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KOG - Theme Duel [Taiko|Osu]

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Gemu-
Hi, From Game's Queue :D

d
k
D (Big d)
K (Big k)


[Gen's Futsuu]

00:10:294 - Change to d To make a kd dk http://puu.sh/dVEpf/b4e3d5a64c.jpg
00:41:176 - Change to d for the pattern.
00:41:764 - Change to k for the pattern.
00:54:117 - Change to d To do this:
00:55:000 - Change to d To do a beautiful dk d kd http://puu.sh/dVD6F/35982567ff.jpg


[Gen's muzukashii]

You forgot to remove the Widescreen Support and the Letterbox During Breaks http://puu.sh/dVDUD/4465207a22.jpg

00:17:353 - Change to k?
00:48:823 - Change to d? is more convenient.
00:58:823 - Here Makes a sound suitable for a k.
01:05:294 - Change to k for the pattern and the rhythm.

The Beatmap is great and I hope what my mod has helped you :oops: , good luck :) :D
Sky Trias
as Request from #Indonesian

I hope i can mod Hard / Insane difficult in here :(
Here's my mod :D

  • [General]
  1. add tag in Genocide GD's : Kog. studios (also tag : "Gen")
  2. Skin Dimensions : AIBAT Said : "comboburst.png's dimensions must not be larger than 500x767 (currently 700x645)
  3. Background : AIBat Said : "void.jpg is 1366x768, which differs from the recommended size of 1024x768" (decrease the MB of the song)
  • [ Champion]
  1. This is Normal difficult please decrease HP , AR , and OD
  2. 00:02:647 (5,6) - blanked well
  3. 00:11:764 (4,5) - ^
  4. 00:14:117 (1) - give more space over here maybe move to (x:196 y:284)
  5. 00:20:294 (3) - can you make this slider like 00:18:235 (1)
  6. 00:51:764 (1) - make curve a bit to make better blanked with 00:52:647 (2)
  7. 01:06:764 (2,3) - can you make better blanked ? maybe move to (x:124 y:60)
  8. 01:07:647 (3,4) - give more space over here and fix the blanked please
  9. 01:16:176 (2) - same like 01:06:764 (2,3) maybe move to (x:244 y:108)
  10. 01:16:176 (2,3) - give more space over here
  11. 01:19:411 (7) - i think this slider no need to make a curve .. just a straight slider will make better blanked
Some noob taiko mod :oops:

  • [Gen's Muzukashii]
  1. 00:07:647 (20,21) - Swap ? k d k k d
  2. 00:21:470 (59) - k ( i think this same like 00:06:764 (17,18,19))
  3. 01:00:588 (154) - k ( same like 00:41:764 (113,114,115))
  4. 01:13:529 (188) - k
Ok that's all i can mod
GL!azintairin710 ;)

Please aku jangan di bully .. Aku Noob kaka
Topic Starter
Arcubin

Sky Trias wrote:

as Request from #Indonesian

I hope i can mod Hard / Insane difficult in here :(
Here's my mod :D

  • [General]
  1. add tag in Genocide GD's : Kog. studios (also tag : "Gen") fixed will ask Genocide about "Gen" tag
  2. Skin Dimensions : AIBAT Said : "comboburst.png's dimensions must not be larger than 500x767 (currently 700x645) looks no problem in game :>
  3. Background : AIBat Said : "void.jpg is 1366x768, which differs from the recommended size of 1024x768" (decrease the MB of the song)it's fit too 16:8 screen :>teach me how to use AIBat
  • [ Champion]
  1. This is Normal difficult please decrease HP , AR , and OD it's supposed as "Easy Hard" :3 no thanks
  2. 00:02:647 (5,6) - blanked well fixed
  3. 00:11:764 (4,5) - ^ fixed
  4. 00:14:117 (1) - give more space over here maybe move to (x:196 y:284) okay fixed
  5. 00:20:294 (3) - can you make this slider like 00:18:235 (1) you mean straight? i don't think so
  6. 00:51:764 (1) - make curve a bit to make better blanked with 00:52:647 (2) fixed
  7. 01:06:764 (2,3) - can you make better blanked ? maybe move to (x:124 y:60) breaking DS :3
  8. 01:07:647 (3,4) - give more space over here and fix the blanked please fixed
  9. 01:16:176 (2) - same like 01:06:764 (2,3) maybe move to (x:244 y:108) slider body doesn't clear ;<
  10. 01:16:176 (2,3) - give more space over here breaking DS
  11. 01:19:411 (7) - i think this slider no need to make a curve .. just a straight slider will make better blanked okay fix
Ok that's all i can mod
GL!azintairin710 ;) thanks

Please aku jangan di bully .. Aku Noob kaka
Lally
[General]
Skin Dimensions
  1. comboburst.png's dimensions must not be larger than 500x767 (currently 700x645).
Letterbox:
  1. Gen's Muzukashii has it and all other diffs don't so remove it from this diffu o3o
Tags:
  1. in all taiko diff is missing the tag Kog i suggest you to remove the dot since it won't be reconized as tags
Lead-in
  1. why is -5000 your lead-in? it should be up to 2000 since you start to map from the beginning ovo
[Normal]
  1. AR 4 HP and OD 3 pls
  2. 00:32:941 (1,2,3,4) - WHY WHY WHY no really why this mega overlap? sorry but you have to remap this part o-o
  3. 00:46:470 (5) - why don't you try to change this slider like this:

[Hard]
  1. 00:07:941 (6) - ctrl+g
  2. 00:15:588 (1,2,3) - the spacing here don't let you understand the rhythm change so try to fix the spacing
  3. 00:31:470 (3) - personally a sraight slider would be better here :V
  4. 00:32:941 (4,5) - don't overlap
  5. 00:57:353 (3,4,5,6) - don't overlap ;_;
  6. 01:05:294 (6,1) - why? again ^
  7. 01:06:764 (2,3) - why don't you try to do like this:
  8. 01:13:529 (5,6) - :/ again
  9. 01:15:294 (1,2) - doesen't look good
  10. 01:20:000 - add a note here and start 1/4 later the spinner
good luck
A Mystery
Hello! from my queue

General

  1. What can I say... Good map, but also simple because of the difficulty (which is not a bad thing at all).
  2. Also, that makes it easy to spot little mistakes in the blankets and stacks. Consider going through the map to check them all
  3. Are you sure that bass sound in the very end is part of the actual song?
Champion

Plays well, can't say much but very minor things

00:01:470 (3) - 1 pixel to the right for a perfect stack
00:02:647 (5) - Why doesn"t this one stack with the slider end of 00:01:470 (3) - ?
00:04:705 (1) - I prefer something like this, because of the flow and how it looks http://puu.sh/efdbJ/729f04e4f1.jpg, but your call
00:10:294 (2) - Improve the blanket a little bit
00:13:235 (6,2) - ^
00:15:588 (1,2,3) - I think it's weird how you used spacing for 1/4 jumps here, why don't you just overlap some sliders?
00:22:058 (7) - Blanket (just a bit down and left)
00:39:411 (4) - nothing changes in the music, yet you overlap a circle here instead of making a jump.
00:47:941 (2,3) - Spacing between (2) and (3) is a bit off compared to (1) and (2)
00:52:647 (2) - This is making a blanket for 00:51:764 (1) - and 00:53:529 (3) - but the position of (3) and the slider head of (1) is completely different :?
01:10:000 (6,7) - Why not a straight path to 01:10:588 (1) - http://puu.sh/efeAn/c517ae55b7.jpg
01:12:647 (4) - Why a slider return on such a strong downbeat? :( Consider making this 1 circle and 1 slider

Normal

Only some blankets, seems fine.

