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takamatt feat. GUMI - TOKIO FUNKA [OsuMania]

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Topic Starter
Kamikaze
I hope we can make it this month ;_;
ExPew
EDIT:

my apologize to make this late, i will done my Renatus asap and then focus on this map

done. i will mod this map tomorrow then or tonight in office
Topic Starter
Kamikaze
No problem Pew ^^
EDIT: I'm saving my 1000th post for this approval, make it happen boiz
EDIT #2: rip
Arzenvald
tokio funka is crazy town
and, tokio funka never sleeps all night~
ExPew
[Marathon]

00:41:529 (41529|0) - delete, no need if you want to put the LN already Mapped left hand to low pitched drum here - where got the drum instrument here? please respect the composer instrument base and try not make additional hitsounds for your own rhythm.

00:41:779 (41779|0) - ^ Mapped left hand to low pitched drum here . ok thats fine

00:41:904 (41904|2,41966|1) - remove, ^ Mapped left hand to low pitched drum here ( ask fullerene, he's probably right since he is a master at placing notes ) I think it also matches the vocal pitch transition not pretty much clear this, i don't feel there got a triplet, in my suggestion 00:41:904 (41904|2) - remove this note and 00:41:966 (41966|1) - move this note on removed notes 00:41:904 - |3|

00:43:529 (43529|2) - ^ Mapped left hand to low pitched drum here remove it! same reason on the first part as i said

00:44:279 - for these chords, I don't think this is comfrtable, suggest remove the ones on column 2 or move it to other column I have no idea how is it hard to push the whole hand down here (?) sakura is right, considered as overnote

00:46:529 (46529|5) - should ends at 00:46:779 - since the string instrument and the vocal both are The vocal is the same here, basically a repetition, using a shield LN here to represent that, a 1/4 spacing so that it plays better -[color=#0000FF] looks both are fine, it's up to you[/color]

00:58:277 - 00:59:277 - why are these 3 notes please remove 1 note Err cause i mapped 3 notes (?) and it cause i wanna keep the center note here for rhythm (?), well basically a thumb trill patterning here the note count are not similar with previous part even repeated. i highly recommend make it same for better quality or explain all of each note you refer from.

00:59:777 - whats the difference between this and 00:58:402 - what, it's rather different in note placement alright

01:00:652 - If you are mapping this small sound, there is one at 01:00:777 - too, but I suggest you to remove it and map the clap instead Focusing on the unique vocal rhythm here, i feel that it's better to emphasize it entirely ignoring other sounds so as to bring out the vocal mapping here

01:01:652 - same as above, I suggest to map the drum at 01:01:527 - and the claps at 01:01:777 - Same as above

01:03:152 - ~ 01:04:027 - a bit uncomfortable Dooon't think so.. i asked a couple of people about this ( and saw them FC these kinds of patterns without trouble ) ez to fc but sick quality caused of overnote with BGM(example this note 01:03:652 (63652|2,63652|0,63652|1,63902|1,63902|3,63902|2) - obviously, please hear carefully

01:07:777 - add Focusing on the vocal here, thus i ignored some instruments and emphasized the starting vocal 1/4 after this with a chord

01:09:777 - ^^^ Focusing on vocal

01:11:027 - ~ 01:11:902 - a bit uncomfortable Yeeaa, alot of people fced this no problem, so i think it's cool huh? dont think about people. i highly recommend follow the rhythm well here
01:30:402 - why so many chords here, I don't think they are necessary, i highly recommend remove them. Err no, i think they play fine and are pretty fun for people you're thinking your mapping for fun but not thinking overall base quality. im not accept those chord obviously nonsense. use note properly

01:33:652 (93652|4,93652|5,93902|4,93902|5) - remove, or reduce It's mapped to the vocals

01:35:027 - again, I do not think this requires that much chords Eeeh, hammering with 1 note or a 2 note chord or a 3 note chord on a single hand don't really make much difference anyways, so i went with 3, the jacks at this bpm should be easily playable as it is only a 2 note jack i dont get it where you did refer those note

01:41:652 - remove, or reduce For vocals

01:43:527 - until here, there was too much chords I think the chords are fine unless they really hinder playability/readability here -


from my mod

[SB note]

why you need to add exact hitsound BGM on SB? you know it's just a waste

unsnapped sb note
00:50:654 -




[Marathon]

