oh yeah sure :3Sgord1 wrote:
A short post here for a quick access. I will mod it. Be patient~
oh yeah sure :3Sgord1 wrote:
A short post here for a quick access. I will mod it. Be patient~
ty for star :3yaldo_27 wrote:
As requested, here's myreallyextremely short shitmod here
and I can't really mod sooo....
General :
The HP Drain is too low on Another, Extra and Terror difficulty atleast you can pass it with Low HP right?
For reference here's my half-assed shitplay on Another diff using a mouse (I'm a tablet player) ggwp
Consider to use at least HP 6 i will keep this HP setting
Terror :
Easy diff
OD 9 or more maybe? considering this
01:18:513 (9) - Add 1 moar note would be nice, and maybe apply to other diffhttp://puu.sh/gRBQI/49b5466eb7.jpg it's better if i didnt add note there, Kind of overmapping
01:31:953 (13) - Ctrl + J? http://puu.sh/gRCtS/acf1e85829.jpg that slider directly go to spinner center
02:00:513 (3) - A little too close imo, but it's Up2U http://puu.sh/gRBIZ/ad1ba2c150.jpg slider overlap makes this notes is hard to move, but i will change and considering this one, looks good
02:04:713 (9) - Again, 1 more note here? ^ http://puu.sh/gRBA9/3f25cf6de1.jpg i didnt see triplet notes here (250 BPM triplets is like hell you know)
02:36:513 - Very minor and not important, but it'll be cool. Apply to all diff would be nice too http://puu.sh/gRCcM/b3d37bd245.jpg wow cool
02:48:753 (14) - Same as above, more note??? ^ oh god, i will keep this
Extra :
01:31:713 (8) - This fit the song better imo http://puu.sh/gRESN/04750b89c3.jpg lol the slider 9 is clearly a triplet
02:33:633 (1,2) - I'm not really sure about this, but these two doesn't feel right to me, maybe try something like this http://puu.sh/gRFfM/4a6930d04b.jpg wow, you use doublet. its very hard thing. but i will change this pattern soon
Another :
01:28:053 (9,10) - Better not stack them, probably http://puu.sh/gREkr/68d09498c3.jpg
01:29:973 (9,10) - ^
02:19:953 (4) - 1/2 slider at 1.5 SV and "Yoooww" http://puu.sh/gREBg/c6c182beaf.png
Insane :
02:53:793 (1,2,3,4,1) - Make perfect pentagon?
I don't want to make this mod full of spoilerbox, so... Yeah...
okay i fixed all except red one!Frey wrote:
WAIT A MINUTE YAAAAAAAAAAAAAAAHHHHH
ahh, full of memories[General]
- 04:29:793 (1) - lower the volume or use soft hitsound
[Easy]
- 01:10:113 - should be clap, then remove the clap at 01:10:593
- 01:11:073 - Finish? (you can lower the volume
- 01:27:393 - add whitle or at it 01:27:873
- 01:56:673 (4,1) - Blanket can be improved
- 02:02:433 (2,3) - same as above
- 02:18:753 (4) - NC? because a NC can notice players: there is a different space after 02:17:793 (3) for consistency i will not NC this one
- 02:19:713 (6) - Anything but finish
- 02:33:633 (1) - wrongly snapped object... don't use reverse slider
- 03:12:033 (3) - the end should be at 03:12:873 (Like what you do before) i prefer 1/1 in here i guess
- 03:19:713 (3) - end at 03:20:553 on here i follow downbeat, so its okay i think
- 03:47:073 (2,3) - Blanket can be improved
- 04:03:393 (3) - better flow if x20 y168
- 04:08:673 (1,1) - cancel NC, because this is an EZ
[Normal]
- 00:30:753 - Lower the volume or use soft-hitsound
- 01:07:953 - sounds weird, you should remove the whistle thats sound better i think
- 01:15:393 (2) - add finish?
- 01:28:833 - remove this clap or add it at 01:26:433、01:27:873 (3) 、01:29:793 、01:30:753 and 01:31:713
- 02:35:073 (2,3) - Blanket can be improved
- 03:21:633 (7) - the break time should begin at 03:22:593
- 03:51:393 (4) - rotate 85· in clockwise then put it at the position before (This would look better)
[Hard]
- 01:18:753 (1) - Wrongly snapped end, should end at white line (Remember to add hitsound)
- 01:31:713 (4) - stack? no i think
- 03:21:633 (1) - add finish
- 04:00:753 (8) - weird ds, move it to x292 y140
srsly, I don't count on this diff[Insane]
- 00:16:833 (4) - overmap for sure cuz it's an Insane
- 00:20:673 (4) - as above
- 00:24:513 (4) - ↑
- 00:28:353 (4) - ↑
- 00:47:073 (4,5) - ↑ will keep this, this one will be interesting i guess
- 01:14:913 (1,2,3,4) - ah..instead of whistle, finish is better
- 01:36:993 (1,2,3,4) - I just think whistle is better (Addtion=Soft), well, if you adopt this one, do remember to fix the same part in other diffs i will considering this one
- 02:29:313 (3) - overmap?
- 04:00:993 (1) - add finish
[Another]
- 03:21:633 (1) - add finish
[Extra]
- 03:21:633 (1) - add finish
[Terror]
- 03:53:313 (1) - add finish
Good luck ![]()
oh god thanks for stars rain :3Euny wrote:
bounce. come on! bounce. shake it!
okay i apply all suggestion except red one, thanks for mod :3smsh150 wrote:
Hello!
Came from my queue.
Just modding diff that I can mod.
[Easy][Normal]
- 00:22:113 (3) - maybe move to x12 y124 to keep line with 00:21:153 (2) -
- 00:36:033 - it feel odd when here is none notes. I suggest to make 00:35:553 (4) - this circle to slider and end slider at 00:36:033 - so it fill the hole
- 01:57:153 (1) - make this slider look more smoothly by moving fourth curving point right. http://puu.sh/gWyDB/29874318bd.jpg
- 02:27:393 - same thing as in 00:36:033 - its okay i think, just give some rest time for player
[Hard]
- 01:14:433 (4) - too close to 01:13:953 (3) -
- 01:14:913 (1) - too close to 01:14:433 (4) -
- 01:48:033 (4) - delete useless curving point
- 02:35:073 (2,3) - blanket would be improved ok reshape slider
[Insane]
- 01:03:393 (1) - NC? why? remove it why? this one is cool like another diff like insane, another, extra and terror
- 01:18:753 - IMO it would be nice to that there could be a note. It feels little like there is missing a note and also it is the pace's first stroke. just a suggest will considering this
- 02:35:193 (5,6,7,8) - distant are changing much here. Try to keep 1,18x - 1,22x
I hope this mod was helpful! oh thanks, this one helped me Good luck! Wait a minute, yaaaaah!~
- 01:15:393 (2,3) - just a minor thing, distant between these two slider is bigger when compering to others.
- 01:41:793 (1) - move to x128 y316 for minor better blanket
- 02:04:833 - add here circle, it feels better. In music there is still note, that would be clickable. will considering this, i prefer too keep it
- 03:21:633 - ^, maybe here but slider that end at 03:22:593 - same like above, im just like spinner like this in here
apply all except red one :3m1223961117 wrote:
From my Queue~
I can't mod too fast song, Easy to Insane I can help you
[General]
- Fine.
[Easy]
- CS-0.5??
