I literally jumped when I saw Jinx staring at me in the BG
General: Imo the combo colours are annoying since most players play with background 100% dimmed so then they cant see the approach circles
Normal:
you can't change distance snap halfway through normal :/
00:05:833 (1,2) - almost touch the hp bar and the approach circles are out of screen - this only matters in normal
00:10:499 (3) - spacing error
00:13:833 (1) - distance snap
00:16:499 (2) - too low, in normal the slider follow circle should not go out of the screen
00:19:166 (1) - distance snap
00:20:166 (2) - you might want to curve this around the previous object better, since it's such a close blanket the mistake sticks out sorely
00:21:833 (1) - touches the score numbers
00:22:833 (2) - distance snap
00:32:833 (2,4) - too low
00:34:833 (1,2,3,4) - form a square shape?
00:52:499 (3) - better flow with ctrl + j
01:44:500 (1,2) - try to blanket
01:47:166 (1,3) - make them on the same x coordinate
01:51:166 (3) - better with ctrl + j
sorry for being an ass with all the hp bar stuff, but it's unrankable if you dont fix ;_;
Hard:
at least ar 7.5 :/ even better - 8 !
00:17:166 (2) - make the red node right in the middle - looks more neat
00:27:833 (2,3) - stack properly
00:29:499 (1) - I have concerns that this is too low?
00:32:166 (1) - better flow with ctrl + j, h and g
00:36:999 (6,7,8,9) - make this more neat
00:48:833 (2,2) - maybe a little too close to the slider
00:51:833 (3,5) - copy one of the other, it looks more neat
01:17:833 (1,2,3) - spacing error...i think
Insane:
00:36:833 (3,4) - ugly overlap
00:51:333 (3,6) - stack properly
00:52:833 (5,1) - ugly overlap
00:55:499 (3,5) - if you copy 5 of 3 it will look neater
00:57:166 (4,2) - overlap
00:59:833 (5,1) - ^
01:40:499 (2,5) - not stacked properly or done on purpose
overall: nice mapset, but you can improve just a bit