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Hoshizora Rin (CV.Iida Riho) & Nishikino Maki (CV.Pile) - Be

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Topic Starter
dosyeru
This beatmap was submitted using in-game submission on 2015年10月4日 at 13:43:54

Artist: Hoshizora Rin (CV.Iida Riho) & Nishikino Maki (CV.Pile)
Title: Beat in Angel
Source: Love Live! School idol project
Tags: μ's muse u's Hori Eriko Kurauchi Tatsuya Hata Aki Lantis EMOTION Bandai Visual 堀絵梨子 倉内達矢 畑亜貴 バンダイビジュアル
BPM: 150
Filesize: 5677kb
Play Time: 02:14
Difficulties Available:
  1. Another - 8Key (3.85 stars, 1741 notes)
  2. Hyper - 8Key (2.79 stars, 1143 notes)
  3. Normal - 8Key (1.78 stars, 560 notes)
Download: Hoshizora Rin (CV.Iida Riho) & Nishikino Maki (CV.Pile) - Beat in Angel
Information: Scores/Beatmap Listing
---------------
Mar 19: PLS re-download. MP3 file has changed.
Check out 4K diffs by -LASU-
click me
8K (7+1K) by me
N ☆4 / H ☆9 / A ☆11

BG Suggested by Lunatic Raccoon
BG Edited by -Kamikaze-
Hit-Sounds Offered by LordRaika

---------------
Topic Starter
dosyeru
thank you richard for star! :)
imariL
Tried with beatmania controller, Column S 1 2 3 4 5 6 7

[Another]

02:10:270 ~ 02:10:770 - Try separate notes to left hand, not bad pattern but we need to handle this pattern by almost right hand

Can't find any problem, nice pattern, nice turntables.

[Hyper]

00:44:070 (44070|2) - I prefer move this note to 1, because this part of column line 1 express kick hitsound
01:21:270 ~ 01:22:670 - How about this? http://osu.ppy.sh/ss/2431177

[Normal]

Can't find any problem

Perfect map, Good Luck!
Topic Starter
dosyeru
all mods are applied. thank you so much for your time :) :) :)
Takane6
Hi dosyeru :D
mod from queue :D

column: 1 2 3 4 5 6 7 8

7 + 1 key??? no problem xD

Another
00:07:070 - missing note?

00:21:070 (21070|5,21170|7,21270|6,21370|4,21470|5,21570|7,21670|6) - the whistle here looks like not fit to the music ??? maybe because the volume too loud?
00:49:870 - delete one note , maybe? (no kick sound)
01:06:870 - delete for consistency( you use 2 note for snare,right?)
01:24:070 - add 1 or 2 note for kick sound
01:26:070 - add 1 note for kick sound
01:37:170 - add note or 01:37:570 (97570|6) - delete for consistency (choose 1)

er... not finished yet ??? or you decided to end it there?? *_*

Hyper
01:05:670 - add note
01:26:070 - kick sound, add note
01:35:470 - too strongfor 3 note :3, delete 1?
01:41:070 (101070|5,101470|5,101870|5,102270|5) - move down by 1/2 because the beat sound is equal with 2 note better than adding 2 note in here >> 01:41:070

Normal
00:07:270 - add note
00:13:670 - ^
00:19:470 - ^
00:22:670 - ^

nice 7 + 1 K mapset :D
Good luck :D
Topic Starter
dosyeru

Takane6 wrote:

Hi doseru :D
mod from queue :D
thank you for taking my request :) :)
column: 1 2 3 4 5 6 7 8
7 + 1 key??? no problem xD :D
[Another]
00:07:070 - missing note?
01:06:870 - delete for consistency( you use 2 note for snare,right?)
01:24:070 - add 1 or 2 note for kick sound
er... not finished yet ??? or you decided to end it there?? *_*
these should be fine.

00:21:070 (21070|5,21170|7,21270|6,21370|4,21470|5,21570|7,21670|6) - the whistle here looks like not fit to the music ??? maybe because the volume too loud?
I removed all whistle sounds.
[Normal]
00:07:270 - add note
00:13:670 - ^
add 2 notes for each part to follow kick

nice 7 + 1 K mapset :D
Good luck :D
other mods not quoted are changed as your suggestions.
thank you again for your time :) :) :)
Sorarei
bakaaa~☆
Topic Starter
dosyeru
⊂(・8・)⊃ honoka-chaaaan <3
Deep Sea
Hello dosyeru
mod ready
column: 1 2 3 4 5 6 7 8

[General]
Offset 2470

Notice: before checking mod, please correct offset

[8K Normal]
OD7

00:00:820 (820|0) - delete
00:04:470 - add note
00:32:070 - ^
00:59:270 - ^
01:07:070 (67070|6) - move to 4
01:19:270 (79270|1) - move to 3


[8K Hyper]

00:46:870 - add note
00:48:470 - ^
00:53:870 - delete 1 note
01:10:470 - add note
01:22:670 (82670|6,82670|4,82670|2) - ctrl + h
01:24:070 - add note
01:48:470 (108470|0) - move to 5

[8K Another]
HP8 OD8

00:01:070 - add note to 1
00:04:070 - add note
00:04:470 - ^
00:05:670 - ^
00:07:270 - ^
00:07:670 - ^
00:10:470 - ^
00:10:870 - ^
00:12:070 - ^
00:14:070 - ^


Nice map !
Good luck :P
Topic Starter
dosyeru

[Shana Lesus] wrote:

Hello dosyeru hi, :) thank you for mods
mod ready
column: 1 2 3 4 5 6 7 8

[General]
Offset 2470
Notice: before checking mod, please correct offset
I'm sure my offset is perfectly correct

[8K Normal]
OD7
I want more opinions about HP, and OD. let me change these settings later.
OD changed to 8.5
00:00:820 (820|0) - delete
00:04:470 - add note
00:32:070 - ^
there would be fine with no notes.
01:19:270 (79270|1) - move to 3
I prefer bass drum notes on 1 here.

[8K Hyper]
OD changed to 8.5
00:46:870 - add note
00:48:470 - ^
there would be fine with no notes.
01:24:070 - add note
I got 2 mods about here, but I like finishing up this part by only a Scratch note...
i'd change if other mods come.


[8K Another]
HP8 OD8
OD changed to 8.5, and HP to 8 as you said
i wait further mods as well
00:01:070 - add note to 1
ahhh, it can be, but let me think for a while.
sry, no change
00:04:070 - add note
00:04:470 - ^
00:05:670 - ^
00:07:270 - ^
00:07:670 - ^
00:10:470 - ^
00:10:870 - ^
00:12:070 - ^
00:14:070 - ^
I see your points, but no change.

Nice map !
Good luck :P
other mods not quoted are applied.
Thank you again for your time :) :) :)
richardfeder
Hi~ I really like this map
below are some suggestions~
sp|1|2|3|4|5|6|7
Normal
00:31:870 (31870|3) - add a note with finish hitsound

00:53:870 (53870|2) - delete?

01:13:670 -
01:15:270 -
01:16:870 -
02:03:270 -
02:04:870 -
02:06:470 -
add sp? since I see you put sp key for the same sounds throughout kiai section so you might also want to follow them here.

