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Hoshizora Rin (CV.Iida Riho) & Nishikino Maki (CV.Pile) - Be

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Topic Starter
dosyeru
This beatmap was submitted using in-game submission on 2015年10月4日 at 13:43:54

Artist: Hoshizora Rin (CV.Iida Riho) & Nishikino Maki (CV.Pile)
Title: Beat in Angel
Source: Love Live! School idol project
Tags: μ's muse u's Hori Eriko Kurauchi Tatsuya Hata Aki Lantis EMOTION Bandai Visual 堀絵梨子 倉内達矢 畑亜貴 バンダイビジュアル
BPM: 150
Filesize: 5677kb
Play Time: 02:14
Difficulties Available:
  1. Another - 8Key (3.85 stars, 1741 notes)
  2. Hyper - 8Key (2.79 stars, 1143 notes)
  3. Normal - 8Key (1.78 stars, 560 notes)
Download: Hoshizora Rin (CV.Iida Riho) & Nishikino Maki (CV.Pile) - Beat in Angel
Information: Scores/Beatmap Listing
---------------
Mar 19: PLS re-download. MP3 file has changed.
Check out 4K diffs by -LASU-
click me
8K (7+1K) by me
N ☆4 / H ☆9 / A ☆11

BG Suggested by Lunatic Raccoon
BG Edited by -Kamikaze-
Hit-Sounds Offered by LordRaika

---------------
Topic Starter
dosyeru
thank you richard for star! :)
imariL
Tried with beatmania controller, Column S 1 2 3 4 5 6 7

[Another]

02:10:270 ~ 02:10:770 - Try separate notes to left hand, not bad pattern but we need to handle this pattern by almost right hand

Can't find any problem, nice pattern, nice turntables.

[Hyper]

00:44:070 (44070|2) - I prefer move this note to 1, because this part of column line 1 express kick hitsound
01:21:270 ~ 01:22:670 - How about this? http://osu.ppy.sh/ss/2431177

[Normal]

Can't find any problem

Perfect map, Good Luck!
Topic Starter
dosyeru
all mods are applied. thank you so much for your time :) :) :)
Takane6
Hi dosyeru :D
mod from queue :D

column: 1 2 3 4 5 6 7 8

7 + 1 key??? no problem xD

Another
00:07:070 - missing note?

00:21:070 (21070|5,21170|7,21270|6,21370|4,21470|5,21570|7,21670|6) - the whistle here looks like not fit to the music ??? maybe because the volume too loud?
00:49:870 - delete one note , maybe? (no kick sound)
01:06:870 - delete for consistency( you use 2 note for snare,right?)
01:24:070 - add 1 or 2 note for kick sound
01:26:070 - add 1 note for kick sound
01:37:170 - add note or 01:37:570 (97570|6) - delete for consistency (choose 1)

er... not finished yet ??? or you decided to end it there?? *_*

Hyper
01:05:670 - add note
01:26:070 - kick sound, add note
01:35:470 - too strongfor 3 note :3, delete 1?
01:41:070 (101070|5,101470|5,101870|5,102270|5) - move down by 1/2 because the beat sound is equal with 2 note better than adding 2 note in here >> 01:41:070

Normal
00:07:270 - add note
00:13:670 - ^
00:19:470 - ^
00:22:670 - ^

nice 7 + 1 K mapset :D
Good luck :D
Topic Starter
dosyeru

Takane6 wrote:

Hi doseru :D
mod from queue :D
thank you for taking my request :) :)
column: 1 2 3 4 5 6 7 8
7 + 1 key??? no problem xD :D
[Another]
00:07:070 - missing note?
01:06:870 - delete for consistency( you use 2 note for snare,right?)
01:24:070 - add 1 or 2 note for kick sound
er... not finished yet ??? or you decided to end it there?? *_*
these should be fine.

