Updated~ (?)
I just want this to end, it's wearing me down alreadyExPew wrote:
from my mod
[SB note]
why you need to add exact hitsound BGM on SB? you know it's just a waste I have no idea why this would be considered as "waste", in my opinion it's not waste, it's adding unique touch to the beatmap and I think Raika couldn't have done a better job on this.
unsnapped sb note Calling Raika to confirm
00:50:654 -
I'm just thinking why you always appear in the occasion when people conflict.shionelove wrote:
idk overnote mean
when i played this map zen's part good for me
of course 4~7 in 1sound is overnote
but 2~3?
many mapper put 2 notes in single one snare sound,to express accent
I remember there are no 4ormore notes(sorry if i am wrong)
anyway zen your part best for me,plz don't break your style
every BMS song has own their keysounds. comparing to Imperishable Night 2006, yes indeed that map is overmapped with all those chords in it, but those keysounds are related BGM and sound like the original song from BMS. Unlike the notes in Z3nx's part of Tokio Funka , placing note at somewhere with a sound that does not requires such amount of notes and add hitsound to make it sounds like there was sound in the original music.-Kamikaze- wrote:
Sakura, I don't really understand why is that a problem. It sounds good, it doesn't affect playability, it doesn't cause any unrankable problems, so why? Is making song sound a little bit diffrent with sb really that bad? In BMS they do it all the time just to be able to overmap (like with imperishable night, mania version is also overmapped and by A LOT), but here that's not the case. Mind explaining in detail?
Also I agree, I think that Zenx's part is much better than mine, but uh, nothing I can do
Don't put words in my mouth please.[ S a k u r a ] wrote:
If you think I am not good enough for BAT or checking this map, feel free to look for the next one. No need to waste your time with a BAT that you don't think will go well with your map.
Actually Imperishable Night 2006 Lunatic (aka overjoy 2) has overmapped bursts. In original BoF version of the song there's a constant 1/4, no 1/8 bursts. That's the infamous BMS delay. It also was used in Chocoliti's Haelequin to justify 1/8 and 1/12 bursts and that was ranked not that long ago.I agree that mapping to additional hitsound is not very good, but using more notes to express single sound is okay in my opinion if it's arranged in a way that makes it play same like 1 note. Take the chord section you were complaining about. It's a [1234] chord and stairs on right hand. It would play exactly the same as 1 note chord on left hand, this is just ensuring that you have to hit with whole hand, so it's not too easy. Of course, everyone has their opinions and you're free to think bad about it, all I'm asking for is trying to understand how it works and why exactly that's mapped like it is.ExPew wrote:
every BMS song has own their keysounds. comparing to Imperishable Night 2006, yes indeed that map is overmapped with all those chords in it, but those keysounds are related BGM and sound like the original song from BMS. Unlike the notes in Z3nx's part of Tokio Funka , placing note at somewhere with a sound that does not requires such amount of notes and add hitsound to make it sounds like there was sound in the original music.-Kamikaze- wrote:
Sakura, I don't really understand why is that a problem. It sounds good, it doesn't affect playability, it doesn't cause any unrankable problems, so why? Is making song sound a little bit diffrent with sb really that bad? In BMS they do it all the time just to be able to overmap (like with imperishable night, mania version is also overmapped and by A LOT), but here that's not the case. Mind explaining in detail?
Also I agree, I think that Zenx's part is much better than mine, but uh, nothing I can do
ExPew wrote:
[Marathon]
00:41:529 (41529|0) - delete, no need if you want to put the LN already Mapped left hand to low pitched drum here - where got the drum instrument here? please respect the composer instrument base and try not make additional hitsounds for your own rhythm.;_________; there is a very low pitched bass thingy
00:41:779 (41779|0) - ^ Mapped left hand to low pitched drum here . ok thats fine
00:41:904 (41904|2,41966|1) - remove, ^ Mapped left hand to low pitched drum here ( ask fullerene, he's probably right since he is a master at placing notes ) I think it also matches the vocal pitch transition not pretty much clear this, i don't feel there got a triplet, in my suggestion 00:41:904 (41904|2) - remove this note and 00:41:966 (41966|1) - move this note on removed notes 00:41:904 - |3|fullerene why | 00:41:966 - removed this 1/8, the other should be fine
00:43:529 (43529|2) - ^ Mapped left hand to low pitched drum here remove it! same reason on the first part as i said
There is a low pitched thingy here so there's a note
00:44:279 - for these chords, I don't think this is comfrtable, suggest remove the ones on column 2 or move it to other column I have no idea how is it hard to push the whole hand down here (?) sakura is right, considered as overnote(1)
ok firstly, you said sakura is right, means that you agree that it's uncomfortable:
you agree that a (123) chord is uncomfortable
I'm sorry but i can't really understand, 123 feels great to press down ( maybe it's just me, idk )
(2)
I'm sorry but i have never heard of the term overnote
But i honestly think that if a map is comfortable with "overnote" i think it's good to go!