02:51:873 (2) - make bending like this?? http://puu.sh/gYtK8/4abec49236.jpg- No problem
![]()
[Normal]
01:05:313 (1,2) - DS fix, too close
01:09:633 (2,3) - ^
01:37:953 (1,2) - ^
01:52:113 (5,6) - ^
01:53:313 (1,2) - ^
02:00:033 (6,1) - ^
02:29:793 (1,2) - ^
02:54:753 (1,2) - ^
03:00:273 (4,5) - ^
03:01:233 (6,7) - ^
03:04:833 (7,8) - ^
03:45:393 (7,1) - ^
[Hard]
- Fine
[Insane]
00:42:273 (1) - I can't read this its okay because this sliderhead is clearly visible
01:28:233 (10) - ^ since this is insane diff its okay right to do this?
01:34:353 (2) - Ctrl+G
01:34:833 (4) - ^
01:39:153 (2) - ^ mybe no for this
01:58:113 (1,2) - too close
03:15:153 (2) - Ctrl+G yeah you make random jump there lol
03:45:153 (5) - ^ there will be hard with that
Good luck for you thanks for mods
thanks for mods rumia, i apply all suggestion except red one :3Rumia- wrote:
from modding queue
fking perfect diff ! pls dont change anything its too nice excepts some nc wwwwwwill drop a mod soon ~here you go ~
[Easy]
00:38:913 (4,5) - blanket here ?
nothing much , pretty clean:D
[Normal]
00:25:713 - i think it is still apropriate to catch this sound
00:43:713 (5,1) - blanket ? 2hard
02:46:833 (8) - i think its better remove this one to give a little break for beginners to refresh their concerntration
03:36:033 (3) - nc here would be a good idea , since its a 1 measure gap a new combo should be easier to read imo
04:06:273 (3,4,5) - couldve use a constant ds ww
[Hard]
01:56:073 (3) - i think overlapping it like this would be nicer but i use DS here D:
03:42:993 (6) - expecting a 1/2 slider like previous ones lol
03:43:233 (7) - should be 03:43:353 - here feel more suitable
04:26:913 (6) - nc here to keep consistent with previous ncs that one is consistant lmao (every 2 downbeat)
[Insane]
01:09:393 (2) - i feel like ctrl+g this would fit the music more , also gives a little movement variation for this part this like bigblack
if you agree with ^ , might as well do it on 01:09:873 (4,5,7) - individually lol keep it
01:41:553 (4) - i guess ctrl+g this unless its an intentional antiflow lol lol this slider
[Another]
02:18:993 (4) - might want to ctrl+g this works better imo i think this slider is easier without ctrl+g
nice
[Extra]
00:29:073 (7) - might want to nc this , just the same as i suggested in extra
01:11:553 (3) - ctrl+g this , works nice with your flow as wellwow the distance between 01:11:433 (2,3) - is much higher than i expect, so keep it i guess
01:23:793 (9) - nc
01:27:633 (8) - ^
01:29:553 (6) - ^
01:50:673 (9) - ^
01:54:513 (9) - ^
02:02:193 (10) - ^
02:35:073 (1) - ^
03:12:873 (6) - ^
03:15:153 (10) - ^
03:20:553 (6) - ^ i will considering this NCs, im just only follow every downbeat on this map
03:36:753 (4) - move this one a bit to the left so it looks nicer with the previous flow , sth like yeah something change haha
04:07:953 (2) - might want to ctrl+g for smooth flow this is cool style bro lmao
04:08:433 (4) - this one as well that slider directly point to next slider pattern
[Terror]
od is a bit kinda nazi for bpm250 rip lol , might want to nerf this to 8.5 , and extra to 8.3 considering this
00:29:073 (7) - nc here to keep consistent with the combo in previous
00:39:633 (2) - move it a little bit to the right so the overlap looks the same ds as 00:39:873 (3,4,5) - would be nice
00:47:553 (9) - nc here would be nicer imo to split the streams . too much numbers lol
01:23:433 (1) - nc here as well would split the part well imo
01:25:593 (8) - ^
01:30:033 (14) - the overlap looks kinda weird imo ok fix
01:50:313 (7) - nc here too ~
01:54:153 (7) - ^
02:35:313 (10) -prefer nc herenvm ugly combo color lol
02:46:233 (8) - nc ~
02:58:293 (5) - this overlap also looks kinda weird
03:37:713 (4) - might want to ctrl+g this according to 03:36:993 (1,2) - these ww ok b0s
04:13:233 (5) - move this a bit far away to make jump would be nice , just a small ones would be good , something like ok ok ok
or the one you prefered , wont touch this diff too much cuz its really awesome , great job ! wow thanks :3
call me back ! call me it. lol
fav mapper inc.
Modem wrote:
Hi~! Mod through In game chat request~! :3GeneralWhoa 250 BPM?! (O A o) the song like that so ok lolEasy00:34:113 (2,3) This sliders almost looks like twins. How about make it into the perfect twins? Just copy and paste 00:34:113 (2) then rotate it 90 degrees anticlock wise once, then place it to x:80 y:128. It won't cause any DS problemtoo much copy pasta lol, but will consider this
00:36:033 (4,1) Please fix the blanket here. This slider -> 00:36:513 (1) needs to be a bit more bended
01:12:513 (3) Please add whistle at the head of this slider. The music strongly suggests it :3
01:12:753 (3) This reverse part too~ ^
01:12:993 (3) The tail of this slider as well~ ^
The rest looks fine for me ^^Normal04:07:713 (1,2,3,4) In my opinion, these 4 notes is a bit hard rhytm. Since there might be some beginner players playing this diff. so it would be nice if you change that notes into a slider with two notes instead :3
04:09:633 (1,2,3,4) ^ ini normal 250 bpm wajar lah ada pattern kaya gini
No thing more found~!HardWhoa. Just one DS problem in Hard diff? Awesome <3 ok check itI
found
nothing
wrong
sorry..... InsaneI can't mod extra. Sorry....00:20:673 (4,5) These note and sliders have the same rhytm with another notes and sliders with 1/4 rhytm. Example : 00:18:753 (4,5,1). So, it would be nice if you separate these note and sliders a bit further away each other since the player might click 00:21:153 (5) too early due to the spacing. But, if you didn't want to separate them, then just make them into stack :3 very awkward if you cant read this on AR9
00:24:993 (4,5) It happens again ^ . Please give some more spacing between these notes or make them into a stack
01:14:913 (1,2,3,4) ^ look http://puu.sh/gZYnv/6ab9e3b083.jpg
01:34:953 (4,1) Please fix this blanket. This slider -> 01:35:073 (1) needs to be more bended. Just move the centre point of this slider one grid to left
02:54:033 (2) Move this note to x:288 y:176 for the better placement of this star-shaped flow consider make this pattern a natural looks haha
02:54:753 (1) This indirect blanket seems a bit off. Please make this slider a bit more bended by moving the centre point of this slider one grid to right if i make this more curved this one will be no good i think
02:56:493 Add a note please~! The music suggests it :3 (Listen it with 25% Playback Rate) a 5s in insane? i die
02:56:613 ^
03:04:293 ^
03:58:833 (4,1) The blanket seems off. Please move the tail of this slider -> 03:59:193 (1) one grid to left
04:01:833 (6,1) This blanket is off again. Please fix it with the same step :3 ^ok no problemo bro
Okay then, that's all!!! Sorry if my mod doesn't help you at all since this is a good map alreadyya it help me
Good Luck on rank~! \(^ w ^)/ ok bro
thanks for mods guys! i apply all suggestion except red one :3ReFaller wrote:
Easy
00:48:033 (1) - Longer this to 00:51:873 didnt change duration but im change something there
01:06:273 (5) - Remove clap sound and add two inheriting sections for this slider - in first set 60% volume fix in other way
01:10:113 (4) - The same ^
01:10:113 (4,1) - Make this more perpendicularly
Normal
00:48:033 (1) - Do the same as Easy![]()
Hard
00:48:033 (1) - Longer this to 00:51:873
02:35:553 (1) - Set NC no need
Insane
00:48:033 (1) - Longer to 00:51:873
01:13:953 (5,6,7,8,1,2,3,4) - Make them like these images (Don't touch 01:13:953 (5) ) fix in other way
http://puu.sh/gZNOM/5ab7e1ed03.jpg
http://puu.sh/gZNS1/010d0a5de4.jpg
http://puu.sh/gZNSe/6a8f9a9a99.jpg
Another
01:36:993 (1,2,3,4) - More distance for them sliders or replace four circles (the second is more useful for me, but it's your chioce) didnt want to make some flow breaker here
01:44:673 (1,2,3,4) - The same ^^
01:46:593 (1,2,3,4) - Make these "Anotheeeeerrr", ex. two sliders, because it's "WALKING DEATH" for everyone![]()
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02:00:753 (4) - Delete this, copy 02:00:513 (3) , paste, use Ctrl+H J and put in similar distance like 02:00:273 (2)
02:55:233 (3,4,5,6) - You want to kill us?! no, i want to teach you about how to singletap Replace them something "Anotheeeeerrr"(ex. copy two previos slider and move about 70y above)
03:02:913 (3,4,5,6,1,2,3,4) - The next "WALKING DEATH"![]()
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03:12:993 (1,2,3,4) - AGAAAAAIN![]()
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03:48:153 (4,5,6) - ^^
03:51:993 (4,5,6) - ^^
03:59:553 (4,5,6,7) - ^^
04:03:513 (3,4,5) - ^^
04:06:393 (4,5,6) - ^^
04:17:553 (4,5) - ^^
04:22:353 (3,4,5,6) - ^^
04:24:153 (2,3,4,5,6) - ^^
04:26:193 (3,4,5,6,7) - ^^ this overlaps kinda easy to read in AR9.3
Two last diffs are too difficult for me but I hope that someone else will do it![]()
Good Luck for make this approval !!!