00:21:070 (21070|5,21170|7,21270|6,21370|4,21470|5,21570|7,21670|6) - the whistle here looks like not fit to the music ??? maybe because the volume too loud?
I removed all whistle sounds.
[Normal]
00:07:270 - add note
00:13:670 - ^
add 2 notes for each part to follow kick

nice 7 + 1 K mapset :D
Good luck :D
other mods not quoted are changed as your suggestions.
thank you again for your time :) :) :)
Sorarei
bakaaa~☆
Topic Starter
dosyeru
⊂(・8・)⊃ honoka-chaaaan <3
Deep Sea
Hello dosyeru
mod ready
column: 1 2 3 4 5 6 7 8

[General]
Offset 2470

Notice: before checking mod, please correct offset

[8K Normal]
OD7

00:00:820 (820|0) - delete
00:04:470 - add note
00:32:070 - ^
00:59:270 - ^
01:07:070 (67070|6) - move to 4
01:19:270 (79270|1) - move to 3


[8K Hyper]

00:46:870 - add note
00:48:470 - ^
00:53:870 - delete 1 note
01:10:470 - add note
01:22:670 (82670|6,82670|4,82670|2) - ctrl + h
01:24:070 - add note
01:48:470 (108470|0) - move to 5

[8K Another]
HP8 OD8

00:01:070 - add note to 1
00:04:070 - add note
00:04:470 - ^
00:05:670 - ^
00:07:270 - ^
00:07:670 - ^
00:10:470 - ^
00:10:870 - ^
00:12:070 - ^
00:14:070 - ^


Nice map !
Good luck :P
Topic Starter
dosyeru

[Shana Lesus] wrote:

Hello dosyeru hi, :) thank you for mods
mod ready
column: 1 2 3 4 5 6 7 8

[General]
Offset 2470
Notice: before checking mod, please correct offset
I'm sure my offset is perfectly correct

[8K Normal]
OD7
I want more opinions about HP, and OD. let me change these settings later.
OD changed to 8.5
00:00:820 (820|0) - delete
00:04:470 - add note
00:32:070 - ^
there would be fine with no notes.
01:19:270 (79270|1) - move to 3
I prefer bass drum notes on 1 here.

[8K Hyper]
OD changed to 8.5
00:46:870 - add note
00:48:470 - ^
there would be fine with no notes.
01:24:070 - add note
I got 2 mods about here, but I like finishing up this part by only a Scratch note...
i'd change if other mods come.


[8K Another]
HP8 OD8
OD changed to 8.5, and HP to 8 as you said
i wait further mods as well
00:01:070 - add note to 1
ahhh, it can be, but let me think for a while.
sry, no change
00:04:070 - add note
00:04:470 - ^
00:05:670 - ^
00:07:270 - ^
00:07:670 - ^
00:10:470 - ^
00:10:870 - ^
00:12:070 - ^
00:14:070 - ^
I see your points, but no change.

Nice map !
Good luck :P
other mods not quoted are applied.
Thank you again for your time :) :) :)
richardfeder
Hi~ I really like this map
below are some suggestions~
sp|1|2|3|4|5|6|7
Normal
00:31:870 (31870|3) - add a note with finish hitsound

00:53:870 (53870|2) - delete?

01:13:670 -
01:15:270 -
01:16:870 -
02:03:270 -
02:04:870 -
02:06:470 -
add sp? since I see you put sp key for the same sounds throughout kiai section so you might also want to follow them here.

Hyper
00:17:270 (17270|3) - kinda unnecessary for me...?

00:26:470 (26470|0,26870|0) - move up 1/2?

01:07:770 (67770|4,67770|6,67970|4,67970|6) - cant hear them clearly actually...kinda too vague

01:20:070 - add a sp

01:23:470 (83470|3,83670|6,83870|3) - delete and add a sp 01:23:470 - ?

01:28:870 (88870|0) - add a sp? I think here has the same sound as 01:28:670 (88670|0) - has

01:54:070 (114070|3) - add a note and move 01:54:270 (114270|3) - to 1

maybe delete 02:07:870 (127870|6) - and move 02:07:870 (127870|2) - to 1?

