Muh luls
pishifat wrote:
i'm not touching this lol
327,196,85605,2,0,P|168:188|195:30,1,360,2|0,0:0|0:0,0:0:0:0:
285,90,87201,2,0,L|252:121,1,45,0|4,3:0|3:0,0:0:0:0:
pishifat wrote:
i'm not touching this lol
pishifat wrote:
i'm not touching this lol
pishifat wrote:
i'm not touching this lol
pishifat wrote:
i'm not touching this lol
this kind of post don't help the mapper and just make him feel bad.xxdeathx wrote:
pishifat wrote:
i'm not touching this lol
The mapper specifically asked me to quote pishifat in this thread, if that makes any differenceNatsu wrote:
this kind of post don't help the mapper and just make him feel bad.xxdeathx wrote:
i'm not touching this lol
yeah sorry about that, I was having problems in real life, but I'm back :3Owntrolf wrote:
Oh its all fine death.
Finally recieved the Natsu mod after 26 days
Natsu wrote:
byfar's Extra:
- To be honest (Just my opinion) this map lack of consistency is like the map is full of big jumps for the sake to make it hard, for example 00:11:562 (1,2,3) - this part where the jumps fit alot with the music lost all the relevance cause of parts like this: 00:10:605 (1,2,3,4,5) - that doesn't deserve such a big jumps fix
- SV changes are random to me, just being honest not really, i just follow the vocals. ill probably tone it down a little, maybe just .05x or .1x difference
- 00:14:594 (1,1,2,3) - is the combo spam really necesary? its ok, ill split up previous combo to make the combos more consistent.
- 00:16:509 (1,2,1,2,1,2,1,2) - same as above, I don't see how this comboing fit the song actually actually its fine
- 00:28:637 (3,4,5) - can you explain how this sv changes are readables? there is not visually/ music clue that this will happen.
- 00:33:105 (1) - this nc is totally unnecesary yea
- 00:36:615 (1,1,2,3,4,5) - really bad rhythm, delete those objects and listen careful to the music i'm following vocals, not the background instrumentals
- 00:39:169 (1,2) - ^ ^
- 00:40:445 (2,1) - this is kind of unfair for players, there is not way to notice this kind of 1/4 jumps lowered spacing
- 00:42:360 (1,2,1) - ^ same ^
- 00:53:371 (5,1) - ^ same ^
- 01:01:669 (1,2,3,4,5) - there is nothing in the music that justify this, use 1/2 rhythm like it is in the music it's the feeling that the piano gives me: a downward motion of the fingers that create a strong piano sound, which is why i want to make the 1/2 a 1/4 flow slider in motion. if this isnt allowed i'll change, but i can say that 1/2s do not give the same effect 1/4 (w/ silenced ends) does.
I see why so many people are afraid of this, In my opinion this was mapped for being difficulty instead of fitting to the song (maybe just me) I think it need more work before being ready for rank, instead of mods gonna be nice if the mapper rethink a bit more about this diff (I didn't check the other diffs for lack of time). to be honest I think Extra diff and your insane lack of quality and are not ready to go, I suggest you to rework your patterns and find places where jumps fits and no spam jumps in all the diff, also will be nice if you both go and listen to the song again and fix those rhythms that don't have nothing to do with the song (Also more mods, dont get alot of tiny mods, I prefer if you look for really experienced modders to help you with this), popping due to quality issues in Extra and Insane diff, also for silence slider ends and wrong rhythm at the extra diff: 01:01:669 (1,2,3,4,5) i can agree that the spacing needs some work, however i do not believe it has artificial difficulty.
byfar wrote:
Natsu wrote:
byfar's Extra:
- 00:53:371 (5,1) - ^
- 01:01:669 (1,2,3,4,5) - there is nothing in the music that justify this, use 1/2 rhythm like it is in the music it's the feeling that the piano gives me: a downward motion of the fingers that create a strong piano sound, which is why i want to make the 1/2 a 1/4 flow slider in motion. if this isnt allowed i'll change, but i can say that 1/2s do not give the same effect 1/4 (w/ silenced ends) does AsI said before this was the main cause of the popping, just to clarify ¨this is not unrankable¨, but is something that my personal criteria will not allow, is your diff so the choise is your.
I see why so many people are afraid of this, In my opinion this was mapped for being difficulty instead of fitting to the song (maybe just me) I think it need more work before being ready for rank, instead of mods gonna be nice if the mapper rethink a bit more about this diff (I didn't check the other diffs for lack of time). to be honest I think Extra diff and your insane lack of quality and are not ready to go, I suggest you to rework your patterns and find places where jumps fits and no spam jumps in all the diff, also will be nice if you both go and listen to the song again and fix those rhythms that don't have nothing to do with the song (Also more mods, dont get alot of tiny mods, I prefer if you look for really experienced modders to help you with this), popping due to quality issues in Extra and Insane diff, also for silence slider ends and wrong rhythm at the extra diff: 01:01:669 (1,2,3,4,5) i can agree that the spacing needs some work, however i do not believe it has artificial difficulty. but is the spacing that create the artificial difficulty + those sv changes
idk, maybe its cuz i testplayed it so many times already i cant feel it anymore ;-;Natsu wrote:
but is the spacing that create the artificial difficulty + those sv changes
reason?handsome wrote:
no change @ Natsu~
^UndeadCapulet wrote:
Hi I'm just a random nobody who was typing up a full mod because this got popped for some reason but I think I need to post my mod of byfar's before he makes any rash decisions orz.
[BYFAR'S GLORIOUS EXTRA]
Anyone complaining about SV changes or large jumps needs to git gud, they match the music and play fine. It's about time someone made a difficulty of this song that actually shows off what makes it so cool: the vocals.
00:08:211 (3,4) Ctrl+G or something along those lines to emphasize the high note in the guitar would be nice. even if i did idk how to rearrange this.. still changed to something else
00:11:084 (3,4,5,1,2) I agree with Natsu that the jumps here are pretty large for the music, but it plays pretty well so I don't really care if you change it or not. I think an SV change to like 1.15 or something for 1 and 2 emphasizes the guitar better than a jump ever would, though. yea
00:24:727 (2,4) Fix the blanket .-. Also, if you're gonna keep the NC emphasis on the 1/1 vocal at 00:14:594 than at least make it consistent here. fixed
00:33:105 (5) I feel this should be angled upwards instead of lining up with the stream, there's no sense of finality as it is right now. Idk if that makes sense orz but something like http://puu.sh/goh3L/6c098b2056.jpg feels better to me. its fine
00:35:578 (2) Ctrl+G this and move it to the right. The reason this part doesn't really work but the others do is since the slider here is pointing towards the next slider the player just wants to move on to the next slider instead of finishing the one they're currently on. I sliderbreak here every time no matter how much I tell myself not to. Anti-flow is best, like you did with the other slider jumps.
