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BlackYooh vs. siromaru - BLACK or WHITE? [OsuMania]

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Ayachi-
Nice
Hype.
Topic Starter
Lirai
So diao
Arzenvald
==a i expect too much...

ah, what a good day~
Ichigaki
Ehh....
Good luck xd
Rido
gogogo
Spy
[General]
01:13:254 (73254|3) - Why not just change this green line to 01:13:254

[Usagi's BASIC Lv.6]
00:32:065 - 00:33:200 - 00:33:524 - 00:34:497 - 00:34:660 - 00:35:470 - Add a note for piano
01:29:470 - 01:30:119 - missing notes for FX sound ?

[NOVICE Lv.9]
00:06:605 - Add for missing piano
01:13:254 (73254|3) - Missing piano note
01:13:903 - ^
01:15:200 - ^
01:16:497 - ^
01:17:795 - ^
01:19:092 - ^
01:20:389 - ^
01:21:687 - ^

[ADVANCED Lv.12]
00:33:200 - Missing piano
00:33:524 - ^
00:34:497 - ^
00:35:795 - ^
00:36:119 - ^
00:37:092 - ^
00:37:416 - ^
00:37:741 - ^
00:38:389 - ^
00:39:038 - ^
00:39:200 - ^
00:39:362 - ^
00:39:687 - ^
00:40:011 - ^
00:40:335 - ^

[ADVANCED Lv.14]
00:06:524 - Missing piano
00:07:335 - ^

[EXHAUST Lv.15]
00:06:524 - Missing piano
00:20:714 (20714|1,20714|0) - Not heavy beats
00:20:876 (20876|2,20876|3) - ^
00:34:497 - Missing piano
00:35:795 - ^
00:36:119 - ^
00:38:876 (38876|1,39200|2) - Change back to normal notes,and 00:39:038 - 00:39:362 - missing piano notes
00:51:687 (51687|2,51687|1,51727|3,51768|0,51808|1) - Repattern it,feel not ok imo
00:52:254 (52254|3,52335|2,52416|1) - Actually it is a long sound
01:11:633 (71633|0,71633|3) - It seems only one sound here ?
01:31:011 - Add ?
01:38:984 (98984|2,98984|0,98984|1,98984|3) - Notes amounts should be same as 01:38:551 (98551|2,98551|1,98551|3,98660|1,98660|2,98660|3) -
01:43:660 (103660|3,103660|2,103741|0,103741|1,103822|2,103822|3,103903|1,103903|0,103984|0,103984|3) - Not fit to the rhythm this part imo
01:49:578 (109578|3,109619|2,109660|0,109700|1,109741|3,109781|2,109822|0,109862|1) - In such BPM I recommend to use stairs patterns

[DECADE vs. Usagi's INFINITE Lv.16]
00:51:524 - Repattern 1/8 this part
01:02:592 (62592|2) - Remove
01:02:754 (62754|2,62835|1) - What is this ? Remove

About SV,will discuss soon.
Arzenvald

Spy wrote:

[General]
01:13:254 (73254|3) - Why not just change this green line to 01:13:254

[Usagi's BASIC Lv.6]
00:32:065 - 00:33:200 - 00:33:524 - 00:34:497 - 00:34:660 - 00:35:470 - Add a note for piano // uhh, i prefer to layer the 1/1 main beat instead.. has catchy rhythm there.. so keep
01:29:470 - 01:30:119 - missing notes for FX sound ? // fx.. ==a considering it's strong enough.. added.. kk

About SV,will discuss soon.
yuss.. update sent via chat.. thanks spy! :D
Topic Starter
Lirai

Spy wrote:

[General]
01:13:254 (73254|3) - Why not just change this green line to 01:13:254

[NOVICE Lv.9]
00:06:605 - Add for missing piano
01:13:254 (73254|3) - Missing piano note
01:13:903 - ^
01:15:200 - ^
01:16:497 - ^
01:17:795 - ^
01:19:092 - ^
01:20:389 - ^
01:21:687 - ^

[ADVANCED Lv.12]
00:33:200 - Missing piano
00:33:524 - ^
00:34:497 - ^
00:35:795 - ^
00:36:119 - ^
00:37:092 - ^
00:37:416 - ^
00:37:741 - ^
00:38:389 - ^
00:39:038 - ^
00:39:200 - ^
00:39:362 - ^
00:39:687 - ^
00:40:011 - ^
00:40:335 - ^

[ADVANCED Lv.14]
00:06:524 - Missing piano
00:07:335 - ^

[EXHAUST Lv.15]
00:06:524 - Missing piano
00:20:714 (20714|1,20714|0) - Not heavy beats
00:20:876 (20876|2,20876|3) - ^
00:34:497 - Missing piano
00:35:795 - ^
00:36:119 - ^
00:38:876 (38876|1,39200|2) - Change back to normal notes,and 00:39:038 - 00:39:362 - missing piano notes
00:51:687 (51687|2,51687|1,51727|3,51768|0,51808|1) - Repattern it,feel not ok imo
00:52:254 (52254|3,52335|2,52416|1) - Actually it is a long sound Checked on SDVX, and the pattern is 1/4 stairs
01:11:633 (71633|0,71633|3) - It seems only one sound here ?
01:31:011 - Add ?
01:38:984 (98984|2,98984|0,98984|1,98984|3) - Notes amounts should be same as 01:38:551 (98551|2,98551|1,98551|3,98660|1,98660|2,98660|3) -
01:43:660 (103660|3,103660|2,103741|0,103741|1,103822|2,103822|3,103903|1,103903|0,103984|0,103984|3) - Not fit to the rhythm this part imo
01:49:578 (109578|3,109619|2,109660|0,109700|1,109741|3,109781|2,109822|0,109862|1) - In such BPM I recommend to use stairs patterns

[DECADE vs. Usagi's INFINITE Lv.16]
00:51:524 - Repattern 1/8 this part
01:02:592 (62592|2) - Remove
01:02:754 (62754|2,62835|1) - What is this ? Remove

About SV,will discuss soon.
No reply my accepted

Updated:
1. Usagi's BASIC
2. HS vol up to 70%
3. Recalculate SV, and remove all break SV and jagged SV still need to confirm if it's good enough
Spy
Don't check in SDVX..
I ever copied patterns from SDVX and I found patterns in SDVX are nonsense.
Topic Starter
Lirai

Spy wrote:

