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Suzuki Konomi - Absolute Soul

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Topic Starter
Owntrolf

tutuhaha wrote:

[Insane]
00:01:509 (1,2,3) - hmmm..delete 2 and make a small jump like this Done
https://osu.ppy.sh/ss/2866399
00:11:881 (2) - move to x8 y116 Done
00:14:594 (3,4) - this distance with respect to another distance is too small, weird Done
00:19:701 (7) - move to x152 y24 Done
00:31:190 (2,3,4,5) - use same distance please Done
00:42:360 (1,2) - hard too read I think fixed
00:53:131 (x) - actually there has rhythm
00:57:041 (3) - hmm...I dont think there is necessary to change the sv
01:10:924 (4,5) - this distance with respect to another distance is too small, weird Fixed
01:12:201 (4,5) - ^ Fixed


[Hard]
00:44:594 (1,2,3,4) - hard to read, or you should change sv at the same time I think its better now
01:01:669 (4) - ctrl+g Applied for now
actually what I think is...you need unity your distance _(:зゝ∠)_..

[Normal]
suggest use this rhythm at begin
https://osu.ppy.sh/ss/2866471
hmm...some part of rhythm in this diff make me confuse..
00:32:786 (5,1,2,3,4,5,6,1,2,1,2,1,2,1,2,3) - like this part
I just leave ti as is for now
well, then, goodluck
hehe
applied