Hyper
00:17:270 (17270|3) - kinda unnecessary for me...?

00:26:470 (26470|0,26870|0) - move up 1/2?

01:07:770 (67770|4,67770|6,67970|4,67970|6) - cant hear them clearly actually...kinda too vague

01:20:070 - add a sp

01:23:470 (83470|3,83670|6,83870|3) - delete and add a sp 01:23:470 - ?

01:28:870 (88870|0) - add a sp? I think here has the same sound as 01:28:670 (88670|0) - has

01:54:070 (114070|3) - add a note and move 01:54:270 (114270|3) - to 1

maybe delete 02:07:870 (127870|6) - and move 02:07:870 (127870|2) - to 1?

02:10:770 (130770|1,130970|5) - no sound here?

02:13:070 (133070|3,133270|5,133470|6,133536|4,133603|2) - same as Normal

Another
00:13:870 (13870|4) - add a note?

00:31:470 (31470|7) - ^? I think here is the same as 00:31:270 (31270|1,31270|5,31670|5,31670|1) - so should be double notes

00:57:570 (57570|6) - add a note 1/4 doesnt stop here

00:59:570 (59570|3,59970|3,61170|5) - are they hithat? I am not sure if they are other sounds but if they are hithat then you may miss a lot of them.
I am also not quite sure about 01:14:770 (74770|7,76370|4) - them
Good luck :3/
Topic Starter
dosyeru

richardfeder wrote:

Hi~ I really like this map I give you lots of thanks!!
below are some suggestions~
sp|1|2|3|4|5|6|7
[Hyper]
00:17:270 (17270|3) - kinda unnecessary for me...?
I want a note representing bass guitar sound.
00:26:470 (26470|0,26870|0) - move up 1/2?
I want to follow voice sound
01:54:070 (114070|3) - add a note and move 01:54:270 (114270|3) - to 1
no additional note, but I moved a note to 1
maybe delete 02:07:870 (127870|6) - and move 02:07:870 (127870|2) - to 1?
I removed a note, but moved another note to 4
02:10:770 (130770|1,130970|5) - no sound here?
yes here is strings sounds.
02:13:070 (133070|3,133270|5,133470|6,133536|4,133603|2) - same as Normal
do you mean notes placement here should be the same as normal ?
hm, no change this time, but may change if other mods about this come.
[Another]
00:59:570 (59570|3,59970|3,61170|5) - are they hithat? I am not sure if they are other sounds but if they are hithat then you may miss a lot of them.
I am also not quite sure about 01:14:770 (74770|7,76370|4) - them
remapped...
Good luck :3/
Thank you again for your time!!!!! :) :) :D :D
Sorarei
dat gif image so NSFW >w<
Topic Starter
dosyeru
thank you for your nyamazing kudous star :)
Evening
ohai very late mod by request

[General]

I suggest to have a consistent diff name in general like this :

-LASU-'s 4K Hyper
-LASU-'s 4K Normal
8K Another
8K Hyper
8K Normal

OR


-LASU-'s 4K NM
-LASU-'s 4K HD
8K NM
8K HD
8K MX

You definitely need a "8K" within the diff name so as to make it rankable, the diff name itself is a bit subjective, it's better to make the naming consistent though

[Another]

00:08:470 (8470|6,8570|4) - You might want to hammer this like the previous pattern here 00:08:070 (8070|3,8170|3) -
00:09:270 (9270|7,9370|6) - Same as ^
00:14:370 (14370|4,14470|3,14570|4,14670|5,14870|4,14970|5,15070|6,15270|5,15370|6,15470|7,15670|6,15770|4,15870|6) - I suggest some hammer pattern like this so as to fit with ^ |

00:31:870 (31870|4,31970|4) - Don't think you need a minijack here i suggest to replace with a 1/2 LN here
01:00:670 (60670|5,60770|6) - I suggest to swap columns of these 2, the bracket here feels more comfortable imo
01:06:370 (66370|6,66470|5) - ^
01:07:070 (67070|5,67170|6) - ^
01:10:670 (70670|5,70770|6,70970|6,71070|5,71170|4) - I suggest something like this instead, it's more comfortable for me to play

01:41:870 (101870|3,101970|2,102270|3,102370|2) - I suggest to swap columns so that it's more comfortable to play

Don't really like the scratch jacks since i'm using a keyboard so i don't really wanna comment about it

[-LASU-'s 4K MX]

00:04:170 (4170|2,4370|3,4570|2,4770|3) - Since you mapped the synths here i suggest to map another note here 00:04:670 - for the synth like this

00:06:170 (6170|1,6370|0,6470|1) - same here ^
00:07:370 (7370|3,7470|0,7570|1,7670|2,7770|3,7870|2,7970|1) - I suggest to use

00:09:170 (9170|1) - I suggest to make this a 2 note chord due to the kick like this

00:10:970 (10970|2,11170|3) - same as the first mod
00:13:770 (13770|3,13870|2,13870|1,13970|0,14070|3,14170|0,14270|2,14270|1,14370|3) - I suggest to make the pattern like the first mod
01:31:270 - Don't really get what you are mapping here, it's not directly mapped to the guitar here so idk what to say (?) I'm rather confused on this map
01:34:970 - Well if you are mapping to the guitar you missed a note here
01:42:603 (102603|1,102736|3,102870|2,102870|0,103003|1,103070|2,103136|3,103270|0,103370|1,103403|3,103403|2,103536|0,103603|1,103670|2,103670|3,103803|0,103803|1,103870|2,103936|3) - errr idk what is this mapped to, it feels like ghosts notes for majority of these
01:48:470 (108470|3) - Move 1/4 forward here or map a note 1/4 earlier than this for the kicks?
01:53:870 (113870|3) - I suggest to move 1/4 later so as to map to the kicks
02:00:970 (120970|3) - Don't think this note is needed here, i suggest to remove it so that the notes here emphasize the bass sound effects

[Hyper]

the front part feels rather nicely mapped

00:33:070 (33070|0,33170|0,33470|0,33570|0) - I suggest to not use scratch jacks in hyper so that people who don't use 2 keybinds or can't hammer with the pinky won't suffer
00:36:270 (36270|0,36370|0,36670|0,36770|0) - ^ same thing and this applies to the other scratch jacks
01:45:070 (105070|0,105170|0,105270|0) - ^
01:46:270 (106270|0,106370|0,106470|0) - ^

01:09:670 (69670|1,69870|2,69870|0,70070|1,70270|0) - Don't think Hyper players would enjoy a scratch bracket here

02:13:470 (133470|6,133536|4,133603|2) - Not sure about overlaying a 1/6 over a 1/8 beat here, BATs might not accept this (?)