Don't check in SDVX..
I ever copied patterns from SDVX and I found patterns in SDVX are nonsense.
ok py, fixed lol
ww all diff too
Spy
Recheck

[Usagi's BASIC Lv.6]
00:32:065 - Add a note for piano
00:34:660 - ^
00:58:984 (58984|0,59308|1) - Change to notes same as 00:56:389 (56389|2,56714|0)
00:59:633 (59633|3,59957|2) - ^

[EXHAUST Lv.15]
00:21:362 (21362|0) - Remove clap and 00:21:362 (21362|3) - add clap
00:22:011 (22011|0) - Remove clap and 00:22:011 (22011|2) - add clap
00:22:660 (22660|3) - Remove clap and 00:22:660 (22660|0) - add clap
00:23:957 (23957|0) - Remove clap and 00:23:957 (23957|1) - add clap
00:24:605 (24605|0) - Remove clap and 00:24:605 (24605|2) - add clap
00:53:795 (53795|0) - Remove clap and 00:53:795 (53795|3) - add clap
00:56:389 (56389|0) - Remove clap and 00:56:389 (56389|2) - add clap
00:56:714 (56714|1) - Remove clap
00:57:362 (57362|1) - Remove clap
00:58:984 (58984|0) - Remove clap and 00:58:984 (58984|3) - add clap
00:59:633 (59633|0) - Remove clap
01:01:578 - Add a note as 00:56:389 (56389|2,58984|3) ? If apply,remove clap from 01:01:578 (61578|3) - and add clap to the note you add
01:30:768 (90768|0) - Remove clap and 01:30:768 (90768|3) - add clap

[DECADE vs. Usagi's INFINITE Lv.16]
00:16:497 (16497|3,16497|1) - Remove one clap
00:59:957 (59957|3) - Add clap
01:10:700 (70700|2,70741|1,70781|0) - Better to remove
01:23:470 (83470|2,83551|1) - I feel no sound ?
01:32:389 (92389|0) - Add clap
01:39:200 (99200|3) - Remove clap and 01:39:200 (99200|2) - add clap
Arzenvald

Spy wrote:

00:32:065 - Add a note for piano // i will keep this spacing, for rhythm sake
00:34:660 - ^ // keep
00:58:984 (58984|0,59308|1) - Change to notes same as 00:56:389 (56389|2,56714|0) // ==a ok, nerf'd down
00:59:633 (59633|3,59957|2) - ^ // ok
update http://puu.sh/fh0vn.osu
Topic Starter
Lirai

Spy wrote:

Recheck

[Usagi's BASIC Lv.6]
00:32:065 - Add a note for piano
00:34:660 - ^
00:58:984 (58984|0,59308|1) - Change to notes same as 00:56:389 (56389|2,56714|0)
00:59:633 (59633|3,59957|2) - ^

[EXHAUST Lv.15]
00:21:362 (21362|0) - Remove clap and 00:21:362 (21362|3) - add clap
00:22:011 (22011|0) - Remove clap and 00:22:011 (22011|2) - add clap
00:22:660 (22660|3) - Remove clap and 00:22:660 (22660|0) - add clap
00:23:957 (23957|0) - Remove clap and 00:23:957 (23957|1) - add clap
00:24:605 (24605|0) - Remove clap and 00:24:605 (24605|2) - add clap
00:53:795 (53795|0) - Remove clap and 00:53:795 (53795|3) - add clap
00:56:389 (56389|0) - Remove clap and 00:56:389 (56389|2) - add clap
00:56:714 (56714|1) - Remove clap
00:57:362 (57362|1) - Remove clap
00:58:984 (58984|0) - Remove clap and 00:58:984 (58984|3) - add clap
00:59:633 (59633|0) - Remove clap
01:01:578 - Add a note as 00:56:389 (56389|2,58984|3) ? If apply,remove clap from 01:01:578 (61578|3) - and add clap to the note you add
01:30:768 (90768|0) - Remove clap and 01:30:768 (90768|3) - add clap

[DECADE vs. Usagi's INFINITE Lv.16]
00:16:497 (16497|3,16497|1) - Remove one clap
00:59:957 (59957|3) - Add clap
01:10:700 (70700|2,70741|1,70781|0) - Better to remove
01:23:470 (83470|2,83551|1) - I feel no sound ?
01:32:389 (92389|0) - Add clap
01:39:200 (99200|3) - Remove clap and 01:39:200 (99200|2) - add clap
.
All Fixed !
.
Fixed SV, unsnapped rhythm on ADV, Fixed Pattern on EXH and INF, added SV on INF (QAT suggestion)
.
.
.
Updated
Spy
Pretty good,rebubble !
I'll leave it to Sakura :)
Arzenvald
here we go again! :D
Topic Starter
Lirai
Thank you py

:)
Ayachi-
[General]
normal-hitnormal.wav has more than 5 ms delay, it is UNRANKABLE
here I fixed it =w=
Storyboard things




[INFINITE]
00:10:903 - SV move to 00:10:822 -
00:16:416 - 0.75x


00:21:605 - 0.75x move to 00:21:524 -
00:22:254 - ^ ^00:22:173 -
00:22:903 - ^ 00:22:822 -
00:24:200 - 00:24:119 - ^
00:24:849 - ^ 00:24:768 -

00:26:551 - remove green line? since no use

00:31:741 - skow down http://puu.sh/frcLd/d75e4f5274.png or http://puu.sh/frdOT/eeb94a1e30.png
00:41:146 - add a 0.9x

00:56:633 - 0.75 move to 00:56:551 -
00:57:605 - ^ 00:56:876 -
00:56:957 - ^ 00:57:524 -

01:01:578 - ~ 01:02:876 - same thing

01:13:254 - do like the slow down before

01:23:146 - http://puu.sh/frNoB/7d74edd971.png

01:24:200 - 0.75x or 0.5x move to 01:24:119 -
01:24:849 - same^ 01:24:768 -
01:25:173 - ^ 01:25:092 -
actually 0.75x feels better imo

01:28:822 - 0.5x
01:28:984 - 1.5x
01:29:065 - 1.25x

01:54:876 - 0.75x

wait theres different SVs in other diffs.....

