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takamatt feat. GUMI - TOKIO FUNKA [OsuMania]

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Tristan97
Good luck to all of you. Please get this ranked. I really enjoy the feel of the map and I love the patterns and style of Z3nx, chords and all. I think it deserves to be ranked.

So best wishes for finding people to finish mods/checks!
Kyousuke-

-Kamikaze- wrote:

oh pls so romancing :U

this map is ready for rank~!
goodluck kami, and the others xD
/shoot kd/
Lirai
RIP my bubble dont give up now
PyaKura
gogo makimaki
Fullerene-

Blocko wrote:

-Kamikaze- wrote:

I myself am not giving up just yet.


Don't you ever give up on this.
rank pls it's the only 5 star 7k map i can pass :v
Topic Starter
Kamikaze
Wow, you guys are awesome! Thank you!
N E V E R G I V E U P
Topic Starter
Kamikaze
Had another IRC mod with ExPew, also Raika rechecked hitsounds.
Updated
Topic Starter
Kamikaze
Still waiting
Harbyter
just a simple check atm

[SB notes]

00:12:404 - LR_LR_LR_Drum EDge.wav@100% what is this

00:50:198 - LR3_AGG C6.wav@28% unsnapped 00:50:195 -

00:50:640 - LR3_AGG C6.wav@28% unsnapped 00:50:654 -

00:55:208 - LR_Drum Barrel Finish.wav@33% unsnapped 00:55:195 -


[testplay]




played with 0% volume and i felt some chord are a little overchorded xd



@notice: 03:22:029 - only this pattern boost the rating about 0.33
Topic Starter
Kamikaze
Gonna ask Raika about those SB notes and rest of crew about stuff, thanks!
day 15, still waiting for Loctav
nice play btw :D
EIDT: SB notes fixed
Loctav
For reference: my mod uses 1,2,3,4,5,6,7. Might be confusing, but I do not like counting from 0 - even if the timestamps do.

00:08:029 (8029|2) - would move this to 3 for consistency with 00:06:029 (6029|2)
00:08:779 - missing note. Add one to 2 for consistency with 00:06:779 (6779|1)
00:09:904 (9904|2) - this doesnt warrant a jack. Move this to 2. Also it stands out way too much. Let's not strike too much at the beginning already.
00:33:279 (33279|0,33404|1,33654|2,33779|1,33904|0) - I hope you are trying to follow the vocals here, because these doesn't. It should rather be like this: http://puu.sh/gBx2I/766fb8da41.jpg
00:34:029 (34029|2,34154|0,34279|2,34404|1,34654|0,34779|2,34904|0) - same goes for this. Try that: http://puu.sh/gBx5S/e1d68d9228.jpg
00:40:435 (40435|0,40497|5,40497|2) - you are overcomplicating things here. I highly doubt this is snapped like you snapped it. This should be snapped with 1/8 (starting at 00:40:466)
00:41:029 (41029|4,41029|0,41029|2) - same for this. Put 1/8 and move it upwards. It's not as awkwardly mapped as you want it to be.
00:43:966 (43966|2) - this is also 1/8.
00:44:904 (44904|3,44966|4) - same.
00:48:466 (48466|2) - ^ I won't point this out anymore.
00:49:029 - this section is totally retarded. Whats with this fricken noise that throws me totally off. Honestly, even if it exists and stuff, I would not place notes on them (00:49:372 (49372|0) - ). They far most annoying sound you can place notes on (as they are totally arhythmic - and you keysounding this noise is not helping it at all)
01:19:029 - why are there inconsistent? There is no apparent reason for that. Please make them consistently going from 0,5 to 1,5 - else it's messy and needlessly different. I can not figure any apparent reason why you would change the way it speeds up, as the noise stays exactly the same, as does the intensity. The speedup self is warranted, but not it's inconistent way to change within this pattern.
01:41:529 (101529|4) - for the sake of playability, I would keep this hold out of this stutter pattern. Replace with a simple note would do the trick sufficiently.
01:53:279 (113279|1,113404|1,113529|1) - honestly, I would like to see jackhammers avoided if not neccessarily needed. They should stay outstanding or at least frequently happening and be expectable. This one stands out, as it is neither involved with the duplets at the beginning (which were consequently appearing across that section) neither are they involved into that stutter pattern. I would rater go with a simple 1,2,1 pattern.
02:07:029 - Actually, this is not correctly snapped here,either. Try this: http://puu.sh/gBzP0/10a4ff0c7c.jpg
02:10:029 (130029|1,130154|2,130279|3,130404|4,130529|5,130654|6,130779|4,130904|3,131029|2) - No. The holds are too long and 02:10:529 (130529|5,130654|6) - plays terrible. Like seriously terrible. This is a frequently trash pattern you find in o2jam, as the holds are totally not fitting the actual synthesizer organ you want to follow here. They end correctly. The stuttering isnt helping their playability at all - and doesn't make them more correct.
02:59:904 (179904|5) - you ran out of space. The previous pattern's holds are also not following the music properly. It's a design flaw that should be fixed by readjusting the slider lengths.
03:22:029 (202029|6,202154|5,202279|4,202404|3,202404|6,202529|5,202654|4) - you really shouldn't go with this kind of stair release and stair hit stuff if it is not warranted by the music. Moreover, the holds are too long and are plain wrong. Especially 03:22:404 (202404|3) plays iffy, since it reaches into the follow-up pattern starting on 1
04:02:029 (242029|1) - this is too long. should end on white downbeat before.
04:22:029 (262029|4,262029|2) - I would move this to 1 and 7, especially to mark the new pattern more.
04:23:404 (263404|4,263529|3,263654|2,263779|4,263904|2,264029|6,264029|3,264029|0) - unncessary stuttering. You are using one effect for several noises, which is killing the "recognition" of this noise and its patterns. You should not use the same idea on multiple song sections or noises or remarkable spots. It's making them redundant. As player, you need to rely on the fact that this stutters, for example, only show up on the buzz sounds - and not somewhere else.
04:33:904 (273904|6,274029|6) - why is there a jack? there hasn't been a jack on similiar vocal patterns before.
04:47:529 (287529|3,287779|4,288029|2,288279|6,288529|1,288779|5) - aaaaaaa what. I mean, 04:47:529 (287529|3,287779|4,288029|2,288779|5) - are working, but 04:48:529 (288529|1) - is reaching into the next pattern again. 04:49:029 (289029|0) - is ending waaay too late. 04:48:279 (288279|6) - appeas totally unrelated to the pattern it started in. 04:48:279 (288279|6,289029|0) - should conclude with the start of 04:49:529 (289529|1) - (new pattern)
04:50:529 (290529|4,290779|3,291029|1) - if you compare this "pattern end" with the previous mentioned notes, this is way better.
04:53:029 (293029|4,293154|3,293279|2,293404|1) - I would rather go with short holds, they do the trick better and are not wrongly mapped and snapped. Especially the release point of 04:53:404 (293404|1) - feels wrong and plays iffy due to 04:53:529 (293529|0) - being waaay longer
05:01:029 (301029|6,301154|5,301279|4,301404|3) - ^
05:35:154 - there is no reason in the music to make this stutter (like the buzz sound in previous parts). And due to it being not consistently being 1/4 or whatever, but being basically triplets, this is very awful to read. Remove the speedchanges entirely.