[Normal]

it seems fine overally, nothing to really point out

[-LASU-'s NM]

00:24:870 (24870|3) - I suggest to make this a 1/1 LN so as to map to the vocal stretch
00:41:870 (41870|2) - I suggest to make this a 1/1 LN and move this 1 to the left so that it doesn't feel too clumped on the right hand
00:51:870 (51870|2) - Extend this by 1/2 so as to fit with 00:53:470 (53470|1) -
01:04:070 (64070|0) - If you are vocal mapping i don't think this note is needed
01:05:670 (65670|3,66470|1,66870|2) - I suggest to map it like this instead due to vocal mapping

01:08:270 - Might have missed a vocal here
01:09:870 (69870|3,70270|1) - I suggest to make the note a 1/1 LN and make the 1/1 LN a note since it maps to the vocal stretch better imo
01:15:870 (75870|0,76270|1) - I think a 1/1 LN will make the note here give more impact and make it more special as the vocal there is rather strong
01:19:070 (79070|2,79270|1) - Don't think you mapped the vocals correctly here, recheck this
01:20:670 (80670|1) - I think you can shorten this by 1/2 and add on 01:21:270 - so as to map the vocals better
01:23:070 (83070|3) - a 1/2 gap here isn't really needed, i suggest to extend by 1/2
01:57:670 (117670|1,118070|2,118470|3,118470|0,118670|2) - I think you can structure this vocal mapping better (?) | Like this

01:59:870 (119870|0) - I think you can use a 1/1 LN here for vocal
02:02:270 (122270|0,122870|1) - Shorten and move back by 1/2 and make the note a 1/1 LN for vocal map
02:05:470 (125470|3,125870|2) - I think these can be 1/1 LNs
02:07:470 (127470|2,128470|3,128870|1,128870|0,129270|3,129470|0,129870|1,130070|2,130270|3) - Idk what you are mapping here lol


nothing elsu
Topic Starter
dosyeru

Z3nx wrote:

ohai very late mod by request
I really appreciate you took my request :)
[General]
I suggest to have a consistent diff name in general like this :
-LASU-'s 4K Hyper
-LASU-'s 4K Normal
8K Another
8K Hyper
8K Normal

OR

-LASU-'s 4K NM
-LASU-'s 4K HD
8K NM
8K HD
8K MX

You definitely need a "8K" within the diff name so as to make it rankable, the diff name itself is a bit subjective, it's better to make the naming consistent though

added "8K" into my diff name. 4K HD is coming soon btw
This brought me a concern. my point is that I don't want players to misunderstand what each key-set looks like before they play.
I think it's more likely to happen that player expects this 8K MX map is piano or symmetrical style and consists of LNs from its name, even though my 8k maps are obviously not.
i will change my diff names if my concern above is just a ridiculous worry :o , and players can correctly expect what they are going to play from those diff names you suggested.



[Another]

00:08:470 (8470|6,8570|4) - You might want to hammer this like the previous pattern here 00:08:070 (8070|3,8170|3) -
00:09:270 (9270|7,9370|6) - Same as ^
no chgange atm. I like not having jack here, but may change if other mods come.
00:14:370 (14370|4,14470|3,14570|4,14670|5,14870|4,14970|5,15070|6,15270|5,15370|6,15470|7,15670|6,15770|4,15870|6) - I suggest some hammer pattern like this so as to fit with ^ |

added hammers
00:31:870 (31870|4,31970|4) - Don't think you need a minijack here i suggest to replace with a 1/2 LN here
removed a note instead
Don't really like the scratch jacks since i'm using a keyboard so i don't really wanna comment about it
removed jacks on Scratch lane atm.
[Hyper]
01:45:070 (105070|0,105170|0,105270|0) - ^
01:46:270 (106270|0,106370|0,106470|0) - ^
moved notes to 3 and 5
01:09:670 (69670|1,69870|2,69870|0,70070|1,70270|0) - Don't think Hyper players would enjoy a scratch bracket here
a bit simplified this pattern.
02:13:470 (133470|6,133536|4,133603|2) - Not sure about overlaying a 1/6 over a 1/8 beat here, BATs might not accept this (?)
changed pattern like previous one
nothing elsu
thank you again for your time! :) :) :)
-LASU-

Z3nx wrote:

ohai very late mod by request
mod
[-LASU-'s 4K MX]
01:34:970 - Well if you are mapping to the guitar you missed a note here
add note 1
01:42:603 (102603|1,102736|3,102870|2,102870|0,103003|1,103070|2,103136|3,103270|0,103370|1,103403|3,103403|2,103536|0,103603|1,103670|2,103670|3,103803|0,103803|1,103870|2,103936|3) - errr idk what is this mapped to, it feels like ghosts notes for majority of these
ghosts notes remove

02:00:970 (120970|3) - Don't think this note is needed here, i suggest to remove it so that the notes here emphasize the bass sound effects
remove notes and 02:01:070 (121070|2,121270|3) - ctrl + g

[-LASU-'s 4K NM]
almost done
01:08:270 - Might have missed a vocal here
add note 2 and 01:08:470 (68470|2,68670|3) - ctrl+j
01:19:070 (79070|2,79270|1) - Don't think you mapped the vocals correctly here, recheck this
01:20:670 (80670|1) - I think you can shorten this by 1/2 and add on 01:21:270 - so as to map the vocals better
change pattern https://osu.ppy.sh/ss/2544277
01:57:670 (117670|1,118070|2,118470|3,118470|0,118670|2) - I think you can structure this vocal mapping better (?) | Like this
^ https://osu.ppy.sh/ss/2575665
02:07:470 (127470|2,128470|3,128870|1,128870|0,129270|3,129470|0,129870|1,130070|2,130270|3) - Idk what you are mapping here lol
^ https://osu.ppy.sh/ss/2543931 (3,4LN→passion voice,2LN&notes→Differ voice)
mod thx ;)

Topic Starter
dosyeru
updated

thank you for a star, REDYUMiKA :)
LordRaika
Hitsound Mod request from my Modding Queue


osuu~ :)
Here is my HM as request :

Hitsound Mod
[Hitsound]
  • One important note... its really not suggest to use mp3 as hitsound thou....
    because it has a delay, this might be issue if u meet a nerd bat later.... before rank!
    check this out :
  1. Follow my step to fix it... :
    1.Download this and put inside your song folder
    2.Delete your kick.mp3 and snare.mp3
    3.Open your dif one by one and do this :
    F6, Ctrl+A , Audio tab > Volume 25% , ok and then SAVE.
    then File > Open *.osu in notepad
    -Press CTRL+H , Fill Find what : "kick.mp3" Replace with "kick.wav"
    Hit REPLACE ALL, now fill Find What : "snare.mp3" Replace with "snare.wav" and save.
    DO THIS for all of your dif that use this hitsound >w<
Well, i've give u additional hitsound on that rar, let me knw if u like to change the hitsound or smthg
(like cymbal?)

