hype boys
Woddles wrote:
no dq pls
technically any map is passable with DT, if the skill is there, since it can't increase the HP to a point where even an SS is a failB-] wrote:
Yes I do not think any map should be impassable with hr. That's just stupid. DT is understandable of course.
uhKheldragar wrote:
I think he means humanly passable; you aren't going to pass DT mad machine.
ya just gotta bullshit the streams, its not necessary to do 405 bpm to pass them, just like its not necessary to do 270 to pass the shorter delrio streams :^)Kheldragar wrote:
My god
Okay, I change it to passing DT FD4D
[ Space ] wrote:
waiting for a Tom(tm) pp weight change to HR that makes the pp go down 60pp or something
Riince wrote:
ya just gotta bullshit the streams, its not necessary to do 405 bpm to pass them, just like its not necessary to do 270 to pass the shorter delrio streams :^)Kheldragar wrote:
My god
Okay, I change it to passing DT FD4D
I was so expecting another youtube video after this postKheldragar wrote:
My god
Okay, I change it to passing DT FD4D
pretty sure C 1x missed that with relaxTess wrote:
I was so expecting another youtube video after this postKheldragar wrote:
My god
Okay, I change it to passing DT FD4D
Just stick to DT Rainbow Dash Likes Girls
was that before or after he 4mod fc'd that tag4 map?Riince wrote:
pretty sure C 1x missed that with relaxTess wrote:
I was so expecting another youtube video after this post
Just stick to DT Rainbow Dash Likes Girls
different reasons? first DQ was for too drain being too high on HR (fixed by adjusting HP), second was due to 'abruptness'. the slider being the same has no connection to both DQs.joolomasta wrote:
The map was already DQ'd one time because of that slider. How is it possible that it took the QAT team 6 days to notice that the slider was still the same?
joolomasta wrote:
Also, it doesn't really make sense that the reason for DQ is partly based on an untrue statement (there is a slowdown that uses 0.75x contrary to what the post says). The stack leniency setting has no effect on the map itself so it cannot be a reason for disqualification, neither the white flashes in the storyboard. I haven't heard players complaining about that slider, either. This leaves us with nothing warranting a DQ.
fuel your QAT hate somewhere else.Garven wrote:
Some additional notes:.
handsome wrote:
different reasons? first DQ was for too drain being too high on HR (fixed by adjusting HP), second was due to 'abruptness'. the slider being the same has no connection to both DQs.joolomasta wrote:
The map was already DQ'd one time because of that slider. How is it possible that it took the QAT team 6 days to notice that the slider was still the same?
I had an argument to back my opinion. How you simply dismiss it as "QAT hate" and ignore the argument itself is not how civilised people discuss. You may disagree with me and that's fine but please at least provide a reason you do so instead of trying to play me down. If those points were just additional notes, they should not cause a DQ.handsome wrote:
fuel your QAT hate somewhere else.(quite sure garven meant using more of the playfield for the slider, not SV)
What do you suggest then? Criticizing and not giving any suggestion that would work better considering the comment from the mapper won't help much.Ash Marley wrote:
That slider was ridiculous anyway. You shouldn't need to slider break on a sightread because the mapper made an out of place sudden super slowed down slider after a 2000+ combo. WWW minus 1 because of that unnecessary change in velocity. I'm sure many more messed up by that out of the blue slider.
Hmmmm? Jenny explained her reasoning behind that slider and it makes perfect sense to me.Ash Marley wrote:
That slider was ridiculous anyway. You shouldn't need to slider break on a sightread because the mapper made an out of place sudden super slowed down slider after a 2000+ combo. WWW minus 1 because of that unnecessary change in velocity. I'm sure many more messed up by that out of the blue slider.
It doesn't change that it's too unexpected and inconsistent. The "rhythm" is killed at that point.Lax wrote:
Hmmmm? Jenny explained her reasoning behind that slider and it makes perfect sense to me.Ash Marley wrote:
That slider was ridiculous anyway. You shouldn't need to slider break on a sightread because the mapper made an out of place sudden super slowed down slider after a 2000+ combo. WWW minus 1 because of that unnecessary change in velocity. I'm sure many more messed up by that out of the blue slider.