All in all, this maps lacks heavily in consistency. As it is mapped good itself in its specific patterns, it is not really paying much attention to the entire map. I know this is a collab, but still a map must be one unit in itself. Many stuff is inconsistently made, same ideas have been reused across multiple remarkable spots - and also odd, antique and plain wrong techniques have been used to make this map "more tricky" or "exciting", whereas the way it is made it turns out to be sorta random. I know it is difficult to pay attention to "what has been done before" when mapping sections, but this map makes me feel like you entirely forgot about what you did in the previous sections or planned for the future sections when mapping specific patterns. It lacks of planning ahead and creating consistency from behind. As I not doubt the technical way it is made by itself, I doubt the coherence of this map in itself. It is too squishy, too arbitrary, too "mapping blindfolded". Do not force maps to be interesting. Invent unique patterns of specific remarkable spots, use these patterns, make people expect them. Do not make the maps be like you have to learn them by heart by the simple learning of pattern followances. The map or the song should be able to tell you and make you recall of "what comes now" - and this is missing here.
This map is not ready yet, by far. I left out a lot of things.

And please revise your snapping - especially in the first half.

Sorry if this sounds more harsh than I want.
Arzenvald

Loctav wrote:

For reference: my mod uses 1,2,3,4,5,6,7. Might be confusing, but I do not like counting from 0 - even if the timestamps do.

01:53:279 (113279|1,113404|1,113529|1) - honestly, I would like to see jackhammers avoided if not neccessarily needed. They should stay outstanding or at least frequently happening and be expectable. This one stands out, as it is neither involved with the duplets at the beginning (which were consequently appearing across that section) neither are they involved into that stutter pattern. I would rater go with a simple 1,2,1 pattern. // 123, done

02:07:029 - Actually, this is not correctly snapped here,either. Try this: http://puu.sh/gBzP0/10a4ff0c7c.jpg

02:10:029 (130029|1,130154|2,130279|3,130404|4,130529|5,130654|6,130779|4,130904|3,131029|2) - No. The holds are too long and 02:10:529 (130529|5,130654|6) - plays terrible. Like seriously terrible. This is a frequently trash pattern you find in o2jam, as the holds are totally not fitting the actual synthesizer organ you want to follow here. They end correctly. The stuttering isnt helping their playability at all - and doesn't make them more correct. // ok got it..

02:59:904 (179904|5) - you ran out of space. The previous pattern's holds are also not following the music properly. It's a design flaw that should be fixed by readjusting the slider lengths. // ok

03:22:029 (202029|6,202154|5,202279|4,202404|3,202404|6,202529|5,202654|4) - you really shouldn't go with this kind of stair release and stair hit stuff if it is not warranted by the music. Moreover, the holds are too long and are plain wrong. Especially 03:22:404 (202404|3) plays iffy, since it reaches into the follow-up pattern starting on 1 // looks like i will re-do all of those LNs for sure.. thanks for noticing


All in all, this maps lacks heavily in consistency. As it is mapped good itself in its specific patterns, it is not really paying much attention to the entire map. I know this is a collab, but still a map must be one unit in itself. Many stuff is inconsistently made, same ideas have been reused across multiple remarkable spots - and also odd, antique and plain wrong techniques have been used to make this map "more tricky" or "exciting", whereas the way it is made it turns out to be sorta random. I know it is difficult to pay attention to "what has been done before" when mapping sections, but this map makes me feel like you entirely forgot about what you did in the previous sections or planned for the future sections when mapping specific patterns. It lacks of planning ahead and creating consistency from behind. As I not doubt the technical way it is made by itself, I doubt the coherence of this map in itself. It is too squishy, too arbitrary, too "mapping blindfolded". Do not force maps to be interesting. Invent unique patterns of specific remarkable spots, use these patterns, make people expect them. Do not make the maps be like you have to learn them by heart by the simple learning of pattern followances. The map or the song should be able to tell you and make you recall of "what comes now" - and this is missing here.
This map is not ready yet, by far. I left out a lot of things.

And please revise your snapping - especially in the first half.

Sorry if this sounds more harsh than I want.
all accepted, thank you so much, yes i realize my part is really far from my current mapping style, since i mapped this long time ago.. i will try to improve my part asap...

https://drive.google.com/file/d/0B--BbW ... sp=sharing update
Topic Starter
Kamikaze

Loctav wrote:

For reference: my mod uses 1,2,3,4,5,6,7. Might be confusing, but I do not like counting from 0 - even if the timestamps do.


