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Suzuki Konomi - Absolute Soul

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neonat

pishifat wrote:

I'm not touching this lol
Kibbleru

pishifat wrote:

i'm not touching this lol
byfar
need more bat quotes
FlobuFlobs
Lal
HabiHolic

pishifat wrote:

i'm not touching this lol
>_>
Topic Starter
Owntrolf
Muh luls
Gaia

pishifat wrote:

i'm not touching this lol
Little
Normal:
01:25:605 (3,4) - It wouldn't be hard to make this 1.20x DS too, if you tried.
327,196,85605,2,0,P|168:188|195:30,1,360,2|0,0:0|0:0,0:0:0:0:
285,90,87201,2,0,L|252:121,1,45,0|4,3:0|3:0,0:0:0:0:
byfar
so bad it can't get popped
Aerous
Can I smell this
hehe
IM FINALLY A BN i get to say this even though i cant

pishifat wrote:

i'm not touching this lol
Birdy
oh okay here we go

pishifat wrote:

i'm not touching this lol
pishifat
this is the real BN welcome thread
Ozato Fumika

pishifat wrote:

this is the real BN welcome thread
LOL
byfar
welcome everyone. your pledges are greatly welcomed
xxdeathx

pishifat wrote:

i'm not touching this lol
Lach
memes
Ciyus Miapah
if i being BN i will give you 2 heart for your map and byfar map.

so sad BNs didnt want to touch this

/me runs
Aurele

pishifat wrote:

i'm not touching this lol

wait.

even if I tried
even if I wanted to
but I can't rank.
meii18
If I will be BN in april , maybe I'll qualify it :3 Till' then , call -Nya- , she's BN
Natsu

xxdeathx wrote:

pishifat wrote:

i'm not touching this lol
this kind of post don't help the mapper and just make him feel bad.

byfar's Extra:

  1. To be honest (Just my opinion) this map lack of consistency is like the map is full of big jumps for the sake to make it hard, for example 00:11:562 (1,2,3) - this part where the jumps fit alot with the music lost all the relevance cause of parts like this: 00:10:605 (1,2,3,4,5) - that doesn't deserve such a big jumps
  2. SV changes are random to me, just being honest
  3. 00:14:594 (1,1,2,3) - is the combo spam really necesary?
  4. 00:16:509 (1,2,1,2,1,2,1,2) - same as above, I don't see how this comboing fit the song actually
  5. 00:28:637 (3,4,5) - can you explain how this sv changes are readables? there is not visually/ music clue that this will happen.
  6. 00:33:105 (1) - this nc is totally unnecesary
  7. 00:36:615 (1,1,2,3,4,5) - really bad rhythm, delete those objects and listen careful to the music
  8. 00:39:169 (1,2) - ^
  9. 00:40:445 (2,1) - this is kind
  10. of unfair for players, there is not way to notice this kind of 1/4 jumps
  11. 00:42:360 (1,2,1) - ^
  12. 00:53:371 (5,1) - ^
  13. 01:01:669 (1,2,3,4,5) - there is nothing in the music that justify this, use 1/2 rhythm like it is in the music.
Insane:

  1. same case as extra there are alot of random jumps that have nothing to do with the song, for example: 00:24:328 (1,2,3,4,5,6,7) -
  2. 00:34:062 (1,2) - delete the objects and listen again to the song, 50% 25 %
  3. 00:35:339 (3) - ^
  4. 00:36:615 (2,3) - ^
  5. 00:53:211 (1,2) - this play really bad (IMO) I prefer if you do a jump or atleast you use a regular spacing (a stack will work too)
  6. kiai looks a bit random, too many jumps I think this is more an extra than an insane.
Handsome Insane:

  1. 00:34:062 (3,4,5,6) - I prefer if you use stacks, since your current pattern is too confused too play
  2. 00:35:339 (3,4,5,6) - ^
  3. 00:37:254 (2,3,4,5) - (I still prefer sliders, but this alot better than above things)
  4. yes this diff is fine, I like it
I see why so many people are afraid of this, In my opinion this was mapped for being difficulty instead of fitting to the song (maybe just me) I think it need more work before being ready for rank, instead of mods gonna be nice if the mapper rethink a bit more about this diff (I didn't check the other diffs for lack of time). to be honest I think Extra diff and your insane lack of quality and are not ready to go :( , I suggest you to rework your patterns and find places where jumps fits and no spam jumps in all the diff, also will be nice if you both go and listen to the song again and fix those rhythms that don't have nothing to do with the song (Also more mods, dont get alot of tiny mods, I prefer if you look for really experienced modders to help you with this), popping due to quality issues in Extra and Insane diff, also for silence slider ends and wrong rhythm at the extra diff: 01:01:669 (1,2,3,4,5)

If you don't agree with me, you can look for other BN tho.
xxdeathx

Natsu wrote:

xxdeathx wrote:

i'm not touching this lol
this kind of post don't help the mapper and just make him feel bad.
The mapper specifically asked me to quote pishifat in this thread, if that makes any difference
Topic Starter
Owntrolf
Oh its all fine death.

Finally recieved the Natsu mod after 26 days
guineaQ
I'm here to touch this again

Day 1 (I don't know how many days this will take):

byfar's Extra


  • Summary
  1. 1. Confusing SV changes
  2. 2. Haphazard stacking
  3. 3. Dire lack of structure/congruity between patterns due to extreme spacing

  • Actual mod - PLEASE FIX section
  1. 00:02:945 (1,2) - why are you stacking here? It would more fun to play and not boring flow wise if you do it like this
  2. 00:03:424 (3,4,5,6) - There is really no need to manually stack them like this.
  3. 00:04:541 (3,4) - the flow from slider 3 suggests that 4 should be more on the middle area when it comes to y positioning.

    like really

    Also, the music where 4 is placed ain't so strong enough to hint a big of a jump like that.
    You can try


    or something idk but some pattern where jump from 4 to 1 is bigger than 3 to 4
  4. 00:05:020 (4) - you forgot normal sampleset here
  5. 00:07:573 (5,1) - why is dis stacked put jumpu at 5 to 1
  6. 00:08:052 (2,3) - why stacku

    I stacked 3 where 6 is, and you get that niceu flowu
  7. 00:10:126 (5,6) - me no undestand why u stack something that has a finish ;w;
  8. 00:14:594 (1) - ctrl + g
  9. 00:18:424 (3,4) - whyyy u stack
  10. 00:20:818 (2,3) - stop stacking keep moving ;w;
  11. 00:50:658 (1,2,3) - this triangle looks so alone and off from this world >w> (cus this 00:49:701 (1) - is wtf)
  12. 00:54:009 (1,2,3) - ;w;
    The kiai is
    ugh
  13. 01:03:903 (1,2,3,4,5,6) - this whole pattern is overspaced, triangles are nice yes, but they actually become excruciating to play as the distance becomes larger and larger since trajectory gets normalized into straight lines eventually and its basically same as doing randomly placed jumps ;w;
  14. 01:05:020 (6,1) - rip flow
  15. 01:05:818 (4,5) - 4.2x jump when vocal goes down a pitch ok
  16. 01:06:536 (7) - ???
  17. 01:07:573 (4,1) - STOP STACKING WHERE YOU CAN SPACE THEM AAAAAAAAA
  18. 01:13:956 (1,2,3,4,1,2) - wtf is going on with NC here
  19. 01:16:669 (1) - m8 i understand sv change was for vocals but its evil
  20. 01:17:945 (1) - wow
  • SUGGESTIONS section
  1. 00:05:498 (1,2,3) - This actually plays fine as it is, but personally I find it more comfortable/fun to play when the circles are placed in a way to force more circular movement.