[EXHAUST]
00:10:903 - move to 00:10:822 -
00:16:416 - move to 00:16:335 - 0.75x
00:21:362 - ~ 00:24:930 - same as INFINITIE
00:31:741 - ^
00:41:795 - ^
00:53:795 - ~ 01:02:551 - ^
01:13:254 - ^
01:23:470 - ^
01:54:984 - move to 01:54:930 -

2 ADVANCED mindblown
[LV14]
same as EXHAUST
[LV12]
same
Topic Starter
Lirai

[ S a k u r a ] wrote:

[General]
normal-hitnormal.wav has more than 5 ms delay, it is UNRANKABLE
here I fixed it =w= Thank you,, Thank you <3
Storyboard things




[INFINITE]
00:10:903 - SV move to 00:10:822 -
00:16:416 - 0.75x

00:21:605 - 0.75x move to 00:21:524 -
00:22:254 - ^ ^00:22:173 -
00:22:903 - ^ 00:22:822 -
00:24:200 - 00:24:119 - ^
00:24:849 - ^ 00:24:768 -
^
Placing slow SV on red tick cause unpredictable speed changes, so it will lead to unaccurate at playing. (tested by me)
Here's my jump SV history, start from 1.5x with 0.25, cz it's too spiky, and then changed to 1.30x with 0.20x, but then still not good for acc so QAT suggest change te SV to 1.25 with 0.5x, I'm pretty sure this one is the best, cz inb4 i cant S EXH with those SV's but now i can


00:26:551 - remove green line? since no use Deleted

00:31:741 - skow down http://puu.sh/frcLd/d75e4f5274.png or http://puu.sh/frdOT/eeb94a1e30.png
00:41:146 - add a 0.9x Added

00:56:633 - 0.75 move to 00:56:551 -
00:57:605 - ^ 00:56:876 -
00:56:957 - ^ 00:57:524 -

01:01:578 - ~ 01:02:876 - same thing

01:13:254 - do like the slow down before rearrange

01:23:146 - http://puu.sh/frNoB/7d74edd971.png

01:24:200 - 0.75x or 0.5x move to 01:24:119 -
01:24:849 - same^ 01:24:768 -
01:25:173 - ^ 01:25:092 -
actually 0.75x feels better imo

01:28:822 - 0.5x
01:28:984 - 1.5x
01:29:065 - 1.25x

01:54:876 - 0.75x

wait theres different SVs in other diffs..... it's SV addition on some level, others SV is same and the amount of SV multiplier is same too, dont worry
[EXHAUST]
00:10:903 - move to 00:10:822 -
00:16:416 - move to 00:16:335 - 0.75x
00:21:362 - ~ 00:24:930 - same as INFINITIE
00:31:741 - ^
00:41:795 - ^
00:53:795 - ~ 01:02:551 - ^
01:13:254 - ^
01:23:470 - ^
01:54:984 - move to 01:54:930 -

2 ADVANCED mindblown /.\
[LV14]
same as EXHAUST
[LV12]
same
Updated
Removed unnecessary SV, added 0.9x for all diffs, fixed hitsound on each slow section.

If you disagree with some of my opinion, we can discuss it here

I'll let Usagi handle the StoryBoard.


Thank You Sakura w
Arzenvald
asdfg email notifier being crappy again.. orz

http://puu.sh/fsrYJ.rar here's the update
Ayachi-
Waiting for usagi's file being updated
Also discussing with spy and pew
Ayachi-
1234


[Usagi]
00:19:092 - LN to 00:19:416 -
00:19:741 - LN to 00:20:065 -
00:27:200 - LN
00:27:524 (27524|0) - normal note
00:49:903 (49903|2,50227|1,50551|3,50876|0) - ^
00:54:119 (54119|2) - move to column 2 01:04:497 - like this

[NOVICE]
00:33:687 - add
00:37:092 (37092|3,37416|1,38065|1) - delete
00:40:335 - add
00:51:200 (51200|3) - move to 2 feels better
01:03:200 - remove a note
01:34:984 (94984|1,95146|1) - why jack
01:35:551 (95551|2,95714|2) - ^

[ADV 12]
01:40:173 - change to normal note and add at 01:40:254 -
01:41:957 - LN ends here
01:42:605 - ^
00:41:470 (41470|3) - column 3
00:41:795 (41795|2) - column 4
01:31:497 (91497|2,91578|1,91660|2) - 1/3
00:53:146 -
01:40:822 (100822|1,100984|2) - Ctrl+h

[ADV 14]
01:42:119 - LN ends here
01:42:768 - LN ends here
00:31:903 - 00:32:227 - 00:32:551 - 00:33:200 - 00:33:524 - 00:33:849 - 00:34:497 - 00:34:822 - 00:35:795 - 00:36:119 - 00:40:822 - 00:38:227 - 00:36:930 - add
00:52:011 (52011|0,52011|1) - suggest to change to normal notes
00:53:308 - why 2 notes
00:53:146 - add
00:55:903 - remove a note and add at 00:55:741 - cuz this one sounds like 00:56:065 -
00:58:497 - ^
01:01:092 - ^
01:03:687 - 01:04:011 - ^
01:19:741 - remove a note
01:26:389 - add
01:48:443 - 01:48:768 - remove a note

let us focus on these diffs first
Topic Starter
Lirai

[ S a k u r a ] wrote:

[NOVICE]
00:33:687 - add
00:37:092 (37092|3,37416|1,38065|1) - delete
00:40:335 - add
00:51:200 (51200|3) - move to 2 feels better
01:03:200 - remove a note
01:34:984 (94984|1,95146|1) - why jack
01:35:551 (95551|2,95714|2) - ^ remap with 1/2

[ADV 12]
01:40:173 - change to normal note and add at 01:40:254 -
01:41:957 - LN ends here
01:42:605 - ^
00:41:470 (41470|3) - column 3
00:41:795 (41795|2) - column 4
01:31:497 (91497|2,91578|1,91660|2) - 1/3 Piano is 1/4
00:53:146 -
01:40:822 (100822|1,100984|2) - Ctrl+h

[ADV 14]
01:42:119 - LN ends here
01:42:768 - LN ends here
00:31:903 - 00:32:227 - 00:32:551 - 00:33:200 - 00:33:524 - 00:33:849 - 00:34:497 - 00:34:822 - 00:35:795 - 00:36:119 - 00:40:822 - 00:38:227 - 00:36:930 - add
00:52:011 (52011|0,52011|1) - suggest to change to normal notes
00:53:308 - why 2 notes
00:53:146 - add
00:55:903 - remove a note and add at 00:55:741 - cuz this one sounds like 00:56:065 -
00:58:497 - ^
01:01:092 - ^
01:03:687 - 01:04:011 - ^
01:19:741 - remove a note
01:26:389 - add
01:48:443 - 01:48:768 - remove a note

let us focus on these diffs first
Almost Fixed all, Waiting Usagi's Update
Arzenvald

