forum

Icon For Hire - Make A Move (Nightcore Mix)

posted
Total Posts
51
show more
jabronski
why not the bg from jump training

add jump and training to tags because it's basically the same map as the one in jump training and so people know that it was from there
Topic Starter
rezoons

blizzardice wrote:

add jump and training to tags because it's basically the same map as the one in jump training and so people know that it was from there
I thought about it but didn't do it because i don't like putting tags unrelated to the song. If people want's to find this map they can just using the words "make a move" in the first place. They can easily find it on the jump training description and it's not like the title of the song is that hard to guess anyway.
Ovoui
Hi o/

[Général]

Mapset très sympa o/
Tout ce mod c'est des suggestions; j'espere ca t'aidera
Tu vas garder les deux normal ?

[Easy]

00:43:051 (3) - Avec un ctrl j c'est un peu mieu je trouve https://osu.ppy.sh/ss/2051821
00:48:679 (4,5) - en mettant le 4 en (208;76) et le 5 (296;100) c'est aussi un peu mieu je trouve
01:11:193 (2) - j'suis pas sur que ce genre d'overlap soit très conseillé pour les easy, j'mettrais le 1 en (158;88) et le 2 en (92;152)

[Normal-]

Je sais pas trop quoi dire sur cette diff, elle est bien mais je la trouve un peu bizarre, y'a quelques overlap assez etrange.

01:48:519 (6,7) - plutot le 6 en (232;68) et le z en (196;160) ou quelque chose dans ce genre

[Normal +]

Bah je sais pas quoi dire non plus elle est super aussi cette diff

[Hard]

00:10:020 (4) - il est un peu dure a voir je trouve, tu peux stack avec le 5 ca passe creme

[insane]

00:44:236 (2,3,4,5,6,7,8,9) - bah la comme avec tout tes autres streams, j'entends pas de son en 1/4 je trouves ca vraiment overmappé
01:08:527 (1,2,3,1,2,3,1,2,3,1,2,1,2,3,4,5) - la c'est vraiment illisible je trouve D:


Bon c'est tout petit mais bon, désolé je vois pas trop comment modder la ex D:

btw gl pour rank
Neil Watts
Hi !

Voilà mon mod, tu t'es bien battu pour l'avoir :lol:
(même si je suis plutôt noob en modding...)

Icon For Hire - Make a Move (Nightcore Mix)


Hm, le mapset a l'air bien complet, si la difficulté X peut vraiment passer au rank.
En revanche, je ne suis pas sûr que les noms "Normal-" et "Normal+" soient encore utilisables. Du moins, je ne vois plus du tout ce genre de noms avec des signes opératoires dans les mapsets récents. Mais il est possible que je me trompe.
Note aussi qu'aucune de tes diffs ne sont considérés comme des Easy/Normal diffs par AiMod - Même la Easy est considérée comme une Hard diff http://puu.sh/bGkdS/0d4a31db75.png

[Easy]
La Easy est bien paramétrée, mais certainement à cause du BPM, elle a le niveau d'une Hard.
Il y a aussi pas mal de superpositions un peu partout - c'est plutôt déconseillé sur les Easy diffs.
- 00:47:494 (2) - il doit manquer un clap ici?
- 00:59:640 (2,3) - ça sur une easy diff? ça peut rapidement embrouiller les nouveaux joueurs. Essaye de simplifier.
- 01:00:825 (4) - un clap ici, comme tu l'as fait là 01:05:565 (4) - ?
- 01:15:044 (3,1) - improve blanket :okjesors:
- 01:26:894 (1) - j'aime pas ce slider >:(
- 01:30:152 - un break à un moment si intense de la musique ? Quel dommage =(
- 01:43:483 (1) - hm, peut-être pas sur une easy diff? Mais bon, ça colle bien avec la musique, ça serait dommage.
- 01:55:925 (4,1) - Vraiment dommage que ces sliders ne soient pas assez accentués avec des hitsounds.
- 02:19:032 (1,2,3) - les hitsounds posés sur ces trois-là ne collent pas avec les autres hitsounds.
- 02:27:326 (1) - euh, mouais, pourquoi pas, peut-être pourrais-tu trouver mieux comme fin?

[Normal-]
Je rejoins ce qu'a dit Ovoui, weird overlap. Enfin, perso, c'est surtout ce pattern 00:10:464 (4,5) - qui me dérange, que tu as utilisé sur 70% de la map.
Sinon, je verrais bien l'AR être augmentée un peu. Pour une "highBPM" comme ta musique.
Les remarques concernant les hitsounds que j'ai faites sur la Easy sont plus ou moins les mêmes que sur cette map - Tu as utilisé un copieur de hitsounds?
- 00:09:279 (1,2,3) - Euh ouais, mais ça fait un peu random placing imo.
- 00:16:241 (1,2,3) - Là j'ai pas compris, mais alors pas du tout
- 01:28:671 (5) - Une meilleure fin pourrait-elle être envisagée ?
- 01:48:075 (4,5,6,7) - Là non plus j'ai pas trop compris, peut-être qu'avec des sliders ça passerait mieux ?
- 02:27:326 (3,4,5) - Bonne fin! Bien que le placing pourrait être à revoir? Ça fait un peu perpendiculaire.

[Normal+]
Diff convenable, bien qu'il y ait beaucoup de sliders, ça colle très bien.
Toujours les mêmes remarques sur les hitsounds, CF Easy diff.
- 00:25:128 (5) - Par contre, je n'ai pas compris le sens de l'existence de ce slider.
- 00:28:239 (1,1,1,1) - Bien ça, j'aime ! A accentuer avec d'éventuels hitsounds peut-être ? Je ne saurais dire lesquels.
- 00:30:016 (1,2) - par contre ça j'aime moins è_é
- 00:48:383 (6) - encore ce weird slider juste avant le break. Je trouve que ça passe mal sur la musique.
- 01:08:527 (1,1,1,1,1,2) - fine!
- 01:29:264 (1,2) - cette fin est déjà meilleure.
- 01:48:223 (3) - Je trouve que ça fit pas trop.
- 01:58:295 (1,1,1,1,1,2) - décidément tu aimes bien ces patterns! Ils sont bien, reste à savoir si tu peux pas les accentuer avec des hitsounds


Je n'ai pas grand chose à dire sur les diffs suivantes - je suis plutôt un moddeur d'Easy-Normal-Hard diffs pour le moment, dans la mesure où le BPM n'est pas trop haut. Je vais néanmoins tenter la Hard diff.

[Hard]
Ah enfin, t'as mappé ces breaks! :D
(Toujours les mêmes remarques sur les hitsounds. T'as décidément bien utilisé un hitsound copier D: )
- 00:42:458 (1) - weird slider!
- 00:44:236 (6,7) - ça pourrait bien fit avec la musique, mais je trouve que c'est mal placé.
- 00:48:383 (4,5) - encore moins ici
- 01:07:935 (1,2,3,4) - intéressant, mais ça fait vraiment droit, en dessinant une courbe peut-être?
- 01:20:377 (1) - weird slider again
- 02:00:221 (4,5,6) - celui juste avant pourquoi pas, mais celui-là fit mal je trouve
- 02:12:514 (1) - weird slider 3
- 02:16:662 (6) - hm, original mais hard to read
- 02:19:624 (1) - wow! on sent bien le slider velocity qui grimpe. Attention à ça.