00:36:615 (1,1,2,3,4,5) This is amazing and I love you. owo
01:02:147 (4,5,1) Aim 5 towards the 1. Since you're cutting off the rapid progression upwards coming from the 1/4 sliders by having 5 be Ctrl+G'd, the cursor doesn't know where to go anymore, so the only logical place to travel is where the 5 slider is pointing (since 5 is just a mirrored 4 flip 4 too if you want idk). Also this part is wonderful please don't remove it ;w; debating ;-;
01:06:456 (6,7,1) Not too sure why you're having the long vocal start on a random triplet. There isn't even anything here worth having a triplet for. deleted
01:24:807 (2,3) Ctrl+G for them sexy high notes? neh its fine as it is
01:25:286 (2,3) ^
thanksguineaQ wrote:
I'm here to touch this again
Day 1 (I don't know how many days this will take):byfar's Extra
Summary
- 1. Confusing SV changes
- 2. Haphazard stacking
- 3. Dire lack of structure/congruity between patterns due to extreme spacing
Actual mod - PLEASE FIX sectionunstacked and rearranged patterns ;w;
- 00:02:945 (1,2) - why are you stacking here? It would more fun to play and not boring flow wise if you do it like this fixed to my own liking. dont really like ur flow ;w;
- 00:03:424 (3,4,5,6) - There is really no need to manually stack them like this. yea
- 00:04:541 (3,4) - the flow from slider 3 suggests that 4 should be more on the middle area when it comes to y positioning.
- 00:05:020 (4) - you forgot normal sampleset here
- 00:07:573 (5,1) - why is dis stacked put jumpu at 5 to 1
- 00:08:052 (2,3) - why stacku
- 00:10:126 (5,6) - me no undestand why u stack something that has a finish ;w;
- 00:14:594 (1) - ctrl + g
- 00:18:424 (3,4) - whyyy u stack
- 00:20:818 (2,3) - stop stacking keep moving ;w;
- 00:50:658 (1,2,3) - this triangle looks so alone and off from this world >w> (cus this 00:49:701 (1) - is wtf)
- 00:54:009 (1,2,3) - ;w;
The kiai is
ugh- 01:03:903 (1,2,3,4,5,6) - this whole pattern is overspaced, triangles are nice yes, but they actually become excruciating to play as the distance becomes larger and larger since trajectory gets normalized into straight lines eventually and its basically same as doing randomly placed jumps ;w;
- 01:05:020 (6,1) - rip flow
- 01:05:818 (4,5) - 4.2x jump when vocal goes down a pitch ok
- 01:06:536 (7) - ???
- 01:07:573 (4,1) - STOP STACKING WHERE YOU CAN SPACE THEM AAAAAAAAA
- 01:13:956 (1,2,3,4,1,2) - wtf is going on with NC here
- 01:16:669 (1) - m8 i understand sv change was for vocals but its evil
- 01:17:945 (1) - wow
- SUGGESTIONS section
- 00:05:498 (1,2,3) - This actually plays fine as it is, but personally I find it more comfortable/fun to play when the circles are placed in a way to force more circular movement.
This is your current flow
Can be improved as
When the flow is optimized, it gives more time for players to use the momentum they have to reach out to jumps that are further away with more ease. I mean think about it. When there is strict flow changes, the player has to decelerate, and than accelerate to a new direction, causing loss of reaction time. Although its few ms, few ms is a lot in higher diffs ;w; Optimizing your flow allows you to place bigger jumps without being uncomfortable >w<
hope you get my logic- 00:05:977 (4,1) - 420/10 would stack 1's end to 4's end
- COMMENT/NAZI section
- 00:06:774 (2,4) - would blanket again
I'm still not done with byfar gonna finish later today zzzzzzzz
those changes are all minimal, didn't think a reason would be necessary. its just i don't they're confusing at all and doesn't warrant a change.Natsu wrote:
reason?handsome wrote:
no change @ Natsu~
thanks for modtutuhaha wrote:
[byfar's Extra]
00:01:509 (2,1,2) - I suggest overlap 1 on slider's tail and then make a jump like this:
https://osu.ppy.sh/ss/2866314 nice
00:02:626 (1) -
00:05:179 (1) -
00:07:733 (1) -
00:10:286 (1) -
those four parts has same rhythm so what I think is they basicly need use same type of rhythm
so the question is why you dont use 1.25x on 00:07:733 (1) - ? vocal lowering in pitch and intensity (slowdown)
00:08:850 (2) - move it litter bit far like on x52 y208 no, spacing is too large
00:26:881 (1,1) - it's pretty weird because you use high sv with small space, I suggest do ctrl+g on 00:27:360 (1) - change pattern
00:28:557 (2) - well...maybe move to x264 y240 will be another choose to younope , i like my blanket
00:34:302 (2) - ctrl+g changed to a different pattern
well, the all 3/4 rhythm you're using on this part, I suggest just unity them for one sv will be more acceptable and still funny on playing, like use 1.3X or even 1.5x, I dont think those rhythm need use different sv to stress them, and also you can use large distance, it will be fine for me <3okies
00:51:775 (2) - move down litter bit, it almost touch HP bar ok moved 1 pixel
01:17:945 (1,2) - really weird for me lowered to 1.5x SV
actually what i think is use distance change like big jump to stress rhythm is enough, is no necessary to use high sv on here, it just weird
i actually much prefer to use high SV with big jumps because it feels mushy and bad with slower sliders in this song
01:29:594 (3) - delete this green line wtf lol
tutuhaha wrote:
[Insane]
00:01:509 (1,2,3) - hmmm..delete 2 and make a small jump like this Done
https://osu.ppy.sh/ss/2866399
00:11:881 (2) - move to x8 y116 Done
00:14:594 (3,4) - this distance with respect to another distance is too small, weird Done
00:19:701 (7) - move to x152 y24 Done
00:31:190 (2,3,4,5) - use same distance please Done
00:42:360 (1,2) - hard too read I think fixed
00:53:131 (x) - actually there has rhythm
00:57:041 (3) - hmm...I dont think there is necessary to change the sv
01:10:924 (4,5) - this distance with respect to another distance is too small, weird Fixed
01:12:201 (4,5) - ^ Fixed
[Hard]
00:44:594 (1,2,3,4) - hard to read, or you should change sv at the same time I think its better now
01:01:669 (4) - ctrl+g Applied for now
actually what I think is...you need unity your distance _(:зゝ∠)_..
