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Kan R. Gao - Once Upon a Memory

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miwari
Hellooo c: To the moon ♥

[General]

I think the slidertick is pretty unnecessary, try to remove it. Should be better to the peaceful song. That "tick tick" ruins the calm. :c

[Easy]

00:54:525 (3,4,1) - This plays a bit close, patterns like this almost all makes the newbie players just start hitting all they see on screen. For a easy it is more comfortable to play when the pattern is more kinda spaced, you can try to space it a little more as you prefer.

01:05:675 (4,5,6) - The flow can be improved here, you see that the movement is a little broken. You can change this slider, and do something similar to this
02:04:431 (1,2,3) - Please fix the symmetry here~

[ego_17's Normal]

00:24:932 (4,5,6) - This flow is pretty broken compared to the flow movement of previous notes. I think you can do something very similar to this to a more neat aesthetics.
01:49:420 (1,2,3) - I think the (2) don't need to exist, it is weird. You could sacrifice the (2) and make the (1) a reverse-arrow. It looks more pretty to cursor movement and fits better, like this c:
I think is only this suggestions, the diff is fine.

Well I am just entering the "mapping world", for this I couldn't see anything I could suggest on hard diff. Good luck~
ego_17

IceBeam wrote:

hey mate, fan of to the moon here

[Normal]
OD -1? ну изначальная идея была - медленно, но точно. поэтому 5

01:30:550 (2) - здесь я бы сделал слайдер обычный. протянул от этой точки до 01:31:836 (3), иначе могут быть проблемы с чтением этой ноты в первый раз сделал слайдер подлинней, но круг пусть будет)
02:22:375 (1,1) - немного странно звучит, не слышу звуков на концах слайдеров. может сделать просто один слайдер с 02:22:375 до 02:23:164? ну или 2 кружка ну там длинные ноты они звучат на длину слайдера, концы я приглушил

decent mapset, don't see much major problems, just hitsounds volume seems too high, I'd decrease it. gl guys
спасибо что замодил )

Sakura Blossom wrote:

Hellooo c: To the moon ♥

[ego_17's Normal]

00:24:932 (4,5,6) - This flow is pretty broken compared to the flow movement of previous notes. I think you can do something very similar to this to a more neat aesthetics.
it was something like this before/but i was asked to make 00:24:503 (3,5) - on line and i chanched it

01:49:420 (1,2,3) - I think the (2) don't need to exist, it is weird. You could sacrifice the (2) and make the (1) a reverse-arrow. It looks more pretty to cursor movement and fits better, like this c:ok chanched , but it affected many sliders after..

I think is only this suggestions, the diff is fine.
thanks for cheking
Topic Starter
Neil Watts

Sakura Blossom wrote:

Hellooo c: To the moon ♥

[General]

I think the slidertick is pretty unnecessary, try to remove it. Should be better to the peaceful song. That "tick tick" ruins the calm. :c
Xgor said the same, but I think it's just a matter of taste, and the majority of players weren't bothered by this tick at all.
I don't think it's bothering but I can understand that some people don't like it. In this case, I guess you should just disable the hitsounds.


[Easy]

00:54:525 (3,4,1) - This plays a bit close, patterns like this almost all makes the newbie players just start hitting all they see on screen. For a easy it is more comfortable to play when the pattern is more kinda spaced, you can try to space it a little more as you prefer. I agree.

01:05:675 (4,5,6) - The flow can be improved here, you see that the movement is a little broken. You can change this slider, and do something similar to this improved by another way.

02:04:431 (1,2,3) - Please fix the symmetry here~nazi detail :v



Well I am just entering the "mapping world", for this I couldn't see anything I could suggest on hard diff. Good luck~
Useful mod, thank you very much!
Topic Starter
Neil Watts
Firetrucking awesome storyboard added, made by ego_17. Thank you very much :D

Waiting for a storyboard checking, and let's rank it c:

Little check btw
- 00:40:372 - In the french version, Johnny is written with an H. I'm pretty sure it's the case for the english version too.
- 02:24:743 - Maybe you should add a signature here. I already credited you in the description, but you can also put a "Storyboard made by ego_17" at the end as well.