GL for ranked ^^b
Topic Starter
dosyeru
LordRaika
thank you for great tips for hit-sounding.
I was wondering why this map was somehow uncomfortable to play.
now I see what was wrong :)

Id like to ask you any hit-sounds that would fit with scratch notes.
those notes are not always following crash cymbal, but some sound effects.
It would be great if those notes following those sounds had specific hit-sounds,
so that player can easily distinguish special column from other 7 lanes while playing.

do you have any idea, or suggestion for it?
LordRaika

dosyeru wrote:

LordRaika
thank you for great tips for hit-sounding.
I was wondering why this map was somehow uncomfortable to play.
now I see what was wrong :)

Id like to ask you any hit-sounds that would fit with scratch notes.
those notes are not always following crash cymbal, but some sound effects.
It would be great if those notes following those sounds had specific hit-sounds,
so that player can easily distinguish special column from other 7 lanes while playing.

do you have any idea, or suggestion for it?
Glad to know that it helps >w<

oh, sure~

NO KUDOSU POST
[8K Another] im using this dif as references of this mod.
  1. 00:17:070 (17070|0,17470|0) - for this type sound of scratch... suggest try to use this , with 80 ~ 100% volume
    its really fit the SFX you are looking for >w< , same here too 01:25:470 (85470|0,86470|0) -
  2. For cymbal , i have 2 different cymbal use for the scratch , follow and try this :
    :arrow: 00:18:470 (18470|0,19270|0) - Give it this cymbal with 100% vol
    :arrow: 00:18:870 (18870|0) - Give it like 85% volume ( since its already loud )
    those effect can be used again here : 00:22:470 - , 00:25:670 - , 00:44:070 (44070|0,44470|0) - , 01:01:670 (61670|0,62070|0,62470|0) - and so on....
  3. 00:44:870 - while for this bell sound i got the fitting one >> But yeah, it fits but the other bell have a different pitch so for the other one, maybe just Use this or Another variation
  4. Here, another SFX like water drip for this scratch 01:27:470 (87470|0,87670|0,87870|0) - with 100% vol

>w< nice SFX, hope you can handle them just fine with CTRL+SHIFT+I
GL~
Topic Starter
dosyeru
Im applying hitsounds and feeling your 2nd post is definitely worth one more kudous.
Topic Starter
dosyeru
Bobbiasさんから-LASU-'s 4K MXの感想いただきました。

only thing i would point out is LNs like this: 00:25:670 (25670|0) - or 00:30:470 (30470|2) - overlapping with other LNs.
i would suggest ending them when the next LN starts. there's not really a good reason to overlap them.
it's not a big problem, just feels... not quite right to me when playing。
せっかくなのでPOSTしておきます
RuberusuScarlet
Language : japanese

こんにちは~

キューから

|1|2|3|4|

mod
[General]
タグ : 飯田 里穂の苗字と名前の間の空白を消したほうがいいと思われます

[4K MX]
00:13:570 (13570|2) - 削除?

00:35:670 - to 00:36:070 - 青線にnoteがあってもいいかなと
00:37:170 - add 3
00:56:370 - ^4 ?
01:15:270 - ^4

01:30:570 (90570|2,90770|0) - delete ?

01:39:270 - to 01:39:670 -
https://osu.ppy.sh/ss/2624811
音はこんな感じになってると思います(右の選択しているのがギター?左の選択してないのが1/1でなってる音)
1/12で音をとるか01:39:536 (99536|1,99603|2) - を消して01:39:570 - に追加するかどちらかですね…
同じ点が8K Anotherにもあるのでお二方で相談してください

01:42:470 - to 01:44:070 -
上記と同じですがこちらは1/8で音が取れると思います。こちらは8K Anotherとhyperと同じ
参考までにギターのみ音を取った画像 https://osu.ppy.sh/ss/2624899
(選択しいてる部分だけ1/6です)

01:50:470 - add 1

[4K HD]
00:21:670 (21670|3) - LNに変更、終わりを00:22:070 - に (00:24:870 - から00:25:670 - までと同じ音があるため)

00:48:470 (48470|0,48470|2,48670|1,48670|3) - CTRL + H
反転した後に00:48:670 (48670|0) - を削除、最後に00:48:870 (48870|0) - の始まりを00:48:670 - に

01:00:670 (60670|3) - これの意味とは…?

01:47:270 (107270|3) - delete

[4K NM]
00:02:470 - to 00:03:270 - 1/2でランダムnoteがいいかなと

00:48:870 (48870|3) - 始まりを00:48:670 - に

00:49:270 - add 1 or 2

00:51:870 (51870|2) - 終わりを00:52:470 - に

00:52:470 - add 1 or 3

01:19:270 (79270|1) - 始まりを01:19:070 - に
01:19:470 - add LN 、終わりを01:19:870 - に

01:20:670 (80670|1) - 始まりを01:20:870 - 、終わりを01:21:270 - に
01:20:670 - add 1
01:21:270 - ^3 or 4

02:02:270 (122270|0) - 終わりを02:02:470 - に
02:02:670 - add 2 LN、終わりを02:02:870 - に(02:02:870 (122870|1) - delete)

02:10:270 (130270|3) - 始まりを02:10:470 - 、終わりを02:10:870 - に
02:10:270 - add 4
02:10:870 - ^2
頑張って下さい~ >w</
Topic Starter
dosyeru

RuberusuScarlet wrote:

Language : japanese
こんにちは~ こんにちわ、MODありがとうございます:)
キューから

[General]
タグ : 飯田 里穂の苗字と名前の間の空白を消したほうがいいと思われます
8K譜面からは消しました。4K譜面はLASUさんのアップデートをまってから確認します。

[4K MX]
01:39:270 - to 01:39:670 -
https://osu.ppy.sh/ss/2624811
音はこんな感じになってると思います(右の選択しているのがギター?左の選択してないのが1/1でなってる音)
1/12で音をとるか01:39:536 (99536|1,99603|2) - を消して01:39:570 - に追加するかどちらかですね…
同じ点が8K Anotherにもあるのでお二方で相談してください

01:42:470 - to 01:44:070 -
上記と同じですがこちらは1/8で音が取れると思います。こちらは8K Anotherとhyperと同じ
参考までにギターのみ音を取った画像 https://osu.ppy.sh/ss/2624899
(選択しいてる部分だけ1/6です)
8K譜面では上記2点修正しました。4KについてはLASUさんにすべてお任せします。

頑張って下さい~  >w</
MODとお星様ありがとうございました ;)
-LASU-

RuberusuScarlet wrote:

Language : japanese

こんにちは~

キューから

|1|2|3|4|

mod
[General]
タグ : 飯田 里穂の苗字と名前の間の空白を消したほうがいいと思われます
空白消去しました
[4K MX]
00:13:570 (13570|2) - 削除? 削除

00:35:670 - to 00:36:070 - 青線にnoteがあってもいいかなと そうだねーadd
00:37:170 - add 3 ^
00:56:370 - ^4 ? ^
01:15:270 - ^4 ^

01:30:570 (90570|2,90770|0) - delete ? delete

01:39:270 - to 01:39:670 -
https://osu.ppy.sh/ss/2624811
音はこんな感じになってると思います(右の選択しているのがギター?左の選択してないのが1/1でなってる音)
1/12で音をとるか01:39:536 (99536|1,99603|2) - を消して01:39:570 - に追加するかどちらかですね…
同じ点が8K Anotherにもあるのでお二方で相談してください
ここは1/12で音取ることにしました。
01:42:470 - to 01:44:070 -
上記と同じですがこちらは1/8で音が取れると思います。こちらは8K Anotherとhyperと同じ
参考までにギターのみ音を取った画像 https://osu.ppy.sh/ss/2624899
(選択しいてる部分だけ1/6です)
SSの参考にして、修正しました
01:50:470 - add 1
add
[4K HD]
00:21:670 (21670|3) - LNに変更、終わりを00:22:070 - に (00:24:870 - から00:25:670 - までと同じ音があるため)
ok
00:48:470 (48470|0,48470|2,48670|1,48670|3) - CTRL + H
反転した後に00:48:670 (48670|0) - を削除、最後に00:48:870 (48870|0) - の始まりを00:48:670 - に Nice