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wowowowow asdfasdfasdfRumia- wrote:
looks real nice to me , go ~!
oke sip, thanks wen, apply all except red onewendao wrote:
a
[General]
- tolong dicek kembali Combo Colour yang digunakan, sepertinya banyak kesalahan (setelah fix fix mod, apalagi di diff teratas Terror)
[Easy]
- about SliderMultiplier... nvm.
- 00:25:953 (4) - dibikin slider 2/1? (end at 00:26:433) gk ah soalnya ane mau bikin diff ini gampang bgt
- 00:30:753 - kalo dikasih Normal 5% rasanya aneh (masih ada 'tuk' nya gitu.. entah kenapa), ganti jadi Soft aja mendingan
- 01:03:393 (1) - use Normal Sampleset and Soft Additions (on head)
- 01:03:633 - not used inherited points itu efek slider slider nya bagus, tapi entah lah (itu mah cuma tanda doang)
- 01:11:073 (1) - same as above kagok ini mah finish dh keras
- 01:12:513 (3) - same (on tail); tapi tambahin Normal Sampleset di head sama repeat juga bagus
- 01:14:433 (6) - Normal Sampleset
- 01:14:913 (1,2) - Normal Sampleset on tail
- 01:16:833 (1) - Normal Sampleset + Soft Additions why normal sampleset?
--- main main sama sampleset + additions nya aja ---- 01:40:593 - slidertick here quite annoying, kurangin volumenya terus ganti jadi soft ini kan buat mempermudah player nentuin beat
- 01:48:273 - ^
- 02:23:553 - blank banget rasanya, apalagi dilihat dari kiai sebelumnya
- 02:27:393 - ^ ini pattern" keren loh
- 02:33:633 - not used inherited points
- 02:36:513 - use Soft Samplesets here
- 03:30:513 - not used inherited points
- 04:00:993 - not used inherited points
- 04:04:833 - NC
- 04:07:713 - remove
- 04:08:673 - NC
[Normal]
--- check for unused inherited points as well ---
- CS 3.5? ketika Hard - Terror CS 4? no. CS 3 pls wai?? ini kalau digedein circle nya nanti banyak overlap, ini juga circle kecil dh banyak yg overlap
- 01:05:793 (1) - a
- 01:34:113 (1,2,3,4,5) - the pattern way too complex for Normal; Holding your finger on keyboard is hard you know
- 01:52:113 (5) - delete this circle yeh itu jelas bgt ada sesuatu
- 02:24:993 (3,4,5,6,7) - same.
--- disarankan jangan pake pattern (Slider - Circle - Slider - Circle - Slider) --- oke oke, considering this- 02:36:513 - soft samplesets here too
- 02:58:593 (1,2,3,4,5,6,7,1,2) - worst case
- 03:21:633 (7) - mending dibikin slider terus end di 03:22:593 - buat konsistensi semua diff
- 03:57:153 (1) - err... salah pake combo colour atau gimana ya gk kok itu sengaja
- 04:04:833 (1) - ^ sama
- 04:11:553 - strong beatnya disini, jadi lebih baik slidernya mulai darisini 3/2 slider + 3/2 pattern = gud lol
- 04:14:433 - 04:29:673 - kalo gw BN mungkin gw ga bakal rank ini, well, just tbh da ini mah apa atuh~, ini lagu 250 BPM jadi player itu merasakan sensasi kegilaan normal wkwkwkwk
[Hard]
- lebih pantas CS 3.5 oke deh
- patternnya kompleks banget, beda jauh dari Normal, no wonder why the gap is big (1.3 loh) sebab itulah ane bikin normal ane kaya gitu
- 00:23:793 - a
- 01:05:313 (1,2,3,4,5,6,7,8) - banyak inconsistent jump nya, too lazy to replicate, lalala
- 01:13:953 (5,6,7,8) - not sure 'bout this one, ask BN
- 02:16:113 (5,1) - misread as 1/2 (ini beda keliatannya dari 01:49:233 (6,1) - atau 02:19:953 (3,1) - ) mana mungkin missread lah disini klo pattern sebelumnya itu 1/2
- 02:29:313 (5) - 1/1
- 02:35:193 (5,6,7,8) - err... no? strim lah kali" lmao
- 02:36:513 - and another "soft samplesets here too"
- 02:48:513 (4) - dibikin slider 1/1 ? circlew aja deh
- 03:08:673 (2,3,1,2,3,4,1) - for me it's all messed up (03:09:033 (3,1,3,1) - looks stupid) biar greget ini
- 04:12:033 (5,6,7,8,9) - it was four, and now it's five
- 04:13:473 - highly recommended to put circle / slider here (break between kiai just very bad)
[Insane]
- 00:21:153 - NC
- 00:24:993 - NC
- 00:28:833 - NC
--- or simply remove NC from 00:17:313 (1) ---- udah berani nyicip 1/4 disini ya, padahal Hard saja baru nyoba-nyoba 1/2 `-` biarin ini buat nyeimbangin Hard sama Another yg edan edanan lah diif nya
- 01:20:673 - normal sampleset dh soft sampleset
- 01:22:593 (1,2,3) - misread as 1/2
- 01:23:433 (5,6,7) - ^ (dibikin jauh lebih deket aja; kayak 01:25:953 (6,7,8))
- 01:24:153 (8,9,10) - well... I guess this one is okay
- 01:44:673 (1,2,3,4) - arah jumpnya itu masih spacing kakak
- 02:05:793 - another another another soft sampleset gk ah itu suaranya jelas bgt normal sampleset
- 02:33:633 (1,2) - supposed to be 3/4 sliders :/
- 02:36:513 - soft sampleset
- 04:07:953 (2) - 44,180 much better
[Another]
- Another? Another what
- 01:14:913 - 01:18:033 - seharusnya bisa disubstitute pake Normal Sampleset aja, ga mesti banyak-banyak inherited points ini kerek keles *runs
- 01:36:993 (1,2,3,4) - cool concept flower
- 02:24:693 (4) - out-of-beat circle, remove
- 02:47:073 (1,2) - cool
- 02:47:073 (1,2,3,4,5,6,7,8,9,10) - http://puu.sh/h29QX.jpg sepertinya patternnya kurang greget
[Extra]
- buat Extra dan Terror sih sebenarnya ga bakal banyak masalah soalnya cuma nambah 1/4 doang dari diff Insane dan Another~
- well, cuma excuse buat "males ngemod Extra + Terror" sih... :/
- 00:32:193 (1) - kurangin volumenya
--- applies to all 1/8 ---- 01:03:393 (1) - a itu sih sengaja
Mazzerin wrote:
terror
00:19:233 (1,2,3) - allign so its straight https://osu.ppy.sh/ss/2976676
00:28:713 (5) - add 1/2 reverse slider until 00:29:313 (circle here) for the vocals, can also add another slider at 00:29:073 cuz sound strong (try this http://puu.sh/h2iHj/272d85fca5.jpg) but i want this intro keep calm