00:41:779 (41779|6,41904|4,42029|5) - what those LN refer to?
01:00:402 - i dont get this rhythm seriously
01:01:402 - ^

01:12:027 to 01:26:027 - ok i can say here this quality pattern are not so good honestly. the pattern looks no creative at all i have to give you 2 option : remap all or remove overnote and re-arrange
Nanatsu
quick sv look.. not pattern mod

sorry my something is hurted now but i doing it because of some reason and talked

00:04:279 - 00:04:404 - isn't it 1/6? wocao

00:39:966 - better to start x0.9 from here. try to test it

it's way easier to catch timing and recognize that this is 1/4.. 0.9 start from 00:40:029 - here is something like 1/8 or 1/12

00:55:404 - 00:55:529 - i dont think you should keep same distance sv form compared to others even the pattern's beatsnap is different.

try catch sv to 1/8 beatsnap distance. current 1/12 svs are spoil acc since sv/pattern beatsnap is different.

00:55:945 - 00:55:987 - better to be 1/8 beatsnap sv here too imo. 1/12 0.5 1.5 is something weak to emphasize

00:56:027 - 120? maybe unnecessary.. change to x1.0

00:56:279 - 01:12:029 - what do you want to catch sound here?

vocal? or instrument? i think neither? this part is ambiguous for me.. better to handle here further imo

meaning, you should delete some notes if you want to catch vocal, but you should add more if you want to catch instruement

01:19:027 - 01:19:902 - lmao 1.9 0.1 lolol seriously?

i don't think it's necessary. actually 1.5 0.5 sv form is enough to emphasize. 1.9 0.1 is tooo op to keep acc

or change 1.5 0.5 > 1.6 0.4 > 1.7 0.3?

01:20:027 - 01:20:402 - i can't get idea why u put x1.15 instead bumps sv.. dubstep sounds are still continue until 01:20:402

01:20:527 - change to 1.1 or 1.2. way too fast to catch acc 01:21:027 - here

01:27:527 - 01:28:027 - better to change 1.5 to 1.3 about here. or change 0.7 to 0.5

because current sv form is way faster than x1.0.. in other words, it's hard to catch acc than 0.5 1.5

01:33:277 (93277|6,93402|4,93464|5,93527|6) - make consistency here..

i think your below LNs were fellow vocal at first. this is something inb4 while playing

01:41:277 (101277|5,101402|6,101464|5,101527|4) - ^
Topic Starter
Kamikaze

ExPew wrote:

from my mod

[SB note]

why you need to add exact hitsound BGM on SB? you know it's just a waste I have no idea why this would be considered as "waste", in my opinion it's not waste, it's adding unique touch to the beatmap and I think Raika couldn't have done a better job on this.

unsnapped sb note Calling Raika to confirm
00:50:654 -
I just want this to end, it's wearing me down already
Ayachi-
ExPew means that it is uneccessary to put the same sound that is already in the music mp3 in the storyboard hitsound, this makes the music and the hitsound overlaps and it sounds the same
shionelove
idk overnote mean
when i played this map zen's part good for me
of course 4~7 in 1sound is overnote
but 2~3?
many mapper put 2 notes in single one snare sound,to express accent
I remember there are no 4ormore notes(sorry if i am wrong)
anyway zen your part best for me,plz don't break your style
Topic Starter
Kamikaze
Sakura, I don't really understand why is that a problem. It sounds good, it doesn't affect playability, it doesn't cause any unrankable problems, so why? Is making song sound a little bit diffrent with sb really that bad? In BMS they do it all the time just to be able to overmap (like with imperishable night, mania version is also overmapped and by A LOT), but here that's not the case. Mind explaining in detail?
Also I agree, I think that Zenx's part is much better than mine, but uh, nothing I can do
Spy

shionelove wrote:

idk overnote mean
when i played this map zen's part good for me
of course 4~7 in 1sound is overnote
but 2~3?
many mapper put 2 notes in single one snare sound,to express accent
I remember there are no 4ormore notes(sorry if i am wrong)
anyway zen your part best for me,plz don't break your style
I'm just thinking why you always appear in the occasion when people conflict.
Oh please,I'm just curious,please don't scold me on your twitter then :(
ExPew

-Kamikaze- wrote:

Sakura, I don't really understand why is that a problem. It sounds good, it doesn't affect playability, it doesn't cause any unrankable problems, so why? Is making song sound a little bit diffrent with sb really that bad? In BMS they do it all the time just to be able to overmap (like with imperishable night, mania version is also overmapped and by A LOT), but here that's not the case. Mind explaining in detail?
Also I agree, I think that Zenx's part is much better than mine, but uh, nothing I can do
every BMS song has own their keysounds. comparing to Imperishable Night 2006, yes indeed that map is overmapped with all those chords in it, but those keysounds are related BGM and sound like the original song from BMS. Unlike the notes in Z3nx's part of Tokio Funka , placing note at somewhere with a sound that does not requires such amount of notes and add hitsound to make it sounds like there was sound in the original music.
Ayachi-
Mapping in mania is trying to show the original rhythm and the unique part of the sound instead of creating your own. Also the hitsounds are overused in the map, such amount of hitsounds will increase the file size of the map by a lot, this is unnecessary when the map is not keysounded map and the hitsounds are overlap with the original mp3 which can not be heard, we should try our best to make the file size as small as possible. If you think I am not good enough for BAT or checking this map, feel free to look for the next one. No need to waste your time with a BAT that you don't think will go well with your map.
Topic Starter
Kamikaze

[ S a k u r a ] wrote:

If you think I am not good enough for BAT or checking this map, feel free to look for the next one. No need to waste your time with a BAT that you don't think will go well with your map.
Don't put words in my mouth please.
I am more than happy with having this awesome hitsounding (which was praised by ExPew when I first showed him this map), so I'm not going to change it. Raika will only recheck it and fix unsnapped sb notes after zenx replies (or not). I'm currently waiting for zenx's reply and then I'll decide what to do, I'm going to support him and if he doesn't want to remap it by all means I'm not going to force him. He is the reason why this map exists in the first place, so I will respect everything he says.
I myself am not giving up just yet.

ExPew wrote:

-Kamikaze- wrote:

Sakura, I don't really understand why is that a problem. It sounds good, it doesn't affect playability, it doesn't cause any unrankable problems, so why? Is making song sound a little bit diffrent with sb really that bad? In BMS they do it all the time just to be able to overmap (like with imperishable night, mania version is also overmapped and by A LOT), but here that's not the case. Mind explaining in detail?
Also I agree, I think that Zenx's part is much better than mine, but uh, nothing I can do
every BMS song has own their keysounds. comparing to Imperishable Night 2006, yes indeed that map is overmapped with all those chords in it, but those keysounds are related BGM and sound like the original song from BMS. Unlike the notes in Z3nx's part of Tokio Funka , placing note at somewhere with a sound that does not requires such amount of notes and add hitsound to make it sounds like there was sound in the original music.
Actually Imperishable Night 2006 Lunatic (aka overjoy 2) has overmapped bursts. In original BoF version of the song there's a constant 1/4, no 1/8 bursts. That's the infamous BMS delay. It also was used in Chocoliti's Haelequin to justify 1/8 and 1/12 bursts and that was ranked not that long ago.I agree that mapping to additional hitsound is not very good, but using more notes to express single sound is okay in my opinion if it's arranged in a way that makes it play same like 1 note. Take the chord section you were complaining about. It's a [1234] chord and stairs on right hand. It would play exactly the same as 1 note chord on left hand, this is just ensuring that you have to hit with whole hand, so it's not too easy. Of course, everyone has their opinions and you're free to think bad about it, all I'm asking for is trying to understand how it works and why exactly that's mapped like it is.
Evening

ExPew wrote:

[Marathon]

00:41:529 (41529|0) - delete, no need if you want to put the LN already Mapped left hand to low pitched drum here - where got the drum instrument here? please respect the composer instrument base and try not make additional hitsounds for your own rhythm.

