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takamatt feat. GUMI - TOKIO FUNKA [OsuMania]

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Topic Starter
Kamikaze

Agka wrote:

Time for a mod.

These are all my opinions, but I think they'll make the map look more polished.

04:30:152 - Change to 0.7x. It's mostly hard to read though, I think the section would actually be stronger /without/ the bumps or with an overall 0.85 or so slowdown. I was kinda experimenting with making bumps there and it turned out pretty meh. Changed to 0,85 but left the last jump because it fits
04:43:777 (283777|1,283839|2,283902|1,283964|2,284027|1) - Change pattern to a Left-To-Right formation rather than a trill. Changed a bit diffrently after skype talk (screen just in case)
04:51:777 (291777|3,291777|4,291777|2,291839|5,291839|1,291902|4,291902|2,291964|1,291964|5,292027|2,292027|3,292027|4) - Same. I'm surprised that no one pointed this out throughout all of the mods I got lol I was too lazy to fix that eventually, so I'll change it, but also a lil' bit diffrently (screen)
05:07:777 (307777|3,307839|4,307902|5,307964|4,308027|5) - Shift one lane left and linearize. Left-to-right formation. Done
05:35:027 - Again, in my humble opinion, these SV changes at the end are unnecessary, There's nothing to transition to nor a reason to emphasize in particular when there's nothing to contrast it to! That SV is my favourite SV of the whole map tbh. I love the idea of finishing the map off with a blast, smashes and hard SV bumps. Also it's fine to play as I constantly get 300's on it and 90% of playtesters FC'ed it easily too. Therefore I'm leaving it as it is. Explained all of it on skype already but I thought I'd write it down here too for the sake of it.

Love. I like this map. The rest of the SV changes are fine.
Thanks a lot, I love you <3
rip 5,00 star rating
Arzenvald

Agka wrote:

Time for a mod.

These are all my opinions, but I think they'll make the map look more polished.

01:57:527 - Please change this to include a short stream following the dubstep bass. It's incredibly out of place not to have one after just having one that emphasized that, and that only and then within the same section not have it at all.
01:58:527 - Same. Alternatively, change the previous wubs that were mapped as doubles to a hold.
02:03:089 - You stopped mapping the 1/4ths, the sound is still there though.
02:34:027 - These SV changes are a bit harder to read, in particular the 1.5 -> 0.8 sequences make everything fall out of place and not align to the actual fractions of the measure. I recommend either removing them or leaving them as longer normalized bumps. A straight slowdown of this part is better, in my opinion. // o.o i'd keep them, that's what i want btw.. :v


Love. I like this map. The rest of the SV changes are fine.
omg thanks agka.. >www<

-Kamikaze- wrote:

rip 5,00 star rating
rip my update is 5.07 star http://puu.sh/dvaLe.rar
PS : i add some sample in my part, to make it more catchy.. >w<
Evening

Agka wrote:

Time for a mod.

These are all my opinions, but I think they'll make the map look more polished.

00:03:529 (3529|3,3529|5,3529|1,4029|3,4029|0,4029|6) - Keep as [345] chord. Hmm okays
00:10:404 (10404|0) - Move to 3 to keep consistent with 00:09:779 (9779|2,9904|2,10029|2) - Don't really know why i had it on 1, moved to 3
00:55:208 - Change these from 1.5 -> 0.5 to be 0.5 -> 1.5 (slowdown first) Aight, changed this
01:57:527 - Please change this to include a short stream following the dubstep bass. It's incredibly out of place not to have one after just having one that emphasized that, and that only and then within the same section not have it at all.
01:58:527 - Same. Alternatively, change the previous wubs that were mapped as doubles to a hold.
02:03:089 - You stopped mapping the 1/4ths, the sound is still there though.
02:34:027 - These SV changes are a bit harder to read, in particular the 1.5 -> 0.8 sequences make everything fall out of place and not align to the actual fractions of the measure. I recommend either removing them or leaving them as longer normalized bumps. A straight slowdown of this part is better, in my opinion.
04:30:152 - Change to 0.7x. It's mostly hard to read though, I think the section would actually be stronger /without/ the bumps or with an overall 0.85 or so slowdown.
04:43:777 (283777|1,283839|2,283902|1,283964|2,284027|1) - Change pattern to a Left-To-Right formation rather than a trill.
04:51:777 (291777|3,291777|4,291777|2,291839|5,291839|1,291902|4,291902|2,291964|1,291964|5,292027|2,292027|3,292027|4) - Same.
05:07:777 (307777|3,307839|4,307902|5,307964|4,308027|5) - Shift one lane left and linearize. Left-to-right formation.
05:35:027 - Again, in my humble opinion, these SV changes at the end are unnecessary, There's nothing to transition to nor a reason to emphasize in particular when there's nothing to contrast it to!

Love. I like this map. The rest of the SV changes are fine.
Thanks Agka o/

Updators
http://puu.sh/dvnJY/22802f14d1.osu
Topic Starter
Kamikaze
Will update when I get home
Done~
ExPew
looks better

here take #1

pattern/hitsound/rhythm works pretty well

doesnt have noisy SB note

@rumia i need your help to check SV here
DJPop
I don't think it's ok to bubble now. The map's still in WIP category, not Pending.
Arzenvald
here we go again~
ExPew

DJPop wrote:

I don't think it's ok to bubble now. The map's still in WIP category, not Pending.

sorry forgot to move Pending
Topic Starter
Kamikaze

ExPew wrote:

looks better

here take #1

pattern/hitsound/rhythm works pretty well

doesnt have noisy SB note

@rumia i need your help to check SV here
Oh shit here we go
HYYYYYYYYYYYYYYYYYYYYYYYYYPE

EDIT: Also confirmed that feat. GUMi is indeed listed in official sources, so it's correct (I do believe that it's the official source)
Aka
ahhhhhhhhh i wanted to map this song back then so baaaaaad
Fullerene-
i sorta promised i'd mod this, so here ya go.
how to mod 7k D:

random things that i think may improve the map

Columns:
|1|2|3|4|5|6|7|
Chords are [] etc.

00:17:529 (17529|1,18029|1) - if i'm not mistaken this is to the bells in the background. you may have missed a note here 00:18:529 - and 00:19:529 -

00:35:029 (35029|6,35029|3) - this point is pretty quiet, but has the same chord intensity as the build up right before it

00:38:904 - ending the LN here would put more emphasis on the vocal coming in, and would line up with the end of the tambourine thingy

00:40:497 - just saying, this entire song is at only 120 bpm, it's the vocals that are not perfectly quantized. i'm not sure why you'd end up syncing to the vocals when the percussion isn't completely ignored in the map

00:41:060 - 00:42:133 - 00:43:944 - additional drum hits here, remember that this drum pattern repeats every 4 measures/double white line, so i won't point it out every repeat

00:42:260 (42260|0) - there's no drum playing here, but there is one on 00:42:386 - , so move it there

00:50:766 - missing drum note

00:55:019 - sounds like a more correct rhythm to me

01:13:027 (73027|3,74777|2) - snares are mapped here but right after this they're not there. any reason for that?

01:19:027 (79027|4,79027|5,79152|4,79152|5,79277|0,79277|2,79402|0,79402|2,79527|4,79527|5,79652|4,79652|5) - you probably already know this is 1/8, but i feel like 4 note trills would work better here

01:20:027 - i actually had to go check in ddream to see the rhythm for this section lol. it looks like this and yeahhhhhhhhhhhh i think it'd be a lot less trouble if you just mapped a jack on 4 for the vocal or something. i noticed right away what you have now felt off, and others might also (ps those gray notes are 1/48 snap)
also, consider lowering the values for the speed up here. something like 1.1x -> 1.2x instead of 1.15x -> 1.3x. the 4.00x -> 0.9x thing is fine imo

01:24:527 (84527|1) - turn this into a normal note to emphasize the staccato

01:33:464 - vocal pitch change here that's missing

01:41:027 (101027|4,101152|5,101277|4,101402|5) - this is the same rhythm as on 01:33:464 -

01:47:527 (107527|3) - representing a fade in with a single note at its start feels a bit odd, why not make this an LN?

01:53:464 - flute note here

01:55:589 (115589|1) - the 1/8 synth starts right after this, so move this note to 01:55:964 - where there is a missing note
also, nice job usagi for putting down the 5/16 rhythm for the wubs correctly lol

01:58:027 (118027|1,118027|0) - end these LNs at 01:58:527 - like you did right before, the sound ends at this point also. that means you might want to add an LN at 01:59:027 - on 1.
additionally, there's a staccato synth here and on 01:58:402 -

01:58:777 - 01:58:902 - more polyrhythms

02:01:027 (121027|0,121027|2,121193|6,121193|4,121360|1,121360|2) - this is still 5/16, not 1/3

02:06:818 - 02:07:068 - 02:14:818 - 02:15:068 - snares here in case you were planning on mapping that

02:13:527 (133527|6,133693|4,133860|2) - still 5/16

02:19:589 - change the 0.6x SVs here to 0.5x, or change the 1.5x to 1.4x

04:31:777 - idk about this SV. it looks very strong/sharp when it's not a particularly strong beat. i really don't know a fitting alternative but consider tweaking the placement/values around

04:53:652 (293652|5,293777|6) - the mapped sound for this LN stops after the 5th note. the second time this happens on 05:01:527 (301527|2) - you did this correctly, so fix that

05:24:402 - missing note to clap? most other spots you're mapping it but not here

05:24:902 - 05:27:902 - drums that are missing notes, you added them at 05:32:402 (332402|2,332902|4) - also but not on this part. if you're reducing the layering, it's better to reduce as time passes instead of the other way around

all of the SVs aside from the ones i pointed out are balanced correctly and shouldn't have any major problems with sightreading.

first 7k mod yay?

~
Topic Starter
Kamikaze
Will adress tomorrow, thanks~
Evening
POSTING THIS FIRST BEFORE I REKT MY BROWSER CAUSE I'M CLUMSY


Fullerene- wrote:

i sorta promised i'd mod this, so here ya go.
how to mod 7k D:

random things that i think may improve the map

Columns:
|1|2|3|4|5|6|7|
Chords are [] etc.