[Normal]
suggest use this rhythm at begin
https://osu.ppy.sh/ss/2866471
hmm...some part of rhythm in this diff make me confuse..
00:32:786 (5,1,2,3,4,5,6,1,2,1,2,1,2,1,2,3) - like this part
I just leave ti as is for now
well, then, goodluck
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129,97,82812,1,0,0:0:0:0:
162,112,82892,1,8,0:0:0:0:
195,127,82972,1,0,0:0:0:0:
228,142,83052,1,2,0:0:0:0:
260,157,83131,1,0,0:0:0:0:
293,172,83211,6,0,L|303:239,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
313,309,83371,2,0,L|323:376,1,53.9999983520508,2|0,0:0|0:0,0:0:0:0:
352,316,83690,6,0,L|337:210,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
432,307,84009,2,0,L|417:201,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
512,298,84328,2,0,L|497:192,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
319,88,84646,5,2,0:0:0:0:
287,227,84807,1,2,0:0:0:0:
239,70,84967,1,2,0:0:0:0:
343,167,85126,1,2,0:0:0:0:
205,208,85286,1,2,0:0:0:0:
239,70,85445,1,2,0:0:0:0:
103,176,85605,6,0,P|110:255|211:309,1,161.999995056153,2|0,0:0|0:0,0:0:0:0:
224,307,85924,1,0,3:0:0:0:
434,194,86084,1,0,3:0:0:0:
230,212,86243,1,0,3:0:0:0:
384,79,86403,1,0,3:0:0:0:
339,277,86562,1,0,3:0:0:0:
259,90,86722,1,0,3:0:0:0:
223,307,86881,6,0,P|125:276|103:176,1,215.999993408203,0|0,0:0|3:0,0:0:0:0:
103,175,87280,1,0,3:0:0:0:
103,175,87360,1,4,3:0:0:0:
Thanks 2ha! :3tutuhaha wrote:
00:13:637 (3,4) - blanket ~that is fuking thin lol, anyway fixed
00:23:052 (3,4,1,2,3) - same space, and actually what i think is use slider+arrow to instead the first three notes ~yeah changed that triplet to 1/4 repeat slider, and that spacing error is just my bad
00:37:254 (3) - NC ~ok
00:42:360 (3) - ^~ok
I like this hard <3 ~this is the 2nd time I believe,that you said you like my diff, and also I like it too <3
eINess wrote:
From my queue
oh another Absolute Soul <3Bold : Should be fix it.
Green : high recommended suggestion
Normal : In my personal opinion.
[General]
- you should be remove ' Absolute ' in tag already in tittle. But every other ranked set has Absolute as tags :d
- cheak out widescreen in theramdans' Hard Done
[Hard]
- 00:11:562 (1) - you little miss blanket But theyre symmetrical when you look at the approach circle and circle :d
- 01:26:881 (1) - add NC better, I think. Done
[Normal]
- 01:25:605 (3) - same reason hard. add NC. Done
Well..... GL
Beatmap search recently changed, and no longer supports searching by exact phrases.Owntrolf wrote:
But every other ranked set has Absolute as tags :d
K fixedCloudSplash16 wrote:
Beatmap search recently changed, and no longer supports searching by exact phrases.Owntrolf wrote:
But every other ranked set has Absolute as tags :d
That makes the duplicated tag useless.
Go see for yourself: https://osu.ppy.sh/p/beatmaplist?q=%22a ... 0&g=0&la=0
Hard diff have 3.56 stars (4 stars) and handsome's insane 4.85 (5 stars) . I think the spread between these 2 diffs not looks so bad but at Hard diff I suggest HP 6 and OD 7 :pBeatofIke wrote:
Theres a HUGE rise in difficulty from Hard to Handsome's Insane. The spread between those difficulties is too high.
Stop using the star rating as the gauge.ByBy_ChAn wrote:
Hard diff have 3.56 stars (4 stars) and handsome's insane 4.85 (5 stars) . I think the spread between these 2 diffs not looks so bad but at Hard diff I suggest HP 6 and OD 7 :p
I watched at forum and in game and it's same lol I'm not good at math but even I said to increase the OD and HP , I forgot to suggest to WTF not to reduce add some jumps and streams :pneonat wrote:
Stop using the star rating as the gauge.ByBy_ChAn wrote:
Hard diff have 3.56 stars (4 stars) and handsome's insane 4.85 (5 stars) . I think the spread between these 2 diffs not looks so bad but at Hard diff I suggest HP 6 and OD 7 :p
Look at the difficulties themselves
ok ok ;w; just try to be like a BN I not aiming for QAT wtfNo Dap wrote:
neonat wrote:
Stop using the star rating as the gauge.
Look at the difficulties themselves
Kawaiwkyik wrote:
[Insane]
- AR kinda fast, AR8.8 is better imoBut decimal AR
[Hard]more work on placement
- 00:31:828 (3,4) - it's look like 1/4 imo Spread out more
- 00:34:062 (2,3) - slider? I did this because theres doubles in handsome's :d
- 00:36:615 (2,3) - ^
good luck
oFort wrote:
VINXIS didnt touch this map
unranked
/me runs
VINXIS wrote:
o
Kawaiwkyik wrote:
[handsome's Insane]
- 00:00:552 (1,2,3,4,5,6) - these jump can much more bigger fine for intro
- 00:02:626 (1) - 00:05:179 (1) - 00:07:733 (1) - 1/1 is better imo i like to keep for intensity~
- 00:08:371 (4) - x204 y144 no
- 00:15:392 (7) - x496 y236 no
- 01:18:903 (5) - ctrl+g? more fun no, don't like how it plays.
- 01:21:296 (4) - ^ no, doesn't fit.
- 01:24:967 (3) - x180 y128? no
Overdue mod reply \oNatsu wrote:
this kind of post don't help the mapper and just make him feel bad.