cod
osu file format v14

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[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Owntrolf
Version:handsome's Insane
Source:アブソリュート・デュオ
Tags:Absolute Duo Opening handsome byfar theramdans tv size
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312,354,49701,6,0,B|360:375|397:347|397:347|424:349|424:349|434:315|459:318|459:318|511:262|460:198,1,288,2|0,0:0|0:0,0:0:0:0:
251,152,50658,2,0,L|295:231,1,72,4|0,0:0|0:0,0:0:0:0:
240,213,50897,1,0,0:0:0:0:
228,192,50976,1,2,0:0:0:0:
216,171,51056,1,0,0:0:0:0:
205,151,51136,1,2,0:0:0:0:
109,26,51296,6,0,L|22:75,1,90,4|0,0:0|0:0,0:0:0:0:
240,69,51615,1,0,0:0:0:0:
100,69,51775,2,0,L|13:118,1,90,4|0,0:0|0:0,0:0:0:0:
231,112,52094,1,0,0:0:0:0:
91,112,52254,2,0,L|4:161,1,90,4|4,0:0|0:0,0:0:0:0:
204,169,52573,6,0,L|117:218,1,90,4|4,0:0|0:0,0:0:0:0:
225,275,52892,2,0,P|287:309|389:263,1,180,4|8,0:0|0:0,0:0:0:0:
456,131,53371,1,0,0:0:0:0:
303,200,53530,1,8,0:0:0:0:
371,102,53690,1,0,0:0:0:0:
447,215,53850,6,0,B|473:260|473:260|436:355,1,144,4|0,0:0|0:0,0:0:0:0:
328,384,54328,1,8,0:0:0:0:
289,282,54488,2,0,L|381:274,1,72,4|0,0:0|0:0,0:0:0:0:
210,198,54807,2,0,L|302:190,1,72,2|2,0:0|0:3,0:0:0:0:
360,13,55126,6,0,B|330:101|330:101|266:107,1,144,0|8,0:0|0:0,0:0:0:0:
160,63,55605,1,4,0:0:0:0:
101,126,55764,2,0,L|126:215,2,72,0|0|0,0:0|0:0|0:0,0:0:0:0:
224,140,56243,1,2,0:0:0:0:
300,181,56403,6,0,B|312:232|312:232|304:277|304:277|319:331,1,144,4|0,0:0|0:0,0:0:0:0:
397,274,56881,1,4,0:0:0:0:
221,227,57041,2,0,L|129:250,1,72,4|0,0:0|0:0,0:0:0:0:
152,340,57360,2,0,L|244:317,1,72,0|4,0:0|0:0,0:0:0:0:
316,321,57679,6,0,B|304:277|304:277|312:232|312:232|300:181,1,144,0|0,0:0|0:0,0:0:0:0:
194,105,58158,1,4,0:0:0:0:
131,164,58318,2,0,L|154:256,1,72,0|0,0:0|0:0,0:0:0:0:
236,291,58637,1,0,0:0:0:0:
335,264,58796,6,0,P|418:231|441:125,1,180,4|0,0:0|0:0,0:0:0:0:
304,57,59275,1,0,0:0:0:0:
223,211,59435,2,0,P|210:299|290:372,1,180,0|0,0:0|0:0,0:0:0:0:
417,287,59913,1,0,0:0:0:0:
324,140,60073,6,0,P|253:84|150:117,1,180,4|0,0:0|0:0,0:0:0:0:
161,270,60551,1,0,0:0:0:0:
334,262,60711,2,0,P|416:229|440:122,1,180,0|4,0:0|0:0,0:0:0:0:
304,57,61190,1,0,0:0:0:0:
229,135,61350,6,0,L|126:167,1,90,4|0,0:0|0:0,0:0:0:0:
110,255,61669,1,0,0:0:0:0:
240,240,61828,1,0,0:0:0:0:
161,136,61988,1,0,0:0:0:0:
181,299,62147,5,0,0:0:0:0:
331,85,62307,1,4,0:0:0:0:
363,267,62467,1,4,0:0:0:0:
149,117,62626,1,4,0:0:0:0:
256,192,62706,12,0,63424,0:0:0:0:
294,290,63903,6,0,L|408:247,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
462,95,64222,1,0,0:0:0:0:
308,253,64381,2,0,L|422:210,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
476,58,64700,1,2,0:0:0:0:
395,251,64860,2,0,L|294:290,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
162,277,65179,6,0,P|196:336|189:378,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
60,323,65498,1,0,0:0:0:0:
44,188,65658,1,8,0:0:0:0:
147,200,65818,2,0,L|263:189,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
413,117,66137,2,0,L|297:106,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
161,84,66456,6,0,P|69:130|48:240,1,215.999993408203,4|0,0:0|0:0,0:0:0:0:
263,267,66935,2,0,L|381:282,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
212,176,67254,2,0,L|330:191,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
161,85,67574,2,0,L|279:100,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
375,108,67892,5,2,0:0:0:0:
308,193,68052,2,0,P|284:244|297:302,1,107.999996704102,2|10,0:0|0:0,0:0:0:0:
393,364,68371,2,0,L|423:241,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
463,55,68690,2,0,L|493:178,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
384,266,69009,6,0,P|310:298|203:208,1,215.999993408203,6|2,0:0|0:0,0:0:0:0:
193,119,69488,2,0,L|77:125,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
14,216,69807,1,2,0:0:0:0:
211,31,69967,2,0,P|264:62|280:124,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
310,214,70286,6,0,P|371:251|492:191,1,215.999993408203,2|0,0:0|0:0,0:0:0:0:
352,55,70764,1,8,0:0:0:0:
209,173,70924,2,0,L|220:280,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
142,384,71243,2,0,L|131:277,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
122,133,71562,6,0,B|116:186|116:186|66:210,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
123,25,71881,1,2,0:0:0:0:
293,98,72041,1,8,0:0:0:0:
266,240,72201,2,0,P|202:261|151:233,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
105,132,72520,2,0,P|169:111|220:139,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
360,164,72839,6,0,P|387:110|376:54,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
156,27,73158,1,0,0:3:0:0:
293,98,73318,1,4,0:3:0:0:
76,106,73477,1,4,0:3:0:0:
399,313,74115,6,0,L|264:338,1,107.999996704102,4|2,0:0|0:0,0:0:0:0:
162,384,74435,1,2,0:0:0:0:
101,220,74594,2,0,P|149:150|215:140,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
300,254,74913,2,0,P|215:247|173:195,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
229,64,75233,2,0,P|265:140|241:202,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
199,235,75552,6,0,L|247:353,2,107.999996704102,2|0|8,0:0|0:0|0:0,0:0:0:0:
165,105,76030,2,0,P|241:72|362:135,1,215.999993408203,0|2,0:0|0:0,0:0:0:0:
385,282,76509,1,8,0:0:0:0:
251,194,76669,6,0,L|150:260,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
132,379,76988,1,0,0:0:0:0:
33,288,77147,1,8,0:0:0:0:
224,321,77307,2,0,L|314:261,1,107.999996704102,2|4,0:0|0:0,0:0:0:0:
251,194,77626,2,0,L|341:134,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
278,67,77945,6,0,P|228:28|156:44,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
85,183,78264,1,0,0:0:0:0:
202,138,78424,1,8,0:0:0:0:
177,350,78584,2,0,L|203:240,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
335,350,78903,2,0,L|309:240,1,107.999996704102,0|8,0:0|0:0,0:0:0:0:
239,110,79222,6,0,P|195:64|56:117,1,215.999993408203,4|2,0:0|0:0,0:0:0:0:
217,209,79701,2,0,P|264:211|320:166,1,107.999996704102,8|4,0:0|0:0,0:0:0:0:
149,147,80020,2,0,P|123:186|134:257,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
224,370,80339,1,8,0:0:0:0:
304,298,80498,6,0,L|429:273,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
512,91,80818,1,0,0:0:0:0:
432,163,80977,2,0,L|307:188,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
233,127,81296,2,0,L|108:152,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
56,230,81615,1,8,0:0:0:0:
146,274,81775,6,0,P|183:311|192:363,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
0,384,82094,1,0,0:0:0:0:
250,243,82253,1,8,0:0:0:0:
104,353,82413,2,0,P|61:304|63:242,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
97,83,82733,1,0,0:0:0:0:
129,97,82812,1,0,0:0:0:0:
162,112,82892,1,8,0:0:0:0:
195,127,82972,1,0,0:0:0:0:
228,142,83052,1,2,0:0:0:0:
260,157,83131,1,0,0:0:0:0:
293,172,83211,6,0,L|303:239,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
313,309,83371,2,0,L|323:376,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
352,316,83690,6,0,L|337:210,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
432,307,84009,2,0,L|417:201,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
512,298,84328,2,0,L|497:192,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
319,88,84646,5,2,0:0:0:0:
287,227,84807,1,2,0:0:0:0:
239,70,84967,1,2,0:0:0:0:
343,167,85126,1,2,0:0:0:0:
205,208,85286,1,2,0:0:0:0:
239,70,85445,1,2,0:0:0:0:
103,176,85605,6,0,P|110:255|211:309,1,161.999995056153,2|0,0:0|0:0,0:0:0:0:
224,307,85924,1,0,3:0:0:0:
434,194,86084,1,0,3:0:0:0:
230,212,86243,1,0,3:0:0:0:
384,79,86403,1,0,3:0:0:0:
339,277,86562,1,0,3:0:0:0:
259,90,86722,1,0,3:0:0:0:
223,307,86881,6,0,P|125:276|103:176,1,215.999993408203,0|0,0:0|3:0,0:0:0:0:
103,175,87280,1,0,3:0:0:0:
103,175,87360,1,4,3:0:0:0:
Ozato Fumika

