Has tag coop arrived on ctb?
Oh, so it's still glitchy like the past.Riari wrote:
TAG for CtB only works on the specifics, but you can get around that by making a custom diff and just changing the mode to CtB.
Happy new year dudeLaharl wrote:
I +1'd today.
Greetings to my all of old osu!-friends still playing this game.
This guy is the best clown I've ever seen.Kingkevin30 wrote:
Just so you guys know, The Tag Team Tournament Thread has been set-up,
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when was the update?119410501 wrote:
These new hypers
Yesterday on the cutting edge, I don't know about the stable version, but I assume they're coming soon on there as well.WujekGrzyb wrote:
when was the update?119410501 wrote:
These new hypers
Is the 2nd picture pattern impossible? Did you try?Badis wrote:
The new hypers created issues on mapping now , I hope its gonna be fixed it , take a look at this :
Same distance between 1-2 and between 2-3 , it means 1 and 2 would be a hyper , but only 2 is a hyper...
I changed position of 1 it means distance between 2 and 3 is the same compare to the 1st picture , what happend ? only 1 is a hyper
Something wrong right here I guess its not the same physics as before but it would be nice if someone told me how new hypers works , I need this information to do accurate mapping
1st picture : possible119410501 wrote:
Is the 2nd picture pattern impossible? Did you try?Badis wrote:
The new hypers created issues on mapping now , I hope its gonna be fixed it , take a look at this :
Same distance between 1-2 and between 2-3 , it means 1 and 2 would be a hyper , but only 2 is a hyper...
I changed position of 1 it means distance between 2 and 3 is the same compare to the 1st picture , what happend ? only 1 is a hyper
Something wrong right here I guess its not the same physics as before but it would be nice if someone told me how new hypers works , I need this information to do accurate mapping
Sad to hear this since i'm really happy with this change
It's not illogic, the first case is just preventing a pixel dashing thanks to the centre hyper; in the 2nd case you get enough speed to get to the centre→to right thanks to the first hyper, which is needed since this time the first fruit is more distant.Badis wrote:
1st picture : possible
2nd picture : possible too
but thats illogic though
welp my word "illogic" was wrong I would say "Its different compare to before" I think we never had this kind of situations on hyperdash v2 it would means every maps we made during hyperdash v2 will be different now119410501 wrote:
It's not illogic, the first case is just preventing a pixel dashing thanks to the centre hyper; in the 2nd case you get enough speed to get to the centre→to right thanks to the first hyper, which is needed since this time the first fruit is more distant.Badis wrote:
1st picture : possible
2nd picture : possible too
but thats illogic though
It's not needed to have 2 hypers, remember that back in the time the 1st case had no hypers at all! The 2nd case has no pixel dashing but needed the hyper before, that's all.
Exactly[Superstar] wrote:
What is still a problem is what I see on the first screen. A hyper to a fruit and then the exact same way back without one. That is really annoying to catch and should be fixed.
That's since 2013 when peppy fixed pixel jumps, it has to be like thatWujekGrzyb wrote:
center notes between equal distances always have been hypered.. look at mythologia's end at this calm part
or this map https://osu.ppy.sh/b/152199 after 1st break
try not to think about fruit to muchShurelia wrote:
It's really sad that i keep making stupid misses on the very last part of the map while trying to fc som hard maps
Anybody know to handle high tension heart?
Poinsettia HR plz[Superstar] wrote:
play HR
Thank capitan obvious[Superstar] wrote:
play HR