    This is your current flow

    Can be improved as

    When the flow is optimized, it gives more time for players to use the momentum they have to reach out to jumps that are further away with more ease. I mean think about it. When there is strict flow changes, the player has to decelerate, and than accelerate to a new direction, causing loss of reaction time. Although its few ms, few ms is a lot in higher diffs ;w; Optimizing your flow allows you to place bigger jumps without being uncomfortable >w<

    hope you get my logic
  2. 00:05:977 (4,1) - 420/10 would stack 1's end to 4's end
  • COMMENT/NAZI section
  1. 00:06:774 (2,4) - would blanket again
===Continuing from here with updated diff===
First of all I have to say that first 30 seconds look/play much much much much better than when I first looked at this long time ago
  • Ordinary mod now
  1. 00:07:573 (5,1) - stack perfectly desu
  2. 00:15:871 (2,4) - just something minor, I would stack them perfectly
  3. 00:17:467 (1,2,1,2,1,2,3,4) - I like what you are doing here but wouldn't it be better if the 00:18:264 (2) - was below 00:18:105 (1) - to follow the clockwise motion? The movement from 00:18:584 (4) - to 00:18:743 (1) - won't be an issue as a stack allows you freedom to choose new direction of flow
  4. 00:23:052 - to 00:29:594 - don't change pls
  5. 00:34:302 (2) - ctrl+g?
  6. 00:49:701 (1) - this slider still bothers me to no end due to how it looks :<
  7. 01:01:748 - to 01:02:467 - delete redundant timing points please
  8. 01:19:860 (3,1) - I think you could have made this a bigger jump

    Hm I'm gonna need to testplay the kiai part more to see how each patterns play out specifically (and yes I can pass this diff reliably now so)
Natsu

Owntrolf wrote:

Oh its all fine death.

Finally recieved the Natsu mod after 26 days
yeah sorry about that, I was having problems in real life, but I'm back :3
byfar

Natsu wrote:

byfar's Extra:

  1. To be honest (Just my opinion) this map lack of consistency is like the map is full of big jumps for the sake to make it hard, for example 00:11:562 (1,2,3) - this part where the jumps fit alot with the music lost all the relevance cause of parts like this: 00:10:605 (1,2,3,4,5) - that doesn't deserve such a big jumps fix
  2. SV changes are random to me, just being honest not really, i just follow the vocals. ill probably tone it down a little, maybe just .05x or .1x difference
  3. 00:14:594 (1,1,2,3) - is the combo spam really necesary? its ok, ill split up previous combo to make the combos more consistent.
  4. 00:16:509 (1,2,1,2,1,2,1,2) - same as above, I don't see how this comboing fit the song actually actually its fine
  5. 00:28:637 (3,4,5) - can you explain how this sv changes are readables? there is not visually/ music clue that this will happen.
  6. 00:33:105 (1) - this nc is totally unnecesary yea
  7. 00:36:615 (1,1,2,3,4,5) - really bad rhythm, delete those objects and listen careful to the music i'm following vocals, not the background instrumentals
  8. 00:39:169 (1,2) - ^ ^
  9. 00:40:445 (2,1) - this is kind of unfair for players, there is not way to notice this kind of 1/4 jumps lowered spacing
  10. 00:42:360 (1,2,1) - ^ same ^
  11. 00:53:371 (5,1) - ^ same ^
  12. 01:01:669 (1,2,3,4,5) - there is nothing in the music that justify this, use 1/2 rhythm like it is in the music it's the feeling that the piano gives me: a downward motion of the fingers that create a strong piano sound, which is why i want to make the 1/2 a 1/4 flow slider in motion. if this isnt allowed i'll change, but i can say that 1/2s do not give the same effect 1/4 (w/ silenced ends) does.