02:10:770 (130770|1,130970|5) - no sound here?

02:13:070 (133070|3,133270|5,133470|6,133536|4,133603|2) - same as Normal

Another
00:13:870 (13870|4) - add a note?

00:31:470 (31470|7) - ^? I think here is the same as 00:31:270 (31270|1,31270|5,31670|5,31670|1) - so should be double notes

00:57:570 (57570|6) - add a note 1/4 doesnt stop here

00:59:570 (59570|3,59970|3,61170|5) - are they hithat? I am not sure if they are other sounds but if they are hithat then you may miss a lot of them.
I am also not quite sure about 01:14:770 (74770|7,76370|4) - them
Good luck :3/
Topic Starter
dosyeru

richardfeder wrote:

Hi~ I really like this map I give you lots of thanks!!
below are some suggestions~
sp|1|2|3|4|5|6|7
[Hyper]
00:17:270 (17270|3) - kinda unnecessary for me...?
I want a note representing bass guitar sound.
00:26:470 (26470|0,26870|0) - move up 1/2?
I want to follow voice sound
01:54:070 (114070|3) - add a note and move 01:54:270 (114270|3) - to 1
no additional note, but I moved a note to 1
maybe delete 02:07:870 (127870|6) - and move 02:07:870 (127870|2) - to 1?
I removed a note, but moved another note to 4
02:10:770 (130770|1,130970|5) - no sound here?
yes here is strings sounds.
02:13:070 (133070|3,133270|5,133470|6,133536|4,133603|2) - same as Normal
do you mean notes placement here should be the same as normal ?
hm, no change this time, but may change if other mods about this come.
[Another]
00:59:570 (59570|3,59970|3,61170|5) - are they hithat? I am not sure if they are other sounds but if they are hithat then you may miss a lot of them.
I am also not quite sure about 01:14:770 (74770|7,76370|4) - them
remapped...
Good luck :3/
Thank you again for your time!!!!! :) :) :D :D
Sorarei
dat gif image so NSFW >w<
Topic Starter
dosyeru
thank you for your nyamazing kudous star :)
Evening
ohai very late mod by request

[General]

I suggest to have a consistent diff name in general like this :

-LASU-'s 4K Hyper
-LASU-'s 4K Normal
8K Another
8K Hyper
8K Normal

OR


-LASU-'s 4K NM
-LASU-'s 4K HD
8K NM
8K HD
8K MX

You definitely need a "8K" within the diff name so as to make it rankable, the diff name itself is a bit subjective, it's better to make the naming consistent though

[Another]

00:08:470 (8470|6,8570|4) - You might want to hammer this like the previous pattern here 00:08:070 (8070|3,8170|3) -
00:09:270 (9270|7,9370|6) - Same as ^
00:14:370 (14370|4,14470|3,14570|4,14670|5,14870|4,14970|5,15070|6,15270|5,15370|6,15470|7,15670|6,15770|4,15870|6) - I suggest some hammer pattern like this so as to fit with ^ |

00:31:870 (31870|4,31970|4) - Don't think you need a minijack here i suggest to replace with a 1/2 LN here
01:00:670 (60670|5,60770|6) - I suggest to swap columns of these 2, the bracket here feels more comfortable imo
01:06:370 (66370|6,66470|5) - ^
01:07:070 (67070|5,67170|6) - ^
01:10:670 (70670|5,70770|6,70970|6,71070|5,71170|4) - I suggest something like this instead, it's more comfortable for me to play

01:41:870 (101870|3,101970|2,102270|3,102370|2) - I suggest to swap columns so that it's more comfortable to play

Don't really like the scratch jacks since i'm using a keyboard so i don't really wanna comment about it

[-LASU-'s 4K MX]

00:04:170 (4170|2,4370|3,4570|2,4770|3) - Since you mapped the synths here i suggest to map another note here 00:04:670 - for the synth like this