00:17:529 (17529|1,18029|1) - if i'm not mistaken this is to the bells in the background. you may have missed a note here 00:18:529 - and 00:19:529 - top reasons why people shouldn't touch my map without permission, now idk what are these mapped to lol

Anyways, i removed the note here 00:17:529 (17529|1) - for consistency, i don't really want to have too many notes here as the density on the left hand dies right after, which may feel rather weird 00:19:029 (19029|2,19029|1,19779|2,19779|0) -


00:35:029 (35029|6,35029|3) - this point is pretty quiet, but has the same chord intensity as the build up right before it nerfed that chord hard to 1 note

00:38:904 - ending the LN here would put more emphasis on the vocal coming in, and would line up with the end of the tambourine thingy Aight, ended there and moved some stuff for better playability

00:40:497 - just saying, this entire song is at only 120 bpm, it's the vocals that are not perfectly quantized. i'm not sure why you'd end up syncing to the vocals when the percussion isn't completely ignored in the map lel ask kami ( moving to the correct stuff and removed the timing points )

00:41:060 - 00:42:133 - 00:43:944 - additional drum hits here, remember that this drum pattern repeats every 4 measures/double white line, so i won't point it out every repeat Added additional notes

00:42:260 (42260|0) - there's no drum playing here, but there is one on 00:42:386 - , so move it there Moved

00:50:766 - missing drum note Added

00:55:019 - sounds like a more correct rhythm to me seems better, changed and changed the SV also

01:13:027 (73027|3,74777|2) - snares are mapped here but right after this they're not there. any reason for that? inconsistency on my part, didn't add any snares during high densities in this section though, trying to avoid bias and confusion

01:19:027 (79027|4,79027|5,79152|4,79152|5,79277|0,79277|2,79402|0,79402|2,79527|4,79527|5,79652|4,79652|5) - you probably already know this is 1/8, but i feel like 4 note trills would work better here depending on how the next part is snapped i will change accordingly

01:20:027 - i actually had to go check in ddream to see the rhythm for this section lol. it looks like this and yeahhhhhhhhhhhh i think it'd be a lot less trouble if you just mapped a jack on 4 for the vocal or something. i noticed right away what you have now felt off, and others might also (ps those gray notes are 1/48 snap) mother of snap
also, consider lowering the values for the speed up here. something like 1.1x -> 1.2x instead of 1.15x -> 1.3x. the 4.00x -> 0.9x thing is fine imo

Errr so imma fix this later


01:24:527 (84527|1) - turn this into a normal note to emphasize the staccato Changed this and the following note

01:33:464 - vocal pitch change here that's missing o dang didn't notice that, changed that to a stair thingy

01:41:027 (101027|4,101152|5,101277|4,101402|5) - this is the same rhythm as on 01:33:464 - Changed, fixed some note thingy there

01:47:527 (107527|3) - representing a fade in with a single note at its start feels a bit odd, why not make this an LN? Hmm, i think i'm just going to remove this and use the LN end there to mark the end of the vocal and the start of the echo, i wanted to have a break here for transition into the next section

first 7k mod yay? yay

~
Thx for mod flrn and the reference chart ( in advance ) heh
Arzenvald

Fullerene- wrote:

i sorta promised i'd mod this, so here ya go.
how to mod 7k D: // how to map 4k D:

random things that i think may improve the map

Columns:
|1|2|3|4|5|6|7|
Chords are [] etc.

01:53:464 - flute note here // ==a keep, i focused to wubs and percussion only

01:55:589 (115589|1) - the 1/8 synth starts right after this, so move this note to 01:55:964 - where there is a missing note // added instead moved (keep the ghost note to make better rhythm.. :^) )
also, nice job usagi for putting down the 5/16 rhythm for the wubs correctly lol // :u i don't even

01:58:027 (118027|1,118027|0) - end these LNs at 01:58:527 - like you did right before, the sound ends at this point also. that means you might want to add an LN at 01:59:027 - on 1. // applied.. oh neat! (;w; my ln layer)
additionally, there's a staccato synth here and on 01:58:402 -

01:58:777 - 01:58:902 - more polyrhythms // neat

02:01:027 (121027|0,121027|2,121193|6,121193|4,121360|1,121360|2) - this is still 5/16, not 1/3 // DAFONZ how can it moved to 1/3... hue silly me

02:06:818 - 02:07:068 - 02:14:818 - 02:15:068 - snares here in case you were planning on mapping that // i'll keep it empty.. :3

02:13:527 (133527|6,133693|4,133860|2) - still 5/16 // done

02:19:589 - change the 0.6x SVs here to 0.5x, or change the 1.5x to 1.4x // finally sv mod.. done

all of the SVs aside from the ones i pointed out are balanced correctly and shouldn't have any major problems with sightreading.

first 7k mod yay? // GZ irene

~

Z3nx wrote:

top reasons why people shouldn't touch my map without permission, now idk what are these mapped to lol
did some self-mod for once again, there's something odd with the LN rhythm at 02:18:402 (138402|2,138652|0) - and yea, it's supposed to be 1/2 to make the rhythm coincident with the music, no need 3/4 rhythm.. orz

thanks erene! (hope i don't overlap my update with zenx & kami's) http://puu.sh/dD3SW.rar

btw kami, is the drum-hitnormal77.wav a silent hitsound file? (i will re-download to make sure)..
in case there's some unsampled notes, just replace it with something else.. i aware this can cause another issue.. (you know, skalim's pendulum, unranked due silent hitsound... =-=)
Topic Starter
Kamikaze

ExUsagi wrote:

btw kami, is the drum-hitnormal77.wav a silent hitsound file? (i will re-download to make sure)..
in case there's some unsampled notes, just replace it with something else.. i aware this can cause another issue.. (you know, skalim's pendulum, unranked due silent hitsound... =-=)
I have no freakin idea, haven't even touched hitsounds, but since ExPew of all guys bubbled, I'm not worried about this
will update with my fixes when zenny finishes his reply
Topic Starter
Kamikaze

Fullerene- wrote:

i sorta promised i'd mod this, so here ya go.
how to mod 7k D:

random things that i think may improve the map

Columns:
|1|2|3|4|5|6|7|
Chords are [] etc.

04:31:777 - idk about this SV. it looks very strong/sharp when it's not a particularly strong beat. i really don't know a fitting alternative but consider tweaking the placement/values around I think it plays fine, also it's intended to be a little trap. Moved 2,75x 1/8 earlier tho

04:53:652 (293652|5,293777|6) - the mapped sound for this LN stops after the 5th note. the second time this happens on 05:01:527 (301527|2) - you did this correctly, so fix that Also for ??? reason LN's were 3/2 here and 1/1 later, fixed and rearranged (had to Ctrl+H the whole bracket+LN pattern orz)

05:24:402 - missing note to clap? most other spots you're mapping it but not here Fixed

05:24:902 - 05:27:902 - drums that are missing notes, you added them at 05:32:402 (332402|2,332902|4) - also but not on this part. if you're reducing the layering, it's better to reduce as time passes instead of the other way around I only heard like 2-3 extra notes to be added, so I added them. Feel free to PM me if you notice more before I ask for rebubble

all of the SVs aside from the ones i pointed out are balanced correctly and shouldn't have any major problems with sightreading.

first 7k mod yay? flrn5bat

~
Update #1: My part, Tertel's part and provisional Zenx's part. Still waiting for that refference chart for Zenx and his final update
shionelove
be careful,a BAT can bubble only 3times
Topic Starter
Kamikaze

hutunohito wrote:

be careful,a BAT can bubble only 3times
I'm aware of this. Thus I'm not calling ExPew unless I've checked everything
LordRaika
Do i have to recheck this again since u guys delete note and add new note
Surely there'll be missing hitsound i assume?
Topic Starter
Kamikaze
Yeah, I wanted to call you, but after final zenx's update. Still waiting for Fulle's reference chart lmao
LordRaika
got it :D
Topic Starter
Kamikaze
Is Fullerene- ever going to give out his precious reference chart???????
Tune in next year!
17VA
http://puu.sh/dQaiV/1ca3be450b.jpg snap errors

00:21:529 -, 00:22:029 -, 00:22:529 - ~~

add notes at white lines. middle line looks so empty. like this : http://puu.sh/dQa9L/a25e1ae44c.jpg

00:40:997 (40997|0,40997|2,40997|4) -

move to 00:41:029 - and add drum note at 00:40:945 -

03:59:027 -

uncomfortable longnote pattern, so I rearrange this part.

how about this? http://puu.sh/dQ9DN/111b155ec5.jpg

04:15:152 (255152|1,255402|1,255652|1,255902|1) -

move to 3rd column might be more comfortable to play.
Topic Starter
Kamikaze

17VA wrote:

03:59:027 -

uncomfortable longnote pattern, so I rearrange this part.

how about this? http://puu.sh/dQ9DN/111b155ec5.jpg I didn't think that this could be unomfortable in any way, but I like your suggestion. Fixed

04:15:152 (255152|1,255402|1,255652|1,255902|1) -

move to 3rd column might be more comfortable to play. Indeed, it will be more comfortable, but it was designed to be more uncomfortable to hit, to put a physical strain on fingers. It's isn't too fast too. I'll change it if anyone else points it out.
Thanks a lot!
Evening

17VA wrote:

http://puu.sh/dQaiV/1ca3be450b.jpg snap errors Fixed that

00:21:529 -, 00:22:029 -, 00:22:529 - ~~

add notes at white lines. middle line looks so empty. like this : http://puu.sh/dQa9L/a25e1ae44c.jpg There's not really any beat here so i think i'll not add anything

00:40:997 (40997|0,40997|2,40997|4) -

move to 00:41:029 - and add drum note at 00:40:945 - Fixed according to fullerene's reference chart and this

03:59:027 -

uncomfortable longnote pattern, so I rearrange this part.

how about this? http://puu.sh/dQ9DN/111b155ec5.jpg

04:15:152 (255152|1,255402|1,255652|1,255902|1) -

move to 3rd column might be more comfortable to play.
thanks for mod 17VA o/ ( and also fullerene's reference chart hehe )

http://puu.sh/dSVSl/745d629a86.osu
Topic Starter
Kamikaze
Updated and waiting for Raika's hitsound check
LordRaika
Finisheddddddddd~ :D/

this is it...
http://puu.sh/e4PRJ.rar << final version
recheck all hitsound and fixed them all.... , hue so much missed on maki's part ^^'