[ S a k u r a ] wrote:

1234


[Usagi]
00:19:092 - LN to 00:19:416 -
00:19:741 - LN to 00:20:065 - // different phasing, different LN.. keep
00:27:200 - LN // lel was removed a while ago.. added back
00:27:524 (27524|0) - normal note // ==a i know.. but to create a consistency between another synth, keep
00:49:903 (49903|2,50227|1,50551|3,50876|0) - ^ // ==a no reason to change? i keep it because to make the end of the phase become more climax.. keep
00:54:119 (54119|2) - move to column 2 01:04:497 - like this // lol sorry my bad.. moved.. ><
le update.. ;w; i supposed to update this on morning..

updated with enhanced storyboard flashing.. :^) http://puu.sh/fDnH3.rar
Topic Starter
Lirai
Updated

ok next


ExUsagi wrote:

updated with enhanced storyboard flashing.. :^)
my eyes, it burns
dionzz99

DE-CADE wrote:

my eyes, it burns
Ayachi-
1234
[INF]
00:06:524 (6524|0) - move to column 3 and 00:06:605 (6605|2,6687|1) - ctrl+h
00:19:254 - remove a note same as 00:19:903 -
00:36:768 - remove a note
00:41:146 - ^
00:43:741 - add
00:43:903 - ^ pretty much same kind of missing notes here, find it and add note
01:00:443 - add
00:57:849 - ^
01:03:038 - ^
01:08:957 - add
01:09:605 - ^
01:09:849 - add
01:09:200 - add
01:08:308 - add
01:10:497 - add for something like this
01:18:119 - LN ends here
01:32:065 - remove a note
01:39:768 - add
01:45:281 - re-arrange and add a note
01:50:633 - add
01:51:119 (111119|0,111160|1,111200|2,111200|3) - ctrl+h
01:51:078 (111078|2) - move to 1

[EXH]
00:20:714 (20714|1) - ends 00:21:038 -
00:21:038 - remove one LN
00:35:633 - add
00:36:768 - remove a note
00:41:146 - ^
00:47:308 (47308|3) - change to notes
01:10:254 - wait why 2 ntoes
01:08:957 - ^
something same came up before and after
01:32:065 - remove a note
01:31:741 - add and re-arrange
01:43:416 - remove a note, same as 01:43:092 -
Arzenvald
asdf update teh osb once again.. >< http://puu.sh/fR2ZL.osb
Topic Starter
Lirai

[ S a k u r a ] wrote:

1234
[INF]
00:06:524 (6524|0) - move to column 3 and 00:06:605 (6605|2,6687|1) - ctrl+h
00:19:254 - remove a note same as 00:19:903 -
00:36:768 - remove a note
----------
00:41:146 - ^
00:43:741 - add
00:43:903 - ^ pretty much same kind of missing notes here, find it and add note

Let me explain from 00:42:119 to 00:51:200

00:42:119 to 00:43:416
00:44:714 to 00:46:011
00:47:308 to 00:48:605
As you can see, I add additional note each 1/2 line, which is represent the drumpad and some SDVX effect
But the others not. It's to make this stream passable, it's like stair and then stair+chord and then back again to stair, and repeat until here 00:48:605
It's Consistent and Passable for some advanced player like me

-----------
01:00:443 - add
00:57:849 - ^
01:03:038 - ^
01:08:957 - add
01:09:605 - ^
01:09:849 - add
01:09:200 - add
01:08:308 - add
01:10:497 - add for something like this
01:18:119 - LN ends here (changed to normal note ,anyway)
01:32:065 - remove a note
01:39:768 - add
01:45:281 - re-arrange and add a note
01:50:633 - add
01:51:119 (111119|0,111160|1,111200|2,111200|3) - ctrl+h
01:51:078 (111078|2) - move to 1

[EXH]
00:20:714 (20714|1) - ends 00:21:038 -
00:21:038 - remove one LN
00:35:633 - add
00:36:768 - remove a note (same sound with below so it's should be 2)
00:41:146 - ^
00:47:308 (47308|3) - change to notes
01:10:254 - wait why 2 ntoes
01:08:957 - ^
something same came up before and after
01:32:065 - remove a note
01:31:741 - add and re-arrange (if you say so, https://osu.ppy.sh/ss/2756803)
01:43:416 - remove a note, same as 01:43:092 - (I miss some tom inside, so i make it like this, http://osu.ppy.sh/ss/2756813 if you still didn't agree, let me know)
Updated
Starry-
Hiya!

[General]

Timing:
Audio: ...
  1. In particular, the soft-hitnormal sound is really quiet, not really that great for a map like this, prefer to change to something maybe a bit more audible.
BG: ...
  • I'll explain below.
Metadata:
  1. It's fine. Perhaps add "KAC2013オリジナル楽曲コンテスト KAC2013 Original Song Contest" in tags, since this song was part of it and was added into SDVX II because of it.
Preview Point:
  1. I'll explain below.
AiMod:

[]

Preview Point

The preview point in NOVICE Lv.9 is unsnapped, causing inconsistent preview points within the mapset.
Resnap it as usual, but be sure just resnap the preview points in each diff anyways, just to be safe.

Background and Storyboard Images

Alright, this is where my concern is. Here are a few issues or just weird inconsistencies I found:
  1. 123.jpg (The background image) is 1366x765. - To be honest, since this is also used in the storyboard, I would get a png version of this instead with appropriate resolution changes. It's usually recommended for storyboard elements to be .png anyways.
  2. Most images, such as BG2.png, default-char.png, default-INVERSE.png, default-gray.png are all 1366x769. I don't really see a reason for it, especially considering the smaller background image. If this was intended then ignore this.