Bon courage pour le ranking :)
Topic Starter
rezoons
Salut à tous ^^,

Ovoui wrote:

Hi o/

[Général]

Mapset très sympa o/
Tout ce mod c'est des suggestions; j'espere ca t'aidera
Tu vas garder les deux normal ? Oui. Sinon les vilains Bat vont dire que mon spread est douteux et vont me random unrank.

[Easy]

00:43:051 (3) - Avec un ctrl j c'est un peu mieu je trouve https://osu.ppy.sh/ss/2051821 La fin est mieux mais pas le début... Du coup j'ai fait une vague.
00:48:679 (4,5) - en mettant le 4 en (208;76) et le 5 (296;100) c'est aussi un peu mieu je trouve Un peu trop pentu pour moi mais j'ai refait la courbe.
01:11:193 (2) - j'suis pas sur que ce genre d'overlap soit très conseillé pour les easy, j'mettrais le 1 en (158;88) et le 2 en (92;152) Les notes sont alignés donc c'est pas comme si je faisais faire un angle bizarre au joueur. Ca va peut être surprendre mais ça se joue bien.

[Normal-]

Je sais pas trop quoi dire sur cette diff, elle est bien mais je la trouve un peu bizarre, y'a quelques overlap assez etrange. lesquels?

01:48:519 (6,7) - plutot le 6 en (232;68) et le z en (196;160) ou quelque chose dans ce genre Ca détruit ma blanquet :(

[Hard]

00:10:020 (4) - il est un peu dure a voir je trouve, tu peux stack avec le 5 ca passe creme mais ça force le joueur à s’arrêter. De plus la note est placée de telle sorte que même si on la voit pas tout de suite elle est instinctive à jouer donc ça ne devrait pas être un problème.

[insane]

00:44:236 (2,3,4,5,6,7,8,9) - bah la comme avec tout tes autres streams, j'entends pas de son en 1/4 je trouves ca vraiment overmappé Tout les streams de ma map suivent les drums et s'entendent très bien!... Sauf un qui est overmap... Mais c'est pas celui-là :p
01:08:527 (1,2,3,1,2,3,1,2,3,1,2,1,2,3,4,5) - la c'est vraiment illisible je trouve D: C'est illisible sur l’éditeur mais ça se joue sans problème.


Bon c'est tout petit mais bon, désolé je vois pas trop comment modder la ex D:

btw gl pour rank
Merci beaucoup pour ton mod et l'étoile ^^

Neil Watts wrote:

Hi !

Voilà mon mod, tu t'es bien battu pour l'avoir :lol:
(même si je suis plutôt noob en modding...)

Icon For Hire - Make a Move (Nightcore Mix)


Hm, le mapset a l'air bien complet, si la difficulté X peut vraiment passer au rank.
En revanche, je ne suis pas sûr que les noms "Normal-" et "Normal+" soient encore utilisables. Du moins, je ne vois plus du tout ce genre de noms avec des signes opératoires dans les mapsets récents. Mais il est possible que je me trompe. En effet, plus personne n'utilise ses trucs mais bon, je suis un mappeur de 2013 alors c'est quand même une partie de moi. Mais bon, c'est pas interdit.
Note aussi qu'aucune de tes diffs ne sont considérés comme des Easy/Normal diffs par AiMod - Même la Easy est considérée comme une Hard diff http://puu.sh/bGkdS/0d4a31db75.png La règle officielle c'est que l'une des diffs doit être < 2 stars ce qui est le cas! Donc c'est bon.

[Easy]
La Easy est bien paramétrée, mais certainement à cause du BPM, elle a le niveau d'une Hard. C'est à cause du calculateur de niveau interne qui est cassé. Malheureusement peppy est quand même obligé de l'utilisé sinon ça niquerait les scores. Mais ne te fie qu'au calculateur de niveau externe qui détecte une diff de 1.8 stars ce qui est bon.
Il y a aussi pas mal de superpositions un peu partout - c'est plutôt déconseillé sur les Easy diffs. Déconseillé mais pas interdit. :p Après tout, si les débutants ne voient jamais d'overlap ils ne seront jamais les jouer!
- 00:47:494 (2) - il doit manquer un clap ici? Fixed dans toutes les diffs.
- 00:59:640 (2,3) - ça sur une easy diff? ça peut rapidement embrouiller les nouveaux joueurs. Essaye de simplifier. Si tu as des propositions je suis pour. Mais non seulement je vois pas comment simplifier mais en plus je ne vois pas en quoi ça va embrouiller.
- 01:00:825 (4) - un clap ici, comme tu l'as fait là 01:05:565 (4) - ? Fixed dans toutes les diffs.
- 01:15:044 (3,1) - improve blanket :okjesors: Fixed... Je crois...
- 01:26:894 (1) - j'aime pas ce slider >:( Moi, si! Sinon je l'aurais pas utilisé!
- 01:30:152 - un break à un moment si intense de la musique ? Quel dommage =( Les breaks sont placés juste après les kiais intense pour laisser le joueur se reposer.
- 01:43:483 (1) - hm, peut-être pas sur une easy diff? Mais bon, ça colle bien avec la musique, ça serait dommage. heu... C'est quoi le pb? Le 3/2? Parce que c'est pas un problème si c'est ça!
- 01:55:925 (4,1) - Vraiment dommage que ces sliders ne soient pas assez accentués avec des hitsounds. Bof, c'est pas vraiment des notes puissantes.
- 02:19:032 (1,2,3) - les hitsounds posés sur ces trois-là ne collent pas avec les autres hitsounds. Fixed... Je crois. Et dans les autres diffs aussi.
- 02:27:326 (1) - euh, mouais, pourquoi pas, peut-être pourrais-tu trouver mieux comme fin? Vu les limitations de l'easy.... nope. Mais si tu as des suggestions je suis preneur!

[Normal-]
Je rejoins ce qu'a dit Ovoui, weird overlap. Enfin, perso, c'est surtout ce pattern 00:10:464 (4,5) - qui me dérange, que tu as utilisé sur 70% de la map. JE peux utiliser des 1/2 sur une normal tu sais!
Sinon, je verrais bien l'AR être augmentée un peu. Pour une "highBPM" comme ta musique. AR=5 est déja ultra élevé pour une normal!
Les remarques concernant les hitsounds que j'ai faites sur la Easy sont plus ou moins les mêmes que sur cette map - Tu as utilisé un copieur de hitsounds? Fixed. Evidemment! J'alais pas tous les refaire à la main sur 6 diffs! duh!
- 00:09:279 (1,2,3) - Euh ouais, mais ça fait un peu random placing imo. Changé en moins random... Quoi que cela veuille dire!
- 00:16:241 (1,2,3) - Là j'ai pas compris, mais alors pas du tout Qu'est-ce que t'as pas compris? Non parce que moi je comprend hein!
- 01:28:671 (5) - Une meilleure fin pourrait-elle être envisagée ? Je la considère comme une bonne fin perso.
- 01:48:075 (4,5,6,7) - Là non plus j'ai pas trop compris, peut-être qu'avec des sliders ça passerait mieux ? Des notes aussi puissantes? Elles se jouent activement et pas passivement sur un slider!
- 02:27:326 (3,4,5) - Bonne fin! Bien que le placing pourrait être à revoir? Ça fait un peu perpendiculaire. Fais moins "perpendiculaire"