NOTE :
-delete the old drum-hitnormal77.wav
-extract those rar and add the finishing material.... :D
-Important note : you didnt set the video to be used on the dif yet?

and i think the sv on usagi's dubstep part is a bit too aggresive? especially on the 4 chord part

that's all ^^b
u better get this approve sooooon or the monster will go rampage.... Grawllllllrrrrrrrrrrr~
Topic Starter
Kamikaze
I swear that video was there fug
Updated~
Lirai
Just small check~

[Mid-Summer Marathon]
04:15:027 - maybe change this to 141414, This Ring Trill wasn't suit with the drumroll (unless trill with high pitch piano), using IIDX controler can be easily beat this pattern but sadly most ppl here dont use it

04:31:777 (271777|5) - First though this LN was for that growl sound, but then it wasn't (Tested and i break the combo here) then checked and there's sample, with that 2.75 sv, you just kill me here
that growl sound end here 04:32:277 really awkward if the LN represent 1/2 of it

05:01:777 - Maybe add some chord here looks good as you did here 04:53:777
[Hitsound]
00:35:029 (35029|5) - drum-hitnormal77 and 10%

boo so silent, filesize only 1 KB, This silent hitsound maybe Unrankable
I suggest to replace it with new hitsound
[SV]
04:31:902 - As you can see here you use 2.75x , this make 04:32:152 (272152|0,272277|5,272277|1,272277|2,272402|4,272402|0) - totally unreadable ( I break the Combo here )
I see you trying to make this LN looks long,if you dont want change the pattern here,
I suggest use SV (with 1/8 Beat Snap)
04:31:777 - 1.5x
04:31:964 - 0.25x
Or you can use this SV
04:31:777 - 2.5x
04:31:839 - 0.25x
04:31:902 - 2.5x
04:31:964 - 0.25x

or anything but plz use less than 1.5x before 1x . so the chart still can be played and passable for everyone
Topic Starter
Kamikaze

DE-CADE wrote:

Just small check~

[Mid-Summer Marathon]
04:15:027 - maybe change this to 141414, This Ring Trill wasn't suit with the drumroll (unless trill with high pitch piano), using IIDX controler can be easily beat this pattern but sadly most ppl here dont use it 14 is not possible due to 04:15:527 (255527|3) - but since you're not the first one to complain about this, I finally changed it to 23 trill

04:31:777 (271777|5) - First though this LN was for that growl sound, but then it wasn't (Tested and i break the combo here) then checked and there's sample, with that 2.75 sv, you just kill me here
that growl sound end here 04:32:277 really awkward if the LN represent 1/2 of it Fixed, confirmed on irc

05:01:777 - Maybe add some chord here looks good as you did here 04:53:777 Done
[Hitsound]
00:35:029 (35029|5) - drum-hitnormal77 and 10% woah, the file had a wrong number lmao, fixed

boo so silent, filesize only 1 KB, This silent hitsound maybe Unrankable
I suggest to replace it with new hitsound
[SV]
04:31:902 - As you can see here you use 2.75x , this make 04:32:152 (272152|0,272277|5,272277|1,272277|2,272402|4,272402|0) - totally unreadable ( I break the Combo here )
I see you trying to make this LN looks long,if you dont want change the pattern here,
I suggest use SV (with 1/8 Beat Snap)
04:31:777 - 1.5x
04:31:964 - 0.25x
Or you can use this SV
04:31:777 - 2.5x
04:31:839 - 0.25x
04:31:902 - 2.5x
04:31:964 - 0.25x

or anything but plz use less than 1.5x before 1x . so the chart still can be played and passable for everyone Remade a little bit diffrently, it's much more readable now
Thanks~ Updated
Lirai
HS: "69" problem were fixed | SV: Looking Good

Good Marathon


Wait ExPew to Move this Beatmap to Pending, and give his 2nd Bubble

Good Luck~
Topic Starter
Kamikaze
LordRaika
Dude.... Seriously...... Get this rankeeeeed
Wahaha....

1 moreeeee bat


Btw, damn dat gif XD
Topic Starter
Kamikaze

LordRaika wrote:

Dude.... Seriously...... Get this rankeeeeed
I'm trying, okay
#pokeexpew2015
#rebubbleplz
#funka
#233
#froggifmeme
Topic Starter
Kamikaze
It's pending, hype? whoever moved this to pending (probably pew) pls help
Nanatsu
Sorry for damn noob and slow modding <3