00:47:553 (1,2,3,4,5,6,7) - this curve doesnt look nice try this https://osu.ppy.sh/ss/2976712 change a bit
01:47:193 (6) - this could be at x30 y84 i think too far
01:49:953 (5) - ctrl+g? kinda break previous flow
01:54:153 (7) - ^ its okay for this since this one easier without ctrl+g
01:56:073 (1) - ^ distance between 01:56:073 (1,2) - is very good with jump
02:01:473 (5) - ^ let me change direction of jump since it easier to read
02:52:113 (2,3) - holy shit thats a big jump, try this https://osu.ppy.sh/ss/2976747
03:30:273 (1) - raise volume on this pls
03:47:553 (1,3) - ctrl g (separately) will considering this
extra
00:29:073 (2) - change to 1/2 reverse slider why? D:
01:38:673 (7) - move this to something like x389 y197
02:23:313 (2,3) - awkward i think, move to x248 y167 overlaps is real lmao
02:24:993 (1) - ctrl g? ummm maybe no i think
02:55:233 (5,6) - ctrl g (separately) this pattern confusing me, i will considering fix this pattern
02:56:193 (5) - ctrl g dat spacing, hard to reach >.<
03:03:153 (6,7) - ctrl g? ummm, keep it i think
03:30:273 (1) - make volume higher
poor mod, clean map:( good job
okay guys thanks for mods, i apply all suggestion except red one. ok looks this map readyLGV894 wrote:
So here it is, Fort.Normal- This is only for aesthetics but, I think it would be better if you used 1.3x DS on 1/1s because some circles/sliders are colliding with each other. (e.g. 00:33:633 (2,3,4) -) keep distance consistantHard- 00:40:353 (1,2,3,4) - Random 1/2 pattern-chan appears. I don't think it fits well especially because you only did it one time. something change there
- 02:54:753 (1) - 02:58:593 (1) - 03:02:433 (1) - It would be fun if these things were 1.4/1.6 jumps, but if you want to keep it mono-DS, then it's ok.
- 03:06:273 - It would also be fun if the blue (1)s were jumps. keep distance consistant >.<
- I really think that a few jumps would be nice to see in this diff, but 1 DS is also fine if you really want it.Insane- I think 00:32:673 (1,3) - these two sliders are better off this way, because I love circular flow. but i like anticircular
- 00:36:513 (1,2,3,4) - I don't like this 1/2 spam thing you did.
- 00:44:193 (1,2) - Why don't you make this a jump too? Because 00:40:353 (1,2) - 00:42:273 (1,2) - are jumps too, just to make it consistent. Ctrl+G 00:44:433 (2) - and rotate it a bit, maybe? no i guess too hard to read that stack pattern
- 01:34:113 (1,2,3,4) - Pattern inconsistency. And why is the first pattern (01:34:113 (1,2,3,4) - ) more difficult than the next ones (01:37:953 (1,2,3,4) -, 01:41:793 (1,2,3,4) -) ? Maybe Ctrl+G 01:34:353 (2) - and 01:34:833 (4) -. roll back ctrl+g pattern
- 04:14:913 (4,5) - Random jump-chan appears. Why? Either make it consistent or remove that jump. pls, its not random
That's it. Can't mod diffs. above Insane, because I can't understand your mapping style in those diffs. Good luck with this mapset. I hope it gets ranked soon.
no problem :3LeeoS wrote:
I love this map so much
This map needs to be ranked![]()
Thanks Fort !
no pls >_<Euny wrote:
i want to more shoot
fav mapper addedRumia- wrote:
fav mapper inc.
thanks for mods, eru. probably all fixed but some pattern i change in other way.ErunamoJAZZ wrote:
omg, this was bubble... i will continue my mod, no kudo pls. sorry it was accident i kd ur mod
[easy][Normal]
- I did not like a bit that rhythm you did in kiai 01:34:113 - and 02:50:913 - , bc the "durududin-durududin" is a melody more intuitive. but well...
Many of my suggestion are for avoid the polarity issues. mapping easy diff in 250bpm song is like... well..- 01:41:313 (5) - i really think is bad idea this note for a easy... pls, consider delete, or maybe make some like this:
- 02:00:993 (1) - pls, improve this blanket http://puu.sh/h52yN/15459ab17f.jpg
- 02:17:793 (3,4) - mmm... some like this will works better for the "blablabla":
- 02:26:913 (5,1) - this spacing looks "misleading", pls, move (5), and fix the spacing:
- 02:48:993 (3,4) -
- You know where are the polarity issues, pls, think about this :3
[hard]
- 00:43:713 (5,1) - no blanket? T___T yes
- 00:47:073 (4) - feels better: no change for this
- 01:16:833 (4) - pls, add a 1/1 slider in 01:16:353 - , and add a repeat to long slider (and move a bit the spinner). Like this is now... is bored >_> idk with this
- 01:43:473 (3) - this feel bad D:, but idk what suggestion do ;w; that slider can cover stream sound
- 02:04:833 (7) - man, what is it... pls... i know you will make it better >;3
- 02:18:753 (4,5) - pls, dont lost the big tick here :/
- 02:35:553 (3) - why the curve?? this is following nothing in music
i hear something there
- 02:48:993 (4) - plsssss!! >_< is many time! this is better:
- 03:09:153 (7) -
- 03:21:393 - add a note here pls... and improve the flow in this pattern
- 03:44:673 (6) -
- 03:54:993 - add a note here? pls >_<
- 04:01:953 (2,3) - pls... is boreeeed xD
- 04:06:033 - you are losting the melody ;_; pls, try it:
- 04:12:513 (3) - notice the additional node, and the snap here is the ball in this moment:
- 04:28:833 (6) - this feels without soul (?), move the last node:
- 01:27:273 (4) - here feels wrong. Yeah, you are following the melody, but the bass in 01:27:393 - is very strong. Pls, fix it! whats wrong with this?
- 03:44:913 (5) - http://puu.sh/h58B0/5e407510ac.jpg pls~ ._. want to keep this straight slider
Summary
- Spread between normal and hard will be problematic, imo. Normal wil have more note density.