Natsu wrote:

xxdeathx wrote:

i'm not touching this lol
this kind of post don't help the mapper and just make him feel bad.
party pooper
Aerous
I'll take a look over with Owntrolf again when I have time
theramdans

tutuhaha wrote:

00:13:637 (3,4) - blanket ~that is fuking thin lol, anyway fixed
00:23:052 (3,4,1,2,3) - same space, and actually what i think is use slider+arrow to instead the first three notes ~yeah changed that triplet to 1/4 repeat slider, and that spacing error is just my bad :D
00:37:254 (3) - NC ~ok
00:42:360 (3) - ^~ok
I like this hard <3 ~this is the 2nd time I believe,that you said you like my diff :D, and also I like it too <3
Thanks 2ha! :3

update!
Ujimatsu Chiya
From my queue

oh another Absolute Soul <3

Bold : Should be fix it.
Green : high recommended suggestion
Normal : In my personal opinion.

[General]
  1. you should be remove ' Absolute ' in tag already in tittle.
  2. cheak out widescreen in theramdans' Hard

[byfar's Extra]


  • You sholud be fix NC stuff. you use really many speed change. but you know? so Many NC make confused to play.
  1. AR : 9.3~9.5 , OD : > 8.3 HP : 7.3 // I think better this for gep with Insane diff.
  2. 00:01:350 (1) - you miss stack on this 00:00:871 (4) -
  3. 00:03:424 (1,1) - I can't understand why you add NC here? It's really confusing with 00:02:626 (1) - I guess remove NC make better to play.
  4. 00:03:424 (1,2) - and make ctrl + G seem to be better follow, I think. If got jump in 00:03:424 (1) - player can easier to understand with next jump 00:03:743 (1) -
  5. 00:04:541 (3) - you little miss blanket with 00:04:381 (2) -
  6. 00:07:733 (1) - tail didn't stack on 00:07:573 (5) -
  7. 00:10:286 (2) - tail didn't stack on 00:09:169 (1) -
  8. 00:10:605 (3) - I think normal whistle is really awkward. I think you add auto whistle on head and add sampleset Normal on resverse.
    and you should be fix stack with 00:09:647 (4) - tail.
  9. 00:12:201 (3) - Deceleration is better than acceleration.
  10. 00:14:594 (3) - well... Thing did not change yet I think there is a reason. but It's really hard to read. I think ctrl + G is really better. ( follow , read )
  11. 00:15:073 (4) - remove NC. no need here.
  12. 00:16:509 (1) - you miss stack with 00:16:030 (3) -
  13. 00:16:988 (1) - remove NC. no need here.
  14. 00:17:786 (3) - same above. remove NC
  15. 00:19:222 (1,3) - Switch NC better. If you want to emphasize the vocal you are unsure of changing.
  16. 00:19:062 (2) - move x : 415 , y : 196. better for design.
  17. 00:20:498 (1) - fix blanket pls
  18. 00:22:094 (2) - Nazi. just I think this is better symmetry.
  19. 00:22:413 (3) - tail didn't stack with 00:21:775 (1) - 's head.
  20. 00:23:052 (1) - remove NC. and add here 00:23:211 (3) - . remove NC 00:23:850 (1) - too.
  21. 00:24:328 (1) - cheak head. you miss stack, too.
  22. 00:25:286 (1) - remove NC. no need here.
  23. 00:27:839 (3) - ^
  24. 00:28:557 (2) - I guess It's really bad to play. The first time to play, surely we can't 300 point there.
  25. 00:28:956 (1) - remove NC better.
  26. 00:29:754 (1) - remove NC and add here 00:29:914 (2) -
  27. 00:30:233 (1) - same above. remove NC and add 00:30:392 (2) -
  28. 00:30:392 (2) - cheak stack pls.
  29. 00:31:748 - remove this green line.
  30. 00:31:828 - ^
  31. 00:31:828 (1) - remove NC here. no need.
  32. 00:35:339 (4,1) - I'm sure switch NC better. 00:35:339 (4,1,2) - those slider speed are different but you don't have NC here 00:35:818 (2) -
    0.1 ~ 0.2x speed difference is okay because there are a lot of shifting. and matched 00:34:062 (1,2,3) - , make better to play.
  33. 00:37:493 (2) - remove NC
    ------------------------------------------------------------------------------------------------------------
  34. 00:39:807 (1,2,1,2,1,1,1,2,3,4,5,6,7) - change NC sutff.
    >>00:39:807 (3) - remove NC
    >>00:39:967 (1) - NC
    >>00:40:286 (1) - remove NC
    >>00:40:445 (1) - NC
    >>00:40:685 (2) - remove NC
    >>00:41:243 (2) - remove NC
    >>00:41:722 (1) - NC

