General02:14:470 - feel weird stopping here ><, mostly when is good song and sometimes you just want more
! Would love it more if mapper the whole thing ♥.♥, but oh well
Artist:星空凛 (CV:飯田里穂) & 西木野真姫 (CV:Pile)
Rin Hoshizora (CV:Riho Iida) & Maki Nishikino (CV:Pile)
I don't think can only put character name in artist, ex
https://osu.ppy.sh/s/210574 and
https://osu.ppy.sh/s/184512 1|2|3|4|5|6|7|8
8K Normal
Feel like NM can have a bit more keysound ><
00:19:270 (19270|5,19470|5) - Don't stack these 2
00:20:270 (20270|3) and 00:20:670 (20670|5) - add LR_Kick Low Strong Beat like you did here 00:17:070 (17070|4,17470|4)
00:29:070 (29070|7,29470|5) - move these once to the left so can feel the stair here 00:29:070 (29070|7,29470|5,29870|2)
00:31:470 (31470|2,31870|2) - shouldn't be same column
00:42:870 (42870|5,43070|5) - not sure why you stack these 2
00:44:870 (44870|5,44870|1) - move to left once so don't feel same column as 00:44:070 (44070|5,44070|1)
00:46:870 (46870|1,47670|1,48470|1,49270|1) - aren't those supose to be "snare" hitsound? They have different drum sound then the other note you used "kick" + try not only stack them one finger for this part after you change it to "snare"
01:01:670 (61670|0,62070|0,62470|0) - different sound + you put different hitsound here 01:08:470 (68470|0) , probably don't want to stack this, could be more fun for normal player :3
01:04:870 (64870|0,65270|0,65670|0) - ^
01:08:070 (68070|0,68470|0,68870|0) - ^
01:11:270 (71270|0,71670|0,72070|0) - ^
00:59:270 to 01:12:070 - really feel some lack of drum hitsound ><
01:18:270 (78270|1,78470|1,78470|0) - suddendly a 1/4 stack here might feel weird to play for normal player, spread this drum sound 01:18:270 (78270|1,78470|1,78470|0) like you did here 01:20:070 (80070|0,80070|7)
01:24:070 (84070|0,84870|0) - don't put same column
01:26:070 - this sound more important then this 01:25:870 (85870|5) ?
01:27:270 (87270|3) - don't hear the "water drip" sound here, is like in your hyper, only here 01:27:470 , 01:27:670 and 01:27:870
01:31:270 - and + - not sure about the stack ><
01:45:070 (105070|4,105270|4) - not the same sound, don't stack
01:46:270 (106270|4,106470|4) - ^
00:30:670 (30670|5,30770|3,31170|3,31270|5) and 01:28:970 (88970|4,89070|5) - the only part in normal that is 1/4 stream O.O, might want to change that
8K Hyper
01:11:170 (71170|7) - add finish hitsound like you did in Another and to keep it consistent with this 01:10:970 (70970|6)
00:13:270 (13270|6,13370|2,13470|4) - not same column as 00:12:870 (12870|4,12970|6,13070|2) , pitch difference a lots
00:15:770 (15770|2) - add a drum hitsound to make it look different from 00:14:970 (14970|2,15370|6) :3
00:20:270 and 00:20:670 - add a note at 1 with "LR_Kick Low Strong Beat" like you did here 00:17:070 (17070|0,17470|0)
00:23:470 and 00:23:870 - ^
00:26:670 and 00:27:070 - ^ , instead of 00:26:470 (26470|0,26870|0) , this sound will be better at the "8th" note like you did at 00:20:270 and 00:20:670 and 00:29:870 (29870|0,30270|0) for Hyper
00:29:870 (29870|0,30270|0) - you put this hitsound here but you didn't before, ex. for this part 00:23:470 / 00:23:870
00:36:270 (36270|0,36670|0) - don't stack those :3, 1st one can keep left and 2nd on right? because can hear more clearly in different earphone side
00:44:870 - add more note here, why this part only 1 when it should have as much impact as those 00:44:070 (44070|1,44070|0,44070|5,44470|3,44470|7,44470|0) xD
01:05:970 (65970|3) - delete, don't hear drum sound like this 01:06:370 (66370|3)
01:06:670 (66670|4,66670|6,67070|4,67070|6) - should't be same column
01:11:170 (71170|7) - add finish hitsound like this 01:10:970 (70970|6) , and you also did it in Another
01:12:370 (72370|6) - delete, no new important sound here + you didn't put any note here in Another