Overall Spread

Not sure what's going on here... Lets see.
  1. INFINITE Lv.16 - HP8.5 seems more appropriate, since it's the hardest difficulty out of all 6, and the patterns aren't that tricky. OD is fine due to SV changes making it slightly difficult to accuracy on.
  2. EXHAUST Lv.15 - Eh, seems fine, if HP is raised on INF, spread will be better.
  3. ADVANCED Lv.14 - HP7.5 OD7.5 makes a much better spread for this.
  4. ADVANCED Lv.12 - You can raise the HP to 7.5, but keep OD7 because this map has the most LN's out of all the difficulties.
  5. NOVICE Lv.9 - No reason to not have HP7 OD7, seems a lot better since there is BASIC diff that can have HP6.
  6. BASIC Lv.6 - It's fine.
Another concern also is the gap between ADVANCED Lv.14 and EXHAUST Lv.15.
Here is the difference in star rating between all the difficulties.
0.54 -> 0.84 -> 0.48 -> 0.99 -> 0.54
Since this map has 6 difficulties, the spread shouldn't be this uneven. To be honest I'd suggest applying any suggestions or attempt to make Lv.14 a slightly bit more harder.
Although to be honest this isn't really much of an issue.

[]

I'll post again soon about pattern suggestions and mainly the SV, best to fix the general things first~
Call back when finished. <3
Ayachi-
[General]
I asked Demnae and the image size should not be above 1366x768 in the storyboard

I don't think the preview point is unsnapped
Last time I checked the BG and it was fine. now it is 1366x765. You must fix this because this is unrankable due to the rule of 4:3 and 16:9

[Basic]
01:09:362 - add
01:34:984 - 01:35:633 - 01:36:281 - remove a note
01:42:281 - add a note
01:42:930 - ^
01:44:065 - Suggest end LN here and move 01:43:984 (103984|1) - to 01:44:065 -
01:43:254 - 01:43:578 - add
01:44:876 - 01:46:173 - add

[Novice]
00:05:957 - add note
00:31:741 (31741|3) - sound ends 00:34:335 - there is a new one
01:01:578 (61578|2,61903|1) - ctrl+h
01:37:903 - http://puu.sh/gbgvh/2c5847cf5d.jpg
01:50:551 (110551|0) - remove
01:54:119 (114119|1,114227|0) - ctrl+j

[Advanced 12]
01:09:038 (69038|1) - move to 4
00:15:524 (15524|0,15605|1,15687|0,15768|3,15849|2,15930|3) - I think this should be changed to something else
the slow down is a bid odd
00:51:119 (51119|2,51200|1) - ctrl+h
01:00:524 (60524|2) - why does this pop up randomlly
00:52:741 (52741|1) - suggest to delete these because they sound almost the same as 00:52:660 - and it feels really strange playing it
01:07:741 - http://puu.sh/gbzro/94a3bfd6e5.png suggestion, try to play it. I think it fits the music
01:08:389 - http://puu.sh/gbzv4/96fa385653.jpg
01:09:038 - http://puu.sh/gbzyl/4355393526.jpg
01:26:389 - add a note on 1
01:42:281 - remove a note
01:42:930 - ^



will check Advanced LV.12 to Infinite more later so you have time to check mine and starry's
Topic Starter
Lirai

Starry- wrote:

Hiya!

[General]

Timing:
Audio: ...
  1. In particular, the soft-hitnormal sound is really quiet, not really that great for a map like this, prefer to change to something maybe a bit more audible.
BG: ...
  • I'll explain below.
Metadata:
  1. It's fine. Perhaps add "KAC2013オリジナル楽曲コンテスト KAC2013 Original Song Contest" in tags, since this song was part of it and was added into SDVX II because of it.
// Added
Preview Point:
  1. I'll explain below.
AiMod:

[]

Preview Point

The preview point in NOVICE Lv.9 is unsnapped, causing inconsistent preview points within the mapset.
Resnap it as usual, but be sure just resnap the preview points in each diff anyways, just to be safe.

Background and Storyboard Images

Alright, this is where my concern is. Here are a few issues or just weird inconsistencies I found:
  1. 123.jpg (The background image) is 1366x765. - To be honest, since this is also used in the storyboard, I would get a png version of this instead with appropriate resolution changes. It's usually recommended for storyboard elements to be .png anyways.
  2. Most images, such as BG2.png, default-char.png, default-INVERSE.png, default-gray.png are all 1366x769. I don't really see a reason for it, especially considering the smaller background image. If this was intended then ignore this.

Overall Spread

Not sure what's going on here... Lets see.
  1. INFINITE Lv.16 - HP8.5 seems more appropriate, since it's the hardest difficulty out of all 6, and the patterns aren't that tricky. OD is fine due to SV changes making it slightly difficult to accuracy on.
  2. EXHAUST Lv.15 - Eh, seems fine, if HP is raised on INF, spread will be better.
  3. ADVANCED Lv.14 - HP7.5 OD7.5 makes a much better spread for this.
  4. ADVANCED Lv.12 - You can raise the HP to 7.5, but keep OD7 because this map has the most LN's out of all the difficulties.
  5. NOVICE Lv.9 - No reason to not have HP7 OD7, seems a lot better since there is BASIC diff that can have HP6.
  6. BASIC Lv.6 - It's fine.
Another concern also is the gap between ADVANCED Lv.14 and EXHAUST Lv.15.
Here is the difference in star rating between all the difficulties.
0.54 -> 0.84 -> 0.48 -> 0.99 -> 0.54
Since this map has 6 difficulties, the spread shouldn't be this uneven. To be honest I'd suggest applying any suggestions or attempt to make Lv.14 a slightly bit more harder.
Although to be honest this isn't really much of an issue.

[]

I'll post again soon about pattern suggestions and mainly the SV, best to fix the general things first~
Call back when finished. <3
for SB i'll let Usagi to handle it, for preview time was snapped on the last update, thank you so much starry

[ S a k u r a ] wrote:

[General]
I asked Demnae and the image size should not be above 1366x768 in the storyboard

I don't think the preview point is unsnapped
Last time I checked the BG and it was fine. now it is 1366x765. You must fix this because this is unrankable due to the rule of 4:3 and 16:9

[Basic]
01:09:362 - add
01:34:984 - 01:35:633 - 01:36:281 - remove a note
01:42:281 - add a note
01:42:930 - ^
01:44:065 - Suggest end LN here and move 01:43:984 (103984|1) - to 01:44:065 -
01:43:254 - 01:43:578 - add
01:44:876 - 01:46:173 - add

[Novice]
00:05:957 - add note // Ok
00:31:741 (31741|3) - sound ends 00:34:335 - there is a new one // http://osu.ppy.sh/ss/2821155 okay ?
01:01:578 (61578|2,61903|1) - ctrl+h // Ok
01:37:903 - http://puu.sh/gbgvh/2c5847cf5d.jpg // Ok
01:50:551 (110551|0) - remove // Ok
01:54:119 (114119|1,114227|0) - ctrl+j // Ok

[Advanced 12]
01:09:038 (69038|1) - move to 4 // Ok

00:15:524 (15524|0,15605|1,15687|0,15768|3,15849|2,15930|3) - I think this should be changed to something else
the slow down is a bid odd // https://osu.ppy.sh/ss/2821073 okay ?
00:51:119 (51119|2,51200|1) - ctrl+h // Ok

01:00:524 (60524|2) - why does this pop up randomlly
00:52:741 (52741|1) - suggest to delete these because they sound almost the same as 00:52:660 - and it feels really strange playing it
^ https://osu.ppy.sh/ss/2821078 i changed to double on every this kind pattern is okay ?

