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Suzuki Konomi - Absolute Soul

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Topic Starter
Owntrolf

Kawaiwkyik wrote:

[Insane]
  1. AR kinda fast, AR8.8 is better imoBut decimal AR

[Hard]
  1. 00:31:828 (3,4) - it's look like 1/4 imo Spread out more
  2. 00:34:062 (2,3) - slider? I did this because theres doubles in handsome's :d
  3. 00:36:615 (2,3) - ^
more work on placement
good luck
Ciyus Miapah
VINXIS didnt touch this map

unranked
/me runs
VINXIS

Fort wrote:

VINXIS didnt touch this map

unranked
/me runs
o
ac8129464363

VINXIS wrote:

o
hehe

Kawaiwkyik wrote:

[handsome's Insane]
  1. 00:00:552 (1,2,3,4,5,6) - these jump can much more bigger fine for intro
  2. 00:02:626 (1) - 00:05:179 (1) - 00:07:733 (1) - 1/1 is better imo i like to keep for intensity~
  3. 00:08:371 (4) - x204 y144 no
  4. 00:15:392 (7) - x496 y236 no
  5. 01:18:903 (5) - ctrl+g? more fun no, don't like how it plays.
  6. 01:21:296 (4) - ^ no, doesn't fit.
  7. 01:24:967 (3) - x180 y128? no
VINXIS
Absolute nevergoingtogetranked soul

rip
Knotts
byfar's extra or riot
Alarido
Hi (:

[General]
Everything's OK.

[Easy]
♥ No complaints.

[Normal]
00:23:211 (5,1) - This rhythm feels off. The note (5) should be at 00:23:052 and the slider start at 00:23:211 being extended to 00:23:850 .

[Hard]
♥ Very Good.

The same I can say of the [Insane] too.

[handsome's Insane]
00:50:897 (3,4,5,6) - This doesn't in the music.
* Harshness is a bit comparable to the Extra, in a way of being so proximal.

[Extra]
* Extra feels overmapped as Natsu said here. For sure. Chances of this song supporting a song-fitting Extra diff are a bit doubtful for me -- if jumps should really to be fitting to the song feelings/beats/atmosphere.
* Heard carefully 00:52:573 (1,2,3,4,5,6,7) at 25% speed and found nothing to justify this.

Needs rework and modding from very experienced ones. I would recommend, for example:
  1. Andrea
  2. jonathanlfj (even it's not a Falcon JDK song)
  3. ztrot
  4. Kodora
That's it.
Topic Starter
Owntrolf

Natsu wrote:

this kind of post don't help the mapper and just make him feel bad.

Insane:

  1. same case as extra there are alot of random jumps that have nothing to do with the song, for example: 00:24:328 (1,2,3,4,5,6,7) - Fixed
  2. 00:34:062 (1,2) - delete the objects and listen again to the song, 50% 25 % Did some changes
  3. 00:35:339 (3) - ^ ^
  4. 00:36:615 (2,3) - ^ ^
  5. 00:53:211 (1,2) - this play really bad (IMO) I prefer if you do a jump or atleast you use a regular spacing (a stack will work too) Alarido said something about it too
  6. kiai looks a bit random, too many jumps I think this is more an extra than an insane.

If you don't agree with me, you can look for other BN tho.
Finally my 26 day overdue m4m has finally arrived \o
Overdue mod reply \o
Topic Starter
Owntrolf

Alarido wrote:

Hi (:


[Normal]
00:23:211 (5,1) - This rhythm feels off. The note (5) should be at 00:23:052 and the slider start at 00:23:211 being extended to 00:23:850 .
Changed

[Extra]
* Extra feels overmapped as Natsu said here. For sure. Chances of this song supporting a song-fitting Extra diff are a bit doubtful for me -- if jumps should really to be fitting to the song feelings/beats/atmosphere.
* Heard carefully 00:52:573 (1,2,3,4,5,6,7) at 25% speed and found nothing to justify this. Did some stuff[/notice]

Needs rework and modding from very experienced ones. I would recommend, for example:
  1. Andrea
  2. jonathanlfj (even it's not a Falcon JDK song)
  3. ztrot
  4. Kodora
That's it.
Konei
Should be cool?

Poke me if you want a bubble.


Wait, just saw the Extra, better poke me if you need help with that.
Ciyus Miapah
i look at this map

where the hell byfar's extra?
pkk

Fort wrote:

where the hell byfar's extra?
byfar

pkk wrote:

Fort wrote:

where the hell byfar's extra?
where the hell irre's extra?
BeatofIke
Why am I even re-checking this? >.<
Modding soon. Stay Tuned.
Irreversible
gimme 30 mins it will be finished!!!

http://puu.sh/izKF5/af99f2a9f1.txt

[Absolute Duo]