IDK why it would
1) Make players sad
2) Make players confused
3) Make players rate 1/10
4) Make players rage at me cause it's too comfortable
5) Make players want to write an essay to me cause notes in the chart don't represent anything unless the patterns are uncomfortable! In which I think it's not really the case as all the play testers say my part is cool and they have good acc and score on it! But hey, that's just like 10 testplayers lol!
00:46:529 (46529|5) - should ends at 00:46:779 - since the string instrument and the vocal both are The vocal is the same here, basically a repetition, using a shield LN here to represent that, a 1/4 spacing so that it plays better -[color=#0000FF] looks both are fine, it's up to you[/color]
00:58:277 - 00:59:277 - why are these 3 notes please remove 1 note Err cause i mapped 3 notes (?) and it cause i wanna keep the center note here for rhythm (?), well basically a thumb trill patterning here the note count are not similar with previous part even repeated. i highly recommend make it same for better quality or explain all of each note you refer from.Same argument and point i made earlier, if it's comfortable and fun, it should be good to go and oh yes i'm actually going to explain all the notes
00:58:027 (58027|0,58152|2,58277|0,58402|2,58527|1,58652|2,58777|1,58902|2,59027|0,59152|2,59277|0,59402|2,59527|1) - this is to represent all the vocals here, with the index finger as an anchor
00:58:027 (58027|4,58152|5,58277|4,58402|5,58527|4,58652|6,58777|4,58902|6,59027|4,59152|5,59277|4,59402|6) - Same as ^
00:58:027 (58027|3,58277|3,58527|3,58777|3,59027|3,59277|3,59527|3,59777|3) - To keep in rhythm and also as an anchor
00:59:527 (59527|4,59527|5,59777|4,59777|5,60027|5) - These are hammered for emphasis on vocals
00:59:527 (59527|1,59652|2,59777|0,59902|2,60027|1) - These notes are to keep the 1/2 flow
But hey, you are probably picking on the technical stuff which is not entirely wrong but i prioritize playability over how good it looks!
00:59:777 - whats the difference between this and 00:58:402 - what, it's rather different in note placement alright
01:00:652 - If you are mapping this small sound, there is one at 01:00:777 - too, but I suggest you to remove it and map the clap instead Focusing on the unique vocal rhythm here, i feel that it's better to emphasize it entirely ignoring other sounds so as to bring out the vocal mapping here
01:01:652 - same as above, I suggest to map the drum at 01:01:527 - and the claps at 01:01:777 - Same as above
01:03:152 - ~ 01:04:027 - a bit uncomfortable Dooon't think so.. i asked a couple of people about this ( and saw them FC these kinds of patterns without trouble ) ez to fc but sick quality caused of overnote with BGM(example this note 01:03:652 (63652|2,63652|0,63652|1,63902|1,63902|3,63902|2) - obviously, please hear carefullyDon't kinda get what's "sick quality" but if it's a compliment i'll take it
Same reason as previously, i prioritize playability over technical mapping/charting/ste- oh wait this is not 4k
And i probably achieved my goal which is cool "ez to fc"
but yea i use heavy chords there so as to map to the strong drums in hitsounds
01:07:777 - add Focusing on the vocal here, thus i ignored some instruments and emphasized the starting vocal 1/4 after this with a chord
01:09:777 - ^^^ Focusing on vocal
01:11:027 - ~ 01:11:902 - a bit uncomfortable Yeeaa, alot of people fced this no problem, so i think it's cool huh? dont think about people. i highly recommend follow the rhythm well here
01:30:402 - why so many chords here, I don't think they are necessary, i highly recommend remove them. Err no, i think they play fine and are pretty fun for people you're thinking your mapping for fun but not thinking overall base quality. im not accept those chord obviously nonsense. use note properly(1)
overall base quality :
Quality :
how good or bad something is:
a shop advertising top quality electrical goods
The food was of such poor/low quality.