- Easy dont looks bad, but... Could be better u.u
- I notice you are not clever with low diffs xD, but dont worry
so sad yeah
My suggestion is for make this more intuitive. Because the bass in 01:27:393 - is very strong but is on half slider way, the brain is like "oh, what happen here, i listen something, but i does not press it...", and, player will be confuced for this.Fort wrote:
[hard]
- 01:27:273 (4) - here feels wrong. Yeah, you are following the melody, but the bass in 01:27:393 - is very strong. Pls, fix it! whats wrong with this?
fix all except red one, thanks for spacing check HOS :3HootOwlStar wrote:
Err hi random mod comes along let's start anyway
Call me shit.Easy
- I forgot the distance spacing you provide me because my osu!suddenly crashes due to computer probs
I assume it is 1.0x because if it is 0.9x then it is too horrible
If no description then it means distance
- 00:22:113 (3,1) -
- 00:35:553 (4,1) -
- 00:37:473 (2) - **Not on grid, these notes 00:38:913 (4,5) also not on grid
- 00:39:393 (5,1) -
- 01:13:953 (5,1) -
- 01:29:313 (4,1) -
- 01:32:193 (3) - Nt on grid
- 01:32:193 (3,1) -
- 01:36:033 (3,4) -
- 01:39:873 (3,4) -
- 01:40:353 (4,1) -
- 02:26:913 (4,1) -
- 02:33:633 (1) - Just suggest you move it to lower as it seems crashing w/ 02:31:713 (2)
- 02:51:873 (2,3) -
- 02:53:793 (3,1) -
- 03:10:113 (1,2) -
- 04:20:193 (3,1) -
Normal
- I assume it is 1.2x
Same, if no description then it means distance
"^" is also a description don't mistaken
- 00:24:033 (2,3,4) - Make it to equilateral better
- 00:45:153 (2,3,4) - Move to right of 00:44:193 (1) for better flow
- 01:16:353 - Should add a note here i think i will keep this one, this thing will make this map interesting
- 01:35:073 (3,4) -
- 01:38:673 (2,3) - Not on grid
- 01:52:113 (5) - ^
- 02:19:233 (5) - ^
- 02:27:633 (7,1) -
- 02:51:873 (2) - Nt on grid
- 02:55:233 (2) - ^
- 03:00:273 (5,6,7) - ^
- 03:05:793 (8) - ^
- 03:09:153 (6) - ^
- 03:45:633 (1) - ^
- 04:06:273 (3,4) - ^
- 04:08:673 (1) - A little bit too out of grid
Good luck in ranking this
ErunamoJAZZ wrote:
My suggestion is for make this more intuitive. Because the bass in 01:27:393 - is very strong but is on half slider way, the brain is like "oh, what happen here, i listen something, but i does not press it...", and, player will be confuced for this. this is nice idea, i will consider this one because i think its okay if i follow smelody in here, and the hitsounds looks nice tooFort wrote:
[hard]
- 01:27:273 (4) - here feels wrong. Yeah, you are following the melody, but the bass in 01:27:393 - is very strong. Pls, fix it! whats wrong with this?
oke crazySky Trias wrote:
hmmm....
Rank This!
more crazy map plz!
Good, constructive criticism.Timorisu wrote:
This is horrible in every aspect I could imagine
who cares when u got flow :^)Aka wrote:
terror diff is messy as hell duh
:^)Timorisu wrote:
00:16:113 (2) - Unstack for better movement
00:16:833 (4) - Soft sampleset
00:20:673 (5) - Soft sampleset
00:22:833 (6) - CTRL+G for better spacing and lead-in to 00:23:073 (1) -
00:23:793 (2) - Unstack for better movement
00:24:513 (4) - Soft sampleset
00:28:353 (4) - Soft sampleset
00:28:713 (5,1,2) - Since these follow the lyrics there's -
00:29:433 - A missing circle here
00:32:223 (1) - Why the hell is this such a strong sound. A quiet soft sampleset (with removed whistles) would sound way better, since there's no actual 1/8
sound
00:32:673 (1,2,3,4,5,6) - This would work WAY better as 2 sliders followed by 4 circles, just CTRL+G 00:32:913 (2,3,4) - to see how much better this sounds and would play
00:33:633 (1,2,3,4,5,6,7) - These center points, 00:33:633 (1,3,5,7) - , are way too clustered. Additionally this pattern has horrible flow.
00:33:693 - Also missed a beat here
00:34:593 (1,2,3,4,5,6) - Again, this would work WAY better as 2 sliders followed by 4 circles
00:35:613 - Also missed one more beat here
00:35:553 (1,2,3,4,5,6,7) - These center points, 00:35:553 (1,3,5,7) - , are way too clustered. Additionally this pattern has horrible flow.
00:36:513 (1,2,3,4,5,6) - You know it, 2 sliders followed by 4 circles
00:37:473 (1,2,3,4,5,6) - These center points, 00:37:473 (1,3,5) - , are way too clustered. Stacking 00:38:073 (6,7) - under 00:37:833 (4,5) - is completely redundant looking at the other patterns like this, since they're all based on "circular "flow"". Mapping a sharp repeat like this after the previous patterns is off-putting.
00:37:533 - Again, a missed beat
00:38:433 (1,2,3,4) - You know what I'm going to say
00:40:113 (5) - CTRL+Shift+F? You missed a rather promiment sound at 00:40:173 -
00:40:353 (1,2,3) - This back and forth thing doesn't play well at all, move 00:40:353 (1) - to the right to create a more circular motion
00:40:353 (1,2,3,4,5,6,7) - Unlike the first part I'd make this 4 circles followed by 2 sliders, for consistency's sake
00:41:553 (2,3,4,5,6) - This doesn't play well at all, especially the sharp back and forth thing again. Try a star pattern of some sort http://i.imgur.com/ZqtGUUO.png
00:42:753 (5,6,7) - Again, for consistency's sake I'd place 4 circles followed by 2 sliders here
00:42:993 (6,7,2) - This is a complete bitch to read, since 00:43:473 (2) - is still hidden under the expanding 00:42:993 (6,7) - at the time of having to be hit
00:43:593 (3,4,5,6) - Again, these close back and forth things make no sense, a more spaced out square or something would work better
00:44:193 (1,2,3,4,5,6,7) - The 4 circles followed by 2 sliders thing again
00:44:193 (1,2,3,4) - The overlap on 00:44:193 (1,3) - is bugging me, you could use a zigzag square to clean this up a little http://i.imgur.com/xerZv09.png
00:45:393 (2,3,4) - Again, these close back and forth things make no sense and are horrible to play
00:46:293 - Missed out on a beat here
00:47:493 (8) - There's no sound here - remove this
00:48:033 (1) - Id' rather have this spinner end on 00:51:393 - with two circles after it placed at 00:51:633 - and 00:51:873 -
The best thing about this map is that it'd play just fine with AR9 if your patterns weren't so clustered and ugly (and no, that is NOT a valid excuse to use AR10)
Please don't reply with things like "but this is my mapping style, deal with it 8)" but instead reason your mapping. Afterall, you're thinking about the song and the best possible map you can give it by placing circles and sliders which compliment the song. Therefore all/most of your objects should have a reason to be where they are. If they do you shouldn't have a problem reasoning your mapping.
And I'm not even a minute in, how did this get qualified?
Honestly at this point it looks like a random circle dump with the wrong intentions and flawed execution, probably because that's what it is.
Genocide wrote:
Please don't make an argument before get disqualified except you want to get better for this mapset!