[Normal+]
Diff convenable, bien qu'il y ait beaucoup de sliders, ça colle très bien.
Toujours les mêmes remarques sur les hitsounds, CF Easy diff.
- 00:25:128 (5) - Par contre, je n'ai pas compris le sens de l'existence de ce slider. Ça suit les vocals "The Act".
- 00:28:239 (1,1,1,1) - Bien ça, j'aime ! A accentuer avec d'éventuels hitsounds peut-être ? Je ne saurais dire lesquels. Je pense que le spam de Finish est suffisant!
- 00:30:016 (1,2) - par contre ça j'aime moins è_é C'est quoi le problème?
- 00:48:383 (6) - encore ce weird slider juste avant le break. Je trouve que ça passe mal sur la musique. Ça suit les drums!
- 01:29:264 (1,2) - cette fin est déjà meilleure. Là j'ai des 1/2 et pas des 1/4. C'est plus pratique pour une normal.
- 01:48:223 (3) - Je trouve que ça fit pas trop. Chaque partie du slider est sur un beat puissant, non?
- 01:58:295 (1,1,1,1,1,2) - décidément tu aimes bien ces patterns! Ils sont bien, reste à savoir si tu peux pas les accentuer avec des hitsounds Pareil, qu'avant.


Je n'ai pas grand chose à dire sur les diffs suivantes - je suis plutôt un moddeur d'Easy-Normal-Hard diffs pour le moment, dans la mesure où le BPM n'est pas trop haut. Je vais néanmoins tenter la Hard diff.

[Hard]
Ah enfin, t'as mappé ces breaks! :D Je peux enfin mettre de la difficulté!
(Toujours les mêmes remarques sur les hitsounds. T'as décidément bien utilisé un hitsound copier D: )
- 00:42:458 (1) - weird slider! Moi je l'aime bien!
- 00:44:236 (6,7) - ça pourrait bien fit avec la musique, mais je trouve que c'est mal placé. En quoi c'est mal placé? Ça m'a l'air bon pour moi.
- 00:48:383 (4,5) - encore moins ici Pareil.
- 01:07:935 (1,2,3,4) - intéressant, mais ça fait vraiment droit, en dessinant une courbe peut-être? La ligne droite rend l'anti-jump plus visible et accentue l'effet du pattern!
- 01:20:377 (1) - weird slider again En effet, je l'utilise souvent!
- 02:00:221 (4,5,6) - celui juste avant pourquoi pas, mais celui-là fit mal je trouve Pourquoi ça fit mal? On entend clairement les drums en 1/4.
- 02:12:514 (1) - weird slider 3 Normalement c'est là que tu dois te rendre compte que j'aime ce slider et que "weird slider" ne suffira pas à ma faire changer!
- 02:16:662 (6) - hm, original mais hard to read Euh.... non?
- 02:19:624 (1) - wow! on sent bien le slider velocity qui grimpe. Attention à ça. Oui, c'est fait exprès!

Bon courage pour le ranking :)
Merci pour ton mod et l'étoile! Dsl de pas avoir apply grand chose ^^'
Skl3ros

blizzardice wrote:

why not the bg from jump training
^ this

unfortunately I can't give constructive feedback but the insane diff is really fun. hope it gets ranked eventually.
Nozhomi
Hi rezoons. Voila enfin le mod promis pour Enigma :D

- General :
  1. Pas de SB -> disable Widescreen Support.
- X :
  1. 00:17:574 (7,8) - Blanket foiré.
  2. 00:23:647 (2,3) - Je trouve le flow moyen. Essaye de rotate le slider ?
- Insane :
  1. 01:28:671 (3,4,5) - Bad blanket.
  2. 01:33:115 (7,8) - ^
  3. 02:10:737 (3,4) - ^
- Hard :
  1. 00:34:312 (2,3) - Je trouve le flow et l'overlap très étrange imo.
- Normal + :
  1. 00:25:869 (1,2) - Y a pas moyen que tu puisse les blanket aussi ?
  2. 01:24:228 (5,2) - Bof l'overlap.
  3. 01:43:483 (1,3) - Non ça NON ! Pas un overlap aussi gros !
  4. 02:09:552 (1,3) - Stack les ?
  5. 02:13:107 (3,5) - Overlap bof bof.
  6. 02:17:847 (4,5,6) - le flow est un peu cassé ici. Essaye de rotate 02:17:847 (4) - et de replacer 02:18:292 (5) - pour fix ça.
- Normal - :
  1. Je pense que tu abuse des 1/2 sur cette diff, ce qui la rend un peu étrange pour une simple normal (qui plus est est Normal-).
  2. 00:16:241 (1) - Je ne pense pas que le tic rouge soit assez puissant pour que le slider se finisse dessus. Il a l'air completement hors du rythme. Je le finirais plus à 00:16:389 - .
  3. 01:13:267 (2,3,4) - Je pense que tu devrais éviter les triplets en 1/2 sur une Normal-. C'est juste inadapté ici. Un simple reverse slider fera l'affaire.
  4. 01:19:488 (4,2) - Overlap pas beau.
  5. 01:40:817 (4,5) - Je sais ce que tu vas dire mais c'est pas beau du tout. C'est mieux quand tu le fasait comme ça http://puu.sh/bQmZ9/45837557fb.jpg.
  6. 01:43:483 (5,1) - Brek overlap.
  7. 01:44:076 (1,2) - Blanket bof.
- Easy :
  1. 00:33:571 (2,1) - Je pense que c'est illisible pour un débutant, de cacher un objet ainsi.
  2. 02:03:627 (2,1) - Même problème même si c'est très joli.
  3. 02:03:627 (2,2) - Pas beau cet overlap.