;_________; there is a very low pitched bass thingy


00:41:779 (41779|0) - ^ Mapped left hand to low pitched drum here . ok thats fine

00:41:904 (41904|2,41966|1) - remove, ^ Mapped left hand to low pitched drum here ( ask fullerene, he's probably right since he is a master at placing notes ) I think it also matches the vocal pitch transition not pretty much clear this, i don't feel there got a triplet, in my suggestion 00:41:904 (41904|2) - remove this note and 00:41:966 (41966|1) - move this note on removed notes 00:41:904 - |3|

fullerene why | 00:41:966 - removed this 1/8, the other should be fine


00:43:529 (43529|2) - ^ Mapped left hand to low pitched drum here remove it! same reason on the first part as i said
There is a low pitched thingy here so there's a note

00:44:279 - for these chords, I don't think this is comfrtable, suggest remove the ones on column 2 or move it to other column I have no idea how is it hard to push the whole hand down here (?) sakura is right, considered as overnote
(1)

ok firstly, you said sakura is right, means that you agree that it's uncomfortable:

you agree that a (123) chord is uncomfortable

I'm sorry but i can't really understand, 123 feels great to press down ( maybe it's just me, idk )

(2)

I'm sorry but i have never heard of the term overnote
But i honestly think that if a map is comfortable with "overnote" i think it's good to go!
IDK why it would
1) Make players sad
2) Make players confused
3) Make players rate 1/10
4) Make players rage at me cause it's too comfortable
5) Make players want to write an essay to me cause notes in the chart don't represent anything unless the patterns are uncomfortable! In which I think it's not really the case as all the play testers say my part is cool and they have good acc and score on it! But hey, that's just like 10 testplayers lol!



00:46:529 (46529|5) - should ends at 00:46:779 - since the string instrument and the vocal both are The vocal is the same here, basically a repetition, using a shield LN here to represent that, a 1/4 spacing so that it plays better -[color=#0000FF] looks both are fine, it's up to you[/color]

00:58:277 - 00:59:277 - why are these 3 notes please remove 1 note Err cause i mapped 3 notes (?) and it cause i wanna keep the center note here for rhythm (?), well basically a thumb trill patterning here the note count are not similar with previous part even repeated. i highly recommend make it same for better quality or explain all of each note you refer from.

Same argument and point i made earlier, if it's comfortable and fun, it should be good to go and oh yes i'm actually going to explain all the notes

00:58:027 (58027|0,58152|2,58277|0,58402|2,58527|1,58652|2,58777|1,58902|2,59027|0,59152|2,59277|0,59402|2,59527|1) - this is to represent all the vocals here, with the index finger as an anchor
00:58:027 (58027|4,58152|5,58277|4,58402|5,58527|4,58652|6,58777|4,58902|6,59027|4,59152|5,59277|4,59402|6) - Same as ^
00:58:027 (58027|3,58277|3,58527|3,58777|3,59027|3,59277|3,59527|3,59777|3) - To keep in rhythm and also as an anchor
00:59:527 (59527|4,59527|5,59777|4,59777|5,60027|5) - These are hammered for emphasis on vocals
00:59:527 (59527|1,59652|2,59777|0,59902|2,60027|1) - These notes are to keep the 1/2 flow

But hey, you are probably picking on the technical stuff which is not entirely wrong but i prioritize playability over how good it looks!


00:59:777 - whats the difference between this and 00:58:402 - what, it's rather different in note placement alright

01:00:652 - If you are mapping this small sound, there is one at 01:00:777 - too, but I suggest you to remove it and map the clap instead Focusing on the unique vocal rhythm here, i feel that it's better to emphasize it entirely ignoring other sounds so as to bring out the vocal mapping here

01:01:652 - same as above, I suggest to map the drum at 01:01:527 - and the claps at 01:01:777 - Same as above

01:03:152 - ~ 01:04:027 - a bit uncomfortable Dooon't think so.. i asked a couple of people about this ( and saw them FC these kinds of patterns without trouble ) ez to fc but sick quality caused of overnote with BGM(example this note 01:03:652 (63652|2,63652|0,63652|1,63902|1,63902|3,63902|2) - obviously, please hear carefully

Don't kinda get what's "sick quality" but if it's a compliment i'll take it

Same reason as previously, i prioritize playability over technical mapping/charting/ste- oh wait this is not 4k
And i probably achieved my goal which is cool "ez to fc"
but yea i use heavy chords there so as to map to the strong drums in hitsounds


01:07:777 - add Focusing on the vocal here, thus i ignored some instruments and emphasized the starting vocal 1/4 after this with a chord

01:09:777 - ^^^ Focusing on vocal

01:11:027 - ~ 01:11:902 - a bit uncomfortable Yeeaa, alot of people fced this no problem, so i think it's cool huh? dont think about people. i highly recommend follow the rhythm well here
01:30:402 - why so many chords here, I don't think they are necessary, i highly recommend remove them. Err no, i think they play fine and are pretty fun for people you're thinking your mapping for fun but not thinking overall base quality. im not accept those chord obviously nonsense. use note properly

