 - Also missed one more beat here

00:35:553 (1,2,3,4,5,6,7) - These center points, 00:35:553 (1,3,5,7) - , are way too clustered. Additionally this pattern has horrible flow.

00:36:513 (1,2,3,4,5,6) - You know it, 2 sliders followed by 4 circles

00:37:473 (1,2,3,4,5,6) - These center points, 00:37:473 (1,3,5) - , are way too clustered. Stacking 00:38:073 (6,7) - under 00:37:833 (4,5) - is completely redundant looking at the other patterns like this, since they're all based on "circular "flow"". Mapping a sharp repeat like this after the previous patterns is off-putting.

00:37:533 - Again, a missed beat

00:38:433 (1,2,3,4) - You know what I'm going to say

00:40:113 (5) - CTRL+Shift+F? You missed a rather promiment sound at 00:40:173 -

00:40:353 (1,2,3) - This back and forth thing doesn't play well at all, move 00:40:353 (1) - to the right to create a more circular motion

00:40:353 (1,2,3,4,5,6,7) - Unlike the first part I'd make this 4 circles followed by 2 sliders, for consistency's sake

00:41:553 (2,3,4,5,6) - This doesn't play well at all, especially the sharp back and forth thing again. Try a star pattern of some sort http://i.imgur.com/ZqtGUUO.png

00:42:753 (5,6,7) - Again, for consistency's sake I'd place 4 circles followed by 2 sliders here

00:42:993 (6,7,2) - This is a complete bitch to read, since 00:43:473 (2) - is still hidden under the expanding 00:42:993 (6,7) - at the time of having to be hit

00:43:593 (3,4,5,6) - Again, these close back and forth things make no sense, a more spaced out square or something would work better

00:44:193 (1,2,3,4,5,6,7) - The 4 circles followed by 2 sliders thing again

00:44:193 (1,2,3,4) - The overlap on 00:44:193 (1,3) - is bugging me, you could use a zigzag square to clean this up a little http://i.imgur.com/xerZv09.png

00:45:393 (2,3,4) - Again, these close back and forth things make no sense and are horrible to play

00:46:293 - Missed out on a beat here

00:47:493 (8) - There's no sound here - remove this

00:48:033 (1) - Id' rather have this spinner end on 00:51:393 - with two circles after it placed at 00:51:633 - and 00:51:873 -

The best thing about this map is that it'd play just fine with AR9 if your patterns weren't so clustered and ugly (and no, that is NOT a valid excuse to use AR10)

Please don't reply with things like "but this is my mapping style, deal with it 8)" but instead reason your mapping. Afterall, you're thinking about the song and the best possible map you can give it by placing circles and sliders which compliment the song. Therefore all/most of your objects should have a reason to be where they are. If they do you shouldn't have a problem reasoning your mapping.





And I'm not even a minute in, how did this get qualified?
Honestly at this point it looks like a random circle dump with the wrong intentions and flawed execution, probably because that's what it is.
:^)


sorry i just had to
Timorisu

Bass wrote:

:^)
(^:
Birdy
unrank when
Topic Starter
Ciyus Miapah
hahahahaha i FC this map :>

if this map dq'ed, i feel so sorry for players who play this map and get good score in here. just want to be honest i map for players who want to improve them skill as well yeah :)

edit:
atleast i can map this 7.05 stars map, if this going DQ i will make another new map, it'll be nightmare for pro player hahahahahaha >:D
PatZar
as BN, you should give some spirit for other mappers >___>
also gratz fort, go map other nightmare GUA GK BISA PASS NI MAP BTW//runs

EDIT:
Please don't make an argument before get disqualified except you want to get better for this mapset!
Timorisu
How to avoid having to answer to a lengthy post: Ignore it. But that's none of my business :^)

Also how come every single time I post criticism on a qualified map it is automatically seen as me trying to start drama? I don't see how giving advice on something with a leaderboard is different on giving advice on something without a leaderboard. Apparently only QATs are allowed to speak about qualified maps?
69653863
If I were you, I would've taken any kind of feedbacks into account given in my own map, no matter it is already ranked or not, no matter whoever given them. Considering every feedbacks are meant to be constructive and aimed towards better quality, there's no reason to just simply ignoring it.

