I'll take a look over with Owntrolf again when I have time
Thanks 2ha! :3tutuhaha wrote:
00:13:637 (3,4) - blanket ~that is fuking thin lol, anyway fixed
00:23:052 (3,4,1,2,3) - same space, and actually what i think is use slider+arrow to instead the first three notes ~yeah changed that triplet to 1/4 repeat slider, and that spacing error is just my bad
00:37:254 (3) - NC ~ok
00:42:360 (3) - ^~ok
I like this hard <3 ~this is the 2nd time I believe,that you said you like my diff , and also I like it too <3
eINess wrote:
From my queue
oh another Absolute Soul <3Bold : Should be fix it.
Green : high recommended suggestion
Normal : In my personal opinion.
[General]
- you should be remove ' Absolute ' in tag already in tittle. But every other ranked set has Absolute as tags :d
- cheak out widescreen in theramdans' Hard Done
[Hard]
- 00:11:562 (1) - you little miss blanket But theyre symmetrical when you look at the approach circle and circle :d
- 01:26:881 (1) - add NC better, I think. Done
[Normal]
- 01:25:605 (3) - same reason hard. add NC. Done
Well..... GL
Beatmap search recently changed, and no longer supports searching by exact phrases.Owntrolf wrote:
But every other ranked set has Absolute as tags :d
K fixedCloudSplash16 wrote:
Beatmap search recently changed, and no longer supports searching by exact phrases.Owntrolf wrote:
But every other ranked set has Absolute as tags :d
That makes the duplicated tag useless.
Go see for yourself: https://osu.ppy.sh/p/beatmaplist?q=%22a ... 0&g=0&la=0
Hard diff have 3.56 stars (4 stars) and handsome's insane 4.85 (5 stars) . I think the spread between these 2 diffs not looks so bad but at Hard diff I suggest HP 6 and OD 7 :pBeatofIke wrote:
Theres a HUGE rise in difficulty from Hard to Handsome's Insane. The spread between those difficulties is too high.
Stop using the star rating as the gauge.ByBy_ChAn wrote:
Hard diff have 3.56 stars (4 stars) and handsome's insane 4.85 (5 stars) . I think the spread between these 2 diffs not looks so bad but at Hard diff I suggest HP 6 and OD 7 :p
I watched at forum and in game and it's same lol I'm not good at math but even I said to increase the OD and HP , I forgot to suggest to WTF not to reduce add some jumps and streams :pneonat wrote:
Stop using the star rating as the gauge.ByBy_ChAn wrote:
Hard diff have 3.56 stars (4 stars) and handsome's insane 4.85 (5 stars) . I think the spread between these 2 diffs not looks so bad but at Hard diff I suggest HP 6 and OD 7 :p
Look at the difficulties themselves
neonat wrote:
Stop using the star rating as the gauge.
Look at the difficulties themselves
ok ok ;w; just try to be like a BN I not aiming for QAT wtfNo Dap wrote:
neonat wrote:
Stop using the star rating as the gauge.
Look at the difficulties themselves
Kawaiwkyik wrote:
[Insane]
- AR kinda fast, AR8.8 is better imoBut decimal AR
[Hard]more work on placement
- 00:31:828 (3,4) - it's look like 1/4 imo Spread out more
- 00:34:062 (2,3) - slider? I did this because theres doubles in handsome's :d
- 00:36:615 (2,3) - ^
good luck
oFort wrote:
VINXIS didnt touch this map
unranked
/me runs
VINXIS wrote:
o
Kawaiwkyik wrote:
[handsome's Insane]
- 00:00:552 (1,2,3,4,5,6) - these jump can much more bigger fine for intro
- 00:02:626 (1) - 00:05:179 (1) - 00:07:733 (1) - 1/1 is better imo i like to keep for intensity~
- 00:08:371 (4) - x204 y144 no
- 00:15:392 (7) - x496 y236 no
- 01:18:903 (5) - ctrl+g? more fun no, don't like how it plays.
- 01:21:296 (4) - ^ no, doesn't fit.
- 01:24:967 (3) - x180 y128? no
Overdue mod reply \oNatsu wrote:
this kind of post don't help the mapper and just make him feel bad.