00:06:176 (2) - Blanket
00:15:588 (2) - ^
00:37:647 (1,2) - Double blanket maybe?
00:44:117 (2) - blanket

Looking great, good luck!
PatZar

Sky Trias wrote:

as Request from #Indonesian

I hope i can mod Hard / Insane difficult in here :(
Here's my mod :D

  • [General]
  1. add tag in Genocide GD's : Kog. studios (also tag : "Gen")
  2. Skin Dimensions : AIBAT Said : "comboburst.png's dimensions must not be larger than 500x767 (currently 700x645)
  3. Background : AIBat Said : "void.jpg is 1366x768, which differs from the recommended size of 1024x768" (decrease the MB of the song)
^ tolong di fix saiya gk pernah megang
Some noob taiko mod :oops:

  • [Gen's Muzukashii]
  1. 00:07:647 (20,21) - Swap ? k d k k d no 00:07:647 (20) - have a soft sound also kdkdk is have a complicated sound imo
  2. 00:21:470 (59) - k ( i think this same like 00:06:764 (17,18,19)) ok, yang km bilng i think this same like blah itu beda loh sama yang ini 00:21:470 (59) -, reason why i keep this cause 00:21:176 (58) - piano and 00:21:470 - gk ada suara jadi dd cukup
  3. 01:00:588 (154) - k ( same like 00:41:764 (113,114,115)) uda di update blm sih ._.
  4. 01:13:529 (188) - k kan uda k ._.
Ok that's all i can mod
GL!azintairin710 ;)

Please aku jangan di bully .. Aku Noob kaka
http://puu.sh/empEf/727c06d6ab.rar update
kebnykan emng direject :v

@Also game rock and rew i forgot to reply one per one of your mod:^)
for reason, why you reject it ? you can PM me as well , good job you two!
and thanks for mod!
Topic Starter
Arcubin

Lally wrote:

[General]
Skin Dimensions
  1. comboburst.png's dimensions must not be larger than 500x767 (currently 700x645). it's look okay when playing. so, again i have to refuse this
Letterbox:
  1. Gen's Muzukashii has it and all other diffs don't so remove it from this diffu o3o removed
Tags:
  1. in all taiko diff is missing the tag Kog i suggest you to remove the dot since it won't be reconized as tags already fixed but looks like my update isn't finish last time i update this
Lead-in
  1. why is -5000 your lead-in? it should be up to 2000 since you start to map from the beginning ovo is there a restriction? o.O i don't know, okay changed to 2000
[Normal]
  1. AR 4 HP and OD 3 pls fixed
  2. 00:32:941 (1,2,3,4) - WHY WHY WHY no really why this mega overlap? sorry but you have to remap this part o-o no... no... no... ;w;
  3. 00:46:470 (5) - why don't you try to change this slider like this: fixed

[Hard]
  1. 00:07:941 (6) - ctrl+g no.. for pattern and DS
  2. 00:15:588 (1,2,3) - the spacing here don't let you understand the rhythm change so try to fix the spacing so much... T^T why do everybody hate this?
  3. 00:31:470 (3) - personally a sraight slider would be better here :V to plain... :v i make it wooble cause i thinks it's quite fun looking for it's pattern ;v
  4. 00:32:941 (4,5) - don't overlap it's still clear to catch after the slider
  5. 00:57:353 (3,4,5,6) - don't overlap ;_; changed pattern
  6. 01:05:294 (6,1) - why? again ^ it's making sense of higher piano
  7. 01:06:764 (2,3) - why don't you try to do like this: fixed
  8. 01:13:529 (5,6) - :/ again the slider path is clear :3
  9. 01:15:294 (1,2) - doesen't look good at least the path is still clear
  10. 01:20:000 - add a note here and start 1/4 later the spinner too harsh i think :3
good luck
Thanks :D

A Mystery wrote:

Hello! from my queue

General

  1. What can I say... Good map, but also simple because of the difficulty (which is not a bad thing at all). thanks :>
  2. Also, that makes it easy to spot little mistakes in the blankets and stacks. Consider going through the map to check them all checked
  3. Are you sure that bass sound in the very end is part of the actual song? yes... i don't do editing to the mp3 file at all. (the actual song in game is have the bass as well]
Champion

Plays well, can't say much but very minor things

00:01:470 (3) - 1 pixel to the right for a perfect stack no... i follow grid snap here
00:02:647 (5) - Why doesn"t this one stack with the slider end of 00:01:470 (3) - ? i make advantageous for HD player.. make it more visible
00:04:705 (1) - I prefer something like this, because of the flow and how it looks http://puu.sh/efdbJ/729f04e4f1.jpg, but your call nope, for blanket
00:10:294 (2) - Improve the blanket a little bit fixed
00:13:235 (6,2) - ^ ^
00:15:588 (1,2,3) - I think it's weird how you used spacing for 1/4 jumps here, why don't you just overlap some sliders? changed to other pattern
00:22:058 (7) - Blanket (just a bit down and left) fixed
00:39:411 (4) - nothing changes in the music, yet you overlap a circle here instead of making a jump. the piano sound isn't increased as much as before :3 i take it as a advantage
00:47:941 (2,3) - Spacing between (2) and (3) is a bit off compared to (1) and (2) fixed
00:52:647 (2) - This is making a blanket for 00:51:764 (1) - and 00:53:529 (3) - but the position of (3) and the slider head of (1) is completely different :? fixed
01:10:000 (6,7) - Why not a straight path to 01:10:588 (1) - http://puu.sh/efeAn/c517ae55b7.jpg too plain if i just make it straight
01:12:647 (4) - Why a slider return on such a strong downbeat? :( Consider making this 1 circle and 1 slider no... it's already making sense

Normal

Only some blankets, seems fine.

00:06:176 (2) - Blanket
00:15:588 (2) - ^ not supposed to do blanket
00:37:647 (1,2) - Double blanket maybe? will break DS however i fix it :3
00:44:117 (2) - blanket

Looking great, good luck!
thanks :D

ALL UPDATED!
guineaQ
frooooooooooom #modhelp

Just a quick look

Normal

00:37:647 (1,2) - How this doesn't blanket sticks out like a sore thorn in my eyes.
01:10:588 (1) - Personally I would just make it like this
01:12:941 (4) - ^^

Some slider arts are kinda overdone but its okay

Champion

Only thing that bothers me is the lack of jumps despite being a hard diff and having low bpm.

Futsuu

  1. 00:08:235 (19) - Um, there is nothing in the music here? having a k at 00:07:941 - makes more sense to me.
  2. 00:14:117 (30,31,32,33) - kddk
  3. 00:24:705 (57) - it works with or without, its really your choice.
  4. 00:25:882 (60) - k
  5. 00:26:764 - You might wanna get more opinion on this, but it feels weird how you mapped the same instrument sound at 00:25:882 (60) - and yet you left this one empty. I do understand its a futsuu and you might not want 5 1/2 notes in a row, but still get more opinion about this.
  6. 00:35:000 - d here
  7. 00:35:588 (80) - remove
  8. 00:42:353 (95) - K?
  9. 00:52:058 (115) - I would remove
  10. 00:55:588 - and put d here to compensate for the lost note density if you removed 00:52:058 (115) -
  11. 01:13:235 (157) - I would remove this for consistency since you were strictly following the loud piano for the whole kiai

    Eh it's kinda weird how the diff gets easier in the kiai :<
    Either map to more diverse instruments in kiai or make the part before kiai easier by following only one main piano

Muzukashii

  1. 00:04:558 (11) - yo this feels really awkward
  2. 00:09:264 (22) - ^^
  3. 00:13:823 (34,35) - :<
  4. 00:22:353 - I would put kd here
  5. 00:32:794 (93) - ahhhhh
  6. 00:34:117 (98,107) - I would remove
  7. 00:36:764 - and I would add note here
  8. 00:39:117 - ,00:39:705 - would add d here to make up for the lost note density if you applied the mods above
  9. 00:40:000 (116) - K?
  10. 00:43:235 - add k
  11. 00:44:411 - add d
  12. 00:51:617 - good place to add d
  13. 00:54:411 - d
  14. 00:56:323 - k?
  15. 01:08:529 (176,179) - I would remove these and add k at 01:11:323 -
  16. 01:20:147 - you could add k here o_o

    Mostly worried about awkward overmaps in the intro.
Xelasto
From my modding queue :D

Normal
00:07:941 (4) - Place this a bit further up.
00:09:411 (1,2) - Use the same slider
00:11:764 (4,1) - Don't touch these. Really doesn't look good.
00:15:588 (2) - Curve slightly less
00:18:823 (1,2) - This overlap looks weird. Try figuring out something else, like curving 1 downwards
00:32:941 (1) - Why such a weird shape, you aren't blanketing anything
00:32:941 (1,3) - Don't overlap these. It's really noticeable
00:37:647 (1) - I suggest you turn this and the stuff after it sideways, as the sharp upward curve doesn't flow well.
00:46:470 (5) - This ends on a strong beat, which isn't good. Strong beats like this should be the start of something, not the end.
00:51:176 (4,1) - Place 4 lower so it looks better
00:56:470 (1) - This slider shape doesn't look too good. Change it up a bit.
01:01:176 (1,2) - Ctrl + J 1 as the sharp upward curve once again doesn't flow well.
01:08:235 (3) - Why the bumps? There are no things suggesting bumps in the music. Also this doesn't look good.
HP drain, Approach Rate, and Overall difficulty all up by 1

Overall a decent difficulty, but the slider shapes and flow can be improved.