01:00:670 (60670|3) - これの意味とは…? ボーカルLN

01:47:270 (107270|3) - delete ok

[4K NM]
00:02:470 - to 00:03:270 - 1/2でランダムnoteがいいかなと ここは保留で

00:48:870 (48870|3) - 始まりを00:48:670 - に ok

00:49:270 - add 1 or 2 add 1にしました

00:51:870 (51870|2) - 終わりを00:52:470 - に ok

00:52:470 - add 1 or 3 ここはadd 4にしました

01:19:270 (79270|1) - 始まりを01:19:070 - に ok
01:19:470 - add LN 、終わりを01:19:870 - に ^

01:20:670 (80670|1) - 始まりを01:20:870 - 、終わりを01:21:270 - に ok
01:20:670 - add 1 ^
01:21:270 - ^3 or 4 add 4にしました

02:02:270 (122270|0) - 終わりを02:02:470 - に
02:02:670 - add 2 LN、終わりを02:02:870 - に(02:02:870 (122870|1) - delete)
ok
02:10:270 (130270|3) - 始まりを02:10:470 - 、終わりを02:10:870 - に
02:10:270 - add 4
02:10:870 - ^2
再配置しました https://osu.ppy.sh/ss/2628149
頑張って下さい~>w</ 
mod&starありがとー(^ω^) b
Kamikaze
Metadata is completely wrong lol
Current artist should go to tags and based on http://vgmdb.net/album/40836, you should add the following:

Artist: Iida Riho & Pile

Unicode Artist: 飯田 里穂 & Pile //From what I read, Pile doesn't use japanese characters

Add to tags:
Original Song CD4 - μ's Original Song CD4 is the album this song is from, and you already have μ's in tags
オリジナルソングCD④ - original album name
BCXA-0700 - Catalog number of album (not sure if needed)
Tatsuya Kurauchi 倉内 達矢 (くらうち たつや) - Composer of the song
Aki Hata 畑 亜貴 (はた あき) - Wrote lyrics for the song
Lantis EMOTION - Publishers
Bandai Visual バンダイビジュアル株式会社 - Distributor

Remove from tags:
Iida Riho Pile 飯田里穂 - since it goes to artist

You don't need to give me kudosu, I will be back to mod it after I get through stuff from my to-do list (p/3461641)
Also that gif on map's page got me into watching LoveLive AND I LOVED IT, THANK YOU SO MUCH DOSYERU I LOVE YOU <3
Topic Starter
dosyeru

I didnt pay attention to metadata at all. whoaaaa
im gonna fix metadata fixed, thank you :)

Im really happy with that you love love live 8-)

-Kamikaze- wrote:

Metadata is completely wrong lol
Current artist should go to tags and based on http://vgmdb.net/album/40836, you should add the following:

Artist: Iida Riho & Pile
Unicode Artist: 飯田 里穂 & Pile //From what I read, Pile doesn't use japanese characters
done. I leave "Hori Eriko" in tags because DJPOP's snow halation has that name in tags.
Add to tags:
Original Song CD4 - μ's Original Song CD4 is the album this song is from, and you already have μ's in tags
オリジナルソングCD④ - original album name
Tatsuya Kurauchi 倉内 達矢 (くらうち たつや) - Composer of the song
Aki Hata 畑 亜貴 (はた あき) - Wrote lyrics for the song
Lantis EMOTION - Publishers
Remove from tags:
Iida Riho Pile 飯田里穂 - since it goes to artist
added/removed
BCXA-0700 - Catalog number of album (not sure if needed)
I dont think this is needed in tags. thank you anyway
Bandai Visual バンダイビジュアル株式会社 - Distributor
added "バンダイビジュアル" in tags.

You don't need to give me kudosu, I will be back to mod it after I get through stuff from my to-do list (p/3461641)
Also that gif on map's page got me into watching LoveLive AND I LOVED IT, THANK YOU SO MUCH DOSYERU I LOVE YOU <3
Have a cute Kotori to guide you to rank

your lovely Kotori's been hacked by KOTORIs
just kidding :)
Julie
From LR mod queue~ :3
Sorry I'm the slowest modders in dat queue ;w;...

My moddu~
General
02:14:470 - feel weird stopping here ><, mostly when is good song and sometimes you just want more :D! Would love it more if mapper the whole thing ♥.♥, but oh well

Artist:星空凛 (CV:飯田里穂) & 西木野真姫 (CV:Pile)
Rin Hoshizora (CV:Riho Iida) & Maki Nishikino (CV:Pile)
I don't think can only put character name in artist, ex https://osu.ppy.sh/s/210574 and https://osu.ppy.sh/s/184512

1|2|3|4|5|6|7|8

8K Normal

Feel like NM can have a bit more keysound ><

00:19:270 (19270|5,19470|5) - Don't stack these 2

00:20:270 (20270|3) and 00:20:670 (20670|5) - add LR_Kick Low Strong Beat like you did here 00:17:070 (17070|4,17470|4)

00:29:070 (29070|7,29470|5) - move these once to the left so can feel the stair here 00:29:070 (29070|7,29470|5,29870|2)

00:31:470 (31470|2,31870|2) - shouldn't be same column

00:42:870 (42870|5,43070|5) - not sure why you stack these 2

00:44:870 (44870|5,44870|1) - move to left once so don't feel same column as 00:44:070 (44070|5,44070|1)

00:46:870 (46870|1,47670|1,48470|1,49270|1) - aren't those supose to be "snare" hitsound? They have different drum sound then the other note you used "kick" + try not only stack them one finger for this part after you change it to "snare"

01:01:670 (61670|0,62070|0,62470|0) - different sound + you put different hitsound here 01:08:470 (68470|0) , probably don't want to stack this, could be more fun for normal player :3

01:04:870 (64870|0,65270|0,65670|0) - ^

01:08:070 (68070|0,68470|0,68870|0) - ^

01:11:270 (71270|0,71670|0,72070|0) - ^

00:59:270 to 01:12:070 - really feel some lack of drum hitsound ><

01:18:270 (78270|1,78470|1,78470|0) - suddendly a 1/4 stack here might feel weird to play for normal player, spread this drum sound 01:18:270 (78270|1,78470|1,78470|0) like you did here 01:20:070 (80070|0,80070|7)

01:24:070 (84070|0,84870|0) - don't put same column

01:26:070 - this sound more important then this 01:25:870 (85870|5) ?

