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Icon For Hire - Make A Move (Nightcore Mix)

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tochiii

  • ♬ X ♬

  1. I would change the Diff name to Extra
  2. 00:27:054 (4) - The slider should actually start here 00:27:128 - with a bigger spacing.
  3. 00:58:455 - There's actually a beat here, i suggest to put a circle here 00:58:307 - and make two 1/2 sliders.


  • ♬ Insane ♬

  1. 00:37:274 (2) - This jump is too sudden.
  2. 00:57:270 (3,5) - I suggest not to overlap.
  3. 01:35:485 (4) - Blanket?
  4. 02:00:220 (3,5) - This overlap looks awkward.


  • ♬ Feedback ♬


    Nice map, hope it gets ranked soon ^^
Topic Starter
rezoons

-Tochi wrote:


  • ♬ X ♬

  1. I would change the Diff name to Extra What's the problem with X? i like X!
  2. 00:27:054 (4) - The slider should actually start here 00:27:128 - with a bigger spacing. After hearing that again and again i disagree, the singer start aspirating the "h" in "heart" at 00:27:054.
  3. 00:58:455 - There's actually a beat here, i suggest to put a circle here 00:58:307 - and make two 1/2 sliders.I agree that i had to change the ryhthm here. But after some testing the best wolution was to put just 2 circles.


  • ♬ Insane ♬

  1. 00:37:274 (2) - This jump is too sudden. It fits the song, but i agree it's a bit overkill so i reduced it.
  2. 00:57:270 (3,5) - I suggest not to overlap. Fixed.
  3. 01:35:485 (4) - Blanket? I think there is enough of it in my map!
  4. 02:00:220 (3,5) - This overlap looks awkward. I agree, but i have yet to find a way to fix the overlap without completly oblitering the pattern.


  • ♬ Feedback ♬


    Nice map, hope it gets ranked soon ^^ Thank you! But unless a miracle... well, two miracles happen quickly this will probably takes some time.
Thank you for your mod ^^
Axarious


General
  1. rezoooooons
  2. Random bg, nice.
Easy
  1. 00:16:685 (2,3) - Could blanket a bit better, loosen slider (3) a bit.
  2. 00:18:759 (1) - Overlap the slider node with the slider tick.
  3. 00:24:980 (3) - Move to x:221 y:137.
  4. 00:27:054 (3) - Maybe restack with ^ and move (2) to 1.00x prev/next?
  5. 01:12:674 (1,2) - o.o How come slider (2)'s node is stacked with the slider tick but slider (1)'s node isn't?
  6. 01:15:044 (3) - Move to x:354 y:301.
Normal
  1. I reckon some of the red tick stuff should be removed, 202 bpm 1/2 single taps might be too fast for this difficulty.
  2. 00:12:242 (3) - Move to x:381 y:30.
  3. 00:16:241 (1,2,3,4) - I get the red tick start, but the transition from red to white here as a change of polarity is too quick for a normal, imo. Slider (1) doesn't really capture the singing of "I" at this tick 00:16:389 - here. Slider (2) seems fine, though. even though it doesn't capture the "to" 00:16:685 (2) - here.
  4. 01:18:599 (3) - Goes off the screen a bit, but I think it's fine.
  5. 01:45:557 (4) - Why not a simple circle here?
  6. 01:47:334 (2) - Move to x:330 y:252.
  7. 02:16:069 (4) - Move to x:353 y:129.
Advanced
  1. Weird difficulty naming.
  2. 00:41:866 (1) - Move to x:163 y:165?
  3. 01:00:232 (5) - Have the node stacked on the slider tick.
  4. 01:29:856 (2) - NC for emphasis?
  5. 01:43:483 (1,3) - Jeez, even though this is well done and all, the overlap makes it so ugly.
Hard
  1. 00:54:900 (8) - Balance this slider out? The left and right curves' magnitudes aren't the same.
  2. 00:59:047 (1,2) - Slider (1) points away from the start of slider (2), maybe change it so that the momentum carrys towards and not away?
  3. 01:01:417 (1,2) - ^
  4. 01:01:714 (2,3) - Can improve this blanket.
  5. 01:14:451 (1,2,4) - Move to x:235 y:304?
  6. 02:00:369 (6,1) - Again, slider (6) points away from slider (1).
  7. 02:14:884 (1) - Goes off the screen a bit, but I think it's fine.
  8. 02:16:662 (6) - Don't think the blue tick should have a the reverse, but it plays fine.
  9. 02:27:474 (2,3,4,5,1,2) - That'll be hard to double time.
Insane
  1. 00:25:128 (9) - Have the same amount of curve to the left and right of this slider?
  2. 00:37:718 (4) - Move to x:378 y:180?
  3. 01:06:009 (7,1) - Game's autostack makes this look a bit messy, maybe move over to the right one to fix, to x:281.
  4. 01:22:746 (1,3,5) - I don't know if this is allowed.
  5. 01:48:371 (2,3,4) - Stack leniency will make this look weird.
X
  1. OD9 worthy. Psst. Love this difficulty. Nothin' wrong. c;
  2. Replay
Topic Starter
rezoons