00:06:170 (6170|1,6370|0,6470|1) - same here ^
00:07:370 (7370|3,7470|0,7570|1,7670|2,7770|3,7870|2,7970|1) - I suggest to use

00:09:170 (9170|1) - I suggest to make this a 2 note chord due to the kick like this

00:10:970 (10970|2,11170|3) - same as the first mod
00:13:770 (13770|3,13870|2,13870|1,13970|0,14070|3,14170|0,14270|2,14270|1,14370|3) - I suggest to make the pattern like the first mod
01:31:270 - Don't really get what you are mapping here, it's not directly mapped to the guitar here so idk what to say (?) I'm rather confused on this map
01:34:970 - Well if you are mapping to the guitar you missed a note here
01:42:603 (102603|1,102736|3,102870|2,102870|0,103003|1,103070|2,103136|3,103270|0,103370|1,103403|3,103403|2,103536|0,103603|1,103670|2,103670|3,103803|0,103803|1,103870|2,103936|3) - errr idk what is this mapped to, it feels like ghosts notes for majority of these
01:48:470 (108470|3) - Move 1/4 forward here or map a note 1/4 earlier than this for the kicks?
01:53:870 (113870|3) - I suggest to move 1/4 later so as to map to the kicks
02:00:970 (120970|3) - Don't think this note is needed here, i suggest to remove it so that the notes here emphasize the bass sound effects

[Hyper]

the front part feels rather nicely mapped

00:33:070 (33070|0,33170|0,33470|0,33570|0) - I suggest to not use scratch jacks in hyper so that people who don't use 2 keybinds or can't hammer with the pinky won't suffer
00:36:270 (36270|0,36370|0,36670|0,36770|0) - ^ same thing and this applies to the other scratch jacks
01:45:070 (105070|0,105170|0,105270|0) - ^
01:46:270 (106270|0,106370|0,106470|0) - ^

01:09:670 (69670|1,69870|2,69870|0,70070|1,70270|0) - Don't think Hyper players would enjoy a scratch bracket here

02:13:470 (133470|6,133536|4,133603|2) - Not sure about overlaying a 1/6 over a 1/8 beat here, BATs might not accept this (?)

[Normal]

it seems fine overally, nothing to really point out

[-LASU-'s NM]

00:24:870 (24870|3) - I suggest to make this a 1/1 LN so as to map to the vocal stretch
00:41:870 (41870|2) - I suggest to make this a 1/1 LN and move this 1 to the left so that it doesn't feel too clumped on the right hand
00:51:870 (51870|2) - Extend this by 1/2 so as to fit with 00:53:470 (53470|1) -
01:04:070 (64070|0) - If you are vocal mapping i don't think this note is needed
01:05:670 (65670|3,66470|1,66870|2) - I suggest to map it like this instead due to vocal mapping

01:08:270 - Might have missed a vocal here
01:09:870 (69870|3,70270|1) - I suggest to make the note a 1/1 LN and make the 1/1 LN a note since it maps to the vocal stretch better imo
01:15:870 (75870|0,76270|1) - I think a 1/1 LN will make the note here give more impact and make it more special as the vocal there is rather strong
01:19:070 (79070|2,79270|1) - Don't think you mapped the vocals correctly here, recheck this
01:20:670 (80670|1) - I think you can shorten this by 1/2 and add on 01:21:270 - so as to map the vocals better
01:23:070 (83070|3) - a 1/2 gap here isn't really needed, i suggest to extend by 1/2
01:57:670 (117670|1,118070|2,118470|3,118470|0,118670|2) - I think you can structure this vocal mapping better (?) | Like this

