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DragonForce - The Last Journey Home

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meii18

_index wrote:

ByBy_ChAn wrote:

congratz with new dragonforce map, but i highly suggest to DQ it and fix long slider somewhere near 2300 combo as it pretty much drains all HP with HR on
Q.Q
DQ for long sliders ? Serious ? This is not a DQ reason _index :/
did you really finished reading on my post, or just wrote instantly after DQ words?
anyway nvm, Jenny already agreed on HP workaround
Ahhh sorry I checked the map and I didn't found the long sliders and I was fucked up xp

Sorry for inconvenience
Proxy
hype boys
Garpo
Congratulations Jenny

PLEASE NO DQ'ERINO THIS MAP
Hitorikko


no dq pls
JMC


no dq pls
Woddles


no dq pls
Pappy
dq pls

Grats Jenny c:
Topic Starter
Jenny
Oh look, I made a pp
iMega
dq pls lmao
Nyxa
Yay it's a Jenny
Proxy


no dq pls
Vuelo Eluko

Woddles wrote:



no dq pls
Yuudachi-kun
They'll find a reason.
Vuelo Eluko

B-] wrote:

Yes I do not think any map should be impassable with hr. That's just stupid. DT is understandable of course.
technically any map is passable with DT, if the skill is there, since it can't increase the HP to a point where even an SS is a fail
Yuudachi-kun
I think he means humanly passable; you aren't going to pass DT mad machine.
Charm

Kheldragar wrote:

I think he means humanly passable; you aren't going to pass DT mad machine.
uh

https://www.youtube.com/watch?v=YWd-GIhqiQI
Yuudachi-kun
My god


Okay, I change it to passing DT FD4D
Inteno
Oh god, this map is pure beauty.

I really like it alot.
Vuelo Eluko

Kheldragar wrote:

My god


Okay, I change it to passing DT FD4D
ya just gotta bullshit the streams, its not necessary to do 405 bpm to pass them, just like its not necessary to do 270 to pass the shorter delrio streams :^)
PatZar
:O
Spayyce
waiting for a Tom(tm) pp weight change to HR that makes the pp go down 60pp or something
Hitorikko

[ Space ] wrote:

waiting for a Tom(tm) pp weight change to HR that makes the pp go down 60pp or something
:D
AustinsGuitar
lol tom the "needs less pp now" man
Charm

Riince wrote:

Kheldragar wrote:

My god


Okay, I change it to passing DT FD4D
ya just gotta bullshit the streams, its not necessary to do 405 bpm to pass them, just like its not necessary to do 270 to pass the shorter delrio streams :^)

Timefreeze DT?
Nyxa

Kheldragar wrote:

My god


Okay, I change it to passing DT FD4D
I was so expecting another youtube video after this post

Just stick to DT Rainbow Dash Likes Girls
Vuelo Eluko

Tess wrote:

Kheldragar wrote:

My god


Okay, I change it to passing DT FD4D
I was so expecting another youtube video after this post

Just stick to DT Rainbow Dash Likes Girls
pretty sure C 1x missed that with relax
silmarilen

Riince wrote:

Tess wrote:

I was so expecting another youtube video after this post

Just stick to DT Rainbow Dash Likes Girls
pretty sure C 1x missed that with relax
was that before or after he 4mod fc'd that tag4 map?
Jerome
deleted
Garven
Hi Jenny,

We need to disqualify your map due to the massive slowdown slider. Try to make the transition more natural as it is very abrupt as it stands (nearly a magnitude of difference between the BPM and velocity change). A word of advice for your future maps: if you plan on making a slider such as this, I highly recommend that you try to stay within the bounds of the editor first, then look to options beyond it after exhausting standard means. You have .75x available that haven't been used that could also help towards transitioning to this long slider.

Some additional notes:

Your stack leniency is set really low, but there weren't any patterns that really require that and your consecutive 1/2 stacks weren't stacking properly. You should raise this if you don't have any advanced patterns that require this setting.

If possible, could you reduce the intensity of the white transition flashes in the storyboard?

I had a few issues seeing the brown combo color against the cloudy background, but others were fine with it.
XiMerx
RIP 600pp score
azer467
rip index
Topic Starter
Jenny
Rank was a nice joke, huh..
Proxy
rest in peace :C
Kyubey
Slider is well readable though. And sliderpoints help with it, but whatever. Jenny, call me for re-bubble/re-qualify when ready.
Mismagius
I'm usually alright with unranking maps but this one was the most unnecessary unrank ever, and you even made up 'additional comments' that wouldn't improve the map in any way just so you could back up the reason that "this map needs improvement"?

geez..
Topic Starter
Jenny
I'd also argue that the slow but steadily (and quite aggressive) "train squeaking", as I call it, does call for exactly this: a very very slowly progressing hold note, one that forces you to focus again.

This part doesn't sound appropriate for either the glorious "fix-it-all spinner" (since it's a slow and grinding note- seriously, who's mind goes "LET'S SPIN AS FAST AS POSSIBLE RIGHT NOW" when hearing this part?) or a breaktime (break, no pressure at all, no focus, take the pen off the tablet or hand off the mouse, what does it matter what happens, it's a faqqing breaktime) - it's a tense moment between the two sections and that's why it draws so much attention and focus.


One shouldn't be obliged to chose between following/complimenting the music and getting their map ranked, specifically when it's about such a trivial issue, which isn't even one for most people playing (and succeeding at) the map in question, but that's my opinion.
Lanturn
Since this got dq'd. I'd like to point out there's an incorrect timing point about 2/3rds of the song during the 13/25% section. One of the heads is 13% making it impossible to hear. Not to mention that whole section is wxtremely quiet and should be raised.

I'll link the specific spot when I get home if you can't find it. I'm at work right now though.
Aka
well, i suggested to lenghten it before.. huh.
Jenny said plenty of testplays were OK with the slider so i dont even know what to think now
joolomasta
The map was already DQ'd one time because of that slider. How is it possible that it took the QAT team 6 days to notice that the slider was still the same?

Also, it doesn't really make sense that the reason for DQ is partly based on an untrue statement (there is a slowdown that uses 0.75x contrary to what the post says). The stack leniency setting has no effect on the map itself so it cannot be a reason for disqualification, neither the white flashes in the storyboard. I haven't heard players complaining about that slider, either. This leaves us with nothing warranting a DQ.

I hope that this is an April fools joke because if it isn't, it might be the most unreasonable disqualification in a long time. If you just want to DQ it, please at least try to find a better argument for the reason to do so.
hehe

joolomasta wrote:

The map was already DQ'd one time because of that slider. How is it possible that it took the QAT team 6 days to notice that the slider was still the same?
different reasons? first DQ was for too drain being too high on HR (fixed by adjusting HP), second was due to 'abruptness'. the slider being the same has no connection to both DQs.

joolomasta wrote:

Also, it doesn't really make sense that the reason for DQ is partly based on an untrue statement (there is a slowdown that uses 0.75x contrary to what the post says). The stack leniency setting has no effect on the map itself so it cannot be a reason for disqualification, neither the white flashes in the storyboard. I haven't heard players complaining about that slider, either. This leaves us with nothing warranting a DQ.

Garven wrote:

Some additional notes:.
fuel your QAT hate somewhere else. (quite sure garven meant using more of the playfield for the slider, not SV)
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