Insane:
- same case as extra there are alot of random jumps that have nothing to do with the song, for example: 00:24:328 (1,2,3,4,5,6,7) - Fixed
- 00:34:062 (1,2) - delete the objects and listen again to the song, 50% 25 % Did some changes
- 00:35:339 (3) - ^ ^
- 00:36:615 (2,3) - ^ ^
- 00:53:211 (1,2) - this play really bad (IMO) I prefer if you do a jump or atleast you use a regular spacing (a stack will work too) Alarido said something about it too
- kiai looks a bit random, too many jumps I think this is more an extra than an insane.
If you don't agree with me, you can look for other BN tho.
Finally my 26 day overdue m4m has finally arrived \o
Alarido wrote:
Hi (:
[Normal]
00:23:211 (5,1) - This rhythm feels off. The note (5) should be at 00:23:052 and the slider start at 00:23:211 being extended to 00:23:850 .
Changed
[Extra]
* Extra feels overmapped as Natsu said here. For sure. Chances of this song supporting a song-fitting Extra diff are a bit doubtful for me -- if jumps should really to be fitting to the song feelings/beats/atmosphere.
* Heard carefully 00:52:573 (1,2,3,4,5,6,7) at 25% speed and found nothing to justify this. Did some stuff[/notice]
Needs rework and modding from very experienced ones. I would recommend, for example:That's it.
- Andrea
- jonathanlfj (even it's not a Falcon JDK song)
- ztrot
- Kodora
Fort wrote:
where the hell byfar's extra?
where the hell irre's extra?pkk wrote:
Fort wrote:
where the hell byfar's extra?
Setsurei wrote:
sorry for late M4M reply
[Absolute Duo]
00:19:222 (5,1) - stack head
00:34:062 (1,2) - change to 1/2 slider, since you skipped 00:34:381 - the drum here, so this drum 00:34:142 - doesn't need to be emphasized with 1/4 slider of yours Done
00:35:339 (3,4) - ^ Done
00:36:615 (2,3) - ^ Done
00:46:190 (1) - prefer to change to 2 hicircles, since the melodies of the piano is there Done
00:48:424 - add note Done
00:48:584 - ^ Done
00:50:818 - ^ Done
00:58:477 (1,2,3) - prefer to jump these rather than stacking like what you did here 00:59:913 (2,3) - Done
01:25:286 (6,7,8) - move these triangular a bit down, since 01:24:966 (4,6) - overlaps [color=#08000]Done[/color]
good luck[/color]
DahplA wrote:
M4M
Absolute DuoInsane+
- 00:12:201 (3) - I just don't believe this type of slider velocity here works. I mean, the sound literally "holds" out in a sense, so you want to players to hold a slider down in a spot to mimic this. Increasing the slider velocity would do the opposite here.
- 00:32:786 (3,4,5,6,7,8) - The flow of this stream can be improved. I'd go for a curved approach, as to continue the flow of 00:32:147 (1) - Curved streams just dont feel right to me in this map
- 00:34:860 (1) - Not sure if this part is right, as it uses 1.3x SV, while 00:34:062 (1) - uses a different. I think you forgot to add a green line here. Double check this. It also creates conflict with 00:35:179 (2) - as it is way too close and will most likely be misread for a 1/4 gap. Added a x1.15 inbetween
- 01:02:706 (1) - I recommend stopping this spinner at 01:03:584 instead, as the last part of that vocal line ends here as well. It makes sense to have it end at the same spots. The sound "ki" is stronger than the "mi"
Insane
- At the start, you seem to use much more circles than compared to Absolute Duo. Just thought I'd point that out. Try and condense that down by adding a few sliders. Its actually handsome's map but they pulled out of the set and I asked them if I could keep the difficulty
- 00:16:190 (4) - and 00:17:626 (5) - are two strong vocals in which you haven't added much spacing on. I recommend spacing them out more. Interestingly enough, you seem to add the spacing before the strong notes, which is very strange.
- 00:33:424 Same with this part, the doubles are more dense than in Absolute Duo. You use a lot of circles here and almost few sliders to represent the doubles. I suggest going over this part and changing it.
Normal
- 00:31:828 (3,4) - This spacing will be really confusing to read, as players will think of it as 1/4 gap. I suggest remapping here.
- 01:02:626 (1) - It makes much more sense to have this as a circle rather than a slider. There is no note being held out here. The vocal just stops on that note, so it's logical. But the held out sound in the background
[/notice]
- 00:00:871 (2,5) - Due to low approach rate, you can see these two objects at the same time. Just move 5 upwards more, or better yet, make 5 face upwards so the flow doesn't go back onto itself. Its probably fine since its less than a second
The rest of it is fine. Good luck.
Momochikun wrote:
hi
[Absolute Duo]
00:00:552 (3,5) - hmm,, i could hear a cymbal on the music. how about soft finishes ? a little bit low volume Done
00:09:488 (3) - i think the flow would be more natural if this being stacked to (7)Changed to slight off stack
00:33:264 (1) - hmm end the stream at the downbeat ? Lengthened stream
00:42:998 (2,3) - they need finishes too to keep the consistency Done
00:47:467 (6) - add whistle at the end to cover the piano Added whistles to 6,7,8,9
00:51:775 (4) - how'bout ctrl g ? I tried playing it and it doesnt feel right to me :\
01:19:860 (3) - this slider and hitsound doesn't fit the part imo, at least delete the finish Removed finishes from 01:19:222 (1,3) - and replaced with claps
[Insane+]
00:07:573 (5) - missing clap , 00:51:615 (2,4) - ye Reapplied hitsounds
00:39:169 (4,5) - lol tbh i think this was spaced 1/4 due to the vocals xD
01:23:371 (2,1) - weird gapp, why dont make them 01:23:211 (1,2) - a single note ?