    those NC is better to play and follow vocal's
    ---------------------------------------------------------------------------------------------------------
  35. 00:43:478 (3,1) - switch NC better. 00:42:998 (1,2,3) - those are 1/3 beat.
  36. 00:49:701 (4) - remove NC
  37. 00:55:605 (5) - pls cheak stack here.
  38. 00:56:722 (4,1,2) - ^
  39. 00:57:520 (4) - ^
  40. 00:57:520 (4) - add NC instead 00:57:998 (1) - this.
  41. 00:58:477 (3) - add NC make great rhythm. ( 00:58:477 (1,2,3,1,2,3,1,2,3,1,2,3) - )
  42. 01:09:967 (5) - you little miss blanket at middle.
  43. 01:10:286 (1) - fix blanket with 01:10:764 (2) -
  44. 01:11:562 (3,1) - switch NC before remove NC here. 01:10:924 (1) -
  45. 01:12:839 (1) - add finish
  46. 01:18:424 (1,2,3) - fix stack pls.
  47. 01:21:615 (1) - add finish reverse.
  48. 01:22:413 (1) - didn't stack with 01:21:296 (3) - 's head. and fix blanket with 01:23:052 (3) -
  49. 01:23:211 (1) - remove NC and add NC here 01:23:371 (2) -

    I think confused to read to NC. pls cheak one more time.

[handsome's Insane]
  1. OD 7.5 better for diff spread, I guess.

[Hard]
  1. 00:11:562 (1) - you little miss blanket
  2. 01:26:881 (1) - add NC better, I think.

[Normal]
  1. 01:25:605 (3) - same reason hard. add NC.

Well..... GL
Topic Starter
Owntrolf

eINess wrote:

From my queue

oh another Absolute Soul <3

Bold : Should be fix it.
Green : high recommended suggestion
Normal : In my personal opinion.

[General]
  1. you should be remove ' Absolute ' in tag already in tittle. But every other ranked set has Absolute as tags :d
  2. cheak out widescreen in theramdans' Hard Done

[Hard]
  1. 00:11:562 (1) - you little miss blanket But theyre symmetrical when you look at the approach circle and circle :d
  2. 01:26:881 (1) - add NC better, I think. Done

[Normal]
  1. 01:25:605 (3) - same reason hard. add NC. Done

Well..... GL
Little

Owntrolf wrote:

But every other ranked set has Absolute as tags :d
Beatmap search recently changed, and no longer supports searching by exact phrases.
That makes the duplicated tag useless.
Go see for yourself: https://osu.ppy.sh/p/beatmaplist?q=%22a ... 0&g=0&la=0
Topic Starter
Owntrolf

CloudSplash16 wrote:

Owntrolf wrote:

But every other ranked set has Absolute as tags :d
Beatmap search recently changed, and no longer supports searching by exact phrases.
That makes the duplicated tag useless.
Go see for yourself: https://osu.ppy.sh/p/beatmaplist?q=%22a ... 0&g=0&la=0
K fixed
BeatofIke
Theres a HUGE rise in difficulty from Hard to Handsome's Insane. The spread between those difficulties is too high.
meii18