Insane:
- same case as extra there are alot of random jumps that have nothing to do with the song, for example: 00:24:328 (1,2,3,4,5,6,7) - Fixed
- 00:34:062 (1,2) - delete the objects and listen again to the song, 50% 25 % Did some changes
- 00:35:339 (3) - ^ ^
- 00:36:615 (2,3) - ^ ^
- 00:53:211 (1,2) - this play really bad (IMO) I prefer if you do a jump or atleast you use a regular spacing (a stack will work too) Alarido said something about it too
- kiai looks a bit random, too many jumps I think this is more an extra than an insane.
If you don't agree with me, you can look for other BN tho.
Finally my 26 day overdue m4m has finally arrived \o
Alarido wrote:
Hi (:
[Normal]
00:23:211 (5,1) - This rhythm feels off. The note (5) should be at 00:23:052 and the slider start at 00:23:211 being extended to 00:23:850 .
Changed
[Extra]
* Extra feels overmapped as Natsu said here. For sure. Chances of this song supporting a song-fitting Extra diff are a bit doubtful for me -- if jumps should really to be fitting to the song feelings/beats/atmosphere.
* Heard carefully 00:52:573 (1,2,3,4,5,6,7) at 25% speed and found nothing to justify this. Did some stuff[/notice]
Needs rework and modding from very experienced ones. I would recommend, for example:That's it.
- Andrea
- jonathanlfj (even it's not a Falcon JDK song)
- ztrot
- Kodora
Fort wrote:
where the hell byfar's extra?
where the hell irre's extra?pkk wrote:
Fort wrote:
where the hell byfar's extra?
Setsurei wrote:
sorry for late M4M reply
[Absolute Duo]
00:19:222 (5,1) - stack head
00:34:062 (1,2) - change to 1/2 slider, since you skipped 00:34:381 - the drum here, so this drum 00:34:142 - doesn't need to be emphasized with 1/4 slider of yours Done
00:35:339 (3,4) - ^ Done
00:36:615 (2,3) - ^ Done
00:46:190 (1) - prefer to change to 2 hicircles, since the melodies of the piano is there Done
00:48:424 - add note Done
00:48:584 - ^ Done
00:50:818 - ^ Done
00:58:477 (1,2,3) - prefer to jump these rather than stacking like what you did here 00:59:913 (2,3) - Done
01:25:286 (6,7,8) - move these triangular a bit down, since 01:24:966 (4,6) - overlaps [color=#08000]Done[/color]
good luck[/color]
DahplA wrote:
M4M
Absolute DuoInsane+
- 00:12:201 (3) - I just don't believe this type of slider velocity here works. I mean, the sound literally "holds" out in a sense, so you want to players to hold a slider down in a spot to mimic this. Increasing the slider velocity would do the opposite here.
- 00:32:786 (3,4,5,6,7,8) - The flow of this stream can be improved. I'd go for a curved approach, as to continue the flow of 00:32:147 (1) - Curved streams just dont feel right to me in this map
- 00:34:860 (1) - Not sure if this part is right, as it uses 1.3x SV, while 00:34:062 (1) - uses a different. I think you forgot to add a green line here. Double check this. It also creates conflict with 00:35:179 (2) - as it is way too close and will most likely be misread for a 1/4 gap. Added a x1.15 inbetween
- 01:02:706 (1) - I recommend stopping this spinner at 01:03:584 instead, as the last part of that vocal line ends here as well. It makes sense to have it end at the same spots. The sound "ki" is stronger than the "mi"
Insane
- At the start, you seem to use much more circles than compared to Absolute Duo. Just thought I'd point that out. Try and condense that down by adding a few sliders. Its actually handsome's map but they pulled out of the set and I asked them if I could keep the difficulty
- 00:16:190 (4) - and 00:17:626 (5) - are two strong vocals in which you haven't added much spacing on. I recommend spacing them out more. Interestingly enough, you seem to add the spacing before the strong notes, which is very strange.
- 00:33:424 Same with this part, the doubles are more dense than in Absolute Duo. You use a lot of circles here and almost few sliders to represent the doubles. I suggest going over this part and changing it.
Normal
- 00:31:828 (3,4) - This spacing will be really confusing to read, as players will think of it as 1/4 gap. I suggest remapping here.
- 01:02:626 (1) - It makes much more sense to have this as a circle rather than a slider. There is no note being held out here. The vocal just stops on that note, so it's logical. But the held out sound in the background
[/notice]
- 00:00:871 (2,5) - Due to low approach rate, you can see these two objects at the same time. Just move 5 upwards more, or better yet, make 5 face upwards so the flow doesn't go back onto itself. Its probably fine since its less than a second
The rest of it is fine. Good luck.