01:07:741 - http://puu.sh/gbzro/94a3bfd6e5.png suggestion, try to play it. I think it fits the music // Ok
01:08:389 - http://puu.sh/gbzv4/96fa385653.jpg // Ok
01:09:038 - http://puu.sh/gbzyl/4355393526.jpg // Ok
01:26:389 - add a note on 1 // one note is suits here, since double is for the effect

01:42:281 - remove a note
01:42:930 - ^
^ https://osu.ppy.sh/ss/2821135 okay ?


will check Advanced LV.12 to Infinite more later so you have time to check mine and starry's
Thank you for your check sakura, i'll wait for the next check


normal-hitnormal.wav file replaced with new one
Starry-
Btw hitsounds still sound very quiet, and I'm on 50% Music 100% Hitsounds. :s

Col 0123
Gonna go strict on the easier diffs first, I'll come back later for the rest.

[Usagi's BASIC]
00:10:984 (10984|1) - here to 00:17:146 (17146|1) - here, there is no notes in this column inbetween. Try to:
00:11:957 (11957|0) - Move to 1
00:14:551 (14551|0,14876|2) - Shift 1 right?

00:24:605 (24605|3,25254|0) - CTRL+H, goes along to pitch better and varies chord structure.

00:27:849 (27849|2) -
Then afterwards, to avoid too much repetition, you can
00:30:768 (30768|0) - Move to 1
00:31:092 (31092|3) - Move to 2
00:31:741 (31741|2) - Move to 3. Works really well imo.

00:34:335 (34335|1) - Move to 0 for balance

00:35:633 (35633|3,35957|3) - No need to jack this here? Move the last one to 0.

01:08:065 (68065) - Add at 1
01:09:362 (69362) - Add at 2

01:36:443 (96443|2) - Delete, you never use 1/2 sliders in this diff for noises, otherwise they will be placed in other places too.

[NOVICE]

00:02:876 (2876|0) - Move to 3
00:03:200 (3200|2) - Move to 0
00:03:362 (3362|3) - Move to 1, gaps should be big change in pitch, so this works better.

00:06:281 (6281|0) - Move to 1
00:06:443 (6443|1) - Move to 0
00:06:605 (6605|0) - Move to 1 - no need for gaps here, too awkward in a nov diff.

00:14:227 (14227|3) - Move to 2, chords are different, so need to be consistent with that
00:18:119 (18119|3) - Move to 1, same reason

00:26:227 (26227|0,26335|1) - CTRL+G
00:26:443 (26443|2) - Move to 3
00:26:551 (26551|3) - Move to 2
00:26:876 (26876|2) - Move to 3, much more flowing into this from the 1/3 transition, and the LN works better with pitch.

00:30:443 (30443|0) -

00:37:578 (37578|2,37903|0) - Shift right by 1

00:42:768 (42768|3,42930|2) - CTRL+G, stream works better with pitch
00:45:362 (45362|3,45524|2) - ^, or you can 00:45:687 (45687|1,45849|0) - CTRL+G this for variance instead
00:49:416 (49416|2,49578|1) - CTRL+H? same reason

00:58:335 (58335|3,58497|0,58660|2,58822|1) - 0213 works better for pitch

00:59:633 (59633|2,59957|1) - CTRL+H? Similar to 01:01:578 (61578|3,61903|0,61903|2,62227|2,62227|3,62551|0,62551|1) -

01:20:714 (80714|2) - Move to 1

01:30:768 (90768|1) - Move to 2?
01:31:416 (91416|2,91741|1) - CTRL+H if you do, just feels a bit better idk

01:43:254 (103254|1,103416|3,103578|2) - Make this 213 to give it a bit more variance?

01:52:822 (112822|3,112984|2,113146|1,113308|0) - 2130 feels a lot better for pitch.
Topic Starter
Lirai

Starry- wrote:

Btw hitsounds still sound very quiet, and I'm on 50% Music 100% Hitsounds. :s

Col 0123
Gonna go strict on the easier diffs first, I'll come back later for the rest.

[Usagi's BASIC]
00:10:984 (10984|1) - here to 00:17:146 (17146|1) - here, there is no notes in this column inbetween. Try to:
00:11:957 (11957|0) - Move to 1
00:14:551 (14551|0,14876|2) - Shift 1 right?

00:24:605 (24605|3,25254|0) - CTRL+H, goes along to pitch better and varies chord structure.

00:27:849 (27849|2) -
Then afterwards, to avoid too much repetition, you can
00:30:768 (30768|0) - Move to 1
00:31:092 (31092|3) - Move to 2
00:31:741 (31741|2) - Move to 3. Works really well imo.

00:34:335 (34335|1) - Move to 0 for balance

00:35:633 (35633|3,35957|3) - No need to jack this here? Move the last one to 0.

01:08:065 (68065) - Add at 1
01:09:362 (69362) - Add at 2

01:36:443 (96443|2) - Delete, you never use 1/2 sliders in this diff for noises, otherwise they will be placed in other places too.

[NOVICE]

00:02:876 (2876|0) - Move to 3
00:03:200 (3200|2) - Move to 0
00:03:362 (3362|3) - Move to 1, gaps should be big change in pitch, so this works better.

00:06:281 (6281|0) - Move to 1
00:06:443 (6443|1) - Move to 0
00:06:605 (6605|0) - Move to 1 - no need for gaps here, too awkward in a nov diff.