Unless of course, you didn't really care about the quality of your own (ranked) map.
Topic Starter
Ciyus Miapah

Genocide wrote:

Please don't make an argument before get disqualified except you want to get better for this mapset!

Timorisu wrote:

How to avoid having to answer to a lengthy post: Ignore it. But that's none of my business :^)

inverness wrote:

Unless of course, you didn't really care about the quality of your own (ranked) map.
i lol'd :v
Euny
nah., dont dq this :( sdlkagfdjskfagsdfjlkgfaf;gfg'sfdgl
Sky Trias

Timorisu wrote:

Apparently only QATs are allowed to speak about qualified maps?
Yauxo
In case anybody wants/needs this for difficulty reference

_tasty
Congrats for qualify, Fort!
Hope it won't get a DQ :D

Gw takut main nya... ~_~;
Vuelo Eluko
dj multi-account op
Lust
Greetings Fort, on behalf of the QAT I must disqualify this beatmap over the following:
  1. Various quality issues present in the Another, Extra, and Terror difficulties (more particularly the Terror diff)
  2. Questionable spread between Hard, Insane, and Another.
  3. Combo 1 and Combo 2 are very similar, almost to the point where one might not be able to differentiate between the two. Find a different color for either of them.
  4. The extended breaks found throughout the difficulties are nonsensical. Stuff like 00:51:873 - should be shortened to at least after the spinner, as there is no rhythmic cue to indicate such a need for the break to be put off.
The mapset needs more work. From our internal discussion, we have agreed that the top three difficulties need further quality revision to be even considered for the rank status. Some of our issues included the following (specifically the Terror difficulty, however these can be applied to the rest of the mapset as well):
  1. 00:40:113 (5,1,2,3,4,5) - Very poor flow, the slider 00:40:113 (5) - here transitions very poorly into 00:40:353 (1,2,3,4) - (which itself is a very poor flowing pattern). There are plenty of issues in regards to flow throughout the difficulty and mapset, whether it be through inconsistent gameplay, jerky movements, or lack of momentum. Please re-examine your patterns to make sure everything flows well.
  2. 01:14:913 (1) - to 01:18:513 (9) - The spacing in this section is inconsistent and nonsensical. The spacing in this part is shorter than the spacing that was before it. In a section that has stronger beats, higher spacing to accent the change in rhythm should be used. This inconsistency causes for some unnatural and jerky gameplay.
  3. 01:37:953 (1) - From this point onwards, patterns start to become more and more difficult to read and play, due to the clunky and clustered nature of the gameplay employed.
  4. 01:41:793 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - The inconsistent spacing is rather confusing and lacks a basis in the music. The spacing is large but decreased as the pattern goes on even though the rhythm is basically the same. It is rather unintuitive and counteracts the increased level of gameplay you wish to present
  5. 02:20:193 (1) - to 02:26:913 (1) - There are plenty of overlapping patterns and jerky back and forth movements throughout this section. This can make things not only difficult to read, but also uncomfortable to play.
Please note, not every instance of poor patterning, beat placement, rhythm choice, flow, and gameplay has been mentioned. This is just an overall run through of issues that are present, and are consistently found throughout the difficulty + the others as well. You can take what we have mentioned here and apply it to the rest of the set. Please note that we are looking for heavy quality revision here for it to be considered for rank.

Alongside our list of general concerns, the spread seems to have some issues as well. Please have a closer examination on the spread between the Hard, Insane, and Another difficulties, and make sure that no gap is present between them.

The colors of the first two combos are way too similar. This can cause confusion, as it is difficult to tell them apart. One of them must be changed in order to accommodate the player.

The extended breaks after the spinners that I have mentioned are nonsensical (the spinner in and of itself is very questionable). Please do not move the start of these breaks to where you have them. We recommend that you shorten the start to right after the spinner. This applies to all of the difficulties.