Champion
00:12:353 (5) - Make this blanket 4
00:16:764 (4,5) - Make it like this https://osu.ppy.sh/ss/2535423
01:05:294 (6,1) - Try and not touch
01:10:588 (1,2) - ^
01:13:529 (5,6) - ^
HP drain up by 1

Very solid difficulty. Flows VERY nicely. 8-)

Overall, this is a great map. However, the normal mode requires some work. Get a few mods for it and then possibly you could call a BAT. Good luck on getting your map ranked. :)
PatZar

guineaQ wrote:

frooooooooooom #modhelp

Just a quick look

Futsuu

  1. 00:08:235 (19) - Um, there is nothing in the music here? having a k at 00:07:941 - makes more sense to me. no, calm rhythm so no
  2. 00:14:117 (30,31,32,33) - kddk
  3. 00:24:705 (57) - it works with or without, its really your choice. deleted
  4. 00:25:882 (60) - k no, almost the piano lowers sound i use d
  5. 00:26:764 - You might wanna get more opinion on this, but it feels weird how you mapped the same instrument sound at 00:25:882 (60) - and yet you left this one empty. I do understand its a futsuu and you might not want 5 1/2 notes in a row, but still get more opinion about this.
  6. 00:35:000 - d here ok
  7. 00:35:588 (80) - remove no, 00:36:176 - have a gap sound, so i put d on that line,
  8. 00:42:353 (95) - K? k
  9. 00:52:058 (115) - I would remove nah
  10. 00:55:588 - and put d here to compensate for the lost note density if you removed 00:52:058 (115) -
  11. 01:13:235 (157) - I would remove this for consistency since you were strictly following the loud piano for the whole kiai eh?, dk is monosound and increase the powah imo

    Eh it's kinda weird how the diff gets easier in the kiai :<
    Either map to more diverse instruments in kiai or make the part before kiai easier by following only one main piano

Muzukashii

  1. 00:04:558 (11) - yo this feels really awkward really?, for me is fine
  2. 00:09:264 (22) - ^^ ^
  3. 00:13:823 (34,35) - :< ddk , that double d for increase the power of k, so no
  4. 00:22:353 - I would put kd here bad pitch for me so no
  5. 00:32:794 (93) - ahhhhh
  6. 00:34:117 (98,107) - I would remove no, want to emphasize about that section
  7. 00:36:764 - and I would add note here nope, unnecessary note imo
  8. 00:39:117 - ,00:39:705 - would add d here to make up for the lost note density if you applied the mods above about this, added
  9. 00:40:000 (116) - K? i added 00:39:705 - as k , so no
  10. 00:43:235 - add k nah, unnecessary emphasize imo
  11. 00:44:411 - add d no, same reason^
  12. 00:51:617 - good place to add d oh yeah, forget to add d here, nice catch
  13. 00:54:411 - d unnecessary dons
  14. 00:56:323 - k? since its k , so no
  15. 01:08:529 (176,179) - I would remove these and add k at 01:11:323 - no
  16. 01:20:147 - you could add k here o_o no too hard for me

    Mostly worried about awkward overmaps in the intro.
thanks for mod
http://puu.sh/eAEIL/38abd329b1.rar
Topic Starter
Arcubin

guineaQ wrote:

frooooooooooom #modhelp

Just a quick look

Normal

00:37:647 (1,2) - How this doesn't blanket sticks out like a sore thorn in my eyes. fixed
01:10:588 (1) - Personally I would just make it like this too harsh i think :3
01:12:941 (4) - ^^ ^^

Some slider arts are kinda overdone but its okay

Champion

Only thing that bothers me is the lack of jumps despite being a hard diff and having low bpm. well i just want to make it simple to read
thanks guin \:D/

Xelasto wrote:

From my modding queue :D

Normal
00:07:941 (4) - Place this a bit further up. too overlapping
00:09:411 (1,2) - Use the same slider too plain
00:11:764 (4,1) - Don't touch these. Really doesn't look good. it's fine...
00:15:588 (2) - Curve slightly less fixed
00:18:823 (1,2) - This overlap looks weird. Try figuring out something else, like curving 1 downwards fixed
00:32:941 (1) - Why such a weird shape, you aren't blanketing anything it's not supposed to blanket anything though ._.
00:32:941 (1,3) - Don't overlap these. It's really noticeable still noticeable :D
00:37:647 (1) - I suggest you turn this and the stuff after it sideways, as the sharp upward curve doesn't flow well. already fixed the flow before
00:46:470 (5) - This ends on a strong beat, which isn't good. Strong beats like this should be the start of something, not the end. well, the next beats is quite far :) and i can't force the beats itself
00:51:176 (4,1) - Place 4 lower so it looks better nope
00:56:470 (1) - This slider shape doesn't look too good. Change it up a bit. it's still readable imo
01:01:176 (1,2) - Ctrl + J 1 as the sharp upward curve once again doesn't flow well. fixing the curve
01:08:235 (3) - Why the bumps? There are no things suggesting bumps in the music. Also this doesn't look good.make sure to notice the piano :D
HP drain, Approach Rate, and Overall difficulty all up by 1 it's already look well

Overall a decent difficulty, but the slider shapes and flow can be improved.

Champion
00:12:353 (5) - Make this blanket 4 it's already blanket (4)'s tail
00:16:764 (4,5) - Make it like this https://osu.ppy.sh/ss/2535423 nope, i think
01:05:294 (6,1) - Try and not touch imo flow is good
01:10:588 (1,2) - ^ ^
01:13:529 (5,6) - ^^
HP drain up by 1 too harsh for low BPM ;w;

Very solid difficulty. Flows VERY nicely. 8-)

Overall, this is a great map. However, the normal mode requires some work. Get a few mods for it and then possibly you could call a BAT. Good luck on getting your map ranked. :)
idk :D thanks btw
Sky Trias
Hey azintairin710 o/
Just small check for hitsounding ;)
no kds

  • [Champion]
  1. 00:05:588 (2) - remove whistle on the tail
  2. 00:12:353 (5) - ^
  3. 00:20:882 (4) - remove whistle
  4. 00:22:058 (7) - remove whistle on the tail
  5. 00:24:411 (2) - change to clap
  6. 00:40:588 (6,7) - blanked well (and remove (6) - whistle)
  7. 01:15:000 (8) - change to clap
  8. 01:19:411 (7) - change to clap on the tail
Shiranai
Halloooo kak dari queue aku :)

[General]
  1. Aku kira ini lagu pop korea -_-
  2. Kak kalo volume sebelum kiai diturunin jadi 40~50% gimana? kan biasanya pas kiai volumenya lebih gede dibandingin sama bagian lain, kalo yang ini mah sebelum dan pas kiai volumenya malah sama-sama 60% terlebih suara 60% buat di awal kayanya terlalu gede karena bagian awal cukup soft musiknya
  3. Lagunya berakhir dengan absurd, engga coba diganti mp3 lain kak yang lebih bagus?
  4. Mungkin di bagian akhir spinner bisa ditambah beberapa green lines terus diset volumenya biar mengecil mengikuti suara lagu
[Normal]
  1. 00:00:882 (2) - Add whitle on end, to emphize strong piano sound on red tick
  2. 00:03:235 (4) - Sama
  3. 00:07:941 (4) - Kak menurut aku, suara whistlenya baiknya didelete terus diganti dibagian ini 00:07:058 (3) - di akhir slider, entah kenapa rasanya lebih cocok kaya gitu kak
  4. 00:10:294 (2) - Kalo puter 5 derajat terus ctrl+h itu gimana kak? terus letakin di x:336 y:196 terus ini 00:11:176 (3) - juga pindah ke x:304 y:48, gimana ya kak ngejelasinnya bingung, jadi posisi slider yg sekarang itu kaya mau jatuh terus posisinya kaya melemah gitu, sedangkan piano dari lagunya kuat, jadi lebih baik di ctrl+h kebalikan dr bentuk slider sebelumnya mengikuti kuatnya dari suara piano, ya gitu lah kak hahaha XD, http://puu.sh/eCIK7/649fe848fa.jpg
  5. 00:15:588 (2,3) - Kak udah tau belum tentang polarity rhythm? jadi itu kan ada slider (2) berhenti di blue tick sedangkan slider (3) mulai dari white tick setelahnya, jadi supaya lebih readable bagi beginners banyak orang pasti nyaranin supaya (2) itu dikasih reverse supaya slider (2) berakhir di white tick di mana slider (3) mulai, pemain jadi ga bingung nentuin ritme dari blue tick yang tiba-tiba pindah ke white tick nanti, lebih jelasnya mungkin ritmenya bisa diganti jadi gini http://puu.sh/eCJ69/44f06fde4f.jpg , terus posisinya mungkin bisa dicoba kaya gini http://puu.sh/eCJbR/7b8e3af970.jpg dengan tambahan whistle di bagian reverse slider (3)
  6. 00:21:176 (3) - 00:18:823 (1) - Add whistle di akhir, suara pianonya lumayan kuat kak
  7. 00:40:000 (3) - Tambah clap kak di akhir supaya kesan hitsoundnya menanjak menunjukkan kalo mau masuk kiai time
  8. 00:41:764 (4) - Tambah whistle di awal kak, mengikuti suara piano di white tick
  9. 00:51:764 (1) - Tambah whistle di akhir kak
  10. 00:55:000 (5) - Kayanya node ke dua dari awal bisa agak ditarik ke kanan kak, biar bentuk curvenya bener-bener curve http://puu.sh/eCLGh/44e1436102.jpg , kalo butuh codenya:
    220,104,55000,2,0,B|292:96|312:40|312:40|328:64|360:76,1,180,0|2,0:0|0:0,0:0:0:0:
    364,124,56176,1,2,0:0:0:0:
    360,172,56470,6,0,B|372:232|352:292|352:292|322:274|308:244,2,180,8|2|2,0:0|0:0|0:0,0:0:0:0:
    344,76,58823,2,0,B|276:60|224:76|224:76|156:92|96:76,1,240,8|2,0:0|0:0,0:0:0:0:
  11. 00:55:000 (5) - Tambah whistle di awal kak
  12. 01:00:588 (3) - Tambah whistle kak sama kaya 00:41:764 (4) -
  13. 01:05:882 (1) - Tambah whistle di akhir kak
  14. 01:08:235 (3) - Yah kak bentuk curve yang ini kurang rapih http://puu.sh/eCMwD/7fd8edc3cc.jpg dan sebenernya slider wiggle kaya gitu kurang cocok menurut aku, mending curve aja yang simple, kaya gini kan bagus kak http://puu.sh/eCMVb/61df80efd1.jpg , kalo butuh kodenya:
    56,152,66764,2,0,P|128:152|208:224,1,180,2|2,0:0|0:0,0:0:0:0:
    244,308,68235,2,0,P|380:324|444:140,1,360,8|2,0:0|0:0,0:0:0:0:
    444,92,70294,1,2,0:0:0:0:
  15. 01:15:294 (1) - Tambah whistle di akhir
[Hard]
  1. Menyusul
[]
Sementara itu dulu ya kak, aku mau pergi. Semoga ga bingung haha XD
Topic Starter
Arcubin