BeatofIke wrote:

Theres a HUGE rise in difficulty from Hard to Handsome's Insane. The spread between those difficulties is too high.
Hard diff have 3.56 stars (4 stars) and handsome's insane 4.85 (5 stars) . I think the spread between these 2 diffs not looks so bad but at Hard diff I suggest HP 6 and OD 7 :p
neonat

ByBy_ChAn wrote:

Hard diff have 3.56 stars (4 stars) and handsome's insane 4.85 (5 stars) . I think the spread between these 2 diffs not looks so bad but at Hard diff I suggest HP 6 and OD 7 :p
Stop using the star rating as the gauge.
Look at the difficulties themselves


The difference between handsome's Insane and the Hard, it's probably because Hard has almost no noticeable, if any at all, big jumps, unlike handsome's Insane. I mean, it already starts out with this 00:02:945 (2,3,4,5,6,7) - which is pretty much like 4x the usual spacing found in Hard?
Spacing like 00:23:371 (2,3,4,5) - is commonplace in this Insane, but it much much bigger than from Hard
There is also streams that aren't exactly short bursts, namely 00:32:147 (1,2,3,4,5,6,7,8)
Doubles like 00:34:062 (3,4,5,6) - also complexes the rhythm, while Hard's was pretty much standard and manageable.

There should be something between these 2 difficulties to tie in, something that probably has some short burst of streams or jumps.

Also the Hard, 01:21:775 (1,2,3,4) - what's with this decrease in spacing? It doesn't make sense at all, it's still in the chorus, the intensity is the same, that decrease in spacing takes away the strength of the song.
Same thing with 01:26:084 (2,3,4,1) - it's the end part of the song, have the same spacing as 01:24:647 (1,2,3,4) - make it bigger than what was before it in the chorus
meii18

neonat wrote:

ByBy_ChAn wrote:

Hard diff have 3.56 stars (4 stars) and handsome's insane 4.85 (5 stars) . I think the spread between these 2 diffs not looks so bad but at Hard diff I suggest HP 6 and OD 7 :p
Stop using the star rating as the gauge.
Look at the difficulties themselves
I watched at forum and in game and it's same lol I'm not good at math but even I said to increase the OD and HP , I forgot to suggest to WTF not to reduce add some jumps and streams :p
Ozato Fumika

neonat wrote:

Stop using the star rating as the gauge.
Look at the difficulties themselves
byfar
go owntrolf u can do it
meii18

No Dap wrote:

neonat wrote:

Stop using the star rating as the gauge.
Look at the difficulties themselves
ok ok ;w; just try to be like a BN I not aiming for QAT wtf
Rizia
[Insane]
  1. AR kinda fast, AR8.8 is better imo
[handsome's Insane]
  1. 00:00:552 (1,2,3,4,5,6) - these jump can much more bigger
  2. 00:02:626 (1) - 00:05:179 (1) - 00:07:733 (1) - 1/1 is better imo
  3. 00:08:371 (4) - x204 y144
  4. 00:15:392 (7) - x496 y236
  5. 01:18:903 (5) - ctrl+g? more fun
  6. 01:21:296 (4) - ^
  7. 01:24:967 (3) - x180 y128?
[Hard]
  1. 00:31:828 (3,4) - it's look like 1/4 imo
  2. 00:34:062 (2,3) - slider?
  3. 00:36:615 (2,3) - ^
more work on placement
good luck
Topic Starter
Owntrolf

Kawaiwkyik wrote:

[Insane]
  1. AR kinda fast, AR8.8 is better imoBut decimal AR

[Hard]
  1. 00:31:828 (3,4) - it's look like 1/4 imo Spread out more
  2. 00:34:062 (2,3) - slider? I did this because theres doubles in handsome's :d
  3. 00:36:615 (2,3) - ^
more work on placement
good luck
Ciyus Miapah
VINXIS didnt touch this map

unranked
/me runs
VINXIS

Fort wrote:

VINXIS didnt touch this map

unranked
/me runs
o
ac8129464363

VINXIS wrote:

o
hehe

Kawaiwkyik wrote:

[handsome's Insane]
  1. 00:00:552 (1,2,3,4,5,6) - these jump can much more bigger fine for intro
  2. 00:02:626 (1) - 00:05:179 (1) - 00:07:733 (1) - 1/1 is better imo i like to keep for intensity~
  3. 00:08:371 (4) - x204 y144 no
  4. 00:15:392 (7) - x496 y236 no
  5. 01:18:903 (5) - ctrl+g? more fun no, don't like how it plays.
  6. 01:21:296 (4) - ^ no, doesn't fit.
  7. 01:24:967 (3) - x180 y128? no
VINXIS
Absolute nevergoingtogetranked soul

rip
Knotts
byfar's extra or riot
Alarido
Hi (:

[General]
Everything's OK.