00:14:227 (14227|3) - Move to 2, chords are different, so need to be consistent with that
00:18:119 (18119|3) - Move to 1, same reason

00:26:227 (26227|0,26335|1) - CTRL+G
00:26:443 (26443|2) - Move to 3
00:26:551 (26551|3) - Move to 2
00:26:876 (26876|2) - Move to 3, much more flowing into this from the 1/3 transition, and the LN works better with pitch.

00:30:443 (30443|0) -

00:37:578 (37578|2,37903|0) - Shift right by 1

00:42:768 (42768|3,42930|2) - CTRL+G, stream works better with pitch
00:45:362 (45362|3,45524|2) - ^, or you can 00:45:687 (45687|1,45849|0) - CTRL+G this for variance instead
00:49:416 (49416|2,49578|1) - CTRL+H? same reason

00:58:335 (58335|3,58497|0,58660|2,58822|1) - 0213 works better for pitch

00:59:633 (59633|2,59957|1) - CTRL+H? Similar to 01:01:578 (61578|3,61903|0,61903|2,62227|2,62227|3,62551|0,62551|1) -

01:20:714 (80714|2) - Move to 1

01:30:768 (90768|1) - Move to 2?
01:31:416 (91416|2,91741|1) - CTRL+H if you do, just feels a bit better idk nope

01:43:254 (103254|1,103416|3,103578|2) - Make this 213 to give it a bit more variance?

01:52:822 (112822|3,112984|2,113146|1,113308|0) - 2130 feels a lot better for pitch.
No reply means fixed

Thank you for your check

waiting usagi basic and sb fix

Added normal-hitwhistle.wav
Hitsounds are clear to hear on my editor lolol even hs vol 20%
Arzenvald
;~; more thing to fix... i will fix this soon, damn i can't even handle my own map nowadays...

[ S a k u r a ] wrote:

[General]
I asked Demnae and the image size should not be above 1366x768 in the storyboard // nice to know, will fix this one

I don't think the preview point is unsnapped
Last time I checked the BG and it was fine. now it is 1366x765. You must fix this because this is unrankable due to the rule of 4:3 and 16:9 // yes, i don't know why either.. ==a i believe i set everything to 16:9, all fixed


[Basic]
01:09:362 - add // ok
01:34:984 - 01:35:633 - 01:36:281 - remove a note // last phase, it's correctly layer 2 notes..
01:42:281 - add a note // ok
01:42:930 - ^ // ok
01:44:065 - Suggest end LN here and move 01:43:984 (103984|1) - to 01:44:065 - // ok
01:43:254 - 01:43:578 - add
01:44:876 - 01:46:173 - add // keep
nyao thanks! :D

Starry- wrote:

[Usagi's BASIC]
00:10:984 (10984|1) - here to 00:17:146 (17146|1) - here, there is no notes in this column inbetween. Try to:
00:11:957 (11957|0) - Move to 1
00:14:551 (14551|0,14876|2) - Shift 1 right? // the main idea itself is to layer the bang bang & audible sfx while making it like 'left right left right'

00:24:605 (24605|3,25254|0) - CTRL+H, goes along to pitch better and varies chord structure.

00:27:849 (27849|2) -
Then afterwards, to avoid too much repetition, you can
00:30:768 (30768|0) - Move to 1
00:31:092 (31092|3) - Move to 2
00:31:741 (31741|2) - Move to 3. Works really well imo.

// simply for 'basic' sake.. rearranged some..

00:34:335 (34335|1) - Move to 0 for balance

00:35:633 (35633|3,35957|3) - No need to jack this here? Move the last one to 0.

01:08:065 (68065) - Add at 1
01:09:362 (69362) - Add at 2

01:36:443 (96443|2) - Delete, you never use 1/2 sliders in this diff for noises, otherwise they will be placed in other places too.
thanks for the check guys...
here's the SB elements update
http://puu.sh/gdAgt.rar

remove all sprite files from the folder except the new 123.png
and here's the diff update.. http://puu.sh/geCSY.osu
i leave the audio configuration to you
Topic Starter
Lirai
SB fixed
Usagi Basic added whistle hitsound
Arzenvald
http://puu.sh/ghNXO.rar

irc with ichigaki.. thanks ichi! (now waiting for your post on de-caade's diffs)

added some special effect for the storyboard.. enjoy.. :3
Topic Starter
Lirai
Flash is not entire the screen ? is it right ?