01:59:870 (119870|0) - I think you can use a 1/1 LN here for vocal
02:02:270 (122270|0,122870|1) - Shorten and move back by 1/2 and make the note a 1/1 LN for vocal map
02:05:470 (125470|3,125870|2) - I think these can be 1/1 LNs
02:07:470 (127470|2,128470|3,128870|1,128870|0,129270|3,129470|0,129870|1,130070|2,130270|3) - Idk what you are mapping here lol


nothing elsu
Topic Starter
dosyeru

Z3nx wrote:

ohai very late mod by request
I really appreciate you took my request :)
[General]
I suggest to have a consistent diff name in general like this :
-LASU-'s 4K Hyper
-LASU-'s 4K Normal
8K Another
8K Hyper
8K Normal

OR

-LASU-'s 4K NM
-LASU-'s 4K HD
8K NM
8K HD
8K MX

You definitely need a "8K" within the diff name so as to make it rankable, the diff name itself is a bit subjective, it's better to make the naming consistent though

added "8K" into my diff name. 4K HD is coming soon btw
This brought me a concern. my point is that I don't want players to misunderstand what each key-set looks like before they play.
I think it's more likely to happen that player expects this 8K MX map is piano or symmetrical style and consists of LNs from its name, even though my 8k maps are obviously not.
i will change my diff names if my concern above is just a ridiculous worry :o , and players can correctly expect what they are going to play from those diff names you suggested.



[Another]

00:08:470 (8470|6,8570|4) - You might want to hammer this like the previous pattern here 00:08:070 (8070|3,8170|3) -
00:09:270 (9270|7,9370|6) - Same as ^
no chgange atm. I like not having jack here, but may change if other mods come.
00:14:370 (14370|4,14470|3,14570|4,14670|5,14870|4,14970|5,15070|6,15270|5,15370|6,15470|7,15670|6,15770|4,15870|6) - I suggest some hammer pattern like this so as to fit with ^ |

added hammers
00:31:870 (31870|4,31970|4) - Don't think you need a minijack here i suggest to replace with a 1/2 LN here
removed a note instead
Don't really like the scratch jacks since i'm using a keyboard so i don't really wanna comment about it
removed jacks on Scratch lane atm.
[Hyper]
01:45:070 (105070|0,105170|0,105270|0) - ^
01:46:270 (106270|0,106370|0,106470|0) - ^
moved notes to 3 and 5
01:09:670 (69670|1,69870|2,69870|0,70070|1,70270|0) - Don't think Hyper players would enjoy a scratch bracket here
a bit simplified this pattern.
02:13:470 (133470|6,133536|4,133603|2) - Not sure about overlaying a 1/6 over a 1/8 beat here, BATs might not accept this (?)
changed pattern like previous one
nothing elsu
thank you again for your time! :) :) :)
-LASU-

Z3nx wrote:

ohai very late mod by request
mod
[-LASU-'s 4K MX]
01:34:970 - Well if you are mapping to the guitar you missed a note here
add note 1
01:42:603 (102603|1,102736|3,102870|2,102870|0,103003|1,103070|2,103136|3,103270|0,103370|1,103403|3,103403|2,103536|0,103603|1,103670|2,103670|3,103803|0,103803|1,103870|2,103936|3) - errr idk what is this mapped to, it feels like ghosts notes for majority of these
ghosts notes remove

02:00:970 (120970|3) - Don't think this note is needed here, i suggest to remove it so that the notes here emphasize the bass sound effects
remove notes and 02:01:070 (121070|2,121270|3) - ctrl + g

[-LASU-'s 4K NM]
almost done
01:08:270 - Might have missed a vocal here
add note 2 and 01:08:470 (68470|2,68670|3) - ctrl+j
01:19:070 (79070|2,79270|1) - Don't think you mapped the vocals correctly here, recheck this
01:20:670 (80670|1) - I think you can shorten this by 1/2 and add on 01:21:270 - so as to map the vocals better
change pattern https://osu.ppy.sh/ss/2544277
01:57:670 (117670|1,118070|2,118470|3,118470|0,118670|2) - I think you can structure this vocal mapping better (?) | Like this
^ https://osu.ppy.sh/ss/2575665
02:07:470 (127470|2,128470|3,128870|1,128870|0,129270|3,129470|0,129870|1,130070|2,130270|3) - Idk what you are mapping here lol
^ https://osu.ppy.sh/ss/2543931 (3,4LN→passion voice,2LN&notes→Differ voice)
mod thx ;)

