pishifat wrote:
I'm not touching this lol
pishifat wrote:
I'm not touching this lol
pishifat wrote:
i'm not touching this lol
>_>pishifat wrote:
i'm not touching this lol
pishifat wrote:
i'm not touching this lol
327,196,85605,2,0,P|168:188|195:30,1,360,2|0,0:0|0:0,0:0:0:0:
285,90,87201,2,0,L|252:121,1,45,0|4,3:0|3:0,0:0:0:0:
pishifat wrote:
i'm not touching this lol
pishifat wrote:
i'm not touching this lol
LOLpishifat wrote:
this is the real BN welcome thread
pishifat wrote:
i'm not touching this lol
pishifat wrote:
i'm not touching this lol
this kind of post don't help the mapper and just make him feel bad.xxdeathx wrote:
pishifat wrote:
i'm not touching this lol
The mapper specifically asked me to quote pishifat in this thread, if that makes any differenceNatsu wrote:
this kind of post don't help the mapper and just make him feel bad.xxdeathx wrote:
i'm not touching this lol
yeah sorry about that, I was having problems in real life, but I'm back :3Owntrolf wrote:
Oh its all fine death.
Finally recieved the Natsu mod after 26 days
Natsu wrote:
byfar's Extra:
- To be honest (Just my opinion) this map lack of consistency is like the map is full of big jumps for the sake to make it hard, for example 00:11:562 (1,2,3) - this part where the jumps fit alot with the music lost all the relevance cause of parts like this: 00:10:605 (1,2,3,4,5) - that doesn't deserve such a big jumps fix
- SV changes are random to me, just being honest not really, i just follow the vocals. ill probably tone it down a little, maybe just .05x or .1x difference
- 00:14:594 (1,1,2,3) - is the combo spam really necesary? its ok, ill split up previous combo to make the combos more consistent.
- 00:16:509 (1,2,1,2,1,2,1,2) - same as above, I don't see how this comboing fit the song actually actually its fine
- 00:28:637 (3,4,5) - can you explain how this sv changes are readables? there is not visually/ music clue that this will happen.
- 00:33:105 (1) - this nc is totally unnecesary yea
- 00:36:615 (1,1,2,3,4,5) - really bad rhythm, delete those objects and listen careful to the music i'm following vocals, not the background instrumentals
- 00:39:169 (1,2) - ^ ^
- 00:40:445 (2,1) - this is kind of unfair for players, there is not way to notice this kind of 1/4 jumps lowered spacing
- 00:42:360 (1,2,1) - ^ same ^
- 00:53:371 (5,1) - ^ same ^
- 01:01:669 (1,2,3,4,5) - there is nothing in the music that justify this, use 1/2 rhythm like it is in the music it's the feeling that the piano gives me: a downward motion of the fingers that create a strong piano sound, which is why i want to make the 1/2 a 1/4 flow slider in motion. if this isnt allowed i'll change, but i can say that 1/2s do not give the same effect 1/4 (w/ silenced ends) does.
I see why so many people are afraid of this, In my opinion this was mapped for being difficulty instead of fitting to the song (maybe just me) I think it need more work before being ready for rank, instead of mods gonna be nice if the mapper rethink a bit more about this diff (I didn't check the other diffs for lack of time). to be honest I think Extra diff and your insane lack of quality and are not ready to go , I suggest you to rework your patterns and find places where jumps fits and no spam jumps in all the diff, also will be nice if you both go and listen to the song again and fix those rhythms that don't have nothing to do with the song (Also more mods, dont get alot of tiny mods, I prefer if you look for really experienced modders to help you with this), popping due to quality issues in Extra and Insane diff, also for silence slider ends and wrong rhythm at the extra diff: 01:01:669 (1,2,3,4,5) i can agree that the spacing needs some work, however i do not believe it has artificial difficulty.
byfar wrote:
Natsu wrote:
byfar's Extra:
- 00:53:371 (5,1) - ^
- 01:01:669 (1,2,3,4,5) - there is nothing in the music that justify this, use 1/2 rhythm like it is in the music it's the feeling that the piano gives me: a downward motion of the fingers that create a strong piano sound, which is why i want to make the 1/2 a 1/4 flow slider in motion. if this isnt allowed i'll change, but i can say that 1/2s do not give the same effect 1/4 (w/ silenced ends) does AsI said before this was the main cause of the popping, just to clarify ¨this is not unrankable¨, but is something that my personal criteria will not allow, is your diff so the choise is your.
I see why so many people are afraid of this, In my opinion this was mapped for being difficulty instead of fitting to the song (maybe just me) I think it need more work before being ready for rank, instead of mods gonna be nice if the mapper rethink a bit more about this diff (I didn't check the other diffs for lack of time). to be honest I think Extra diff and your insane lack of quality and are not ready to go , I suggest you to rework your patterns and find places where jumps fits and no spam jumps in all the diff, also will be nice if you both go and listen to the song again and fix those rhythms that don't have nothing to do with the song (Also more mods, dont get alot of tiny mods, I prefer if you look for really experienced modders to help you with this), popping due to quality issues in Extra and Insane diff, also for silence slider ends and wrong rhythm at the extra diff: 01:01:669 (1,2,3,4,5) i can agree that the spacing needs some work, however i do not believe it has artificial difficulty. but is the spacing that create the artificial difficulty + those sv changes
idk, maybe its cuz i testplayed it so many times already i cant feel it anymore ;-;Natsu wrote:
but is the spacing that create the artificial difficulty + those sv changes
reason?handsome wrote:
no change @ Natsu~
^UndeadCapulet wrote:
Hi I'm just a random nobody who was typing up a full mod because this got popped for some reason but I think I need to post my mod of byfar's before he makes any rash decisions orz.
