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takamatt feat. GUMI - TOKIO FUNKA [OsuMania]

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Lirai
HS: "69" problem were fixed | SV: Looking Good

Good Marathon


Wait ExPew to Move this Beatmap to Pending, and give his 2nd Bubble

Good Luck~
Topic Starter
Kamikaze
LordRaika
Dude.... Seriously...... Get this rankeeeeed
Wahaha....

1 moreeeee bat


Btw, damn dat gif XD
Topic Starter
Kamikaze

LordRaika wrote:

Dude.... Seriously...... Get this rankeeeeed
I'm trying, okay
#pokeexpew2015
#rebubbleplz
#funka
#233
#froggifmeme
Topic Starter
Kamikaze
It's pending, hype? whoever moved this to pending (probably pew) pls help
Nanatsu
Sorry for damn noob and slow modding <3

  • 22:56 -Kamikaze-: Suwaiiii I need your helppppp
    22:56 _S u w a k o_: ?
    22:56 _S u w a k o_: modding?
    22:57 -Kamikaze-: testplay
    22:57 -Kamikaze-: expew request
    22:57 *-Kamikaze- is listening to [http://osu.ppy.sh/b/473054 takamatt feat. GUMI - TOKIO FUNKA]
    22:57 _S u w a k o_: ..
    22:57 _S u w a k o_: not good feeling today
    22:57 _S u w a k o_: should i do?
    22:57 -Kamikaze-: he wants feedback on SV
    22:57 -Kamikaze-: well if you don't want to I'm not forcing you
    22:58 _S u w a k o_: will do but dont expect much..
    22:58 _S u w a k o_: dling
    22:58 -Kamikaze-: okay~
    22:58 -Kamikaze-: thanks
    22:59 _S u w a k o_: is it has storyboard?
    23:00 _S u w a k o_: quite long to dl
    23:00 -Kamikaze-: nope, it has massive hitsounds
    23:00 _S u w a k o_: 28.4mb
    23:00 _S u w a k o_: rankable ok owo
    23:00 -Kamikaze-: it's almost like keysounded lol
    23:00 -Kamikaze-: da marathon
    23:00 -Kamikaze-: :D
    23:15 _S u w a k o_: 02:57:652 - 03:00:027 -
    23:15 _S u w a k o_: i think you need nurf here
    23:15 _S u w a k o_: such 1.2 0.8
    23:15 _S u w a k o_: or 1.3 0.7
    23:15 -Kamikaze-: I'll make it 1,3 0,7
    23:15 _S u w a k o_: 03:06:027 - 03:08:027 -
    23:17 _S u w a k o_: 04:31:777 -
    23:17 _S u w a k o_: nurf here too
    23:18 -Kamikaze-: my osu crashed
    23:18 -Kamikaze-: AAAAAAAAAAAAAAAAAAAAAAAAAAA
    23:18 _S u w a k o_: 04:31:777 -
    23:18 _S u w a k o_: you need nurf here
    23:19 -Kamikaze-: I'm currently fixing 02:57:652 -
    23:19 -Kamikaze-: wait a second
    23:19 _S u w a k o_: well
    23:19 _S u w a k o_: and here
    23:19 _S u w a k o_: 04:02:027 -
    23:19 _S u w a k o_: i can't find something effect
    23:19 _S u w a k o_: even u setted sv
    23:19 _S u w a k o_: is it need? hmm
    23:20 -Kamikaze-: I didn't know that's there lol
    23:20 -Kamikaze-: fixed
    23:20 _S u w a k o_: and such x0.9 x0.95 svs are really reduce bpm in song?
    23:21 -Kamikaze-: I just made them because it's a calm section
    23:21 -Kamikaze-: I think it fits
    23:21 -Kamikaze-: makes it a bit more climatic
    23:21 _S u w a k o_: 00:40:987 (40987|4) -
    23:21 _S u w a k o_: l..lol
    23:21 _S u w a k o_: to repersent vocal?
    23:22 -Kamikaze-: yeah
    23:22 _S u w a k o_: oh and
    23:22 _S u w a k o_: hmm.. vocal isn't start from 1/4?
    23:22 -Kamikaze-: there are really weird snaps there