  • 22:56 -Kamikaze-: Suwaiiii I need your helppppp
    22:56 _S u w a k o_: ?
    22:56 _S u w a k o_: modding?
    22:57 -Kamikaze-: testplay
    22:57 -Kamikaze-: expew request
    22:57 *-Kamikaze- is listening to [http://osu.ppy.sh/b/473054 takamatt feat. GUMI - TOKIO FUNKA]
    22:57 _S u w a k o_: ..
    22:57 _S u w a k o_: not good feeling today
    22:57 _S u w a k o_: should i do?
    22:57 -Kamikaze-: he wants feedback on SV
    22:57 -Kamikaze-: well if you don't want to I'm not forcing you
    22:58 _S u w a k o_: will do but dont expect much..
    22:58 _S u w a k o_: dling
    22:58 -Kamikaze-: okay~
    22:58 -Kamikaze-: thanks
    22:59 _S u w a k o_: is it has storyboard?
    23:00 _S u w a k o_: quite long to dl
    23:00 -Kamikaze-: nope, it has massive hitsounds
    23:00 _S u w a k o_: 28.4mb
    23:00 _S u w a k o_: rankable ok owo
    23:00 -Kamikaze-: it's almost like keysounded lol
    23:00 -Kamikaze-: da marathon
    23:00 -Kamikaze-: :D
    23:15 _S u w a k o_: 02:57:652 - 03:00:027 -
    23:15 _S u w a k o_: i think you need nurf here
    23:15 _S u w a k o_: such 1.2 0.8
    23:15 _S u w a k o_: or 1.3 0.7
    23:15 -Kamikaze-: I'll make it 1,3 0,7
    23:15 _S u w a k o_: 03:06:027 - 03:08:027 -
    23:17 _S u w a k o_: 04:31:777 -
    23:17 _S u w a k o_: nurf here too
    23:18 -Kamikaze-: my osu crashed
    23:18 -Kamikaze-: AAAAAAAAAAAAAAAAAAAAAAAAAAA
    23:18 _S u w a k o_: 04:31:777 -
    23:18 _S u w a k o_: you need nurf here
    23:19 -Kamikaze-: I'm currently fixing 02:57:652 -
    23:19 -Kamikaze-: wait a second
    23:19 _S u w a k o_: well
    23:19 _S u w a k o_: and here
    23:19 _S u w a k o_: 04:02:027 -
    23:19 _S u w a k o_: i can't find something effect
    23:19 _S u w a k o_: even u setted sv
    23:19 _S u w a k o_: is it need? hmm
    23:20 -Kamikaze-: I didn't know that's there lol
    23:20 -Kamikaze-: fixed
    23:20 _S u w a k o_: and such x0.9 x0.95 svs are really reduce bpm in song?
    23:21 -Kamikaze-: I just made them because it's a calm section
    23:21 -Kamikaze-: I think it fits
    23:21 -Kamikaze-: makes it a bit more climatic
    23:21 _S u w a k o_: 00:40:987 (40987|4) -
    23:21 _S u w a k o_: l..lol
    23:21 _S u w a k o_: to repersent vocal?
    23:22 -Kamikaze-: yeah
    23:22 _S u w a k o_: oh and
    23:22 _S u w a k o_: hmm.. vocal isn't start from 1/4?
    23:22 -Kamikaze-: there are really weird snaps there
    23:22 _S u w a k o_: 05:35:152 - here should be consistency i guess
    23:22 -Kamikaze-: it's actually a 1/48
    23:22 _S u w a k o_: DAFUQ
    23:22 _S u w a k o_: ok
    23:23 -Kamikaze-: Fullerene pointed it out
    23:23 -Kamikaze-: and in what sense consistency?
    23:23 _S u w a k o_: 04:30:027 (270027|2,270027|4) - isn't it stop 04:30:152 - here?
    23:23 _S u w a k o_: idk
    23:23 _S u w a k o_: ah
    23:23 _S u w a k o_: consistency?
    23:24 -Kamikaze-: fixed 4:30
    23:25 _S u w a k o_: 05:35:652 (335652|5,335652|4,335652|6,335777|1,335777|2,335777|0,335902|6,335902|5,335902|4) - ctrl h? huh
    23:25 _S u w a k o_: i dont know how to say here well
    23:25 _S u w a k o_: point is i got misee there too and soemthing was kinda strange
    23:26 _S u w a k o_: or because i am noob? up to you
    23:26 -Kamikaze-: you're not noob lol
    23:26 -Kamikaze-: I know what you mean
    23:26 -Kamikaze-: it would be easier to hit if I would reverse them
    23:26 -Kamikaze-: in fact they were like that earlier
    23:27 -Kamikaze-: but this is correct technically
    23:27 -Kamikaze-: I'll ask expew about it
    23:27 -Kamikaze-: also could you point out sv sections to nerf again?
    23:27 _S u w a k o_: nope
    23:27 -Kamikaze-: I lost them because of crash =w=
    23:27 _S u w a k o_: 0.5 1.5 is reasonable
    23:28 _S u w a k o_: sorry i really dont have experience on irc mod
    23:28 _S u w a k o_: ;w;w;w;
    23:28 -Kamikaze-: ;A;
    23:28 -Kamikaze-: 02:57:652 - so was this fine?
    23:28 _S u w a k o_: if expew asked about sv
    23:28 -Kamikaze-: D:
    23:28 _S u w a k o_: i think my opinion is already finish
    23:29 _S u w a k o_: dont want to nurf here?
    23:29 -Kamikaze-: I nerfed it
    23:29 _S u w a k o_: i suggest to nurf here too because of consistency if you will use 0.7 1.3
    23:29 _S u w a k o_: some of parts
    23:29 -Kamikaze-: I fixed 02:57:652 - 03:05:527 - and 04:02:027 -
    23:29 -Kamikaze-: anything else?
    23:30 _S u w a k o_: 1.5 0.7 is fit?
    23:30 _S u w a k o_: 01:26:027 -
    23:30 -Kamikaze-: I think it's fine
    23:31 -Kamikaze-: I don't get 100's and rarerly 200's
    23:31 -Kamikaze-: and I'm total noob =w=
    23:32 _S u w a k o_: yep
    23:32 -Kamikaze-: anything else?
    23:32 _S u w a k o_: no
    23:32 _S u w a k o_: 04:10:027 -
    23:32 _S u w a k o_: 4 0.9 heretoo
    23:33 -Kamikaze-: fixd
    23:33 _S u w a k o_: 04:31:027 (271027|5,271027|4) - better to be short note? idk
    23:34 _S u w a k o_: btw i should check only sv now -0.-
    23:34 _S u w a k o_: ok that's al
    23:34 _S u w a k o_: about sv
    23:34 -Kamikaze-: I think it's okay as short LNs
    23:35 -Kamikaze-: I'll recheck for those 1,5 0,5 sections
    23:35 _S u w a k o_: cuz i heard on 25% and it was short than other
    23:35 -Kamikaze-: and make them 1,3 0,7
    23:35 _S u w a k o_: btw it's up to you it's not strange at all
    23:35 _S u w a k o_: short note 1.5 0.5 is fine
    23:35 _S u w a k o_: DAFUQ ye i missed here
    23:36 _S u w a k o_: 02:04:902 -
    23:36 _S u w a k o_: set 0.5
    23:36 -Kamikaze-: okay
    23:36 -Kamikaze-: wouldn't 0,7 be better tho?
    23:36 _S u w a k o_: 1.5 0.5 1
    23:36 -Kamikaze-: since I remade svs here as 1,3 o,7
    23:36 _S u w a k o_: 0.7? i go to tset
    23:37 _S u w a k o_: ohh
    23:37 _S u w a k o_: ok sure
    23:37 -Kamikaze-: cool
    23:37 -Kamikaze-: okay I'll update now and you could test it again
    23:38 -Kamikaze-: btw post irc log in thread so I can give you kudos
    23:38 -Kamikaze-: you really helped me~
    23:38 _S u w a k o_: no
    23:38 _S u w a k o_: ah
    23:38 _S u w a k o_: hmm
    23:38 -Kamikaze-: updated
    23:39 _S u w a k o_: ok i will post
    23:39 -Kamikaze-: :3
    23:39 _S u w a k o_: thanks to wait noob modding
    23:39 _S u w a k o_: ;w;
    23:39 -Kamikaze-: thanks <3
    23:39 _S u w a k o_: i need speed.. speed..
    23:39 -Kamikaze-: it was a good mod lol
    23:39 -Kamikaze-: when I get to BAT I'm going to nominate you for sure
    23:39 -Kamikaze-: haha
    23:40 _S u w a k o_: ok i'm going to re
    23:40 _S u w a k o_: test
    23:40 -Kamikaze-: 233
    23:40 _S u w a k o_: waiting expew
    23:41 -Kamikaze-: sure
    23:41 _S u w a k o_: no spec dafuq
    23:41 -Kamikaze-: there he is
    23:50 _S u w a k o_: 01:19:027 -
    23:50 _S u w a k o_: some parts are 0.5 1.5 and 0.3 1.7
    23:50 _S u w a k o_: what happened here?
    23:51 -Kamikaze-: my fault I guess
    23:51 -Kamikaze-: or no
    23:51 -Kamikaze-: it's Zenx's idea
    23:51 -Kamikaze-: I'll ask him
    23:51 _S u w a k o_: 01:20:777 -
    23:51 _S u w a k o_: 0.7
    23:52 _S u w a k o_: 02:11:652 -
    23:52 _S u w a k o_: hmm.. this is kinda
    23:52 _S u w a k o_: did you intend here?
    23:52 _S u w a k o_: that's all about sv
    23:52 _S u w a k o_: <3
    23:52 -Kamikaze-: those are not my parts
    23:52 -Kamikaze-: I'll ask collabers
    23:53 -Kamikaze-: break from SV at 02:11:652 - is made so it's a bit easier to read
    23:53 -Kamikaze-: constant bumps would be too hard
    23:54 -Kamikaze-: about 1:20 I'm asking zenny right now
    23:54 -Kamikaze-: 01:19:027 - this is totally intended
    23:54 _S u w a k o_: 04:49:443 (289443|3) -
    23:54 _S u w a k o_: 1/4? perhaps
    23:54 _S u w a k o_: yep
    23:55 -Kamikaze-: yeah
    23:55 -Kamikaze-: fixed
    23:55 _S u w a k o_: 00:52:060 (52060|2) - intend?
    23:56 -Kamikaze-: yeah
    23:56 -Kamikaze-: part of those weird snaps
    23:56 _S u w a k o_: 01:50:808 (110808|6,110808|0) -
    23:56 _S u w a k o_: ?
    23:56 _S u w a k o_: ah
    23:56 _S u w a k o_: nono
    23:56 _S u w a k o_: here nothing
    23:56 _S u w a k o_: i moved and it was wrong youare right
    23:57 _S u w a k o_: this is totally...... wow too hard to mapping
    23:57 -Kamikaze-: yeah
    23:57 _S u w a k o_: like here
    23:57 _S u w a k o_: 01:58:777 -
    23:57 -Kamikaze-: D:
    23:57 _S u w a k o_: dafuq
    23:57 -Kamikaze-: 01:20:777 - Zenx says that it's fine already
    23:57 -Kamikaze-: and that 0,7x isn';t needed
    23:57 _S u w a k o_: ah.. sad
    23:58 _S u w a k o_: i thought it was good idea
    23:58 -Kamikaze-: well I think that it would be oay, but it's his part
    23:58 -Kamikaze-: and I respect his opinion
    23:58 _S u w a k o_: me too
    23:59 -Kamikaze-: also [https://osu.ppy.sh/forum/p/3584490 read this for those weird snap issue]
    23:59 _S u w a k o_: ooh
    23:59 _S u w a k o_: ok
    00:00 _S u w a k o_: 02:11:652 - who's part?
    00:00 -Kamikaze-: ExUsagi's
    00:00 -Kamikaze-: but he allowed me to handle SV here
    00:01 _S u w a k o_: so..
    00:01 _S u w a k o_: we should decide here
    00:01 -Kamikaze-: personally, I think that constant sv bumps would be too tiresome to read here
    00:01 -Kamikaze-: and a little break from them is good
    00:02 -Kamikaze-: I'm open for suggestions tho
    00:02 -Kamikaze-: OH
    00:02 -Kamikaze-: okay
    00:02 _S u w a k o_: it's good to impressive sound, but it spoil acc. whatever map is for player
    00:02 -Kamikaze-: I know what you mean
    00:02 _S u w a k o_: not for mapper
    00:02 -Kamikaze-: sorry
    00:02 -Kamikaze-: D:
    00:02 -Kamikaze-: the 1,2x
    00:02 _S u w a k o_: yep 1.2
    00:02 -Kamikaze-: will it be fine if I nerf it to 1,1x?
    00:03 -Kamikaze-: (I didn't know that it was the only sv here wocao)
    00:03 _S u w a k o_: 1.1 yep
    00:03 _S u w a k o_: great
    00:03 -Kamikaze-: fixed
    00:03 _S u w a k o_: sorry to nerf svs.. if you minded
    00:03 _S u w a k o_: actually i liked them since i love sv
    00:03 _S u w a k o_: but now love too <3
    00:03 -Kamikaze-: <3
    00:04 -Kamikaze-: as long as it'll make the map better for more players I'm up for anything
    00:04 -Kamikaze-: after all it's all about players enjoying our creations
    00:05 -Kamikaze-: anything else to change?
    00:05 _S u w a k o_: i know your feeling, since i am mapper / player both
    00:05 _S u w a k o_: 03:14:027 - 03:16:027 - no sv here? hmm up to you
    00:06 _S u w a k o_: it's not bad at all if you keep
    00:06 -Kamikaze-: we actually had sv here
    00:06 _S u w a k o_: oh.
    00:06 -Kamikaze-: but nerfed it after expew's mod
    00:06 _S u w a k o_: well
    00:06 _S u w a k o_: it doesn't have now
    00:06 -Kamikaze-: yeah that's what I mean by nerf
    00:06 -Kamikaze-: lol
    00:06 -Kamikaze-: Usagi decided to just delete it
    00:10 -Kamikaze-: okay, updating
    00:10 -Kamikaze-: thanks for everything <3
    00:10 _S u w a k o_: good luck your map, i love it
    00:10 -Kamikaze-: wwwwww
    00:10 -Kamikaze-: don't forget to post the irc log
    00:10 -Kamikaze-: o/
    00:11 _S u w a k o_: 04:48:443 (288443|5) - intend? <3
    00:11 -Kamikaze-: ;A;
    00:11 _S u w a k o_: oh.. didn't u saw?
    00:11 _S u w a k o_: i'm sorry
    00:12 -Kamikaze-: haha no problem
    00:12 -Kamikaze-: I'll check it now
    00:12 _S u w a k o_: 05:19:152 - add too? since has sound
    00:12 _S u w a k o_: that's all
    00:12 _S u w a k o_: really
    00:13 -Kamikaze-: on what column?
    00:13 -Kamikaze-: I'm not sure
    00:13 _S u w a k o_: 25?
    00:13 _S u w a k o_: 2,6
    00:13 _S u w a k o_: ah wait
    00:13 _S u w a k o_: 2,5
    00:13 _S u w a k o_: ?
    00:13 -Kamikaze-: o
    00:13 _S u w a k o_: 2.6
    00:13 -Kamikaze-: I thought it's one note
    00:13 _S u w a k o_: up to you
    00:13 -Kamikaze-: 26 looks good tho
    00:14 -Kamikaze-: okay
    00:14 -Kamikaze-: woohoo
    00:14 _S u w a k o_: this song woo hoo song
    00:14 _S u w a k o_: lol
    00:15 -Kamikaze-: hahahahahah

good luck on this great map <3
Topic Starter
Kamikaze
I luv u Suwaii <3
ExPew
several SVs removed/fix by suwaii's mod and fix/remove some notes too

