\:D/ nightcore mix
[General]
[General]
- I remembered we'll add trance and remix to tags when you're mapping a nightcore song. Well... I totally forget this, perhaps we'll need a double-check about this. (But the tags shouldn't be empty ;_;)
- 00:14:908 (1,2) - I think the vocal here is same as 00:14:612 (3) -, but you placed it like it's same as 00:15:204 (3,4) -. It's more like you'll separate 00:14:612 - ~ 00:15:056 - as a part, and 00:15:204 - ~ 00:15:649 - as the other part (due to the vocal and the music), then you should place the same thing in each parts. Change the current part to something like this might be a great idea.
- 00:16:241 (6,1) - The spacing reduces so suddenly imo, even it's not a bad thing, lol. I'd prefer to make a "jump" between 00:16:241 (6,1) -, that might fits with the sound that the vocal starts I think.
- 00:22:610 (5,6) - I don't really like the flow here (as a player), perhaps it's because you've placed (6) so closed to (4). That movement would be a bit... too crowded you know. You can try to move (6) to x:96, y:320, then it will be played better I think.
- 00:25:721 (3,1) - Same as ^^. The spacing reduces so quickly you know (well, even it's not hard to read). But I still prefer something more fit with the music, since 00:25:869 (1) - placed on where vocal starts, so we should put a jump to emphasize it. I'd move (3) to x:200, y:360.
- 00:27:054 (4) - Change the rhythm to something like this? It fits with the vocal more, I think.
- 00:31:201 (1,2,3,4) - I'd prefer make something triangle here. Perhaps put 00:31:349 (2) - to x:288, y:236, and make a ctrl+g between 00:31:497 (3,4) -? The flow will be like the black line in the picture, which is amazing to beat~
- 00:39:496 (1) - Well, same issue as above, the spacing reduction. C'mon, it's kiai time now, so there's no reason to put this kind of small spacing here. And same as what I've said above, we should make a jump between 00:39:496 (1,1) - to emphasize the vocal, you know. I'd prefer to do something like this:
(Same thing as 01:19:784 (1) - / 02:19:032 (1) - ) - 00:46:605 (1) - Small opinion: how about do a ctrl+g at this object? The flow between 00:46:013 (5,6,1) - will be more like a circle afterwards.
- 00:58:011 (7) - Well, don't you think 00:57:714 (5,6,7,8,9) - should be in a star? I mean that "polygon circles" you know. Perhaps move (7) to x:120, y:204 will make the placement looks more cleaner and neater.
- 01:07:342 (6) - I don't really agree with this slider's shape, and where it is. It's a bit hard to connect with (7), even connect with 01:07:935 (1,2,3,4) -. Perhaps change to something like this?
- 01:48:889 (1) - Mute this spinner-end? It sounds noisy in that quiet place :<
- 02:05:997 (1,2,3,4) - My little opinion =w=
- 02:27:919 (5,1,2) - You can do something tricky here: put a anti-jump after a big jump. Just something like that you know, and it'll be a great effect to the last pattern of the map.
Cool diff, those big jumps attract me~
- 00:20:240 (3) - Oh no, this object got overlapped by 00:19:648 (7) -, which is a bit messy. How about move it to where 00:19:352 (5) - is? That blanket might be great.
- 00:57:862 (6,7,8,9) - The vocal becomes stronger a bit, perhaps you can do a jump to emphasize that.
- 01:48:964 (1) - Reduce the volume of the spinner-end here, that might be too noisy in this quiet part.
- 02:17:550 (7) - oops, forget the clap!
- 00:42:458 (1,2,3) - Look at the picture, if you want to make a good blanket, then the black distance should be as same as the yellow distance.
- 01:01:417 (1,2) - This stack :C
- 01:15:636 (1) - The reverse of this slider has been hidden, which is... well, I'm not sure it's unrankable or not, but I'm sure it's hard to read. Perhaps change the slider shape of 01:15:341 (5) - ? such like this
- 01:48:964 (1) - reduce the volume of the spinner-end
- Such a hard normal, lol. I don't really like something like 01:29:264 (1) - / 01:07:935 (7) -, which contains two reverses. But it's still okay
nothing else~
- Nice!