04:02:029 (242029|1) - this is too long. should end on white downbeat before. Atually the rattle sound I'm making is not shorter. It's longer by 1/2, adjusted it.
04:22:029 (262029|4,262029|2) - I would move this to 1 and 7, especially to mark the new pattern more. And it's for consistency with 04:20:029 (260029|0,260029|6) - I like that.
04:23:404 (263404|4,263529|3,263654|2,263779|4,263904|2,264029|6,264029|3,264029|0) - unncessary stuttering. You are using one effect for several noises, which is killing the "recognition" of this noise and its patterns. You should not use the same idea on multiple song sections or noises or remarkable spots. It's making them redundant. As player, you need to rely on the fact that this stutters, for example, only show up on the buzz sounds - and not somewhere else. If you meant hitsounds, I redid them a little, if you meant pattern, it's fine. If you meant SV, I'll nerf it down a notch when the game fucking allows me

l m f a oreported this to technical subforum already
04:33:904 (273904|6,274029|6) - why is there a jack? there hasn't been a jack on similiar vocal patterns before. idk how it got there :O
04:47:529 (287529|3,287779|4,288029|2,288279|6,288529|1,288779|5) - aaaaaaa what. I mean, 04:47:529 (287529|3,287779|4,288029|2,288779|5) - are working, but 04:48:529 (288529|1) - is reaching into the next pattern again. 04:49:029 (289029|0) - is ending waaay too late. 04:48:279 (288279|6) - appeas totally unrelated to the pattern it started in. 04:48:279 (288279|6,289029|0) - should conclude with the start of 04:49:529 (289529|1) - (new pattern) Welp at the time I kinda went blank on ideas and just made this shit randomly, I'll adjust it with stuff that you pointed out
04:50:529 (290529|4,290779|3,291029|1) - if you compare this "pattern end" with the previous mentioned notes, this is way better.
04:53:029 (293029|4,293154|3,293279|2,293404|1) - I would rather go with short holds, they do the trick better and are not wrongly mapped and snapped. Especially the release point of 04:53:404 (293404|1) - feels wrong and plays iffy due to 04:53:529 (293529|0) - being waaay longer That was my pain tbh, 1/4 felt a little too short and hard as fk to acc, but you're right, it does create a bit of awkwardness, changed
05:01:029 (301029|6,301154|5,301279|4,301404|3) - ^ ^
05:35:154 - there is no reason in the music to make this stutter (like the buzz sound in previous parts). And due to it being not consistently being 1/4 or whatever, but being basically triplets, this is very awful to read. Remove the speedchanges entirely. I'm actually really against this, because I think that emphasize of drums being very strong and that part being map's "finisher" feels just right with harsh SV jumps. But I understand that it's maybe too harsh on players, so I'm currently gathering feedback from players. If they say it's uncomfortable, then I'll throw it away, if not, I'll nerf it a notch.


All in all, this maps lacks heavily in consistency. As it is mapped good itself in its specific patterns, it is not really paying much attention to the entire map. I know this is a collab, but still a map must be one unit in itself. Many stuff is inconsistently made, same ideas have been reused across multiple remarkable spots - and also odd, antique and plain wrong techniques have been used to make this map "more tricky" or "exciting", whereas the way it is made it turns out to be sorta random. I know it is difficult to pay attention to "what has been done before" when mapping sections, but this map makes me feel like you entirely forgot about what you did in the previous sections or planned for the future sections when mapping specific patterns. It lacks of planning ahead and creating consistency from behind. As I not doubt the technical way it is made by itself, I doubt the coherence of this map in itself. It is too squishy, too arbitrary, too "mapping blindfolded". Do not force maps to be interesting. Invent unique patterns of specific remarkable spots, use these patterns, make people expect them. Do not make the maps be like you have to learn them by heart by the simple learning of pattern followances. The map or the song should be able to tell you and make you recall of "what comes now" - and this is missing here.
This map is not ready yet, by far. I left out a lot of things.

And please revise your snapping - especially in the first half.

Sorry if this sounds more harsh than I want.
It sounds exactly like I wanted it to be. Harsh, but not offending. I honestly don't know why pepole tend to dislike or throw shit at person who mods like this, wake the fuck up, if your map sucks someone has to make you realize it. Thank you.
But I think that you misunderstood some things about inconsistency. I agree, it is inconsistent across whole map, but that's neither forced nor "blindfolded". It's just the fact that we mapped our sections independently, with our own ideas, without seeing eachother's parts and thus it turned out like this. From my standpoint it makes the map more unique, being a kind of showcase of our individual styles. It may look forced, but trust me, it isn't. In my opinion it's 200x better than the generic tv size animu shit that we're flooded with. Players are also very fond with this map (as you can see on the last 2-3 pages), so I would really love for it to stay like that. After all players are our biggest concern when creating a map.
Thank you a whole lot for this, waiting for Zenx's response, in the meantime updated
Topic Starter
Kamikaze
After talk with Syvleon I deided to nerf end SV by a lot, it's almost unnoticable now
Also Usagi did some SV fixes on his part
Updated
Jinjin

Loctav wrote:

For reference: my mod uses 1,2,3,4,5,6,7. Might be confusing, but I do not like counting from 0 - even if the timestamps do.
I'm taking over zenny's part and checking the mod for him:

00:08:029 (8029|2) - would move this to 3 for consistency with 00:06:029 (6029|2) Fixed
00:08:779 - missing note. Add one to 2 for consistency with 00:06:779 (6779|1) Nope, nothing here. In fact, there is a 1/8 roll (maybe even 1/6) that happens 1/4 beat after the place you have just mentioned, but it would be awkward to put that in here
00:09:904 (9904|2) - this doesnt warrant a jack. Move this to 2. Also it stands out way too much. Let's not strike too much at the beginning already. Does not stand out too much in my opinion. From a perspective of a person who plays a lot of ranked maps in general, this is pretty comfortable to play (compared to some of the actual unwarranted jacks in some maps) and does fit the music pretty well
00:33:279 (33279|0,33404|1,33654|2,33779|1,33904|0) - I hope you are trying to follow the vocals here, because these doesn't. It should rather be like this: http://puu.sh/gBx2I/766fb8da41.jpg I'm pretty sure he's following the drums here, but put it in an ln type fashion. I remapped this part a bit (long notes taken out, some other patterns added)
00:34:029 (34029|2,34154|0,34279|2,34404|1,34654|0,34779|2,34904|0) - same goes for this. Try that: http://puu.sh/gBx5S/e1d68d9228.jpg See above
00:40:435 (40435|0,40497|5,40497|2) - you are overcomplicating things here. I highly doubt this is snapped like you snapped it. This should be snapped with 1/8 (starting at 00:40:466) Listened to it at 25%, the place that you have pointed out is too late to be the correct snap. I believe the snap problems here were corrected by fullerene before, and I'm willing to keep it this way unless there are further complications.
00:41:029 (41029|4,41029|0,41029|2) - same for this. Put 1/8 and move it upwards. It's not as awkwardly mapped as you want it to be. Listening it at 25%, I think the current snap is correct
00:43:966 (43966|2) - this is also 1/8. Current snap is correct (It does sound like 1/8 when played at full speed, but I think that we should follow the 'accurate' snaps that i can hear at a slowed down playback (and also referencing the sound waves in other sound editor programs)
00:44:904 (44904|3,44966|4) - same. This is also correct
00:48:466 (48466|2) - ^ I won't point this out anymore. Okay this one I'm actually not sure either. You might be correct on this one, but will need someone to check this
00:49:029 - this section is totally retarded. Whats with this fricken noise that throws me totally off. Honestly, even if it exists and stuff, I would not place notes on them (00:49:372 (49372|0) - ). They far most annoying sound you can place notes on (as they are totally arhythmic - and you keysounding this noise is not helping it at all) Writing this from a player's perspective: I honestly haven't noticed it like you have said (of it throwing me totally off). I'm not sure if you have done the actual playtesting of this, but it hasn't been an issue at all. Also, you pointed out that these noises have been arhythmic; in fact, this WHOLE section is generally arhythmic (it's what I'd call drunken music, cuz all the drum beats and parts aren't in such articulate snaps). This is completely justifiable
01:19:029 - why are there inconsistent? There is no apparent reason for that. Please make them consistently going from 0,5 to 1,5 - else it's messy and needlessly different. I can not figure any apparent reason why you would change the way it speeds up, as the noise stays exactly the same, as does the intensity. The speedup self is warranted, but not it's inconistent way to change within this pattern. I agree. Fixed the speed changes here to be consistent at 0.5x to 1.5x. In addition, reduced the intensity of speedup so that it is more sightreadable (from 1 -> 1.15 -> 1.3 to 1 -> 1.1 -> 1.2)
01:41:529 (101529|4) - for the sake of playability, I would keep this hold out of this stutter pattern. Replace with a simple note would do the trick sufficiently. Fixed
Thanks for the mod, I'm sorry that I rejected most of the modding (especially the points about snaps, cuz I do think that the current snaps are mostly right.

Update (pastebin): Here

@Kami: I left out the hitsounds on the places that I have remapped (cuz I wasn't sure what to use). 00:33:029 - to 00:35:029 - is the only place where the hitsounds were omitted when I remapped it, so you should have a look before uploading
Topic Starter
Kamikaze
Will update tomorrow, kinda went lazy today a
@chinchin Raika has been handling hitsounding matters ever since it was hitsounded so I'll poke him after I update
@Loctav I was discussing snap "issues" with fullerene and zenx and the thing is, timing is 120bpm flat for vocals and it's not stable for rest. Zenx mapped both, so we decided to use simpler timing, thus we had to use weird snappings. Jinjin also explained how it works himself. I can get fullerene to explain in further in detail if needed.
Cryolien
Hi there, this is my first time, so I have about 4% knowledge of what I'm doing. Please bare with me, I'm still learning things because i'm dumdum

Song quality seems quite low. Is it to facilitate the hitsounds?

01:12:082 to 01:25:029, I notice the 3 key LN on the right is really repetitive. Nothing wrong there, it's just that there could be room to produce something better than good.

01:28:404 to 01:30:779, I feel it's unnecessary to have a 5 key chord.Follow 01:31:200, less keys even with the same sound

01:56:029,This is the part where I actually expected SVs. The wubs could do with some of that (calculating them is not what I do best, try getting help from real modders, not me)

03:46:591 to 04:00:09 place notes on 1/8th

04:23:154, there could be a note there, drum sound starts here. I think

Also, mapping over the vocals a lot isn't really good. Once in a while is alright, but don't overdo it.

That's all I can think of for now.
Topic Starter
Kamikaze

Cryolien wrote:

Hi there, this is my first time, so I have about 4% knowledge of what I'm doing. Please bare with me, I'm still learning things because i'm dumdum

Song quality seems quite low. Is it to facilitate the hitsounds? Well to be honest, I just couldn't find a decent mp3 for it. If you have a better one, please send me!

03:46:591 to 04:00:09 place notes on 1/8th I think I know what you mean, drums are grace-like here. But I want to keep things simpler since this is a calmer part, thus no change.

04:23:154, there could be a note there, drum sound starts here. I think I think this is still one drum and it only appears to be a grace (due to sound being slightly longer), however this suggestion made me realize that there's a nice synth I'm not mapping, so I shortened 04:00:029 (240029|3) - by 1/1, moved notes on 04:02:029 - from 3/5 to 1/7 and added LNs on 04:01:654 - & 04:01:779 - & 04:01:904 -

Also, mapping over the vocals a lot isn't really good. Once in a while is alright, but don't overdo it. Actually (regarding my part) vocals are following instruments I'm mapping, so it may appear as vocal mapping while it's not lol

That's all I can think of for now.
Thanks a lot man!
Topic Starter
Kamikaze
Tried to make some SV for the dubstep part that Cryo mentioned, also decided to beef up SV because it was almost non-existent.
Updated
Todestrieb
I have actually found one FLAC version, and the audio isn't really different. I think the MP3 is fine.
Topic Starter
Kamikaze
Well Cryo told me later on PM that after he listened to it without hitsounds it actually sounded okay, so it's cool
Jinjin

Cryolien wrote:

Hi there, this is my first time, so I have about 4% knowledge of what I'm doing. Please bare with me, I'm still learning things because i'm dumdum

Song quality seems quite low. Is it to facilitate the hitsounds?