Rebubble #1
Topic Starter
Kamikaze
Evening
Harbyter

Z3nx wrote:

Arzenvald
:U
LordRaika


DCD for 2nd bub, and and and........ whoever it is... make it rank :D
Jinjin
Can't contain the hype
PyaKura
H
Y
P
E
Nanatsu
AWESOMEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE GOGOGOGOGOGOGOGO
Lirai
2nd Bubble

Hypeeeeee
Topic Starter
Kamikaze
wwwwwwwwwwwwwwwwwwww
Evening
EHYPEPPEPHPYPHPEYPHEYHEYPEPPY
Arzenvald
syits 2nd already... this is awesome.. \o/

*note: i hate my email notification.. orz
Ayachi-
Approved!
jk

HYPE
ExPew

[ S a k u r a ] wrote:

Approved!
jk

HYPE
almost shocked lol
LordRaika
CMON......... 1 more BAT
do u need the hype frog? :3
Nanatsu

[ S a k u r a ] wrote:

Approved!
jk

HYPE
WHYYYYYYYYYYYYYY APPROVE IT PLEASE <3
Topic Starter
Kamikaze

[ S a k u r a ] wrote:

Approved!
jk

HYPE

approve pls
Rumia-
Approved!
jk #2
HYPE
Ayachi-
Hello,

[General]
unrankable hitsounds

Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
Every .wav file must be at least 100ms long to prevent issues with soundcards.


5ms delay, just cut the start
LR3_GrowlBassDFM.wav
LR3_GrowlDKLR.wav
LR3_RevcyGXF.wav
LR_Clap Hit P.wav
LR_J Hit Pong.wav

hitsound not over 100ms
extend the end
LR3_DS FXWi Right.wav

columns: 1234567
[Marathon]
00:41:529 (41529|0) - delete, no need if you want to put the LN already
00:41:779 (41779|0) - ^
00:41:904 (41904|2,41966|1) - remove, ^
00:43:529 (43529|2) - ^
00:44:279 - for these chords, I don't think this is comfrtable, suggest remove the ones on column 2 or move it to other column
00:46:529 (46529|5) - should ends at 00:46:779 - since the string instrument and the vocal both are
00:58:277 - 00:59:277 - why are these 3 notes please remove 1 note
00:59:777 - whats the difference between this and 00:58:402 -
01:00:652 - If you are mapping this small sound, there is one at 01:00:777 - too, but I suggest you to remove it and map the clap instead
01:01:652 - same as above, I suggest to map the drum at 01:01:527 - and the claps at 01:01:777 -
01:03:152 - ~ 01:04:027 - a bit uncomfortable
01:07:777 - add
01:09:777 - ^^^
01:11:027 - ~ 01:11:902 - a bit uncomfortable
01:30:402 - why so many chords here, I don't think they are necessary, Please remove them.
01:33:652 (93652|4,93652|5,93902|4,93902|5) - remove, or reduce
01:35:027 - again, I do not think this requires that much chords
01:41:652 - remove, or reduce
01:43:527 - until here, there was too much chords
02:00:277 (120277|3,120652|3,120777|3) - what are these notes for
02:07:152 (127152|2,127152|3,127277|2,127277|3) - don't suggest drum here since you mapped 02:07:027 (127027|0,127027|5,127027|1) - which is confusing because the drum is at 02:07:089 -
02:11:527 - add
02:12:027 - ~ 02:13:027 - I don't really suggest 3 chords all way
02:14:277 (134277|3,134277|5,134527|3,134527|5) - reduce
02:16:027 - ~ 02:17:027 - reduce notes
02:41:027 - add
02:42:652 - add
02:55:152 - add
03:11:277 - no need 3 notes here
03:18:527 - ^
04:11:027 - why 2 notes here
04:16:527 (256527|5) - delete
05:09:402 - add
05:10:402 - add
05:15:777 - add
05:16:402 - add
05:17:402 - add
05:18:402 - add
05:18:777 - add

basiclly the same problems

I feel like there was some parts that does not requires that many notes at once, ecspecially at the beginning
will do further check after
Evening

[ S a k u r a ] wrote:

Hello,

[General]
unrankable hitsounds

Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
Every .wav file must be at least 100ms long to prevent issues with soundcards.


5ms delay, just cut the start
LR3_GrowlBassDFM.wav
LR3_GrowlDKLR.wav
LR3_RevcyGXF.wav
LR_Clap Hit P.wav
LR_J Hit Pong.wav

hitsound not over 100ms
extend the end
LR3_DS FXWi Right.wav

columns: 1234567
[Marathon]
00:41:529 (41529|0) - delete, no need if you want to put the LN already Mapped left hand to low pitched drum here
00:41:779 (41779|0) - ^ Mapped left hand to low pitched drum here
00:41:904 (41904|2,41966|1) - remove, ^ Mapped left hand to low pitched drum here ( ask fullerene, he's probably right since he is a master at placing notes ) I think it also matches the vocal pitch transition
00:43:529 (43529|2) - ^ Mapped left hand to low pitched drum here
00:44:279 - for these chords, I don't think this is comfrtable, suggest remove the ones on column 2 or move it to other column I have no idea how is it hard to push the whole hand down here (?)
00:46:529 (46529|5) - should ends at 00:46:779 - since the string instrument and the vocal both are The vocal is the same here, basically a repetition, using a shield LN here to represent that, a 1/4 spacing so that it plays better
00:58:277 - 00:59:277 - why are these 3 notes please remove 1 note Err cause i mapped 3 notes (?) and it cause i wanna keep the center note here for rhythm (?), well basically a thumb trill patterning here
00:59:777 - whats the difference between this and 00:58:402 - what, it's rather different in note placement alright
01:00:652 - If you are mapping this small sound, there is one at 01:00:777 - too, but I suggest you to remove it and map the clap instead Focusing on the unique vocal rhythm here, i feel that it's better to emphasize it entirely ignoring other sounds so as to bring out the vocal mapping here
01:01:652 - same as above, I suggest to map the drum at 01:01:527 - and the claps at 01:01:777 - Same as above
01:03:152 - ~ 01:04:027 - a bit uncomfortable Dooon't think so.. i asked a couple of people about this ( and saw them FC these kinds of patterns without trouble )
01:07:777 - add Focusing on the vocal here, thus i ignored some instruments and emphasized the starting vocal 1/4 after this with a chord
01:09:777 - ^^^ Focusing on vocal
01:11:027 - ~ 01:11:902 - a bit uncomfortable Yeeaa, alot of people fced this no problem, so i think it's cool
01:30:402 - why so many chords here, I don't think they are necessary, Please remove them. Err no, i think they play fine and are pretty fun for people
01:33:652 (93652|4,93652|5,93902|4,93902|5) - remove, or reduce It's mapped to the vocals
01:35:027 - again, I do not think this requires that much chords Eeeh, hammering with 1 note or a 2 note chord or a 3 note chord on a single hand don't really make much difference anyways, so i went with 3, the jacks at this bpm should be easily playable as it is only a 2 note jack
01:41:652 - remove, or reduce For vocals
01:43:527 - until here, there was too much chords I think the chords are fine unless they really hinder playability/readability here

basiclly the same problems

I feel like there was some parts that does not requires that many notes at once, ecspecially at the beginning
will do further check after
Thanks for modderinos
Topic Starter
Kamikaze

[ S a k u r a ] wrote:

Hello,

[General]
unrankable hitsounds

Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
Every .wav file must be at least 100ms long to prevent issues with soundcards.


5ms delay, just cut the start
LR3_GrowlBassDFM.wav
LR3_GrowlDKLR.wav
LR3_RevcyGXF.wav
LR_Clap Hit P.wav
LR_J Hit Pong.wav

hitsound not over 100ms
extend the end
LR3_DS FXWi Right.wav Fixed all

columns: 1234567
[Marathon]
04:11:027 - why 2 notes here Whoopsy, dunno why to be honest, fixed
04:16:527 (256527|5) - delete There's a hearable hi-hat here
05:09:402 - add Done
05:10:402 - add Done
05:15:777 - add
05:16:402 - add
05:17:402 - add
05:18:402 - add
05:18:777 - add

basiclly the same problems Added around 20 notes for claps, I could've just deleted 4-5 to make it consistent, but I think this suits better

I feel like there was some parts that does not requires that many notes at once, ecspecially at the beginning I actually think that it's fine. It's more of a physical style mapping, when mapper focuses on how hard patterns are to hit instead of very strict note density consistency. It's just that intensisty of sounds is compensated by harshness of patterns. Also it's the only part of this map on which I hold any combo above 400 (not counting slowjam part since LNs give massive combo there). I consider myself an average player, so I think it's fine.
will do further check after
Thanks a lot Sakura! o/ Will update after tertel applies mod to his part
Arzenvald
fuuuu i hate this mail notifier! sry, was mad because of this mail notifier

[ S a k u r a ] wrote:

Hello,

[General]
unrankable hitsounds

Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
Every .wav file must be at least 100ms long to prevent issues with soundcards.