edit: oops sorry, double post
ego_17

Neil Watts wrote:

Firetrucking awesome storyboard added, made by ego_17. Thank you very much :D

Waiting for a storyboard checking, and let's rank it c:

Little check btw
- 00:40:372 - In the french version, Johnny is written with an H. I'm pretty sure it's the case for the english version too.

sorry my fault - it must be Johnny

- 02:24:743 - Maybe you should add a signature here. I already credited you in the description, but you can also put a "Storyboard made by ego_17" at the end as well.

nah - i dont like that "made by" things

edit: oops sorry, double post
Xgor
Oh hey, you got a SB for it now so it's SB checking time!

Very solid storyboard so only suggestions here, It's really ready to go without them buuut would be better with it.

First of all you might wanna warn about the MAJOR SPOILERS in the description about the SB. Probably an good idea, I had the album cover in my TTM map first buut people complained about spoilers. As this SB is pretty much based on that scene spoilers can't be avoided so a warning is the next best thing.

Bit of an pity of the lack of widescreen support buut I can see why it's not there as the game itself being 4:3

If you really wanna go authentic To The moon you could change the font on the text to something closer to the text in game (As far as I know it's Times new roman so it's really easy to change if you want that)

One idea I came up with when I saw if was that if you made the grass move at a different speed it will give a really really great sense of depth that looks great. No big deal but would be cool.
I changed
M,1,14411,38656,320,-130,320,458
to
M,1,14411,38656,320,-270,320,458
You need to change when moon.jpg appears to 23490 for it to look good though, but soo worth it.

If you really want to go super optimized with the SB load you could split up the log from the riven and Johnny and having them as separate images. No big deal though.

Anyways just small suggestions. Feel free to PM me when you think it's ready. I'd love to bubble it :)

Also every map doesn't need kiai... my To The Moon map didn't... Still your choice....
Topic Starter
Neil Watts

Xgor wrote:

First of all you might wanna warn about the MAJOR SPOILERS in the description about the SB. Probably an good idea, I had the album cover in my TTM map first buut people complained about spoilers. As this SB is pretty much based on that scene spoilers can't be avoided so a warning is the next best thing.
Yeah, I talked about it with him before, I'll add a big warning in the description.

Xgor wrote:

Also every map doesn't need kiai... my To The Moon map didn't... Still your choice....
Honestly, I don't think this one is misplaced. That's not because it's a slowbpm/calm map that it can't have kiais.

Thank you for the icon and your support :D
ego_17

Xgor wrote:

Oh hey, you got a SB for it now so it's SB checking time!

Very solid storyboard so only suggestions here, It's really ready to go without them buuut would be better with it.

you modded my sb once (it was little sb) so this time i spend some time to optimize it /

First of all you might wanna warn about the MAJOR SPOILERS in the description about the SB. Probably an good idea, I had the album cover in my TTM map first buut people complained about spoilers. As this SB is pretty much based on that scene spoilers can't be avoided so a warning is the next best thing.

Bit of an pity of the lack of widescreen support buut I can see why it's not there as the game itself being 4:3

If you really wanna go authentic To The moon you could change the font on the text to something closer to the text in game (As far as I know it's Times new roman so it's really easy to change if you want that)

im too lazy for it ) and also this is not text from game so no need to make it alike/

One idea I came up with when I saw if was that if you made the grass move at a different speed it will give a really really great sense of depth that looks great. No big deal but would be cool.
I changed
M,1,14411,38656,320,-130,320,458
to
M,1,14411,38656,320,-270,320,458
You need to change when moon.jpg appears to 23490 for it to look good though, but soo worth it.

oh thanks - i keep it

If you really want to go super optimized with the SB load you could split up the log from the riven and Johnny and having them as separate images. No big deal though.

in the first version there also was grass file 640x600 ) /
i dont have much time - doing it its like redone half of SB - its reasonable for Johnny-headturn-point - cutted


Anyways just small suggestions. Feel free to PM me when you think it's ready. I'd love to bubble it :)

Also every map doesn't need kiai... my To The Moon map didn't... Still your choice....
thanks for your time Xgor !