In conclusion, we are not pleased with the quality of the mapset and demand that this goes under further revision. Please take our concerns seriously in order to benefit the set in an effort to acquire ranked status. Keep in mind what various people have pointed out in this thread beforehand, as much of it can be applied for consistency. The BNG will handle this mapset's requalification. Good luck!
Topic Starter
Ciyus Miapah
i believe i can make some ranked maps, unrank because spread and spread and spread instead i map with logic star rating, idk what QAT rules are, im just map for fun, map for players and im sure i can feel my spread even without look at QAT rules, so for what 7 diffs i make?

but its okay i think maybe my bad i cant even follow community (additional) rules. i will do the best, don't worry guys =w=)b

Frey wrote:

The higher bpm the song has, the more difficulties you will need

That's why nobody wants to make a high-bpm map now.
Alright, spread wins :|
thats why TV sizes so much in here

nouk wrote:

None of the QAT can play this nomod :~| they're kinda bad at the game

and rip my 483x on Terror
its okay nouk, take it easy. its fine if this map disqualify cuz spread i think, but how even i map lower diffs in 250bpm maps lmao

Okay lets fix this

Lust wrote:

Greetings Fort, on behalf of the QAT I must disqualify this beatmap over the following:
  1. Various quality issues present in the Another, Extra, and Terror difficulties (more particularly the Terror diff) oh okay sure
  2. Questionable spread between Hard, Insane, and Another. i need more detail information about this not just some issues, please
  3. Combo 1 and Combo 2 are very similar, almost to the point where one might not be able to differentiate between the two. Find a different color for either of them. im very disagree with this since im using colorhax in beginning, it just didnt really problem (im use light Gray + Dark gray) so its easy to recognize but, i will re setting colorhax in this mapset
  4. The extended breaks found throughout the difficulties are nonsensical. Stuff like 00:51:873 - should be shortened to at least after the spinner, as there is no rhythmic cue to indicate such a need for the break to be put off. i dont know about this, im just want to use effective slider leght in here so this spinner didnt take spin time too long
The mapset needs more work. From our internal discussion, we have agreed that the top three difficulties need further quality revision to be even considered for the rank status. Some of our issues included the following (specifically the Terror difficulty, however these can be applied to the rest of the mapset as well):
  1. 00:40:113 (5,1,2,3,4,5) - Very poor flow, the slider 00:40:113 (5) - here transitions very poorly into 00:40:353 (1,2,3,4) - (which itself is a very poor flowing pattern). There are plenty of issues in regards to flow throughout the difficulty and mapset, whether it be through inconsistent gameplay, jerky movements, or lack of momentum. Please re-examine your patterns to make sure everything flows well. this back sliders? oh okay
  2. 01:14:913 (1) - to 01:18:513 (9) - The spacing in this section is inconsistent and nonsensical. The spacing in this part is shorter than the spacing that was before it. In a section that has stronger beats, higher spacing to accent the change in rhythm should be used. This inconsistency causes for some unnatural and jerky gameplay. atleast i make this pattern keep didnt rigid for mouse players. since when im use distance snap on this slow slider? lmao
  3. 01:37:953 (1) - From this point onwards, patterns start to become more and more difficult to read and play, due to the clunky and clustered nature of the gameplay employed. agree with this i think because some overlaps + high jump can make some players hard to read this notes
  4. 01:41:793 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - The inconsistent spacing is rather confusing and lacks a basis in the music. The spacing is large but decreased as the pattern goes on even though the rhythm is basically the same. It is rather unintuitive and counteracts the increased level of gameplay you wish to present will considering this speed up of pattern, im sure distance too consistant can make this map even harder or maybe easier
  5. 02:20:193 (1) - to 02:26:913 (1) - There are plenty of overlapping patterns and jerky back and forth movements throughout this section. This can make things not only difficult to read, but also uncomfortable to play.
Please note, not every instance of poor patterning, beat placement, rhythm choice, flow, and gameplay has been mentioned. This is just an overall run through of issues that are present, and are consistently found throughout the difficulty + the others as well. You can take what we have mentioned here and apply it to the rest of the set. Please note that we are looking for heavy quality revision here for it to be considered for rank. okay sure

Alongside our list of general concerns, the spread seems to have some issues as well. Please have a closer examination on the spread between the Hard, Insane, and Another difficulties, and make sure that no gap is present between them. ok

The colors of the first two combos are way too similar. This can cause confusion, as it is difficult to tell them apart. One of them must be changed in order to accommodate the player. description above

The extended breaks after the spinners that I have mentioned are nonsensical (the spinner in and of itself is very questionable). Please do not move the start of these breaks to where you have them. We recommend that you shorten the start to right after the spinner. This applies to all of the difficulties.

