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Catch the Beat General Discussion

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Riari
TAG for CtB only works on the specifics, but you can get around that by making a custom diff and just changing the mode to CtB.
119410501

Riari wrote:

TAG for CtB only works on the specifics, but you can get around that by making a custom diff and just changing the mode to CtB.
Oh, so it's still glitchy like the past.
Laharl
I +1'd today.

Greetings to my all of old osu!-friends still playing this game.
119410501

Laharl wrote:

I +1'd today.

Greetings to my all of old osu!-friends still playing this game.
Happy new year dude
Frobe
Kingkevin30
Just so you guys know, The Tag Team Tournament Thread has been set-up,
and while the registrations are ongoing Riari and Me will further define the Tournament Rules and some other stuff,
since this would be the 1st Tag-Team Tournament for CTB.

If you would like to suggest someone or volunteer for the Tournament Staff as Commentator, Map Selector etc.
Then pls just leave your thoughts in the Tournament Thread or Message me or Riari Ingame or per Forum PM

i would really appreciate it if as many players as possible would sign up a Team :3
Let us all make this a super fun experience like Weez's Tournaments where in the past
sovy
This kid literally has over 7k plays on this hell map. Props to him though, recently FC'd it with HR.

droplets kappa frankerz keepo

Laharl

Kingkevin30 wrote:

Just so you guys know, The Tag Team Tournament Thread has been set-up,
[...]
This guy is the best clown I've ever seen.
119410501
These new hypers are a mixture between good old 2012 hypers and bad 2013/14 hypers, because they're now accurate and fast again (you can trust they get you under the next fruit accurately), but bug jumps still there (non-hyper jump after hyper jump).
Well, I'm so glad of this fix anyway! It really means a lot now. Good job peppy, or whoever dev did this, this gave me the motivation to play more.
WujekGrzyb

119410501 wrote:

These new hypers
when was the update? :o
119410501

WujekGrzyb wrote:

119410501 wrote:

These new hypers
when was the update? :o
Yesterday on the cutting edge, I don't know about the stable version, but I assume they're coming soon on there as well.
Badis
The new hypers created issues on mapping now , I hope its gonna be fixed it , take a look at this :
Same distance between 1-2 and between 2-3 , it means 1 and 2 would be a hyper , but only 2 is a hyper...

I changed position of 1 it means distance between 2 and 3 is the same compare to the 1st picture , what happend ? only 1 is a hyper

Something wrong right here I guess its not the same physics as before but it would be nice if someone told me how new hypers works , I need this information to do accurate mapping :|
119410501

Badis wrote:

The new hypers created issues on mapping now , I hope its gonna be fixed it , take a look at this :
Same distance between 1-2 and between 2-3 , it means 1 and 2 would be a hyper , but only 2 is a hyper...

I changed position of 1 it means distance between 2 and 3 is the same compare to the 1st picture , what happend ? only 1 is a hyper

Something wrong right here I guess its not the same physics as before but it would be nice if someone told me how new hypers works , I need this information to do accurate mapping :|
Is the 2nd picture pattern impossible? Did you try?
Sad to hear this since i'm really happy with this change
Badis

119410501 wrote:

Badis wrote:

The new hypers created issues on mapping now , I hope its gonna be fixed it , take a look at this :
Same distance between 1-2 and between 2-3 , it means 1 and 2 would be a hyper , but only 2 is a hyper...

I changed position of 1 it means distance between 2 and 3 is the same compare to the 1st picture , what happend ? only 1 is a hyper

Something wrong right here I guess its not the same physics as before but it would be nice if someone told me how new hypers works , I need this information to do accurate mapping :|
Is the 2nd picture pattern impossible? Did you try?
Sad to hear this since i'm really happy with this change
1st picture : possible
2nd picture : possible too
but thats illogic though
119410501

Badis wrote:

1st picture : possible
2nd picture : possible too
but thats illogic though
It's not illogic, the first case is just preventing a pixel dashing thanks to the centre hyper; in the 2nd case you get enough speed to get to the centre→to right thanks to the first hyper, which is needed since this time the first fruit is more distant.
It's not needed to have 2 hypers, remember that back in the time the 1st case had no hypers at all! The 2nd case has no pixel dashing but needed the hyper before, that's all.
Badis

119410501 wrote:

Badis wrote:

1st picture : possible
2nd picture : possible too
but thats illogic though
It's not illogic, the first case is just preventing a pixel dashing thanks to the centre hyper; in the 2nd case you get enough speed to get to the centre→to right thanks to the first hyper, which is needed since this time the first fruit is more distant.
It's not needed to have 2 hypers, remember that back in the time the 1st case had no hypers at all! The 2nd case has no pixel dashing but needed the hyper before, that's all.
welp my word "illogic" was wrong I would say "Its different compare to before" I think we never had this kind of situations on hyperdash v2 it would means every maps we made during hyperdash v2 will be different now
Zak
Pretty much 99% of all maps play about the same, I don't see why it's a problem
[Superstar]_old
What is still a problem is what I see on the first screen. A hyper to a fruit and then the exact same way back without one. That is really annoying to catch and should be fixed.
119410501

[Superstar] wrote:

What is still a problem is what I see on the first screen. A hyper to a fruit and then the exact same way back without one. That is really annoying to catch and should be fixed.
Exactly

See this map: https://osu.ppy.sh/p/beatmap?b=96055&m=2 Spell diff
or https://osu.ppy.sh/p/beatmap?b=142588&m=2 Sabamiso diff, they have the same kind of bug jump at the beginning and work as perfect example.
This is the only thing we need to be fixed now on CtB hypers.
Zak
Why doesn't someone message some staff members then instead of discussing it where none of them look?

You seem to be able to explain it rather clearly and could possibly have it sent to peppy/whoever changed them again and have them fix hypers once and for all.
WujekGrzyb
center notes between equal distances always have been hypered.. look at mythologia's end at this calm part

or this map https://osu.ppy.sh/b/152199 after 1st break
119410501

WujekGrzyb wrote:

center notes between equal distances always have been hypered.. look at mythologia's end at this calm part

or this map https://osu.ppy.sh/b/152199 after 1st break
That's since 2013 when peppy fixed pixel jumps, it has to be like that
WujekGrzyb


I wish I could be #2.5 in the world
WujekGrzyb
Zak
No
Shurelia
It's really sad that i keep making stupid misses on the very last part of the map while trying to fc som hard maps :(

Anybody know to handle high tension heart?
iiyo

Shurelia wrote:

It's really sad that i keep making stupid misses on the very last part of the map while trying to fc som hard maps :(

Anybody know to handle high tension heart?
try not to think about fruit to much
119410501

WujekGrzyb wrote:

CTB since 2011 still isn't happening to me
-Si y Solo Si-
Tips to Improve HR? Onegaiii uwu
[Superstar]_old
play HR
Laharl

[Superstar] wrote:

play HR
Poinsettia HR plz
[Superstar]_old
The best record I ever made and will make
Akai Tenshi

[Superstar] wrote:

play HR
Thank capitan obvious :D
Elessey

Can someone explain me how it's possible that my opponent had 100% with 1 less combo than me. Is it because of the sudden death mod ?
Kingkevin30
Zak
Kevin no
autofanboy
WujekGrzyb
Kingkevin30
MBomb

Kingkevin30 wrote:

Kingkevin30 wrote:

Zak wrote:

Kevin no
Damnit I was supposed to be first to EZDT it ;w; best I can even do is a 7 miss though lol
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