01:27:270 (87270|3) - don't hear the "water drip" sound here, is like in your hyper, only here 01:27:470 , 01:27:670 and 01:27:870

01:31:270 - and + - not sure about the stack ><

01:45:070 (105070|4,105270|4) - not the same sound, don't stack

01:46:270 (106270|4,106470|4) - ^

00:30:670 (30670|5,30770|3,31170|3,31270|5) and 01:28:970 (88970|4,89070|5) - the only part in normal that is 1/4 stream O.O, might want to change that

8K Hyper

01:11:170 (71170|7) - add finish hitsound like you did in Another and to keep it consistent with this 01:10:970 (70970|6)

00:13:270 (13270|6,13370|2,13470|4) - not same column as 00:12:870 (12870|4,12970|6,13070|2) , pitch difference a lots

00:15:770 (15770|2) - add a drum hitsound to make it look different from 00:14:970 (14970|2,15370|6) :3

00:20:270 and 00:20:670 - add a note at 1 with "LR_Kick Low Strong Beat" like you did here 00:17:070 (17070|0,17470|0)

00:23:470 and 00:23:870 - ^

00:26:670 and 00:27:070 - ^ , instead of 00:26:470 (26470|0,26870|0) , this sound will be better at the "8th" note like you did at 00:20:270 and 00:20:670 and 00:29:870 (29870|0,30270|0) for Hyper

00:29:870 (29870|0,30270|0) - you put this hitsound here but you didn't before, ex. for this part 00:23:470 / 00:23:870

00:36:270 (36270|0,36670|0) - don't stack those :3, 1st one can keep left and 2nd on right? because can hear more clearly in different earphone side

00:44:870 - add more note here, why this part only 1 when it should have as much impact as those 00:44:070 (44070|1,44070|0,44070|5,44470|3,44470|7,44470|0) xD

01:05:970 (65970|3) - delete, don't hear drum sound like this 01:06:370 (66370|3)

01:06:670 (66670|4,66670|6,67070|4,67070|6) - should't be same column

01:11:170 (71170|7) - add finish hitsound like this 01:10:970 (70970|6) , and you also did it in Another

01:12:370 (72370|6) - delete, no new important sound here + you didn't put any note here in Another

01:13:570 - add a note here since you did it here 01:13:170 (73170|6) , same sound

01:14:770 (74770|7) - delete no new instrument sound + you didn't do it in Another

01:21:370 (81370|4,81470|3,81570|2) - hmm this mapped and not this part 01:20:970 / 01:21:170 ? Should keep consistent

01:23:670 (83670|3) and 01:23:870 (83870|6) - add snare for the drum like 01:23:470 (83470|0)



02:07:570 (127570|4) - add "kick" hitsound

8K Another

00:08:470 - add jack like these 00:08:070 (8070|3,8170|3)

00:19:270 (19270|5,19270|7) - try to move this so it doesn't feel like is in the same column as 00:18:870 (18870|5,18870|7,18870|4) and this 00:19:470 (19470|5,19470|3,19470|7)

00:20:670 (20670|3,20770|3) - don't put this same column as 00:20:270 (20270|3,20370|3) , try to put somewhere in the right. Like in the song you can hear 00:20:270 (20270|3,20370|3) more to the left earphone and this 00:20:670 (20670|3,20770|3) right, make some effect :3

00:23:470 (23470|3,23570|3,23870|3,23970|3) and 00:26:670 (26670|5,26770|5,27070|5,27170|5) and 00:29:870 (29870|3,29970|3,30270|3,30370|3) - ^

00:30:670 (30670|5,30770|7,30970|6,31170|7) - keep these same hitsound~ (suggest keeping as clap drum, so different from these 2 00:31:470 (31470|2,31670|6)

00:36:270 - no stack like you did for this sound at the begining

00:38:470 (38470|3) - remove finish, can put here 00:38:270 (38270|1)

00:50:270 (50270|7,50270|5,50670|4,50670|6,51070|5,51070|7) - hmm move these 2 00:50:270 (50270|5,50270|7) left 2 times? so it make stairs here for the pitch

01:00:470 - this part has one less notes + hitsound then hyper, add a note with "kick" and also to keep hitsound consistent

01:03:670 and 01:06:870 - ^

01:08:720 - add a note at 6 (1/8), to keep these 01:08:670 (68670|6,68770|4) consistent

01:10:070 - either add a hitsound with "kick" like you did in hyper, or change "kick" to snare in hyper

01:12:070 - use same hitsound as Hyper, the custom "whistle echo" way better then default "whistle", since won't be the same if people play with their own skin they will hear their own whistle~ (and also to be constant among difficulty ^^)

01:13:670 - ^

01:14:570 - add a note here? I hear drum sound that like this 01:14:670 (74670|6) xD

01:15:270 (75270|5) and 01:16:870 (76870|7) - same reason as 01:12:070

01:16:170 - same reason as 01:14:570

01:17:170 - add a note here like in Hyper or delete in Hyper

01:17:570 - another drum sound can be map, feel like only 1/4 look to alike to hard xD

01:17:570 - ^

01:18:770 (78770|7) - I think you try matching the drum, but if you hear carefully, the drum in this part is faster then usually, 2 tap fast. I would say is 1/8 at 01:18:720 , but you are also free to delete it and not map it as well since the drum sound isn't loud, but that's your choice :3

01:19:570 (79570|6) - um maybe delete? Don't hear any new sound, only hear a continue sound that started here 01:19:470

01:21:370 (81370|4,81370|7) - 2 note here give to much impact, should be different from these 01:21:470 (81470|3,81470|6,81570|2,81570|5)

01:23:420 - drum sound start here, so should add a note since your matching the drum for this part

01:23:470 (83470|6,83536|4,83603|2,83670|3,83736|4,83803|5,83870|6,83936|4,84003|2) - 1/6 for the drum sound? feel like the drum sound is way more faster. Shouldn't it be a 1/8 stream? And all add snare :3

01:25:970 - add a note here since you mapped this 01:25:570 (85570|2) O.O

01:26:370 and 01:32:170 - ^

01:49:470 - add a note here with "kick" hitsound like you did in hyper, there is a drum sound here. Also suggest a 2 note here because of my what I'm mentioning down ↓

01:50:070 - maybe map this drum sound? :3, 1/2 this part still easy for Another, but is still better not to miss drum sound here~

01:50:870 - ^

01:51:070 - hmm miss the drum sound, you didn't miss it in Hyper + add kick with it :3!! And suggest 2 notes here to make it different from those 2 I mention above

01:52:470 - hear drum sound clearly even when playing

01:52:670 - miss this drum sound while you didn't in Hyper

01:53:970 - important drum sound that you didn't miss in Hyper

01:54:270 and 01:54:670 and 01:55:070 and 01:55:170 - ^

01:56:170 - add here for drum instead for these 01:55:870 (115870|6,115870|2,115970|4,116270|2,116270|6)

01:56:370 (116370|4) - add LR_Kick low Strong Beat hitsound~

01:59:370 - add note for drum

02:00:570 (120570|7,120770|6) - these claps so different from 02:00:870 (120870|5,121070|5)

02:01:870 (121870|2,121870|7,121870|5,122270|5,122270|2,122270|7) - don't make these same column

02:04:720 - add a note here since you added for this sound 02:04:770 (124770|4) :3

02:10:770 (130770|2,130770|5) - maybe delete at least one note, don't hear any drum sound here

02:13:020 - drum start here

02:13:070 (133070|1,133120|3,133220|5,133270|2,133336|4,133403|6,133470|3,133536|5,133603|7) - fast drum here 1/8. 1/6 seem missing some drum sound, don't forget all "snare" :3

For -LASU-

Try keeping the "finish" hitsound consistent in all difficulty

1|2|3|4
4k NM

00:43:070 - forgot finish hitsound?