In conclusion, we are not pleased with the quality of the mapset and demand that this goes under further revision. Please take our concerns seriously in order to benefit the set in an effort to acquire ranked status. Keep in mind what various people have pointed out in this thread beforehand, as much of it can be applied for consistency. The BNG will handle this mapset's requalification. Good luck! ok im on it

Timorisu wrote:

00:16:113 (2) - Unstack for better movement why? this pattern very perfect for some breaks + warming up

00:16:833 (4) - Soft sampleset why soft sampleset? im sure its better with normal sampleset instead of soft sampleset

00:20:673 (5) - Soft sampleset ^

00:22:833 (6) - CTRL+G for better spacing and lead-in to 00:23:073 (1) - not sure about this feels so forced i guess

00:23:793 (2) - Unstack for better movement ^ again this is completely didnt make sense, im just want to keep 2 and 3 flow clearly visible since that pattern has high spacing

00:24:513 (4) - Soft sampleset ^

00:28:353 (4) - Soft sampleset ^

00:28:713 (5,1,2) - Since these follow the lyrics there's - i didnt follow lyrics you just hear my previous pattern right?

00:29:433 - A missing circle here ^reason above

00:32:223 (1) - Why the hell is this such a strong sound. A quiet soft sampleset (with removed whistles) would sound way better, since there's no actual 1/8
sound but atleast i decrease volume

00:32:673 (1,2,3,4,5,6) - This would work WAY better as 2 sliders followed by 4 circles, just CTRL+G 00:32:913 (2,3,4) - to see how much better this sounds and would play will considering patterning for this

00:33:633 (1,2,3,4,5,6,7) - These center points, 00:33:633 (1,3,5,7) - , are way too clustered. Additionally this pattern has horrible flow. i testplaying this so many times and didnt find why this pattern is horrible enough as you say (maybe you just testplay this with HT mods)

00:33:693 - Also missed a beat here so if im add some notes in that you can deal with it? its very quit hard you map different patterning for this hell song

00:34:593 (1,2,3,4,5,6) - Again, this would work WAY better as 2 sliders followed by 4 circles ^

00:35:613 - Also missed one more beat here ^

00:35:553 (1,2,3,4,5,6,7) - These center points, 00:35:553 (1,3,5,7) - , are way too clustered. Additionally this pattern has horrible flow. ^

00:36:513 (1,2,3,4,5,6) - You know it, 2 sliders followed by 4 circles ^

00:37:473 (1,2,3,4,5,6) - These center points, 00:37:473 (1,3,5) - , are way too clustered. Stacking 00:38:073 (6,7) - under 00:37:833 (4,5) - is completely redundant looking at the other patterns like this, since they're all based on "circular "flow"". Mapping a sharp repeat like this after the previous patterns is off-putting. will restructure this pattern

00:37:533 - Again, a missed beat ^

00:38:433 (1,2,3,4) - You know what I'm going to say please yes, i will make maps for you not for fun again :^)

00:40:113 (5) - CTRL+Shift+F? You missed a rather promiment sound at 00:40:173 - totally disagree with this because that pattern is okay wihtout streamsand since the distance on next pattern is quiet hard im just didnt want to do this

00:40:353 (1,2,3) - This back and forth thing doesn't play well at all, move 00:40:353 (1) - to the right to create a more circular motion im on it

00:40:353 (1,2,3,4,5,6,7) - Unlike the first part I'd make this 4 circles followed by 2 sliders, for consistency's sake sometimes, hard pattern on this map can be easy if you can deal with it and have retries and retries, not just talking like this

00:41:553 (2,3,4,5,6) - This doesn't play well at all, especially the sharp back and forth thing again. Try a star pattern of some sort http://i.imgur.com/ZqtGUUO.png so for what im use spacing?