00:02:147 (4,5) - What about increasing this spacing, so it gets a better effect with the background? These two should especially be emphasized due to the song.
00:02:626 (1) - Weird antijump, would place a bit further away to match the spacing.
00:03:743 (8) - It's something small, but will let your map look way more polished; 00:03:424 (6,7,8) - let those build a triangle? While you're at it, 00:03:105 (3) - try to blanket that one too. It's all about adjusting here.
00:05:498 (2,3,4,5,6,7) - I see what you try here, but it's executed rather poorly, your spacing ranges from 1.73 to 1.8, shouldn't they be all the same? Again, something minor but something you should take care about.
00:08:530 (4,5,6,7,1) - Again, looks randomly placed, try putting few more thoughts behind your maps, how about some triangles? They don't have to be the same spacing, you can go for progressive one instead.
00:12:201 (3) - Hm, it could somehow blanket 1 (moving closer, or anything like that), to look nicer.
00:20:977 (5,6,7,8) - You "overmapped" at many points, it surprises me much that I can't find a stream here.
00:19:222 (5,7) - Small overlap, looks sloppy, and I can find tons of them. It's not big of a deal, but fixing all this kind of stuff takes 5 minutes and lets the quality of your map improve like 100%.
00:21:775 (1) - If you dont wanna put a stream, make sure you increase the spacing here, as it's a beat to emphasize again.
00:23:371 (1) - Spacing in this part got quite low, how comes? It seems stronger to me than the one before. (especially from 00:23:371 (1) - to 00:25:924 (1) - , rest of the part is ok)
00:34:142 (2) - These 1/4 (in all parts) bother me a lot, as there is nothing really outstanding on these beats 00:34:222 - , which confuses me quite a lot. It is kind of justified to map it that way, but I would recommend otherwise (like, following the given stuff excessively).
00:43:637 (1) - Looks really sloppy, also it's almost impossible to blanket the next slider properly. Would go for a simple curve.
00:50:818 - Confusing, because you left out strong beats, also the antijump lets people think otherwise.
00:52:573 (1,2,3,4,1) - Star pattern? It's okay if you increase spacing from 4 to 1, but the red 1-4 already look a tad off.
01:16:669 (1,3) - cute
01:19:222 (1,3) - Uhm, that's somehow okay but you tried the same 01:20:498 (1,1) - , where it doesnt' work as the sliders are too long as they'd match the rhythm. Go for http://puu.sh/izLoz/9dd1856f02.jpg as well? Screen starting 01:20:498 - . Like that you can also use the same slider twice. It's also weird because the first long slider is in another part of the song, which should be distinguished completely with the 2nd wave.
01:25:285 (6) - Weird antijump, try rotating the first triangle by 60°, and scale them higher to get a funny pattern? http://puu.sh/izLsH/7ade214d12.jpg like that, just better.

Hm, I hope I was able to help your diff a bit. Again, it's all about cleaning up, rest is technically fine.
Asphyxia
Just a really quick check on Irre's Extra, was interested.

Log
17:24 Asphyxia: 00:00:552 (3,2) - blanket off
17:24 Asphyxia: it's so close to being perfect
17:24 Asphyxia: so mentioned it anyway
17:24 Irreversible: XD
17:25 Irreversible: done
17:25 Asphyxia: 00:02:147 (4,5) - feels kinda weird that this isn't emphasized
17:25 Asphyxia: yet the more lower beats are more
17:26 Irreversible: hm
17:26 Irreversible: indeed
17:27 Asphyxia: 00:20:179 (4) - not a fan of the rhythm as the first part of the slider has nothing to do with the second
17:27 Asphyxia: vocal-wise
17:27 Asphyxia: but it's fine mostly
17:27 Irreversible: done
17:27 Asphyxia: well
17:27 Asphyxia: hmm
17:27 Asphyxia: it's kinda
17:27 Asphyxia: related
17:27 Asphyxia: but idk
17:27 Irreversible: oh
17:27 Irreversible: haha yeah i get that feel too
17:27 Asphyxia: 00:21:775 (1,2,3,4) - could prob silence OR try to silence some slider ends?
17:27 Irreversible: kinda related but kinda not
17:27 Asphyxia: try it
17:27 Asphyxia: the slider ends are somewhat
17:27 Asphyxia: SOMEWHAT
17:27 Asphyxia: noisy
17:28 Irreversible: oki doki
17:28 Irreversible: fixed
17:28 Irreversible: but the "somewhat related" one ill leave that
17:28 Asphyxia: 00:23:850 (5,7) - not a fan of how this looks, it could have more of a symmetrical look could be better
17:28 Asphyxia: https://osu.ppy.sh/ss/3292371
17:28 Irreversible: 00:23:530 (3) -
17:28 Irreversible: omg i need to silence all these motherfuckers
17:28 Asphyxia: as you can see there
17:29 Asphyxia: the 5 transitions kinda weirdly to 7
17:29 Asphyxia: not sure how you wanetd that
17:29 Irreversible: wheres the difference to mine?
17:29 Irreversible: o.o
17:29 Irreversible: ah yeah i wanted it like that actually because
17:29 Irreversible: uhm
17:29 Irreversible: its basically a 30° (not sure)
17:29 Asphyxia: I meant like
17:29 Asphyxia: https://osu.ppy.sh/ss/3292371
17:29 Asphyxia: symmetrical
17:29 Irreversible: rotate
17:29 Irreversible: and i use that often in my maps, imagine it as such.. wait
17:29 Asphyxia: like that
17:29 Asphyxia: but jusy better
17:29 Irreversible: iusnt that the same
17:29 Irreversible: o,o
17:29 Asphyxia: ?
17:30 Asphyxia: https://osu.ppy.sh/ss/3292371
17:30 Asphyxia: vs*
17:30 Asphyxia: https://osu.ppy.sh/ss/3292374
17:30 Irreversible: yknow like this http://puu.sh/izJMc/8d43edc30a.jpg
17:30 Irreversible: but just with circle
17:30 Irreversible: lets see ur screens
17:30 Irreversible: ah no, that was not the intention
17:30 Irreversible: the intention was this wavy movement
17:31 Asphyxia: 00:25:445 (4,3) - not symmetrical
17:31 Irreversible: because as you can hear,
17:31 Irreversible: the vocal first is high
17:31 Irreversible: high wave
17:31 Irreversible: second isn't
17:31 Irreversible: low wave
17:31 Asphyxia: 00:32:786 (2) - could have NC because the speed change ;DD
17:32 Irreversible: ok sure
17:32 Asphyxia: 00:34:062 (1,2) - the stack looks a bit off in editor
17:32 Irreversible: fixd
17:33 Asphyxia: 00:42:998 (4,5,6) - add more spacing plz, the sudden rhythm change will confuse players
17:33 Asphyxia: and this spacing would imply 1/2
17:33 Irreversible: done
17:33 Irreversible: that irked me too
17:34 Asphyxia: 00:51:296 (1,2) - stack off
17:35 Asphyxia: 00:52:254 (3) - the start and end could blanket the note just a taaaad better
17:35 Asphyxia: but not sure if thats possible
17:35 Asphyxia: 01:01:350 (3) - NC? feels weird because the following section doesn't feel like it'd belong to 01:00:711 (1) -
17:36 Irreversible: tried it
17:36 Irreversible: done
17:36 Asphyxia: 01:09:009 (5) - Why not NC here? it'd follow your patterning better, seeing you NC'd 01:07:733 (1) - 01:11:562 (1) -
17:36 Asphyxia: the strong beat is on the 6
17:36 Asphyxia: 5*
17:36 Asphyxia: so thats why the nc would make sense imo
17:37 Irreversible: omg
17:37 Irreversible: NC Queen striked again
17:37 Asphyxia: 01:13:956 (1,2) - would NC the 2 instead but your call
17:37 Asphyxia: 01:16:669 (1) - maybe raise the end point juuuust a grid or two
17:37 Asphyxia: so it blankets the slider
17:37 Asphyxia: like
17:37 Asphyxia: so little better
17:37 Asphyxia: not sure
17:38 Asphyxia: 01:17:307 (3,5,6) - this not being a straight line is triggering me
17:38 Asphyxia: 01:17:627 (5,1) - blanket didn't seem to be your intention but ehh.... the slider itself could look more blanketish
17:39 Irreversible: done all
17:39 Asphyxia: 01:18:424 (2,2,1) - the stacks are so off
17:40 Irreversible: fixed already
17:40 Irreversible: haha
17:40 Asphyxia: 01:21:775 (2) - NC according to 01:20:498 (1) - ?
17:40 Irreversible: oky
17:40 Asphyxia: that's all
17:40 Asphyxia: nice map
17:42 Irreversible: thx
BeatofIke
There's a huge spread between Insane and handsome's Insane. Huge difficulty increase imo. Jumps everywhere >.<
Even if this mapset were to be high quality, that (alone) might become an issue. Just saying o3o