Go read up on the discussion first dude.
i'm not really on anyone's side but this isn't a very good way to determine SV at all. if you checked ingame the ticks appear slowly after the slider appears, it isn't too reliable as a reading tool. plus the first few points are on the sliderhead itself, not much you can see about that.[ Manoa ] wrote:
There's a skinnable thing called "sliderscorepoint" if you can see a slow slider coming with many of these points, you should change it and learn not only to read circles and sliders but also those tiny circles inside
Jenny wrote:
@Lanturn: 06:42:555 (5) - if this is the slider you mean, sure I can fix that. won't upload for now though, no changes until this entire thing is cleared up.
And good doesn't always mean fun. Would you rather have a map that good well but plays shit, or a map that doesn't look good but plays awesomely?[ S a k u r a ] wrote:
Fun doesn't always means good, please stay on topic and provide map related suggestions that will be helpful for mapper to improve his/her map
Jenny wrote:
Also, #modhelp pointed something out:...
can you please elaborate on this[ S a k u r a ] wrote:
Fun doesn't always means good
and good is subjetive, anyways I really don't see any problem with that slider it fit really well what jenny is trying to do, maybe change the slider shape to a one that let the player know about it (just as suggestion).[ S a k u r a ] wrote:
Fun doesn't always means good, please stay on topic and provide map related suggestions that will be helpful for mapper to improve his/her map
Exactly this.deathmarc4 wrote:
Have people forgotten how to read sv? I've gotten jipped by other maps with "random" slow sliders (cough wahrheit cough) enough times to learn when to expect them and how to deal with them. It's just another aspect of reading the map.
How about 95% of the testplays I requested and watched, then? :pAsh Marley wrote:
Neither is your 1 example of your personal experience then.
Sounds like you don't know who I am - just about everything I touch is "too far for it's times"/"out of the box"/"awkward" and it generally results in a shitstorm or DQ, or at least when I don't pick a very plain song to map :pLitharrale wrote:
With a DQ like this, I'm sure that Jenny won't try anything similar to this in the future which is sad.
She, name and profile should clarify that :VLitharrale wrote:
I dream of a day when I don't open up /r/osugame to "X has been disqualified!". With 11 ranked beatmaps, I'm sure Jenny knows what he/she is doing.
Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards, slider velocity multipliers and skin-related options such as SliderBorder and SliderTrackOverride. If non-standard slider velocity multipliers are used, they must be announced in the beatmap description during the modding process.from https://osu.ppy.sh/wiki/Ranking_Criteria
If non-standard slider velocity multipliers are used, they must be announced in the beatmap description during the modding process.If I might add:
exaggerating e-guitar, it basically goes da-dadada-da da-da (1-234-5 6-7) if that makes any sense; listen for it and you will see :pSailexk wrote:
02:45:667 (3) - is there anything here?
THIS MAP HAS A SLOW SLOW SLIDER BECAUSE TRAINSQUEAKChoo choo!
deetz wrote:
you know you can just give the code for the slider right
yes we can't - wh went through a similar experience, it's been getting ridiculous for awhile now.Litharrale wrote:
It's a real shame that mappers these days are terrified to try anything new because of the looming force with trigger fingers that we call QATs.
It's their choice in the first place to fc a QUALIFIED map. After all it is clearly written that scores can wipe once in a while.Alisson Siri wrote:
People are going to stop trying fcs on recently ranked maps. I can't imagine the frustration of losing that quantity of pps (index).
I know maybe less than 1% of active players have been hardly affected because of this, but I don't think they should be ignored.
DQing a map looks something trivial, it shouldn't be that easy to disqualify a song, it should need at least the mapper agreement, or maybe the top 50 in current global ranking. Yes, I know this would makes DQing harder to happen, but that's the point, so people would think twice before qualifying a map.
DQing a map should be rarity, an exception.