00:42:753 (5,6,7) - Again, for consistency's sake I'd place 4 circles followed by 2 sliders here i put this as subjective mods ever i see, want a reason? yeah so you push me to map more like you and what about freedom mapping? yeah its not free map with your style k lol bye bye sayonara nazi

00:42:993 (6,7,2) - This is a complete bitch to read, since 00:43:473 (2) - is still hidden under the expanding 00:42:993 (6,7) - at the time of having to be hit okay then

00:43:593 (3,4,5,6) - Again, these close back and forth things make no sense, a more spaced out square or something would work better sure

00:44:193 (1,2,3,4,5,6,7) - The 4 circles followed by 2 sliders thing again

00:44:193 (1,2,3,4) - The overlap on 00:44:193 (1,3) - is bugging me, you could use a zigzag square to clean this up a little http://i.imgur.com/xerZv09.png

00:45:393 (2,3,4) - Again, these close back and forth things make no sense and are horrible to play

00:46:293 - Missed out on a beat here

00:47:493 (8) - There's no sound here - remove this

00:48:033 (1) - Id' rather have this spinner end on 00:51:393 - with two circles after it placed at 00:51:633 - and 00:51:873 -

The best thing about this map is that it'd play just fine with AR9 if your patterns weren't so clustered and ugly (and no, that is NOT a valid excuse to use AR10)

Please don't reply with things like "but this is my mapping style, deal with it 8)" but instead reason your mapping. Afterall, you're thinking about the song and the best possible map you can give it by placing circles and sliders which compliment the song. Therefore all/most of your objects should have a reason to be where they are. If they do you shouldn't have a problem reasoning your mapping.


And I'm not even a minute in, how did this get qualified?
Honestly at this point it looks like a random circle dump with the wrong intentions and flawed execution, probably because that's what it is.





Edit because why not

01:05:793 (3,4,5,6,7) - This pattern does not play well at all, you're forcing sharp and quick angles on the player on a calm part. Especially the direction change 01:05:913 (4,5,6,7) - has is horrible

01:05:793 (3,5) - This stack is concerning. Again, the second circle is still covered by the first circle's expanding effect after being hit, even with transparent 300s

01:06:273 (7,8,9,10) - This spacing doesn't make any sense. Work on an even arc at least

01:09:033 (11) - Move this upwards to avoid those stacks I've mentioned like 20 times already. You should know why they're problematic by now. This also brings more of a circular motion into the pattern and eases the movement, making the created pattern (01:08:793 (9,10,11,1) - ) more comfortable to play

01:09:993 (6) - Place this somewhere around 240|112 to ease reading. This still keeps a similiar movement from 01:09:993 (6) - to 01:10:113 (7) - like 01:09:753 (4) - to 01:09:873 (5) - has

01:10:593 (9,10,11,12,1) - While I agree that there should be a more spaced part here it shouldn't be nearly as jump as this, concidering the general tone of the part this is set in. This could easily be fixed by moving 01:10:953 (12) - upwards a little

01:12:153 (7,8,9) - The change from small spacing to rather big spacing is kind of off-putting, especially with the slider on a red tick. Consider moving 01:12:153 (7) - outwards a little

01:14:433 (9) - Move this to where 01:12:993 (1) - was, then CTRL+G for a pattern that doesn't cause the player to do these awkward back-and-forth-stopping motions on the sliders

01:18:753 (1) - This spinner doesn't make any sense at all. Doesn't add to the map or the song and feels plain wrong.

01:20:673 - And what is this break doing here? You're basically covering up the interesting speeding up part with these

01:24:393 (15) - There's no sound here - remove this

01:25:653 (9) - There's no sound here - remove this. Then adjust either 01:25:593 (8) - or 01:25:713 (9) - to remove the 1/2 stack

01:28:033 - and 01:28:073 - You missed out on two important 1/6 beats here

01:28:353 (1,5) - You know why I dislike these stacks by now. Hidden objects and bad playability.

01:28:473 (2,3,4,6) - Yeah

01:31:113 (6) - Remove the repeat and add a circle at 01:31:353 - to keep consistency with the previous patterns

01:32:073 (12) - There's no sound here - remove this

01:34:113 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - There's no reason for variable spacing, especially accelerating one. This is mindless 1/2 spam from the music with no change in tone or pitch whatsoever, so it should be mapped accordingly, not like something that gets more intense by the second

01:34:953 (8,2) - Stacks and stuff

01:35:433 (4,6) - The darn problematic stacks

01:35:073 (1,2,3,4,5,6,7) - This pattern especially is shit to play. 01:35:073 (1,2) - Is forcing the player to speed up and move horizontally, 01:35:193 (2,3) - promptly speeds down again and is placed to play in an awkward going-up-but-not-really place. 01:35:313 (3,4,5) - This completely random spacing isn't only bad to look at but bad to play also, plus 01:35:433 (4,5,6) - being basically a repeat could really screw the player over.