I see why so many people are afraid of this, In my opinion this was mapped for being difficulty instead of fitting to the song (maybe just me) I think it need more work before being ready for rank, instead of mods gonna be nice if the mapper rethink a bit more about this diff (I didn't check the other diffs for lack of time). to be honest I think Extra diff and your insane lack of quality and are not ready to go :( , I suggest you to rework your patterns and find places where jumps fits and no spam jumps in all the diff, also will be nice if you both go and listen to the song again and fix those rhythms that don't have nothing to do with the song (Also more mods, dont get alot of tiny mods, I prefer if you look for really experienced modders to help you with this), popping due to quality issues in Extra and Insane diff, also for silence slider ends and wrong rhythm at the extra diff: 01:01:669 (1,2,3,4,5) i can agree that the spacing needs some work, however i do not believe it has artificial difficulty.
Natsu

byfar wrote:

Natsu wrote:

byfar's Extra:

  1. 00:53:371 (5,1) - ^
  2. 01:01:669 (1,2,3,4,5) - there is nothing in the music that justify this, use 1/2 rhythm like it is in the music it's the feeling that the piano gives me: a downward motion of the fingers that create a strong piano sound, which is why i want to make the 1/2 a 1/4 flow slider in motion. if this isnt allowed i'll change, but i can say that 1/2s do not give the same effect 1/4 (w/ silenced ends) does AsI said before this was the main cause of the popping, just to clarify ¨this is not unrankable¨, but is something that my personal criteria will not allow, is your diff so the choise is your.

I see why so many people are afraid of this, In my opinion this was mapped for being difficulty instead of fitting to the song (maybe just me) I think it need more work before being ready for rank, instead of mods gonna be nice if the mapper rethink a bit more about this diff (I didn't check the other diffs for lack of time). to be honest I think Extra diff and your insane lack of quality and are not ready to go :( , I suggest you to rework your patterns and find places where jumps fits and no spam jumps in all the diff, also will be nice if you both go and listen to the song again and fix those rhythms that don't have nothing to do with the song (Also more mods, dont get alot of tiny mods, I prefer if you look for really experienced modders to help you with this), popping due to quality issues in Extra and Insane diff, also for silence slider ends and wrong rhythm at the extra diff: 01:01:669 (1,2,3,4,5) i can agree that the spacing needs some work, however i do not believe it has artificial difficulty. but is the spacing that create the artificial difficulty + those sv changes
byfar

Natsu wrote:

but is the spacing that create the artificial difficulty + those sv changes
idk, maybe its cuz i testplayed it so many times already i cant feel it anymore ;-;

ill do somethign about it
hehe
no change @ Natsu~
Topic Starter
Owntrolf
I think I fixed it but Im not sure if I did what you wanted me to do with the things around the 35 sec mark
UndeadCapulet
Hi I'm just a random nobody who was typing up a full mod because this got popped for some reason but I think I need to post my mod of byfar's before he makes any rash decisions orz.

[BYFAR'S GLORIOUS EXTRA]

Anyone complaining about SV changes or large jumps needs to git gud, they match the music and play fine. It's about time someone made a difficulty of this song that actually shows off what makes it so cool: the vocals.

00:08:211 (3,4) Ctrl+G or something along those lines to emphasize the high note in the guitar would be nice.
00:11:084 (3,4,5,1,2) I agree with Natsu that the jumps here are pretty large for the music, but it plays pretty well so I don't really care if you change it or not. I think an SV change to like 1.15 or something for 1 and 2 emphasizes the guitar better than a jump ever would, though.
00:24:727 (2,4) Fix the blanket .-. Also, if you're gonna keep the NC emphasis on the 1/1 vocal at 00:14:594 than at least make it consistent here.
00:33:105 (5) I feel this should be angled upwards instead of lining up with the stream, there's no sense of finality as it is right now. Idk if that makes sense orz but something like http://puu.sh/goh3L/6c098b2056.jpg feels better to me.
00:35:578 (2) Ctrl+G this and move it to the right. The reason this part doesn't really work but the others do is since the slider here is pointing towards the next slider the player just wants to move on to the next slider instead of finishing the one they're currently on. I sliderbreak here every time no matter how much I tell myself not to. Anti-flow is best, like you did with the other slider jumps.
00:36:615 (1,1,2,3,4,5) This is amazing and I love you.
01:02:147 (4,5,1) Aim 5 towards the 1. Since you're cutting off the rapid progression upwards coming from the 1/4 sliders by having 5 be Ctrl+G'd, the cursor doesn't know where to go anymore, so the only logical place to travel is where the 5 slider is pointing (since 5 is just a mirrored 4 flip 4 too if you want idk). Also this part is wonderful please don't remove it ;w;
01:06:456 (6,7,1) Not too sure why you're having the long vocal start on a random triplet. There isn't even anything here worth having a triplet for.
01:24:807 (2,3) Ctrl+G for them sexy high notes?
01:25:286 (2,3) ^
Natsu