Example if such case: https://osu.ppy.sh/s/65491
Irreversible
rank
pls
Ozato Fumika
How is this still not ranked? what are you doing
Setsurei
sorry for late M4M reply
[Absolute Duo]
00:19:222 (5,1) - stack head
00:34:062 (1,2) - change to 1/2 slider, since you skipped 00:34:381 - the drum here, so this drum 00:34:142 - doesn't need to be emphasized with 1/4 slider of yours
00:35:339 (3,4) - ^
00:36:615 (2,3) - ^
00:46:190 (1) - prefer to change to 2 hicircles, since the melodies of the piano is there
00:48:424 - add note
00:48:584 - ^
00:50:818 - ^
00:58:477 (1,2,3) - prefer to jump these rather than stacking like what you did here 00:59:913 (2,3) -
01:25:286 (6,7,8) - move these triangular a bit down, since 01:24:966 (4,6) - overlaps

good luck
Topic Starter
Owntrolf

Setsurei wrote:

sorry for late M4M reply
[Absolute Duo]
00:19:222 (5,1) - stack head
00:34:062 (1,2) - change to 1/2 slider, since you skipped 00:34:381 - the drum here, so this drum 00:34:142 - doesn't need to be emphasized with 1/4 slider of yours Done
00:35:339 (3,4) - ^ Done
00:36:615 (2,3) - ^ Done
00:46:190 (1) - prefer to change to 2 hicircles, since the melodies of the piano is there Done
00:48:424 - add note Done
00:48:584 - ^ Done
00:50:818 - ^ Done
00:58:477 (1,2,3) - prefer to jump these rather than stacking like what you did here 00:59:913 (2,3) - Done
01:25:286 (6,7,8) - move these triangular a bit down, since 01:24:966 (4,6) - overlaps [color=#08000]Done[/color]

good luck[/color]
Bearizm
131 kudosu
DahplA
M4M

Irreversible's Extra
  1. 00:05:977 (1) - I don't hear anything significant about this note which requires an NC. You should place in onto 00:05:179 (4) - where there is a finish.
  2. 00:09:169 (5) - NC to keep consistent with 00:04:062 (1) -
  3. 00:33:424 (1,1,2,3) - Sorry for only point out NC problems...but this should be one combo, as the vocals are in the same verse. You also did it with other combos like 00:34:701 (1,2,3,4) - so for consistency as well.
  4. 00:50:658 (1,2,3,4) - Just a suggestion (even though it looks like you won't move these notes due to aesthetics) but I believe gradually decreasing spacing would work better, as the piano here is going lower with each note.
Absolute Duo
  1. 00:12:201 (3) - I just don't believe this type of slider velocity here works. I mean, the sound literally "holds" out in a sense, so you want to players to hold a slider down in a spot to mimic this. Increasing the slider velocity would do the opposite here.
  2. 00:32:786 (3,4,5,6,7,8) - The flow of this stream can be improved. I'd go for a curved approach, as to continue the flow of 00:32:147 (1) -
  3. 00:34:860 (1) - Not sure if this part is right, as it uses 1.3x SV, while 00:34:062 (1) - uses a different. I think you forgot to add a green line here. Double check this. It also creates conflict with 00:35:179 (2) - as it is way too close and will most likely be misread for a 1/4 gap.
  4. 01:02:706 (1) - I recommend stopping this spinner at 01:03:584 instead, as the last part of that vocal line ends here as well. It makes sense to have it end at the same spots.
Insane+
  1. At the start, you seem to use much more circles than compared to Absolute Duo. Just thought I'd point that out. Try and condense that down by adding a few sliders.
  2. 00:16:190 (4) - and 00:17:626 (5) - are two strong vocals in which you haven't added much spacing on. I recommend spacing them out more. Interestingly enough, you seem to add the spacing before the strong notes, which is very strange.
  3. 00:33:424 Same with this part, the doubles are more dense than in Absolute Duo. You use a lot of circles here and almost few sliders to represent the doubles. I suggest going over this part and changing it.
Insane
  1. 00:31:828 (3,4) - This spacing will be really confusing to read, as players will think of it as 1/4 gap. I suggest remapping here.
  2. 01:02:626 (1) - It makes much more sense to have this as a circle rather than a slider. There is no note being held out here. The vocal just stops on that note, so it's logical.
theramdans' Hard
  1. 01:02:626 (1) - Read above in "Insane" (also it applies less, as the sliderend represents another vocal so it makes a bit more sense)
Normal
  1. 00:00:871 (2,5) - Due to low approach rate, you can see these two objects at the same time. Just move 5 upwards more, or better yet, make 5 face upwards so the flow doesn't go back onto itself.