01:35:553 (5,6,7) - This change of spacing is random and illogical

01:36:273 (2) - CTRL+G

01:36:513 (3,4) - CTRL+G

01:36:513 (3,5) - CTRl+G

In that order, so a circular motion will be created. The dropdown from 01:36:753 (5) - to 01:36:873 (6) - will also make the transition into the slider better

01:36:813 - Missed out on part of the stream here

01:38:193 (3,5) - I'd write a comment for each stack I find but then this post would be 300% longer

01:38:313 (4,5,6,7) - Again, this spacing change is sudden and irrational, the sharp angle from 01:38:313 (4) - to 01:38:433 (5) - is a bitch to read and play, which sucks because 01:38:433 (5,6,7) - is kinda nice

01:38:553 (6,7,8,1) - But then again, this spacing is really weird

01:38:313 (4,8) - Oh look, another stack that hides the second circle

01:39:393 (5,6,7) - These spacing changes are... you know. This could easily be solved by moving 01:39:513 (6) - somewhere around 268|352

01:40:113 (2) - CTRL+G

01:40:353 (3,4,5,6) - Switch these placements

01:40:653 - Missed a part of the stream here

01:42:633 (8,3) - The first circle hides half of the second circle. Clean yo stacks

01:42:273 (5,6,7,8,1,2,3,4) - The reducing spacing is weird since you previously based this kiai on accelerating spacing, rather then reducing it

01:43:113 (4,5,6,7) - You even have accelerating spacing right in this pattern, starting at a completely random point

01:45:633 (1,2,3,4) - From 1.2 to 3.3 to 1.4? Nonononono

01:45:753 (2,3) - Plus this is a complete bitch to play especially with follow points since you're forcing the player to go through the end of 01:45:393 (4) - and 01:45:633 (1) - again

01:45:873 (3,7) - First circle hides more than half of the second circle on this stack

01:46:113 (5,8) - The first circle nearly hides the complete second circle

01:47:193 (6) - Uneven spacing. Move this further to the top left

01:48:333 - Missed out on part of the stream again

01:49:653 - Missed a triple here

01:49:833 (4,5,6) - This is not nice to play at all, especially with 01:49:953 (5) - being a slider, making the player drag away from 01:50:193 (6) - even more

01:51:073 - and 01:51:113 - You missed out on two important 1/6 beats here

01:51:573 (3) - Missed a triple here

01:51:633 (3,4,5) - Random, uneven spacing

01:53:493 - Missed a triple here

01:54:033 (6) - Move 1 grid up

01:54:633 (11,12) - CTRL+G and move 01:54:633 (11) - out a little. Pay attention to even spacing

01:54:913 - and 01:54:953 - You missed out on two important 1/6 beats here

01:55:413 - Missed a triple here

01:55:713 (5,1) - This overlap is unnecessary and easily avoidable

01:56:793 (4,5,6,7,1,2) - Very uneven spacing

01:57:333 - Missed a triple here

01:57:633 (5,6,7) - Even though this isn't the worst spacing this map has to show, it certainly isn't the best either. Try moving and rotating 01:57:993 (7) - around to create an even spacing from 01:57:873 (6) - to 01:57:993 (7) - to 01:58:233 (8) -

01:58:293 - Missed a triple here

01:58:753 - and 01:58:793 - You missed out on two important 1/6 beats here

01:59:253 - Missed a triple here

01:59:193 (2,3,4,5) - This is the most uneven spacing I have seen

02:00:273 (2,3) - These being so close together doesn't make much sense, looking at 02:00:033 (1,2) - and 02:00:513 (3,4) - , both of which transitions are highly spaced

02:00:753 (4,1) - Same thing here, these being so close together after the really jumpy and highly spaced part doesn't make much sense

02:01:173 - Missed a triple here

02:01:113 (2,3,4,5) - Honestly what the fuck is this spacing? From 1.1 to 2.5 to 3.1?

