Momochikun wrote:
hi, as requested on my queue :3
I don't really sure with the metadata, do you have proper licensed web on it ? just to be safe maybe you can ask some Bats that expert on this stuffs to be sure. Also audio-lead in is different between your diffs and the taiko diffs i ever ask on the game itself and it's confirmed :3 audio-lead in fixed
[Champion]
HP 6 instead to fix the spread ? it's kind of weird to have low HP drain when the AR itself is quite high well, look ok
00:07:941 (6) - would sounds more soft with the whistle being removed since there're no proper piano sound that played there the slider tail sound is lower then the head. so i use whistle to make a sense of it
00:15:588 (1,2,3) - This part could be very sudden and confusing since mostly player doesn't expect something like this on a Hard diff, i'd change (1) into 3/4 slider reverse or just simply make they spaced more close. i try some challenge, the pitch on the song is kinda high here. so i use it as jump
00:31:470 (3) - I'm not sure if this kind of wiggle slider is still rankable orz. still rankable imo ._. well i will ask BAT to check it
00:36:764 (3) - I'd like to delete this note since it was landed on anything at the music, make it weird to play imo beats kinda weird if there's no note here.
00:59:705 (5,6) - does this really need to be overlapped ? not sure... will change if anybody will point this again
01:07:647 (3,4) - ^ah and this one is pretty ugly if you ask me fixed
01:18:529 (6,7) - you could try straight shape instead imo i think no this time :3
Also maybe you could silent the last spinner ? its kind of noisy lol o.o kay... added
[Normal]
00:16:470 (3) - DS inconsistent, this should be avoided on easier diff i think it's okay cause the following beat is far
00:18:823 (1,2) - oh i don't really recommend overlap like this, beside ugly also (1) were covering mostly sliderbody of (2) which could be really confusing for beginners, especially since this is the easiest diff on the mapset kay fixed ._.
00:21:470 (4,5) - Change them into slider for easier pattern ? 3 note maybe a bit extreme for this part fixed
00:32:941 (1,3) - orz i like this flow.... owo
00:45:588 (4) - this slider looks a bit cramped, maybe slightly lower it shape a bit ? fixed
00:47:647 (1,2) - should be no stack on easiest diff okay fix
01:16:176 (2) - same as before same
pretty fine map, good luck o.o
thanks forfanzhen0019 wrote:
General
- Fine~
Normal
HitsoundsArrangement & Design
- Well done!
- 00:47:647 (1,2) - Stack notes is hard for newbie players. I suggest to put the circle somewhere else.
Champion
Hitsoundsthanks
- Nothing can I pick up! Well done~
Arrangement & Designfixed
- 00:15:588 (1,2,3) - Umm.. You use the same distance snap but different rhythm here. Because they are sliders, they can be hit with 300 easily. But I highly recommend you to change the placement of these 3 notes. same reply i do on Momochikun's mod
- 00:27:058 (1) - I'd put it to 00:25:588 (4) - 's place to avoid overlapping. If you do so, you need to remake the slider to adjust to the spacing. The same case occurred here too: 00:29:117 (5) - . Moving the circle away may be a solution: okay fixed
- 00:39:411 (4) - I think you can move this circle to x384 y324, in order to achieve a perfect symmetry with 00:40:588 (6) - . The anti-jump won't be broke by doing this. Also, you need to add new combo on 00:39:411 (4) - , since you switched distance. fixed. but no NC
Tbh, the spacing of these two triangle is about too big. Just my own opinion- 01:10:000 (6,7,1) - The overlapping with former note can be avoided in some degree. Like the picture given below: fixed on my own way :3
- 01:17:941 (4,5,6) - Making them in the same line looks better.
Good luck!