4k HD

00:40:870 (40870|3) - I'm not sure about this slider, cuz unlike the one before, the voice kinda stop here 00:41:070

00:43:070 - forgot finish hitsound?

00:52:070 (52070|0,52470|0) - don't stack these, different drum sound

00:57:670 , 00:57:970 and 00:58:270 - forgot finish hitsound? you did add it in MX :3

01:08:670 (68670|0) - I think this slider for voice, stop it at 01:08:870

01:16:670 (76670|0) - ^ stop at 01:16:870

01:27:570 (87570|0,87670|0) - don't stack these different drum sound

01:29:670 - add note on 3

02:04:470 (124470|0) - this slider for voice I guess, should stop at 02:04:670

02:07:070 (127070|3) - ^ should stop at 02:07:270

4k MX

00:03:470 (3470|2,3470|1) and 00:03:870 (3870|0,3870|1) - probably just me, but move one of the note to blue stick down? Feel like it can give this 00:03:670 (3670|3,3670|2) more impact. Also because rhythm is weird, the sound on blue stick is pretty important~ XD

00:05:070 (5070|1,5070|2,5470|3,5470|2) - ^

00:12:970 - map this sound since you mapped this? 00:13:370 (13370|0)

00:43:070 - forgot finish hitsound?

01:08:720 - add a note at 5 (1/8), to keep these 01:08:670 (68670|6,68770|4) consistent

01:11:070 (71070|3) - move to 1? so can feel more these 2 01:11:270 (71270|3,71470|3) difference from 01:11:070 (71070|3) while playing

01:18:470 - oups, I think forgot finish hitsound here, since you didn't miss it in HD

01:18:770 (78770|1) - I think you try matching the drum, but if you hear carefully, the drum in this part is faster then usually, 2 tap fast. I would say is 1/8 at 01:18:720 , but you are also free to delete it and not map it as well since the drum sound isn't loud, but that's your choice :3

01:23:420 - drum sound start here, so should add a note since your matching the drum for this part

01:24:070 (84070|3) - remove finish

00:40:870 (40870|2) - I'm not sure about this slider, cuz unlike the one before, the voice kinda stop here 00:41:070

01:43:420 (103420|1) - this note is wrong timed, hear here 01:43:370 - (1/4) and 01:43:403 - (1/6), in 8k Another only the (1/6) is map so your choice :3! I rather put those 2 sound lol, but depend on you

01:43:603 (103603|1) - what is this map for?

01:48:470 (108470|0) - delete finish

02:04:470 (124470|1) - this slider for voice I guess, should stop at 02:04:670

02:07:070 (127070|1) - ^ should stop at 02:07:270

02:13:070 (133070|2,133136|1,133203|0,133270|1,133336|2,133403|1,133470|0,133536|1,133603|2) - drum sound start here 02:13:020 , and I hear 1/8 drum, 1/6 is pretty slow here

02:13:670 (133670|1) - remove finish

Ok my mod might seem a bit huge, but doesn't mean is super bad, I really freaking love it!! really wish to see this rank and hope my mod help. shoot *star*, because love the mapset :D!! osu also need more 8k :D
Sorarei
Rip Skystar
richardfeder

dosyeru wrote:

removed jacks on Scratch lane atm.
Nooooooooooooo(crying face
Topic Starter
dosyeru
to Rei
I just thought Amamiya Yuko got banned or something, and you posted on wrong thread LOL


LASUさんへ
マニア経験のない人にNMをプレイしてもらいました。
以下リプレイです。興味があればどうぞ
http://puu.sh/faK5n.rar

8KNormalもプレイしてもらったんですが、8Kは敷居が高かったようです・・・

richardfeder wrote:

dosyeru wrote:

removed jacks on Scratch lane atm.
Nooooooooooooo(crying face
I believe this is right decision. (maybe, dunno :o :o :o)
since almost all users in this community are KB players

some are back ;)

to Julie
thank you for mods
I will apply those tomorrow
-LASU-

Julie wrote:

From LR mod queue~ :3
Sorry I'm the slowest modders in dat queue ;w;...

My moddu~

For -LASU-

Try keeping the "finish" hitsound consistent in all difficulty

1|2|3|4
4k NM

00:43:070 - forgot finish hitsound? 4K all diff add finish hitsound
 

4k HD

00:40:870 (40870|3) - I'm not sure about this slider, cuz unlike the one before, the voice kinda stop here 00:41:070 keep

00:52:070 (52070|0,52470|0) - don't stack these, different drum sound keep Are easy to press

00:57:670 , 00:57:970 and 00:58:270 - forgot finish hitsound? you did add it in MX :3 ok

01:08:670 (68670|0) - I think this slider for voice, stop it at 01:08:870 no I have also taken the growth of voice

01:16:670 (76670|0) - ^ stop at 01:16:870 same

01:27:570 (87570|0,87670|0) - don't stack these different drum sound ok 01:27:570 (87570|0) - move to 1

01:29:670 - add note on 3 add note

02:04:470 (124470|0) - this slider for voice I guess, should stop at 02:04:670 no Breath also I have to follow

02:07:070 (127070|3) - ^ should stop at 02:07:270 no

4k MX

00:03:470 (3470|2,3470|1) and 00:03:870 (3870|0,3870|1) - probably just me, but move one of the note to blue stick down? Feel like it can give this 00:03:670 (3670|3,3670|2) more impact. Also because rhythm is weird, the sound on blue stick is pretty important~ XD
00:05:070 (5070|1,5070|2,5470|3,5470|2) - ^ remap Blue line add note

00:12:970 - map this sound since you mapped this? 00:13:370 (13370|0) - 00:12:970 - add note 4

01:08:720 - add a note at 5 (1/8), to keep these 01:08:670 (68670|6,68770|4) consistent
???add note 5...

01:11:070 (71070|3) - move to 1? so can feel more these 2 01:11:270 (71270|3,71470|3) difference from 01:11:070 (71070|3) while playing
hand balance

01:18:470 - oups, I think forgot finish hitsound here, since you didn't miss it in HD
add finish hitsound

01:18:770 (78770|1) - I think you try matching the drum, but if you hear carefully, the drum in this part is faster then usually, 2 tap fast. I would say is 1/8 at 01:18:720 , but you are also free to delete it and not map it as well since the drum sound isn't loud, but that's your choice :3

01:23:420 - drum sound start here, so should add a note since your matching the drum for this part

01:24:070 (84070|3) - remove finish no add 4K NM,HD finish sound

00:40:870 (40870|2) - I'm not sure about this slider, cuz unlike the one before, the voice kinda stop here 00:41:070 no both vocal follow

01:43:420 (103420|1) - this note is wrong timed, hear here 01:43:370 - (1/4) and 01:43:403 - (1/6), in 8k Another only the (1/6) is map so your choice :3! I rather put those 2 sound lol, but depend on you remap

01:43:603 (103603|1) - what is this map for? ^

01:48:470 (108470|0) - delete finish delete

02:04:470 (124470|1) - this slider for voice I guess, should stop at 02:04:670 keep

02:07:070 (127070|1) - ^ should stop at 02:07:270 ^

02:13:070 (133070|2,133136|1,133203|0,133270|1,133336|2,133403|1,133470|0,133536|1,133603|2) - drum sound start here 02:13:020 , and I hear 1/8 drum, 1/6 is pretty slow here

02:13:670 (133670|1) - remove finish no add 4K NM,HD finish sound

Ok my mod might seem a bit huge, but doesn't mean is super bad, I really freaking love it!! really wish to see this rank and hope my mod help. shoot *star*, because love the mapset :D!! osu also need more 8k :D
Julie mod thx (^ω^)

Topic Starter
dosyeru
mods

Julie wrote:

From LR mod queue~ :3
Sorry I'm the slowest modders in dat queue ;w;... thank you for taking my request :)
General
02:14:470 - feel weird stopping here ><, mostly when is good song and sometimes you just want more :D! Would love it more if mapper the whole thing ♥.♥, but oh well
ah- nope, i dont change my mind. :o
needless to say, i dont feel weird ending at this point because I think that is best timing to end.
Outro is mostly the same as Intro. Even though outro is mapable, I dont think duplicated part is needed for this 2min map except main chorus part. even if i changed pattern in Outro, that part would be surplus and it'd spoil excitement of main chorus part.