Ichigaki
Doing some IRC with Usagi, fixing some LNs

Code
2015-03-01 20:03 Ichigaki: hiii
2015-03-01 20:04 ExUsagi: hueeee
2015-03-01 20:04 ExUsagi: ACTION curls up & cry
2015-03-01 20:04 Ichigaki: ACTION is editing [http://osu.ppy.sh/b/484223 BlackYooh vs. siromaru - BLACK or WHITE? [Usagi's BASIC Lv.6]]
2015-03-01 20:04 ExUsagi: HYPE
2015-03-01 20:04 Ichigaki: 00:07:092 - 00:08:389 - umm
2015-03-01 20:05 ExUsagi: gw faham cara kerja shiren v3.0 sekarang, semua BN nimbrung di 1 map, betul gak? xP
2015-03-01 20:05 Ichigaki: kaga
2015-03-01 20:05 ExUsagi: not layered properly
2015-03-01 20:05 ExUsagi: hue
2015-03-01 20:05 ExUsagi: eh
2015-03-01 20:05 wah berarti salah tebak.. *facepalm*
2015-03-01 20:05 Ichigaki: jadi, dibagi jadi beberapa tim
2015-03-01 20:05 ExUsagi: o.o
2015-03-01 20:06 ExUsagi: starry & yumi
2015-03-01 20:06 ExUsagi: kyk gitu dan gitu?
2015-03-01 20:06 Ichigaki: yep
2015-03-01 20:06 ExUsagi: 2 2 ?
2015-03-01 20:06 ExUsagi: wah
2015-03-01 20:07 Ichigaki: 00:36:281 (36281|1,36605|2) - ini kurang enak menurutku
2015-03-01 20:07 ExUsagi: 00:36:605 (36605|2) - jadi note
2015-03-01 20:08 Ichigaki: 00:44:389 (44389|0) - move to 3?
2015-03-01 20:08 Ichigaki: 00:49:903 (49903|2,50227|1,50551|3,50876|0) - jadi satu LN atau di jadiin normal note semuanya
2015-03-01 20:09 ExUsagi: 00:43:416 (43416|2,43741|1,44065|1,44389|0) - sengaja 3 2 2 1
2015-03-01 20:09 ExUsagi: wah boleh tuh jadi 1
2015-03-01 20:09 Ichigaki: 00:51:200 (51200|3,51524|3,51849|3) - move satu kolom ke kiri, trus pindah 00:51:524 - ke 2
2015-03-01 20:09 Ichigaki: mungkin lebih enak
2015-03-01 20:10 ExUsagi: ;~;
2015-03-01 20:10 ExUsagi: jangan la, pr nya 1 nada itu
2015-03-01 20:10 ExUsagi: owait
2015-03-01 20:10 ExUsagi: ide bagus
2015-03-01 20:10 ExUsagi: jacknya jadi 3.. /-\
2015-03-01 20:12 Ichigaki: 01:11:470 (71470|0,71633|2,71795|1) - jadiin LN
2015-03-01 20:12 Ichigaki: satu LN
2015-03-01 20:12 Ichigaki: 01:11:957 (71957|3) - trus ini normal note di 2
2015-03-01 20:12 Ichigaki: mungkin enak?
2015-03-01 20:12 ExUsagi: hmm.. karena udah mau di ujung kiai
2015-03-01 20:13 ExUsagi: sengaja tensenya di bump
2015-03-01 20:13 Ichigaki: 01:39:200 - sengaja dikosongin?
2015-03-01 20:14 ExUsagi: yap
2015-03-01 20:14 ExUsagi: 2/1 spacing
2015-03-01 20:14 ExUsagi: <3
2015-03-01 20:15 Ichigaki: padahal disitu cukup banyak instrument keren
2015-03-01 20:15 Ichigaki: kah
2015-03-01 20:15 ExUsagi: ye.. ngasih kesan lompat..? make some odd thing become even
2015-03-01 20:15 ExUsagi: apa lagi setelah 01:38:551 (98551|2,98551|3,98876|3,98876|2) -
2015-03-01 20:16 Ichigaki: 01:42:119 (102119|2,102281|3,102443|1) - ctrl H, pindahin 01:42:443 (102443|2) - ke 4
2015-03-01 20:16 Ichigaki: 01:46:984 (106984|0,107308|3,107633|0,107957|3,108281|2,108605|1,108930|0,109254|1) - scarry
2015-03-01 20:16 Ichigaki: *scary
2015-03-01 20:17 ExUsagi: ^ scary tapi relevan kan? xP
2015-03-01 20:17 ExUsagi: kyk map std convert
2015-03-01 20:17 ExUsagi: ACTION runs
2015-03-01 20:17 Ichigaki: iye
2015-03-01 20:17 Ichigaki: lol
2015-03-01 20:17 ExUsagi: relevan sangaaat awkwkwkwk
2015-03-01 20:17 Ichigaki: tapi mending dibuat normal aja sih, itu sb surem juga :'
2015-03-01 20:18 ExUsagi: ;~; sesuai mod sb
2015-03-01 20:18 ExUsagi: *mood
2015-03-01 20:18 Ichigaki: basic juga bisa ngerock
2015-03-01 20:18 Ichigaki: hue
2015-03-01 20:19 ExUsagi: blame the music
2015-03-01 20:19 Ichigaki: ACTION is playing [http://osu.ppy.sh/b/484223 BlackYooh vs. siromaru - BLACK or WHITE? [Usagi's BASIC Lv.6]] <osu!mania> +DoubleTime +Flashlight |4K|
2015-03-01 20:19 ExUsagi: buset
2015-03-01 20:20 Ichigaki: miss 1 gegara ga fokus
2015-03-01 20:20 Ichigaki: eh ga miss
2015-03-01 20:20 Ichigaki: hue
2015-03-01 20:21 ExUsagi: buka storyboardnya
2015-03-01 20:21 Ichigaki: 00:39:524 (39524|2,40822|1,41795|0) - ini rada gimana gitu
2015-03-01 20:22 Ichigaki: sb sudah aku buka
2015-03-01 20:22 ExUsagi: jadi gini : http://puu.sh/ghMu6.png
2015-03-01 20:23 Ichigaki: lebih appropriate
2015-03-01 20:23 Ichigaki: =w=)b
2015-03-01 20:23 ExUsagi: dipikir pikir sebelumnya emang agak ganjel.. untung ngingetin /-\
2015-03-01 20:23 Ichigaki: soalnya tadi pas main kok something
2015-03-01 20:24 Ichigaki: lol
2015-03-01 20:24 Ichigaki: trus ada apa dengan sb?
2015-03-01 20:24 ExUsagi: oh kagak
2015-03-01 20:24 ExUsagi: xP
2015-03-01 20:24 Ichigaki: gw dari awal lihat ini sb bingung...
2015-03-01 20:24 Ichigaki: keren hue
2015-03-01 20:24 Ichigaki: tapi rada surem juga
2015-03-01 20:24 ExUsagi: sengaja... ;~;
2015-03-01 20:24 ExUsagi: oiya
2015-03-01 20:24 ExUsagi: mau gw tambah suremin, pake cipratan darah
2015-03-01 20:25 ExUsagi: >:D
2015-03-01 20:25 Ichigaki: >:D
2015-03-01 20:26 ExUsagi: ez ez
2015-03-01 20:27 Ichigaki: ACTION is editing [http://osu.ppy.sh/b/484669 BlackYooh vs. siromaru - BLACK or WHITE? [DECADE vs. Usagi's INFINITE Lv.16]]
2015-03-01 20:27 Ichigaki: punya lu yang mana aja?
2015-03-01 20:28 ExUsagi: punya de-cade semua
2015-03-01 20:28 Ichigaki: woc
2015-03-01 20:28 Ichigaki: lah `-`
2015-03-01 21:09 Ichigaki: halo?
2015-03-01 21:09 ExUsagi: test
2015-03-01 21:09 ExUsagi: habis minum lemon
2015-03-01 21:09 ExUsagi: gerd gw kumat lagi
2015-03-01 21:09 Ichigaki: lol
2015-03-01 21:10 ExUsagi: gini nih kalo overdone kerjaan irl & BN
Arzenvald
yes decade, it's on purpose... ^^;

here's the re-defined transition : http://puu.sh/giJYG.osb
don't forget to check last post from me about update & special effect.. ;')
Topic Starter
Lirai
Make sure it's the final update
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