[Easy]
♥ No complaints.

[Normal]
00:23:211 (5,1) - This rhythm feels off. The note (5) should be at 00:23:052 and the slider start at 00:23:211 being extended to 00:23:850 .

[Hard]
♥ Very Good.

The same I can say of the [Insane] too.

[handsome's Insane]
00:50:897 (3,4,5,6) - This doesn't in the music.
* Harshness is a bit comparable to the Extra, in a way of being so proximal.

[Extra]
* Extra feels overmapped as Natsu said here. For sure. Chances of this song supporting a song-fitting Extra diff are a bit doubtful for me -- if jumps should really to be fitting to the song feelings/beats/atmosphere.
* Heard carefully 00:52:573 (1,2,3,4,5,6,7) at 25% speed and found nothing to justify this.

Needs rework and modding from very experienced ones. I would recommend, for example:
  1. Andrea
  2. jonathanlfj (even it's not a Falcon JDK song)
  3. ztrot
  4. Kodora
That's it.
Topic Starter
Owntrolf

Natsu wrote:

this kind of post don't help the mapper and just make him feel bad.

Insane:

  1. same case as extra there are alot of random jumps that have nothing to do with the song, for example: 00:24:328 (1,2,3,4,5,6,7) - Fixed
  2. 00:34:062 (1,2) - delete the objects and listen again to the song, 50% 25 % Did some changes
  3. 00:35:339 (3) - ^ ^
  4. 00:36:615 (2,3) - ^ ^
  5. 00:53:211 (1,2) - this play really bad (IMO) I prefer if you do a jump or atleast you use a regular spacing (a stack will work too) Alarido said something about it too
  6. kiai looks a bit random, too many jumps I think this is more an extra than an insane.

If you don't agree with me, you can look for other BN tho.
Finally my 26 day overdue m4m has finally arrived \o
Overdue mod reply \o
Topic Starter
Owntrolf

Alarido wrote:

Hi (:


[Normal]
00:23:211 (5,1) - This rhythm feels off. The note (5) should be at 00:23:052 and the slider start at 00:23:211 being extended to 00:23:850 .
Changed

[Extra]
* Extra feels overmapped as Natsu said here. For sure. Chances of this song supporting a song-fitting Extra diff are a bit doubtful for me -- if jumps should really to be fitting to the song feelings/beats/atmosphere.
* Heard carefully 00:52:573 (1,2,3,4,5,6,7) at 25% speed and found nothing to justify this. Did some stuff[/notice]

Needs rework and modding from very experienced ones. I would recommend, for example:
  1. Andrea
  2. jonathanlfj (even it's not a Falcon JDK song)
  3. ztrot
  4. Kodora
That's it.
Konei
Should be cool?

Poke me if you want a bubble.


Wait, just saw the Extra, better poke me if you need help with that.
Ciyus Miapah
i look at this map

where the hell byfar's extra?
pkk

Fort wrote:

where the hell byfar's extra?
byfar

pkk wrote:

Fort wrote:

where the hell byfar's extra?
where the hell irre's extra?
BeatofIke
Why am I even re-checking this? >.<
Modding soon. Stay Tuned.
Irreversible
gimme 30 mins it will be finished!!!

http://puu.sh/izKF5/af99f2a9f1.txt

[Absolute Duo]