handsome wrote:

no change @ Natsu~
reason?
byfar

UndeadCapulet wrote:

Hi I'm just a random nobody who was typing up a full mod because this got popped for some reason but I think I need to post my mod of byfar's before he makes any rash decisions orz.

[BYFAR'S GLORIOUS EXTRA]

Anyone complaining about SV changes or large jumps needs to git gud, they match the music and play fine. It's about time someone made a difficulty of this song that actually shows off what makes it so cool: the vocals.

00:08:211 (3,4) Ctrl+G or something along those lines to emphasize the high note in the guitar would be nice. even if i did idk how to rearrange this.. still changed to something else
00:11:084 (3,4,5,1,2) I agree with Natsu that the jumps here are pretty large for the music, but it plays pretty well so I don't really care if you change it or not. I think an SV change to like 1.15 or something for 1 and 2 emphasizes the guitar better than a jump ever would, though. yea
00:24:727 (2,4) Fix the blanket .-. Also, if you're gonna keep the NC emphasis on the 1/1 vocal at 00:14:594 than at least make it consistent here. fixed
00:33:105 (5) I feel this should be angled upwards instead of lining up with the stream, there's no sense of finality as it is right now. Idk if that makes sense orz but something like http://puu.sh/goh3L/6c098b2056.jpg feels better to me. its fine
00:35:578 (2) Ctrl+G this and move it to the right. The reason this part doesn't really work but the others do is since the slider here is pointing towards the next slider the player just wants to move on to the next slider instead of finishing the one they're currently on. I sliderbreak here every time no matter how much I tell myself not to. Anti-flow is best, like you did with the other slider jumps.
00:36:615 (1,1,2,3,4,5) This is amazing and I love you. owo
01:02:147 (4,5,1) Aim 5 towards the 1. Since you're cutting off the rapid progression upwards coming from the 1/4 sliders by having 5 be Ctrl+G'd, the cursor doesn't know where to go anymore, so the only logical place to travel is where the 5 slider is pointing (since 5 is just a mirrored 4 flip 4 too if you want idk). Also this part is wonderful please don't remove it ;w; debating ;-;
01:06:456 (6,7,1) Not too sure why you're having the long vocal start on a random triplet. There isn't even anything here worth having a triplet for. deleted
01:24:807 (2,3) Ctrl+G for them sexy high notes? neh its fine as it is
01:25:286 (2,3) ^
^

thanks

guineaQ wrote:

I'm here to touch this again

Day 1 (I don't know how many days this will take):

byfar's Extra


  • Summary
  1. 1. Confusing SV changes
  2. 2. Haphazard stacking
  3. 3. Dire lack of structure/congruity between patterns due to extreme spacing

  • Actual mod - PLEASE FIX section
  1. 00:02:945 (1,2) - why are you stacking here? It would more fun to play and not boring flow wise if you do it like this fixed to my own liking. dont really like ur flow ;w;
  2. 00:03:424 (3,4,5,6) - There is really no need to manually stack them like this. yea
  3. 00:04:541 (3,4) - the flow from slider 3 suggests that 4 should be more on the middle area when it comes to y positioning.
    rotated 15 degrees
    like really