Sky Trias wrote:

Hey azintairin710 o/
Just small check for hitsounding ;)
no kds oh... shet i clicked kudos XD will ask BAT to deny it

  • [Champion]
  1. 00:05:588 (2) - remove whistle on the tail
  2. 00:12:353 (5) - ^
  3. 00:20:882 (4) - remove whistle no...
  4. 00:22:058 (7) - remove whistle on the tail ^
  5. 00:24:411 (2) - change to clap ^
  6. 00:40:588 (6,7) - blanked well (and remove (6) - whistle) fixed blanket but doesn't remove the whistle
  7. 01:15:000 (8) - change to clap no...
  8. 01:19:411 (7) - change to clap on the tail^
Mako mod is also placed here after finish modding :)
Lifdrasir
#LongLiveTheChase
Hi I come to m4m std peggaso & D4rksho0ter

Normal
01:00:588 (3,4) - try a slider
00:07:058 (3,4) - try a two sliders
00:15:588 (2) - not indicated whether it would be a blue termination, try a red tick pls.
01:20:000 (1) - ends 01:22:353 pls

Champion
00:18:235 (1) - ends red tick

I see more things for now , anyway , I am newbie modding

#LongLiveTheChase
Shiranai
Halloooo kak~

[Hard]
Misc.
  1. Add green line here 00:02:058 - 00:04:411 - 00:08:529 - 00:10:882 - 00:13:823 - 00:20:588 - 00:24:117 - 00:25:000 - 00:34:117 - etc and set volume to 10~20% as you hear closer, there's no sound on that red tick in other words you can silence that part with set the volume lower and don't forget to re-addjust the volume afterward, bisa juga pake code di bawah ini kak:
    SPOILER
    [TimingPoints]
    0.1,588.235294117647,4,2,1,60,1,0
    2058,-100,4,2,1,20,0,0
    2353,-100,4,2,1,60,0,0
    4411,-100,4,2,1,20,0,0
    4705,-100,4,2,1,60,0,0
    8529,-100,4,2,1,20,0,0
    9411,-100,4,2,1,60,0,0
    10882,-100,4,2,1,20,0,0
    11176,-100,4,2,1,60,0,0
    13823,-100,4,2,1,20,0,0
    14117,-100,4,2,1,60,0,0
    18235,-200,4,2,1,15,0,0
    18823,-100,4,2,1,60,0,0
    20588,-100,4,2,1,20,0,0
    20882,-100,4,2,1,60,0,0
    24117,-100,4,2,1,20,0,0
    24411,-100,4,2,1,60,0,0
    25000,-100,4,2,1,20,0,0
    25294,-100,4,2,1,60,0,0
    32647,-100,4,2,1,20,0,0
    32941,-100,4,2,1,60,0,0
    34117,-100,4,2,1,20,0,0
    34705,-100,4,2,1,60,0,0
    42353,-100,4,2,1,70,0,1
    47647,-100,4,2,1,20,0,1
    47941,-100,4,2,1,70,0,1
    48529,-100,4,2,1,20,0,1
    48823,-100,4,2,1,70,0,1
    50882,-100,4,2,1,20,0,1
    51176,-100,4,2,1,70,0,1
    53235,-100,4,2,1,20,0,1
    53529,-100,4,2,1,70,0,1
    67353,-100,4,2,1,20,0,1
    67647,-100,4,2,1,70,0,1
    80000,-100,4,2,1,60,0,0
    80588,-100,4,2,1,40,0,0
    81176,-100,4,2,1,20,0,0
    81764,-100,4,2,1,10,0,0
Hitsound
  1. 00:00:588 (2) - Add whistle on head, you can hear strong piano sound there
  2. 00:02:647 (5) - Add whistle on tail, same explaination as above
  3. 00:05:588 (2) - Add whistle also on tail
  4. 00:07:647 (5,6) - Swap whistle between them, it seems that (5) have more strong piano sound rather than (6)'s heaad
  5. 00:09:411 (1) - 00:12:353 (5) - 00:19:411 (2) - Add whistle on end?
  6. 00:28:823 (4) - Add whistle
  7. 00:31:470 (3) - Add whistle on both beginning and reverse
  8. 00:41:176 (7) - Add whistle on tail
  9. 00:41:176 (7) - Tambah clap kak di awal? biar suara hitsoundnya kedengeran menanjak
  10. 00:42:353 (1) - Add whistle on end?
  11. 00:49:705 (4) - 00:51:764 (1) - 00:55:000 (6) - 01:00:000 (6) - Add whistle on tail?
  12. 00:57:058 (2) - Add whistle?
  13. 01:04:411 (5) - Add whistle on head?
  14. 01:08:529 (4) - Add whistle on tail?
  15. 01:14:705 (7) - 01:18:235 (5) - Add whistle?
  16. 01:20:000 - Add circle there then put whistle and NC then move last spinner on 01:20:147 -

Pattern & rhythm

  1. 00:07:353 (4,5,6) - How about make them circular patern instead of triangle pattern? you can move (4) to x:196 y:240 then move (5,6) to x:256 y:292 , to be precise something like this http://puu.sh/eTfhF/46959c1cd8.jpg
  2. 00:11:764 (4) - Biar paralel kayanya itu dibuat curve aja kak terus blanket sama ini 00:12:353 (5) - kayanya flownya bakal lebih bagus
  3. 00:16:764 (4) - Better blanket, second node on x:80 y:352 then third node on x:112 y:376
  4. 00:18:235 (1) - Ganti rhythm aja bgmn kak? buat slider itu berhenti di red tick ini 00:18:529 - terus tambah circle blue tick ini 00:18:676 - Buat triplet di situ mengikuti suara peralihan bass nya, jadi kaya gini kak http://puu.sh/eTqXT/e76cd474a2.jpg
  5. 00:20:294 (3,4,5,6,7) - Tbh aku ga begitu suka kak sama pattern yang itu, kesan bgmn ya kaya menukik gitu tajem bgt, kalo dibuat gini bgmn kak http://puu.sh/eTrvT/469da2c2cc.jpg Buat antara (6) ke (7) sedikit jump, ya berhubung ini hard dan diff paling susah aku pikir ga masalah deh jump sedikit, kalo butuh codenya:
    360,276,20882,2,0,P|352:314|364:352,1,80,2|8,0:0|0:0,0:0:0:0:
    428,304,21470,1,0,0:0:0:0:
    504,276,21764,1,2,0:0:0:0:
    430,71,22058,2,0,B|416:108|432:152|432:152|444:192|432:228,1,160,2|2,0:0|0:0,0:0:0:0:
  6. 00:29:117 (5,6) - Bisa dibuat blanket mungkin kak biar keliatan lebih rapih
  7. 00:31:470 (3) - Jujur slider wiggle kaya gitu di sini ga cocok sama sekali, it's like out of place, dibuat straight aja kan bisa padahal atau dibuat S curve http://puu.sh/eTstd/75e0934212.jpg
  8. Lack of jumps imo
[]
No kds, just continuing my mod above
Topic Starter
Arcubin

D4rksho0ter wrote:

#LongLiveTheChase
Hi I come to m4m std peggaso & D4rksho0ter

Normal
01:00:588 (3,4) - try a slider
00:07:058 (3,4) - try a two sliders
00:15:588 (2) - not indicated whether it would be a blue termination, try a red tick pls.
01:20:000 (1) - ends 01:22:353 pls

Champion
00:18:235 (1) - ends red tick

I see more things for now , anyway , I am newbie modding

#LongLiveTheChase
nothing changed ;) but thanks for mod

Mako Sakata wrote:

Halloooo kak~ o/

[Hard]
Misc.
  1. Add green line here 00:02:058 - 00:04:411 - 00:08:529 - 00:10:882 - 00:13:823 - 00:20:588 - 00:24:117 - 00:25:000 - 00:34:117 - etc and set volume to 10~20% as you hear closer, there's no sound on that red tick in other words you can silence that part with set the volume lower and don't forget to re-addjust the volume afterward, bisa juga pake code di bawah ini kak: aku rasa nggak :/ soalnya malah aneh dimainin
    SPOILER
    [TimingPoints]
    0.1,588.235294117647,4,2,1,60,1,0
    2058,-100,4,2,1,20,0,0
    2353,-100,4,2,1,60,0,0
    4411,-100,4,2,1,20,0,0
    4705,-100,4,2,1,60,0,0
    8529,-100,4,2,1,20,0,0
    9411,-100,4,2,1,60,0,0
    10882,-100,4,2,1,20,0,0
    11176,-100,4,2,1,60,0,0
    13823,-100,4,2,1,20,0,0
    14117,-100,4,2,1,60,0,0
    18235,-200,4,2,1,15,0,0
    18823,-100,4,2,1,60,0,0
    20588,-100,4,2,1,20,0,0
    20882,-100,4,2,1,60,0,0
    24117,-100,4,2,1,20,0,0
    24411,-100,4,2,1,60,0,0
    25000,-100,4,2,1,20,0,0
    25294,-100,4,2,1,60,0,0
    32647,-100,4,2,1,20,0,0
    32941,-100,4,2,1,60,0,0
    34117,-100,4,2,1,20,0,0
    34705,-100,4,2,1,60,0,0
    42353,-100,4,2,1,70,0,1
    47647,-100,4,2,1,20,0,1
    47941,-100,4,2,1,70,0,1
    48529,-100,4,2,1,20,0,1
    48823,-100,4,2,1,70,0,1
    50882,-100,4,2,1,20,0,1
    51176,-100,4,2,1,70,0,1
    53235,-100,4,2,1,20,0,1
    53529,-100,4,2,1,70,0,1
    67353,-100,4,2,1,20,0,1
    67647,-100,4,2,1,70,0,1
    80000,-100,4,2,1,60,0,0
    80588,-100,4,2,1,40,0,0
    81176,-100,4,2,1,20,0,0
    81764,-100,4,2,1,10,0,0
Hitsound
  1. 00:00:588 (2) - Add whistle on head, you can hear strong piano sound there (2)'s head have same sound as (1)'s tail :/ no i think
  2. 00:02:647 (5) - Add whistle on tail, same explaination as above overused banget :3
  3. 00:05:588 (2) - Add whistle also on tail added
  4. 00:07:647 (5,6) - Swap whistle between them, it seems that (5) have more strong piano sound rather than (6)'s heaad no...
  5. 00:09:411 (1) - 00:12:353 (5) - 00:19:411 (2) - Add whistle on end? lagi-lagi rasanya overuse
  6. 00:28:823 (4) - Add whistle 00:29:117 (5) - head sound higher
  7. 00:31:470 (3) - Add whistle on both beginning and reverse added on reverse only
  8. 00:41:176 (7) - Add whistle on tail nope...
  9. 00:41:176 (7) - Tambah clap kak di awal? biar suara hitsoundnya kedengeran menanjak added
  10. 00:42:353 (1) - Add whistle on end? nope...
  11. 00:49:705 (4) - 00:51:764 (1) - 00:55:000 (6) - 01:00:000 (6) - Add whistle on tail? sound overused :3
  12. 00:57:058 (2) - Add whistle? 00:57:353 (3) - head's sound higher
  13. 01:04:411 (5) - Add whistle on head? nope...
  14. 01:08:529 (4) - Add whistle on tail? overused
  15. 01:14:705 (7) - 01:18:235 (5) - Add whistle? 01:15:000 (8) - sound higher
  16. 01:20:000 - Add circle there then put whistle and NC then move last spinner on 01:20:147 - too harsh i think :3

Pattern & rhythm

  1. 00:07:353 (4,5,6) - How about make them circular patern instead of triangle pattern? you can move (4) to x:196 y:240 then move (5,6) to x:256 y:292 , to be precise something like this http://puu.sh/eTfhF/46959c1cd8.jpg sut, it's so good >< but no cause i keep the DS consistency here :(
  2. 00:11:764 (4) - Biar paralel kayanya itu dibuat curve aja kak terus blanket sama ini 00:12:353 (5) - kayanya flownya bakal lebih bagus overuse curve :( nggak deh
  3. 00:16:764 (4) - Better blanket, second node on x:80 y:352 then third node on x:112 y:376 fixed
  4. 00:18:235 (1) - Ganti rhythm aja bgmn kak? buat slider itu berhenti di red tick ini 00:18:529 - terus tambah circle blue tick ini 00:18:676 - Buat triplet di situ mengikuti suara peralihan bass nya, jadi kaya gini kak http://puu.sh/eTqXT/e76cd474a2.jpg too harsh imo :3
  5. 00:20:294 (3,4,5,6,7) - Tbh aku ga begitu suka kak sama pattern yang itu, kesan bgmn ya kaya menukik gitu tajem bgt, kalo dibuat gini bgmn kak http://puu.sh/eTrvT/469da2c2cc.jpg Buat antara (6) ke (7) sedikit jump, ya berhubung ini hard dan diff paling susah aku pikir ga masalah deh jump sedikit, kalo butuh codenya:
    360,276,20882,2,0,P|352:314|364:352,1,80,2|8,0:0|0:0,0:0:0:0:
    428,304,21470,1,0,0:0:0:0:
    504,276,21764,1,2,0:0:0:0:
    430,71,22058,2,0,B|416:108|432:152|432:152|444:192|432:228,1,160,2|2,0:0|0:0,0:0:0:0:
  6. 00:29:117 (5,6) - Bisa dibuat blanket mungkin kak biar keliatan lebih rapih fix flow instead of blanket
  7. 00:31:470 (3) - Jujur slider wiggle kaya gitu di sini ga cocok sama sekali, it's like out of place, dibuat straight aja kan bisa padahal atau dibuat S curve http://puu.sh/eTstd/75e0934212.jpg ;w; changed to wave
  8. Lack of jumps imo karena emang lagunya sendiri simple :) jadinya jumpnya dikit
[]
No kds, just continuing my mod above
okay owo)/

Mako Sakata wrote:

Halloooo kak dari queue aku :)