(1)
overall base quality :

Quality :
how good or bad something is:
a shop advertising top quality electrical goods
The food was of such poor/low quality.
Their products are of very high quality.
I only buy good-quality wine.
The quality of the picture on our television isn't very good.

o wait you can't really judge a map 100% if it's good or bad, but i'm trying to achieve an intention of making my part fun!
mapping for fun Yea i think you got my point, don't think there's anything wrong here for me tbh, unless you are forcing me to change my mapping style which is apparently a taboo in the mania modding world o_O

accept those chord obviously nonsense oh no you insulted my mapping style!
"forcing me to change my mapping style"

obviously nonsense, hold on i need to give you the concrete definition

Nonsense :
an idea, something said or written, or behaviour that is silly or stupid:

Don't think it's either silly or stupid, i have never heard of anyone saying my part is uncomfortable to play, in which my intention is to have my part really
fun and enjoyable, thus i have achieved my goal, that's the idea of the pattern there!

obviously :

I think you know the meaning, but putting absolute words like these make me feel that you didn't even bother to try my part, but i'm pretty sure you did (lol)



01:33:652 (93652|4,93652|5,93902|4,93902|5) - remove, or reduce It's mapped to the vocals

01:35:027 - again, I do not think this requires that much chords Eeeh, hammering with 1 note or a 2 note chord or a 3 note chord on a single hand don't really make much difference anyways, so i went with 3, the jacks at this bpm should be easily playable as it is only a 2 note jack i dont get it where you did refer those note

Imma just explain briefly, the note count increases with the vocal strength here, thus i increased the note count gradually here, if that's what you are asking, sorry if my previous explanation was answering something else (lol)


01:41:652 - remove, or reduce For vocals

01:43:527 - until here, there was too much chords I think the chords are fine unless they really hinder playability/readability here -


from my mod

[SB note]

why you need to add exact hitsound BGM on SB? you know it's just a waste

unsnapped sb note
00:50:654 -




[Marathon]

00:41:779 (41779|6,41904|4,42029|5) - what those LN refer to?
01:00:402 - i dont get this rhythm seriously
01:01:402 - ^

01:12:027 to 01:26:027 - ok i can say here this quality pattern are not so good honestly. the pattern looks no creative at all i have to give you 2 option : remap all or remove overnote and re-arrange
Well damn i'm not creative!
I would like to see someone's map that's like this
hold on, i think i would like to request 20 similar maps that has similar mapping styles to this

Well, if you can dish them out, that's cool

But remember that i go for simplicity, in which uses simple patterns over and over again hoping to have players enjoy my maps (that has the intention of letting them have fun)!


_S u w a k o_ wrote:

quick sv look.. not pattern mod

sorry my something is hurted now but i doing it because of some reason and talked

00:04:279 - 00:04:404 - isn't it 1/6? wocao walao, fixed

00:39:966 - better to start x0.9 from here. try to test it errrrr i don't really think it makes a difference, i'd rather have the 0.9 end on the last note here so that the 0.9x SV won't trick players into pressing to late on 00:40:029 (40029|4,40029|2) - ( I seriously don't think it'll make a difference still though )

it's way easier to catch timing and recognize that this is 1/4.. 0.9 start from 00:40:029 - here is something like 1/8 or 1/12 but it is 1/8 ;_;

00:55:404 - 00:55:529 - i dont think you should keep same distance sv form compared to others even the pattern's beatsnap is different. Hmm true, removed all the SVs there, was kinda debating on if i should remove this previously due to the snap change from flrn's chart

try catch sv to 1/8 beatsnap distance. current 1/12 svs are spoil acc since sv/pattern beatsnap is different.