The rest of it is fine. Good luck.
Topic Starter
Owntrolf

DahplA wrote:

M4M

Absolute Duo
  1. 00:12:201 (3) - I just don't believe this type of slider velocity here works. I mean, the sound literally "holds" out in a sense, so you want to players to hold a slider down in a spot to mimic this. Increasing the slider velocity would do the opposite here.
  2. 00:32:786 (3,4,5,6,7,8) - The flow of this stream can be improved. I'd go for a curved approach, as to continue the flow of 00:32:147 (1) - Curved streams just dont feel right to me in this map
  3. 00:34:860 (1) - Not sure if this part is right, as it uses 1.3x SV, while 00:34:062 (1) - uses a different. I think you forgot to add a green line here. Double check this. It also creates conflict with 00:35:179 (2) - as it is way too close and will most likely be misread for a 1/4 gap. Added a x1.15 inbetween
  4. 01:02:706 (1) - I recommend stopping this spinner at 01:03:584 instead, as the last part of that vocal line ends here as well. It makes sense to have it end at the same spots. The sound "ki" is stronger than the "mi"
Insane+
  1. At the start, you seem to use much more circles than compared to Absolute Duo. Just thought I'd point that out. Try and condense that down by adding a few sliders. Its actually handsome's map but they pulled out of the set and I asked them if I could keep the difficulty
  2. 00:16:190 (4) - and 00:17:626 (5) - are two strong vocals in which you haven't added much spacing on. I recommend spacing them out more. Interestingly enough, you seem to add the spacing before the strong notes, which is very strange.
  3. 00:33:424 Same with this part, the doubles are more dense than in Absolute Duo. You use a lot of circles here and almost few sliders to represent the doubles. I suggest going over this part and changing it.
Insane
  1. 00:31:828 (3,4) - This spacing will be really confusing to read, as players will think of it as 1/4 gap. I suggest remapping here.
  2. 01:02:626 (1) - It makes much more sense to have this as a circle rather than a slider. There is no note being held out here. The vocal just stops on that note, so it's logical. But the held out sound in the background
Normal
  1. 00:00:871 (2,5) - Due to low approach rate, you can see these two objects at the same time. Just move 5 upwards more, or better yet, make 5 face upwards so the flow doesn't go back onto itself. Its probably fine since its less than a second
[/notice]

The rest of it is fine. Good luck.
Momochikun
hi

[Irre]
00:23:530 (3,4) - this stream is kind of forced when they're no prominent 1/4 sound on the music, same as 00:28:318 (1,2,3,4,5) -
00:30:711 (1) - 00:38:530 (1) - add finish ?
00:53:211 (1,2,1,2) - they're some snare drum which can be emphasized with claps, also this part 00:53:850 - is quite lack of hitsound if you used drum sampleset, imo
01:26:881 (1,2,3) - well, those spacing might be hard to recognize at the first play

[Absolute Duo]
00:00:552 (3,5) - hmm,, i could hear a cymbal on the music. how about soft finishes ? a little bit low volume
00:09:488 (3) - i think the flow would be more natural if this being stacked to (7)
00:33:264 (1) - hmm end the stream at the downbeat ?
00:42:998 (2,3) - they need finishes too to keep the consistency
00:47:467 (6) - add whistle at the end to cover the piano
00:51:775 (4) - how'bout ctrl g ?
01:19:860 (3) - this slider and hitsound doesn't fit the part imo, at least delete the finish

[Insane+]
00:07:573 (5) - missing clap , 00:51:615 (2,4) - ye
00:39:169 (4,5) - lol tbh i think this was spaced 1/4 due to the vocals xD
01:23:371 (2,1) - weird gapp, why dont make them 01:23:211 (1,2) - a single note ?

[Insane]
the SV gap is quite high though they're both insanes -_-
00:07:573 (5) - missing clap ?
00:16:988 (4) - stack this with (6) for proper transition ?
00:31:190 (2,3,4,5) - they might be missread as 1/4
Topic Starter
Owntrolf

Momochikun wrote:

hi

[Absolute Duo]
00:00:552 (3,5) - hmm,, i could hear a cymbal on the music. how about soft finishes ? a little bit low volume Done
00:09:488 (3) - i think the flow would be more natural if this being stacked to (7)Changed to slight off stack
00:33:264 (1) - hmm end the stream at the downbeat ? Lengthened stream
00:42:998 (2,3) - they need finishes too to keep the consistency Done
00:47:467 (6) - add whistle at the end to cover the piano Added whistles to 6,7,8,9
00:51:775 (4) - how'bout ctrl g ? I tried playing it and it doesnt feel right to me :\
01:19:860 (3) - this slider and hitsound doesn't fit the part imo, at least delete the finish Removed finishes from 01:19:222 (1,3) - and replaced with claps

[Insane+]
00:07:573 (5) - missing clap , 00:51:615 (2,4) - ye Reapplied hitsounds
00:39:169 (4,5) - lol tbh i think this was spaced 1/4 due to the vocals xD
01:23:371 (2,1) - weird gapp, why dont make them 01:23:211 (1,2) - a single note ?