[General]
  1. Aku kira ini lagu pop korea -_- ya maaf :v
  2. Kak kalo volume sebelum kiai diturunin jadi 40~50% gimana? kan biasanya pas kiai volumenya lebih gede dibandingin sama bagian lain, kalo yang ini mah sebelum dan pas kiai volumenya malah sama-sama 60% terlebih suara 60% buat di awal kayanya terlalu gede karena bagian awal cukup soft musiknya fixed
  3. Lagunya berakhir dengan absurd, engga coba diganti mp3 lain kak yang lebih bagus? aku akuin mp3 filenya agak absurd. tapi, ini mp3 file asli dari folder gamenya sendiri. jadi kalo aku cari ya sama aja :(
  4. Mungkin di bagian akhir spinner bisa ditambah beberapa green lines terus diset volumenya biar mengecil mengikuti suara lagu oww.. fixed on normal
[Normal]
  1. 00:00:882 (2) - Add whitle on end, to emphize strong piano sound on red tick added
  2. 00:03:235 (4) - Sama added
  3. 00:07:941 (4) - Kak menurut aku, suara whistlenya baiknya didelete terus diganti dibagian ini 00:07:058 (3) - di akhir slider, entah kenapa rasanya lebih cocok kaya gitu kak nope... (4) sound higher
  4. 00:10:294 (2) - Kalo puter 5 derajat terus ctrl+h itu gimana kak? terus letakin di x:336 y:196 terus ini 00:11:176 (3) - juga pindah ke x:304 y:48, gimana ya kak ngejelasinnya bingung, jadi posisi slider yg sekarang itu kaya mau jatuh terus posisinya kaya melemah gitu, sedangkan piano dari lagunya kuat, jadi lebih baik di ctrl+h kebalikan dr bentuk slider sebelumnya mengikuti kuatnya dari suara piano, ya gitu lah kak hahaha XD, http://puu.sh/eCIK7/649fe848fa.jpg nope deh... :3 flownya malah aneh imo
  5. 00:15:588 (2,3) - Kak udah tau belum tentang polarity rhythm? jadi itu kan ada slider (2) berhenti di blue tick sedangkan slider (3) mulai dari white tick setelahnya, jadi supaya lebih readable bagi beginners banyak orang pasti nyaranin supaya (2) itu dikasih reverse supaya slider (2) berakhir di white tick di mana slider (3) mulai, pemain jadi ga bingung nentuin ritme dari blue tick yang tiba-tiba pindah ke white tick nanti, lebih jelasnya mungkin ritmenya bisa diganti jadi gini http://puu.sh/eCJ69/44f06fde4f.jpg , terus posisinya mungkin bisa dicoba kaya gini http://puu.sh/eCJbR/7b8e3af970.jpg dengan tambahan whistle di bagian reverse slider (3) well... already considering about newcomer player reaction for this :3 but i think it's not a problem cause i want some challenge so they can play better in no time :3 but okay changed as you say
  6. 00:21:176 (3) - 00:18:823 (1) - Add whistle di akhir, suara pianonya lumayan kuat kak no... hitsound object setelahnya lebih tinggi
  7. 00:40:000 (3) - Tambah clap kak di akhir supaya kesan hitsoundnya menanjak menunjukkan kalo mau masuk kiai time added
  8. 00:41:764 (4) - Tambah whistle di awal kak, mengikuti suara piano di white tick reversenya lebih tinggi :3 biar gak terlalu overemphasized juga
  9. 00:51:764 (1) - Tambah whistle di akhir kak following note lebih tinggi :3
  10. 00:55:000 (5) - Kayanya node ke dua dari awal bisa agak ditarik ke kanan kak, biar bentuk curvenya bener-bener curve http://puu.sh/eCLGh/44e1436102.jpg , kalo butuh codenya: remove 2nd curve instead :3
    220,104,55000,2,0,B|292:96|312:40|312:40|328:64|360:76,1,180,0|2,0:0|0:0,0:0:0:0:
    364,124,56176,1,2,0:0:0:0:
    360,172,56470,6,0,B|372:232|352:292|352:292|322:274|308:244,2,180,8|2|2,0:0|0:0|0:0,0:0:0:0:
    344,76,58823,2,0,B|276:60|224:76|224:76|156:92|96:76,1,240,8|2,0:0|0:0,0:0:0:0:
  11. 00:55:000 (5) - Tambah whistle di awal kak objek sebelumnya lebih tinggi soudnnya :3
  12. 01:00:588 (3) - Tambah whistle kak sama kaya 00:41:764 (4) - the reason is same :3
  13. 01:05:882 (1) - Tambah whistle di akhir kak next object sound higher
  14. 01:08:235 (3) - Yah kak bentuk curve yang ini kurang rapih http://puu.sh/eCMwD/7fd8edc3cc.jpg dan sebenernya slider wiggle kaya gitu kurang cocok menurut aku, mending curve aja yang simple, kaya gini kan bagus kak http://puu.sh/eCMVb/61df80efd1.jpg , kalo butuh kodenya: intended to follow the piano :3 coba didengerin lebih fokus lagi :)
    56,152,66764,2,0,P|128:152|208:224,1,180,2|2,0:0|0:0,0:0:0:0:
    244,308,68235,2,0,P|380:324|444:140,1,360,8|2,0:0|0:0,0:0:0:0:
    444,92,70294,1,2,0:0:0:0:
  15. 01:15:294 (1) - Tambah whistle di akhirsame reason as before :3
[]
Sementara itu dulu ya kak, aku mau pergi. Semoga ga bingung haha XD
okay... owo)/ thanks for mod
Hinsvar
\o/

>General
  1. Tag sama audio lead-in antara diff standard sama Taiko-nya gak konsisten.
  2. Kenapa diff si Genocide gak ada BG?
>Normal
  1. 00:32:941 (1,3) - Kalau bisa jangan sampai ada slider path sama head/tail yang bersentuhan satu sama lain dong biar kelihatan lebih rapi. Sekarang kan kepala (1) nyentuh badan (3), dan ekor (3) nyentuh badan (1) juga.
>Champion
  1. Setting yang sekarang ketinggian buat diff Hard. Rasanya jadi Insane banget. Inget loh, lagunya kalem gini. Ubah HP jadi 5, AR jadi antara 6,5 atau 7 (bagusan 6,5 sih), dan OD jadi 6. Ini bakal bikin permainan lebih gampang dan relaxing (karena lagunya juga gini).
  2. 00:18:676 - Coba deh ini diberi volume 5%. Sebenarnya di sini gak ada apa-apa yang bisa di-map, bener kan? Karena sudah begitu, lebih baik dibikin "diem" aja.
  3. 00:27:058 - Perasaan dari sini combo-nya mulai gak konsisten, jadi terasa acak-acakan gitu penempatan NC dan panjang combo-nya. Ada alasan kenaa nggak tetep dibikin biar ada NC tiap 2 birama aja?
  4. 00:37:647 (1,2,3) - Ini spacing-nya gak nyantai banget buat Hard ._. Coba 1,9x aja, sama kayak 00:39:411 (4,5,6).
Buat spinner di semua diff, akhiri aja di 01:22:353, karena instrumennya emang berakhir di situ.

...Well itu aja sih. Silahkan panggil balik kalau udah nyelesaiin semua masalah ini :)
Topic Starter
Arcubin

Hinsvar wrote:

\o/

>General
  1. Tag sama audio lead-in antara diff standard sama Taiko-nya gak konsisten. fixed...
  2. Kenapa diff si Genocide gak ada BG? fixed
>Normal
  1. 00:32:941 (1,3) - Kalau bisa jangan sampai ada slider path sama head/tail yang bersentuhan satu sama lain dong biar kelihatan lebih rapi. Sekarang kan kepala (1) nyentuh badan (3), dan ekor (3) nyentuh badan (1) juga. fix dengan cara re-map :3 aku gak bisa buat seperti yang kamu buat
>Champion
  1. Setting yang sekarang ketinggian buat diff Hard. Rasanya jadi Insane banget. Inget loh, lagunya kalem gini. Ubah HP jadi 5, AR jadi antara 6,5 atau 7 (bagusan 6,5 sih), dan OD jadi 6. Ini bakal bikin permainan lebih gampang dan relaxing (karena lagunya juga gini).
  2. 00:18:676 - Coba deh ini diberi volume 5%. Sebenarnya di sini gak ada apa-apa yang bisa di-map, bener kan? Karena sudah begitu, lebih baik dibikin "diem" aja. menurutku terlalu pelan sih ._. tapi bener juga kalo emang lebih baik dibikin "diam"
  3. 00:27:058 - Perasaan dari sini combo-nya mulai gak konsisten, jadi terasa acak-acakan gitu penempatan NC dan panjang combo-nya. Ada alasan kenaa nggak tetep dibikin biar ada NC tiap 2 birama aja? fixed :3 bener2 gak nyadar soalnya ngikutin lagu
  4. 00:37:647 (1,2,3) - Ini spacing-nya gak nyantai banget buat Hard ._. Coba 1,9x aja, sama kayak 00:39:411 (4,5,6).fixed
Buat spinner di semua diff, akhiri aja di 01:22:353, karena instrumennya emang berakhir di situ. sengaja make suara "dup" di 01:22:205 - sebagai akhirannya :3

...Well itu aja sih. Silahkan panggil balik kalau udah nyelesaiin semua masalah ini :)
thanks for star btw \ :) /

Last Chat
18:51 Hinsvar: :D/
18:52 Hinsvar: Soal suggestion saya di Normal itu...
18:52 Hinsvar: http://osu.ppy.sh/ss/2598171
18:52 Hinsvar: Coba gini deh.
18:52 Hinsvar: Jauh lebih enak dilihat :)
18:53 Hinsvar: Dan karena yang nge-bubble nanti pasti orang Taiko, dia mana bakal ngurus standard :))
18:53 Hinsvar: Well saya mau pergi keluar dulu.
18:53 Hinsvar: Nanti kalau udah balik saya circle.
18:53 azintairin710: okay owo)b
18:53 *Hinsvar is away: Somewhere.
Hinsvar
>Champion
  1. 00:18:235 (1) - Waktu saya bilang silence ekornya dengan volume 5%, maksud saya ya cuma ekornya yang 5%. Kalau begini malah satu slider yang kena, dan ini unrankable. Solusinya tinggal mindahin timing point di 00:18:235 ke 00:18:676.
Ditunggu owob
Topic Starter
Arcubin

Hinsvar wrote:

>Champion
  1. 00:18:235 (1) - Waktu saya bilang silence ekornya dengan volume 5%, maksud saya ya cuma ekornya yang 5%. Kalau begini malah satu slider yang kena, dan ini unrankable. Solusinya tinggal mindahin timing point di 00:18:235 ke 00:18:676.
Ditunggu owob
:3 sorry aku kira yang di silence seluruh slidernya XD okay fixed
Hinsvar
k \o/
Topic Starter
Arcubin

Hinsvar wrote:

k \o/
owo)9 it's happening

thanks Hinsvar
Sky Trias
Ujimatsu Chiya
from #modreq

yeah... many people did not fully understand for Korea Games. so I cheak metadate. :3

As metadate, so many wrong point.



you must change Artist ' Kog ' He's ( Park Jae Sung ) just some belonging to the group.