You're right.Midget wrote:
It's their choice in the first place to fc a QUALIFIED map. After all it is clearly written that scores can wipe once in a while.Alisson Siri wrote:
People are going to stop trying fcs on recently ranked maps. I can't imagine the frustration of losing that quantity of pps (index).
I know maybe less than 1% of active players have been hardly affected because of this, but I don't think they should be ignored.
DQing a map looks something trivial, it shouldn't be that easy to disqualify a song, it should need at least the mapper agreement, or maybe the top 50 in current global ranking. Yes, I know this would makes DQing harder to happen, but that's the point, so people would think twice before qualifying a map.
DQing a map should be rarity, an exception.
Blue Dragon wrote:
I'm usually alright with unranking maps but this one was the most unnecessary unrank ever, and you even made up 'additional comments' that wouldn't improve the map in any way just so you could back up the reason that "this map needs improvement"?
geez..
2015-04-15 17:19 Jenny: boop
2015-04-15 17:19 _index: boop
2015-04-15 17:19 Jenny: mind giving some input on an alternative ending to the guitar solo atm?
2015-04-15 17:20 _index: i just woke up
2015-04-15 17:20 _index: but ill try
2015-04-15 17:20 Jenny: I mean just look at it in edit :p
2015-04-15 17:20 Jenny: should be sufficient
2015-04-15 17:20 _index: yeah sec
2015-04-15 17:20 Jenny: ACTION is editing [http://osu.ppy.sh/b/416021 DragonForce - The Last Journey Home [Legend]]
2015-04-15 17:20 Jenny: uploaded two other diffs
2015-04-15 17:20 _index: what timing
2015-04-15 17:20 Jenny: the only difference is the last two combos before the slider
2015-04-15 17:21 _index: oh okay, let me redl then
2015-04-15 17:21 Jenny: 06:00:355 (1,2,3,1,2,3,4,5,1) - these
2015-04-15 17:21 _index: uhm still one diff
2015-04-15 17:21 _index: even after redl
2015-04-15 17:21 _index: wtf thats weird
2015-04-15 17:22 Jenny: wat
2015-04-15 17:22 Jenny: I'll upload a zip with the diff files
2015-04-15 17:22 _index: nvm im already redling again
2015-04-15 17:22 _index: should hepl
2015-04-15 17:22 _index: oh OKAY
2015-04-15 17:22 _index: fuck that
2015-04-15 17:22 Jenny: ?!
2015-04-15 17:22 _index: tried to dl from web
2015-04-15 17:23 _index: still no new diffs, uhm
2015-04-15 17:23 Jenny: http://www.mediafire.com/download/gix3mc9mef51mmn/DragonForce+-+The+Last+Journey+Home.rar - there, the two extra diffs
2015-04-15 17:23 Jenny: just extract into the folder
2015-04-15 17:23 _index: w8
2015-04-15 17:23 _index: i deleted it, and still no diffs after downloading from web
2015-04-15 17:23 _index: not even a main diff appears
2015-04-15 17:23 Jenny: :[
2015-04-15 17:23 _index: i guess i need to restart
2015-04-15 17:24 Jenny: if they still don't show up
2015-04-15 17:25 _index: no, thats okay now
2015-04-15 17:25 _index: relink time
2015-04-15 17:25 Jenny: 06:00:355 (1,2,3,1,2,3,4,5,1) -
2015-04-15 17:25 _index: 04:52:188 (15,16,1,2,3,4) -
2015-04-15 17:25 _index: i just saw these
2015-04-15 17:25 Jenny: I don't like Garven's suggestion at all tbh :p
2015-04-15 17:25 _index: and i've remembered how hard it will be to refc lmao
2015-04-15 17:26 Jenny: you're welcome . 3.
2015-04-15 17:26 Jenny: dw it'll only be worth like 530pp or smth anyway, knowing osu
2015-04-15 17:26 _index: uhm
2015-04-15 17:26 _index: this slider is offscreen, isnt it?
2015-04-15 17:26 _index: in garven's one
2015-04-15 17:26 Jenny: Garven's? yes.