00:55:945 - 00:55:987 - better to be 1/8 beatsnap sv here too imo. 1/12 0.5 1.5 is something weak to emphasize ^

00:56:027 - 120? maybe unnecessary.. change to x1.0 idk why kami had this point here will poke kami about this

00:56:279 - 01:12:029 - what do you want to catch sound here?

vocal? or instrument? i think neither? this part is ambiguous for me.. better to handle here further imo

meaning, you should delete some notes if you want to catch vocal, but you should add more if you want to catch instruement I'm mapping for both at the same time, i map the vocals whenever the vocals have 1/4 swing beats and instruments when the vocals doesn't, basically emphasizing the vocals whilst mapping the instruments

01:19:027 - 01:19:902 - lmao 1.9 0.1 lolol seriously?

i don't think it's necessary. actually 1.5 0.5 sv form is enough to emphasize. 1.9 0.1 is tooo op to keep acc

or change 1.5 0.5 > 1.6 0.4 > 1.7 0.3? I'm using the idea of a more jagged/sharp SV here so i'm using high values like this, don't think imma use softer SVs ;_;

01:20:027 - 01:20:402 - i can't get idea why u put x1.15 instead bumps sv.. dubstep sounds are still continue until 01:20:402 01:20:027 (80027|4,80027|2,80152|1,80152|5,80277|5,80277|1,80402|0,80402|6,80527|5,80527|1) - I'm mapping to the vocals here, in which i don't think im going to use jagged/sharp SVs and instead use 1.15 then 1.30 to map to the synths in the music

01:20:527 - change to 1.1 or 1.2. way too fast to catch acc 01:21:027 - here well.... ok, i think this is the limit of the nerf lmao

01:27:527 - 01:28:027 - better to change 1.5 to 1.3 about here. or change 0.7 to 0.5 well, mathematically, it doesn't add up to 2.0, but i want to have it at a faster SV here so as to emphasize the chorus when it hits it, eeeh imma nerf to 0.6 anyways ;_;

because current sv form is way faster than x1.0.. in other words, it's hard to catch acc than 0.5 1.5

01:33:277 (93277|6,93402|4,93464|5,93527|6) - make consistency here..

i think your below LNs were fellow vocal at first. this is something inb4 while playing Ye it is following the pitch change of the vocals

01:41:277 (101277|5,101402|6,101464|5,101527|4) - ^ ^

[ S a k u r a ] wrote:

ExPew means that it is uneccessary to put the same sound that is already in the music mp3 in the storyboard hitsound, this makes the music and the hitsound overlaps and it sounds the same
Okay let me break this down

This is my interpretation : Sorry if i'm wrong, i'm retarded anyways

Storyboarded hitsounds shouldn't blend with the mp3 cause it doesn't do anything
Not really going to stand on either side of this argument but this is what happened

I had a note there which has this hitsound

I removed it cause it is stupid to play cause idk where to put it except removing it

I removed it, then lordraika added it back

Basically what happened, will leave to raika to decide if it stays, tbh, after thinking for a bit, i don't think there's a need for it lmao



ExPew wrote:

-Kamikaze- wrote:

Sakura, I don't really understand why is that a problem. It sounds good, it doesn't affect playability, it doesn't cause any unrankable problems, so why? Is making song sound a little bit diffrent with sb really that bad? In BMS they do it all the time just to be able to overmap (like with imperishable night, mania version is also overmapped and by A LOT), but here that's not the case. Mind explaining in detail?
Also I agree, I think that Zenx's part is much better than mine, but uh, nothing I can do
every BMS song has own their keysounds. comparing to Imperishable Night 2006, yes indeed that map is overmapped with all those chords in it, but those keysounds are related BGM and sound like the original song from BMS. Unlike the notes in Z3nx's part of Tokio Funka , placing note at somewhere with a sound that does not requires such amount of notes and add hitsound to make it sounds like there was sound in the original music.
Ok let me break this down again

Reading off that makes me think that every BMS converts are rankable cause they have hitsounds/keysounds justified for every note
But hey! Did you know that some BMS have ridiculous chords on sounds that are very soft?
Citing an example https://osu.ppy.sh/b/241978 and yes it's a BMS convert, but it has cray cray chords ( cray = crazy if you don't know my language )

There's no such thing as overchording or overnoting, well damn if there is please put in the ranking criteria cause i'm confused lmao!