Axarious wrote:



General
  1. rezoooooons Fixed! I mean... Axarioooooous
  2. Random bg, nice. Yeah, but this time it's SFW!
Easy
  1. 00:16:685 (2,3) - Could blanket a bit better, loosen slider (3) a bit. Fixed... Probably!
  2. 00:18:759 (1) - Overlap the slider node with the slider tick. I don't really see the point, it also forces me to put a weird shape on it. I still tried to improve the cruves on the slider though.
  3. 00:24:980 (3) - Move to x:221 y:137. I... Don't really see the point. same thing for all the other (move this thing by one or two pixels in your mod)
  4. 00:27:054 (3) - Maybe restack with ^ and move (2) to 1.00x prev/next? Well, you can't see the stack while playing so it's a little bit point less but why not.
  5. 01:12:674 (1,2) - o.o How come slider (2)'s node is stacked with the slider tick but slider (1)'s node isn't? They weren't perfectly symmetrical. I tried to improve that (as much as i can)
  6. 01:15:044 (3) - Move to x:354 y:301.
Normal
  1. I reckon some of the red tick stuff should be removed, 202 bpm 1/2 single taps might be too fast for this difficulty. I will try to do it. I really suck at making high BPM normal.
  2. 00:12:242 (3) - Move to x:381 y:30.
  3. 00:16:241 (1,2,3,4) - I get the red tick start, but the transition from red to white here as a change of polarity is too quick for a normal, imo. Slider (1) doesn't really capture the singing of "I" at this tick 00:16:389 - here. Slider (2) seems fine, though. even though it doesn't capture the "to" 00:16:685 (2) - here. Yeah, i remapped this part
  4. 01:18:599 (3) - Goes off the screen a bit, but I think it's fine. As long as it's completly in the screen while playing it's good!
  5. 01:45:557 (4) - Why not a simple circle here? Actually it's even better with nothing! Fixed to all the similar places.
  6. 01:47:334 (2) - Move to x:330 y:252.
  7. 02:16:069 (4) - Move to x:353 y:129.
Advanced
  1. Weird difficulty naming. #blameokoratu
  2. 00:41:866 (1) - Move to x:163 y:165?
  3. 01:00:232 (5) - Have the node stacked on the slider tick. Yeah, why not.
  4. 01:29:856 (2) - NC for emphasis? Two NC in a row would be a little spammy imo.
  5. 01:43:483 (1,3) - Jeez, even though this is well done and all, the overlap makes it so ugly. Am i the only one who like this pattern? Fine, i removed it.
Hard
  1. 00:54:900 (8) - Balance this slider out? The left and right curves' magnitudes aren't the same. I tried as much as i can. I suck at making wave sliders.
  2. 00:59:047 (1,2) - Slider (1) points away from the start of slider (2), maybe change it so that the momentum carrys towards and not away? You're supposed to stay on the slider (1) and note move at all. So it's not an issue.
  3. 01:01:417 (1,2) - ^ ^
  4. 01:01:714 (2,3) - Can improve this blanket. I tried.
  5. 01:14:451 (1,2,4) - Move to x:235 y:304?
  6. 02:00:369 (6,1) - Again, slider (6) points away from slider (1). Same.
  7. 02:14:884 (1) - Goes off the screen a bit, but I think it's fine. Same as before
  8. 02:16:662 (6) - Don't think the blue tick should have a the reverse, but it plays fine. Yeah, the actual rhythm is a little bit blurry here.
  9. 02:27:474 (2,3,4,5,1,2) - That'll be hard to double time. All my hard hards are difficult to double time!
Insane
  1. 00:25:128 (9) - Have the same amount of curve to the left and right of this slider? Seems well-balanced to me.
  2. 00:37:718 (4) - Move to x:378 y:180?
  3. 01:06:009 (7,1) - Game's autostack makes this look a bit messy, maybe move over to the right one to fix, to x:281. Fixed!
  4. 01:22:746 (1,3,5) - I don't know if this is allowed. It's readable and the head is not hidden behind another slider so it's allowed.
  5. 01:48:371 (2,3,4) - Stack leniency will make this look weird. Fixed with a 1/4 slider with a reverse.
X
  1. OD9 worthy. Psst. Love this difficulty. Nothin' wrong. c; Yeah, why not!
  2. Replay
Damn! I should have made it more difficult!
Thank you for your mod ^^
Xantaria
Can't thank you enough for this!