[Insane]
the SV gap is quite high though they're both insanes -_- Cant do much about it after all the Insane+ is originally handsome's
00:07:573 (5) - missing clap ?Reapplied hitsounds
00:16:988 (4) - stack this with (6) for proper transition ? Changed to an off-stack
00:31:190 (2,3,4,5) - they might be missread as 1/4Fixed Included more spacing
Pereira006 wrote:
[General]
- Insane+, I don't like name diff with symbol but I don't know this is fine as rule, Insane i feel is Light insane and Insane+ just remove "+" could be better IMO Done
- The bg almost whole part is white, the color White, play reach kiai with this bg whole white, is hurt to eye. White is fine if video and bg don't have white but change little dark white or change something
[Easy]
Gameplay:
- 00:38:530 (1) - Missing Remove NCDone
[Normal]
Gameplay:
- 00:09:169 (4,1,2,3) - I feel could remove NC in (1) and put nc in (3) because this rhythm is similiar as in 00:02:626 (1,2,3,4,5), is just make sure you style be consistency Fixed
- 00:39:967 (1) - missing remove NC, as you style this part 00:33:584 at 00:43:637 you put NC every 2/1, so this is missing NC done
- 01:20:498 (1) - remove NC Different section
- 01:23:052 (1) - ^ same
[Light Insane]
Gameplay
- 00:16:030 (4,1,2,3,4) - remove NC in 00:16:190 (1) and put NC in 00:16:988 (4) this could fit to follow song Done
- 00:20:020 (1) - could clean border with 00:19:222 (1) ? Done
- 00:32:147 (5) - missing NC the song is change oops
- 00:33:264 (7) - could change placement like this http://puu.sh/lvk7g/b8471804c6.jpg or you own, because the 00:32:147 (5) - is almost hidden that is just hard read IMO Done
- 00:57:839 (5,6,7,1,2,3) - NC in (5) and (3) and remove NC in 00:58:477 (1) - http://puu.sh/lvkmV/59c280b347.jpg because in 00:57:839 (5) - and 00:58:796 (3) - the vocal is hig and change Done
- 00:59:435 (5,1,2,3) - ^ same
- 01:00:711 (5,1,2,3,4) - ^ same
look nice but NC is weird
[Absolute Duo]
Gameplay:[]
- 00:08:530 (5,6,7) - weird triangule, why don't use symentric triangule like you did in 00:09:169 (1,2,3) -
- 00:11:881 (2,3) - no NC ? the sv is change Fine
- 00:24:328 (1,2,3,4,5,6,7,1,2,3,4,1) - I don't know why you reduce spacing this part because I don't feel this song has quiet, low, or something, the rhythm just like "normal" could be fix spacing normal like 1.20x that you did, just this spacing low is weird to follow song
- 00:26:243 (3,4) - I don't know why this reduce is low but vocal is high, like 00:27:201 (3,4), the vocal is similiar
- 00:34:062 (1,2,3) - NC cuz SV [color=000080]Isnt this already nced[/color]
- 00:37:892 (2) - missing NC Done
- 00:43:637 (1) - lol why.. don't use just 3 point ? http://puu.sh/lvl7u/2e0a696e9d.jpg Changed to 3 point with blanket
- 00:47:467 (6) - missing NC Done
- 01:05:658 (5,6) - no blanket ? Done
Didn't mod extra'Irre and hard becuase look good, I feel Absolute Duo need more work because there weird spacing, some spacing low like 00:24:328 (1,2,3,4,5,6,7,1,2,3,4,1) is doesn't fit well with song Normal.
Any question or you don't understand my english because i m bad, ask me in-game I can explain better
I could back this again if Absolute Duo could be better IMO anyway good luck
NEVER GIVE UPstrickluke wrote:
Hopefully this gets ranked
DahplA wrote:
M4M
theramdans' Hard
01:02:626 (1) - Read above in "Insane" (also it applies less, as the sliderend represents another vocal so it makes a bit more sense) - I dont emphasize this slider to the vocal, instead I did it to the music (the sound you can hear after the vocal stops there, idk what to name it). Plus, the blanket is pretty there, wont change it
Andrea wrote:
~theramdans' Hard~
01:13:477 (3,4) - I know that there is a small gap to recover here, but I would move (3) a bit more down instead of placing it so high, for having a better distance between the objects, don't forget this is a Hard difficulty after all. Agree,fixed
01:14:594 (2) - CTRL+G on this slider would flow better imo.It was like this back then, but it still flows good, changed
Andrea wrote:
~Normal~~Light Insane~
- I would increase HP Drain by 1 tick to balance with the difficulty settings. Increased to hp4
~Insane~
- 00:16:030 (1) - This new combo here feels randomly placed, it would be better if you add it on the next slider instead, since you have a small jump there. Done
- 01:27:280 (2,3) - These circles could be stacked better. Fixed I love automatic stacking
- Using OD8 would make more sense imo. Changed to od8
~Absolute Duo~
- 00:23:850 (5) - Weird overlap with the previous circle, would be better if you stack it with instead. Changed to half stack
- 01:19:222 (1) - A finish would be better at the beginning of this slider instead of a clap. Fixed and applied to all my diffs
- Using OD9 would be nice like the other Extra difficulty, you're using 8 on Insane already, so don't do it twice. Done
Good luck :3
- 00:11:881 (1,1) - Remove these new combos, they're not necessary. Done
- 00:15:233 (6) - Pretty weird slider shape, I would simply make it curve instead. Done
- 00:34:860 (1,2) - Spacing here is way too close, move (2) somewhere else. Done
- 00:38:371 (3,1) - Same as above. Done
- 01:23:689 (2,3,4) - The whole kiai is really jumpy and then these aren't that much jumpy, it feels a bit weird, make the spacing bigger. Done
- 01:25:605 (8,1) - Even though there's a new combo here, people might get confused and click (1) too fast, I'd suggest to move the whole pattern a bit more to the right, that would be better. Done
396,248,49701,2,0,B|376:288|340:304|340:304|276:256|276:256|240:272|200:256,1,240,2|4,0:0|0:0,0:0:0:0:
100,192,43637,6,0,B|100:236|100:236|92:364|268:364|260:236|260:236|260:192|260:192|316:192|360:148|360:80,1,540,12|2,0:0|0:0,0:0:0:0:
126,344,47147,1,2,0:0:0:0:
234,344,47467,2,0,B|324:344|324:344|324:255,1,180,2|2,0:0|0:0,0:0:0:0:
BeatofIke wrote:
Hi Owntrolf. I'm just going to focus on the difficulties that actually needs improvement/polishing in order to save time. There's just too many difficulties lol.
Oh and stop highlighting random BN/QAT members in-game orz \>.</
[General][Easy]
- Optional, but you could probably make Normal difficulty a bit harder to match the N-H spread a bit more o3o. The note density on Hard is much higher than on normal difficulty (not to mention the huge AR difference as well).