01:12:082 to 01:25:029, I notice the 3 key LN on the right is really repetitive. Nothing wrong there, it's just that there could be room to produce something better than good. Changed to avoid the repetition

01:28:404 to 01:30:779, I feel it's unnecessary to have a 5 key chord.Follow 01:31:200, less keys even with the same sound Polished the chords & rearranged patterns

01:56:029,This is the part where I actually expected SVs. The wubs could do with some of that (calculating them is not what I do best, try getting help from real modders, not me) Hmm.. not really sure how svs can be incorporated to that part tbh

That's all I can think of for now.
Thanks for the mod~

Update for kami: http://pastebin.com/5WK2uKR2
Topic Starter
Kamikaze
Updated
Edit: #200 post in this thread lel
YunoFanatic
Dude noice
Topic Starter
Kamikaze
le hitsound update
danks imouto billy

this is the last time I'm trying to get this anywhere, I'm sick and tired of this shit.
Fubukicat

-Kamikaze- wrote:

le hitsound update
danks imouto billy

this is the last time I'm trying to get this anywhere, I'm sick and tired of this shit.
ETlie to the rescue captain~ !!!




Hi there Tamakaze~
hope it will help :3

Ins4ne hello i'm imitating blocko mod
Collumn 7K = 1/2/3/4/5/6/7
[Funka des des kyun des]
00:43:904 (43904|1,43945|2) - I'm not sure about snapping here , it's maybe 1/8 (totally just asking in case)
00:47:404 (47404|4) - add note
00:47:529 (47529|3) - add aswell^ drum sounds here , hmm I 'm not sure about snaping of this note actually ;w; it does sound probably abit earlier
00:50:195 (50195|0) - add note (same sound as 00:49:372 (49372|0) -
00:50:654 (50654|3) - (optional ) ^ you can keep adding for this sound XD that's just some crazy add tho don't mind it lol
01:00:654 (60654|1,60654|3,60654|5) - Move to 01:00:779 (60779|5,60779|3,60779|1) -
then ^ add two notes here :01:00:654 (60654|0,60654|6) -
01:14:779 (74779|2) - not sure about this hitsound (maybe just my imagination)
01:50:404 (110404|3) - (true optional of the optionalism) add note on 4 to the drum impact
01:57:779 (117779|5) - (optionalism the return) I think this note should be 2 notes according to 01:55:279 (115279|6,115279|5) - but well might break such a beautifull pattern ;w; upto you~
02:17:154 (137154|1,137279|3,137404|1) - move one collumn to the right side , to avoid too much focus on 2 and 4 , also it make a cool pattern xd
03:25:029 (205029|3) - not sure about the LN end if correctly snapped or not ;w;
03:36:779 (216779|4,217029|6) - Ctrl+H the first drum hit have an higher pitch impact tham the second one ( modding like blocko LOL)
03:44:779 (224779|5,225029|1) - ^ Ctrl+H same reason
03:52:779 (232779|5,233029|6) - ^ Ctrl+H still the same reason
04:00:779 (240779|1,241029|5) - ^ at this point I think you can keep this one like it is for more variety up to you
04:16:279 (256279|2,256279|4) - add two notes here ( it's really low but same sound as here : 04:17:279 (257279|4,257279|2) - )
04:16:779 (256779|0) - add one more note ^ same sound as above
04:24:279 (264279|2) - add one more note according to 04:24:779 (264779|4,264779|0) - ( sounds the same (I think XD) )
04:43:279 (283279|3,283279|0) - change this to one note only
04:43:154 (283154|1,283404|2) - make thoose two notes ( doubles ) because of snare like impact sound
04:44:404 (284404|1) - (suggest) you could add one more note here on 7
05:06:779 (306779|2,306779|4) - move one collumn to the right or left side ( just to make it more complex ,totally optional)
05:08:779 (308779|3) - add one more note ? (feel like it's intended , so just sayin)

Here you go maki! ~ Good Luck have a nice day ^^/
PyaKura

-Kamikaze- wrote:

I'm sick and tired of this shit
lol scrub
Topic Starter
Kamikaze

Eternalie wrote:

-Kamikaze- wrote:

le hitsound update
danks imouto billy

this is the last time I'm trying to get this anywhere, I'm sick and tired of this shit.
ETlie to the rescue captain~ !!!




Hi there Tamakaze~
hope it will help :3

Ins4ne hello i'm imitating blocko mod
Collumn 7K = 1/2/3/4/5/6/7
[Funka des des kyun des]

03:36:779 (216779|4,217029|6) - Ctrl+H the first drum hit have an higher pitch impact tham the second one ( modding like blocko LOL) did you mean ctrl+j? ctrl+h wrecks it lol, or just say reverse columns. anyway changed
03:44:779 (224779|5,225029|1) - ^ Ctrl+H same reason tfw copypastes already fixed notes
03:52:779 (232779|5,233029|6) - ^ Ctrl+H still the same reason a
04:00:779 (240779|1,241029|5) - ^ at this point I think you can keep this one like it is for more variety up to you I don't really see a diffrence, but okay, keeping it
04:16:279 (256279|2,256279|4) - add two notes here ( it's really low but same sound as here : 04:17:279 (257279|4,257279|2) - ) added one
04:16:779 (256779|0) - add one more note ^ same sound as above okay
04:24:279 (264279|2) - add one more note according to 04:24:779 (264779|4,264779|0) - ( sounds the same (I think XD) ) I like that as transition between patterns so I'll keep it for now
04:43:279 (283279|3,283279|0) - change this to one note only that is leave it as single note, right? D: did that
04:43:154 (283154|1,283404|2) - make thoose two notes ( doubles ) because of snare like impact sound nah, I like it that way
04:44:404 (284404|1) - (suggest) you could add one more note here on 7 looks even more awkward to play than it is now fuc it, okay
05:06:779 (306779|2,306779|4) - move one collumn to the right or left side ( just to make it more complex ,totally optional) no change
05:08:779 (308779|3) - add one more note ? (feel like it's intended , so just sayin) no change either

Here you go maki! ~ Good Luck have a nice day ^^/
also did some self-modding and added some SVs here and there
Thanks a lot Eter <3~

PyaKura wrote:

-Kamikaze- wrote:

I'm sick and tired of this shit
lol scrub
pls I know you've been through this type of shit but I just have enough of it :V
Arzenvald
01:50:404 (110404|3) - (true optional of the optionalism) add note on 4 to the drum impact // keep, hand balance
01:57:779 (117779|5) - (optionalism the return) I think this note should be 2 notes according to 01:55:279 (115279|6,115279|5) - but well might break such a beautifull pattern ;w; upto you~ // yeah keep
02:17:154 (137154|1,137279|3,137404|1) - move one collumn to the right side , to avoid too much focus on 2 and 4 , also it make a cool pattern xd
03:25:029 (205029|3) - not sure about the LN end if correctly snapped or not ;w; // not my snapping.. makiii
@maki, please move 02:17:154 (137154|1) - to 1, so i shouldn't bother to update the .osu.. :U
thanks eter.. sorry only apply 1 suggestion. >.<
Topic Starter
Kamikaze
will do after I get back from work, marking it done
BilliumMoto

-Kamikaze- wrote:

danks imouto billy
jank af
Jinjin

Eternalie wrote:

-Kamikaze- wrote:

le hitsound update
danks imouto billy

this is the last time I'm trying to get this anywhere, I'm sick and tired of this shit.
ETlie to the rescue captain~ !!!