I'd increase AR on the Insane by a bit. (+0.2/0.3)

The Extra diff is as awesome as it always was, good AR choice (as you had it up in 9 and 10 as well before).
Topic Starter
rezoons

Zantaria wrote:

Can't thank you enough for this!

I'd increase AR on the Insane by a bit. (+0.2/0.3)

The Extra diff is as awesome as it always was, good AR choice (as you had it up in 9 and 10 as well before).
Don't thank me yet. Knowing the bats and the qats the map is not very likely to get ranked unharmed...
Oh, and for the moment i won't change the AR on the insane. Maybe if other people tell me to i will consider it but after some testing i prefer to keep Ar9. Even if it's fast, the jump aren't really huge so it reads very well on Ar9 imo.
Tician
The diffspread of hard-insane is much too wide, you need something about 4,2-4,3 star diff, just saying :3
Topic Starter
rezoons

Tician wrote:

The diffspread of hard-insane is much too wide, you need something about 4,2-4,3 star diff, just saying :3
Yeah, i know... I'll do it... One day... At some point... Maybe...
Okoratu

rezoons wrote:

Tician wrote:

The diffspread of hard-insane is much too wide, you need something about 4,2-4,3 star diff, just saying :3
Yeah, i know... I'll do it... One day... At some point... Maybe...
told you the same already,
will start doing something about modding this sometime soon, am a bit stressed out
Topic Starter
rezoons

Okoratu wrote:

told you the same already,
will start doing something about modding this sometime soon, am a bit stressed out
Yeah, yeah. I'll do it. I don't know when but i'll do it. (I'm starting to remember why i hate ranking stuff.)
Topic Starter
rezoons
4.29 stars difficulty just added. Gettin back into pending.
-Nya-


Hey! Sorry for the delay.
Well, here's my mod:

Easy:
00:23:203 (5,3) – I’d say you should try to avoid this overlap. Maybe do something like this:
00:28:239 (1,1) – The reaction time between the spinner and the next note is a bit too short. You should check with a BAT about this. I’d say rather remove the spinner and map that part.00:34:756 (3) – This slider is pretty low and part of it is out of the screen. Maybe this:
00:48:975 (5) – Maybe place this circle here: X:248 Y:144 to make a triangle shape with 00:47:790 (3,4) – 01:02:010 (2,3) – Rather straighten these sliders as well, cuz if you curve them too much, they tend to look ugly and crammed.01:04:380 (2,3) - ^01:07:342 (3) – Rather straighten it01:08:527 (1,1) – Again, the reaction time is too short. Rather remove the spinner and map that area01:26:301 (3) – Maybe place this slider right in the middle of these two sliders: 01:25:116 (1,2) –
01:42:298 (2) – I don’t like the placement of this circle for flow purposes. Rather place it here: X:244 Y:34801:55:925 (4,1) – Rather straighten (or curve less) Tends to look ugly if curved too much