00:02:147 (4,5) - What about increasing this spacing, so it gets a better effect with the background? These two should especially be emphasized due to the song.
00:02:626 (1) - Weird antijump, would place a bit further away to match the spacing.
00:03:743 (8) - It's something small, but will let your map look way more polished; 00:03:424 (6,7,8) - let those build a triangle? While you're at it, 00:03:105 (3) - try to blanket that one too. It's all about adjusting here.
00:05:498 (2,3,4,5,6,7) - I see what you try here, but it's executed rather poorly, your spacing ranges from 1.73 to 1.8, shouldn't they be all the same? Again, something minor but something you should take care about.
00:08:530 (4,5,6,7,1) - Again, looks randomly placed, try putting few more thoughts behind your maps, how about some triangles? They don't have to be the same spacing, you can go for progressive one instead.
00:12:201 (3) - Hm, it could somehow blanket 1 (moving closer, or anything like that), to look nicer.
00:20:977 (5,6,7,8) - You "overmapped" at many points, it surprises me much that I can't find a stream here.
00:19:222 (5,7) - Small overlap, looks sloppy, and I can find tons of them. It's not big of a deal, but fixing all this kind of stuff takes 5 minutes and lets the quality of your map improve like 100%.
00:21:775 (1) - If you dont wanna put a stream, make sure you increase the spacing here, as it's a beat to emphasize again.
00:23:371 (1) - Spacing in this part got quite low, how comes? It seems stronger to me than the one before. (especially from 00:23:371 (1) - to 00:25:924 (1) - , rest of the part is ok)
00:34:142 (2) - These 1/4 (in all parts) bother me a lot, as there is nothing really outstanding on these beats 00:34:222 - , which confuses me quite a lot. It is kind of justified to map it that way, but I would recommend otherwise (like, following the given stuff excessively).
00:43:637 (1) - Looks really sloppy, also it's almost impossible to blanket the next slider properly. Would go for a simple curve.
00:50:818 - Confusing, because you left out strong beats, also the antijump lets people think otherwise.
00:52:573 (1,2,3,4,1) - Star pattern? It's okay if you increase spacing from 4 to 1, but the red 1-4 already look a tad off.
01:16:669 (1,3) - cute
01:19:222 (1,3) - Uhm, that's somehow okay but you tried the same 01:20:498 (1,1) - , where it doesnt' work as the sliders are too long as they'd match the rhythm. Go for http://puu.sh/izLoz/9dd1856f02.jpg as well? Screen starting 01:20:498 - . Like that you can also use the same slider twice. It's also weird because the first long slider is in another part of the song, which should be distinguished completely with the 2nd wave.
01:25:285 (6) - Weird antijump, try rotating the first triangle by 60°, and scale them higher to get a funny pattern? http://puu.sh/izLsH/7ade214d12.jpg like that, just better.

Hm, I hope I was able to help your diff a bit. Again, it's all about cleaning up, rest is technically fine.
Asphyxia
Just a really quick check on Irre's Extra, was interested.

Log
17:24 Asphyxia: 00:00:552 (3,2) - blanket off
17:24 Asphyxia: it's so close to being perfect
17:24 Asphyxia: so mentioned it anyway
17:24 Irreversible: XD
17:25 Irreversible: done
17:25 Asphyxia: 00:02:147 (4,5) - feels kinda weird that this isn't emphasized
17:25 Asphyxia: yet the more lower beats are more
17:26 Irreversible: hm
17:26 Irreversible: indeed
17:27 Asphyxia: 00:20:179 (4) - not a fan of the rhythm as the first part of the slider has nothing to do with the second
17:27 Asphyxia: vocal-wise
17:27 Asphyxia: but it's fine mostly
17:27 Irreversible: done
17:27 Asphyxia: well
17:27 Asphyxia: hmm
17:27 Asphyxia: it's kinda
17:27 Asphyxia: related
17:27 Asphyxia: but idk
17:27 Irreversible: oh
17:27 Irreversible: haha yeah i get that feel too
17:27 Asphyxia: 00:21:775 (1,2,3,4) - could prob silence OR try to silence some slider ends?
17:27 Irreversible: kinda related but kinda not
17:27 Asphyxia: try it
17:27 Asphyxia: the slider ends are somewhat
17:27 Asphyxia: SOMEWHAT
17:27 Asphyxia: noisy
17:28 Irreversible: oki doki
17:28 Irreversible: fixed
17:28 Irreversible: but the "somewhat related" one ill leave that
17:28 Asphyxia: 00:23:850 (5,7) - not a fan of how this looks, it could have more of a symmetrical look could be better
17:28 Asphyxia: https://osu.ppy.sh/ss/3292371
17:28 Irreversible: 00:23:530 (3) -
17:28 Irreversible: omg i need to silence all these motherfuckers
17:28 Asphyxia: as you can see there
17:29 Asphyxia: the 5 transitions kinda weirdly to 7
17:29 Asphyxia: not sure how you wanetd that
17:29 Irreversible: wheres the difference to mine?
17:29 Irreversible: o.o
17:29 Irreversible: ah yeah i wanted it like that actually because
17:29 Irreversible: uhm
17:29 Irreversible: its basically a 30° (not sure)
17:29 Asphyxia: I meant like
17:29 Asphyxia: https://osu.ppy.sh/ss/3292371
17:29 Asphyxia: symmetrical
17:29 Irreversible: rotate
17:29 Irreversible: and i use that often in my maps, imagine it as such.. wait
17:29 Asphyxia: like that
17:29 Asphyxia: but jusy better
17:29 Irreversible: iusnt that the same
17:29 Irreversible: o,o
17:29 Asphyxia: ?
17:30 Asphyxia: https://osu.ppy.sh/ss/3292371
17:30 Asphyxia: vs*
17:30 Asphyxia: https://osu.ppy.sh/ss/3292374
17:30 Irreversible: yknow like this http://puu.sh/izJMc/8d43edc30a.jpg
17:30 Irreversible: but just with circle
17:30 Irreversible: lets see ur screens
17:30 Irreversible: ah no, that was not the intention
17:30 Irreversible: the intention was this wavy movement
17:31 Asphyxia: 00:25:445 (4,3) - not symmetrical
17:31 Irreversible: because as you can hear,
17:31 Irreversible: the vocal first is high
17:31 Irreversible: high wave
17:31 Irreversible: second isn't
17:31 Irreversible: low wave
17:31 Asphyxia: 00:32:786 (2) - could have NC because the speed change ;DD
17:32 Irreversible: ok sure
17:32 Asphyxia: 00:34:062 (1,2) - the stack looks a bit off in editor
17:32 Irreversible: fixd
17:33 Asphyxia: 00:42:998 (4,5,6) - add more spacing plz, the sudden rhythm change will confuse players
17:33 Asphyxia: and this spacing would imply 1/2
17:33 Irreversible: done
17:33 Irreversible: that irked me too
17:34 Asphyxia: 00:51:296 (1,2) - stack off
17:35 Asphyxia: 00:52:254 (3) - the start and end could blanket the note just a taaaad better
17:35 Asphyxia: but not sure if thats possible
17:35 Asphyxia: 01:01:350 (3) - NC? feels weird because the following section doesn't feel like it'd belong to 01:00:711 (1) -
17:36 Irreversible: tried it
17:36 Irreversible: done
17:36 Asphyxia: 01:09:009 (5) - Why not NC here? it'd follow your patterning better, seeing you NC'd 01:07:733 (1) - 01:11:562 (1) -
17:36 Asphyxia: the strong beat is on the 6
17:36 Asphyxia: 5*
17:36 Asphyxia: so thats why the nc would make sense imo
17:37 Irreversible: omg
17:37 Irreversible: NC Queen striked again
17:37 Asphyxia: 01:13:956 (1,2) - would NC the 2 instead but your call
17:37 Asphyxia: 01:16:669 (1) - maybe raise the end point juuuust a grid or two
17:37 Asphyxia: so it blankets the slider
17:37 Asphyxia: like
17:37 Asphyxia: so little better
17:37 Asphyxia: not sure
17:38 Asphyxia: 01:17:307 (3,5,6) - this not being a straight line is triggering me
17:38 Asphyxia: 01:17:627 (5,1) - blanket didn't seem to be your intention but ehh.... the slider itself could look more blanketish
17:39 Irreversible: done all
17:39 Asphyxia: 01:18:424 (2,2,1) - the stacks are so off
17:40 Irreversible: fixed already
17:40 Irreversible: haha
17:40 Asphyxia: 01:21:775 (2) - NC according to 01:20:498 (1) - ?
17:40 Irreversible: oky
17:40 Asphyxia: that's all
17:40 Asphyxia: nice map
17:42 Irreversible: thx
BeatofIke
There's a huge spread between Insane and handsome's Insane. Huge difficulty increase imo. Jumps everywhere >.<
Even if this mapset were to be high quality, that (alone) might become an issue. Just saying o3o

