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Konuko - Toumei Elegy

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semantics
ah, so less than 20 combo off an FC of airman completely invalidates his opinion

looking forward to seeing you fc 7star+ nomod maps in the near future :­)
silmarilen

Purple wrote:

rachel wrote:

are you actually legitimately flaming a top 50 player for not being considered a "top player" when you're barely in the bottom half of the top 10k yourself

dude almost has a fucking airman fc, is that not good enough for you?
It's not a FC, and he himself knows he's not a top player as I described (yet), if he chooses to feel offended, then really that's not my doing. I do admit I find it surprising to see someone play a map that is way harder to read than this 900+ times and see him complain about pattern readability here. I do want to know the list of people who played this map on behalf of the QAT because I can almost guarantee that the players I mentioned in my previous post wouldn't have had a problem with readability on this map.

Broccoly wrote:

Can you explain how it is objectively worse? Because you think so?
Less challenging? AR should not be used to challenge players; it should be used accordingly to the patterns and to guide players to clearly read what they are hitting.
Even if the AR setting's intent purpose was to accommodate players and improve map readability (I don't agree with that), it's still a matter of preference, some people like AR10 and others prefer lower, and in this one case OP might have chosen something that is not popular among the majority of players and I think the QAT should always respect that decision as long as it's not extreme, like AR8 or something.
if, according to you, someone who has been in the top50 consistently for the past 3 years or so is not good enough to determine if this map plays well or not (which is laughable at it's own). how can you even have the nerves to think that you do?
blahpy

Broccoly wrote:

AR should not be used to challenge players; it should be used accordingly to the patterns and to guide players to clearly read what they are hitting.
Isn't that somewhat ironic? I, an 8k rank trash player, could almost pass the map on its current setting because it's so easy to read (I got past the solo part and choked in the end of the last chorus and failed :( ). On AR10 I don't stand a chance, because only someone really good can read AR10 well.

It's fine how it is. It'd probably be fine as low as AR9 too, but whatever it is now, 9.5 or whatever, is perfectly easy to read.
Henri
could almost pass the map
Think this explains broccolys point pretty well LMAO, besides i think even if you would have passed it would not have a been a gloriously awesome play.
blahpy

Sotajumala wrote:

could almost pass the map
Think this explains broccolys point pretty well LMAO, besides i think even if you would have passed it would not have a been a gloriously awesome play.
My point is that most people who find the map playable would stand less of a chance on AR10. Changing it to AR10 just because a few people have conditioned themselves to only be able to play AR10 and nothing else is stupid.
Henri
"Changing it to AR10 just because a few people have conditioned themselves to only be able to play AR10 and nothing else is stupid."
Youre mistaking being able to play AR10 with playing this map rather on AR10 than a on a lower AR. They are not the same thing.
WubWoofWolf
If anyone cares about my opinion I just want to say approach rate should be decided only by map creator without any objections, as he is the one who is making art and it is up to him how it is going to look like. Making it ranked of course needs approval, but as for me good timing and FCable set of notes is all that should be checked. Anything on top of it I consider limiting new horizons.

PS. I love old maps.

woof
thelewa
also this map should be AR9
-Aeryn-

Broccoly wrote:

Can you explain how it is objectively worse? Because you think so?
Less challenging? AR should not be used to challenge players; it should be used accordingly to the patterns and to guide players to clearly read what they are hitting.
In that case, AR should be a lot higher on a lot of ranked maps and a lot lower on a lot of other ranked maps. A lot of the basis of HR mod, even, is challenging people to read a very low object density (150-170bpm ar10 anyone?)
Bweh
I doubt there's a "fitting" approach rate for this. It seems like this is being dictated more by the userbase's comfort than any other standard.
Henri
In that case, AR should be a lot higher on a lot of ranked maps and a lot lower on a lot of other ranked maps. A lot of the basis of HR mod, even, is challenging people to read a very low object density (150-170bpm ar10 anyone?)
I don't think anyone should conclude the fact the hr exist in thinking what AR they should use..
Koiyuki
keep calm and let the mapper answer okey?
Homie
ar10 pls
shARPII
Thank you guys for giving your opinion on this map.

I would be glad to see good posts which help the mapper, sadly this isn't the case anymore.
I lock this topic for now, we'll reopen it when the mapper will contact me or any QAT/GMT

wee~
peppy
Since when was "shitposting" a term in the osu! community?

Surely this isn't so bad we have to lock the thread.

If you guys are complaining about maps getting disqualified, stop playing the qualified maps. They have their own category for a reason.
Avishay
I agee that higher AR will feel better, but AR10 will be awkward since there are also relatively slower parts.
Frostmourne
I have restored some posts that could be useful for references in the future.
Let the discussion go on

(I agree with most of top players agree on as a #97)
dornrjqnrdl
unranked again??? why ㅜ_ㅜ
KSHR

dornrjqnrdl wrote:

unranked again??? why ㅜ_ㅜ
If you've not read this yet. p/3927160
Garpo
Even though this isn't helpful to the mapper.