Normal:
00:11:057 (5,6) – Rather change these two circles into a slider?
Since you also have two circles here: 00:11:649 (1,2) – 00:17:870 (1,2) – Same here. Rather turn them into a slider.00:21:425 (2) – Rather do this:
It looks neater. Copy and paste 00:20:833 (1) – then Ctrl+H00:22:314 (5) – I don’t suggest doing that since it overlaps 00:20:833 (1) - Try something else, like a straight slider perhaps, or just place your current slider somewhere else00:25:573 – Place a note here00:34:756 (1,2) – Making straight sliders will look better01:02:010 (2,3,4,5) – Why not make these short sliders? For something else.
01:41:706 (1) – Move the tail of this slider a bit higher to avoid this slight overlap with 01:40:224 (2) – 01:48:075 (4,5) – Rather turn these two circles into a slider01:54:740 (1,2,3,4) – Half circle pattern instead?
02:09:256 (4,2) – Please try to avoid this slight overlap

Advanced:
00:23:795 (2,4) – This stack can be improved a tiny bit. Place 00:24:684 (4) – here: X:239 Y:22800:28:239 (1,1,1,1,1) – I don’t approve of all these new combos.
00:28:683 (1) – Remove NC
00:29:127 (1) – Remove NC
00:29:571 (1) – Remove NC
00:30:016 (1) – Remove NC
00:30:609 (2) – Add NC here00:34:460 (4) – Rather place this circle here: X:308 Y:13601:08:527 (1,1,1,1,1) – Same as my previous NC suggestion

Hard:
00:25:721 (9) – Rather unstack00:28:239 (1,1,1,1,1) – Same NC suggestion as in advanced.00:39:496 (1) – Remove this new combo for consistency00:48:975 (1) – Remove new combo and add new combo here: 00:49:568 (2) – 01:08:527 (1,1,1,1) – Only a single combo here please.01:19:784 (1) – Also remove NC here for consistency01:58:295 (1,1,1) – Single combo02:19:032 (1) – Remove NC02:28:067 (1) – I suggest also removing this new combo.

Overall, nice mapset.
Good Luck! :D
Topic Starter
rezoons

-Nya- wrote:



Hey! Sorry for the delay.
Well, here's my mod:

Easy:
00:23:203 (5,3) – I’d say you should try to avoid this overlap. Maybe do something like this: The overlap doesn't appear while playing. That's because there is always more note displayed on the editor than in the actual game but when you test the map you see that the overlap isn't there.
00:28:239 (1,1) – The reaction time between the spinner and the next note is a bit too short. You should check with a BAT about this. I’d say rather remove the spinner and map that part. The rule is usually to let two beats between the spinner and the note on an easy and that's what i did. Also i never ask anything to BATs. They never agree with each other...00:34:756 (3) – This slider is pretty low and part of it is out of the screen. Maybe this: If you play the map you'll see that the slider fits the playfield: https://osu.ppy.sh/ss/2519593 Also aimods would have said it if the slider would have been out of bond.00:48:975 (5) – Maybe place this circle here: X:248 Y:144 to make a triangle shape with 00:47:790 (3,4) – Well, every shape you make with three points is a triangle. But if you mean an equilateral triangle then i have to put the note at x=236 y=148 which creates an overlap so... I'll keep what i currently have.01:02:010 (2,3) – Rather straighten these sliders as well, cuz if you curve them too much, they tend to look ugly and crammed. well, firstly i prefer curved slider. I find them more lovely. Secondly, alternating slider shapes gives diversity to the map.01:04:380 (2,3) - ^ ^01:07:342 (3) – Rather straighten it ^01:08:527 (1,1) – Again, the reaction time is too short. Rather remove the spinner and map that area Same as before.01:26:301 (3) – Maybe place this slider right in the middle of these two sliders: 01:25:116 (1,2) – It would kill this pattern http://puu.sh/etJrD/b7594a3b7d.jpg
01:42:298 (2) – I don’t like the placement of this circle for flow purposes. Rather place it here: X:244 Y:348 The angle between 01:41:113 (1,2) - is basically the same as the anlge between 01:42:298 (2,3,1) - It's a nearly back and forth which i use quite often as a pattern.01:55:925 (4,1) – Rather straighten (or curve less) Tends to look ugly if curved too much Curved a little bit less.