[Insane]
the SV gap is quite high though they're both insanes -_- Cant do much about it after all the Insane+ is originally handsome's
00:07:573 (5) - missing clap ?Reapplied hitsounds
00:16:988 (4) - stack this with (6) for proper transition ? Changed to an off-stack
00:31:190 (2,3,4,5) - they might be missread as 1/4Fixed Included more spacing
Irreversible
Fixed almost all, thanks!

osu file format v14

[General]
AudioFilename: AS.mp3
AudioLeadIn: 1500
PreviewTime: 63344
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 35259
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Absolute Soul
TitleUnicode:Absolute Soul
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:Owntrolf
Version:Irreversible's Extra
Source:アブソリュート・デュオ
Tags:Duo Opening theramdans tv size irreversible
BeatmapID:725406
BeatmapSetID:255287

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:9.5
ApproachRate:9
SliderMultiplier:1.92
SliderTickRate:1

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384,272,59913,1,0,0:0:0:0:
160,332,60073,6,0,L|64:324,1,96,4|0,0:0|0:0,0:0:0:0:
384,272,60552,1,0,0:0:0:0:
332,191,60711,6,0,L|236:183,1,96,0|4,0:0|0:0,0:0:0:0:
384,272,61190,1,0,0:0:0:0:
476,36,61350,5,4,2:0:0:0:
36,36,61669,1,0,0:0:0:0:
160,192,61828,2,0,P|156:252|124:304,1,115.199996484375,0|0,0:0|0:0,0:0:0:0:
256,108,62147,2,0,P|260:48|292:-4,2,115.199996484375,0|4|4,0:0|0:0|0:0,0:0:0:0:
39,239,62626,1,4,0:0:0:0:
39,239,63424,6,0,L|32:192,1,48,0|0,0:0|0:0,0:0:0:0:
39,239,63903,6,0,P|72:260|136:124,1,230.39999296875,6|0,0:0|0:0,0:0:0:0:
257,74,64381,2,0,P|169:38|197:158,1,230.39999296875,8|2,0:0|0:0,0:0:0:0:
371,63,64860,2,0,L|239:75,1,115.199996484375,2|8,0:0|0:0,0:0:0:0:
340,164,65179,6,0,B|504:152|504:152|412:188,1,230.39999296875,2|0,0:0|0:0,0:0:0:0:
256,73,65658,1,8,0:0:0:0:
128,232,65818,2,0,P|116:284|144:348,1,115.199996484375,0|0,0:0|0:0,0:0:0:0:
304,324,66137,2,0,P|264:287|195:279,1,115.199996484375,4|8,0:0|0:0,0:0:0:0:
416,356,66456,6,0,P|392:284|496:176,1,230.39999296875,4|0,0:0|0:0,0:0:0:0:
392,40,66935,1,8,0:0:0:0:
256,108,67094,1,0,0:0:0:0:
120,40,67254,5,2,0:0:0:0:
56,252,67413,1,0,0:0:0:0:
120,40,67573,1,8,0:0:0:0:
208,192,67733,6,0,P|264:228|376:136,1,230.39999296875,2|2,0:0|0:0,0:0:0:0:
256,28,68211,1,10,0:0:0:0:
208,204,68371,2,0,P|264:240|376:148,1,230.39999296875,2|2,0:0|0:0,0:0:0:0:
496,100,68850,1,8,0:0:0:0:
368,300,69009,6,0,P|272:324|132:256,1,230.39999296875,6|2,0:0|0:0,0:0:0:0:
60,80,69488,2,0,L|36:192,1,115.199996484375,8|0,0:0|0:0,0:0:0:0:
200,136,69807,2,0,L|224:24,2,115.199996484375,2|0|8,0:0|0:0|0:0,0:0:0:0:
328,240,70286,6,0,P|401:236|349:348,1,230.39999296875,2|0,0:0|0:0,0:0:0:0:
500,196,70764,1,8,0:0:0:0:
292,320,70924,2,0,L|32:296,1,230.39999296875,2|2,0:0|0:0,0:0:0:0:
0,84,71403,1,8,0:0:0:0:
164,192,71562,2,0,L|424:168,1,230.39999296875,6|2,0:0|0:0,0:0:0:0:
472,72,72041,5,8,0:0:0:0:
512,272,72201,2,0,P|476:344|404:356,1,115.199996484375,2|0,0:0|0:0,0:0:0:0:
164,192,72520,2,0,P|200:120|272:108,1,115.199996484375,2|0,0:0|0:0,0:0:0:0:
340,308,72839,2,0,B|240:308|240:308|208:340|152:324,1,172.799994726563,2|0,0:0|0:0,0:0:0:0:
104,288,73158,5,0,0:3:0:0:
256,56,73318,1,4,0:3:0:0:
432,356,73477,1,4,0:3:0:0:
12,192,73956,5,8,0:0:0:0:
104,288,74115,2,0,P|180:308|332:228,1,230.39999296875,4|2,0:0|0:0,0:0:0:0:
264,56,74594,2,0,P|224:128|244:180,1,115.199996484375,8|0,0:0|0:0,0:0:0:0:
372,332,74913,2,0,P|412:260|392:208,1,115.199996484375,2|0,0:0|0:0,0:0:0:0:
488,56,75233,1,8,0:0:0:0:
312,128,75392,6,0,L|76:112,1,230.39999296875,2|0,0:0|0:0,0:0:0:0:
256,16,75871,1,8,0:0:0:0:
400,200,76030,2,0,P|388:284|304:216,1,230.39999296875,4|2,0:0|0:0,0:0:0:0:
400,92,76509,1,8,0:0:0:0:
480,288,76669,6,0,P|416:357|268:336,1,230.39999296875,4|0,0:0|0:0,0:0:0:0:
168,256,77147,1,8,0:0:0:0:
256,96,77307,1,2,0:0:0:0:
340,292,77467,1,0,0:0:0:0:
138,109,77627,1,0,0:0:0:0:
372,76,77786,1,8,0:0:0:0:
256,340,77945,6,0,B|96:328|96:328|168:312,1,230.39999296875,2|0,0:0|0:0,0:0:0:0:
256,204,78424,1,8,0:0:0:0:
196,51,78584,2,0,P|90:39|59:141,1,230.39999296875,2|0,0:0|0:0,0:0:0:0:
256,204,79062,1,8,0:0:0:0:
452,141,79222,6,0,P|421:39|315:51,1,230.39999296875,4|2,0:0|0:0,0:0:0:0:
256,204,79701,1,8,0:0:0:0:
396,256,79860,1,0,0:0:0:0:
172,216,80020,5,0,0:0:0:0:
256,352,80179,1,2,0:0:0:0:
52,260,80339,1,8,0:0:0:0:
204,68,80498,6,0,P|264:40|336:160,1,230.39999296875,4|0,0:0|0:0,0:0:0:0:
164,192,80977,5,8,0:0:0:0:
12,256,81137,1,2,0:0:0:0:
176,292,81296,1,2,0:0:0:0:
0,156,81456,1,2,0:0:0:0:
256,368,81615,1,8,0:0:0:0:
500,256,81775,6,0,P|524:184|424:68,1,230.39999296875,2|0,0:0|0:0,0:0:0:0:
284,40,82254,1,8,0:0:0:0:
216,176,82413,1,6,0:0:0:0:
163,198,82492,1,0,0:0:0:0:
106,193,82572,1,0,0:0:0:0:
58,162,82652,1,0,0:0:0:0:
30,113,82732,1,0,0:0:0:0:
256,24,82892,1,8,0:0:0:0:
400,248,83052,1,2,0:0:0:0:
256,296,83211,5,2,0:0:0:0:
284,152,83371,6,0,P|336:100|456:136,1,172.799994726563,2|0,0:0|0:0,0:0:0:0:
424,96,83690,6,0,P|341:83|278:139,1,172.799994726563,8|0,0:0|0:0,0:0:0:0:
276,128,84009,6,0,P|338:72|421:84,1,172.799994726563,8|0,0:0|0:0,0:0:0:0:
488,284,84328,5,8,0:0:0:0:
164,332,84647,5,2,0:0:0:0:
24,308,84806,1,2,0:0:0:0:
116,208,84967,1,2,0:0:0:0:
92,372,85126,5,2,0:0:0:0:
33,215,85285,1,2,0:0:0:0:
189,250,85446,1,2,0:0:0:0:
360,112,85605,6,0,P|312:24|232:100,1,230.39999296875,2|0,0:0|3:0,0:0:0:0:
308,264,86084,1,0,3:0:0:0:
488,192,86243,1,0,3:0:0:0:
376,344,86403,5,0,3:0:0:0:
204,368,86562,5,0,3:0:0:0:
68,268,86722,5,0,3:0:0:0:
64,104,86881,6,0,P|160:40|280:152,1,288.000010986329,0|0,0:0|3:0,0:0:0:0:
256,288,87280,1,0,3:0:0:0:
228,332,87360,1,4,3:0:0:0:
Pereira006
[General]