C'est tout je pense. C'est pas grand chose mais j'espère que ça t'aidera o/
Mukyu~
Topic Starter
rezoons

Nozhomi wrote:

Hi rezoons. Voila enfin le mod promis pour Enigma :D

- General :
  1. Pas de SB -> disable Widescreen Support. Fixed!
- X :
  1. 00:17:574 (7,8) - Blanket foiré. Fixed
  2. 00:23:647 (2,3) - Je trouve le flow moyen. Essaye de rotate le slider ?Fixed en bougeant la note (Et rajoutant un 834681ieme jump)
- Insane :
  1. 01:28:671 (3,4,5) - Bad blanket.
  2. 01:33:115 (7,8) - ^
  3. 02:10:737 (3,4) - ^ All Fixed
- Hard :
  1. 00:34:312 (2,3) - Je trouve le flow et l'overlap très étrange imo.Ca ne m'a pas l'air bizarre (c.f. image en dessous-du mod)
- Normal + :
  1. 00:25:869 (1,2) - Y a pas moyen que tu puisse les blanket aussi ? Fixed
  2. 01:24:228 (5,2) - Bof l'overlap. Il déchire sa mère cet overlap!
  3. 01:43:483 (1,3) - Non ça NON ! Pas un overlap aussi gros ! Plus c'est gros, plus ça passe :P
  4. 02:09:552 (1,3) - Stack les ? Beaucoup trop compliqué en respectant le DS tout ça pour pas grand chose :s
  5. 02:13:107 (3,5) - Overlap bof bof. Mais il est cool cool mon overlap!
  6. 02:17:847 (4,5,6) - le flow est un peu cassé ici. Essaye de rotate 02:17:847 (4) - et de replacer 02:18:292 (5) - pour fix ça.Fixed... Je crois...
- Normal - :
  1. Je pense que tu abuse des 1/2 sur cette diff, ce qui la rend un peu étrange pour une simple normal (qui plus est est Normal-). Ergh. Je suis déja passé 3 fois dessus pour éliminer un max de 1/2... Je vais passer une 4eme fois on dirait bien!
  2. 00:16:241 (1) - Je ne pense pas que le tic rouge soit assez puissant pour que le slider se finisse dessus. Il a l'air complétement hors du rythme. Je le finirais plus à 00:16:389 - . Le premier slider suit "cause i know" et le deuxième "how to play" chacun une partie de la phrase. Mais il est vrai que j'ai planté le 2eme alors j'ai fix celui-là ce qui fait que le pattern a plus de sens.
  3. 01:13:267 (2,3,4) - Je pense que tu devrais éviter les triplets en 1/2 sur une Normal-. C'est juste inadapté ici. Un simple reverse slider fera l'affaire. Ah tiens! J'en avais loupé lors de mon dernier passage!
  4. 01:19:488 (4,2) - Overlap pas beau. Il se voit quasiment pas en jouant. Il faut vraiment le chercher pour le voir!
  5. 01:40:817 (4,5) - Je sais ce que tu vas dire mais c'est pas beau du tout. C'est mieux quand tu le fasait comme ça http://puu.sh/bQmZ9/45837557fb.jpg. Je vais dire que la beauté est suggestive et que je trouve plus beau ce que j'ai fait ;)
  6. 01:43:483 (5,1) - Brek overlap. I must brek you!
  7. 01:44:076 (1,2) - Blanket bof. Bofness fixed!
- Easy :
  1. 00:33:571 (2,1) - Je pense que c'est illisible pour un débutant, de cacher un objet ainsi. C'est pour les entrainer à être moins débutants :p (et puis c'est pas comme si ça se voit à peine en jouant, que le joueur a 4 beats pour réagir et que le flow l’amène naturellement sur la note!)
  2. 02:03:627 (2,1) - Même problème même si c'est très joli. Même solution, et youpi! T'as trouvé un de mes overlaps jolis \o/
  3. 02:03:627 (2,2) - Pas beau cet overlap. Ouaip! Mais de toute façon il n'apparait pas en jouant.

C'est tout je pense. C'est pas grand chose mais j'espère que ça t'aidera o/
Mukyu~ Tiens? T'a changé de pseudo?

Merci beaucoup pour ton mod ^^

Skl3ros wrote:

hope it gets ranked eventually.
Thank you for your support ^^ But don't get much hope, it will probably never be!
Venumidas
RIP AR10 make a move...
-Tochi

  • ♬ X ♬

  1. I would change the Diff name to Extra
  2. 00:27:054 (4) - The slider should actually start here 00:27:128 - with a bigger spacing.
  3. 00:58:455 - There's actually a beat here, i suggest to put a circle here 00:58:307 - and make two 1/2 sliders.


  • ♬ Insane ♬

  1. 00:37:274 (2) - This jump is too sudden.
  2. 00:57:270 (3,5) - I suggest not to overlap.
  3. 01:35:485 (4) - Blanket?
  4. 02:00:220 (3,5) - This overlap looks awkward.


  • ♬ Feedback ♬


    Nice map, hope it gets ranked soon ^^
Topic Starter
rezoons

-Tochi wrote:


  • ♬ X ♬

  1. I would change the Diff name to Extra What's the problem with X? i like X!
  2. 00:27:054 (4) - The slider should actually start here 00:27:128 - with a bigger spacing. After hearing that again and again i disagree, the singer start aspirating the "h" in "heart" at 00:27:054.
  3. 00:58:455 - There's actually a beat here, i suggest to put a circle here 00:58:307 - and make two 1/2 sliders.I agree that i had to change the ryhthm here. But after some testing the best wolution was to put just 2 circles.


  • ♬ Insane ♬

  1. 00:37:274 (2) - This jump is too sudden. It fits the song, but i agree it's a bit overkill so i reduced it.
  2. 00:57:270 (3,5) - I suggest not to overlap. Fixed.
  3. 01:35:485 (4) - Blanket? I think there is enough of it in my map!
  4. 02:00:220 (3,5) - This overlap looks awkward. I agree, but i have yet to find a way to fix the overlap without completly oblitering the pattern.


  • ♬ Feedback ♬


    Nice map, hope it gets ranked soon ^^ Thank you! But unless a miracle... well, two miracles happen quickly this will probably takes some time.
Thank you for your mod ^^
Axarious


General
  1. rezoooooons
  2. Random bg, nice.
Easy
  1. 00:16:685 (2,3) - Could blanket a bit better, loosen slider (3) a bit.
  2. 00:18:759 (1) - Overlap the slider node with the slider tick.
  3. 00:24:980 (3) - Move to x:221 y:137.
  4. 00:27:054 (3) - Maybe restack with ^ and move (2) to 1.00x prev/next?
  5. 01:12:674 (1,2) - o.o How come slider (2)'s node is stacked with the slider tick but slider (1)'s node isn't?
  6. 01:15:044 (3) - Move to x:354 y:301.
Normal
  1. I reckon some of the red tick stuff should be removed, 202 bpm 1/2 single taps might be too fast for this difficulty.
  2. 00:12:242 (3) - Move to x:381 y:30.
  3. 00:16:241 (1,2,3,4) - I get the red tick start, but the transition from red to white here as a change of polarity is too quick for a normal, imo. Slider (1) doesn't really capture the singing of "I" at this tick 00:16:389 - here. Slider (2) seems fine, though. even though it doesn't capture the "to" 00:16:685 (2) - here.
  4. 01:18:599 (3) - Goes off the screen a bit, but I think it's fine.
  5. 01:45:557 (4) - Why not a simple circle here?
  6. 01:47:334 (2) - Move to x:330 y:252.
  7. 02:16:069 (4) - Move to x:353 y:129.
Advanced
  1. Weird difficulty naming.
  2. 00:41:866 (1) - Move to x:163 y:165?
  3. 01:00:232 (5) - Have the node stacked on the slider tick.
  4. 01:29:856 (2) - NC for emphasis?
  5. 01:43:483 (1,3) - Jeez, even though this is well done and all, the overlap makes it so ugly.
Hard
  1. 00:54:900 (8) - Balance this slider out? The left and right curves' magnitudes aren't the same.
  2. 00:59:047 (1,2) - Slider (1) points away from the start of slider (2), maybe change it so that the momentum carrys towards and not away?
  3. 01:01:417 (1,2) - ^
  4. 01:01:714 (2,3) - Can improve this blanket.
  5. 01:14:451 (1,2,4) - Move to x:235 y:304?
  6. 02:00:369 (6,1) - Again, slider (6) points away from slider (1).
  7. 02:14:884 (1) - Goes off the screen a bit, but I think it's fine.
  8. 02:16:662 (6) - Don't think the blue tick should have a the reverse, but it plays fine.
  9. 02:27:474 (2,3,4,5,1,2) - That'll be hard to double time.
Insane
  1. 00:25:128 (9) - Have the same amount of curve to the left and right of this slider?
  2. 00:37:718 (4) - Move to x:378 y:180?
  3. 01:06:009 (7,1) - Game's autostack makes this look a bit messy, maybe move over to the right one to fix, to x:281.
  4. 01:22:746 (1,3,5) - I don't know if this is allowed.
  5. 01:48:371 (2,3,4) - Stack leniency will make this look weird.
X
  1. OD9 worthy. Psst. Love this difficulty. Nothin' wrong. c;
  2. Replay
Topic Starter
rezoons