Normal:
00:11:057 (5,6) – Rather change these two circles into a slider?
Since you also have two circles here: 00:11:649 (1,2) – Yes, you're right!
00:17:870 (1,2) – Same here. Rather turn them into a slider. This time i don't really see the point.00:21:425 (2) – Rather do this:
It looks neater. Copy and paste 00:20:833 (1) – then Ctrl+H Since there isn't any symmetry here i don't see the point. There direction were placed normally to the curve 00:19:944 (3,4,1,2) - 00:22:314 (5) – I don’t suggest doing that since it overlaps 00:20:833 (1) - Try something else, like a straight slider perhaps, or just place your current slider somewhere else The overlap only appears on the editor, not while playing.00:25:573 – Place a note here I remapped this part.00:34:756 (1,2) – Making straight sliders will look better But i prefer curved sliders... I made them a little bit less curved.01:02:010 (2,3,4,5) – Why not make these short sliders? For something else. Yup, you're right.
01:41:706 (1) – Move the tail of this slider a bit higher to avoid this slight overlap with 01:40:224 (2) – Same as before. No overlap appear while playing.01:48:075 (4,5) – Rather turn these two circles into a slider Hum... why?01:54:740 (1,2,3,4) – Half circle pattern instead? Done!
02:09:256 (4,2) – Please try to avoid this slight overlap This one is a true one. Fixed!

Advanced:
00:23:795 (2,4) – This stack can be improved a tiny bit. Place 00:24:684 (4) – here: X:239 Y:228 Fixed.00:28:239 (1,1,1,1,1) – I don’t approve of all these new combos. Well... I do.
00:28:683 (1) – Remove NC ^
00:29:127 (1) – Remove NC ^
00:29:571 (1) – Remove NC ^
00:30:016 (1) – Remove NC I don't approve of all this copy/pasta making the mod looks bigger than it really is.
00:30:609 (2) – Add NC here The NC follows the vocals here.00:34:460 (4) – Rather place this circle here: X:308 Y:136 It's harder to play and i'm not a big fan of straight lines.01:08:527 (1,1,1,1,1) – Same as my previous NC suggestion Same.

Hard:
00:25:721 (9) – Rather unstack Why?00:28:239 (1,1,1,1,1) – Same NC suggestion as in advanced. Same as before.00:39:496 (1) – Remove this new combo for consistency It's here to emphasize the SV change.00:48:975 (1) – Remove new combo and add new combo here: 00:49:568 (2) – Fixed.01:08:527 (1,1,1,1) – Only a single combo here please. Same as before.01:19:784 (1) – Also remove NC here for consistency Same as before.01:58:295 (1,1,1) – Single combo Same as before.02:19:032 (1) – Remove NC Same as before.02:28:067 (1) – I suggest also removing this new combo. It's here to emphasize the sudden change in the flow of the map.

Overall, nice mapset. Thank you very much ^^
Good Luck! :D
Thank you for your mod ^^
Phos-
Hi, from the Faded Modding Queue~