    23:22 _S u w a k o_: 05:35:152 - here should be consistency i guess
    23:22 -Kamikaze-: it's actually a 1/48
    23:22 _S u w a k o_: DAFUQ
    23:22 _S u w a k o_: ok
    23:23 -Kamikaze-: Fullerene pointed it out
    23:23 -Kamikaze-: and in what sense consistency?
    23:23 _S u w a k o_: 04:30:027 (270027|2,270027|4) - isn't it stop 04:30:152 - here?
    23:23 _S u w a k o_: idk
    23:23 _S u w a k o_: ah
    23:23 _S u w a k o_: consistency?
    23:24 -Kamikaze-: fixed 4:30
    23:25 _S u w a k o_: 05:35:652 (335652|5,335652|4,335652|6,335777|1,335777|2,335777|0,335902|6,335902|5,335902|4) - ctrl h? huh
    23:25 _S u w a k o_: i dont know how to say here well
    23:25 _S u w a k o_: point is i got misee there too and soemthing was kinda strange
    23:26 _S u w a k o_: or because i am noob? up to you
    23:26 -Kamikaze-: you're not noob lol
    23:26 -Kamikaze-: I know what you mean
    23:26 -Kamikaze-: it would be easier to hit if I would reverse them
    23:26 -Kamikaze-: in fact they were like that earlier
    23:27 -Kamikaze-: but this is correct technically
    23:27 -Kamikaze-: I'll ask expew about it
    23:27 -Kamikaze-: also could you point out sv sections to nerf again?
    23:27 _S u w a k o_: nope
    23:27 -Kamikaze-: I lost them because of crash =w=
    23:27 _S u w a k o_: 0.5 1.5 is reasonable
    23:28 _S u w a k o_: sorry i really dont have experience on irc mod
    23:28 _S u w a k o_: ;w;w;w;
    23:28 -Kamikaze-: ;A;
    23:28 -Kamikaze-: 02:57:652 - so was this fine?
    23:28 _S u w a k o_: if expew asked about sv
    23:28 -Kamikaze-: D:
    23:28 _S u w a k o_: i think my opinion is already finish
    23:29 _S u w a k o_: dont want to nurf here?
    23:29 -Kamikaze-: I nerfed it
    23:29 _S u w a k o_: i suggest to nurf here too because of consistency if you will use 0.7 1.3
    23:29 _S u w a k o_: some of parts
    23:29 -Kamikaze-: I fixed 02:57:652 - 03:05:527 - and 04:02:027 -
    23:29 -Kamikaze-: anything else?
    23:30 _S u w a k o_: 1.5 0.7 is fit?
    23:30 _S u w a k o_: 01:26:027 -
    23:30 -Kamikaze-: I think it's fine
    23:31 -Kamikaze-: I don't get 100's and rarerly 200's
    23:31 -Kamikaze-: and I'm total noob =w=
    23:32 _S u w a k o_: yep
    23:32 -Kamikaze-: anything else?
    23:32 _S u w a k o_: no
    23:32 _S u w a k o_: 04:10:027 -
    23:32 _S u w a k o_: 4 0.9 heretoo
    23:33 -Kamikaze-: fixd
    23:33 _S u w a k o_: 04:31:027 (271027|5,271027|4) - better to be short note? idk
    23:34 _S u w a k o_: btw i should check only sv now -0.-
    23:34 _S u w a k o_: ok that's al
    23:34 _S u w a k o_: about sv
    23:34 -Kamikaze-: I think it's okay as short LNs
    23:35 -Kamikaze-: I'll recheck for those 1,5 0,5 sections
    23:35 _S u w a k o_: cuz i heard on 25% and it was short than other
    23:35 -Kamikaze-: and make them 1,3 0,7
    23:35 _S u w a k o_: btw it's up to you it's not strange at all
    23:35 _S u w a k o_: short note 1.5 0.5 is fine
    23:35 _S u w a k o_: DAFUQ ye i missed here
    23:36 _S u w a k o_: 02:04:902 -
    23:36 _S u w a k o_: set 0.5
    23:36 -Kamikaze-: okay
    23:36 -Kamikaze-: wouldn't 0,7 be better tho?
    23:36 _S u w a k o_: 1.5 0.5 1