Axarious wrote:



General
  1. rezoooooons Fixed! I mean... Axarioooooous
  2. Random bg, nice. Yeah, but this time it's SFW!
Easy
  1. 00:16:685 (2,3) - Could blanket a bit better, loosen slider (3) a bit. Fixed... Probably!
  2. 00:18:759 (1) - Overlap the slider node with the slider tick. I don't really see the point, it also forces me to put a weird shape on it. I still tried to improve the cruves on the slider though.
  3. 00:24:980 (3) - Move to x:221 y:137. I... Don't really see the point. same thing for all the other (move this thing by one or two pixels in your mod)
  4. 00:27:054 (3) - Maybe restack with ^ and move (2) to 1.00x prev/next? Well, you can't see the stack while playing so it's a little bit point less but why not.
  5. 01:12:674 (1,2) - o.o How come slider (2)'s node is stacked with the slider tick but slider (1)'s node isn't? They weren't perfectly symmetrical. I tried to improve that (as much as i can)
  6. 01:15:044 (3) - Move to x:354 y:301.
Normal
  1. I reckon some of the red tick stuff should be removed, 202 bpm 1/2 single taps might be too fast for this difficulty. I will try to do it. I really suck at making high BPM normal.
  2. 00:12:242 (3) - Move to x:381 y:30.
  3. 00:16:241 (1,2,3,4) - I get the red tick start, but the transition from red to white here as a change of polarity is too quick for a normal, imo. Slider (1) doesn't really capture the singing of "I" at this tick 00:16:389 - here. Slider (2) seems fine, though. even though it doesn't capture the "to" 00:16:685 (2) - here. Yeah, i remapped this part
  4. 01:18:599 (3) - Goes off the screen a bit, but I think it's fine. As long as it's completly in the screen while playing it's good!
  5. 01:45:557 (4) - Why not a simple circle here? Actually it's even better with nothing! Fixed to all the similar places.
  6. 01:47:334 (2) - Move to x:330 y:252.
  7. 02:16:069 (4) - Move to x:353 y:129.
Advanced
  1. Weird difficulty naming. #blameokoratu
  2. 00:41:866 (1) - Move to x:163 y:165?
  3. 01:00:232 (5) - Have the node stacked on the slider tick. Yeah, why not.
  4. 01:29:856 (2) - NC for emphasis? Two NC in a row would be a little spammy imo.
  5. 01:43:483 (1,3) - Jeez, even though this is well done and all, the overlap makes it so ugly. Am i the only one who like this pattern? Fine, i removed it.
Hard
  1. 00:54:900 (8) - Balance this slider out? The left and right curves' magnitudes aren't the same. I tried as much as i can. I suck at making wave sliders.
  2. 00:59:047 (1,2) - Slider (1) points away from the start of slider (2), maybe change it so that the momentum carrys towards and not away? You're supposed to stay on the slider (1) and note move at all. So it's not an issue.
  3. 01:01:417 (1,2) - ^ ^
  4. 01:01:714 (2,3) - Can improve this blanket. I tried.
  5. 01:14:451 (1,2,4) - Move to x:235 y:304?
  6. 02:00:369 (6,1) - Again, slider (6) points away from slider (1). Same.
  7. 02:14:884 (1) - Goes off the screen a bit, but I think it's fine. Same as before
  8. 02:16:662 (6) - Don't think the blue tick should have a the reverse, but it plays fine. Yeah, the actual rhythm is a little bit blurry here.
  9. 02:27:474 (2,3,4,5,1,2) - That'll be hard to double time. All my hard hards are difficult to double time!
Insane
  1. 00:25:128 (9) - Have the same amount of curve to the left and right of this slider? Seems well-balanced to me.
  2. 00:37:718 (4) - Move to x:378 y:180?
  3. 01:06:009 (7,1) - Game's autostack makes this look a bit messy, maybe move over to the right one to fix, to x:281. Fixed!
  4. 01:22:746 (1,3,5) - I don't know if this is allowed. It's readable and the head is not hidden behind another slider so it's allowed.
  5. 01:48:371 (2,3,4) - Stack leniency will make this look weird. Fixed with a 1/4 slider with a reverse.
X
  1. OD9 worthy. Psst. Love this difficulty. Nothin' wrong. c; Yeah, why not!
  2. Replay
Damn! I should have made it more difficult!
Thank you for your mod ^^
Xantaria
Can't thank you enough for this!

I'd increase AR on the Insane by a bit. (+0.2/0.3)

The Extra diff is as awesome as it always was, good AR choice (as you had it up in 9 and 10 as well before).
Topic Starter
rezoons

Zantaria wrote:

Can't thank you enough for this!

I'd increase AR on the Insane by a bit. (+0.2/0.3)

The Extra diff is as awesome as it always was, good AR choice (as you had it up in 9 and 10 as well before).
Don't thank me yet. Knowing the bats and the qats the map is not very likely to get ranked unharmed...
Oh, and for the moment i won't change the AR on the insane. Maybe if other people tell me to i will consider it but after some testing i prefer to keep Ar9. Even if it's fast, the jump aren't really huge so it reads very well on Ar9 imo.
Tician
The diffspread of hard-insane is much too wide, you need something about 4,2-4,3 star diff, just saying :3
Topic Starter
rezoons

Tician wrote:

The diffspread of hard-insane is much too wide, you need something about 4,2-4,3 star diff, just saying :3
Yeah, i know... I'll do it... One day... At some point... Maybe...
Okoratu

rezoons wrote:

Tician wrote:

The diffspread of hard-insane is much too wide, you need something about 4,2-4,3 star diff, just saying :3
Yeah, i know... I'll do it... One day... At some point... Maybe...
told you the same already,
will start doing something about modding this sometime soon, am a bit stressed out
Topic Starter
rezoons