I think change Source ' 그랜드체이스 ' is better. this has been used officially.

In tag, remove studios , lass , void , sieghart , dio , eclipse , transcend , grandark , Genocide It isn't need. they are jsut characters.
and What is battle of aernas? The words that are not related at all.
and add Netmarble , Naver Games , Grand Chase in tag these are associated with Game
I recommend add Duel Pone Zec Avenger in tag, ' Duel ' full name

you should be change diff's name. Champion is not associated with games and songs.
I think ' Elyos ' or ' Gate Keeper ' is better.

So accurate Metadate is

>> Artist : Kog
>> Tittle : Theme Duel
>> Source : 그랜드체이스
>> diff's name ( hard diff ) : Elyos
>> Tag : Grand Chase Netmarble Naver Games thunder hammer Action Pone Zec Avenger

If you want more information call me In-Game :)
Topic Starter
Arcubin

eINess wrote:

from #modreq

yeah... many people did not fully understand for Korea Games. so I cheak metadate. :3 thanks btw :3

As metadate, so many wrong point.



you must change Artist ' Kog ' He's ( Park Jae Sung ) just some belonging to the group. fixed

I think change Source ' 그랜드체이스 ' is better. this has been used officially. fixed

In tag, remove studios , lass , void , sieghart , dio , eclipse , transcend , grandark , Genocide It isn't need. they are jsut characters. will keep Void since it's his name in GCNA services, and genocide cause he is GDers here
and What is battle of aernas? The words that are not related at all. removed
and add Netmarble , Naver Games , Grand Chase in tag these are associated with Game add it
I recommend add Duel Pone Zec Avenger in tag, ' Duel ' full name will not add "duel" in tag, causing overlap with title

you should be change diff's name. Champion is not associated with games and songs.
I think ' Elyos ' or ' Gate Keeper ' is better. it's a difficulty name in grand chase :3 so i'll keep mine

So accurate Metadate is

>> Artist : Kog
>> Tittle : Theme Duel
>> Source : 그랜드체이스
>> diff's name ( hard diff ) : Elyos
>> Tag : Grand Chase Netmarble Naver Games thunder hammer Action Pone Zec Avenger

If you want more information call me In-Game :)
thanks for check eINess :D
PatZar

eINess wrote:

from #modreq
In tag, remove Genocide It isn't need. they are jsut characters.
wow y u so rude to me
lolia

Genocide wrote:

eINess wrote:

from #modreq
In tag, remove Genocide It isn't need. they are jsut characters.
wow y u so rude to me
wwwwwwwww
Topic Starter
Arcubin
Is asking taiko BNs gonna be this hard qwq
Nardoxyribonucleic
Marked. I will mod it when I have time.
PatZar
oh nice news indomie (y)
can't wait with your mod <3~
Topic Starter
Arcubin
uhh... ohh... >o<)b

here's he come >.<)b

edit : new page owo)9
Ujimatsu Chiya

Genocide wrote:

eINess wrote:

from #modreq
In tag, remove Genocide It isn't need. they are jsut characters.
wow y u so rude to me
oh lol my fault I know Genocide is Grand Chase's charter orz

I'm really sorry, Genocide. baka me ; ^ ;
Topic Starter
Arcubin

eINess wrote:

Genocide wrote:

wow y u so rude to me
oh lol my fault I know Genocide is Grand Chase's charter orz

I'm really sorry, Genocide. baka me ; ^ ;
lol XD

okay... now graveryarded... still waiting for nardo :D
Nardoxyribonucleic
Hi, here comes a taiko mod as requested by Genocide.

[General]

You may use normal default sampleset for all timing points. The current one is just too soft to be heard.

  • [Gen's Futsuu]

    Tags conflict with all other diffs. Make sure that the tags are consistent with them.
  1. 00:05:293 (10) - delete and change 00:05:587 (11) - to k to follow the main melody solely ?
  2. 00:07:647 (15,16,17) - As the music here is nearly silent, these notes could be deleted to create a 4/1 break, which could reflect the pause of music nicely.
  3. 00:14:117 (27) - k would be better since it has the same pitch as 00:13:235 (26) -
  4. 00:14:411 (28) - this note could be deleted to break the pattern a bit. Four 1/2 notes in Futsuu are actually a bit harsh for such a calm song, so it should be used sparsely.
  5. 00:17:058 (34,35,36) - similar to 00:07:647 (15,16,17) - , these notes could be removed as well.
  6. 00:20:588 (43) - same as 00:14:411 (28) -
  7. 00:22:353 (48) - deleting this note could emphasize the neighbouring high-pitched piano at 00:22:058 (47,49) -
  8. 00:30:000 (61,62) - swapping these notes to k d could accompany the pitch drop well.
  9. 00:34:411 (69) - delete and change 00:34:705 (70) - to d to follow the piano ?
  10. 00:48:823 (94,95) - swapping these notes to d k could fit the increase in piano pitch nicely.
  11. 00:50:000 (96,97) - similar to 00:07:647 (15,16,17) - , these notes could be removed to give a break.
  12. 00:51:176 (98) - d would be better if you change ^
  13. 00:53:235 (102) - move to 00:52:353 - to follow the piano there.
  14. 00:55:882 (107,108,109) - d k k would reflect the pitch increase imo.
  15. 00:58:823 (113) - d would be cool while highlighting the pitch drop appropriately.
  16. 01:06:470 (126,127,128,129) - d k k d would follow the piano in a way better.
  17. 01:12:647 (137,138,139,140) - similar to ^ , try kd kk ?
  18. 01:16:176 (146,148) - d would suit the pitch drop there.
  19. 01:17:941 (1) - You may want a softer spinner at the end. Try to lower its volume to 30% ?
  • [Gen's Muzukashii]
  1. 00:07:353 (19) - d would be better because of the absence of high-pitched sound there.
  2. 00:15:294 (40) - consider deleting this note ? A bit unnecessary due to the lack of music support.
  3. 00:17:941 (47) - same as ^
  4. 00:19:117 (52,53,54) - change to d d k and delete 00:20:000 (55) - for pattern consistency ?
  5. 00:26:470 (71) - this note could be deleted to give a 2/1 break.
  6. 00:27:353 (73,75) - delete and change 00:27:647 (74) - to k if you change ^ for a smoother flow.
  7. 00:32:353 (89) - same as 00:15:294 (40) -
  8. 00:33:235 (92) - change to d and delete 00:34:117 (95) - . A bit crowded for the soft music there.
  9. 00:35:588 (101) - d would be better if you change ^ for coherence.
  10. 00:36:470 (104) - same as 00:15:294 (40) -
  11. 00:39:705 (112) - ^
  12. 00:52:353 (144,145) - d k would suit the pitch increase of the piano there.
  13. 00:55:882 (150,151,152) - same as Futsuu
  14. 01:04:411 (171) - deleting this note would result in a better focus on the main melody.
  15. 01:06:470 (175,176) - same as 00:52:353 (144,145) -
  16. 01:09:411 (182) - this note could be removed to shorten the 1/2 + 1/4 pattern a bit.
  17. 01:20:294 (1) - same as Futsuu
Call me back.
PatZar

Nardoxyribonucleic wrote:

Hi, here comes a taiko mod as requested by Genocide.

[General]

You may use normal default sampleset for all timing points. The current one is just too soft to be heard.