    23:36 -Kamikaze-: since I remade svs here as 1,3 o,7
    23:36 _S u w a k o_: 0.7? i go to tset
    23:37 _S u w a k o_: ohh
    23:37 _S u w a k o_: ok sure
    23:37 -Kamikaze-: cool
    23:37 -Kamikaze-: okay I'll update now and you could test it again
    23:38 -Kamikaze-: btw post irc log in thread so I can give you kudos
    23:38 -Kamikaze-: you really helped me~
    23:38 _S u w a k o_: no
    23:38 _S u w a k o_: ah
    23:38 _S u w a k o_: hmm
    23:38 -Kamikaze-: updated
    23:39 _S u w a k o_: ok i will post
    23:39 -Kamikaze-: :3
    23:39 _S u w a k o_: thanks to wait noob modding
    23:39 _S u w a k o_: ;w;
    23:39 -Kamikaze-: thanks <3
    23:39 _S u w a k o_: i need speed.. speed..
    23:39 -Kamikaze-: it was a good mod lol
    23:39 -Kamikaze-: when I get to BAT I'm going to nominate you for sure
    23:39 -Kamikaze-: haha
    23:40 _S u w a k o_: ok i'm going to re
    23:40 _S u w a k o_: test
    23:40 -Kamikaze-: 233
    23:40 _S u w a k o_: waiting expew
    23:41 -Kamikaze-: sure
    23:41 _S u w a k o_: no spec dafuq
    23:41 -Kamikaze-: there he is
    23:50 _S u w a k o_: 01:19:027 -
    23:50 _S u w a k o_: some parts are 0.5 1.5 and 0.3 1.7
    23:50 _S u w a k o_: what happened here?
    23:51 -Kamikaze-: my fault I guess
    23:51 -Kamikaze-: or no
    23:51 -Kamikaze-: it's Zenx's idea
    23:51 -Kamikaze-: I'll ask him
    23:51 _S u w a k o_: 01:20:777 -
    23:51 _S u w a k o_: 0.7
    23:52 _S u w a k o_: 02:11:652 -
    23:52 _S u w a k o_: hmm.. this is kinda
    23:52 _S u w a k o_: did you intend here?
    23:52 _S u w a k o_: that's all about sv
    23:52 _S u w a k o_: <3
    23:52 -Kamikaze-: those are not my parts
    23:52 -Kamikaze-: I'll ask collabers
    23:53 -Kamikaze-: break from SV at 02:11:652 - is made so it's a bit easier to read
    23:53 -Kamikaze-: constant bumps would be too hard
    23:54 -Kamikaze-: about 1:20 I'm asking zenny right now
    23:54 -Kamikaze-: 01:19:027 - this is totally intended
    23:54 _S u w a k o_: 04:49:443 (289443|3) -
    23:54 _S u w a k o_: 1/4? perhaps
    23:54 _S u w a k o_: yep
    23:55 -Kamikaze-: yeah
    23:55 -Kamikaze-: fixed
    23:55 _S u w a k o_: 00:52:060 (52060|2) - intend?
    23:56 -Kamikaze-: yeah
    23:56 -Kamikaze-: part of those weird snaps
    23:56 _S u w a k o_: 01:50:808 (110808|6,110808|0) -
    23:56 _S u w a k o_: ?
    23:56 _S u w a k o_: ah
    23:56 _S u w a k o_: nono
    23:56 _S u w a k o_: here nothing
    23:56 _S u w a k o_: i moved and it was wrong youare right
    23:57 _S u w a k o_: this is totally...... wow too hard to mapping
    23:57 -Kamikaze-: yeah
    23:57 _S u w a k o_: like here
    23:57 _S u w a k o_: 01:58:777 -
    23:57 -Kamikaze-: D:
    23:57 _S u w a k o_: dafuq
    23:57 -Kamikaze-: 01:20:777 - Zenx says that it's fine already
    23:57 -Kamikaze-: and that 0,7x isn';t needed
    23:57 _S u w a k o_: ah.. sad
    23:58 _S u w a k o_: i thought it was good idea
    23:58 -Kamikaze-: well I think that it would be oay, but it's his part
    23:58 -Kamikaze-: and I respect his opinion
    23:58 _S u w a k o_: me too
    23:59 -Kamikaze-: also [https://osu.ppy.sh/forum/p/3584490 read this for those weird snap issue]