Hi there Tamakaze~
hope it will help :3

Ins4ne hello i'm imitating blocko mod
Collumn 7K = 1/2/3/4/5/6/7
[Funka des des kyun des]
00:43:904 (43904|1,43945|2) - I'm not sure about snapping here , it's maybe 1/8 (totally just asking in case) These snaps are done by fullermeme, so i'll trust him o/
00:47:404 (47404|4) - add note 00:43:529 (43529|2,43529|4) - won't add cuz it's similar pattern to this part
00:47:529 (47529|3) - add aswell^ drum sounds here , hmm I 'm not sure about snaping of this note actually ;w; it does sound probably abit earlier same reason as above, and snaps appear to be correct ;w;
00:50:195 (50195|0) - add note (same sound as 00:49:372 (49372|0) - Click tab - these notes are expressed in the sb hitsound :v
00:50:654 (50654|3) - (optional ) ^ you can keep adding for this sound XD that's just some crazy add tho don't mind it lol ^
01:00:654 (60654|1,60654|3,60654|5) - Move to 01:00:779 (60779|5,60779|3,60779|1) -
then ^ add two notes here :01:00:654 (60654|0,60654|6) - Okiee
01:14:779 (74779|2) - not sure about this hitsound (maybe just my imagination) I think it's the right hitsound xD

Here you go maki! ~ Good Luck have a nice day ^^/
Thanks eter~

@ kami - I added some notes at places, but left the hitsound blank, so you might wanna go back to the notes i added and put the appripriate hitsounds ^-^/
Topic Starter
Kamikaze
upd8d
Kaito-kun
Hi Kamikaze o/

Please keep in mind that this beatmap is out of my comfort zone (AKA, can't pass it yet), so I may be wrong with a lot of things.

[Mid-Summer Marathon]
  • 00:35:029 (35029|5) - This long LN can be changed to something like this (Doesn't exactly needs to be like this, just want to state that that part can be changed a bit)

    Why is this 00:44:279 (44279|0,44279|1,44279|2) - a 3-notes chord while 00:52:279 (52279|2,52279|0,52779|0,52779|2,53279|2,53279|0,53779|2,53779|0) - these are 2-notes? Both represent the WOOO (lol) sound, and it has the same intensity, so why one part is 2-notes while the other is 3-notes?

    You also ignored the WOOO (lol) sound at 00:47:779 - (the note there is for a background sound, or so I think), and even if the current note was there to represent the WOOO, why only 1 note if it has the same intensity as the rest

    02:36:779 (156779|3,157279|3,157779|3,158779|1,159279|1,159779|1) - The sound you interpret with these LN are mostly ignored afterwards, dunno if it's intentional, but it feels weird. Please add them

    01:33:529 (93529|6) - Why is this LN this short, when the sound goes up to 01:36:029 - (I saw that you used the LNs to map vocals, but since the tiny ones doesn't go with the vocals rhythm, I suspect it's associated with the sound that starts building up at that time). If you don't understand what sound I'm refering to, it's the sound you represented with this 05:01:529 (301529|2) - later on

    01:41:466 (101466|5) - Same thing as before, sound ends at 01:44:029 -.

    03:48:529 - With here, since vocals are being represented with LNs, why don't you make it like this
I checked it as throughly as I can, but the density of the map makes me dizzy XD (not saying it's overmapped, because it's not, but I'm not used to mod maps so dense :P). Anyways, hope it helps. Good luck with ranking it :D

PS: Sorry if my mod was bad, but I'm not used to mod maps this dense :(. As compensation for a probably bad mod, here's one star :D
Arzenvald
reply mod :
"02:36:779 (156779|3,157279|3,157779|3,158779|1,159279|1,159779|1) - The sound you interpret with these LN are mostly ignored afterwards, dunno if it's intentional, but it feels weird. Please add them"

wogh someone added LN on this part..
maki can you replace the LN with Notes? since i want to ignore these sound on this part... that's my update huehuehue.. thanks kaito!
Topic Starter
Kamikaze

KaitoKid1998 wrote:

Hi Kamikaze o/

Please keep in mind that this beatmap is out of my comfort zone (AKA, can't pass it yet), so I may be wrong with a lot of things.

[Mid-Summer Marathon]

  • 03:48:529 - With here, since vocals are being represented with LNs, why don't you make it like this They are not expressing vocals. One of core features of mapping style that I've used here is NOT mapping vocal LNs. Not my fault that vocal is following instruments ;;
I checked it as throughly as I can, but the density of the map makes me dizzy XD (not saying it's overmapped, because it's not, but I'm not used to mod maps so dense :P). Anyways, hope it helps. Good luck with ranking it :D

PS: Sorry if my mod was bad, but I'm not used to mod maps this dense :(. As compensation for a probably bad mod, here's one star :D
Tertel fixed something so it's good enough already! Thanks Kaito >w</

ExUsagi wrote:

reply mod :
"02:36:779 (156779|3,157279|3,157779|3,158779|1,159279|1,159779|1) - The sound you interpret with these LN are mostly ignored afterwards, dunno if it's intentional, but it feels weird. Please add them"

wogh someone added LN on this part..
maki can you replace the LN with Notes? since i want to ignore these sound on this part... that's my update huehuehue.. thanks kaito!
d0ne
Jinjin

KaitoKid1998 wrote:

Hi Kamikaze o/

Please keep in mind that this beatmap is out of my comfort zone (AKA, can't pass it yet), so I may be wrong with a lot of things.