1|2|3|4|5|6|7|8
8K Normal
00:42:870 (42870|5,43070|5) - not sure why you stack these 2
to emphasize beat 00:43:070
00:44:870 (44870|5,44870|1) - move to left once so don't feel same column as 00:44:070 (44070|5,44070|1)
moved a note at 00:44:870 (44870|5) - to 8 instead
00:46:870 (46870|1,47670|1,48470|1,49270|1) - aren't those supose to be "snare" hitsound? They have different drum sound then the other note you used "kick" + try not only stack them one finger for this part after you change it to "snare"
i hear kick sounds at every beat, and snare sounds at every 2nd and 4th beat.
notes on 1 are following kick. i dont map to follow snare in this section.

01:01:670 (61670|0,62070|0,62470|0) - different sound + you put different hitsound here 01:08:470 (68470|0) , probably don't want to stack this, could be more fun for normal player :3
no change atm but may change if other mods come.
01:04:870 (64870|0,65270|0,65670|0) - ^
01:08:070 (68070|0,68470|0,68870|0) - ^
01:11:270 (71270|0,71670|0,72070|0) - ^
00:59:270 to 01:12:070 - really feel some lack of drum hitsound ><
i dont think thats matter. i dont map drum here.
01:24:070 (84070|0,84870|0) - don't put same column
i would not change even if many mods came
01:26:070 - this sound more important then this 01:25:870 (85870|5) ?
hm no, i dont think so. notes in this section follow synth. if a notes following drum suddenly appear, that is weird for normal player.
01:31:270 - and + - not sure about the stack ><
it's synth backing, should be fine.

8K Hyper
00:13:270 (13270|6,13370|2,13470|4) - not same column as 00:12:870 (12870|4,12970|6,13070|2) , pitch difference a lots
i have no better idea. no change atm
00:15:770 (15770|2) - add a drum hitsound to make it look different from 00:14:970 (14970|2,15370|6) :3
let me think this for a while.

00:20:270 and 00:20:670 - add a note at 1 with "LR_Kick Low Strong Beat" like you did here 00:17:070 (17070|0,17470|0)
00:23:470 and 00:23:870 - ^
removed notes on 1 instead
00:26:670 and 00:27:070 - ^ , instead of 00:26:470 (26470|0,26870|0) i prefer keep this, this sound will be better at the "8th" note like you did at 00:20:270 and 00:20:670 and 00:29:870 (29870|0,30270|0) for Hyper those notes follow organ sounds

00:29:870 (29870|0,30270|0) - you put this hitsound here but you didn't before, ex. for this part 00:23:470 / 00:23:870
because those notes follow different sounds from 00:23:470 / 00:23:870
00:36:270 (36270|0,36670|0) - don't stack those :3, 1st one can keep left and 2nd on right? because can hear more clearly in different earphone side
I hear too, but no change in Hyper diff
01:05:970 (65970|3) - delete, don't hear drum sound like this 01:06:370 (66370|3)
both deleted
01:12:370 (72370|6) - delete, no new important sound here + you didn't put any note here in Another
wouldnt it be consider as notes following base guitar sounds?
for me, note placement conflict b/w diffs is not a problem.
each diff is designed for each level of player.
what sounds to follow is subject to those levels.
this part will be remapped if next mod comes tho

01:13:570 - add a note here since you did it here 01:13:170 (73170|6) , same sound
01:14:770 (74770|7) - delete no new instrument sound + you didn't do it in Another
same as above
01:21:370 (81370|4,81470|3,81570|2) - hmm this mapped and not this part 01:20:970 / 01:21:170 ? Should keep consistent
added another stair

8K Another
00:08:470 - add jack like these 00:08:070 (8070|3,8170|3)
I like not having jack here
00:19:270 (19270|5,19270|7) - try to move this so it doesn't feel like is in the same column as 00:18:870 (18870|5,18870|7,18870|4) and this 00:19:470 (19470|5,19470|3,19470|7) no thx
00:30:670 (30670|5,30770|7,30970|6,31170|7) - keep these same hitsound~ (suggest keeping as clap drum, so different from these 2 00:31:470 (31470|2,31670|6)
i prefer current one
00:38:470 (38470|3) - remove finish, can put here 00:38:270 (38270|1)
just removed
01:08:720 - add a note at 6 (1/8), to keep these 01:08:670 (68670|6,68770|4) consistent
what sounds is this note for?
01:12:070 - use same hitsound as Hyper, the custom "whistle echo" way better then default "whistle", since won't be the same if people play with their own skin they will hear their own whistle~ (and also to be constant among difficulty ^^)
01:13:670 - ^
let me think this for a while
01:17:170 - add a note here like in Hyper or delete in Hyper
no thx
01:18:770 (78770|7) - I think you try matching the drum, but if you hear carefully, the drum in this part is faster then usually, 2 tap fast. I would say is 1/8 at 01:18:720 , but you are also free to delete it and not map it as well since the drum sound isn't loud, but that's your choice :3
01:19:570 (79570|6) - um maybe delete? Don't hear any new sound, only hear a continue sound that started here 01:19:470
01:21:370 (81370|4,81370|7) - 2 note here give to much impact, should be different from these 01:21:470 (81470|3,81470|6,81570|2,81570|5)
should be fine
01:25:970 - add a note here since you mapped this 01:25:570 (85570|2) O.O
01:26:370 and 01:32:170 - ^
should be fine without notes following hats at those parts
01:56:370 (116370|4) - add LR_Kick low Strong Beat hitsound~
that note's gone already
02:01:870 (121870|2,121870|7,121870|5,122270|5,122270|2,122270|7) - don't make these same column
should be fine
02:04:720 - add a note here since you added for this sound 02:04:770 (124770|4) :3
i dont get this mod
02:10:770 (130770|2,130770|5) - maybe delete at least one note, don't hear any drum sound here
synth strings

Ok my mod might seem a bit huge, but doesn't mean is super bad, I really freaking love it!! really wish to see this rank and hope my mod help. shoot *star*, because love the mapset :D!! osu also need more 8k :D

other mods not quoted are applied as your suggestions.
thank you sooo much. this helped me make sure what I mapped and what I should map. :) :) :)
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