    23:59 _S u w a k o_: ooh
    23:59 _S u w a k o_: ok
    00:00 _S u w a k o_: 02:11:652 - who's part?
    00:00 -Kamikaze-: ExUsagi's
    00:00 -Kamikaze-: but he allowed me to handle SV here
    00:01 _S u w a k o_: so..
    00:01 _S u w a k o_: we should decide here
    00:01 -Kamikaze-: personally, I think that constant sv bumps would be too tiresome to read here
    00:01 -Kamikaze-: and a little break from them is good
    00:02 -Kamikaze-: I'm open for suggestions tho
    00:02 -Kamikaze-: OH
    00:02 -Kamikaze-: okay
    00:02 _S u w a k o_: it's good to impressive sound, but it spoil acc. whatever map is for player
    00:02 -Kamikaze-: I know what you mean
    00:02 _S u w a k o_: not for mapper
    00:02 -Kamikaze-: sorry
    00:02 -Kamikaze-: D:
    00:02 -Kamikaze-: the 1,2x
    00:02 _S u w a k o_: yep 1.2
    00:02 -Kamikaze-: will it be fine if I nerf it to 1,1x?
    00:03 -Kamikaze-: (I didn't know that it was the only sv here wocao)
    00:03 _S u w a k o_: 1.1 yep
    00:03 _S u w a k o_: great
    00:03 -Kamikaze-: fixed
    00:03 _S u w a k o_: sorry to nerf svs.. if you minded
    00:03 _S u w a k o_: actually i liked them since i love sv
    00:03 _S u w a k o_: but now love too <3
    00:03 -Kamikaze-: <3
    00:04 -Kamikaze-: as long as it'll make the map better for more players I'm up for anything
    00:04 -Kamikaze-: after all it's all about players enjoying our creations
    00:05 -Kamikaze-: anything else to change?
    00:05 _S u w a k o_: i know your feeling, since i am mapper / player both
    00:05 _S u w a k o_: 03:14:027 - 03:16:027 - no sv here? hmm up to you
    00:06 _S u w a k o_: it's not bad at all if you keep
    00:06 -Kamikaze-: we actually had sv here
    00:06 _S u w a k o_: oh.
    00:06 -Kamikaze-: but nerfed it after expew's mod
    00:06 _S u w a k o_: well
    00:06 _S u w a k o_: it doesn't have now
    00:06 -Kamikaze-: yeah that's what I mean by nerf
    00:06 -Kamikaze-: lol
    00:06 -Kamikaze-: Usagi decided to just delete it
    00:10 -Kamikaze-: okay, updating
    00:10 -Kamikaze-: thanks for everything <3
    00:10 _S u w a k o_: good luck your map, i love it
    00:10 -Kamikaze-: wwwwww
    00:10 -Kamikaze-: don't forget to post the irc log
    00:10 -Kamikaze-: o/
    00:11 _S u w a k o_: 04:48:443 (288443|5) - intend? <3
    00:11 -Kamikaze-: ;A;
    00:11 _S u w a k o_: oh.. didn't u saw?
    00:11 _S u w a k o_: i'm sorry
    00:12 -Kamikaze-: haha no problem
    00:12 -Kamikaze-: I'll check it now
    00:12 _S u w a k o_: 05:19:152 - add too? since has sound
    00:12 _S u w a k o_: that's all
    00:12 _S u w a k o_: really
    00:13 -Kamikaze-: on what column?
    00:13 -Kamikaze-: I'm not sure
    00:13 _S u w a k o_: 25?
    00:13 _S u w a k o_: 2,6
    00:13 _S u w a k o_: ah wait
    00:13 _S u w a k o_: 2,5
    00:13 _S u w a k o_: ?
    00:13 -Kamikaze-: o
    00:13 _S u w a k o_: 2.6
    00:13 -Kamikaze-: I thought it's one note
    00:13 _S u w a k o_: up to you
    00:13 -Kamikaze-: 26 looks good tho
    00:14 -Kamikaze-: okay
    00:14 -Kamikaze-: woohoo
    00:14 _S u w a k o_: this song woo hoo song
    00:14 _S u w a k o_: lol
    00:15 -Kamikaze-: hahahahahah