There is a trend with Awaken "super insane diffs" where they get qualified, disqualified over and over until BN had enough and are "satisfied" at the same time the star difficulty.
I MEAN COME ON, The same thing happened to Hanairo Biyori (From 6.11 to 6.48)

Maybe be more careful with qualifying maps? Disqualifying a map that was "hype" qualified just pisses off the community (Oh, just don't play qualified maps) but that isn't a good solution. (Well... the disqualification wasn't because of the that one diff) but it still is affected because new people still mod the diff.
Can we just not repeat this again?
Lach

Garpo wrote:

Even though this isn't helpful to the mapper.

There is a trend with Awaken "super insane diffs" where they get qualified, disqualified over and over until BN had enough and are "satisfied" at the same time the star difficulty.
I MEAN COME ON, The same thing happened to Hanairo Biyori (From 6.11 to 6.48)

Maybe be more careful with qualifying maps? Disqualifying a map that was "hype" qualified just pisses off the community (Oh, just don't play qualified maps) but that isn't a good solution. (Well... the disqualification wasn't because of the that one diff) but it still is affected because new people still mod the diff.
Can we just not repeat this again?
I partially agree, and also somewhat disagree with your sentiments.

The way I see it, people have no right to be upset about scores being wiped, as this is standard protocol for maps being unqualified, and even unranked before qualified category existed. But, I think they have every right to be upset with the people who rushed it back into qualified. This whole situation could have been avoided in both cases by taking time and gathering opinions from people who are actually competent at this game, thus avoiding multiple unranks. It matters for maps like this especially, because high-end maps are made for high-end players.

Something which is also really bothersome is staff censoring complaints under the guise that they're cluttering up the thread and "shitposting". Nothing pisses people off more than pages going missing into AW when they are simply voicing opinions on the matter at hand.
JappyBabes
od9 at least pls
Sellenite
posts get back,cool
Napkins
Good luck on re-rank! I love your Another Difficulty and can't wait to play it once it gets ranked again! ^ u ^
Best of luck to you!
walao
now the jumps leading up to the "hardest jumps of the map" are harder :c
Cola
Kinda sad that theres so much drama around the qualified thing.
Maybe it would be better to not give out PP for qualified maps while still taking record of score (?)

Anyways i really like the map and hope that you can rank it someday all the way.
But its expected to take multiple tries with a high-difficulty map in the mapset as many people will be aware of it, many people will search for mistakes in the mapset.
OSUjanaiKATSURAda
LOL there is many unqualified BN's & QAT'S ;) Be Smart And Neutral ...
Birdy

OSUjanaiKATSURAda wrote:

LOL there is many unqualified BN's & QAT'S ;) Be Smart And Neutral ...
I don't know whether you're insulting the BNG/QAT members or if you simply typed the opposite of what you meant. Either way, you make no sense, and should stop posting.
VINXIS
02:17:766 (3,4) - ctrl+G and 02:18:039 (1,2) - Ctrl+G for second gonkakorokuu but then the sd will go to 7.07 rip but oh well flow pls

kby
LexiaLovesU
Guys its enough only post something that is relevant to the map we have heard enough opinions about the AR now it is up to the mapper

On-Topic Once you reply to Lust's mod get like 2-3 more mods and you can call me to give the map a check
Cartographer
Nice find.

VINXIS wrote:

02:17:766 (3,4) - ctrl+G and 02:18:039 (1,2) - Ctrl+G for second gonkakorokuu but then the sd will go to 7.07 rip but oh well flow pls

kby
In addition to this I fixed the flow and placement of the notes here:
[Second Gonkanau]

02:18:311 (1) to 02:19:402 (7) - Placement and Flow

Download .osz (Run to install my changes as a separate difficulty for viewing)
Download text file


Images
  • 02:18:311 (1) to 02:18:857 (2)


  • 02:18:993 (3) - to 02:19:402 (7)

My Mod
If you need help hit me up.
159,383,138311,6,0,P|96:363|69:283,1,142.5,10|0,0:0|0:0,0:0:0:0:
152,299,138584,70,0,B|183:259|183:259|228:244|228:244|244:199|279:184,1,178.125
308,260,138857,1,8,0:0:0:0:
95,25,138993,1,2,0:0:0:0:
308,260,139130,1,0,0:0:0:0:
471,107,139266,1,2,0:0:0:0:
471,107,139334,1,0,0:0:0:0:
471,107,139402,2,0,P|417:103|378:118,1,95,10|2,0:0|0:0,0:0:0:0:

I'll mod more later, bed time now.
meii18

Cartographer wrote:

I like it tbh, why did it get unranked?
LOL
OSUjanaiKATSURAda

Static Noise Bird wrote:

OSUjanaiKATSURAda wrote:

LOL there is many unqualified BN's & QAT'S ;) Be Smart And Neutral ...
I don't know whether you're insulting the BNG/QAT members or if you simply typed the opposite of what you meant. Either way, you make no sense, and should stop posting.
.
ac8129464363

OSUjanaiKATSURAda wrote:

.
good point, I agree 100%
fanzhen0019
HAHAHAHAHAHAHAHAHAHAHA
oh wow
Xantaria
rank HW maps but unrank this ....

most critic is about readability .... and still unreadable 'shitmapping' gets ranked and this perfectly readable map doesn't

ac8129464363

Zantaria wrote:

rank HW maps but unrank this ....

pls take your memes and get out, unless you'd like to share your logic :>
LexiaLovesU

Cartographer wrote:

Nice find.

VINXIS wrote:

02:17:766 (3,4) - ctrl+G and 02:18:039 (1,2) - Ctrl+G for second gonkakorokuu but then the sd will go to 7.07 rip but oh well flow pls

kby
Please take a look here, I like what you did and made it better.. I hope. :D

[Second Gonkanau]

02:18:311 (1) to 02:19:402 (7) - Flow

Cartographers mod

My Mod
If you need help hit me up.
159,383,138311,6,0,P|96:363|69:283,1,142.5,10|0,0:0|0:0,0:0:0:0:
152,299,138584,70,0,B|183:259|183:259|228:244|228:244|244:199|279:184,1,178.125
308,260,138857,1,8,0:0:0:0:
95,25,138993,1,2,0:0:0:0:
308,260,139130,1,0,0:0:0:0:
471,107,139266,1,2,0:0:0:0:
471,107,139334,1,0,0:0:0:0:
471,107,139402,2,0,P|417:103|378:118,1,95,10|2,0:0|0:0,0:0:0:0:

I'll mod more later, bed time now.
Yeah that's not modding that's you giving the mapper a code when the mapper doesn't even know what you changed

First suggest what you think could be improved that means use the times along with the reason why your suggestion this and how you think it should be changed. You have to allow the mapper to have the chance to see what you are suggesting not just giving them a code

Don't post anything complaining about the unrank its really not needed anymore
Cartographer

LexiaLovesU wrote:

Yeah that's not modding that's you giving the mapper a code when the mapper doesn't even know what you changed

First suggest what you think could be improved that means use the times along with the reason why your suggestion this and how you think it should be changed. You have to allow the mapper to have the chance to see what you are suggesting not just giving them a code

Don't post anything complaining about the unrank its really not needed anymore
I have provided images and a download to the mod.

Hopefully it isn't to hard checking things in game quickly and remove it.
The .osz file automatically opens my mod and if they like the changes they just delete and replace a few codes, no work.
Cherry Blossom
uuuh BNs who want to bubble/rank this map should at least know how to play this map or pass.
That will avoid future problems like this....

IMO, AR is not really a problem when you know how to read maps. They are many players who are shiting on maps because the AR is too slow.
I didn't really like playing this map because jumps are forced, i don't really feel anything funny when playing this map. But well it's just my opinion.

I'll mention some flaws, but that's just my opinion, don't consider them as the absolute truth.
  1. When i say that i don't feel anything funny, it's when you don't feel the real impact of the song, you have deliberately increased the difficulty, and added some extra triples which do not follow the song and make this diff even less funnier to play for example 00:23:084 (2,3,4) - or 00:26:970 (5) - etc., and some 1/4 slider jumps too 00:25:948 (5,6) - . Is it overmapping ? not really if you use them sparingly.
  2. 00:25:948 (5,6) - Here, i don't really know what you're following, you skip this note 01:20:902 - which is enough powerful, and i think a clap is supposed to be here too. Before adding more density, make sure that you follow the song first. If you don't do that, patterns can be easily confusing.
  3. 02:05:289 (2,3,4) - This map is not Mythologia's end, unsnapped things you can hear on the song don't mean "awh i'll map streams here", that's a theory which does not make sense.
  4. 02:14:220 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - rip.

I disabled hitsounds volume and listened to everything, there are too much density for what the song can provide. There are some 1/4 sliderjumps to emphasize strong vocals, but anything audible on blue ticks where the 1/4 slider ends.
Conclusion, This is overmapped.


Edit : I didn't say that i agree with that disqualification, There are too many maps like this which are ranked (i won't mention them), and i think people have overreacted on this map because "OH MY GOD 7 STARS, FREE PPS FOR RURUCHI SAMA"...
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