[Normal]
- 00:00:233 (1,2,3) - To make this part easier for novices, I would personally re-arrange the rhythm like this: Done
00:49:701 (3) - Oddly shaped slider you got there. How about something like this? o3o DoneImage/Code01:03:903 (1,2) - Try re-shaping these sliders like this: Done396,248,49701,2,0,B|376:288|340:304|340:304|276:256|276:256|240:272|200:256,1,240,2|4,0:0|0:0,0:0:0:0:Image/Code01:12:839 (4) - This slider can be polished too. Try this o3o: Done480,320,63903,6,0,B|360:320,1,120,6|8,0:0|0:0,0:0:0:0:
296,272,64701,2,0,P|282:234|292:196,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:Image/Code01:23:052 (5) - I'll probably add a new combo here due to new vocal section and remove combo at 01:24:647 (1). Done396,164,72839,2,0,B|340:180|340:180|332:224|332:224|276:240,1,160,2|4,0:0|0:3,0:0:0:0:[Light Insane]
- 00:00:233 (1,2,3) - Quites similar to Easy difficulty. Try making this pattern easier to read by re-arranging the rhythm like this (here are two examples): Done
00:05:020 (5) - Add a normal sampleset here. I think you missed it o3o. Fixed
00:26:403 (2,3) - Try replacing these notes with 1/1 sliders. It will follow the vocals better imo. Give it try :3 Im shit
00:34:701 (2,3) - I would delete the note at 2 since it doesn't follow the vocals (which is most prominent at this part) and revamp this rhythm to something like this:
00:36:137 (4,5) - In addition, I would do the same at this part as well starting at 00:36:137. If done correctly to both, 00:34:860 (2,3,4,5) should look like this afterwards:
00:43:637 (1) - I re-polished this slider since it was a bit off blanket: DoneImage/Code00:47:147 (2,3) - More nazi polishing. I know it's very minor, but hey you need it: Done100,192,43637,6,0,B|100:236|100:236|92:364|268:364|260:236|260:236|260:192|260:192|316:192|360:148|360:80,1,540,12|2,0:0|0:0,0:0:0:0:Image/Code01:06:456 (4) - I can hear a cymbal crash at the start of this slider. How about adding a soft-finish there. Done126,344,47147,1,2,0:0:0:0:
234,344,47467,2,0,B|324:344|324:344|324:255,1,180,2|2,0:0|0:0,0:0:0:0:
01:19:222 (1,2) - Weird flow here. Try making 2 a linear slider: Done[Insane]
- 00:03:105 (2,4) - I really don't like these short length angular sliders, it just looks weird imo. I would just remove the red anchor point and let it breathe. If fixed, I suggest fixing the rest with the sliders that looks like these lol. Fixed for some of them
00:11:562 (5,7) - Not perfectly stacked. Fixed
00:24:807 (3,4,5) - Very weird flow here. Maybe space these patterns out a litlle bit o3o. S p a c e d o u t s o m e m o r e
00:26:403 (4) - You might as well reverse select this note lol.
00:49:701 (4) - Another odd-shaped slider lol. Try to make a nicer shape like this: Done
00:52:493 (2,3,4,5) - Ghost 1/4 notes lol I forgot I removed the stream in Absolute Duo kek
01:06:456 (1) - Add finish at the start of this slider? o.o Done
01:22:413 (2) - Remove finish at the start of this slider. I don't hear any strong sounds here. DoneTo be honest, I think theramdans' Hard, Insane, and Irreversible's Extra are good to go imo. I think your Light Insane needs the most polishing out of all of the difficulties in this mapset. Call me back for a re-check once you are ready~
- Good enough. Just remove the usused green timing section at 00:00:233. Done
Moving this mapset back to a star icon, since this mapset was popped 9 months ago~
Absolute soul :^)Anxient wrote:
AT LEAST I TRIED#modhelp maprape09:57 *Anxient is editing [http://osu.ppy.sh/b/593647 Suzuki Konomi - Absolute Soul [Absolute Duo]]
09:57 Side: xD
09:57 Anxient: fuck this
09:57 Owntrolf: absolute soul
09:57 HappyRocket88: who's absolute soul?
09:57 Xenans: im back wee
09:58 Anxient: guys im gonna do a mod. anyone wants to join me?
09:58 HappyRocket88: a new guy?
09:58 Side: just in time
09:58 Xenans: ill joins
09:58 Side: test a thing
09:58 Anxient: ook
09:58 Anxient: do the absolute soul diff
09:58 Xenans: testing a thing works too
09:58 Owntrolf: absolute soul
09:58 Xenans: all of them ok
09:58 Anxient: duo or smh
09:58 Anxient: idk
09:58 Log Off Now: RIP
09:59 Anxient: rrip who
09:59 HappyRocket88: PIR
09:59 Owntrolf: absolute soul
09:59 Anxient: peeRAAANHUUH
09:59 Anxient: 00:02:626 - why no SV increase aa
09:59 MikasaSerket: I just
09:59 BeatofIke: I'll bubble if you stop spamming "absolute soul" for at least 24 hours + if you improve your Light insane
09:59 Anxient: where is the song intensity asdf
09:59 MikasaSerket: Crashed
09:59 Anxient: OH MY GOD THE STALEMATE
09:59 Owntrolf: lol
10:00 Owntrolf: ho toe improve light insaen
10:00 Anxient: 00:32:786 (3,4,5,6,1,2,3,4,5) - i dont understand what this is supposed to be
10:00 Bluekrait: maybe i should start spamming manic now
10:00 Anxient: http://puu.sh/lICpB/50191ea9d4.jpg
10:00 Anxient: owntrolf you MIGHT need to remap light insane
10:01 Owntrolf: fuckyou
10:01 *Owntrolf runs
10:01 Xenans: k time to start mod
10:01 Anxient: im serious here
10:01 *Owntrolf is listening to [https://osu.ppy.sh/b/172473 Sasaki Sayaka - Reason why XXX]
10:01 Anxient: reason?