Timorisu wrote:
How to avoid having to answer to a lengthy post: Ignore it. But that's none of my business :^)
i lol'd :vinverness wrote:
Unless of course, you didn't really care about the quality of your own (ranked) map.
thats why TV sizes so much in hereFrey wrote:
The higher bpm the song has, the more difficulties you will need
That's why nobody wants to make a high-bpm map now.
Alright, spread wins
its okay nouk, take it easy. its fine if this map disqualify cuz spread i think, but how even i map lower diffs in 250bpm maps lmaonouk wrote:
None of the QAT can play this nomod :~| they're kinda bad at the game
and rip my 483x on Terror
Lust wrote:
Greetings Fort, on behalf of the QAT I must disqualify this beatmap over the following:The mapset needs more work. From our internal discussion, we have agreed that the top three difficulties need further quality revision to be even considered for the rank status. Some of our issues included the following (specifically the Terror difficulty, however these can be applied to the rest of the mapset as well):
- Various quality issues present in the Another, Extra, and Terror difficulties (more particularly the Terror diff) oh okay sure
- Questionable spread between Hard, Insane, and Another. i need more detail information about this not just some issues, please
- Combo 1 and Combo 2 are very similar, almost to the point where one might not be able to differentiate between the two. Find a different color for either of them. im very disagree with this since im using colorhax in beginning, it just didnt really problem (im use light Gray + Dark gray) so its easy to recognize but, i will re setting colorhax in this mapset
- The extended breaks found throughout the difficulties are nonsensical. Stuff like 00:51:873 - should be shortened to at least after the spinner, as there is no rhythmic cue to indicate such a need for the break to be put off. i dont know about this, im just want to use effective slider leght in here so this spinner didnt take spin time too long
Please note, not every instance of poor patterning, beat placement, rhythm choice, flow, and gameplay has been mentioned. This is just an overall run through of issues that are present, and are consistently found throughout the difficulty + the others as well. You can take what we have mentioned here and apply it to the rest of the set. Please note that we are looking for heavy quality revision here for it to be considered for rank. okay sure
- 00:40:113 (5,1,2,3,4,5) - Very poor flow, the slider 00:40:113 (5) - here transitions very poorly into 00:40:353 (1,2,3,4) - (which itself is a very poor flowing pattern). There are plenty of issues in regards to flow throughout the difficulty and mapset, whether it be through inconsistent gameplay, jerky movements, or lack of momentum. Please re-examine your patterns to make sure everything flows well. this back sliders? oh okay
- 01:14:913 (1) - to 01:18:513 (9) - The spacing in this section is inconsistent and nonsensical. The spacing in this part is shorter than the spacing that was before it. In a section that has stronger beats, higher spacing to accent the change in rhythm should be used. This inconsistency causes for some unnatural and jerky gameplay. atleast i make this pattern keep didnt rigid for mouse players. since when im use distance snap on this slow slider? lmao
- 01:37:953 (1) - From this point onwards, patterns start to become more and more difficult to read and play, due to the clunky and clustered nature of the gameplay employed. agree with this i think because some overlaps + high jump can make some players hard to read this notes
- 01:41:793 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - The inconsistent spacing is rather confusing and lacks a basis in the music. The spacing is large but decreased as the pattern goes on even though the rhythm is basically the same. It is rather unintuitive and counteracts the increased level of gameplay you wish to present will considering this speed up of pattern, im sure distance too consistant can make this map even harder or maybe easier
- 02:20:193 (1) - to 02:26:913 (1) - There are plenty of overlapping patterns and jerky back and forth movements throughout this section. This can make things not only difficult to read, but also uncomfortable to play.
Alongside our list of general concerns, the spread seems to have some issues as well. Please have a closer examination on the spread between the Hard, Insane, and Another difficulties, and make sure that no gap is present between them. ok
The colors of the first two combos are way too similar. This can cause confusion, as it is difficult to tell them apart. One of them must be changed in order to accommodate the player. description above
The extended breaks after the spinners that I have mentioned are nonsensical (the spinner in and of itself is very questionable). Please do not move the start of these breaks to where you have them. We recommend that you shorten the start to right after the spinner. This applies to all of the difficulties.
In conclusion, we are not pleased with the quality of the mapset and demand that this goes under further revision. Please take our concerns seriously in order to benefit the set in an effort to acquire ranked status. Keep in mind what various people have pointed out in this thread beforehand, as much of it can be applied for consistency. The BNG will handle this mapset's requalification. Good luck! ok im on it
at overall i didnt really want to follow your suggestion, this looks very different with my though, im just want to improve this map with my self, if i accept all of this im sure 10/10 i cant even testplaying againTimorisu wrote:
00:16:113 (2) - Unstack for better movement why? this pattern very perfect for some breaks + warming up
00:16:833 (4) - Soft sampleset why soft sampleset? im sure its better with normal sampleset instead of soft sampleset
00:20:673 (5) - Soft sampleset ^
00:22:833 (6) - CTRL+G for better spacing and lead-in to 00:23:073 (1) - not sure about this feels so forced i guess
00:23:793 (2) - Unstack for better movement ^ again this is completely didnt make sense, im just want to keep 2 and 3 flow clearly visible since that pattern has high spacing
00:24:513 (4) - Soft sampleset ^
00:28:353 (4) - Soft sampleset ^
00:28:713 (5,1,2) - Since these follow the lyrics there's - i didnt follow lyrics you just hear my previous pattern right?
00:29:433 - A missing circle here ^reason above
00:32:223 (1) - Why the hell is this such a strong sound. A quiet soft sampleset (with removed whistles) would sound way better, since there's no actual 1/8
sound but atleast i decrease volume
00:32:673 (1,2,3,4,5,6) - This would work WAY better as 2 sliders followed by 4 circles, just CTRL+G 00:32:913 (2,3,4) - to see how much better this sounds and would play will considering patterning for this
00:33:633 (1,2,3,4,5,6,7) - These center points, 00:33:633 (1,3,5,7) - , are way too clustered. Additionally this pattern has horrible flow. i testplaying this so many times and didnt find why this pattern is horrible enough as you say (maybe you just testplay this with HT mods)
00:33:693 - Also missed a beat here so if im add some notes in that you can deal with it? its very quit hard you map different patterning for this hell song
00:34:593 (1,2,3,4,5,6) - Again, this would work WAY better as 2 sliders followed by 4 circles ^
00:35:613 - Also missed one more beat here ^
00:35:553 (1,2,3,4,5,6,7) - These center points, 00:35:553 (1,3,5,7) - , are way too clustered. Additionally this pattern has horrible flow. ^
00:36:513 (1,2,3,4,5,6) - You know it, 2 sliders followed by 4 circles ^
00:37:473 (1,2,3,4,5,6) - These center points, 00:37:473 (1,3,5) - , are way too clustered. Stacking 00:38:073 (6,7) - under 00:37:833 (4,5) - is completely redundant looking at the other patterns like this, since they're all based on "circular "flow"". Mapping a sharp repeat like this after the previous patterns is off-putting. will restructure this pattern
00:37:533 - Again, a missed beat ^
00:38:433 (1,2,3,4) - You know what I'm going to say please yes, i will make maps for you not for fun again :^)
00:40:113 (5) - CTRL+Shift+F? You missed a rather promiment sound at 00:40:173 - totally disagree with this because that pattern is okay wihtout streamsand since the distance on next pattern is quiet hard im just didnt want to do this
00:40:353 (1,2,3) - This back and forth thing doesn't play well at all, move 00:40:353 (1) - to the right to create a more circular motion im on it
00:40:353 (1,2,3,4,5,6,7) - Unlike the first part I'd make this 4 circles followed by 2 sliders, for consistency's sake sometimes, hard pattern on this map can be easy if you can deal with it and have retries and retries, not just talking like this
00:41:553 (2,3,4,5,6) - This doesn't play well at all, especially the sharp back and forth thing again. Try a star pattern of some sort http://i.imgur.com/ZqtGUUO.png so for what im use spacing?