[General]
  1. Looks good~
[Easy]
  1. 00:24:980 (3) - Add a clap at the end of this slider? Otherwise it will be inconsistent, causing it to sound out of place.
  2. 02:22:587 (3,1) - Not too fond of this overlap, it generally doesn't look that nice, even if it only lasts a short while in play mode. There's other options you could've done here, so I suggest getting rid of the overlap.
  3. 02:27:030 (2,1) - This pattern would be more aesthetically pleasing if you moved the end of (1) to a place like x:188 y:264 imo.
[Normal]
  1. 00:14:612 (2) - Add a clap here? This is inconsistent and doesn't seem like an appropriate place to end a hitsound pattern, mainly because the change in the music isn't drastic enough and it isn't on a downbeat, so this sudden change will likely startle players and sound odd.
  2. 00:19:944 (3) - Although it doesn't go offscreen,, it still goes so far down that a large portion of it is overlapped by the score meter. I suggest moving it a little further up if you can.
  3. 00:24:980 (5) - For reasons like I stated at 00:14:612 (2) - , you should add a clap on the slider's repeat.
  4. 00:59:640 (2,3,4,5,6) - I think it would look more visually appealing if you were to move (6) to a place like x:448 y:200 to form a nice, isosceles triangle. Don't forget to move the notes after it once you make this change to prevent a spacing error.
  5. 01:18:599 (3,1) - Personally, it would look a lot nicer if you were to make these two slider tracks parallel.
  6. 02:07:774 (2) - Minor, but you could make this shape a bit more interesting; it's boring just having it as a straight line.
  7. 02:17:550 (2) - Add a clap here to keep hitsounds consistent, otherwise it will sound odd in comparison to the rest of the map.
[Advanced]
  1. 00:25:128 (5) - The end of this slider goes into the healthbar, which looks bad and may cause issues with reading. I suggest moving it down a bit.
  2. 01:39:928 (3) - I'm not too fond of this slidershape, the wiggle is far too intense. You should tone it down a bit, so it can look and play nicer.

[Hard]
  1. 00:32:682 (7,8,1) - This stack is very unfitting. Nowhere else in the song does this, so it is inconsistent, and the fact that it's on a slider end will make it difficult to play and read. I suggest getting rid of (8), and move the (1) so that there isn't a stack.
  2. 00:53:567 (2) - On my resolution, the very bottom of the slider happens to go offscreen. I suggest fixing this, because even if tiny portions of circles and sliders go offscreen, it is still unrankable.
  3. 00:54:604 (7,8) - (8) could be shaped a bit better so that a larger portion of (7) is blanketed. Personally, it would look nicer that way.
[Hyper]
  1. 00:25:276 (3) - To keep your hitsounds consistent, I recommend adding a clap at the start of this slider; otherwise it will sound odd and out of place in comparison to the rest of the pattern.
  2. 00:35:348 (1,2,3,4) - Knowing the jumpy nature of the map, players are likely to miss (3), since it is right under that slider, and go right to (4), thinking it was a jump. The easiest solution to this would be to move (3) and the notes after it to the appropriate places so it is not stacked beneath that slider.
  3. 02:20:809 (5) - This slider goes so far down that it is overlapped by the score meter. This looks messy and could interrupt reading, so I suggest moving it up a bit.
  4. 00:46:013 (5) - This shape is uneven, the last end of it is steeper than the first, making it look odd and untidy. I suggest moving the end of the slider a bit so that it isn't as steep, and that both ends are the same.
  5. 01:12:822 (2,3) - This pattern would flow a lot better if you were to ctrl+g these two. This way, there's a nice circular flow going on, where the cursor doesn't have to switch to anti-clockwise from clockwise just to hit the triangle correctly.
  6. 01:15:340 (3,1) - A rather large portion of the repeat arrow seems to be overlapped here. This could be confusing for some players, especially for these with opaque hitcircles and hitbursts, so I suggest toning the overlap down a bit.
[Insane]
  1. 00:41:273 (5) - While not overlapping, I still think it goes a bit too close to the healthbar. It's like they're literally touching.
  2. 01:22:746 (1,2,3,4,5) - This pattern doesn't look very aesthetically pleasing, and it can be very confusing to read, since the sliders overlap large portions of each other.
  3. 01:33:411 (8) - Add an NC here, so that your NC pattern can stay consistent. NCs are meant to break up patterns into readable chunks, so not having them consistent can cause confusion.
[Extra]
  1. 00:14:612 (1) - You should add a clap here for the sake of consistency, otherwise it will sound out of place.
  2. 01:26:301 (5) - This slider goes into the healthbar, which can cause issues with reading, as well as looking visually unappealing.
  3. 02:12:514 (1) - ^
Overall, this is a really nice set ^^ The difficulties a found the most well done were Easy and Extra, but despite that, the other difficulties are still very solid.