    Also, the music where 4 is placed ain't so strong enough to hint a big of a jump like that.
    You can try


    or something idk but some pattern where jump from 4 to 1 is bigger than 3 to 4
  4. 00:05:020 (4) - you forgot normal sampleset here
  5. 00:07:573 (5,1) - why is dis stacked put jumpu at 5 to 1
  6. 00:08:052 (2,3) - why stacku

    I stacked 3 where 6 is, and you get that niceu flowu
  7. 00:10:126 (5,6) - me no undestand why u stack something that has a finish ;w;
  8. 00:14:594 (1) - ctrl + g
  9. 00:18:424 (3,4) - whyyy u stack
  10. 00:20:818 (2,3) - stop stacking keep moving ;w;
  11. 00:50:658 (1,2,3) - this triangle looks so alone and off from this world >w> (cus this 00:49:701 (1) - is wtf)
  12. 00:54:009 (1,2,3) - ;w;
    The kiai is
    ugh
  13. 01:03:903 (1,2,3,4,5,6) - this whole pattern is overspaced, triangles are nice yes, but they actually become excruciating to play as the distance becomes larger and larger since trajectory gets normalized into straight lines eventually and its basically same as doing randomly placed jumps ;w;
  14. 01:05:020 (6,1) - rip flow
  15. 01:05:818 (4,5) - 4.2x jump when vocal goes down a pitch ok
  16. 01:06:536 (7) - ???
  17. 01:07:573 (4,1) - STOP STACKING WHERE YOU CAN SPACE THEM AAAAAAAAA
  18. 01:13:956 (1,2,3,4,1,2) - wtf is going on with NC here
  19. 01:16:669 (1) - m8 i understand sv change was for vocals but its evil
  20. 01:17:945 (1) - wow
unstacked and rearranged patterns ;w;
  • SUGGESTIONS section
  1. 00:05:498 (1,2,3) - This actually plays fine as it is, but personally I find it more comfortable/fun to play when the circles are placed in a way to force more circular movement.

    This is your current flow

    Can be improved as

    When the flow is optimized, it gives more time for players to use the momentum they have to reach out to jumps that are further away with more ease. I mean think about it. When there is strict flow changes, the player has to decelerate, and than accelerate to a new direction, causing loss of reaction time. Although its few ms, few ms is a lot in higher diffs ;w; Optimizing your flow allows you to place bigger jumps without being uncomfortable >w<

    hope you get my logic
  2. 00:05:977 (4,1) - 420/10 would stack 1's end to 4's end
  • COMMENT/NAZI section
  1. 00:06:774 (2,4) - would blanket again

I'm still not done with byfar gonna finish later today zzzzzzzz
thanks
byfar
k so after seeing this map get ranked, https://osu.ppy.sh/b/644945&m=0 (sky star)

Idk what to say about my spacing
theramdans
nothing wrong in my diff? :D
hehe

Natsu wrote:

handsome wrote:

no change @ Natsu~
reason?
those changes are all minimal, didn't think a reason would be necessary. its just i don't they're confusing at all and doesn't warrant a change.
Anxient
hue


hue
Birdy

Anxient wrote:

hue


hue
FlobuFlobs
Lal, Just a quick overlook mod cuz im bored

[ByFar's something]
  1. y u HP6 q_q
  2. 00:51:775 (2) - Overlapp
  3. 00:26:881 (1) - ^
  4. 00:18:264 (2,3) - How about ctrl+g, Strong vocals there
  5. 00:35:578 (1) - Remove NC and add NC here 00:35:339 (4) - to keep a 3-combo like 00:34:062 (1,2,3) - at these loud vocals
  6. 00:59:435 (3) - Not sure if this is still inscreen while playing with HR
  7. 01:23:690 (3) - Add NC to read the spacing change?
  8. 01:29:594 - Unnecesarry inhireted point
Okoratu
[byfar]
00:46:669 (2) - am i still the only one who thinks this is 1/6
like there are 4 percussion sounds between red tick and white
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