5ms delay, just cut the start
LR3_GrowlBassDFM.wav
LR3_GrowlDKLR.wav
LR3_RevcyGXF.wav
LR_Clap Hit P.wav
LR_J Hit Pong.wav

hitsound not over 100ms
extend the end
LR3_DS FXWi Right.wav

columns: 1234567
[Marathon]
02:00:277 (120277|3,120652|3,120777|3) - what are these notes for // o_o kick bass, there's an exact sound of it.. keep
02:07:152 (127152|2,127152|3,127277|2,127277|3) - don't suggest drum here since you mapped 02:07:027 (127027|0,127027|5,127027|1) - which is confusing because the drum is at 02:07:089 - // ==a nah, people won't bother.. it's layered properly tho.. keep
02:11:527 - add // done
02:12:027 - ~ 02:13:027 - I don't really suggest 3 chords all way // o.o some notes for kick, some for hi-hat, and some for snare, it's executed nicely tho.. keep
02:14:277 (134277|3,134277|5,134527|3,134527|5) - reduce // /-\ previously reduced, huehuehue... keep
02:16:027 - ~ 02:17:027 - reduce notes // keep, same reason above
02:41:027 - add // done
02:42:652 - add // done
02:55:152 - add // done
03:11:277 - no need 3 notes here // done
03:18:527 - ^ 03:11:027 (191027|4) - // o.o kick bass there.. keep

basiclly the same problems

I feel like there was some parts that does not requires that many notes at once, ecspecially at the beginning // ==a not my part then.. *runs

will do further check after
yuss.. thanks!

uhh, here's the update.. (?)
http://puu.sh/eArYZ.rar
Topic Starter
Kamikaze
Updated~ (?)
ExPew
moved to Pending.....

i going to re-mod again
Topic Starter
Kamikaze
I hope we can make it this month ;_;
ExPew
EDIT:

my apologize to make this late, i will done my Renatus asap and then focus on this map

done. i will mod this map tomorrow then or tonight in office
Topic Starter
Kamikaze
No problem Pew ^^
EDIT: I'm saving my 1000th post for this approval, make it happen boiz
EDIT #2: rip
Arzenvald
tokio funka is crazy town
and, tokio funka never sleeps all night~
ExPew
[Marathon]

00:41:529 (41529|0) - delete, no need if you want to put the LN already Mapped left hand to low pitched drum here - where got the drum instrument here? please respect the composer instrument base and try not make additional hitsounds for your own rhythm.

00:41:779 (41779|0) - ^ Mapped left hand to low pitched drum here . ok thats fine

00:41:904 (41904|2,41966|1) - remove, ^ Mapped left hand to low pitched drum here ( ask fullerene, he's probably right since he is a master at placing notes ) I think it also matches the vocal pitch transition not pretty much clear this, i don't feel there got a triplet, in my suggestion 00:41:904 (41904|2) - remove this note and 00:41:966 (41966|1) - move this note on removed notes 00:41:904 - |3|

00:43:529 (43529|2) - ^ Mapped left hand to low pitched drum here remove it! same reason on the first part as i said

00:44:279 - for these chords, I don't think this is comfrtable, suggest remove the ones on column 2 or move it to other column I have no idea how is it hard to push the whole hand down here (?) sakura is right, considered as overnote

00:46:529 (46529|5) - should ends at 00:46:779 - since the string instrument and the vocal both are The vocal is the same here, basically a repetition, using a shield LN here to represent that, a 1/4 spacing so that it plays better -[color=#0000FF] looks both are fine, it's up to you[/color]

00:58:277 - 00:59:277 - why are these 3 notes please remove 1 note Err cause i mapped 3 notes (?) and it cause i wanna keep the center note here for rhythm (?), well basically a thumb trill patterning here the note count are not similar with previous part even repeated. i highly recommend make it same for better quality or explain all of each note you refer from.

00:59:777 - whats the difference between this and 00:58:402 - what, it's rather different in note placement alright

01:00:652 - If you are mapping this small sound, there is one at 01:00:777 - too, but I suggest you to remove it and map the clap instead Focusing on the unique vocal rhythm here, i feel that it's better to emphasize it entirely ignoring other sounds so as to bring out the vocal mapping here

01:01:652 - same as above, I suggest to map the drum at 01:01:527 - and the claps at 01:01:777 - Same as above

01:03:152 - ~ 01:04:027 - a bit uncomfortable Dooon't think so.. i asked a couple of people about this ( and saw them FC these kinds of patterns without trouble ) ez to fc but sick quality caused of overnote with BGM(example this note 01:03:652 (63652|2,63652|0,63652|1,63902|1,63902|3,63902|2) - obviously, please hear carefully

01:07:777 - add Focusing on the vocal here, thus i ignored some instruments and emphasized the starting vocal 1/4 after this with a chord

01:09:777 - ^^^ Focusing on vocal

01:11:027 - ~ 01:11:902 - a bit uncomfortable Yeeaa, alot of people fced this no problem, so i think it's cool huh? dont think about people. i highly recommend follow the rhythm well here
01:30:402 - why so many chords here, I don't think they are necessary, i highly recommend remove them. Err no, i think they play fine and are pretty fun for people you're thinking your mapping for fun but not thinking overall base quality. im not accept those chord obviously nonsense. use note properly

01:33:652 (93652|4,93652|5,93902|4,93902|5) - remove, or reduce It's mapped to the vocals

01:35:027 - again, I do not think this requires that much chords Eeeh, hammering with 1 note or a 2 note chord or a 3 note chord on a single hand don't really make much difference anyways, so i went with 3, the jacks at this bpm should be easily playable as it is only a 2 note jack i dont get it where you did refer those note

01:41:652 - remove, or reduce For vocals

01:43:527 - until here, there was too much chords I think the chords are fine unless they really hinder playability/readability here -


from my mod

[SB note]

why you need to add exact hitsound BGM on SB? you know it's just a waste

unsnapped sb note
00:50:654 -




[Marathon]

00:41:779 (41779|6,41904|4,42029|5) - what those LN refer to?
01:00:402 - i dont get this rhythm seriously
01:01:402 - ^

01:12:027 to 01:26:027 - ok i can say here this quality pattern are not so good honestly. the pattern looks no creative at all i have to give you 2 option : remap all or remove overnote and re-arrange
Nanatsu
quick sv look.. not pattern mod

sorry my something is hurted now but i doing it because of some reason and talked

00:04:279 - 00:04:404 - isn't it 1/6? wocao

00:39:966 - better to start x0.9 from here. try to test it

it's way easier to catch timing and recognize that this is 1/4.. 0.9 start from 00:40:029 - here is something like 1/8 or 1/12

00:55:404 - 00:55:529 - i dont think you should keep same distance sv form compared to others even the pattern's beatsnap is different.

try catch sv to 1/8 beatsnap distance. current 1/12 svs are spoil acc since sv/pattern beatsnap is different.

00:55:945 - 00:55:987 - better to be 1/8 beatsnap sv here too imo. 1/12 0.5 1.5 is something weak to emphasize

00:56:027 - 120? maybe unnecessary.. change to x1.0

00:56:279 - 01:12:029 - what do you want to catch sound here?

vocal? or instrument? i think neither? this part is ambiguous for me.. better to handle here further imo

meaning, you should delete some notes if you want to catch vocal, but you should add more if you want to catch instruement

01:19:027 - 01:19:902 - lmao 1.9 0.1 lolol seriously?

i don't think it's necessary. actually 1.5 0.5 sv form is enough to emphasize. 1.9 0.1 is tooo op to keep acc

or change 1.5 0.5 > 1.6 0.4 > 1.7 0.3?

01:20:027 - 01:20:402 - i can't get idea why u put x1.15 instead bumps sv.. dubstep sounds are still continue until 01:20:402

01:20:527 - change to 1.1 or 1.2. way too fast to catch acc 01:21:027 - here

01:27:527 - 01:28:027 - better to change 1.5 to 1.3 about here. or change 0.7 to 0.5

because current sv form is way faster than x1.0.. in other words, it's hard to catch acc than 0.5 1.5

01:33:277 (93277|6,93402|4,93464|5,93527|6) - make consistency here..

i think your below LNs were fellow vocal at first. this is something inb4 while playing

01:41:277 (101277|5,101402|6,101464|5,101527|4) - ^
Topic Starter
Kamikaze

ExPew wrote:

from my mod

[SB note]

why you need to add exact hitsound BGM on SB? you know it's just a waste I have no idea why this would be considered as "waste", in my opinion it's not waste, it's adding unique touch to the beatmap and I think Raika couldn't have done a better job on this.

unsnapped sb note Calling Raika to confirm
00:50:654 -
I just want this to end, it's wearing me down already
Ayachi-
ExPew means that it is uneccessary to put the same sound that is already in the music mp3 in the storyboard hitsound, this makes the music and the hitsound overlaps and it sounds the same
shionelove
idk overnote mean
when i played this map zen's part good for me
of course 4~7 in 1sound is overnote
but 2~3?
many mapper put 2 notes in single one snare sound,to express accent
I remember there are no 4ormore notes(sorry if i am wrong)
anyway zen your part best for me,plz don't break your style
Topic Starter
Kamikaze
Sakura, I don't really understand why is that a problem. It sounds good, it doesn't affect playability, it doesn't cause any unrankable problems, so why? Is making song sound a little bit diffrent with sb really that bad? In BMS they do it all the time just to be able to overmap (like with imperishable night, mania version is also overmapped and by A LOT), but here that's not the case. Mind explaining in detail?
Also I agree, I think that Zenx's part is much better than mine, but uh, nothing I can do
Spy

shionelove wrote:

idk overnote mean
when i played this map zen's part good for me
of course 4~7 in 1sound is overnote
but 2~3?
many mapper put 2 notes in single one snare sound,to express accent
I remember there are no 4ormore notes(sorry if i am wrong)
anyway zen your part best for me,plz don't break your style
I'm just thinking why you always appear in the occasion when people conflict.
Oh please,I'm just curious,please don't scold me on your twitter then :(
ExPew

-Kamikaze- wrote:

Sakura, I don't really understand why is that a problem. It sounds good, it doesn't affect playability, it doesn't cause any unrankable problems, so why? Is making song sound a little bit diffrent with sb really that bad? In BMS they do it all the time just to be able to overmap (like with imperishable night, mania version is also overmapped and by A LOT), but here that's not the case. Mind explaining in detail?
Also I agree, I think that Zenx's part is much better than mine, but uh, nothing I can do
every BMS song has own their keysounds. comparing to Imperishable Night 2006, yes indeed that map is overmapped with all those chords in it, but those keysounds are related BGM and sound like the original song from BMS. Unlike the notes in Z3nx's part of Tokio Funka , placing note at somewhere with a sound that does not requires such amount of notes and add hitsound to make it sounds like there was sound in the original music.
Ayachi-
Mapping in mania is trying to show the original rhythm and the unique part of the sound instead of creating your own. Also the hitsounds are overused in the map, such amount of hitsounds will increase the file size of the map by a lot, this is unnecessary when the map is not keysounded map and the hitsounds are overlap with the original mp3 which can not be heard, we should try our best to make the file size as small as possible. If you think I am not good enough for BAT or checking this map, feel free to look for the next one. No need to waste your time with a BAT that you don't think will go well with your map.
Topic Starter
Kamikaze

[ S a k u r a ] wrote:

If you think I am not good enough for BAT or checking this map, feel free to look for the next one. No need to waste your time with a BAT that you don't think will go well with your map.
Don't put words in my mouth please.
I am more than happy with having this awesome hitsounding (which was praised by ExPew when I first showed him this map), so I'm not going to change it. Raika will only recheck it and fix unsnapped sb notes after zenx replies (or not). I'm currently waiting for zenx's reply and then I'll decide what to do, I'm going to support him and if he doesn't want to remap it by all means I'm not going to force him. He is the reason why this map exists in the first place, so I will respect everything he says.
I myself am not giving up just yet.