I shot a star, good luck!
Topic Starter
rezoons

[ Faded ] wrote:

Hi, from the Faded Modding Queue~

[General]
  1. Looks good~
[Easy]
  1. 00:24:980 (3) - Add a clap at the end of this slider? Otherwise it will be inconsistent, causing it to sound out of place. Fixed here and in the other difficulties as well.
  2. 02:22:587 (3,1) - Not too fond of this overlap, it generally doesn't look that nice, even if it only lasts a short while in play mode. There's other options you could've done here, so I suggest getting rid of the overlap. Fixed.
  3. 02:27:030 (2,1) - This pattern would be more aesthetically pleasing if you moved the end of (1) to a place like x:188 y:264 imo. I changed it.
[Normal]
  1. 00:14:612 (2) - Add a clap here? This is inconsistent and doesn't seem like an appropriate place to end a hitsound pattern, mainly because the change in the music isn't drastic enough and it isn't on a downbeat, so this sudden change will likely startle players and sound odd. Nice! Fixed here and in the other diff where i forgot it.
  2. 00:19:944 (3) - Although it doesn't go offscreen,, it still goes so far down that a large portion of it is overlapped by the score meter. I suggest moving it a little further up if you can. Fair enough, fixed.
  3. 00:24:980 (5) - For reasons like I stated at 00:14:612 (2) - , you should add a clap on the slider's repeat. Fixed
  4. 00:59:640 (2,3,4,5,6) - I think it would look more visually appealing if you were to move (6) to a place like x:448 y:200 to form a nice, isosceles triangle. Don't forget to move the notes after it once you make this change to prevent a spacing error. I already uses a ton of isoceles triangles in all the diff so i try varying a little bit the patterns here.
  5. 01:18:599 (3,1) - Personally, it would look a lot nicer if you were to make these two slider tracks parallel. Why not, fixed.
  6. 02:07:774 (2) - Minor, but you could make this shape a bit more interesting; it's boring just having it as a straight line. Fixed, kinda. Now it's three straight lines!
  7. 02:17:550 (2) - Add a clap here to keep hitsounds consistent, otherwise it will sound odd in comparison to the rest of the map. Nice! Fixed and in the other diff as well.
[Advanced]
  1. 00:25:128 (5) - The end of this slider goes into the healthbar, which looks bad and may cause issues with reading. I suggest moving it down a bit. I managed to lower it down a little bit.
  2. 01:39:928 (3) - I'm not too fond of this slidershape, the wiggle is far too intense. You should tone it down a bit, so it can look and play nicer.I don't find the wiggle really that intense. Also this part is quite calm so the player has time to anticipate it.