Okoratu wrote:

told you the same already,
will start doing something about modding this sometime soon, am a bit stressed out
Yeah, yeah. I'll do it. I don't know when but i'll do it. (I'm starting to remember why i hate ranking stuff.)
Topic Starter
rezoons
4.29 stars difficulty just added. Gettin back into pending.
-Nya-


Hey! Sorry for the delay.
Well, here's my mod:

Easy:
00:23:203 (5,3) – I’d say you should try to avoid this overlap. Maybe do something like this:
00:28:239 (1,1) – The reaction time between the spinner and the next note is a bit too short. You should check with a BAT about this. I’d say rather remove the spinner and map that part.00:34:756 (3) – This slider is pretty low and part of it is out of the screen. Maybe this:
00:48:975 (5) – Maybe place this circle here: X:248 Y:144 to make a triangle shape with 00:47:790 (3,4) – 01:02:010 (2,3) – Rather straighten these sliders as well, cuz if you curve them too much, they tend to look ugly and crammed.01:04:380 (2,3) - ^01:07:342 (3) – Rather straighten it01:08:527 (1,1) – Again, the reaction time is too short. Rather remove the spinner and map that area01:26:301 (3) – Maybe place this slider right in the middle of these two sliders: 01:25:116 (1,2) –
01:42:298 (2) – I don’t like the placement of this circle for flow purposes. Rather place it here: X:244 Y:34801:55:925 (4,1) – Rather straighten (or curve less) Tends to look ugly if curved too much

Normal:
00:11:057 (5,6) – Rather change these two circles into a slider?
Since you also have two circles here: 00:11:649 (1,2) – 00:17:870 (1,2) – Same here. Rather turn them into a slider.00:21:425 (2) – Rather do this:
It looks neater. Copy and paste 00:20:833 (1) – then Ctrl+H00:22:314 (5) – I don’t suggest doing that since it overlaps 00:20:833 (1) - Try something else, like a straight slider perhaps, or just place your current slider somewhere else00:25:573 – Place a note here00:34:756 (1,2) – Making straight sliders will look better01:02:010 (2,3,4,5) – Why not make these short sliders? For something else.
01:41:706 (1) – Move the tail of this slider a bit higher to avoid this slight overlap with 01:40:224 (2) – 01:48:075 (4,5) – Rather turn these two circles into a slider01:54:740 (1,2,3,4) – Half circle pattern instead?
02:09:256 (4,2) – Please try to avoid this slight overlap

Advanced:
00:23:795 (2,4) – This stack can be improved a tiny bit. Place 00:24:684 (4) – here: X:239 Y:22800:28:239 (1,1,1,1,1) – I don’t approve of all these new combos.
00:28:683 (1) – Remove NC
00:29:127 (1) – Remove NC
00:29:571 (1) – Remove NC
00:30:016 (1) – Remove NC
00:30:609 (2) – Add NC here00:34:460 (4) – Rather place this circle here: X:308 Y:13601:08:527 (1,1,1,1,1) – Same as my previous NC suggestion

Hard:
00:25:721 (9) – Rather unstack00:28:239 (1,1,1,1,1) – Same NC suggestion as in advanced.00:39:496 (1) – Remove this new combo for consistency00:48:975 (1) – Remove new combo and add new combo here: 00:49:568 (2) – 01:08:527 (1,1,1,1) – Only a single combo here please.01:19:784 (1) – Also remove NC here for consistency01:58:295 (1,1,1) – Single combo02:19:032 (1) – Remove NC02:28:067 (1) – I suggest also removing this new combo.

Overall, nice mapset.
Good Luck! :D
Topic Starter
rezoons

-Nya- wrote:



Hey! Sorry for the delay.
Well, here's my mod:

Easy:
00:23:203 (5,3) – I’d say you should try to avoid this overlap. Maybe do something like this: The overlap doesn't appear while playing. That's because there is always more note displayed on the editor than in the actual game but when you test the map you see that the overlap isn't there.
00:28:239 (1,1) – The reaction time between the spinner and the next note is a bit too short. You should check with a BAT about this. I’d say rather remove the spinner and map that part. The rule is usually to let two beats between the spinner and the note on an easy and that's what i did. Also i never ask anything to BATs. They never agree with each other...00:34:756 (3) – This slider is pretty low and part of it is out of the screen. Maybe this: If you play the map you'll see that the slider fits the playfield: https://osu.ppy.sh/ss/2519593 Also aimods would have said it if the slider would have been out of bond.00:48:975 (5) – Maybe place this circle here: X:248 Y:144 to make a triangle shape with 00:47:790 (3,4) – Well, every shape you make with three points is a triangle. But if you mean an equilateral triangle then i have to put the note at x=236 y=148 which creates an overlap so... I'll keep what i currently have.01:02:010 (2,3) – Rather straighten these sliders as well, cuz if you curve them too much, they tend to look ugly and crammed. well, firstly i prefer curved slider. I find them more lovely. Secondly, alternating slider shapes gives diversity to the map.01:04:380 (2,3) - ^ ^01:07:342 (3) – Rather straighten it ^01:08:527 (1,1) – Again, the reaction time is too short. Rather remove the spinner and map that area Same as before.01:26:301 (3) – Maybe place this slider right in the middle of these two sliders: 01:25:116 (1,2) – It would kill this pattern http://puu.sh/etJrD/b7594a3b7d.jpg
01:42:298 (2) – I don’t like the placement of this circle for flow purposes. Rather place it here: X:244 Y:348 The angle between 01:41:113 (1,2) - is basically the same as the anlge between 01:42:298 (2,3,1) - It's a nearly back and forth which i use quite often as a pattern.01:55:925 (4,1) – Rather straighten (or curve less) Tends to look ugly if curved too much Curved a little bit less.

Normal:
00:11:057 (5,6) – Rather change these two circles into a slider?
Since you also have two circles here: 00:11:649 (1,2) – Yes, you're right!
00:17:870 (1,2) – Same here. Rather turn them into a slider. This time i don't really see the point.00:21:425 (2) – Rather do this:
It looks neater. Copy and paste 00:20:833 (1) – then Ctrl+H Since there isn't any symmetry here i don't see the point. There direction were placed normally to the curve 00:19:944 (3,4,1,2) - 00:22:314 (5) – I don’t suggest doing that since it overlaps 00:20:833 (1) - Try something else, like a straight slider perhaps, or just place your current slider somewhere else The overlap only appears on the editor, not while playing.00:25:573 – Place a note here I remapped this part.00:34:756 (1,2) – Making straight sliders will look better But i prefer curved sliders... I made them a little bit less curved.01:02:010 (2,3,4,5) – Why not make these short sliders? For something else. Yup, you're right.
01:41:706 (1) – Move the tail of this slider a bit higher to avoid this slight overlap with 01:40:224 (2) – Same as before. No overlap appear while playing.01:48:075 (4,5) – Rather turn these two circles into a slider Hum... why?01:54:740 (1,2,3,4) – Half circle pattern instead? Done!
02:09:256 (4,2) – Please try to avoid this slight overlap This one is a true one. Fixed!