ExPew wrote:

-Kamikaze- wrote:

Sakura, I don't really understand why is that a problem. It sounds good, it doesn't affect playability, it doesn't cause any unrankable problems, so why? Is making song sound a little bit diffrent with sb really that bad? In BMS they do it all the time just to be able to overmap (like with imperishable night, mania version is also overmapped and by A LOT), but here that's not the case. Mind explaining in detail?
Also I agree, I think that Zenx's part is much better than mine, but uh, nothing I can do
every BMS song has own their keysounds. comparing to Imperishable Night 2006, yes indeed that map is overmapped with all those chords in it, but those keysounds are related BGM and sound like the original song from BMS. Unlike the notes in Z3nx's part of Tokio Funka , placing note at somewhere with a sound that does not requires such amount of notes and add hitsound to make it sounds like there was sound in the original music.
Actually Imperishable Night 2006 Lunatic (aka overjoy 2) has overmapped bursts. In original BoF version of the song there's a constant 1/4, no 1/8 bursts. That's the infamous BMS delay. It also was used in Chocoliti's Haelequin to justify 1/8 and 1/12 bursts and that was ranked not that long ago.I agree that mapping to additional hitsound is not very good, but using more notes to express single sound is okay in my opinion if it's arranged in a way that makes it play same like 1 note. Take the chord section you were complaining about. It's a [1234] chord and stairs on right hand. It would play exactly the same as 1 note chord on left hand, this is just ensuring that you have to hit with whole hand, so it's not too easy. Of course, everyone has their opinions and you're free to think bad about it, all I'm asking for is trying to understand how it works and why exactly that's mapped like it is.
Evening

ExPew wrote:

[Marathon]

00:41:529 (41529|0) - delete, no need if you want to put the LN already Mapped left hand to low pitched drum here - where got the drum instrument here? please respect the composer instrument base and try not make additional hitsounds for your own rhythm.

;_________; there is a very low pitched bass thingy


00:41:779 (41779|0) - ^ Mapped left hand to low pitched drum here . ok thats fine

00:41:904 (41904|2,41966|1) - remove, ^ Mapped left hand to low pitched drum here ( ask fullerene, he's probably right since he is a master at placing notes ) I think it also matches the vocal pitch transition not pretty much clear this, i don't feel there got a triplet, in my suggestion 00:41:904 (41904|2) - remove this note and 00:41:966 (41966|1) - move this note on removed notes 00:41:904 - |3|

fullerene why | 00:41:966 - removed this 1/8, the other should be fine


00:43:529 (43529|2) - ^ Mapped left hand to low pitched drum here remove it! same reason on the first part as i said
There is a low pitched thingy here so there's a note

00:44:279 - for these chords, I don't think this is comfrtable, suggest remove the ones on column 2 or move it to other column I have no idea how is it hard to push the whole hand down here (?) sakura is right, considered as overnote
(1)

ok firstly, you said sakura is right, means that you agree that it's uncomfortable:

you agree that a (123) chord is uncomfortable

I'm sorry but i can't really understand, 123 feels great to press down ( maybe it's just me, idk )

(2)

I'm sorry but i have never heard of the term overnote
But i honestly think that if a map is comfortable with "overnote" i think it's good to go!
IDK why it would
1) Make players sad
2) Make players confused
3) Make players rate 1/10
4) Make players rage at me cause it's too comfortable
5) Make players want to write an essay to me cause notes in the chart don't represent anything unless the patterns are uncomfortable! In which I think it's not really the case as all the play testers say my part is cool and they have good acc and score on it! But hey, that's just like 10 testplayers lol!



00:46:529 (46529|5) - should ends at 00:46:779 - since the string instrument and the vocal both are The vocal is the same here, basically a repetition, using a shield LN here to represent that, a 1/4 spacing so that it plays better -[color=#0000FF] looks both are fine, it's up to you[/color]

00:58:277 - 00:59:277 - why are these 3 notes please remove 1 note Err cause i mapped 3 notes (?) and it cause i wanna keep the center note here for rhythm (?), well basically a thumb trill patterning here the note count are not similar with previous part even repeated. i highly recommend make it same for better quality or explain all of each note you refer from.

Same argument and point i made earlier, if it's comfortable and fun, it should be good to go and oh yes i'm actually going to explain all the notes

00:58:027 (58027|0,58152|2,58277|0,58402|2,58527|1,58652|2,58777|1,58902|2,59027|0,59152|2,59277|0,59402|2,59527|1) - this is to represent all the vocals here, with the index finger as an anchor
00:58:027 (58027|4,58152|5,58277|4,58402|5,58527|4,58652|6,58777|4,58902|6,59027|4,59152|5,59277|4,59402|6) - Same as ^
00:58:027 (58027|3,58277|3,58527|3,58777|3,59027|3,59277|3,59527|3,59777|3) - To keep in rhythm and also as an anchor
00:59:527 (59527|4,59527|5,59777|4,59777|5,60027|5) - These are hammered for emphasis on vocals
00:59:527 (59527|1,59652|2,59777|0,59902|2,60027|1) - These notes are to keep the 1/2 flow

But hey, you are probably picking on the technical stuff which is not entirely wrong but i prioritize playability over how good it looks!


00:59:777 - whats the difference between this and 00:58:402 - what, it's rather different in note placement alright

01:00:652 - If you are mapping this small sound, there is one at 01:00:777 - too, but I suggest you to remove it and map the clap instead Focusing on the unique vocal rhythm here, i feel that it's better to emphasize it entirely ignoring other sounds so as to bring out the vocal mapping here

01:01:652 - same as above, I suggest to map the drum at 01:01:527 - and the claps at 01:01:777 - Same as above

01:03:152 - ~ 01:04:027 - a bit uncomfortable Dooon't think so.. i asked a couple of people about this ( and saw them FC these kinds of patterns without trouble ) ez to fc but sick quality caused of overnote with BGM(example this note 01:03:652 (63652|2,63652|0,63652|1,63902|1,63902|3,63902|2) - obviously, please hear carefully

Don't kinda get what's "sick quality" but if it's a compliment i'll take it

Same reason as previously, i prioritize playability over technical mapping/charting/ste- oh wait this is not 4k
And i probably achieved my goal which is cool "ez to fc"
but yea i use heavy chords there so as to map to the strong drums in hitsounds


01:07:777 - add Focusing on the vocal here, thus i ignored some instruments and emphasized the starting vocal 1/4 after this with a chord

01:09:777 - ^^^ Focusing on vocal

01:11:027 - ~ 01:11:902 - a bit uncomfortable Yeeaa, alot of people fced this no problem, so i think it's cool huh? dont think about people. i highly recommend follow the rhythm well here
01:30:402 - why so many chords here, I don't think they are necessary, i highly recommend remove them. Err no, i think they play fine and are pretty fun for people you're thinking your mapping for fun but not thinking overall base quality. im not accept those chord obviously nonsense. use note properly

(1)
overall base quality :

Quality :
how good or bad something is:
a shop advertising top quality electrical goods
The food was of such poor/low quality.
Their products are of very high quality.
I only buy good-quality wine.
The quality of the picture on our television isn't very good.

o wait you can't really judge a map 100% if it's good or bad, but i'm trying to achieve an intention of making my part fun!
mapping for fun Yea i think you got my point, don't think there's anything wrong here for me tbh, unless you are forcing me to change my mapping style which is apparently a taboo in the mania modding world o_O

accept those chord obviously nonsense oh no you insulted my mapping style!
"forcing me to change my mapping style"

obviously nonsense, hold on i need to give you the concrete definition

Nonsense :
an idea, something said or written, or behaviour that is silly or stupid:

Don't think it's either silly or stupid, i have never heard of anyone saying my part is uncomfortable to play, in which my intention is to have my part really
fun and enjoyable, thus i have achieved my goal, that's the idea of the pattern there!

obviously :

I think you know the meaning, but putting absolute words like these make me feel that you didn't even bother to try my part, but i'm pretty sure you did (lol)



01:33:652 (93652|4,93652|5,93902|4,93902|5) - remove, or reduce It's mapped to the vocals

01:35:027 - again, I do not think this requires that much chords Eeeh, hammering with 1 note or a 2 note chord or a 3 note chord on a single hand don't really make much difference anyways, so i went with 3, the jacks at this bpm should be easily playable as it is only a 2 note jack i dont get it where you did refer those note

Imma just explain briefly, the note count increases with the vocal strength here, thus i increased the note count gradually here, if that's what you are asking, sorry if my previous explanation was answering something else (lol)


01:41:652 - remove, or reduce For vocals

01:43:527 - until here, there was too much chords I think the chords are fine unless they really hinder playability/readability here -


from my mod

[SB note]

why you need to add exact hitsound BGM on SB? you know it's just a waste

unsnapped sb note
00:50:654 -




[Marathon]

00:41:779 (41779|6,41904|4,42029|5) - what those LN refer to?
01:00:402 - i dont get this rhythm seriously
01:01:402 - ^

01:12:027 to 01:26:027 - ok i can say here this quality pattern are not so good honestly. the pattern looks no creative at all i have to give you 2 option : remap all or remove overnote and re-arrange
Well damn i'm not creative!
I would like to see someone's map that's like this
hold on, i think i would like to request 20 similar maps that has similar mapping styles to this

Well, if you can dish them out, that's cool

But remember that i go for simplicity, in which uses simple patterns over and over again hoping to have players enjoy my maps (that has the intention of letting them have fun)!