[ S a k u r a ] wrote:

Mapping in mania is trying to show the original rhythm and the unique part of the sound instead of creating your own. Also the hitsounds are overused in the map, such amount of hitsounds will increase the file size of the map by a lot, this is unnecessary when the map is not keysounded map and the hitsounds are overlap with the original mp3 which can not be heard, we should try our best to make the file size as small as possible. If you think I am not good enough for BAT or checking this map, feel free to look for the next one. No need to waste your time with a BAT that you don't think will go well with your map.
Mapping in mania is trying to show the original rhythm and the unique part of the sound instead of creating your own.
Woa! is that the definition of mapping in mania!? Oh boy!
Also the hitsounds are overused in the map
I don't think you really can set a point of using the apt amount hitsounds
such amount of hitsounds will increase the file size of the map by a lot
we should try our best to make the file size as small as possible
Honestly i think this is true, but with the file size reduction, i can't really do anything about it, i'll leave to lordraika for the reduction of file size



ohi kami update
btw, check the 2nd redline, idk if it should actually exist lmao
http://puu.sh/fgXsZ/9b8c770b2c.osu
ikzune
"ok firstly, you said sakura is right, means that you agree that it's uncomfortable:

you agree that a (123) chord is uncomfortable

I'm sorry but i can't really understand, 123 feels great to press down ( maybe it's just me, idk )"

feels fine to me but then i guess i don't have the authority to judge if its good or not o_o
Topic Starter
Kamikaze

Z3nx wrote:

00:56:027 - 120? maybe unnecessary.. change to x1.0 idk why kami had this point here will poke kami about this
Lol me/we forgot to delete it after fixing timing from calibreman's mod, fixed

Updated, waiting for Raika's recheck
EDIT: I saw some pepole talking about some Funka drama. This is not a drama, this is a disussion and I'm trying hard to keep it that way, go somewhere else :V
Taiwan-NAK
WOW I luv this

i mean this song
Nanatsu


??????????????
Topic Starter
Kamikaze

_S u w a k o_ wrote:



??????????????
shit, the 120 bpm point messed everything up :V
I'll fix soon Done
Taiwan-NAK
Pattern for song

Not song for pattern
shionelove
idk why you only think Pattern for song,Not song for pattern?
just you do this theory
why you kill another view,song for pattern?
osumania is osumania,not BMS,o2jam
i think the good point of mania is mania accept all mapping style:keys,patterns and opinions
please don't kill this map,both styles are good both
Spy
Can you tell me who makes the song for pattern?
xi ? sakuzyo ? wa. ? SHIKI ? ETIA. ?
If you can't change the song,you should use your patterns to follow the music.
It is really a ridiculous logic. You had better say it after think twice.
Any mapper should do it,if you can't do it,go to be unrank mapper.
Taiwan-NAK

shionelove wrote:

idk why you only think Pattern for song,Not song for pattern?
just you do this theory
why you kill another view,song for pattern?
osumania is osumania,not BMS,o2jam
i think the good point of mania is mania accept all mapping style:keys,patterns and opinions
please don't kill this map,both styles are good both
According to what u said

Song for pattern? why not u just go make a Song for mapping :shock:

such awesome mapping attitude
Starry-
Making a song for a map what ._.

Although, I think we're gauging quite off topic here. This drama is unneeded and I'm sure all Kami, or anyone wants, is to just get this rebubbled and fix all the issues as soon as possible.
Topic Starter
Kamikaze
Wow, I've been out for few hours and this happens, I would appreciate if you would argue somewhere else instead of giving me false hope that I've recieved another mod/hs fix :V
Rayz141

-Kamikaze- wrote:

mod/hs fix :V
if only i could

but you guys are just 2op4me2mod
Topic Starter
Kamikaze
I still luv u m8
Blocko

-Kamikaze- wrote:

I myself am not giving up just yet.


Don't you ever give up on this.
Topic Starter
Kamikaze
Kibbleru
map to the feel B)
Pinecone
good luck kami~
Tristan97
Good luck to all of you. Please get this ranked. I really enjoy the feel of the map and I love the patterns and style of Z3nx, chords and all. I think it deserves to be ranked.

So best wishes for finding people to finish mods/checks!
Kyousuke-

-Kamikaze- wrote:

oh pls so romancing :U

this map is ready for rank~!
goodluck kami, and the others xD
/shoot kd/
Lirai
RIP my bubble dont give up now
PyaKura
gogo makimaki
Fullerene-

Blocko wrote:

-Kamikaze- wrote:

I myself am not giving up just yet.


Don't you ever give up on this.
rank pls it's the only 5 star 7k map i can pass :v
Topic Starter
Kamikaze
Wow, you guys are awesome! Thank you!
N E V E R G I V E U P
Topic Starter
Kamikaze
Had another IRC mod with ExPew, also Raika rechecked hitsounds.
Updated
Topic Starter
Kamikaze
Still waiting
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