Their products are of very high quality.
I only buy good-quality wine.
The quality of the picture on our television isn't very good.
o wait you can't really judge a map 100% if it's good or bad, but i'm trying to achieve an intention of making my part fun!
mapping for fun Yea i think you got my point, don't think there's anything wrong here for me tbh, unless you are forcing me to change my mapping style which is apparently a taboo in the mania modding world o_O
accept those chord obviously nonsense oh no you insulted my mapping style!
"forcing me to change my mapping style"
obviously nonsense, hold on i need to give you the concrete definition
Nonsense :
an idea, something said or written, or behaviour that is silly or stupid:
Don't think it's either silly or stupid, i have never heard of anyone saying my part is uncomfortable to play, in which my intention is to have my part really
fun and enjoyable, thus i have achieved my goal, that's the idea of the pattern there!
obviously :
I think you know the meaning, but putting absolute words like these make me feel that you didn't even bother to try my part, but i'm pretty sure you did (lol)
01:33:652 (93652|4,93652|5,93902|4,93902|5) - remove, or reduce It's mapped to the vocals
01:35:027 - again, I do not think this requires that much chords Eeeh, hammering with 1 note or a 2 note chord or a 3 note chord on a single hand don't really make much difference anyways, so i went with 3, the jacks at this bpm should be easily playable as it is only a 2 note jack i dont get it where you did refer those noteImma just explain briefly, the note count increases with the vocal strength here, thus i increased the note count gradually here, if that's what you are asking, sorry if my previous explanation was answering something else (lol)
01:41:652 - remove, or reduce For vocals
01:43:527 - until here, there was too much chords I think the chords are fine unless they really hinder playability/readability here -
from my mod
[SB note]
why you need to add exact hitsound BGM on SB? you know it's just a waste
unsnapped sb note
00:50:654 -
[Marathon]
00:41:779 (41779|6,41904|4,42029|5) - what those LN refer to?
01:00:402 - i dont get this rhythm seriously
01:01:402 - ^
01:12:027 to 01:26:027 - ok i can say here this quality pattern are not so good honestly. the pattern looks no creative at all i have to give you 2 option : remap all or remove overnote and re-arrange
_S u w a k o_ wrote:
quick sv look.. not pattern mod
sorry my something is hurted now but i doing it because of some reason and talked
00:04:279 - 00:04:404 - isn't it 1/6? wocao walao, fixed
00:39:966 - better to start x0.9 from here. try to test it errrrr i don't really think it makes a difference, i'd rather have the 0.9 end on the last note here so that the 0.9x SV won't trick players into pressing to late on 00:40:029 (40029|4,40029|2) - ( I seriously don't think it'll make a difference still though )
it's way easier to catch timing and recognize that this is 1/4.. 0.9 start from 00:40:029 - here is something like 1/8 or 1/12 but it is 1/8 ;_;
00:55:404 - 00:55:529 - i dont think you should keep same distance sv form compared to others even the pattern's beatsnap is different. Hmm true, removed all the SVs there, was kinda debating on if i should remove this previously due to the snap change from flrn's chart
try catch sv to 1/8 beatsnap distance. current 1/12 svs are spoil acc since sv/pattern beatsnap is different.
00:55:945 - 00:55:987 - better to be 1/8 beatsnap sv here too imo. 1/12 0.5 1.5 is something weak to emphasize ^
00:56:027 - 120? maybe unnecessary.. change to x1.0 idk why kami had this point here will poke kami about this
00:56:279 - 01:12:029 - what do you want to catch sound here?
vocal? or instrument? i think neither? this part is ambiguous for me.. better to handle here further imo
meaning, you should delete some notes if you want to catch vocal, but you should add more if you want to catch instruement I'm mapping for both at the same time, i map the vocals whenever the vocals have 1/4 swing beats and instruments when the vocals doesn't, basically emphasizing the vocals whilst mapping the instruments
01:19:027 - 01:19:902 - lmao 1.9 0.1 lolol seriously?