_S u w a k o_ wrote:

quick sv look.. not pattern mod

sorry my something is hurted now but i doing it because of some reason and talked

00:04:279 - 00:04:404 - isn't it 1/6? wocao walao, fixed

00:39:966 - better to start x0.9 from here. try to test it errrrr i don't really think it makes a difference, i'd rather have the 0.9 end on the last note here so that the 0.9x SV won't trick players into pressing to late on 00:40:029 (40029|4,40029|2) - ( I seriously don't think it'll make a difference still though )

it's way easier to catch timing and recognize that this is 1/4.. 0.9 start from 00:40:029 - here is something like 1/8 or 1/12 but it is 1/8 ;_;

00:55:404 - 00:55:529 - i dont think you should keep same distance sv form compared to others even the pattern's beatsnap is different. Hmm true, removed all the SVs there, was kinda debating on if i should remove this previously due to the snap change from flrn's chart

try catch sv to 1/8 beatsnap distance. current 1/12 svs are spoil acc since sv/pattern beatsnap is different.

00:55:945 - 00:55:987 - better to be 1/8 beatsnap sv here too imo. 1/12 0.5 1.5 is something weak to emphasize ^

00:56:027 - 120? maybe unnecessary.. change to x1.0 idk why kami had this point here will poke kami about this

00:56:279 - 01:12:029 - what do you want to catch sound here?

vocal? or instrument? i think neither? this part is ambiguous for me.. better to handle here further imo

meaning, you should delete some notes if you want to catch vocal, but you should add more if you want to catch instruement I'm mapping for both at the same time, i map the vocals whenever the vocals have 1/4 swing beats and instruments when the vocals doesn't, basically emphasizing the vocals whilst mapping the instruments

01:19:027 - 01:19:902 - lmao 1.9 0.1 lolol seriously?

i don't think it's necessary. actually 1.5 0.5 sv form is enough to emphasize. 1.9 0.1 is tooo op to keep acc

or change 1.5 0.5 > 1.6 0.4 > 1.7 0.3? I'm using the idea of a more jagged/sharp SV here so i'm using high values like this, don't think imma use softer SVs ;_;

01:20:027 - 01:20:402 - i can't get idea why u put x1.15 instead bumps sv.. dubstep sounds are still continue until 01:20:402 01:20:027 (80027|4,80027|2,80152|1,80152|5,80277|5,80277|1,80402|0,80402|6,80527|5,80527|1) - I'm mapping to the vocals here, in which i don't think im going to use jagged/sharp SVs and instead use 1.15 then 1.30 to map to the synths in the music

01:20:527 - change to 1.1 or 1.2. way too fast to catch acc 01:21:027 - here well.... ok, i think this is the limit of the nerf lmao

01:27:527 - 01:28:027 - better to change 1.5 to 1.3 about here. or change 0.7 to 0.5 well, mathematically, it doesn't add up to 2.0, but i want to have it at a faster SV here so as to emphasize the chorus when it hits it, eeeh imma nerf to 0.6 anyways ;_;

because current sv form is way faster than x1.0.. in other words, it's hard to catch acc than 0.5 1.5

01:33:277 (93277|6,93402|4,93464|5,93527|6) - make consistency here..

i think your below LNs were fellow vocal at first. this is something inb4 while playing Ye it is following the pitch change of the vocals

01:41:277 (101277|5,101402|6,101464|5,101527|4) - ^ ^

[ S a k u r a ] wrote:

ExPew means that it is uneccessary to put the same sound that is already in the music mp3 in the storyboard hitsound, this makes the music and the hitsound overlaps and it sounds the same
Okay let me break this down

This is my interpretation : Sorry if i'm wrong, i'm retarded anyways

Storyboarded hitsounds shouldn't blend with the mp3 cause it doesn't do anything
Not really going to stand on either side of this argument but this is what happened

I had a note there which has this hitsound

I removed it cause it is stupid to play cause idk where to put it except removing it

I removed it, then lordraika added it back

Basically what happened, will leave to raika to decide if it stays, tbh, after thinking for a bit, i don't think there's a need for it lmao



ExPew wrote:

-Kamikaze- wrote:

Sakura, I don't really understand why is that a problem. It sounds good, it doesn't affect playability, it doesn't cause any unrankable problems, so why? Is making song sound a little bit diffrent with sb really that bad? In BMS they do it all the time just to be able to overmap (like with imperishable night, mania version is also overmapped and by A LOT), but here that's not the case. Mind explaining in detail?
Also I agree, I think that Zenx's part is much better than mine, but uh, nothing I can do
every BMS song has own their keysounds. comparing to Imperishable Night 2006, yes indeed that map is overmapped with all those chords in it, but those keysounds are related BGM and sound like the original song from BMS. Unlike the notes in Z3nx's part of Tokio Funka , placing note at somewhere with a sound that does not requires such amount of notes and add hitsound to make it sounds like there was sound in the original music.
Ok let me break this down again

Reading off that makes me think that every BMS converts are rankable cause they have hitsounds/keysounds justified for every note
But hey! Did you know that some BMS have ridiculous chords on sounds that are very soft?
Citing an example https://osu.ppy.sh/b/241978 and yes it's a BMS convert, but it has cray cray chords ( cray = crazy if you don't know my language )

There's no such thing as overchording or overnoting, well damn if there is please put in the ranking criteria cause i'm confused lmao!


[ S a k u r a ] wrote:

Mapping in mania is trying to show the original rhythm and the unique part of the sound instead of creating your own. Also the hitsounds are overused in the map, such amount of hitsounds will increase the file size of the map by a lot, this is unnecessary when the map is not keysounded map and the hitsounds are overlap with the original mp3 which can not be heard, we should try our best to make the file size as small as possible. If you think I am not good enough for BAT or checking this map, feel free to look for the next one. No need to waste your time with a BAT that you don't think will go well with your map.
Mapping in mania is trying to show the original rhythm and the unique part of the sound instead of creating your own.
Woa! is that the definition of mapping in mania!? Oh boy!
Also the hitsounds are overused in the map
I don't think you really can set a point of using the apt amount hitsounds
such amount of hitsounds will increase the file size of the map by a lot
we should try our best to make the file size as small as possible
Honestly i think this is true, but with the file size reduction, i can't really do anything about it, i'll leave to lordraika for the reduction of file size



ohi kami update
btw, check the 2nd redline, idk if it should actually exist lmao
http://puu.sh/fgXsZ/9b8c770b2c.osu
ikzune
"ok firstly, you said sakura is right, means that you agree that it's uncomfortable:

you agree that a (123) chord is uncomfortable

I'm sorry but i can't really understand, 123 feels great to press down ( maybe it's just me, idk )"

feels fine to me but then i guess i don't have the authority to judge if its good or not o_o
Topic Starter
Kamikaze

Z3nx wrote:

00:56:027 - 120? maybe unnecessary.. change to x1.0 idk why kami had this point here will poke kami about this
Lol me/we forgot to delete it after fixing timing from calibreman's mod, fixed

Updated, waiting for Raika's recheck
EDIT: I saw some pepole talking about some Funka drama. This is not a drama, this is a disussion and I'm trying hard to keep it that way, go somewhere else :V
Taiwan-NAK
WOW I luv this

i mean this song
Nanatsu


??????????????
Topic Starter
Kamikaze

_S u w a k o_ wrote:



??????????????
shit, the 120 bpm point messed everything up :V
I'll fix soon Done
Taiwan-NAK
Pattern for song

Not song for pattern
shionelove
idk why you only think Pattern for song,Not song for pattern?
just you do this theory
why you kill another view,song for pattern?
osumania is osumania,not BMS,o2jam
i think the good point of mania is mania accept all mapping style:keys,patterns and opinions
please don't kill this map,both styles are good both
Spy
Can you tell me who makes the song for pattern?
xi ? sakuzyo ? wa. ? SHIKI ? ETIA. ?
If you can't change the song,you should use your patterns to follow the music.
It is really a ridiculous logic. You had better say it after think twice.
Any mapper should do it,if you can't do it,go to be unrank mapper.
Taiwan-NAK

shionelove wrote:

idk why you only think Pattern for song,Not song for pattern?
just you do this theory
why you kill another view,song for pattern?
osumania is osumania,not BMS,o2jam
i think the good point of mania is mania accept all mapping style:keys,patterns and opinions
please don't kill this map,both styles are good both
According to what u said

Song for pattern? why not u just go make a Song for mapping :shock:

such awesome mapping attitude
Starry-
Making a song for a map what ._.

Although, I think we're gauging quite off topic here. This drama is unneeded and I'm sure all Kami, or anyone wants, is to just get this rebubbled and fix all the issues as soon as possible.
Topic Starter
Kamikaze
Wow, I've been out for few hours and this happens, I would appreciate if you would argue somewhere else instead of giving me false hope that I've recieved another mod/hs fix :V
Rayz141

-Kamikaze- wrote:

mod/hs fix :V
if only i could

but you guys are just 2op4me2mod
Topic Starter
Kamikaze
I still luv u m8
Blocko

-Kamikaze- wrote:

I myself am not giving up just yet.


Don't you ever give up on this.
Topic Starter
Kamikaze
Kibbleru
map to the feel B)
Pinecone
good luck kami~
Tristan97
Good luck to all of you. Please get this ranked. I really enjoy the feel of the map and I love the patterns and style of Z3nx, chords and all. I think it deserves to be ranked.

So best wishes for finding people to finish mods/checks!
Kyousuke-

-Kamikaze- wrote:

oh pls so romancing :U

this map is ready for rank~!
goodluck kami, and the others xD
/shoot kd/
Lirai
RIP my bubble dont give up now
PyaKura
gogo makimaki
Fullerene-

Blocko wrote:

-Kamikaze- wrote:

I myself am not giving up just yet.


Don't you ever give up on this.
rank pls it's the only 5 star 7k map i can pass :v
Topic Starter
Kamikaze
Wow, you guys are awesome! Thank you!
N E V E R G I V E U P
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