  1. Insane+, I don't like name diff with symbol but I don't know this is fine as rule, Insane i feel is Light insane and Insane+ just remove "+" could be better IMO
  2. The bg almost whole part is white, the color White, play reach kiai with this bg whole white, is hurt to eye. White is fine if video and bg don't have white but change little dark white or change something

[Easy]

Gameplay:

  1. 00:38:530 (1) - Missing Remove NC

[Normal]

Gameplay:

  1. 00:09:169 (4,1,2,3) - I feel could remove NC in (1) and put nc in (3) because this rhythm is similiar as in 00:02:626 (1,2,3,4,5), is just make sure you style be consistency
  2. 00:39:967 (1) - missing remove NC, as you style this part 00:33:584 at 00:43:637 you put NC every 2/1, so this is missing NC
  3. 01:20:498 (1) - remove NC
  4. 01:23:052 (1) - ^ same

[Insane]

Gameplay

  1. 00:16:030 (4,1,2,3,4) - remove NC in 00:16:190 (1) and put NC in 00:16:988 (4) this could fit to follow song
  2. 00:20:020 (1) - could clean border with 00:19:222 (1) ?
  3. 00:32:147 (5) - missing NC the song is change
  4. 00:33:264 (7) - could change placement like this http://puu.sh/lvk7g/b8471804c6.jpg or you own, because the 00:32:147 (5) - is almost hidden that is just hard read IMO
  5. 00:57:839 (5,6,7,1,2,3) - NC in (5) and (3) and remove NC in 00:58:477 (1) - http://puu.sh/lvkmV/59c280b347.jpg because in 00:57:839 (5) - and 00:58:796 (3) - the vocal is hig and change
  6. 00:59:435 (5,1,2,3) - ^ same
  7. 01:00:711 (5,1,2,3,4) - ^ same

look nice but NC is weird

[Absolute Duo]

Gameplay:

  1. 00:08:530 (5,6,7) - weird triangule, why don't use symentric triangule like you did in 00:09:169 (1,2,3) -
  2. 00:11:881 (2,3) - no NC ? the sv is change
  3. 00:24:328 (1,2,3,4,5,6,7,1,2,3,4,1) - I don't know why you reduce spacing this part because I don't feel this song has quiet, low, or something, the rhythm just like "normal" could be fix spacing normal like 1.20x that you did, just this spacing low is weird to follow song
  4. 00:26:243 (3,4) - I don't know why this reduce is low but vocal is high, like 00:27:201 (3,4), the vocal is similiar
  5. 00:34:062 (1,2,3) - NC cuz SV
  6. 00:37:892 (2) - missing NC
  7. 00:43:637 (1) - lol why.. don't use just 3 point ? http://puu.sh/lvl7u/2e0a696e9d.jpg
  8. 00:47:467 (6) - missing NC
  9. 01:05:658 (5,6) - no blanket ?
[]
Didn't mod extra'Irre and hard becuase look good, I feel Absolute Duo need more work because there weird spacing, some spacing low like 00:24:328 (1,2,3,4,5,6,7,1,2,3,4,1) is doesn't fit well with song Normal.
Any question or you don't understand my english because i m bad, ask me in-game I can explain better
I could back this again if Absolute Duo could be better IMO anyway good luck
strickluke


Hopefully this gets ranked
Topic Starter
Owntrolf

Pereira006 wrote:

[General]

  1. Insane+, I don't like name diff with symbol but I don't know this is fine as rule, Insane i feel is Light insane and Insane+ just remove "+" could be better IMO Done
  2. The bg almost whole part is white, the color White, play reach kiai with this bg whole white, is hurt to eye. White is fine if video and bg don't have white but change little dark white or change something