good luck on this great map <3
Topic Starter
Kamikaze
I luv u Suwaii <3
ExPew
several SVs removed/fix by suwaii's mod and fix/remove some notes too

Rebubble #1
Topic Starter
Kamikaze
Evening
Harbyter

Z3nx wrote:

Arzenvald
:U
LordRaika


DCD for 2nd bub, and and and........ whoever it is... make it rank :D
Jinjin
Can't contain the hype
PyaKura
H
Y
P
E
Nanatsu
AWESOMEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE GOGOGOGOGOGOGOGO
Lirai
2nd Bubble

Hypeeeeee
Topic Starter
Kamikaze
wwwwwwwwwwwwwwwwwwww
Evening
EHYPEPPEPHPYPHPEYPHEYHEYPEPPY
Arzenvald
syits 2nd already... this is awesome.. \o/

*note: i hate my email notification.. orz
Ayachi-
Approved!
jk

HYPE
ExPew

[ S a k u r a ] wrote:

Approved!
jk

HYPE
almost shocked lol
LordRaika
CMON......... 1 more BAT
do u need the hype frog? :3
Nanatsu

[ S a k u r a ] wrote:

Approved!
jk

HYPE
WHYYYYYYYYYYYYYY APPROVE IT PLEASE <3
Topic Starter
Kamikaze

[ S a k u r a ] wrote:

Approved!
jk

HYPE

approve pls
Rumia-
Approved!
jk #2
HYPE
Ayachi-
Hello,

[General]
unrankable hitsounds

Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
Every .wav file must be at least 100ms long to prevent issues with soundcards.


5ms delay, just cut the start
LR3_GrowlBassDFM.wav
LR3_GrowlDKLR.wav
LR3_RevcyGXF.wav
LR_Clap Hit P.wav
LR_J Hit Pong.wav

hitsound not over 100ms
extend the end
LR3_DS FXWi Right.wav

columns: 1234567
[Marathon]
00:41:529 (41529|0) - delete, no need if you want to put the LN already
00:41:779 (41779|0) - ^
00:41:904 (41904|2,41966|1) - remove, ^
00:43:529 (43529|2) - ^
00:44:279 - for these chords, I don't think this is comfrtable, suggest remove the ones on column 2 or move it to other column
00:46:529 (46529|5) - should ends at 00:46:779 - since the string instrument and the vocal both are
00:58:277 - 00:59:277 - why are these 3 notes please remove 1 note
00:59:777 - whats the difference between this and 00:58:402 -
01:00:652 - If you are mapping this small sound, there is one at 01:00:777 - too, but I suggest you to remove it and map the clap instead
01:01:652 - same as above, I suggest to map the drum at 01:01:527 - and the claps at 01:01:777 -
01:03:152 - ~ 01:04:027 - a bit uncomfortable
01:07:777 - add
01:09:777 - ^^^
01:11:027 - ~ 01:11:902 - a bit uncomfortable
01:30:402 - why so many chords here, I don't think they are necessary, Please remove them.
01:33:652 (93652|4,93652|5,93902|4,93902|5) - remove, or reduce
01:35:027 - again, I do not think this requires that much chords
01:41:652 - remove, or reduce
01:43:527 - until here, there was too much chords
02:00:277 (120277|3,120652|3,120777|3) - what are these notes for
02:07:152 (127152|2,127152|3,127277|2,127277|3) - don't suggest drum here since you mapped 02:07:027 (127027|0,127027|5,127027|1) - which is confusing because the drum is at 02:07:089 -
02:11:527 - add
02:12:027 - ~ 02:13:027 - I don't really suggest 3 chords all way
02:14:277 (134277|3,134277|5,134527|3,134527|5) - reduce
02:16:027 - ~ 02:17:027 - reduce notes
02:41:027 - add
02:42:652 - add
02:55:152 - add
03:11:277 - no need 3 notes here
03:18:527 - ^
04:11:027 - why 2 notes here
04:16:527 (256527|5) - delete
05:09:402 - add
05:10:402 - add
05:15:777 - add
05:16:402 - add
05:17:402 - add
05:18:402 - add
05:18:777 - add

basiclly the same problems

I feel like there was some parts that does not requires that many notes at once, ecspecially at the beginning
will do further check after
Evening

[ S a k u r a ] wrote:

Hello,

[General]
unrankable hitsounds

Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
Every .wav file must be at least 100ms long to prevent issues with soundcards.


5ms delay, just cut the start
LR3_GrowlBassDFM.wav
LR3_GrowlDKLR.wav
LR3_RevcyGXF.wav
LR_Clap Hit P.wav
LR_J Hit Pong.wav