Topic Starter
dosyeru
updated

thank you for a star, REDYUMiKA :)
LordRaika
Hitsound Mod request from my Modding Queue


osuu~ :)
Here is my HM as request :

Hitsound Mod
[Hitsound]
  • One important note... its really not suggest to use mp3 as hitsound thou....
    because it has a delay, this might be issue if u meet a nerd bat later.... before rank!
    check this out :
  1. Follow my step to fix it... :
    1.Download this and put inside your song folder
    2.Delete your kick.mp3 and snare.mp3
    3.Open your dif one by one and do this :
    F6, Ctrl+A , Audio tab > Volume 25% , ok and then SAVE.
    then File > Open *.osu in notepad
    -Press CTRL+H , Fill Find what : "kick.mp3" Replace with "kick.wav"
    Hit REPLACE ALL, now fill Find What : "snare.mp3" Replace with "snare.wav" and save.
    DO THIS for all of your dif that use this hitsound >w<
Well, i've give u additional hitsound on that rar, let me knw if u like to change the hitsound or smthg
(like cymbal?)

GL for ranked ^^b
Topic Starter
dosyeru
LordRaika
thank you for great tips for hit-sounding.
I was wondering why this map was somehow uncomfortable to play.
now I see what was wrong :)

Id like to ask you any hit-sounds that would fit with scratch notes.
those notes are not always following crash cymbal, but some sound effects.
It would be great if those notes following those sounds had specific hit-sounds,
so that player can easily distinguish special column from other 7 lanes while playing.

do you have any idea, or suggestion for it?
LordRaika

dosyeru wrote:

LordRaika
thank you for great tips for hit-sounding.
I was wondering why this map was somehow uncomfortable to play.
now I see what was wrong :)

Id like to ask you any hit-sounds that would fit with scratch notes.
those notes are not always following crash cymbal, but some sound effects.
It would be great if those notes following those sounds had specific hit-sounds,
so that player can easily distinguish special column from other 7 lanes while playing.

do you have any idea, or suggestion for it?
Glad to know that it helps >w<

oh, sure~

NO KUDOSU POST
[8K Another] im using this dif as references of this mod.
  1. 00:17:070 (17070|0,17470|0) - for this type sound of scratch... suggest try to use this , with 80 ~ 100% volume
    its really fit the SFX you are looking for >w< , same here too 01:25:470 (85470|0,86470|0) -
  2. For cymbal , i have 2 different cymbal use for the scratch , follow and try this :
    :arrow: 00:18:470 (18470|0,19270|0) - Give it this cymbal with 100% vol
    :arrow: 00:18:870 (18870|0) - Give it like 85% volume ( since its already loud )
    those effect can be used again here : 00:22:470 - , 00:25:670 - , 00:44:070 (44070|0,44470|0) - , 01:01:670 (61670|0,62070|0,62470|0) - and so on....
  3. 00:44:870 - while for this bell sound i got the fitting one >> But yeah, it fits but the other bell have a different pitch so for the other one, maybe just Use this or Another variation
  4. Here, another SFX like water drip for this scratch 01:27:470 (87470|0,87670|0,87870|0) - with 100% vol

>w< nice SFX, hope you can handle them just fine with CTRL+SHIFT+I
GL~
Topic Starter
dosyeru
Im applying hitsounds and feeling your 2nd post is definitely worth one more kudous.
Topic Starter
dosyeru
Bobbiasさんから-LASU-'s 4K MXの感想いただきました。

only thing i would point out is LNs like this: 00:25:670 (25670|0) - or 00:30:470 (30470|2) - overlapping with other LNs.
i would suggest ending them when the next LN starts. there's not really a good reason to overlap them.
it's not a big problem, just feels... not quite right to me when playing。
せっかくなのでPOSTしておきます
RuberusuScarlet
Language : japanese

こんにちは~

キューから

|1|2|3|4|

mod
[General]
タグ : 飯田 里穂の苗字と名前の間の空白を消したほうがいいと思われます

[4K MX]
00:13:570 (13570|2) - 削除?