00:42:753 (5,6,7) - Again, for consistency's sake I'd place 4 circles followed by 2 sliders here i put this as subjective mods ever i see, want a reason? yeah so you push me to map more like you and what about freedom mapping? yeah its not free map with your style k lol bye bye sayonara nazi
00:42:993 (6,7,2) - This is a complete bitch to read, since 00:43:473 (2) - is still hidden under the expanding 00:42:993 (6,7) - at the time of having to be hit okay then
00:43:593 (3,4,5,6) - Again, these close back and forth things make no sense, a more spaced out square or something would work better sure
00:44:193 (1,2,3,4,5,6,7) - The 4 circles followed by 2 sliders thing again
00:44:193 (1,2,3,4) - The overlap on 00:44:193 (1,3) - is bugging me, you could use a zigzag square to clean this up a little http://i.imgur.com/xerZv09.png
00:45:393 (2,3,4) - Again, these close back and forth things make no sense and are horrible to play
00:46:293 - Missed out on a beat here
00:47:493 (8) - There's no sound here - remove this
00:48:033 (1) - Id' rather have this spinner end on 00:51:393 - with two circles after it placed at 00:51:633 - and 00:51:873 -
The best thing about this map is that it'd play just fine with AR9 if your patterns weren't so clustered and ugly (and no, that is NOT a valid excuse to use AR10)
Please don't reply with things like "but this is my mapping style, deal with it 8)" but instead reason your mapping. Afterall, you're thinking about the song and the best possible map you can give it by placing circles and sliders which compliment the song. Therefore all/most of your objects should have a reason to be where they are. If they do you shouldn't have a problem reasoning your mapping.
And I'm not even a minute in, how did this get qualified?
Honestly at this point it looks like a random circle dump with the wrong intentions and flawed execution, probably because that's what it is.
Edit because why not
01:05:793 (3,4,5,6,7) - This pattern does not play well at all, you're forcing sharp and quick angles on the player on a calm part. Especially the direction change 01:05:913 (4,5,6,7) - has is horrible
01:05:793 (3,5) - This stack is concerning. Again, the second circle is still covered by the first circle's expanding effect after being hit, even with transparent 300s
01:06:273 (7,8,9,10) - This spacing doesn't make any sense. Work on an even arc at least
01:09:033 (11) - Move this upwards to avoid those stacks I've mentioned like 20 times already. You should know why they're problematic by now. This also brings more of a circular motion into the pattern and eases the movement, making the created pattern (01:08:793 (9,10,11,1) - ) more comfortable to play
01:09:993 (6) - Place this somewhere around 240|112 to ease reading. This still keeps a similiar movement from 01:09:993 (6) - to 01:10:113 (7) - like 01:09:753 (4) - to 01:09:873 (5) - has
01:10:593 (9,10,11,12,1) - While I agree that there should be a more spaced part here it shouldn't be nearly as jump as this, concidering the general tone of the part this is set in. This could easily be fixed by moving 01:10:953 (12) - upwards a little
01:12:153 (7,8,9) - The change from small spacing to rather big spacing is kind of off-putting, especially with the slider on a red tick. Consider moving 01:12:153 (7) - outwards a little
01:14:433 (9) - Move this to where 01:12:993 (1) - was, then CTRL+G for a pattern that doesn't cause the player to do these awkward back-and-forth-stopping motions on the sliders
01:18:753 (1) - This spinner doesn't make any sense at all. Doesn't add to the map or the song and feels plain wrong.
01:20:673 - And what is this break doing here? You're basically covering up the interesting speeding up part with these
01:24:393 (15) - There's no sound here - remove this
01:25:653 (9) - There's no sound here - remove this. Then adjust either 01:25:593 (8) - or 01:25:713 (9) - to remove the 1/2 stack
01:28:033 - and 01:28:073 - You missed out on two important 1/6 beats here
01:28:353 (1,5) - You know why I dislike these stacks by now. Hidden objects and bad playability.
01:28:473 (2,3,4,6) - Yeah
01:31:113 (6) - Remove the repeat and add a circle at 01:31:353 - to keep consistency with the previous patterns
01:32:073 (12) - There's no sound here - remove this
01:34:113 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - There's no reason for variable spacing, especially accelerating one. This is mindless 1/2 spam from the music with no change in tone or pitch whatsoever, so it should be mapped accordingly, not like something that gets more intense by the second
01:34:953 (8,2) - Stacks and stuff
01:35:433 (4,6) - The darn problematic stacks
01:35:073 (1,2,3,4,5,6,7) - This pattern especially is shit to play. 01:35:073 (1,2) - Is forcing the player to speed up and move horizontally, 01:35:193 (2,3) - promptly speeds down again and is placed to play in an awkward going-up-but-not-really place. 01:35:313 (3,4,5) - This completely random spacing isn't only bad to look at but bad to play also, plus 01:35:433 (4,5,6) - being basically a repeat could really screw the player over.
01:35:553 (5,6,7) - This change of spacing is random and illogical
01:36:273 (2) - CTRL+G
01:36:513 (3,4) - CTRL+G
01:36:513 (3,5) - CTRl+G
In that order, so a circular motion will be created. The dropdown from 01:36:753 (5) - to 01:36:873 (6) - will also make the transition into the slider better
01:36:813 - Missed out on part of the stream here
01:38:193 (3,5) - I'd write a comment for each stack I find but then this post would be 300% longer
01:38:313 (4,5,6,7) - Again, this spacing change is sudden and irrational, the sharp angle from 01:38:313 (4) - to 01:38:433 (5) - is a bitch to read and play, which sucks because 01:38:433 (5,6,7) - is kinda nice
01:38:553 (6,7,8,1) - But then again, this spacing is really weird
01:38:313 (4,8) - Oh look, another stack that hides the second circle
01:39:393 (5,6,7) - These spacing changes are... you know. This could easily be solved by moving 01:39:513 (6) - somewhere around 268|352
01:40:113 (2) - CTRL+G
01:40:353 (3,4,5,6) - Switch these placements
01:40:653 - Missed a part of the stream here
01:42:633 (8,3) - The first circle hides half of the second circle. Clean yo stacks
01:42:273 (5,6,7,8,1,2,3,4) - The reducing spacing is weird since you previously based this kiai on accelerating spacing, rather then reducing it
01:43:113 (4,5,6,7) - You even have accelerating spacing right in this pattern, starting at a completely random point
01:45:633 (1,2,3,4) - From 1.2 to 3.3 to 1.4? Nonononono
01:45:753 (2,3) - Plus this is a complete bitch to play especially with follow points since you're forcing the player to go through the end of 01:45:393 (4) - and 01:45:633 (1) - again
01:45:873 (3,7) - First circle hides more than half of the second circle on this stack
01:46:113 (5,8) - The first circle nearly hides the complete second circle
01:47:193 (6) - Uneven spacing. Move this further to the top left
01:48:333 - Missed out on part of the stream again
01:49:653 - Missed a triple here
01:49:833 (4,5,6) - This is not nice to play at all, especially with 01:49:953 (5) - being a slider, making the player drag away from 01:50:193 (6) - even more
01:51:073 - and 01:51:113 - You missed out on two important 1/6 beats here
01:51:573 (3) - Missed a triple here
01:51:633 (3,4,5) - Random, uneven spacing
01:53:493 - Missed a triple here
01:54:033 (6) - Move 1 grid up
01:54:633 (11,12) - CTRL+G and move 01:54:633 (11) - out a little. Pay attention to even spacing
01:54:913 - and 01:54:953 - You missed out on two important 1/6 beats here
01:55:413 - Missed a triple here
01:55:713 (5,1) - This overlap is unnecessary and easily avoidable
01:56:793 (4,5,6,7,1,2) - Very uneven spacing
01:57:333 - Missed a triple here
01:57:633 (5,6,7) - Even though this isn't the worst spacing this map has to show, it certainly isn't the best either. Try moving and rotating 01:57:993 (7) - around to create an even spacing from 01:57:873 (6) - to 01:57:993 (7) - to 01:58:233 (8) -
01:58:293 - Missed a triple here
01:58:753 - and 01:58:793 - You missed out on two important 1/6 beats here
01:59:253 - Missed a triple here
01:59:193 (2,3,4,5) - This is the most uneven spacing I have seen
02:00:273 (2,3) - These being so close together doesn't make much sense, looking at 02:00:033 (1,2) - and 02:00:513 (3,4) - , both of which transitions are highly spaced
02:00:753 (4,1) - Same thing here, these being so close together after the really jumpy and highly spaced part doesn't make much sense
02:01:173 - Missed a triple here
02:01:113 (2,3,4,5) - Honestly what the fuck is this spacing? From 1.1 to 2.5 to 3.1?