i don't think it's necessary. actually 1.5 0.5 sv form is enough to emphasize. 1.9 0.1 is tooo op to keep acc
or change 1.5 0.5 > 1.6 0.4 > 1.7 0.3? I'm using the idea of a more jagged/sharp SV here so i'm using high values like this, don't think imma use softer SVs ;_;
01:20:027 - 01:20:402 - i can't get idea why u put x1.15 instead bumps sv.. dubstep sounds are still continue until 01:20:402 01:20:027 (80027|4,80027|2,80152|1,80152|5,80277|5,80277|1,80402|0,80402|6,80527|5,80527|1) - I'm mapping to the vocals here, in which i don't think im going to use jagged/sharp SVs and instead use 1.15 then 1.30 to map to the synths in the music
01:20:527 - change to 1.1 or 1.2. way too fast to catch acc 01:21:027 - here well.... ok, i think this is the limit of the nerf lmao
01:27:527 - 01:28:027 - better to change 1.5 to 1.3 about here. or change 0.7 to 0.5 well, mathematically, it doesn't add up to 2.0, but i want to have it at a faster SV here so as to emphasize the chorus when it hits it, eeeh imma nerf to 0.6 anyways ;_;
because current sv form is way faster than x1.0.. in other words, it's hard to catch acc than 0.5 1.5
01:33:277 (93277|6,93402|4,93464|5,93527|6) - make consistency here..
i think your below LNs were fellow vocal at first. this is something inb4 while playing Ye it is following the pitch change of the vocals
01:41:277 (101277|5,101402|6,101464|5,101527|4) - ^ ^
Okay let me break this down[ S a k u r a ] wrote:
ExPew means that it is uneccessary to put the same sound that is already in the music mp3 in the storyboard hitsound, this makes the music and the hitsound overlaps and it sounds the same
Ok let me break this down againExPew wrote:
every BMS song has own their keysounds. comparing to Imperishable Night 2006, yes indeed that map is overmapped with all those chords in it, but those keysounds are related BGM and sound like the original song from BMS. Unlike the notes in Z3nx's part of Tokio Funka , placing note at somewhere with a sound that does not requires such amount of notes and add hitsound to make it sounds like there was sound in the original music.-Kamikaze- wrote:
Sakura, I don't really understand why is that a problem. It sounds good, it doesn't affect playability, it doesn't cause any unrankable problems, so why? Is making song sound a little bit diffrent with sb really that bad? In BMS they do it all the time just to be able to overmap (like with imperishable night, mania version is also overmapped and by A LOT), but here that's not the case. Mind explaining in detail?
Also I agree, I think that Zenx's part is much better than mine, but uh, nothing I can do
Mapping in mania is trying to show the original rhythm and the unique part of the sound instead of creating your own.[ S a k u r a ] wrote:
Mapping in mania is trying to show the original rhythm and the unique part of the sound instead of creating your own. Also the hitsounds are overused in the map, such amount of hitsounds will increase the file size of the map by a lot, this is unnecessary when the map is not keysounded map and the hitsounds are overlap with the original mp3 which can not be heard, we should try our best to make the file size as small as possible. If you think I am not good enough for BAT or checking this map, feel free to look for the next one. No need to waste your time with a BAT that you don't think will go well with your map.
Lol me/we forgot to delete it after fixing timing from calibreman's mod, fixedZ3nx wrote:
00:56:027 - 120? maybe unnecessary.. change to x1.0 idk why kami had this point here will poke kami about this
shit, the 120 bpm point messed everything up :V_S u w a k o_ wrote:
??????????????
According to what u saidshionelove wrote:
idk why you only think Pattern for song,Not song for pattern?
just you do this theory
why you kill another view,song for pattern?
osumania is osumania,not BMS,o2jam
i think the good point of mania is mania accept all mapping style:keys,patterns and opinions
please don't kill this map,both styles are good both
if only i could-Kamikaze- wrote:
mod/hs fix :V
-Kamikaze- wrote:
I myself am not giving up just yet.
oh pls so romancing :U-Kamikaze- wrote:
rank pls it's the only 5 star 7k map i can pass :vBlocko wrote:
-Kamikaze- wrote:
I myself am not giving up just yet.
Don't you ever give up on this.