[Hard]
  1. 00:32:682 (7,8,1) - This stack is very unfitting. Nowhere else in the song does this, so it is inconsistent, and the fact that it's on a slider end will make it difficult to play and read. I suggest getting rid of (8), and move the (1) so that there isn't a stack. Yeah, you're right. Fixed.
  2. 00:53:567 (2) - On my resolution, the very bottom of the slider happens to go offscreen. I suggest fixing this, because even if tiny portions of circles and sliders go offscreen, it is still unrankable. Fixed
  3. 00:54:604 (7,8) - (8) could be shaped a bit better so that a larger portion of (7) is blanketed. Personally, it would look nicer that way.I think that just blanketting the head is enough. I still changed the shape a little bit in order to make this more apparent.
[Hyper]
  1. 00:25:276 (3) - To keep your hitsounds consistent, I recommend adding a clap at the start of this slider; otherwise it will sound odd and out of place in comparison to the rest of the pattern. Fixed.
  2. 00:35:348 (1,2,3,4) - Knowing the jumpy nature of the map, players are likely to miss (3), since it is right under that slider, and go right to (4), thinking it was a jump. The easiest solution to this would be to move (3) and the notes after it to the appropriate places so it is not stacked beneath that slider. Fixed in a different way.
  3. 02:20:809 (5) - This slider goes so far down that it is overlapped by the score meter. This looks messy and could interrupt reading, so I suggest moving it up a bit. Fixed.
  4. 00:46:013 (5) - This shape is uneven, the last end of it is steeper than the first, making it look odd and untidy. I suggest moving the end of the slider a bit so that it isn't as steep, and that both ends are the same. Fixed.
  5. 01:12:822 (2,3) - This pattern would flow a lot better if you were to ctrl+g these two. This way, there's a nice circular flow going on, where the cursor doesn't have to switch to anti-clockwise from clockwise just to hit the triangle correctly. Fixed.
  6. 01:15:340 (3,1) - A rather large portion of the repeat arrow seems to be overlapped here. This could be confusing for some players, especially for these with opaque hitcircles and hitbursts, so I suggest toning the overlap down a bit. Since the AR is quite high i think it's readable enough.
[Insane]
  1. 00:41:273 (5) - While not overlapping, I still think it goes a bit too close to the healthbar. It's like they're literally touching. But if it's not hidden it's then perfectly readable.
  2. 01:22:746 (1,2,3,4,5) - This pattern doesn't look very aesthetically pleasing, and it can be very confusing to read, since the sliders overlap large portions of each other. Actually i find this kind of overlap realy aesthetically pleasing. Also nobody wh tested it found these really confusing. Maybe if more people suggest it...
  3. 01:33:411 (8) - Add an NC here, so that your NC pattern can stay consistent. NCs are meant to break up patterns into readable chunks, so not having them consistent can cause confusion.Fixed. I also fixed some other NC in the area.
[Extra]
  1. 00:14:612 (1) - You should add a clap here for the sake of consistency, otherwise it will sound out of place. Fixed.
  2. 01:26:301 (5) - This slider goes into the healthbar, which can cause issues with reading, as well as looking visually unappealing. This time it's only the middle of the slider which isn't really a problem to read.
  3. 02:12:514 (1) - ^ ^
Overall, this is a really nice set ^^ The difficulties a found the most well done were Easy and Extra, but despite that, the other difficulties are still very solid.

I shot a star, good luck!
Thank you very much for the star :)
Wow, it's been a while since i had a mod that good! Thank you very much :D
Secretpipe
This is freaking good \o/
Topic Starter
rezoons

Secretpipe wrote:

This is freaking good \o/
It depends of the diff you're talking about. But i agree that some of them one of them is pretty cool!
Otherwise, thank you very much :D
Pituophis
y u no rank ლ(ಠ益ಠლ)
but seriously. I love your maps, more of them need to be ranked!
Topic Starter
rezoons

Pituophis wrote:

y u no rank ლ(ಠ益ಠლ)
but seriously. I love your maps, more of them need to be ranked!
Thank you and i'm sorry but i've given up on ranking stuff. Too much tedious work for no reward. :(
Scarlet Evans
Please, don't give up on this one! I love it and would be so happy to see it ranked! I hope you will consider this someday =)
Topic Starter
rezoons
Sorry, but i totally give up on ranking anything a looooong time ago!
H0ryzon
I too would love to see this one ranked it really is awesome :D
vitail
nice beatmap
imgodfatherjock
this map needs to be ranked :( , everyone has to play it
Saoji
Ye, rank it already! :D
osu! needs more nightcore songs imo!
Topic Starter
rezoons
Hey, i'm trying as hard as i can! Or at least, i'm going as far as my motivation allows me to go.
I've put a message of help somewhere. That's already way more than everything i did for the past year!
Saoji
I see... I hope you didn't put this message in the channel I'm thinking about (#modreq) cause you might be waiting for a while....!
Call me if you need a mod :3
Topic Starter
rezoons
Nah, i'm even more stupid than that. I put it in my userpage!
Also, thank you for the proposition but i won't ask you to mod my map. You're my friend, i don't want to subject you to modding 7 stupid diff. Also, since you're my friend, that mean i'd need to actually respond properly to your mod. It's waaaaay too much effort for me. :p
Scarlet Evans
I love this! <3 Now I have even more motivation, to learn mapping and modding better, so I can mod this in future! :3
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