Exactly[Superstar] wrote:
What is still a problem is what I see on the first screen. A hyper to a fruit and then the exact same way back without one. That is really annoying to catch and should be fixed.
See this map: https://osu.ppy.sh/p/beatmap?b=96055&m=2 Spell diff
or https://osu.ppy.sh/p/beatmap?b=142588&m=2 Sabamiso diff, they have the same kind of bug jump at the beginning and work as perfect example.
This is the only thing we need to be fixed now on CtB hypers.