[BYFAR'S GLORIOUS EXTRA]
Anyone complaining about SV changes or large jumps needs to git gud, they match the music and play fine. It's about time someone made a difficulty of this song that actually shows off what makes it so cool: the vocals.
00:08:211 (3,4) Ctrl+G or something along those lines to emphasize the high note in the guitar would be nice. even if i did idk how to rearrange this.. still changed to something else
00:11:084 (3,4,5,1,2) I agree with Natsu that the jumps here are pretty large for the music, but it plays pretty well so I don't really care if you change it or not. I think an SV change to like 1.15 or something for 1 and 2 emphasizes the guitar better than a jump ever would, though. yea
00:24:727 (2,4) Fix the blanket .-. Also, if you're gonna keep the NC emphasis on the 1/1 vocal at 00:14:594 than at least make it consistent here. fixed
00:33:105 (5) I feel this should be angled upwards instead of lining up with the stream, there's no sense of finality as it is right now. Idk if that makes sense orz but something like http://puu.sh/goh3L/6c098b2056.jpg feels better to me. its fine
00:35:578 (2) Ctrl+G this and move it to the right. The reason this part doesn't really work but the others do is since the slider here is pointing towards the next slider the player just wants to move on to the next slider instead of finishing the one they're currently on. I sliderbreak here every time no matter how much I tell myself not to. Anti-flow is best, like you did with the other slider jumps.
00:36:615 (1,1,2,3,4,5) This is amazing and I love you. owo
01:02:147 (4,5,1) Aim 5 towards the 1. Since you're cutting off the rapid progression upwards coming from the 1/4 sliders by having 5 be Ctrl+G'd, the cursor doesn't know where to go anymore, so the only logical place to travel is where the 5 slider is pointing (since 5 is just a mirrored 4 flip 4 too if you want idk). Also this part is wonderful please don't remove it ;w; debating ;-;
01:06:456 (6,7,1) Not too sure why you're having the long vocal start on a random triplet. There isn't even anything here worth having a triplet for. deleted
01:24:807 (2,3) Ctrl+G for them sexy high notes? neh its fine as it is
01:25:286 (2,3) ^
thanksguineaQ wrote:
I'm here to touch this again
Day 1 (I don't know how many days this will take):byfar's Extra
Summary
- 1. Confusing SV changes
- 2. Haphazard stacking
- 3. Dire lack of structure/congruity between patterns due to extreme spacing
Actual mod - PLEASE FIX sectionunstacked and rearranged patterns ;w;
- 00:02:945 (1,2) - why are you stacking here? It would more fun to play and not boring flow wise if you do it like this fixed to my own liking. dont really like ur flow ;w;
- 00:03:424 (3,4,5,6) - There is really no need to manually stack them like this. yea
- 00:04:541 (3,4) - the flow from slider 3 suggests that 4 should be more on the middle area when it comes to y positioning.
- 00:05:020 (4) - you forgot normal sampleset here
- 00:07:573 (5,1) - why is dis stacked put jumpu at 5 to 1
- 00:08:052 (2,3) - why stacku
- 00:10:126 (5,6) - me no undestand why u stack something that has a finish ;w;
- 00:14:594 (1) - ctrl + g
- 00:18:424 (3,4) - whyyy u stack
- 00:20:818 (2,3) - stop stacking keep moving ;w;
- 00:50:658 (1,2,3) - this triangle looks so alone and off from this world >w> (cus this 00:49:701 (1) - is wtf)
- 00:54:009 (1,2,3) - ;w;
The kiai is
ugh- 01:03:903 (1,2,3,4,5,6) - this whole pattern is overspaced, triangles are nice yes, but they actually become excruciating to play as the distance becomes larger and larger since trajectory gets normalized into straight lines eventually and its basically same as doing randomly placed jumps ;w;
- 01:05:020 (6,1) - rip flow
- 01:05:818 (4,5) - 4.2x jump when vocal goes down a pitch ok
- 01:06:536 (7) - ???
- 01:07:573 (4,1) - STOP STACKING WHERE YOU CAN SPACE THEM AAAAAAAAA
- 01:13:956 (1,2,3,4,1,2) - wtf is going on with NC here
- 01:16:669 (1) - m8 i understand sv change was for vocals but its evil
- 01:17:945 (1) - wow
- SUGGESTIONS section
- 00:05:498 (1,2,3) - This actually plays fine as it is, but personally I find it more comfortable/fun to play when the circles are placed in a way to force more circular movement.
This is your current flow
Can be improved as
When the flow is optimized, it gives more time for players to use the momentum they have to reach out to jumps that are further away with more ease. I mean think about it. When there is strict flow changes, the player has to decelerate, and than accelerate to a new direction, causing loss of reaction time. Although its few ms, few ms is a lot in higher diffs ;w; Optimizing your flow allows you to place bigger jumps without being uncomfortable >w<
hope you get my logic- 00:05:977 (4,1) - 420/10 would stack 1's end to 4's end
- COMMENT/NAZI section
- 00:06:774 (2,4) - would blanket again
I'm still not done with byfar gonna finish later today zzzzzzzz
those changes are all minimal, didn't think a reason would be necessary. its just i don't they're confusing at all and doesn't warrant a change.Natsu wrote:
reason?handsome wrote:
no change @ Natsu~