hitsound not over 100ms
extend the end
LR3_DS FXWi Right.wav

columns: 1234567
[Marathon]
00:41:529 (41529|0) - delete, no need if you want to put the LN already Mapped left hand to low pitched drum here
00:41:779 (41779|0) - ^ Mapped left hand to low pitched drum here
00:41:904 (41904|2,41966|1) - remove, ^ Mapped left hand to low pitched drum here ( ask fullerene, he's probably right since he is a master at placing notes ) I think it also matches the vocal pitch transition
00:43:529 (43529|2) - ^ Mapped left hand to low pitched drum here
00:44:279 - for these chords, I don't think this is comfrtable, suggest remove the ones on column 2 or move it to other column I have no idea how is it hard to push the whole hand down here (?)
00:46:529 (46529|5) - should ends at 00:46:779 - since the string instrument and the vocal both are The vocal is the same here, basically a repetition, using a shield LN here to represent that, a 1/4 spacing so that it plays better
00:58:277 - 00:59:277 - why are these 3 notes please remove 1 note Err cause i mapped 3 notes (?) and it cause i wanna keep the center note here for rhythm (?), well basically a thumb trill patterning here
00:59:777 - whats the difference between this and 00:58:402 - what, it's rather different in note placement alright
01:00:652 - If you are mapping this small sound, there is one at 01:00:777 - too, but I suggest you to remove it and map the clap instead Focusing on the unique vocal rhythm here, i feel that it's better to emphasize it entirely ignoring other sounds so as to bring out the vocal mapping here
01:01:652 - same as above, I suggest to map the drum at 01:01:527 - and the claps at 01:01:777 - Same as above
01:03:152 - ~ 01:04:027 - a bit uncomfortable Dooon't think so.. i asked a couple of people about this ( and saw them FC these kinds of patterns without trouble )
01:07:777 - add Focusing on the vocal here, thus i ignored some instruments and emphasized the starting vocal 1/4 after this with a chord
01:09:777 - ^^^ Focusing on vocal
01:11:027 - ~ 01:11:902 - a bit uncomfortable Yeeaa, alot of people fced this no problem, so i think it's cool
01:30:402 - why so many chords here, I don't think they are necessary, Please remove them. Err no, i think they play fine and are pretty fun for people
01:33:652 (93652|4,93652|5,93902|4,93902|5) - remove, or reduce It's mapped to the vocals
01:35:027 - again, I do not think this requires that much chords Eeeh, hammering with 1 note or a 2 note chord or a 3 note chord on a single hand don't really make much difference anyways, so i went with 3, the jacks at this bpm should be easily playable as it is only a 2 note jack
01:41:652 - remove, or reduce For vocals
01:43:527 - until here, there was too much chords I think the chords are fine unless they really hinder playability/readability here

basiclly the same problems

I feel like there was some parts that does not requires that many notes at once, ecspecially at the beginning
will do further check after
Thanks for modderinos
Topic Starter
Kamikaze

[ S a k u r a ] wrote:

Hello,

[General]
unrankable hitsounds

Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
Every .wav file must be at least 100ms long to prevent issues with soundcards.


5ms delay, just cut the start
LR3_GrowlBassDFM.wav
LR3_GrowlDKLR.wav
LR3_RevcyGXF.wav
LR_Clap Hit P.wav
LR_J Hit Pong.wav

hitsound not over 100ms
extend the end
LR3_DS FXWi Right.wav Fixed all

columns: 1234567
[Marathon]
04:11:027 - why 2 notes here Whoopsy, dunno why to be honest, fixed
04:16:527 (256527|5) - delete There's a hearable hi-hat here
05:09:402 - add Done
05:10:402 - add Done
05:15:777 - add
05:16:402 - add
05:17:402 - add
05:18:402 - add
05:18:777 - add

basiclly the same problems Added around 20 notes for claps, I could've just deleted 4-5 to make it consistent, but I think this suits better

I feel like there was some parts that does not requires that many notes at once, ecspecially at the beginning I actually think that it's fine. It's more of a physical style mapping, when mapper focuses on how hard patterns are to hit instead of very strict note density consistency. It's just that intensisty of sounds is compensated by harshness of patterns. Also it's the only part of this map on which I hold any combo above 400 (not counting slowjam part since LNs give massive combo there). I consider myself an average player, so I think it's fine.
will do further check after
Thanks a lot Sakura! o/ Will update after tertel applies mod to his part
Arzenvald
fuuuu i hate this mail notifier! sry, was mad because of this mail notifier

[ S a k u r a ] wrote:

Hello,

[General]
unrankable hitsounds

Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.
Every .wav file must be at least 100ms long to prevent issues with soundcards.