[Easy]

Gameplay:

  1. 00:38:530 (1) - Missing Remove NCDone

[Normal]

Gameplay:

  1. 00:09:169 (4,1,2,3) - I feel could remove NC in (1) and put nc in (3) because this rhythm is similiar as in 00:02:626 (1,2,3,4,5), is just make sure you style be consistency Fixed
  2. 00:39:967 (1) - missing remove NC, as you style this part 00:33:584 at 00:43:637 you put NC every 2/1, so this is missing NC done
  3. 01:20:498 (1) - remove NC Different section
  4. 01:23:052 (1) - ^ same

[Light Insane]

Gameplay

  1. 00:16:030 (4,1,2,3,4) - remove NC in 00:16:190 (1) and put NC in 00:16:988 (4) this could fit to follow song Done
  2. 00:20:020 (1) - could clean border with 00:19:222 (1) ? Done
  3. 00:32:147 (5) - missing NC the song is change oops
  4. 00:33:264 (7) - could change placement like this http://puu.sh/lvk7g/b8471804c6.jpg or you own, because the 00:32:147 (5) - is almost hidden that is just hard read IMO Done
  5. 00:57:839 (5,6,7,1,2,3) - NC in (5) and (3) and remove NC in 00:58:477 (1) - http://puu.sh/lvkmV/59c280b347.jpg because in 00:57:839 (5) - and 00:58:796 (3) - the vocal is hig and change Done
  6. 00:59:435 (5,1,2,3) - ^ same
  7. 01:00:711 (5,1,2,3,4) - ^ same

look nice but NC is weird

[Absolute Duo]

Gameplay:

  1. 00:08:530 (5,6,7) - weird triangule, why don't use symentric triangule like you did in 00:09:169 (1,2,3) -
  2. 00:11:881 (2,3) - no NC ? the sv is change Fine
  3. 00:24:328 (1,2,3,4,5,6,7,1,2,3,4,1) - I don't know why you reduce spacing this part because I don't feel this song has quiet, low, or something, the rhythm just like "normal" could be fix spacing normal like 1.20x that you did, just this spacing low is weird to follow song
  4. 00:26:243 (3,4) - I don't know why this reduce is low but vocal is high, like 00:27:201 (3,4), the vocal is similiar
  5. 00:34:062 (1,2,3) - NC cuz SV [color=000080]Isnt this already nced[/color]
  6. 00:37:892 (2) - missing NC Done
  7. 00:43:637 (1) - lol why.. don't use just 3 point ? http://puu.sh/lvl7u/2e0a696e9d.jpg Changed to 3 point with blanket
  8. 00:47:467 (6) - missing NC Done
  9. 01:05:658 (5,6) - no blanket ? Done
[]
Didn't mod extra'Irre and hard becuase look good, I feel Absolute Duo need more work because there weird spacing, some spacing low like 00:24:328 (1,2,3,4,5,6,7,1,2,3,4,1) is doesn't fit well with song Normal.
Any question or you don't understand my english because i m bad, ask me in-game I can explain better
I could back this again if Absolute Duo could be better IMO anyway good luck
Anxient

strickluke wrote:



Hopefully this gets ranked
NEVER GIVE UP
_handholding


and not still not ranked xD
DahplA
Bubble Absolute Soul.
-Mo-
Seriously man.

If you want people to look at your map, throwing a tantrum is not going to help. It'll do the exact opposite.
Setz
Andrea
~Normal~
  1. I would increase HP Drain by 1 tick to balance with the difficulty settings.
~theramdans' Hard~
  1. 01:13:477 (3,4) - I know that there is a small gap to recover here, but I would move (3) a bit more down instead of placing it so high, for having a better distance between the objects, don't forget this is a Hard difficulty after all.
  2. 01:14:594 (2) - CTRL+G on this slider would flow better imo.
~Light Insane~
  1. 00:16:030 (1) - This new combo here feels randomly placed, it would be better if you add it on the next slider instead, since you have a small jump there.
  2. 01:27:280 (2,3) - These circles could be stacked better.
~Insane~
  1. Using OD8 would make more sense imo.
  1. 00:23:850 (5) - Weird overlap with the previous circle, would be better if you stack it with instead.
  2. 01:19:222 (1) - A finish would be better at the beginning of this slider instead of a clap.
~Irreversible's Extra~
  1. OD9,5 is too much for this song imo, 9 is more than enough.
~Absolute Duo~
  1. Using OD9 would be nice like the other Extra difficulty, you're using 8 on Insane already, so don't do it twice.
  1. 00:11:881 (1,1) - Remove these new combos, they're not necessary.
  2. 00:15:233 (6) - Pretty weird slider shape, I would simply make it curve instead.
  3. 00:34:860 (1,2) - Spacing here is way too close, move (2) somewhere else.
  4. 00:38:371 (3,1) - Same as above.
  5. 01:23:689 (2,3,4) - The whole kiai is really jumpy and then these aren't that much jumpy, it feels a bit weird, make the spacing bigger.
  6. 01:25:605 (8,1) - Even though there's a new combo here, people might get confused and click (1) too fast, I'd suggest to move the whole pattern a bit more to the right, that would be better.
Good luck :3
theramdans

DahplA wrote:

M4M

theramdans' Hard
01:02:626 (1) - Read above in "Insane" (also it applies less, as the sliderend represents another vocal so it makes a bit more sense) - I dont emphasize this slider to the vocal, instead I did it to the music (the sound you can hear after the vocal stops there, idk what to name it). Plus, the blanket is pretty there, wont change it

Andrea wrote:

~theramdans' Hard~

01:13:477 (3,4) - I know that there is a small gap to recover here, but I would move (3) a bit more down instead of placing it so high, for having a better distance between the objects, don't forget this is a Hard difficulty after all. Agree,fixed
01:14:594 (2) - CTRL+G on this slider would flow better imo.It was like this back then, but it still flows good, changed
Topic Starter
Owntrolf

