Thanks again Keyholder for returning to the map and moddin' it again! Awwwww sheeyit! Top bloke buddy. Have a kudosu!
Keyholder's Mod
Keyholder wrote:
Hard:
00:07:833 (3) - increase the spacing a bit to match 00:08:999 (2). This will complement the closer spacing you use right after.
Yeah, easy.
00:15:833 (3) - I feel this pattern should be repeated in 00:37:166 (6) because it fits with the drums there, but also because it's nice to have a theme that recurs in the song. Kind of like the three one note combos that end the sections in http://osu.ppy.sh/s/37054 Insane/Cosmos levels. In that vein I recommend also replacing 01:43:833 (5) and 01:59:833 (5) with that pattern. Don't replace 01:01:166 (2) with it to avoid getting too predictable.
Yeah i see what you're saying.
00:24:499 (1) - Up until this point you generally have the notes flowing in counterclockwise, and suddenly after the reverse slider this combo starts going clockwise. You can move 3-4-5-6-7 so that it makes a more obvious clockwise circle heading to 00:27:166 (1), where the flow returns to counterclockwise.
Err... an attempt... how is that?
00:51:499 (2) - Add variety so it's not seven single notes in a row with the same pattern.
Got a little symmetry going there, in a way... better?
01:01:166 (2) - cramped. move down and right.
Not entirely sure what you mean, but, still an attempt.
I think this song is more "jagged" than smooth. You've got a nice flow going, but maybe you could make it more jagged? The beginning is fine since it's buildup, but maybe from 00:27:166 (1), where the music starts getting intense, you can make the angles more violent. Since there aren't as many notes in this map, the shapes and flow stand out more than in the insane. I think if you keep the flow nice and smooth it's like a horror movie where the monster is sneaking up on the school, but the bgm hasn't caught up and is still playing "I love you" from Barney. Well I'm exaggerating, and the level already feels it's part of a ranked map to me, so it's not anything too important. Use your own discretion.
Ehh, you see, normal/hards are not my strong point... I think thats about as good as i'll get it unless you really recommend it...
Insane:
00:05:500 (1) - For flow, rotate clockwise so your combo forms a flat U shape with (2).
Better?
00:10:166 (4) - ooo I actually suggested a different rhythm, but I like this one too. You could use the rhythm I suggested (1...3.4.5.) here instead, so there's a progression from the original (....3.4.5.) to (1...3.4.5.) and finally to your rhythm, (1.2.3.4.5.) This also adds a third rhythm you can use for variation.
Yeah i did have it, but some other modder suggest to make it a continuous stream... i dunno I'm not sold on the way it is currently.
Starting in the section beginning with 01:12:083 (1) Each time you have the 2 slider idea like in 01:16:166 (1), set it apart in its own combo. The sliders are like an awesome echo of awesome slider idea you have at 01:00:166 (1). Whether the echo was intentional or not, thumbs up. One thing though, this section is sort of a middle section. I don't have any suggestions, but maybe you could do something to set it apart from the other KIAI sections? Whatever you'd do have to fit the song and your mapping style though. But this isn't strictly necessary. It's one of those things that not only take a lot of time, but only improves the map a little bit when done well.
Unsure of what you mean here, sorry.
01:19:833 (9) - turn this so it's parallel with (8), or turn (8) to be parallel with (9).
Cool, no problem.
01:21:999 (3) - maybe new combo? Maybe have (3) and (4) switch positions?
Phworr yeah i love the idea of switching them around... However, I don't think a new combo here is really necassary...
01:22:499 (5) - new combo.
Makes sense
00:26:500 (7) - new combo
Again, yeah.
~01:01:166 (4) - Use a longer stream around this time point to end the song. All the triplets and quintuplets before it (a nice touch, by the way) are begging for it to happen.
This what you're looking for?
I'm liking this map. I liked how the insane got hectic before, but the flow version works as well. I do think you could make it less flowy at some points though. Also, the easy level looks good, so yeah, good work.