5ms delay, just cut the start
LR3_GrowlBassDFM.wav
LR3_GrowlDKLR.wav
LR3_RevcyGXF.wav
LR_Clap Hit P.wav
LR_J Hit Pong.wav

hitsound not over 100ms
extend the end
LR3_DS FXWi Right.wav

columns: 1234567
[Marathon]
02:00:277 (120277|3,120652|3,120777|3) - what are these notes for // o_o kick bass, there's an exact sound of it.. keep
02:07:152 (127152|2,127152|3,127277|2,127277|3) - don't suggest drum here since you mapped 02:07:027 (127027|0,127027|5,127027|1) - which is confusing because the drum is at 02:07:089 - // ==a nah, people won't bother.. it's layered properly tho.. keep
02:11:527 - add // done
02:12:027 - ~ 02:13:027 - I don't really suggest 3 chords all way // o.o some notes for kick, some for hi-hat, and some for snare, it's executed nicely tho.. keep
02:14:277 (134277|3,134277|5,134527|3,134527|5) - reduce // /-\ previously reduced, huehuehue... keep
02:16:027 - ~ 02:17:027 - reduce notes // keep, same reason above
02:41:027 - add // done
02:42:652 - add // done
02:55:152 - add // done
03:11:277 - no need 3 notes here // done
03:18:527 - ^ 03:11:027 (191027|4) - // o.o kick bass there.. keep

basiclly the same problems

I feel like there was some parts that does not requires that many notes at once, ecspecially at the beginning // ==a not my part then.. *runs

will do further check after
yuss.. thanks!

uhh, here's the update.. (?)
http://puu.sh/eArYZ.rar
Topic Starter
Kamikaze
Updated~ (?)
ExPew
moved to Pending.....

i going to re-mod again
Topic Starter
Kamikaze
I hope we can make it this month ;_;
ExPew
EDIT:

my apologize to make this late, i will done my Renatus asap and then focus on this map

done. i will mod this map tomorrow then or tonight in office
Topic Starter
Kamikaze
No problem Pew ^^
EDIT: I'm saving my 1000th post for this approval, make it happen boiz
EDIT #2: rip
Arzenvald
tokio funka is crazy town
and, tokio funka never sleeps all night~
ExPew
[Marathon]

00:41:529 (41529|0) - delete, no need if you want to put the LN already Mapped left hand to low pitched drum here - where got the drum instrument here? please respect the composer instrument base and try not make additional hitsounds for your own rhythm.

00:41:779 (41779|0) - ^ Mapped left hand to low pitched drum here . ok thats fine

00:41:904 (41904|2,41966|1) - remove, ^ Mapped left hand to low pitched drum here ( ask fullerene, he's probably right since he is a master at placing notes ) I think it also matches the vocal pitch transition not pretty much clear this, i don't feel there got a triplet, in my suggestion 00:41:904 (41904|2) - remove this note and 00:41:966 (41966|1) - move this note on removed notes 00:41:904 - |3|

00:43:529 (43529|2) - ^ Mapped left hand to low pitched drum here remove it! same reason on the first part as i said

00:44:279 - for these chords, I don't think this is comfrtable, suggest remove the ones on column 2 or move it to other column I have no idea how is it hard to push the whole hand down here (?) sakura is right, considered as overnote

00:46:529 (46529|5) - should ends at 00:46:779 - since the string instrument and the vocal both are The vocal is the same here, basically a repetition, using a shield LN here to represent that, a 1/4 spacing so that it plays better -[color=#0000FF] looks both are fine, it's up to you[/color]

00:58:277 - 00:59:277 - why are these 3 notes please remove 1 note Err cause i mapped 3 notes (?) and it cause i wanna keep the center note here for rhythm (?), well basically a thumb trill patterning here the note count are not similar with previous part even repeated. i highly recommend make it same for better quality or explain all of each note you refer from.

00:59:777 - whats the difference between this and 00:58:402 - what, it's rather different in note placement alright

01:00:652 - If you are mapping this small sound, there is one at 01:00:777 - too, but I suggest you to remove it and map the clap instead Focusing on the unique vocal rhythm here, i feel that it's better to emphasize it entirely ignoring other sounds so as to bring out the vocal mapping here

01:01:652 - same as above, I suggest to map the drum at 01:01:527 - and the claps at 01:01:777 - Same as above

01:03:152 - ~ 01:04:027 - a bit uncomfortable Dooon't think so.. i asked a couple of people about this ( and saw them FC these kinds of patterns without trouble ) ez to fc but sick quality caused of overnote with BGM(example this note 01:03:652 (63652|2,63652|0,63652|1,63902|1,63902|3,63902|2) - obviously, please hear carefully