  • [Gen's Futsuu]

    Tags conflict with all other diffs. Make sure that the tags are consistent with them.
  1. 00:05:293 (10) - delete and change 00:05:587 (11) - to k to follow the main melody solely ?
  2. 00:07:647 (15,16,17) - As the music here is nearly silent, these notes could be deleted to create a 4/1 break, which could reflect the pause of music nicely. i follow piano sound so dd will be nice imo
  3. 00:14:117 (27) - k would be better since it has the same pitch as 00:13:235 (26) - ah really?, the sound is different so no
  4. 00:14:411 (28) - this note could be deleted to break the pattern a bit. Four 1/2 notes in Futsuu are actually a bit harsh for such a calm song, so it should be used sparsely.
  5. 00:17:058 (34,35,36) - similar to 00:07:647 (15,16,17) - , these notes could be removed as well. no
  6. 00:20:588 (43) - same as 00:14:411 (28) -
  7. 00:22:353 (48) - deleting this note could emphasize the neighbouring high-pitched piano at 00:22:058 (47,49) -
  8. 00:30:000 (61,62) - swapping these notes to k d could accompany the pitch drop well.
  9. 00:34:411 (69) - delete and change 00:34:705 (70) - to d to follow the piano ?
  10. 00:48:823 (94,95) - swapping these notes to d k could fit the increase in piano pitch nicely. 00:30:588 (58) - the sound is high, in piano its called with chord so it will be high imo
  11. 00:50:000 (96,97) - similar to 00:07:647 (15,16,17) - , these notes could be removed to give a break. no
  12. 00:51:176 (98) - d would be better if you change ^ ^
  13. 00:53:235 (102) - move to 00:52:353 - to follow the piano there.
  14. 00:55:882 (107,108,109) - d k k would reflect the pitch increase imo.
  15. 00:58:823 (113) - d would be cool while highlighting the pitch drop appropriately. no, i won't reflect hand, also the sound is high
  16. 01:06:470 (126,127,128,129) - d k k d would follow the piano in a way better.
  17. 01:12:647 (137,138,139,140) - similar to ^ , try kd kk ?
  18. 01:16:176 (146,148) - d would suit the pitch drop there.
  19. 01:17:941 (1) - You may want a softer spinner at the end. Try to lower its volume to 30% ?
  • [Gen's Muzukashii]
  1. 00:07:353 (19) - d would be better because of the absence of high-pitched sound there.
  2. 00:15:294 (40) - consider deleting this note ? A bit unnecessary due to the lack of music support.
  3. 00:17:941 (47) - same as ^
  4. 00:19:117 (52,53,54) - change to d d k and delete 00:20:000 (55) - for pattern consistency ?
  5. 00:26:470 (71) - this note could be deleted to give a 2/1 break.
  6. 00:27:353 (73,75) - delete and change 00:27:647 (74) - to k if you change ^ for a smoother flow.
  7. 00:32:353 (89) - same as 00:15:294 (40) -
  8. 00:33:235 (92) - change to d and delete 00:34:117 (95) - . A bit crowded for the soft music there.
  9. 00:35:588 (101) - d would be better if you change ^ for coherence.
  10. 00:36:470 (104) - same as 00:15:294 (40) -
  11. 00:39:705 (112) - ^
  12. 00:52:353 (144,145) - d k would suit the pitch increase of the piano there.
  13. 00:55:882 (150,151,152) - same as Futsuu
  14. 01:04:411 (171) - deleting this note would result in a better focus on the main melody.
  15. 01:06:470 (175,176) - same as 00:52:353 (144,145) -
  16. 01:09:411 (182) - this note could be removed to shorten the 1/2 + 1/4 pattern a bit.
  17. 01:20:294 (1) - same as Futsuu
Call me back.
ah fck, the reply mod is gone, got refreshed `-`
@Muzu, 01:20:294 (1) - 00:39:705 (112) - 00:35:588 (101) - 00:07:353 (19) - 00:15:294 (40) - 00:17:941 (47) - 00:19:117 (52,53,54) -00:26:470 (71) - 00:27:353 (73,75) - 00:32:353 (89) - 00:33:235 (92) - 00:35:588 (101) - are rejected

thanks for mod!
http://puu.sh/glQFm/2239a5dbcd.rar
Topic Starter
Arcubin
;w; i don't have pending slot ;w;

will update (and recall nardo) after revived ;w;
Topic Starter
Arcubin
revived `^`)9 and updated

thanks to guineaQ
Nardoxyribonucleic

Genocide wrote:

Nardoxyribonucleic wrote:

Hi, here comes a taiko mod as requested by Genocide.

[General]

You may use normal default sampleset for all timing points. The current one is just too soft to be heard.

  • [Gen's Futsuu]

    Tags conflict with all other diffs. Make sure that the tags are consistent with them.
  1. 00:05:293 (10) - delete and change 00:05:587 (11) - to k to follow the main melody solely ?
  2. 00:07:647 (15,16,17) - As the music here is nearly silent, these notes could be deleted to create a 4/1 break, which could reflect the pause of music nicely. i follow piano sound so dd will be nice imo
  3. 00:14:117 (27) - k would be better since it has the same pitch as 00:13:235 (26) - ah really?, the sound is different so no
  4. 00:14:411 (28) - this note could be deleted to break the pattern a bit. Four 1/2 notes in Futsuu are actually a bit harsh for such a calm song, so it should be used sparsely.
  5. 00:17:058 (34,35,36) - similar to 00:07:647 (15,16,17) - , these notes could be removed as well. no
  6. 00:20:588 (43) - same as 00:14:411 (28) -
  7. 00:22:353 (48) - deleting this note could emphasize the neighbouring high-pitched piano at 00:22:058 (47,49) -
  8. 00:30:000 (61,62) - swapping these notes to k d could accompany the pitch drop well.
  9. 00:34:411 (69) - delete and change 00:34:705 (70) - to d to follow the piano ?
  10. 00:48:823 (94,95) - swapping these notes to d k could fit the increase in piano pitch nicely. 00:30:588 (58) - the sound is high, in piano its called with chord so it will be high imo
  11. 00:50:000 (96,97) - similar to 00:07:647 (15,16,17) - , these notes could be removed to give a break. no
  12. 00:51:176 (98) - d would be better if you change ^ ^
  13. 00:53:235 (102) - move to 00:52:353 - to follow the piano there.
  14. 00:55:882 (107,108,109) - d k k would reflect the pitch increase imo.
  15. 00:58:823 (113) - d would be cool while highlighting the pitch drop appropriately. no, i won't reflect hand, also the sound is high
  16. 01:06:470 (126,127,128,129) - d k k d would follow the piano in a way better.
  17. 01:12:647 (137,138,139,140) - similar to ^ , try kd kk ?
  18. 01:16:176 (146,148) - d would suit the pitch drop there.
  19. 01:17:941 (1) - You may want a softer spinner at the end. Try to lower its volume to 30% ?
  • [Gen's Muzukashii]
  1. 00:07:353 (19) - d would be better because of the absence of high-pitched sound there.
  2. 00:15:294 (40) - consider deleting this note ? A bit unnecessary due to the lack of music support.
  3. 00:17:941 (47) - same as ^
  4. 00:19:117 (52,53,54) - change to d d k and delete 00:20:000 (55) - for pattern consistency ?
  5. 00:26:470 (71) - this note could be deleted to give a 2/1 break.
  6. 00:27:353 (73,75) - delete and change 00:27:647 (74) - to k if you change ^ for a smoother flow.
  7. 00:32:353 (89) - same as 00:15:294 (40) -
  8. 00:33:235 (92) - change to d and delete 00:34:117 (95) - . A bit crowded for the soft music there.
  9. 00:35:588 (101) - d would be better if you change ^ for coherence.
  10. 00:36:470 (104) - same as 00:15:294 (40) -
  11. 00:39:705 (112) - ^
  12. 00:52:353 (144,145) - d k would suit the pitch increase of the piano there.
  13. 00:55:882 (150,151,152) - same as Futsuu
  14. 01:04:411 (171) - deleting this note would result in a better focus on the main melody.
  15. 01:06:470 (175,176) - same as 00:52:353 (144,145) -
  16. 01:09:411 (182) - this note could be removed to shorten the 1/2 + 1/4 pattern a bit.
  17. 01:20:294 (1) - same as Futsuu
Call me back.
ah fck, the reply mod is gone, got refreshed `-`
@Muzu, 01:20:294 (1) - 00:39:705 (112) - 00:35:588 (101) - 00:07:353 (19) - 00:15:294 (40) - 00:17:941 (47) - 00:19:117 (52,53,54) -00:26:470 (71) - 00:27:353 (73,75) - 00:32:353 (89) - 00:33:235 (92) - 00:35:588 (101) - are rejected

thanks for mod!
http://puu.sh/glQFm/2239a5dbcd.rar
It is understandable that you did not reply the mods in Muzukashii due to the loss of reply mods. It would be better to explain why you rejected the mods next time, as this could be a bit impolite to modders.

Please reconsider the deletion suggestions like 00:07:647 (14,15,16) - and 00:17:058 (32,33,34) - in Futsuu. Currently the number of breaks (2/1 and 4/1) used is not enough. We can rarely find 2/1 breaks except at few places like 00:26:470 and 00:40:588 - only.

Concerning the Muzukashii, since the song is so calm, some 2/1 breaks would still be preferred, such as 00:26:470 (70) - . You may also decide some places for breaks by yourself. Otherwise, the mapping would become consecutive and we can hardly find any rest moments throughout the song.

You may call me again for a recheck after the addition of sufficient breaks.
Nardoxyribonucleic
@Arcubin: about the "soft-sliderslide.wav" in the song folder

Ranking Criteria wrote:

Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a 0-byte .wav file.
I think the mentioned file is a 0-byte .wav file, right?
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