Example if such case: https://osu.ppy.sh/s/65491
Irreversible
rank
pls
Ozato Fumika
How is this still not ranked? what are you doing
Setsurei
sorry for late M4M reply
[Absolute Duo]
00:19:222 (5,1) - stack head
00:34:062 (1,2) - change to 1/2 slider, since you skipped 00:34:381 - the drum here, so this drum 00:34:142 - doesn't need to be emphasized with 1/4 slider of yours
00:35:339 (3,4) - ^
00:36:615 (2,3) - ^
00:46:190 (1) - prefer to change to 2 hicircles, since the melodies of the piano is there
00:48:424 - add note
00:48:584 - ^
00:50:818 - ^
00:58:477 (1,2,3) - prefer to jump these rather than stacking like what you did here 00:59:913 (2,3) -
01:25:286 (6,7,8) - move these triangular a bit down, since 01:24:966 (4,6) - overlaps

good luck
Topic Starter
Owntrolf

Setsurei wrote:

sorry for late M4M reply
[Absolute Duo]
00:19:222 (5,1) - stack head
00:34:062 (1,2) - change to 1/2 slider, since you skipped 00:34:381 - the drum here, so this drum 00:34:142 - doesn't need to be emphasized with 1/4 slider of yours Done
00:35:339 (3,4) - ^ Done
00:36:615 (2,3) - ^ Done
00:46:190 (1) - prefer to change to 2 hicircles, since the melodies of the piano is there Done
00:48:424 - add note Done
00:48:584 - ^ Done
00:50:818 - ^ Done
00:58:477 (1,2,3) - prefer to jump these rather than stacking like what you did here 00:59:913 (2,3) - Done
01:25:286 (6,7,8) - move these triangular a bit down, since 01:24:966 (4,6) - overlaps [color=#08000]Done[/color]

good luck[/color]
Bearizm
131 kudosu
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