Andrea wrote:

~Normal~
  1. I would increase HP Drain by 1 tick to balance with the difficulty settings. Increased to hp4
~Light Insane~
  1. 00:16:030 (1) - This new combo here feels randomly placed, it would be better if you add it on the next slider instead, since you have a small jump there. Done
  2. 01:27:280 (2,3) - These circles could be stacked better. Fixed I love automatic stacking
~Insane~
  1. Using OD8 would make more sense imo. Changed to od8
  1. 00:23:850 (5) - Weird overlap with the previous circle, would be better if you stack it with instead. Changed to half stack
  2. 01:19:222 (1) - A finish would be better at the beginning of this slider instead of a clap. Fixed and applied to all my diffs
~Absolute Duo~
  1. Using OD9 would be nice like the other Extra difficulty, you're using 8 on Insane already, so don't do it twice. Done
  1. 00:11:881 (1,1) - Remove these new combos, they're not necessary. Done
  2. 00:15:233 (6) - Pretty weird slider shape, I would simply make it curve instead. Done
  3. 00:34:860 (1,2) - Spacing here is way too close, move (2) somewhere else. Done
  4. 00:38:371 (3,1) - Same as above. Done
  5. 01:23:689 (2,3,4) - The whole kiai is really jumpy and then these aren't that much jumpy, it feels a bit weird, make the spacing bigger. Done
  6. 01:25:605 (8,1) - Even though there's a new combo here, people might get confused and click (1) too fast, I'd suggest to move the whole pattern a bit more to the right, that would be better. Done
Good luck :3
BeatofIke
Hi Owntrolf. I'm just going to focus on the difficulties that actually needs improvement/polishing in order to save time. There's just too many difficulties lol.

Oh and stop highlighting random BN/QAT members in-game orz \>.</


[General]
  1. Optional, but you could probably make Normal difficulty a bit harder to match the N-H spread a bit more o3o. The note density on Hard is much higher than on normal difficulty (not to mention the huge AR difference as well).
[Easy]
  1. 00:00:233 (1,2,3) - To make this part easier for novices, I would personally re-arrange the rhythm like this:
  2. 00:49:701 (3) - Oddly shaped slider you got there. How about something like this? o3o
    Image/Code

    396,248,49701,2,0,B|376:288|340:304|340:304|276:256|276:256|240:272|200:256,1,240,2|4,0:0|0:0,0:0:0:0:
  3. 01:03:903 (1,2) - Try re-shaping these sliders like this:
    Image/Code

    480,320,63903,6,0,B|360:320,1,120,6|8,0:0|0:0,0:0:0:0:
    296,272,64701,2,0,P|282:234|292:196,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
  4. 01:12:839 (4) - This slider can be polished too. Try this o3o:
    Image/Code

    396,164,72839,2,0,B|340:180|340:180|332:224|332:224|276:240,1,160,2|4,0:0|0:3,0:0:0:0:
  5. 01:23:052 (5) - I'll probably add a new combo here due to new vocal section and remove combo at 01:24:647 (1).
[Normal]
  1. 00:00:233 (1,2,3) - Quites similar to Easy difficulty. Try making this pattern easier to read by re-arranging the rhythm like this (here are two examples):
  2. 00:05:020 (5) - Add a normal sampleset here. I think you missed it o3o.
  3. 00:26:403 (2,3) - Try replacing these notes with 1/1 sliders. It will follow the vocals better imo. Give it try :3
  4. 00:34:701 (2,3) - I would delete the note at 2 since it doesn't follow the vocals (which is most prominent at this part) and revamp this rhythm to something like this:
  5. 00:36:137 (4,5) - In addition, I would do the same at this part as well starting at 00:36:137. If done correctly to both, 00:34:860 (2,3,4,5) should look like this afterwards:
  6. 00:43:637 (1) - I re-polished this slider since it was a bit off blanket:
    Image/Code

    100,192,43637,6,0,B|100:236|100:236|92:364|268:364|260:236|260:236|260:192|260:192|316:192|360:148|360:80,1,540,12|2,0:0|0:0,0:0:0:0:
  7. 00:47:147 (2,3) - More nazi polishing. I know it's very minor, but hey you need it:
    Image/Code

    126,344,47147,1,2,0:0:0:0:
    234,344,47467,2,0,B|324:344|324:344|324:255,1,180,2|2,0:0|0:0,0:0:0:0:
  8. 01:06:456 (4) - I can hear a cymbal crash at the start of this slider. How about adding a soft-finish there.
  9. 01:19:222 (1,2) - Weird flow here. Try making 2 a linear slider:
[theramdans' Hard]
  1. Nothing to really point out, but the slider at 00:43:637 (1) is probably the only oddly shaped slider on this map lol.
[Light Insane]
  1. 00:03:105 (2,4) - I really don't like these short length angular sliders, it just looks weird imo. I would just remove the red anchor point and let it breathe. If fixed, I suggest fixing the rest with the sliders that looks like these lol.
  2. 00:11:562 (5,7) - Not perfectly stacked.
  3. 00:24:807 (3,4,5) - Very weird flow here. Maybe space these patterns out a litlle bit o3o.
  4. 00:26:403 (4) - You might as well reverse select this note lol.
  5. 00:49:701 (4) - Another odd-shaped slider lol. Try to make a nicer shape like this:
  6. 00:52:493 (2,3,4,5) - Ghost 1/4 notes lol
  7. 01:06:456 (1) - Add finish at the start of this slider? o.o
  8. 01:22:413 (2) - Remove finish at the start of this slider. I don't hear any strong sounds here.
[Insane]
  1. Good enough. Just remove the usused green timing section at 00:00:233.
To be honest, I think theramdans' Hard, Insane, and Irreversible's Extra are good to go imo. I think your Light Insane needs the most polishing out of all of the difficulties in this mapset. Call me back for a re-check once you are ready~

Moving this mapset back to a star icon, since this mapset was popped 9 months ago~
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