[Mid-Summer Marathon]
  • 00:35:029 (35029|5) - This long LN can be changed to something like this (Doesn't exactly needs to be like this, just want to state that that part can be changed a bit) I understand, but i think it's okay to keep it as it is atm xD

    Why is this 00:44:279 (44279|0,44279|1,44279|2) - a 3-notes chord while 00:52:279 (52279|2,52279|0,52779|0,52779|2,53279|2,53279|0,53779|2,53779|0) - these are 2-notes? Both represent the WOOO (lol) sound, and it has the same intensity, so why one part is 2-notes while the other is 3-notes? I agree, made all 2 notes to 3 notes~

    You also ignored the WOOO (lol) sound at 00:47:779 - (the note there is for a background sound, or so I think), and even if the current note was there to represent the WOOO, why only 1 note if it has the same intensity as the rest Added one note

    01:33:529 (93529|6) - Why is this LN this short, when the sound goes up to 01:36:029 - (I saw that you used the LNs to map vocals, but since the tiny ones doesn't go with the vocals rhythm, I suspect it's associated with the sound that starts building up at that time). If you don't understand what sound I'm refering to, it's the sound you represented with this 05:01:529 (301529|2) - later on This is a collab project, so many of the similar parts were mapped differently xD but fixed the vocal ln length

    01:41:466 (101466|5) - Same thing as before, sound ends at 01:44:029 - Fixed too ~
I checked it as throughly as I can, but the density of the map makes me dizzy XD (not saying it's overmapped, because it's not, but I'm not used to mod maps so dense :P). Anyways, hope it helps. Good luck with ranking it :D

PS: Sorry if my mod was bad, but I'm not used to mod maps this dense :(. As compensation for a probably bad mod, here's one star :D
Thanks for mod ^^



Kami, here are the notes that should be hitsounded agian :v
le hitsound notes
00:47:779 (47779|4) -
00:52:279 (52279|3,52779|3,53279|3,53779|3) -
01:41:529 (101529|4,101779|5,101779|6) -

le update: http://pastebin.com/6kSTbZaS
Topic Starter
Kamikaze
updated, but I'm not going to fix your hitsounds every time you update.
LordRaika
hi guys, im back, let me know once its final XD so i can try to finished the last hitsound touch to make it ferfect >w<
Topic Starter
Kamikaze
welcome back Raika o/
I'll poke you after next mod then
Topic Starter
Kamikaze
Oh well, I guess this is it huh
mfw nobody mods

I guess that it's going for graveyard now, if somebody decides to mod it I'll revive it ASAP
Nivrad00
cool llama mod here!
19 mods is plenty so
I tried to be brief

1|2|3|4|5|6|7

00:42:279 - missing note I think
00:58:029 - maybe a bit too dense here
compared to this part: 01:04:029 - 01:10:029

01:10:029 - cool pattern right here
01:55:529 - not exactly 1/4 snap
QAT might not like it?

02:08:029 - these LN are dank
02:11:966 - I don't hear a synth note here...
is it for the drum?

02:34:029 - really like this part
02:45:904 - weird LN ending right here
seems accidental (?)

04:33:904 - uh unfriendly jack
cus LN + lane 7
consider changing?

05:04:279 - nice triangles lol
05:16:716 - I think this is a ghost note

good luck getting ranked!
Jinjin

Nivrad00 wrote:

cool llama mod here!
19 mods is plenty so
I tried to be brief

1|2|3|4|5|6|7

00:42:279 - missing note I think Agree, added
00:58:029 - maybe a bit too dense here
compared to this part: 01:04:029 - 01:10:029 Instead of removing notes here, I made the other parts as dense as well

01:10:029 - cool pattern right here :> based zenny
good luck getting ranked!
Thanks niv :3

@kami i did the hitsounds this time hhhh
Update: http://pastebin.com/Wh7qsgb6
Topic Starter
Kamikaze

Nivrad00 wrote:

cool llama mod here!
19 mods is plenty so well, I guess not enough *sigh*
I tried to be brief

1|2|3|4|5|6|7

04:33:904 - uh unfriendly jack
cus LN + lane 7
consider changing? I swear to god it's been mentioned so many times that I think I've both fixed and rejected it before. Fixed for sure now

05:04:279 - nice triangles lol le mayo
05:16:716 - I think this is a ghost note It's misplaced, moved on 1/4 before for hi-hat

good luck getting ranked!
I added some notes at the end part for hi-hats in addition to Niv's mod
Thanks a lot man! Revived and updated with jin's part
Arzenvald

Nivrad00 wrote:

cool llama mod here!
19 mods is plenty so
I tried to be brief

1|2|3|4|5|6|7


01:55:529 - not exactly 1/4 snap
QAT might not like it? // ok

02:08:029 - these LN are dank // you're welcome
02:11:966 - I don't hear a synth note here...
is it for the drum? // fixed

02:34:029 - really like this part
02:45:904 - weird LN ending right here
seems accidental (?) // nope.. its follows the synth beat at all


good luck getting ranked!
weee thanks niv
http://puu.sh/iDjoN.rar
Topic Starter
Kamikaze
a
Topic Starter
Kamikaze
Updated, summoning Raika
Ichigaki
Hello,

I saw that this diff isn't applying any video, so can you recheck on it?
The following hitsounds are having some issues
  1. LR3_BassFRT which is 52ms only
  2. LR3_DS FXWi Right which is exactly 100ms lol jk, nvm about this
  3. LR3_Kick LRBDS which is 78ms only
  4. So sexy `L_`
SPOILER
  1. 00:15:404 - I think you should add a note here, in 2 / 3, and add the Drum Fast hitsound
  2. 00:39:783 (39783|5) - AiMOD things.
  3. 00:50:195 - I think this part have piano that can be mapped, right?
    • 00:51:247 (51247|1) - ^
    1. 00:51:247 (51247|1) - ^
    but I don't know exactly. Maybe just make it as SB note
  4. 02:07:341 - Are you not gonna map this dub?
  5. 05:01:029 - Add a note here and give it Loud Bass Drop hitsound