and, if you want, lets become frends )
Xgor
Let's shoot this map to the stars!
Topic Starter
Neil Watts

Xgor wrote:

Let's shoot this map to the stars!
omg, thank you :D
Pereira006
[General]

  1. Aibat, saying Combo3 in Hard is inconsistency other diff's,
  2. In Normal, timing inherited show unsnapped in 00:36:765 , 01:29:112 and 02:15:155 not important, ho well lol
[Easy]

Hitsound:

  1. 00:35:226 (3) - in end, really need add whistle, look like you missing add here, because this sound really need, I know Easy is different hitsound, but just make sure you Easy is consistency or is intentional
  2. 00:45:518 (3) - just my opinion, in end whistle, not make sense... just there no rhythm (piano) only begin is make sense, remove whistle in end and add in begin
  3. 00:47:234 (4) - whistle in begin, same explain before in 00:35:226 (3)
  4. 00:57:956 (2,3,4) - this both slider (2) and (4) need add whistle because if you listen this rhythm is very closer in 01:04:817 (3,4,5), maybe consistency ? IMO
  5. 01:21:115 (2) - whistle in repeat slider, the piano, look like sound strong
  6. 01:39:556 (4) - Wrong place, whistle should be in end, like you did pattern before
I know is different other diff's, but this diff with you style hitsound look like there some missing, make sure is consistency ( i check all)

Gameplay:

  1. 00:57:527 (X) - I feel the rhythm still "continue" really need add note IMO
  2. 01:36:983 (1) - as your style and this level 'Easy', should be rnc to keep consistency
  3. 01:49:849 (1) - ^ same
  4. 01:56:711 (1) - ^ same
  5. 02:09:148 (2,3,4) - nazi, this flow look like poor, why not try improve like this http://puu.sh/flzqD/b3e992ea3f.jpg IMO
this look good, only kiai, you combo color is inconsistency or I may be wrong lol


[Ego_17 Normal]

Song Difficulty:

  1. Just my opinion, AR should be change to AR 4, in play test is really better than 3 because this sv and OD and some little hard rhythm, like in 00:52:380 (1,2,3,1,2,3,4,5,6) , this part, AR 4 is better than 3 this level is "normal" IMO
Hitsound:

  1. 00:15:926 (3) - missing clap or intentional ?
  2. 00:18:070 (4) - missing clap in end or intentional?
Gameplay:

  1. 01:11:251 (x) - rhythm still continue, this piano sound strong, no add note?
look good

[Hard]

Gameplay:

  1. 01:07:391 (1) - remove new color, doesn't really need nc
  2. 01:18:112 (1) - ^ same
  3. 01:26:690 (1) - ^ same
  4. 01:48:991 (5) - as you style, missing NC here, i can see you have done pattern before like in 01:36:125 (1), 01:38:698 (1) and more, so just make sure you are missing this or not
[]
all mapset look good, hitsound normal and hard, look fine, Easy is fine too just make sure is not inconsistency
Gameplay look good.
Will qualify, poke me when you done this
Topic Starter
Neil Watts

Pereira006 wrote:

[General]

  1. Aibat, saying Combo3 in Hard is inconsistency other diff's, fixed!
  2. In Normal, timing inherited show unsnapped in 00:36:765 , 01:29:112 and 02:15:155 not important, ho well lol
[Easy]

Hitsound:

  1. 00:35:226 (3) - in end, really need add whistle, look like you missing add here, because this sound really need, I know Easy is different hitsound, but just make sure you Easy is consistency or is intentional yeah, sounds good
  2. 00:45:518 (3) - just my opinion, in end whistle, not make sense... just there no rhythm (piano) only begin is make sense, remove whistle in end and add in begin yeah, sounds better at the beginning
  3. 00:47:234 (4) - whistle in begin, same explain before in 00:35:226 (3) nice
  4. 00:57:956 (2,3,4) - this both slider (2) and (4) need add whistle because if you listen this rhythm is very closer in 01:04:817 (3,4,5), maybe consistency ? IMO removed whistles in 01:04:817 (3,4,5) for consistency
  5. 01:21:115 (2) - whistle in repeat slider, the piano, look like sound strong yeah
  6. 01:39:556 (4) - Wrong place, whistle should be in end, like you did pattern before hm yeah sounds better
I know is different other diff's, but this diff with you style hitsound look like there some missing, make sure is consistency ( i check all)