02:01:953 (8,12) - The first circle covers most of the second circle

02:02:593 - and 02:02:633 - You missed out on two important 1/6 beats here

02:03:093 - Missed a triple here

02:03:993 (2,4) - Ugh

02:03:993 (2,3,4,5,6,7,8,9) - The sudden change from high to low spacing is kind of weird but whatevs

After looking at 50% of this... thing I've come to the conclusion that you should work on easier maps at first. Learn to be way more consistent with both, timeline and grid placement. Your current map looks like you played the song at 100% speed and placed the circles where you thought they belong, which is not what you should do on 250/500 BPM maps. After working on making easier, more consistent maps, try getting those ranked to get a grasp of what a good mod is and how to properly reply to a mod. When you've got the basics nailed down (which you should have done by now) try to slowly transition into making harder maps. Trying to map stuff like this out of the blue, overnight, will end up as the mess that you currently offer as a map.

My two cents. I'm not going to look at the rest of the map since I can't imagine anything good coming out of this. dun play this map pls

Sorry if I sound a little harsh.

testplay my map without NF or HT pls thanks
at overall i didnt really want to follow your suggestion, this looks very different with my though, im just want to improve this map with my self, if i accept all of this im sure 10/10 i cant even testplaying again

so what should i do right now? remapping this is okay, im gonna delete all overlaps, increase distance snapping, make this more map notes clearly visible and etc., so people (including you) will be happy right? thanks for suggesting this. hope you post for some drama on here, will give you kd for this :>
AustinsGuitar
this is a very well made map! The extra diff's ending 45 seconds are harder than the rest of the map though. but i love it! keep it up. This map is very important for osu!


Please Continue To Map THIS
Cherry Blossom
When DQs happen on day 6, that means the QAT (or two or three or +) who is supposed to check this map needs to get more opinions from others because there are many questionable things, mainly concerning gameplay, i expected it, unfortunately.
Feel free to poke me if you want mods on extreme diffs.
Lust

Cherry Blossom wrote:

Time has come, please, anyone can clean up this thread.... ?
Locking this thread while I clean up some less than desirable posts. I am asking you all politely to stop with the fighting. Any post that is not constructive/beneficial will be removed.

Thank you.

EDIT: Thread unlocked, lets keep things clean fellas.
Sky Trias

Cherry Blossom wrote:

Time has come, please, anyone can clean up this thread.... ?
Since this beatmap has been DQ ..
I will mod this now.
Hope this helping a bit
no kds please .. this not help anything :|

[General]
    1. You can add tag : HARDCORE TANO*C
    2. Some trouble on spinning i think : Hyper , Insane , Another , Extra , Terror
      04:13:473 (1) - This spinner is 720 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
    3. come on Fort .. please don't add another Terror difficult ;_;
    4. all fine

    [Easy]
      1. 00:23:073 (1) - make same as 00:24:033 (2)
      [*]01:14:913 (1) - missing finish (head)
      [*]01:15:873 (2) - change finish (head)

      [Normal]
        1. 02:49:113 - 02:50:673 - add spinner ? make same Hard and other ?
        [Hard]
          1. 00:45:993 (6) - move to x : 368 y : 368 ( you can make same flow like 00:40:353 (1,2,3) - )
          2. 01:41:073 (5) - unsight not when i testplay with HD
          3. 02:29:313 (5) - longer till 02:29:673 - sound's better
          4. 03:46:953 (4) - move to x: 400 y: 172
          5. 04:00:033 (4) - move to x: 432 y: 152 (blanked with 04:00:273 (5) - )
          6. 04:18:153 (7) - move to x: 444 y: 212
          [Hyper]
            1. 00:46:113 (1) - weird .. better than before :arrow:
            2. 02:45:993 (4) - stack with 02:46:113 (1) - ??
            3. 03:00:033 (8,9,1) - weird flow .. better than before : ( move 03:00:393 (9) - x:96 y:172 then 03:00:513 (1) - x:84 y:228 )
            [Insane]
              1. 04:15:393 (1,2,3,4) - very weird flow over here. maybe move 04:15:513 (2) - to x: 352 y: 92
              [Another]
                1. 01:32:073 (8) - remove
                2. 01:16:593 (4) - Ctrl+G will be better
                3. 04:18:753 (3,4,5,6) - very weird flow over here. idk how to make this better, please check this.
                4. i feel weird if you use double hitsound like whistle and clap on single not / slider (head/tail). very diffrent with other mapset.
                [Extra]
                  1. 01:32:073 (10) - remove
                  [Terror]
                    1. is this good? I can't even follow the flow ..
                    2. 01:32:073 (12) - remove
Topic Starter
Ciyus Miapah

Lust wrote:

Cherry Blossom wrote:

Time has come, please, anyone can clean up this thread.... ?
Locking this thread while I clean up some less than desirable posts. I am asking you all politely to stop with the fighting. Any post that is not constructive/beneficial will be removed.