Sorry if this just a little things, because checking these hitsounds without any earphones/headphones is confusing
Topic Starter
Kamikaze
will fix hitsounds and look into suggestion on my part after others are done I'm also done with waiting for raika, dude either tell me to handle it myself or just come when I'm asking you to
tertel y u disable PMs
Deep Sea
sorry for delay

[FUNKA]

00:09:904 (9904|2) - move to 2
00:19:529 - add note
00:31:029 - http://osu.ppy.sh/ss/3355953
00:44:029 - add note
00:47:404 - ^
00:47:529 - ^
00:54:195 - http://osu.ppy.sh/ss/3355963
01:18:029 - add note
03:13:029 - ^
04:34:029 - ^
05:01:029 - ^

good luck ~
Topic Starter
Kamikaze
Okay, I've decided that enough is enough. Credit where credit is due, but I am not going to rely on rest of squad anymore and I am taking over whole mapset and handling it myself from now on. Let's make it happen this summer.

Ichigaki wrote:

Hello,

I saw that this diff isn't applying any video, so can you recheck on it? why is osu making video disappear every now and then ;_;
The following hitsounds are having some issues
  1. LR3_BassFRT which is 52ms only more like bassFART am I rite
  2. LR3_DS FXWi Right which is exactly 100ms lol jk, nvm about this
    le granatto log
    2015-05-28 14:56 -Kamikaze-: 10ms delay and <100ms
    2015-05-28 14:58 -Kamikaze-: updating hitsound fixes
    2015-05-28 14:58 -Kamikaze-: done
    2015-05-28 14:59 -Kamikaze-: pls redl for recheck
    2015-05-28 14:59 Blocko: what about soft hitwhistle2 and soft hitfinish?
    2015-05-28 14:59 Blocko: that's what he said was unrankable
    2015-05-28 14:59 -Kamikaze-: I fixed few hs
    2015-05-28 15:00 -Kamikaze-: prob those too
    2015-05-28 15:04 Blocko: just to be safe
    2015-05-28 15:04 Blocko: add more ms to soft-hitclap3
    2015-05-28 15:05 -Kamikaze-: it has exactly 100ms
    2015-05-28 15:05 Blocko: just to be safe ;_;
    2015-05-28 15:06 -Kamikaze-: jesus christ why do I need to update again for this
    2015-05-28 15:06 -Kamikaze-: added 1ms gibe braek
    2015-05-28 15:06 Blocko: 1ms lel
    2015-05-28 15:06 -Kamikaze-: >100
    2015-05-28 15:06 Blocko: you know the qats
    2015-05-28 15:07 Blocko: ;_;
    2015-05-28 15:07 -Kamikaze-: it's over 100
    2015-05-28 15:07 -Kamikaze-: they cannot dq over this
    2015-05-28 15:07 -Kamikaze-: and if they will I'm contesting the dq and I'll win
    2015-05-28 15:07 Blocko: alright then
    2015-05-28 15:07 -Kamikaze-: updated again
    2015-05-28 15:08 Blocko: brb redl
    2015-05-28 15:13 Blocko: alright
    2015-05-28 15:13 Blocko: hitsounds are all rankable now
    2015-05-28 15:14 -Kamikaze-: woohoo
    2015-05-28 15:15 Blocko: wait
    2015-05-28 15:15 -Kamikaze-: f
    2015-05-28 15:15 Blocko: soft hitwhistle3 is under 100ms
    2015-05-28 15:15 Blocko: a
    2015-05-28 15:16 -Kamikaze-: fucking wow
    2015-05-28 15:16 -Kamikaze-: 0,5 ms under
    2015-05-28 15:16 -Kamikaze-: aoefijheasOITGhseotguishzergouszhtgouiaEHTRoueqahtUOIAHTOU;Ht;ou
    2015-05-28 15:16 Blocko: 101 ms pls
    2015-05-28 15:17 -Kamikaze-: 100,5
    2015-05-28 15:17 Blocko: lmao
    idk kinda reminded me of that
  3. LR3_Kick LRBDS which is 78ms only
  4. So sexy `L_` thanks for boner
Anyway, fixed all of these above

SPOILER
  1. 00:15:404 - I think you should add a note here, in 2 / 3, and add the Drum Fast hitsound Okay
  2. 00:39:783 (39783|5) - AiMOD things. ???????????????
  3. 00:50:195 - I think this part have piano that can be mapped, right? That's not piano and there are only drums layered with single notes so I don't really want to introduce more complexity, especially with another weird snap.
    • 00:51:247 (51247|1) - ^
    1. 00:51:247 (51247|1) - ^
    but I don't know exactly. Maybe just make it as SB note Nah, it's fine as it is imo, maybe I'll do it later.
  4. 02:07:341 - Are you not gonna map this dub? I do believe that one of 02:07:279 (127279|2,127279|0) - is covering the dub. If someone else has problems with this I'll change it.
  5. 05:01:029 - Add a note here and give it Loud Bass Drop hitsound Okay

Sorry if this just a little things, because checking these hitsounds without any earphones/headphones is confusing

[Shana Lesus] wrote:

sorry for delay

[FUNKA]

00:09:904 (9904|2) - move to 2 Jacked for emphasis on layered drum, making it a symmetrical double trill will make it look connected to right hand layer which is what I want to avoid.
00:19:529 - add note I kinda understand what you mean (sound being louder), but that will break layering in this part so no change
00:31:029 - http://osu.ppy.sh/ss/3355953 I get your idea and it's nice, changed, but made first chord 2467 to properly emphasize mirroring
00:44:029 - add note Okay
00:47:404 - ^ That part is focusing on vocals so I don't really want to add weird drum note here. More of a keeping-layering-intergrity more than anything else
00:47:529 - ^ ^
00:54:195 - http://osu.ppy.sh/ss/3355963 Ccurrent pattern is easier to read and execute imho, keeping it
01:18:029 - add note Done
03:13:029 - ^ Done
04:34:029 - ^ ^
05:01:029 - ^ Added from Ichi's mod

good luck ~
Thanks guys! Updated, finally. Let's move this forward!
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