10:01 Owntrolf: also screw cloudsplash for this map
10:01 *Owntrolf is listening to [https://osu.ppy.sh/b/443806 Sasaki Sayaka - Sorahana]
10:01 Anxient: WHERE IS THE CONStENcU
10:01 Owntrolf: i remember modding their map when I started modding
10:01 Side: wait what are we modding
10:01 *Anxient is editing [http://osu.ppy.sh/b/593647 Suzuki Konomi - Absolute Soul [Absolute Duo]]
10:01 Anxient: this
10:02 Xenans: hue
10:02 Side: oh shit we're actually doing this? xSD
10:02 *Owntrolf is playing [https://osu.ppy.sh/b/24428 Savage Garden - I Want You [Ridiculous]]
10:02 Xenans: am i nazi modding or just an actual mod
10:02 Anxient: coz the light insane diff MUST be remapped
10:02 MikasaSerket: Anxient
10:02 Anxient: fuck this
10:02 Anxient: Xenans go buck wild
10:02 MikasaSerket: Do you mind if you testplay?
10:02 Anxient: mm
10:02 Anxient: after i rake this map
10:02 Anxient: coz this set is literally puushing ALLL my buttons
10:02 MikasaSerket: please <3
10:02 MikasaSerket: Its only one thing...
10:02 Anxient: its always one thing Kappa
10:02 MikasaSerket: Only 27 seconds...
10:02 Xenans: 00:12:998 (1,4) - oi wtf these notes don't make a triangle properly
10:02 Anxient: its probably CetipedAzer'
10:02 MikasaSerket: Please.......
10:03 MikasaSerket: Nope
10:03 MikasaSerket: http://puu.sh/lICuG/fd5dcb853f.osu
10:03 MikasaSerket: It's mikapeed
10:03 Anxient: 00:02:626 - this part to 00:11:483 - use higher SV
10:03 Anxient: Mika pm to me
10:03 Anxient: itll get lost here
10:03 Anxient: 00:07:733 (1,3) - why are these sliders so slanted
10:03 Anxient: asdf
10:03 Xenans: idk if i can even mod this because i hate tv size maps and i hate the song
10:04 Anxient: 00:08:530 (4,5,6,7,1,2,3) - i dont understand the flow
10:04 Anxient: I JUST DONT
10:04 Xenans: 00:28:796 (4) - eh move under other note, draw parallels
10:04 Xenans: ill start over
10:04 MikasaSerket: Whose map are we shitting on now?
10:04 Xenans: owntrolf's
10:04 MikasaSerket: Okay then
10:04 Anxient: 00:10:764 (3,4,5) - http://puu.sh/lICEh/6582aa78e2.jpg maybe do this
10:04 MikasaSerket: Don't rank absolute soul
10:04 Fake: who wants to shit on mine?
10:05 Anxient: i wonder if owntrolf is even looking at this LAWL
10:05 MikasaSerket: Nah
10:05 Fake: ok .-.
10:05 MikasaSerket: Fake, I will if you testplay my map
10:05 MikasaSerket: Only 30 seconds
10:05 *MikasaSerket runs
10:05 Anxient: well if he doesnt look at it ill just post the channel log
10:05 Fake: ok so test play means to just play the map? o:
10:05 MikasaSerket: Yup
10:05 MikasaSerket: http://puu.sh/lICuG/fd5dcb853f.osu
10:06 MikasaSerket: Just testplay
10:06 Xenans: 00:12:998 (1) - in a really bad spot
10:06 Anxient: 00:12:998 - why is SV higher when song intensity is lower asdfaghsj
10:06 Anxient: 00:14:913 (4,5,6) - a normal slider would do just fine aa
10:06 Anxient: 00:16:190 (5,1) - better sliderblanket
10:06 Xenans: 00:16:190 (5) - make blanket look nicer
10:07 Xenans: oh lol
10:07 Anxient: 00:17:147 (3,5,1) - ????????
10:07 Fake: mikasa this link doesnt...
10:07 MikasaSerket: Anxient and Xenans should be the modding duo
10:07 MikasaSerket: Fake
10:07 MikasaSerket: Just
10:07 MikasaSerket: do it
10:07 Anxient: Mikasa
10:07 Xenans: 00:16:190 (5,1,3) - could make better pattern
10:07 Anxient: give him the osz aa
10:07 MikasaSerket: Shit
10:07 MikasaSerket: Sorry xd
10:07 Xenans: 00:18:264 (1) - blanket properly
10:07 Anxient: 00:16:988 (2,5) - ??
10:07 Xenans: 00:18:584 (2) - make triangle with 00:17:626 (5,7) -
10:07 Anxient: 00:20:020 (1) - ctrl g for aa
10:08 Anxient: 00:21:296 (9,10,11,1) - put some crisscross jumps
10:08 Anxient: to emphasize increasing song intensity
10:08 Owntrolf: you do realize
10:08 Xenans: 00:21:775 (1,2,3,4) - i feel that these should not be mapped in this pattern, but rather a pattern that constantly flows in one direction
10:08 Owntrolf: i cant read chat mods
10:08 MikasaSerket: Fake: http://puu.sh/lICPw/e1a910bd33.osz
10:08 Xenans: post logs, whatever
10:08 MikasaSerket: Owntrolf: Why not?
10:08 Owntrolf: because it looks like shit
10:08 Anxient: owntrolf IRC mod looks like shit
10:08 Owntrolf: no shit'
10:08 Anxient: well then
10:09 Anxient: Xenans now what ._.
10:09 Xenans: we make a shitforum collab mod
10:09 MikasaSerket: I keep misclicking everything because I changed my language to Korean
10:09 Anxient: yeah lets do that
10:09 Anxient: uh what
10:09 MikasaSerket: Can I join?
10:09 Anxient: suuuure? igess
10:09 Anxient: idek
10:09 Xenans: how do we even organize this at this point
10:10 Anxient: uhgh
10:10 Anxient: save log
10:10 MikasaSerket: We don't.
10:10 Xenans: lets just all pm anxient our mods and let him organize it hue
10:10 Anxient: barf at the forum
10:10 Anxient: NO WHAT
10:10 MikasaSerket: You guys need to do the Jenny
10:10 MikasaSerket: Type everything on one line
10:10 Anxient: Wwell
10:10 Xenans: ugh i hate this map
10:10 Anxient: all aboard the rape train
10:10 Owntrolf: it feels like nothing is going to change
10:10 Anxient: this train has no brakes
10:10 Xenans: we need more acute angles not these weird shape long flows
10:10 Anxient: Owntrolf if you do that this mod will get NOWHERE.