Thank you.

EDIT: Thread unlocked, lets keep things clean fellas.
thanks lust hope i can rerank this map with new things haha

Sky Trias wrote:

Cherry Blossom wrote:

Time has come, please, anyone can clean up this thread.... ?
Since this beatmap has been DQ ..
I will mod this now.
Hope this helping a bit
no kds please .. this not help anything :|

[General]
    1. You can add tag : HARDCORE TANO*C
    2. Some trouble on spinning i think : Hyper , Insane , Another , Extra , Terror
      04:13:473 (1) - This spinner is 720 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.
    3. come on Fort .. please don't add another Terror difficult ;_;
    4. all fine

    [Easy]
      1. 00:23:073 (1) - make same as 00:24:033 (2)
      [*]01:14:913 (1) - missing finish (head)
      [*]01:15:873 (2) - change finish (head)

      [Normal]
        1. 02:49:113 - 02:50:673 - add spinner ? make same Hard and other ?
        [Hard]
          1. 00:45:993 (6) - move to x : 368 y : 368 ( you can make same flow like 00:40:353 (1,2,3) - )
          2. 01:41:073 (5) - unsight not when i testplay with HD
          3. 02:29:313 (5) - longer till 02:29:673 - sound's better nope i follow something there
          4. 03:46:953 (4) - move to x: 400 y: 172 will keep this i guess
          5. 04:00:033 (4) - move to x: 432 y: 152 (blanked with 04:00:273 (5) - )
          6. 04:18:153 (7) - move to x: 444 y: 212
          [Hyper]
            1. 00:46:113 (1) - weird .. better than before :arrow: make something didnt weird there
            2. 02:45:993 (4) - stack with 02:46:113 (1) - ?? lol looks too weird
            3. 03:00:033 (8,9,1) - weird flow .. better than before : ( move 03:00:393 (9) - x:96 y:172 then 03:00:513 (1) - x:84 y:228 )
            [Insane]
              1. 04:15:393 (1,2,3,4) - very weird flow over here. maybe move 04:15:513 (2) - to x: 352 y: 92
              [Another]
                1. 01:32:073 (8) - remove
                2. 01:16:593 (4) - Ctrl+G will be better
                3. 04:18:753 (3,4,5,6) - very weird flow over here. idk how to make this better, please check this.
                4. i feel weird if you use double hitsound like whistle and clap on single not / slider (head/tail). very diffrent with other mapset.
                [Extra]
                  1. 01:32:073 (10) - remove
                  [Terror]
                    1. is this good? I can't even follow the flow ..
                    2. 01:32:073 (12) - remove
fix all except red one. thanks for mods :3
kiingchaos
god map
DeletedUser_4329079
Out of curiosity, what does Terror Relinquished mean? I don't understand it, and I can't find a decent translation.
lit120

Default wrote:

Out of curiosity, what does Terror Relinquished mean? I don't understand it, and I can't find a decent translation.
something REALLY hard than Terror diff
AustinsGuitar
hey lit! \:D/
DeletedUser_4329079

lit120 wrote:

Default wrote:

Out of curiosity, what does Terror Relinquished mean? I don't understand it, and I can't find a decent translation.
something REALLY hard than Terror diff
I am talking about the actual meaning of the words.
Topic Starter
Ciyus Miapah

Default wrote:

I am talking about the actual meaning of the words.
relinquished means "release"

so terror relinquished -> im releasing all power on this map to get maximum tortures in here

and that kinda jokes but this diffnames looks cool like PLUTO
Anxient
Terror relinquished = welp were doomed. thanks a lot fort.
show more
Please sign in to reply.

New reply