Greetings Fort, on behalf of the QAT I must disqualify this beatmap over the following:
- Various quality issues present in the Another, Extra, and Terror difficulties (more particularly the Terror diff)
- Questionable spread between Hard, Insane, and Another.
- Combo 1 and Combo 2 are very similar, almost to the point where one might not be able to differentiate between the two. Find a different color for either of them.
- The extended breaks found throughout the difficulties are nonsensical. Stuff like 00:51:873 - should be shortened to at least after the spinner, as there is no rhythmic cue to indicate such a need for the break to be put off.
The mapset needs more work. From our internal discussion, we have agreed that the top three difficulties need further quality revision to be even considered for the rank status. Some of our issues included the following (specifically the Terror difficulty, however these can be applied to the rest of the mapset as well):
- 00:40:113 (5,1,2,3,4,5) - Very poor flow, the slider 00:40:113 (5) - here transitions very poorly into 00:40:353 (1,2,3,4) - (which itself is a very poor flowing pattern). There are plenty of issues in regards to flow throughout the difficulty and mapset, whether it be through inconsistent gameplay, jerky movements, or lack of momentum. Please re-examine your patterns to make sure everything flows well.
- 01:14:913 (1) - to 01:18:513 (9) - The spacing in this section is inconsistent and nonsensical. The spacing in this part is shorter than the spacing that was before it. In a section that has stronger beats, higher spacing to accent the change in rhythm should be used. This inconsistency causes for some unnatural and jerky gameplay.
- 01:37:953 (1) - From this point onwards, patterns start to become more and more difficult to read and play, due to the clunky and clustered nature of the gameplay employed.
- 01:41:793 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - The inconsistent spacing is rather confusing and lacks a basis in the music. The spacing is large but decreased as the pattern goes on even though the rhythm is basically the same. It is rather unintuitive and counteracts the increased level of gameplay you wish to present
- 02:20:193 (1) - to 02:26:913 (1) - There are plenty of overlapping patterns and jerky back and forth movements throughout this section. This can make things not only difficult to read, but also uncomfortable to play.
Please note, not every instance of poor patterning, beat placement, rhythm choice, flow, and gameplay has been mentioned. This is just an overall run through of issues that are present, and are consistently found throughout the difficulty + the others as well. You can take what we have mentioned here and apply it to the rest of the set. Please note that we are looking for heavy quality revision here for it to be considered for rank.
Alongside our list of general concerns, the spread seems to have some issues as well. Please have a closer examination on the spread between the Hard, Insane, and Another difficulties, and make sure that no gap is present between them.
The colors of the first two combos are way too similar. This can cause confusion, as it is difficult to tell them apart. One of them must be changed in order to accommodate the player.
The extended breaks after the spinners that I have mentioned are nonsensical (the spinner in and of itself is very questionable). Please do not move the start of these breaks to where you have them. We recommend that you shorten the start to right after the spinner. This applies to all of the difficulties.
In conclusion, we are not pleased with the quality of the mapset and demand that this goes under further revision. Please take our concerns seriously in order to benefit the set in an effort to acquire ranked status. Keep in mind what various people have pointed out in this thread beforehand, as much of it can be applied for consistency. The BNG will handle this mapset's requalification. Good luck!