Advanced:
00:23:795 (2,4) – This stack can be improved a tiny bit. Place 00:24:684 (4) – here: X:239 Y:228 Fixed.00:28:239 (1,1,1,1,1) – I don’t approve of all these new combos. Well... I do.
00:28:683 (1) – Remove NC ^
00:29:127 (1) – Remove NC ^
00:29:571 (1) – Remove NC ^
00:30:016 (1) – Remove NC I don't approve of all this copy/pasta making the mod looks bigger than it really is.
00:30:609 (2) – Add NC here The NC follows the vocals here.00:34:460 (4) – Rather place this circle here: X:308 Y:136 It's harder to play and i'm not a big fan of straight lines.01:08:527 (1,1,1,1,1) – Same as my previous NC suggestion Same.

Hard:
00:25:721 (9) – Rather unstack Why?00:28:239 (1,1,1,1,1) – Same NC suggestion as in advanced. Same as before.00:39:496 (1) – Remove this new combo for consistency It's here to emphasize the SV change.00:48:975 (1) – Remove new combo and add new combo here: 00:49:568 (2) – Fixed.01:08:527 (1,1,1,1) – Only a single combo here please. Same as before.01:19:784 (1) – Also remove NC here for consistency Same as before.01:58:295 (1,1,1) – Single combo Same as before.02:19:032 (1) – Remove NC Same as before.02:28:067 (1) – I suggest also removing this new combo. It's here to emphasize the sudden change in the flow of the map.

Overall, nice mapset. Thank you very much ^^
Good Luck! :D
Thank you for your mod ^^
Phos-
Hi, from the Faded Modding Queue~

[General]
  1. Looks good~
[Easy]
  1. 00:24:980 (3) - Add a clap at the end of this slider? Otherwise it will be inconsistent, causing it to sound out of place.
  2. 02:22:587 (3,1) - Not too fond of this overlap, it generally doesn't look that nice, even if it only lasts a short while in play mode. There's other options you could've done here, so I suggest getting rid of the overlap.
  3. 02:27:030 (2,1) - This pattern would be more aesthetically pleasing if you moved the end of (1) to a place like x:188 y:264 imo.
[Normal]
  1. 00:14:612 (2) - Add a clap here? This is inconsistent and doesn't seem like an appropriate place to end a hitsound pattern, mainly because the change in the music isn't drastic enough and it isn't on a downbeat, so this sudden change will likely startle players and sound odd.
  2. 00:19:944 (3) - Although it doesn't go offscreen,, it still goes so far down that a large portion of it is overlapped by the score meter. I suggest moving it a little further up if you can.
  3. 00:24:980 (5) - For reasons like I stated at 00:14:612 (2) - , you should add a clap on the slider's repeat.
  4. 00:59:640 (2,3,4,5,6) - I think it would look more visually appealing if you were to move (6) to a place like x:448 y:200 to form a nice, isosceles triangle. Don't forget to move the notes after it once you make this change to prevent a spacing error.
  5. 01:18:599 (3,1) - Personally, it would look a lot nicer if you were to make these two slider tracks parallel.
  6. 02:07:774 (2) - Minor, but you could make this shape a bit more interesting; it's boring just having it as a straight line.
  7. 02:17:550 (2) - Add a clap here to keep hitsounds consistent, otherwise it will sound odd in comparison to the rest of the map.
[Advanced]
  1. 00:25:128 (5) - The end of this slider goes into the healthbar, which looks bad and may cause issues with reading. I suggest moving it down a bit.
  2. 01:39:928 (3) - I'm not too fond of this slidershape, the wiggle is far too intense. You should tone it down a bit, so it can look and play nicer.

[Hard]
  1. 00:32:682 (7,8,1) - This stack is very unfitting. Nowhere else in the song does this, so it is inconsistent, and the fact that it's on a slider end will make it difficult to play and read. I suggest getting rid of (8), and move the (1) so that there isn't a stack.
  2. 00:53:567 (2) - On my resolution, the very bottom of the slider happens to go offscreen. I suggest fixing this, because even if tiny portions of circles and sliders go offscreen, it is still unrankable.
  3. 00:54:604 (7,8) - (8) could be shaped a bit better so that a larger portion of (7) is blanketed. Personally, it would look nicer that way.
[Hyper]
  1. 00:25:276 (3) - To keep your hitsounds consistent, I recommend adding a clap at the start of this slider; otherwise it will sound odd and out of place in comparison to the rest of the pattern.
  2. 00:35:348 (1,2,3,4) - Knowing the jumpy nature of the map, players are likely to miss (3), since it is right under that slider, and go right to (4), thinking it was a jump. The easiest solution to this would be to move (3) and the notes after it to the appropriate places so it is not stacked beneath that slider.
  3. 02:20:809 (5) - This slider goes so far down that it is overlapped by the score meter. This looks messy and could interrupt reading, so I suggest moving it up a bit.
  4. 00:46:013 (5) - This shape is uneven, the last end of it is steeper than the first, making it look odd and untidy. I suggest moving the end of the slider a bit so that it isn't as steep, and that both ends are the same.
  5. 01:12:822 (2,3) - This pattern would flow a lot better if you were to ctrl+g these two. This way, there's a nice circular flow going on, where the cursor doesn't have to switch to anti-clockwise from clockwise just to hit the triangle correctly.
  6. 01:15:340 (3,1) - A rather large portion of the repeat arrow seems to be overlapped here. This could be confusing for some players, especially for these with opaque hitcircles and hitbursts, so I suggest toning the overlap down a bit.
[Insane]
  1. 00:41:273 (5) - While not overlapping, I still think it goes a bit too close to the healthbar. It's like they're literally touching.
  2. 01:22:746 (1,2,3,4,5) - This pattern doesn't look very aesthetically pleasing, and it can be very confusing to read, since the sliders overlap large portions of each other.
  3. 01:33:411 (8) - Add an NC here, so that your NC pattern can stay consistent. NCs are meant to break up patterns into readable chunks, so not having them consistent can cause confusion.
[Extra]
  1. 00:14:612 (1) - You should add a clap here for the sake of consistency, otherwise it will sound out of place.
  2. 01:26:301 (5) - This slider goes into the healthbar, which can cause issues with reading, as well as looking visually unappealing.
  3. 02:12:514 (1) - ^
Overall, this is a really nice set ^^ The difficulties a found the most well done were Easy and Extra, but despite that, the other difficulties are still very solid.