Gameplay:

  1. 00:57:527 (X) - I feel the rhythm still "continue" really need add note IMO fine, added
  2. 01:36:983 (1) - as your style and this level 'Easy', should be rnc to keep consistency
  3. 01:49:849 (1) - ^ same
  4. 01:56:711 (1) - ^ same
    well, I guess I overused NCs because it's an easy diff... fixed all.
  5. 02:09:148 (2,3,4) - nazi, this flow look like poor, why not try improve like this http://puu.sh/flzqD/b3e992ea3f.jpg IMO pattern fixed
this look good, only kiai, you combo color is inconsistency or I may be wrong lol

I rechecked the NCs and applied some changes.


[Hard]

Gameplay:

  1. 01:07:391 (1) - remove new color, doesn't really need nc
  2. 01:18:112 (1) - ^ same
  3. 01:26:690 (1) - ^ same
  4. 01:48:991 (5) - as you style, missing NC here, i can see you have done pattern before like in 01:36:125 (1), 01:38:698 (1) and more, so just make sure you are missing this or not
[]
fixed all NCs
all mapset look good, hitsound normal and hard, look fine, Easy is fine too just make sure is not inconsistency
Gameplay look good.
Will qualify, poke me when you done this
Thank you! :)
ego_17

Pereira006 wrote:

[General]

  1. Aibat, saying Combo3 in Hard is inconsistency other diff's,
  2. In Normal, timing inherited show unsnapped in 00:36:765 , 01:29:112 and 02:15:155 not important, ho well lol
its 1/6 for a no reason )
fixed


[Ego_17 Normal]

Song Difficulty:

  1. Just my opinion, AR should be change to AR 4, in play test is really better than 3 because this sv and OD and some little hard rhythm, like in 00:52:380 (1,2,3,1,2,3,4,5,6) , this part, AR 4 is better than 3 this level is "normal" IMO
again ) ok changed )

Hitsound:

  1. 00:15:926 (3) - missing clap or intentional ?
  2. 00:18:070 (4) - missing clap in end or intentional?
i skipped a lot hitsounds in first part . my idea was like - its shoud be quiet until 00:52:380 (1)

Gameplay:

  1. 01:11:251 (x) - rhythm still continue, this piano sound strong, no add note?
im think its not necessary - only noticed that note after you pointed it )

look good
Pereira006
Fix Missing NC and some hitsound in easy.

Now everthing this mapset look good, amazing SB and quiet song

Alright

The Moon is proud for you guys

congratz you first map qualify :)
meii18

Gratz on your first qualified map ! \:D/
Topic Starter
Neil Watts

Pereira006 wrote:

Fix Missing NC and some hitsound in easy.

Now everthing this mapset look good, amazing SB and quiet song

Alright

The Moon is proud for you guys

congratz you first map qualify :)
FINALLY ;w;

Thank you modders, especially Xgor and Pereira ^^
Cherry Blossom
Gratz, first Qualified map o/
btw, i was supposed to recheck this map, why didn't you call me back ? :o
/me runs

and, no stress :D
Stefan
Got to wait until I have played To The Moon.

Congrats!
Kin
nice, gratz
Mismagius
great job <3
- Marco -
I cry everytim, a lot, ;w;
Mao
Grats on your first ranked o/
Pappy
Congratulations on first ranked map! o3o
I love To The Moon, it's awesome game. <3

But sometimes timing feels slightly off if you look at this on 25%. D:
Shiro

Pappy wrote:

Congratulations on first ranked map! o3o
I love To The Moon, it's awesome game. <3

But sometimes timing feels slightly off if you look at this on 25%. D:
Don't look at things in 25%. The distortion will not help at all.
Topic Starter
Neil Watts
Hope it will pass the check!

(also, if you wanna try the game, good news for you)
HeatKai
>Play... (This is nothing)
>Storyboard started.. (I can't take this anymore T_T)
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