02:01:953 (8,12) - The first circle covers most of the second circle
02:02:593 - and 02:02:633 - You missed out on two important 1/6 beats here
02:03:093 - Missed a triple here
02:03:993 (2,4) - Ugh
02:03:993 (2,3,4,5,6,7,8,9) - The sudden change from high to low spacing is kind of weird but whatevs
After looking at 50% of this... thing I've come to the conclusion that you should work on easier maps at first. Learn to be way more consistent with both, timeline and grid placement. Your current map looks like you played the song at 100% speed and placed the circles where you thought they belong, which is not what you should do on 250/500 BPM maps. After working on making easier, more consistent maps, try getting those ranked to get a grasp of what a good mod is and how to properly reply to a mod. When you've got the basics nailed down (which you should have done by now) try to slowly transition into making harder maps. Trying to map stuff like this out of the blue, overnight, will end up as the mess that you currently offer as a map.
My two cents. I'm not going to look at the rest of the map since I can't imagine anything good coming out of this. dun play this map pls
Sorry if I sound a little harsh.
testplay my map without NF or HT pls thanks
Locking this thread while I clean up some less than desirable posts. I am asking you all politely to stop with the fighting. Any post that is not constructive/beneficial will be removed.Cherry Blossom wrote:
Time has come, please, anyone can clean up this thread.... ?
Since this beatmap has been DQ ..Cherry Blossom wrote:
Time has come, please, anyone can clean up this thread.... ?
thanks lust hope i can rerank this map with new things hahaLust wrote:
Locking this thread while I clean up some less than desirable posts. I am asking you all politely to stop with the fighting. Any post that is not constructive/beneficial will be removed.Cherry Blossom wrote:
Time has come, please, anyone can clean up this thread.... ?
Thank you.
EDIT: Thread unlocked, lets keep things clean fellas.
fix all except red one. thanks for mods :3Sky Trias wrote:
Since this beatmap has been DQ ..Cherry Blossom wrote:
Time has come, please, anyone can clean up this thread.... ?
I will mod this now.
Hope this helping a bit
no kds please .. this not help anything
[General]
- You can add tag : HARDCORE TANO*C
- Some trouble on spinning i think : Hyper , Insane , Another , Extra , Terror
04:13:473 (1) - This spinner is 720 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.- come on Fort .. please don't add another Terror difficult ;_;
- all fine
[Easy]
[*]01:14:913 (1) - missing finish (head)
- 00:23:073 (1) - make same as 00:24:033 (2)
[*]01:15:873 (2) - change finish (head)
[Normal]
[Hard]
- 02:49:113 - 02:50:673 - add spinner ? make same Hard and other ?
[Hyper]
- 00:45:993 (6) - move to x : 368 y : 368 ( you can make same flow like 00:40:353 (1,2,3) - )
- 01:41:073 (5) - unsight not when i testplay with HD
- 02:29:313 (5) - longer till 02:29:673 - sound's better nope i follow something there
- 03:46:953 (4) - move to x: 400 y: 172 will keep this i guess
- 04:00:033 (4) - move to x: 432 y: 152 (blanked with 04:00:273 (5) - )
- 04:18:153 (7) - move to x: 444 y: 212
[Insane]
- 00:46:113 (1) - weird .. better than before
![]()
make something didnt weird there
- 02:45:993 (4) - stack with 02:46:113 (1) - ?? lol looks too weird
- 03:00:033 (8,9,1) - weird flow .. better than before :
( move 03:00:393 (9) - x:96 y:172 then 03:00:513 (1) - x:84 y:228 )
[Another]
- 04:15:393 (1,2,3,4) - very weird flow over here. maybe move 04:15:513 (2) - to x: 352 y: 92
[Extra]
- 01:32:073 (8) - remove
- 01:16:593 (4) - Ctrl+G will be better
- 04:18:753 (3,4,5,6) - very weird flow over here. idk how to make this better, please check this.
- i feel weird if you use double hitsound like whistle and clap on single not / slider (head/tail). very diffrent with other mapset.
[Terror]
- 01:32:073 (10) - remove
- is this good? I can't even follow the flow ..
- 01:32:073 (12) - remove
something REALLY hard than Terror diffDefault wrote:
Out of curiosity, what does Terror Relinquished mean? I don't understand it, and I can't find a decent translation.
relinquished means "release"Default wrote:
I am talking about the actual meaning of the words.
Is that something to be proud of?wuzzat wrote:
FORT=Da Next Blue Dragon (?)
no problemAnxient wrote:
Terror relinquished = welp were doomed. thanks a lot fort.
kurang greget gue >:DConstantine wrote:
ui fort, reply ke modnya timo skrg biar ga sia2 dia kerja (iirc lu ga reply ke dia soalnya pas itu masi di state qualified)
>nambah diff susah 1 lagi
;w;
im fort plz lmaowuzzat wrote:
FORT=Da Next Blue Dragon (?)
maybeLach wrote:
Is that something to be proud of?wuzzat wrote:
FORT=Da Next Blue Dragon (?)
im mad dog hahahahaha[ Space ] wrote:
Fort, you're going mad.
yeah plsAthrun wrote:
Fort pls
oke deh thanks yaraianshimuzu wrote:
sekarang ini juga masalah spread selain AiAe ;w;
good luck buat requalifiednya Fort o/
mungkin bisa jadi barokah amin~Frim4503 wrote:
shoot aja dah biar berkah
kaya map yg satunya
aku shoot beberapa hari kemudian ranked
ok br0 =w=)bHolyNightmare wrote:
That terror relinquished...
FORT PLS <333
you made me love this map even more, even its pain in the ass, but so fun :3
pls get ranked
gogogogogogogogogog
he is a crazy playerbaraatje123 wrote:
It now has an even harder diff?
What's wrong with you?
How can one even map such difficulty (and rank it as well)
Teach me plz
how i teach people to map -> you learn my maps :>baraatje123 wrote:
It now has an even harder diff?
What's wrong with you?
How can one even map such difficulty (and rank it as well)
Teach me plz