i sorta promised i'd mod this, so here ya go.
how to mod 7k D:
random things that i think may improve the map
Columns:
|1|2|3|4|5|6|7|
Chords are [] etc.
00:17:529 (17529|1,18029|1) - if i'm not mistaken this is to the bells in the background. you may have missed a note here 00:18:529 - and 00:19:529 -
00:35:029 (35029|6,35029|3) - this point is pretty quiet, but has the same chord intensity as the build up right before it
00:38:904 - ending the LN here would put more emphasis on the vocal coming in, and would line up with the end of the tambourine thingy
00:40:497 - just saying, this entire song is at only 120 bpm, it's the vocals that are not perfectly quantized. i'm not sure why you'd end up syncing to the vocals when the percussion isn't completely ignored in the map00:41:060 - 00:42:133 - 00:43:944 - additional drum hits here, remember that this drum pattern repeats every 4 measures/double white line, so i won't point it out every repeat
00:42:260 (42260|0) - there's no drum playing here, but there is one on 00:42:386 - , so move it there
00:50:766 - missing drum note
00:55:019 -
sounds like a more correct rhythm to me
01:13:027 (73027|3,74777|2) - snares are mapped here but right after this they're not there. any reason for that?
01:19:027 (79027|4,79027|5,79152|4,79152|5,79277|0,79277|2,79402|0,79402|2,79527|4,79527|5,79652|4,79652|5) - you probably already know this is 1/8, but i feel like 4 note trills would work better here
01:20:027 - i actually had to go check in ddream to see the rhythm for this section lol. it looks like this
and yeahhhhhhhhhhhh i think it'd be a lot less trouble if you just mapped a jack on 4 for the vocal or something. i noticed right away what you have now felt off, and others might also (ps those gray notes are 1/48 snap)
also, consider lowering the values for the speed up here. something like 1.1x -> 1.2x instead of 1.15x -> 1.3x. the 4.00x -> 0.9x thing is fine imo
01:24:527 (84527|1) - turn this into a normal note to emphasize the staccato
01:33:464 - vocal pitch change here that's missing
01:41:027 (101027|4,101152|5,101277|4,101402|5) - this is the same rhythm as on 01:33:464 -
01:47:527 (107527|3) - representing a fade in with a single note at its start feels a bit odd, why not make this an LN?
01:53:464 - flute note here
01:55:589 (115589|1) - the 1/8 synth starts right after this, so move this note to 01:55:964 - where there is a missing note
also, nice job usagi for putting down the 5/16 rhythm for the wubs correctly lol
01:58:027 (118027|1,118027|0) - end these LNs at 01:58:527 - like you did right before, the sound ends at this point also. that means you might want to add an LN at 01:59:027 - on 1.
additionally, there's a staccato synth here and on 01:58:402 -
01:58:777 - 01:58:902 - more polyrhythms
02:01:027 (121027|0,121027|2,121193|6,121193|4,121360|1,121360|2) - this is still 5/16, not 1/3
02:06:818 - 02:07:068 - 02:14:818 - 02:15:068 - snares here in case you were planning on mapping that
02:13:527 (133527|6,133693|4,133860|2) - still 5/16
02:19:589 - change the 0.6x SVs here to 0.5x, or change the 1.5x to 1.4x
04:31:777 - idk about this SV. it looks very strong/sharp when it's not a particularly strong beat. i really don't know a fitting alternative but consider tweaking the placement/values around
04:53:652 (293652|5,293777|6) - the mapped sound for this LN stops after the 5th note. the second time this happens on 05:01:527 (301527|2) - you did this correctly, so fix that
05:24:402 - missing note to clap? most other spots you're mapping it but not here
05:24:902 - 05:27:902 - drums that are missing notes, you added them at 05:32:402 (332402|2,332902|4) - also but not on this part. if you're reducing the layering, it's better to reduce as time passes instead of the other way around
all of the SVs aside from the ones i pointed out are balanced correctly and shouldn't have any major problems with sightreading.
first 7k mod yay?
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