01:07:777 - add Focusing on the vocal here, thus i ignored some instruments and emphasized the starting vocal 1/4 after this with a chord

01:09:777 - ^^^ Focusing on vocal

01:11:027 - ~ 01:11:902 - a bit uncomfortable Yeeaa, alot of people fced this no problem, so i think it's cool huh? dont think about people. i highly recommend follow the rhythm well here
01:30:402 - why so many chords here, I don't think they are necessary, i highly recommend remove them. Err no, i think they play fine and are pretty fun for people you're thinking your mapping for fun but not thinking overall base quality. im not accept those chord obviously nonsense. use note properly

01:33:652 (93652|4,93652|5,93902|4,93902|5) - remove, or reduce It's mapped to the vocals

01:35:027 - again, I do not think this requires that much chords Eeeh, hammering with 1 note or a 2 note chord or a 3 note chord on a single hand don't really make much difference anyways, so i went with 3, the jacks at this bpm should be easily playable as it is only a 2 note jack i dont get it where you did refer those note

01:41:652 - remove, or reduce For vocals

01:43:527 - until here, there was too much chords I think the chords are fine unless they really hinder playability/readability here -


from my mod

[SB note]

why you need to add exact hitsound BGM on SB? you know it's just a waste

unsnapped sb note
00:50:654 -




[Marathon]

00:41:779 (41779|6,41904|4,42029|5) - what those LN refer to?
01:00:402 - i dont get this rhythm seriously
01:01:402 - ^

01:12:027 to 01:26:027 - ok i can say here this quality pattern are not so good honestly. the pattern looks no creative at all i have to give you 2 option : remap all or remove overnote and re-arrange
Nanatsu
quick sv look.. not pattern mod

sorry my something is hurted now but i doing it because of some reason and talked

00:04:279 - 00:04:404 - isn't it 1/6? wocao

00:39:966 - better to start x0.9 from here. try to test it

it's way easier to catch timing and recognize that this is 1/4.. 0.9 start from 00:40:029 - here is something like 1/8 or 1/12

00:55:404 - 00:55:529 - i dont think you should keep same distance sv form compared to others even the pattern's beatsnap is different.

try catch sv to 1/8 beatsnap distance. current 1/12 svs are spoil acc since sv/pattern beatsnap is different.

00:55:945 - 00:55:987 - better to be 1/8 beatsnap sv here too imo. 1/12 0.5 1.5 is something weak to emphasize

00:56:027 - 120? maybe unnecessary.. change to x1.0

00:56:279 - 01:12:029 - what do you want to catch sound here?

vocal? or instrument? i think neither? this part is ambiguous for me.. better to handle here further imo

meaning, you should delete some notes if you want to catch vocal, but you should add more if you want to catch instruement

01:19:027 - 01:19:902 - lmao 1.9 0.1 lolol seriously?

i don't think it's necessary. actually 1.5 0.5 sv form is enough to emphasize. 1.9 0.1 is tooo op to keep acc

or change 1.5 0.5 > 1.6 0.4 > 1.7 0.3?

01:20:027 - 01:20:402 - i can't get idea why u put x1.15 instead bumps sv.. dubstep sounds are still continue until 01:20:402

01:20:527 - change to 1.1 or 1.2. way too fast to catch acc 01:21:027 - here

01:27:527 - 01:28:027 - better to change 1.5 to 1.3 about here. or change 0.7 to 0.5

because current sv form is way faster than x1.0.. in other words, it's hard to catch acc than 0.5 1.5

01:33:277 (93277|6,93402|4,93464|5,93527|6) - make consistency here..

i think your below LNs were fellow vocal at first. this is something inb4 while playing

01:41:277 (101277|5,101402|6,101464|5,101527|4) - ^
Topic Starter
Kamikaze

ExPew wrote:

from my mod

[SB note]

why you need to add exact hitsound BGM on SB? you know it's just a waste I have no idea why this would be considered as "waste", in my opinion it's not waste, it's adding unique touch to the beatmap and I think Raika couldn't have done a better job on this.

unsnapped sb note Calling Raika to confirm
00:50:654 -
I just want this to end, it's wearing me down already
Ayachi-
ExPew means that it is uneccessary to put the same sound that is already in the music mp3 in the storyboard hitsound, this makes the music and the hitsound overlaps and it sounds the same
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