Sorry for double post, i can't load draft on already posted post.
Legend
00:08:224 (4) - What about placing the last construction point to 112;264 for a bette transition with 00:09:824 (5) because the way it currently look is kinda "random" between those 2 notes.00:10:224 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - In all honesty I think you used those New Combo's to recover health after the muches empty spaces but when playing it with Auto having only 300's, which is easy ot accomplish with an easy part such as this, the health bar is still pretty high. I think you could make only 2 new combo's here ; One being at 00:10:224 (1) and the other at 00:11:824 (1) .00:33:424 (6,7) - I don't really like the shape of the 6 ; Just my oinion, but maybe make a direct copy paste of (7) to (6)?00:12:224 (1,2,1,2,1,2) - These trhee make a pretty nice consecutive ; But 00:11:824 (1,2) - is excluded, since he's not poinitng where he should be. Maybe you could try doing like this:
00:18:524 - A note here could sounds well ; Also it would be more constant with 00:16:824 (2,3,4),00:24:824 (2,3,4) or 00:26:424 (2,3,4) ? Up to you.00:31:824 (3,4) - A bit hard to explain but oyu could actually use (3) as a 1/1 to follow the vocal and transform (4) in a circle instead. It's just me but it sounds much better.00:58:224 (1,2,3,4) - Dunno for you but I think the placement is a bit meh. What about moving (3) to 482|261, since it would looks nicer, and also it would be slighty more constant with 00:56:624 (1,2,3,4) well hard to explain but for exemple if we reapproach the both slider's tail they would slighty overlap, a bit like
Same would happen if you apply this suggestion, and if you do, be sure to move hte (4).01:01:624 (2,3,4) - Why a triplet here? It would sounds much better as it is like 01:00:124 (2,3) .01:05:524 - Why is the beat ignored? :< Like in every other similar part, we could hear a soft-sample sound, which isn't the case here, breaking apart constanthingy :c01:22:224 (1,2,3) - These notes are completely inauditible. You should consider raising the volume a bit so that we can hear them. The other parts are fine tho.01:35:424 (2,3) - Honestly I think it sound bad, it could be improved! Try this:
01:49:924 - I can clearly hear why you did a triplet in those parts: 01:49:224 (7,8,9) and others ; But why none here? I can here the sounds, if that's what both listened to. Same goes for 01:52:524.02:11:824 (1,2) -
I mean, i can't seem to pass this.02:14:224 (6,7) - I like (7)'s shape, what about copy-pasting it onto (6) which i find meh? Just my opinion.02:19:424 (5) - But now you're ignoring an important beat onto a slider end. You could half the slider and add a clickable action onto that.02:25:224 (6,7,8,9,10) - Again, is this even possible or it's cookiezi? 02:25:524 (8,9,10) looks doable but the other parts 02:25:224 (6,7,8) looks very hard to play.02:26:274 (1) - Just giving a compliment about that shape, it's nice. 02:34:757 until breaks - I really think that soft sample doesn't fit . Hard to say here, but maybe drum sample?
I skipped a part of the map as it was just full of streams, nothing really much to say about it.05:17:689 (1) - If i could just try applying you a part of my mapping style ~
05:22:189 (7) - Honestly ; I don,t understand this slider ; Why not 3 simple notes? I mean the slider really sounds bad because of it starting/ending on red tick + is not holding any vocals unlike 05:20:856 (3) .05:47:022 (1,2,3) - It's really hard to know when to hit the notes seriously, just in comparison to 05:46:022 (2,3,4) , also you doesn't really have any clue that it kinda slow down. Think about increasing a bit distance between them notes.05:57:689 (1) - Ok every mod need a shitty idea, what about curving down this one just a bit to make an half-assed blanket with 05:58:189 (2) ?05:58:189 (2,3) - Again, distance
very hard to see.06:03:285 (1) -
goddamit Jenny you should icnrease a bit S.V here, just a bit, since much player, to know where there is SV changes, try seeing Sliderticks, but here it's kinda invisisble for a while.06:37:747 (2) - Maybe try moving the last structure point to 75|160 for a better transition with (3), the next note.
All the rest is fine.