10:11 Fake: which difficulty mikasaserket
10:11 Anxient: argh
10:11 MikasaSerket: The bank one
10:11 VectorBatesta: I don't know what to do! I have found the right offset and BPM but I still have the notes on those points! http://osu.ppy.sh/ss/4068915
10:11 Anxient: this map...
10:11 Xenans: move the notes
10:11 Anxient: m-m-m-m-m-m-move dem notes
10:11 Anxient: AND DONT USE 1/12 adsfagsk
10:11 Xenans: also stop using 1/12 beat snape
10:12 Xenans: lol
10:12 VectorBatesta: you didnt understand
10:12 Xenans: why would you torture yourself like that
10:12 Anxient: 00:28:318 (1,3,1) - amazed xenans didnt attack this
10:12 Log Off Now: professor beat snape
10:12 MikasaSerket: LMAO
10:12 Xenans: i was considering that actually
10:12 Xenans: i let it slip
10:12 Anxient: 00:30:233 (4,5) - i dont understand
10:12 Anxient: whY
10:12 MikasaSerket: Vector don't use 1/12 xd
10:12 Xenans: ill just say remap and call it a day
10:12 MikasaSerket: I think I crashed Fake
10:12 MikasaSerket: Uh.
10:12 Xenans: vocal mapping is best mapping
10:12 Anxient: 00:24:328 (1) - ctrl g for flow break
10:12 Anxient: its good
10:12 Anxient: but yeah
10:12 VectorBatesta: without using 1/12 the notes get into wrong instants!
10:12 Epsile: lmao
10:12 Anxient: remap or remove
10:13 Anxient: your two open choices right now owntrolf
10:13 Xenans: how are you going back and forth on the timeline with your mod lol
10:13 MikasaSerket: Vector that means you timed it wrong
10:13 VectorBatesta: No I didn't
10:13 Xenans: i just don't like owntrolf's mapping style
10:13 MikasaSerket: Vector or just use 1/3 or 1/6
10:13 Xenans: vector, send us the map and we can help
10:13 Anxient: 00:32:786 (3,4,5,6,1,2,3,4,5) - coz i STILL dont understand this
10:13 VectorBatesta: ok
10:13 Anxient: get rid of the cancerous clap hitsound pls
10:14 MikasaSerket: You guys are so cruel to Owntrolf
10:14 MikasaSerket: Atleast give him some candy
10:14 Xenans: just make a forum mod already
10:14 Anxient: argh
10:14 Owntrolf: #modhelp sure is helpful
10:14 Xenans: i don't like the mapping style because it goes around the map too much and is extremely similar to how i mapped when i first started :/
10:14 Owntrolf: i might as well fill chat with absolute soul right now
10:14 Xenans: rank absolute soul
10:14 MikasaSerket: Owntrolf I believe in you
10:15 Anxient: if you manage to rank absolute soul
10:15 MikasaSerket: I'll lick you
10:15 VectorBatesta: uploading it Xenans
10:15 Xenans: alright
10:15 Anxient: .-.
10:15 VectorBatesta: 10%, it's one long music
10:15 MikasaSerket: war
10:15 Xenans: 00:52:254 (5,1,2,3,4,1) - its like a pentagon but shitty
10:15 VectorBatesta: uáe
10:16 Anxient: 00:52:254 (5,1,2,3,4,1) - use polygon shapes to make this star
10:16 HappyRocket88: but shitty?
10:16 HappyRocket88: please find another word.
10:16 MikasaSerket: I agree!
10:16 Side: not shitty
10:16 Anxient: 00:55:126 (1,2,3,4,5,6) - well this looks..
10:16 Side: maybe poopy
10:16 Side: :v
10:16 MikasaSerket: poop hi
10:16 Xenans: its like a pentagram but it is not perfect so you can't worship satan properly :/
10:16 HappyRocket88: XDD
10:16 Anxient: terribad is a good word
10:16 HappyRocket88: Nais.
10:16 Anxient: Xenans 10/10
10:17 Xenans: satan is the only way this is getting ranked, btw
10:17 Anxient: 01:01:669 (3,4,5,1,2,3,4) - this i slovely
10:17 Xenans: 01:05:179 (1,2,3,4,5) - triangle is off
10:17 Anxient: unless you hack yourself a rank icon
10:17 Anxient: and manange to keep l**tav away for a whole week
10:17 Xenans: 01:06:296 (7,1,2,3,1,2,3,1) - triangles are off
10:17 Anxient: eh
10:17 Poop: why did i just get tagged
10:17 Anxient: talk about all of QAT for a whole week
10:18 Anxient: 01:03:584 - map pls
10:18 Xenans: why do you have #modhelp open lol
10:18 Anxient: 01:05:179 (1,2,3) - yay for overmap
10:18 Side: wait wtf?
10:18 Xenans: the triangle is off btw
10:18 Side: LOL
10:18 Anxient: 01:09:009 (1) - might as well ctrl g this
10:19 Xenans: 01:12:839 (6,7,1,2,3,4) - can't tell what emphasis is on this
10:19 Anxient: ppy this is why we need group chat ;w; aa
10:19 Anxient: 01:12:839 (6,7,1) - yay for overmap!
10:19 Xenans: clans are coming soon tm
10:19 Owntrolf: it feels more like a shitmod
10:19 Xenans: it is a shitmod
10:19 Anxient: coz this is a shit map
10:19 Xenans: shitmod for a shitmap
10:19 Xenans: aw you stole my line
10:19 Anxient: nah
10:19 Anxient: i said shit map not shitmap
10:20 Xenans: right
10:20 Anxient: different
10:20 Anxient: but same same
10:20 Anxient: but DIFFEREEENNNT
10:20 MikasaSerket: You are
10:20 Owntrolf: brb closing #modhelp so i dont see shit
10:20 MikasaSerket: The mod duo
10:20 Xenans: well this is a shit mod and not exactly a shitmod because its not all nazi
10:20 Owntrolf: you should continue it in #modreqs
10:20 MikasaSerket: LMAO
10:20 VectorBatesta: Xenans: here's the link
10:20 Xenans: alright ill help you out vector
10:20 Anxient: 01:19:222 (1) - woah what
10:20 Anxient: well we'll just savelog and put in the thread
10:21 Anxient: 01:21:775 (1,2) - pls slider blanket
10:21 Anxient: 01:23:689 (2,3,4) - xenans is this okay
10:21 Anxient: im done.