2015-04-15 17:26 Jenny: and everything before it is super ugly ; _ ;
2015-04-15 17:27 _index: yeah its somewhat close to each other
2015-04-15 17:27 Jenny: and 06:02:688 (3,4,5) - are not pressured at all even though they're important beats
2015-04-15 17:27 _index: thats weird
2015-04-15 17:28 _index: ACTION is editing [http://osu.ppy.sh/b/680394 DragonForce - The Last Journey Home [alternative]]
2015-04-15 17:28 _index: this one i like more
2015-04-15 17:28 _index: even more than old tho
2015-04-15 17:28 Jenny: pretty much
2015-04-15 17:28 Jenny: me too :p
2015-04-15 17:29 _index: well
2015-04-15 17:29 _index: one thing that i might advice about this fucking place
2015-04-15 17:29 _index: is to make a break instead of slider
2015-04-15 17:29 _index: if someone says anything about it again
2015-04-15 17:29 Jenny: NOPNOPNOPNOPNOPNOPNOPNOPNOPNOPNOPNONPO ; _ ;
2015-04-15 17:30 _index: i understand but come on
2015-04-15 17:30 Jenny: breaktime doesn't fit the tension at all
2015-04-15 17:30 _index: it doesnt ruins everything tho
2015-04-15 17:30 _index: looks a bit weird
2015-04-15 17:30 _index: but still better than those offscreen sliders
2015-04-15 17:30 _index: just like last way to fix everything Kyappa
2015-04-15 17:30 Jenny: I thought of maybe making the slider 0.15x or smth and adding a bit of a quirk to the start so you see that you have to hold it first
2015-04-15 17:31 Jenny: then you'd have enough time to get the SV change
2015-04-15 17:32 _index: uhm
2015-04-15 17:32 _index: w8 a sec
2015-04-15 17:33 _index: welp
2015-04-15 17:33 _index: i've tried to fit a triple right before slider
2015-04-15 17:33 _index: XD
2015-04-15 17:34 Jenny: wat
2015-04-15 17:34 Jenny: the song doesn't do that :[
2015-04-15 17:34 _index: yeah im retarded at morning, sry
2015-04-15 17:34 Jenny: [https://osu.ppy.sh/ss/3015140 anyhow, something along these lines maybe]
2015-04-15 17:35 _index: but they still gonna brag about sv .osu changes
2015-04-15 17:35 _index: or not?
2015-04-15 17:35 Jenny: not really
2015-04-15 17:35 _index: hm
2015-04-15 17:35 Jenny: https://osu.ppy.sh/forum/p/4010768/
2015-04-15 17:35 _index: in that case im okay
2015-04-15 17:36 _index: probably still can aim this with hr
2015-04-15 17:36 _index: but shit its gonna be hard XD
2015-04-15 17:42 Jenny: updating again
2015-04-15 17:42 Jenny: ..slowly
2015-04-15 17:43 _index: damn connections XD
2015-04-15 17:43 Jenny: k
2015-04-15 17:43 Jenny: done now
2015-04-15 17:43 _index: seems okay to me
2015-04-15 17:44 _index: maybe move it a bit down
2015-04-15 17:44 _index: as it may be offscreen after hr's vertical changes
2015-04-15 17:44 Jenny: huh?
2015-04-15 17:44 Jenny: lemme look at it in auto
2015-04-15 17:44 _index: kk
2015-04-15 17:44 _index: im not sure
2015-04-15 17:44 Jenny: I don't think it would be though
2015-04-15 17:44 Jenny: since it doesn't go out of the grid at the top
2015-04-15 17:45 _index: mm key
2015-04-15 17:45 _index: im terrible at modding stuff uknow, just sayin
2015-04-15 17:45 Jenny: well yeah, you don't have experience in it
2015-04-15 17:46 _index: :^)
2015-04-15 17:51 Jenny: https://osu.ppy.sh/ss/3015162
2015-04-15 17:52 _index: okay, nice
Why exactly? Ridiculous "Guidelines" that cause quite literally every map that gets ranked these days to have a similar style shouldnt have to be followed.Jerome wrote:
It would be nice if DQing was a rarity, but maps that don't follow the guidelines should indeed be disqualified.