01:13:570 - add a note here since you did it here 01:13:170 (73170|6) , same sound
01:14:770 (74770|7) - delete no new instrument sound + you didn't do it in Another
01:21:370 (81370|4,81470|3,81570|2) - hmm this mapped and not this part 01:20:970 / 01:21:170 ? Should keep consistent
01:23:670 (83670|3) and 01:23:870 (83870|6) - add snare for the drum like 01:23:470 (83470|0)
02:07:570 (127570|4) - add "kick" hitsound
8K Another
00:08:470 - add jack like these 00:08:070 (8070|3,8170|3)
00:19:270 (19270|5,19270|7) - try to move this so it doesn't feel like is in the same column as 00:18:870 (18870|5,18870|7,18870|4) and this 00:19:470 (19470|5,19470|3,19470|7)
00:20:670 (20670|3,20770|3) - don't put this same column as 00:20:270 (20270|3,20370|3) , try to put somewhere in the right. Like in the song you can hear 00:20:270 (20270|3,20370|3) more to the left earphone and this 00:20:670 (20670|3,20770|3) right, make some effect :3
00:23:470 (23470|3,23570|3,23870|3,23970|3) and 00:26:670 (26670|5,26770|5,27070|5,27170|5) and 00:29:870 (29870|3,29970|3,30270|3,30370|3) - ^
00:30:670 (30670|5,30770|7,30970|6,31170|7) - keep these same hitsound~ (suggest keeping as clap drum, so different from these 2 00:31:470 (31470|2,31670|6)
00:36:270 - no stack like you did for this sound at the begining
00:38:470 (38470|3) - remove finish, can put here 00:38:270 (38270|1)
00:50:270 (50270|7,50270|5,50670|4,50670|6,51070|5,51070|7) - hmm move these 2 00:50:270 (50270|5,50270|7) left 2 times? so it make stairs here for the pitch
01:00:470 - this part has one less notes + hitsound then hyper, add a note with "kick" and also to keep hitsound consistent
01:03:670 and 01:06:870 - ^
01:08:720 - add a note at 6 (1/8), to keep these 01:08:670 (68670|6,68770|4) consistent
01:10:070 - either add a hitsound with "kick" like you did in hyper, or change "kick" to snare in hyper
01:12:070 - use same hitsound as Hyper, the custom "whistle echo" way better then default "whistle", since won't be the same if people play with their own skin they will hear their own whistle~ (and also to be constant among difficulty ^^)
01:13:670 - ^
01:14:570 - add a note here? I hear drum sound that like this 01:14:670 (74670|6) xD
01:15:270 (75270|5) and 01:16:870 (76870|7) - same reason as 01:12:070
01:16:170 - same reason as 01:14:570
01:17:170 - add a note here like in Hyper or delete in Hyper
01:17:570 - another drum sound can be map, feel like only 1/4 look to alike to hard xD
01:17:570 - ^
01:18:770 (78770|7) - I think you try matching the drum, but if you hear carefully, the drum in this part is faster then usually, 2 tap fast. I would say is 1/8 at 01:18:720 , but you are also free to delete it and not map it as well since the drum sound isn't loud, but that's your choice :3
01:19:570 (79570|6) - um maybe delete? Don't hear any new sound, only hear a continue sound that started here 01:19:470
01:21:370 (81370|4,81370|7) - 2 note here give to much impact, should be different from these 01:21:470 (81470|3,81470|6,81570|2,81570|5)
01:23:420 - drum sound start here, so should add a note since your matching the drum for this part
01:23:470 (83470|6,83536|4,83603|2,83670|3,83736|4,83803|5,83870|6,83936|4,84003|2) - 1/6 for the drum sound? feel like the drum sound is way more faster. Shouldn't it be a 1/8 stream? And all add snare :3
01:25:970 - add a note here since you mapped this 01:25:570 (85570|2) O.O
01:26:370 and 01:32:170 - ^
01:49:470 - add a note here with "kick" hitsound like you did in hyper, there is a drum sound here. Also suggest a 2 note here because of my what I'm mentioning down ↓
01:50:070 - maybe map this drum sound? :3, 1/2 this part still easy for Another, but is still better not to miss drum sound here~
01:50:870 - ^