I shot a star, good luck!
Topic Starter
rezoons

[ Faded ] wrote:

Hi, from the Faded Modding Queue~

[General]
  1. Looks good~
[Easy]
  1. 00:24:980 (3) - Add a clap at the end of this slider? Otherwise it will be inconsistent, causing it to sound out of place. Fixed here and in the other difficulties as well.
  2. 02:22:587 (3,1) - Not too fond of this overlap, it generally doesn't look that nice, even if it only lasts a short while in play mode. There's other options you could've done here, so I suggest getting rid of the overlap. Fixed.
  3. 02:27:030 (2,1) - This pattern would be more aesthetically pleasing if you moved the end of (1) to a place like x:188 y:264 imo. I changed it.
[Normal]
  1. 00:14:612 (2) - Add a clap here? This is inconsistent and doesn't seem like an appropriate place to end a hitsound pattern, mainly because the change in the music isn't drastic enough and it isn't on a downbeat, so this sudden change will likely startle players and sound odd. Nice! Fixed here and in the other diff where i forgot it.
  2. 00:19:944 (3) - Although it doesn't go offscreen,, it still goes so far down that a large portion of it is overlapped by the score meter. I suggest moving it a little further up if you can. Fair enough, fixed.
  3. 00:24:980 (5) - For reasons like I stated at 00:14:612 (2) - , you should add a clap on the slider's repeat. Fixed
  4. 00:59:640 (2,3,4,5,6) - I think it would look more visually appealing if you were to move (6) to a place like x:448 y:200 to form a nice, isosceles triangle. Don't forget to move the notes after it once you make this change to prevent a spacing error. I already uses a ton of isoceles triangles in all the diff so i try varying a little bit the patterns here.
  5. 01:18:599 (3,1) - Personally, it would look a lot nicer if you were to make these two slider tracks parallel. Why not, fixed.
  6. 02:07:774 (2) - Minor, but you could make this shape a bit more interesting; it's boring just having it as a straight line. Fixed, kinda. Now it's three straight lines!
  7. 02:17:550 (2) - Add a clap here to keep hitsounds consistent, otherwise it will sound odd in comparison to the rest of the map. Nice! Fixed and in the other diff as well.
[Advanced]
  1. 00:25:128 (5) - The end of this slider goes into the healthbar, which looks bad and may cause issues with reading. I suggest moving it down a bit. I managed to lower it down a little bit.
  2. 01:39:928 (3) - I'm not too fond of this slidershape, the wiggle is far too intense. You should tone it down a bit, so it can look and play nicer.I don't find the wiggle really that intense. Also this part is quite calm so the player has time to anticipate it.

[Hard]
  1. 00:32:682 (7,8,1) - This stack is very unfitting. Nowhere else in the song does this, so it is inconsistent, and the fact that it's on a slider end will make it difficult to play and read. I suggest getting rid of (8), and move the (1) so that there isn't a stack. Yeah, you're right. Fixed.
  2. 00:53:567 (2) - On my resolution, the very bottom of the slider happens to go offscreen. I suggest fixing this, because even if tiny portions of circles and sliders go offscreen, it is still unrankable. Fixed
  3. 00:54:604 (7,8) - (8) could be shaped a bit better so that a larger portion of (7) is blanketed. Personally, it would look nicer that way.I think that just blanketting the head is enough. I still changed the shape a little bit in order to make this more apparent.
[Hyper]
  1. 00:25:276 (3) - To keep your hitsounds consistent, I recommend adding a clap at the start of this slider; otherwise it will sound odd and out of place in comparison to the rest of the pattern. Fixed.
  2. 00:35:348 (1,2,3,4) - Knowing the jumpy nature of the map, players are likely to miss (3), since it is right under that slider, and go right to (4), thinking it was a jump. The easiest solution to this would be to move (3) and the notes after it to the appropriate places so it is not stacked beneath that slider. Fixed in a different way.
  3. 02:20:809 (5) - This slider goes so far down that it is overlapped by the score meter. This looks messy and could interrupt reading, so I suggest moving it up a bit. Fixed.
  4. 00:46:013 (5) - This shape is uneven, the last end of it is steeper than the first, making it look odd and untidy. I suggest moving the end of the slider a bit so that it isn't as steep, and that both ends are the same. Fixed.
  5. 01:12:822 (2,3) - This pattern would flow a lot better if you were to ctrl+g these two. This way, there's a nice circular flow going on, where the cursor doesn't have to switch to anti-clockwise from clockwise just to hit the triangle correctly. Fixed.
  6. 01:15:340 (3,1) - A rather large portion of the repeat arrow seems to be overlapped here. This could be confusing for some players, especially for these with opaque hitcircles and hitbursts, so I suggest toning the overlap down a bit. Since the AR is quite high i think it's readable enough.
[Insane]
  1. 00:41:273 (5) - While not overlapping, I still think it goes a bit too close to the healthbar. It's like they're literally touching. But if it's not hidden it's then perfectly readable.
  2. 01:22:746 (1,2,3,4,5) - This pattern doesn't look very aesthetically pleasing, and it can be very confusing to read, since the sliders overlap large portions of each other. Actually i find this kind of overlap realy aesthetically pleasing. Also nobody wh tested it found these really confusing. Maybe if more people suggest it...
  3. 01:33:411 (8) - Add an NC here, so that your NC pattern can stay consistent. NCs are meant to break up patterns into readable chunks, so not having them consistent can cause confusion.Fixed. I also fixed some other NC in the area.
[Extra]
  1. 00:14:612 (1) - You should add a clap here for the sake of consistency, otherwise it will sound out of place. Fixed.
  2. 01:26:301 (5) - This slider goes into the healthbar, which can cause issues with reading, as well as looking visually unappealing. This time it's only the middle of the slider which isn't really a problem to read.
  3. 02:12:514 (1) - ^ ^
Overall, this is a really nice set ^^ The difficulties a found the most well done were Easy and Extra, but despite that, the other difficulties are still very solid.

I shot a star, good luck!
Thank you very much for the star :)
Wow, it's been a while since i had a mod that good! Thank you very much :D
Secretpipe
This is freaking good \o/
Topic Starter
rezoons

Secretpipe wrote:

This is freaking good \o/
It depends of the diff you're talking about. But i agree that some of them one of them is pretty cool!
Otherwise, thank you very much :D
Pituophis
y u no rank ლ(ಠ益ಠლ)
but seriously. I love your maps, more of them need to be ranked!
Topic Starter
rezoons

Pituophis wrote:

y u no rank ლ(ಠ益ಠლ)
but seriously. I love your maps, more of them need to be ranked!
Thank you and i'm sorry but i've given up on ranking stuff. Too much tedious work for no reward. :(
Scarlet Evans
Please, don't give up on this one! I love it and would be so happy to see it ranked! I hope you will consider this someday =)
Topic Starter
rezoons
Sorry, but i totally give up on ranking anything a looooong time ago!
H0ryzon
I too would love to see this one ranked it really is awesome :D
vitail
nice beatmap
imgodfatherjock
this map needs to be ranked :( , everyone has to play it
Saoji
Ye, rank it already! :D
osu! needs more nightcore songs imo!
Topic Starter
rezoons
Hey, i'm trying as hard as i can! Or at least, i'm going as far as my motivation allows me to go.
I've put a message of help somewhere. That's already way more than everything i did for the past year!
Saoji
I see... I hope you didn't put this message in the channel I'm thinking about (#modreq) cause you might be waiting for a while....!
Call me if you need a mod :3
Topic Starter
rezoons
Nah, i'm even more stupid than that. I put it in my userpage!
Also, thank you for the proposition but i won't ask you to mod my map. You're my friend, i don't want to subject you to modding 7 stupid diff. Also, since you're my friend, that mean i'd need to actually respond properly to your mod. It's waaaaay too much effort for me. :p
Scarlet Evans
I love this! <3 Now I have even more motivation, to learn mapping and modding better, so I can mod this in future! :3
Please sign in to reply.

New reply