00:35:670 - to 00:36:070 - 青線にnoteがあってもいいかなと
00:37:170 - add 3
00:56:370 - ^4 ?
01:15:270 - ^4

01:30:570 (90570|2,90770|0) - delete ?

01:39:270 - to 01:39:670 -
https://osu.ppy.sh/ss/2624811
音はこんな感じになってると思います(右の選択しているのがギター?左の選択してないのが1/1でなってる音)
1/12で音をとるか01:39:536 (99536|1,99603|2) - を消して01:39:570 - に追加するかどちらかですね…
同じ点が8K Anotherにもあるのでお二方で相談してください

01:42:470 - to 01:44:070 -
上記と同じですがこちらは1/8で音が取れると思います。こちらは8K Anotherとhyperと同じ
参考までにギターのみ音を取った画像 https://osu.ppy.sh/ss/2624899
(選択しいてる部分だけ1/6です)

01:50:470 - add 1

[4K HD]
00:21:670 (21670|3) - LNに変更、終わりを00:22:070 - に (00:24:870 - から00:25:670 - までと同じ音があるため)

00:48:470 (48470|0,48470|2,48670|1,48670|3) - CTRL + H
反転した後に00:48:670 (48670|0) - を削除、最後に00:48:870 (48870|0) - の始まりを00:48:670 - に

01:00:670 (60670|3) - これの意味とは…?

01:47:270 (107270|3) - delete

[4K NM]
00:02:470 - to 00:03:270 - 1/2でランダムnoteがいいかなと

00:48:870 (48870|3) - 始まりを00:48:670 - に

00:49:270 - add 1 or 2

00:51:870 (51870|2) - 終わりを00:52:470 - に

00:52:470 - add 1 or 3

01:19:270 (79270|1) - 始まりを01:19:070 - に
01:19:470 - add LN 、終わりを01:19:870 - に

01:20:670 (80670|1) - 始まりを01:20:870 - 、終わりを01:21:270 - に
01:20:670 - add 1
01:21:270 - ^3 or 4

02:02:270 (122270|0) - 終わりを02:02:470 - に
02:02:670 - add 2 LN、終わりを02:02:870 - に(02:02:870 (122870|1) - delete)

02:10:270 (130270|3) - 始まりを02:10:470 - 、終わりを02:10:870 - に
02:10:270 - add 4
02:10:870 - ^2
頑張って下さい~ >w</
Topic Starter
dosyeru

RuberusuScarlet wrote:

Language : japanese
こんにちは~ こんにちわ、MODありがとうございます:)
キューから

[General]
タグ : 飯田 里穂の苗字と名前の間の空白を消したほうがいいと思われます
8K譜面からは消しました。4K譜面はLASUさんのアップデートをまってから確認します。

[4K MX]
01:39:270 - to 01:39:670 -
https://osu.ppy.sh/ss/2624811
音はこんな感じになってると思います(右の選択しているのがギター?左の選択してないのが1/1でなってる音)
1/12で音をとるか01:39:536 (99536|1,99603|2) - を消して01:39:570 - に追加するかどちらかですね…
同じ点が8K Anotherにもあるのでお二方で相談してください

01:42:470 - to 01:44:070 -
上記と同じですがこちらは1/8で音が取れると思います。こちらは8K Anotherとhyperと同じ
参考までにギターのみ音を取った画像 https://osu.ppy.sh/ss/2624899
(選択しいてる部分だけ1/6です)
8K譜面では上記2点修正しました。4KについてはLASUさんにすべてお任せします。

頑張って下さい~  >w</
MODとお星様ありがとうございました ;)
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