01:51:070 - hmm miss the drum sound, you didn't miss it in Hyper + add kick with it :3!! And suggest 2 notes here to make it different from those 2 I mention above
01:52:470 - hear drum sound clearly even when playing
01:52:670 - miss this drum sound while you didn't in Hyper
01:53:970 - important drum sound that you didn't miss in Hyper
01:54:270 and 01:54:670 and 01:55:070 and 01:55:170 - ^
01:56:170 - add here for drum instead for these 01:55:870 (115870|6,115870|2,115970|4,116270|2,116270|6)
01:56:370 (116370|4) - add LR_Kick low Strong Beat hitsound~
01:59:370 - add note for drum
02:00:570 (120570|7,120770|6) - these claps so different from 02:00:870 (120870|5,121070|5)
02:01:870 (121870|2,121870|7,121870|5,122270|5,122270|2,122270|7) - don't make these same column
02:04:720 - add a note here since you added for this sound 02:04:770 (124770|4) :3
02:10:770 (130770|2,130770|5) - maybe delete at least one note, don't hear any drum sound here
02:13:020 - drum start here
02:13:070 (133070|1,133120|3,133220|5,133270|2,133336|4,133403|6,133470|3,133536|5,133603|7) - fast drum here 1/8. 1/6 seem missing some drum sound, don't forget all "snare" :3
For -LASU-
Try keeping the "finish" hitsound consistent in all difficulty
1|2|3|4
4k NM
00:43:070 - forgot finish hitsound?
4k HD
00:40:870 (40870|3) - I'm not sure about this slider, cuz unlike the one before, the voice kinda stop here 00:41:070
00:43:070 - forgot finish hitsound?
00:52:070 (52070|0,52470|0) - don't stack these, different drum sound
00:57:670 , 00:57:970 and 00:58:270 - forgot finish hitsound? you did add it in MX :3
01:08:670 (68670|0) - I think this slider for voice, stop it at 01:08:870
01:16:670 (76670|0) - ^ stop at 01:16:870
01:27:570 (87570|0,87670|0) - don't stack these different drum sound
01:29:670 - add note on 3
02:04:470 (124470|0) - this slider for voice I guess, should stop at 02:04:670
02:07:070 (127070|3) - ^ should stop at 02:07:270
4k MX
00:03:470 (3470|2,3470|1) and 00:03:870 (3870|0,3870|1) - probably just me, but move one of the note to blue stick down? Feel like it can give this 00:03:670 (3670|3,3670|2) more impact. Also because rhythm is weird, the sound on blue stick is pretty important~ XD
00:05:070 (5070|1,5070|2,5470|3,5470|2) - ^
00:12:970 - map this sound since you mapped this? 00:13:370 (13370|0)
00:43:070 - forgot finish hitsound?
01:08:720 - add a note at 5 (1/8), to keep these 01:08:670 (68670|6,68770|4) consistent
01:11:070 (71070|3) - move to 1? so can feel more these 2 01:11:270 (71270|3,71470|3) difference from 01:11:070 (71070|3) while playing
01:18:470 - oups, I think forgot finish hitsound here, since you didn't miss it in HD
01:18:770 (78770|1) - I think you try matching the drum, but if you hear carefully, the drum in this part is faster then usually, 2 tap fast. I would say is 1/8 at 01:18:720 , but you are also free to delete it and not map it as well since the drum sound isn't loud, but that's your choice :3
01:23:420 - drum sound start here, so should add a note since your matching the drum for this part
01:24:070 (84070|3) - remove finish
00:40:870 (40870|2) - I'm not sure about this slider, cuz unlike the one before, the voice kinda stop here 00:41:070
01:43:420 (103420|1) - this note is wrong timed, hear here 01:43:370 - (1/4) and 01:43:403 - (1/6), in 8k Another only the (1/6) is map so your choice :3! I rather put those 2 sound lol, but depend on you
01:43:603 (103603|1) - what is this map for?
01:48:470 (108470|0) - delete finish
02:04:470 (124470|1) - this slider for voice I guess, should stop at 02:04:670
02:07:070 (127070|1) - ^ should stop at 02:07:270
02:13:070 (133070|2,133136|1,133203|0,133270|1,133336|2,133403|1,133470|0,133536|1,133603|2) - drum sound start here 02:13:020 , and I hear 1/8 drum, 1/6 is pretty slow here
02:13:670 (133670|1) - remove finish